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de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Samual [Mon, 16 Jan 2012 19:05:25 +0000 (14:05 -0500)]
Make the sliders in view settings into checkboxes (looks cleaner, and there's no need for so much complexity for a normal person) - also, fix an issue with the hud settings button.
terencehill [Mon, 16 Jan 2012 18:54:28 +0000 (19:54 +0100)]
Don't start drawing grid lines from the border
Samual [Mon, 16 Jan 2012 18:34:27 +0000 (13:34 -0500)]
Use four columns instead of six in the multiplayer dialog -- now the buttons actually MAKE SENSE there.
Samual [Mon, 16 Jan 2012 17:31:30 +0000 (12:31 -0500)]
Merge remote branch 'origin/master' into samual/menu_updates
Rudolf Polzer [Mon, 16 Jan 2012 15:56:34 +0000 (16:56 +0100)]
also notify emergency teleport location
Rudolf Polzer [Mon, 16 Jan 2012 14:48:38 +0000 (15:48 +0100)]
log when info_autoscreenshot was used
Rudolf Polzer [Mon, 16 Jan 2012 14:17:00 +0000 (15:17 +0100)]
properly factor in the previous error
Rudolf Polzer [Mon, 16 Jan 2012 14:10:34 +0000 (15:10 +0100)]
cl_predictionerrorcompensation #woxblox#
This feature is one of the first nice things we get from csqcplayers. It is an
improved prediction algorithm that tries to reduce shivering/jittering when the
client handles a prediction error, e.g. when standing on lifts or flying in
vents.
Try it out!
Rudolf Polzer [Mon, 16 Jan 2012 14:09:43 +0000 (15:09 +0100)]
invert the sense in which prediction error is stored; document the cvar
Rudolf Polzer [Mon, 16 Jan 2012 14:05:44 +0000 (15:05 +0100)]
improve prediction error compensation
Rudolf Polzer [Mon, 16 Jan 2012 13:04:35 +0000 (14:04 +0100)]
attempt prediction error compensation (off by default, broken)
Rudolf Polzer [Mon, 16 Jan 2012 12:27:47 +0000 (13:27 +0100)]
default expire timer: 20
Rudolf Polzer [Mon, 16 Jan 2012 12:00:12 +0000 (13:00 +0100)]
fixes
Rudolf Polzer [Mon, 16 Jan 2012 11:53:24 +0000 (12:53 +0100)]
allow throwing superweapons
Rudolf Polzer [Mon, 16 Jan 2012 11:04:21 +0000 (12:04 +0100)]
in minstagib, DO allow throwing superweapons
Rudolf Polzer [Mon, 16 Jan 2012 10:25:34 +0000 (11:25 +0100)]
fix warning
Rudolf Polzer [Mon, 16 Jan 2012 09:47:32 +0000 (10:47 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Mon, 16 Jan 2012 09:47:03 +0000 (10:47 +0100)]
add an entity info_autoscreenshot to define autoscreenshot camera location
Samual [Mon, 16 Jan 2012 05:38:46 +0000 (00:38 -0500)]
Better gametype listing methods
Samual [Mon, 16 Jan 2012 02:26:19 +0000 (21:26 -0500)]
Update the gametype_icon images for all of the themes -- now just gotta clean up the code a bit
Samual [Mon, 16 Jan 2012 00:57:14 +0000 (19:57 -0500)]
Merge remote branch 'origin/master' into samual/menu_updates
Samual [Sun, 15 Jan 2012 23:08:42 +0000 (18:08 -0500)]
Fix mutator hook system for client commands (now sandbox works, CuBeOwL)
Samual [Sun, 15 Jan 2012 21:42:20 +0000 (16:42 -0500)]
Add confirmation dialog to go to the hud editor when there is no map currently running
terencehill [Sun, 15 Jan 2012 19:57:35 +0000 (20:57 +0100)]
Always display cursor at full alpha and fade it out even opening the HUDExit dialog and the game menu too
Samual [Sun, 15 Jan 2012 18:21:34 +0000 (13:21 -0500)]
Stuff and things
terencehill [Sun, 15 Jan 2012 17:41:56 +0000 (18:41 +0100)]
Block any input when a menu dialog is fading. Keyboard/mouse actions while a dialog of a specific panel is opening and the panel gets automatically moved and resized may cause weird/buggy stuff
Rudolf Polzer [Sun, 15 Jan 2012 17:38:50 +0000 (18:38 +0100)]
fixing MY bug in there ;)
Rudolf Polzer [Sun, 15 Jan 2012 17:10:06 +0000 (18:10 +0100)]
add a gamecommand "nextframe" to help automate map screenshots
terencehill [Sun, 15 Jan 2012 17:13:56 +0000 (18:13 +0100)]
Remove the unused constant HUD_MENU_ENABLE
terencehill [Sun, 15 Jan 2012 17:07:38 +0000 (18:07 +0100)]
Clear modifier keys state entering hud setup mode e.g. in the case CTRL was pressed when quitting the previous hud setup session (it happens always quitting with the shortcut CTRL+Backspace). Otherwise you could execute many shortcuts without pressing the modifier key
Samual [Sun, 15 Jan 2012 16:54:55 +0000 (11:54 -0500)]
Re-write weapon settings dialog
terencehill [Sun, 15 Jan 2012 14:48:45 +0000 (15:48 +0100)]
If the size in input to drawpic_aspect is 0 do not draw the image
Samual [Sun, 15 Jan 2012 09:26:44 +0000 (04:26 -0500)]
Remove debug print, fix bug, and "finish" view settings dialog more :P
Samual [Sun, 15 Jan 2012 07:54:38 +0000 (02:54 -0500)]
Lots of work on view settings dialog, plus re-work effects tab a bit more to match more correctly its dependencies and add "LOD" to offsetmapping.. Finally, add "v_psycho" easter egg to video tab with developer enabled ^_^
Samual [Sat, 14 Jan 2012 23:04:47 +0000 (18:04 -0500)]
Updates to view settings dialog
Samual [Sat, 14 Jan 2012 22:55:47 +0000 (17:55 -0500)]
Whoops forgot the file itself :P
Samual [Sat, 14 Jan 2012 22:55:22 +0000 (17:55 -0500)]
Create the "view settings" dialog
Samual [Sat, 14 Jan 2012 22:12:55 +0000 (17:12 -0500)]
Get rid of the old waypoint dialog
Samual [Sat, 14 Jan 2012 21:56:05 +0000 (16:56 -0500)]
Disable check collisions for hud configure -- it's clunky, and most people think it's better without it.
Samual [Sat, 14 Jan 2012 21:53:58 +0000 (16:53 -0500)]
Move v_flipped to video tab in settings, plus add todo comments for future ideas for playersetup
Samual [Sat, 14 Jan 2012 20:43:11 +0000 (15:43 -0500)]
Merge remote branch 'origin/master' into samual/menu_updates
Samual [Sat, 14 Jan 2012 19:42:34 +0000 (14:42 -0500)]
Why is FruitieX an idiot? -- PROPERLY add r_drawviewmodel to be saved in config.cfg
Mircea Kitsune [Sat, 14 Jan 2012 15:00:49 +0000 (17:00 +0200)]
Don't keep the skeletal object around, but only check if the model index has changed
Mircea Kitsune [Sat, 14 Jan 2012 14:41:08 +0000 (16:41 +0200)]
Clean my last commits
Mircea Kitsune [Sat, 14 Jan 2012 14:34:10 +0000 (16:34 +0200)]
Fix animation breakage, and use a separate value similar to self.skeletonindex. I still don't get why the normal skeletonindex can't return the total number of bones however, given it's already used
Mircea Kitsune [Sat, 14 Jan 2012 14:29:10 +0000 (16:29 +0200)]
Attempt to cache the skeleton for each model, as requested by divVerent. This will have many uses in the code too. Currently, it uses a new function to set / update the skeleton, which also returns the total number of bones
Rudolf Polzer [Sat, 14 Jan 2012 14:02:15 +0000 (15:02 +0100)]
rocket guiding: handle the case of thisdir == -goaldir without returning the zero vector
Mircea Kitsune [Sat, 14 Jan 2012 12:17:14 +0000 (14:17 +0200)]
Use a safer formula to skip empty bones
Mircea Kitsune [Sat, 14 Jan 2012 12:14:16 +0000 (14:14 +0200)]
Remove a check which is now useless
Mircea Kitsune [Sat, 14 Jan 2012 12:09:24 +0000 (14:09 +0200)]
Simplify the bone detection code for damage effects
Mircea Kitsune [Sat, 14 Jan 2012 11:57:31 +0000 (13:57 +0200)]
Clear a code comment
Mircea Kitsune [Sat, 14 Jan 2012 11:53:08 +0000 (13:53 +0200)]
Remove an unneeded execution
Mircea Kitsune [Sat, 14 Jan 2012 11:46:11 +0000 (13:46 +0200)]
Separate total tags into a different definition, so it can be used anywhere
Mircea Kitsune [Sat, 14 Jan 2012 11:32:15 +0000 (13:32 +0200)]
Use a different way to get the total number of bones. Fixes the console spam issue when developer mode is enabled
Mircea Kitsune [Sat, 14 Jan 2012 10:46:21 +0000 (12:46 +0200)]
Shorten definition with the normally the same result
Mircea Kitsune [Sat, 14 Jan 2012 10:40:12 +0000 (12:40 +0200)]
cl_damageeffect_* should be seta, now that it's in the menu
Mircea Kitsune [Sat, 14 Jan 2012 10:39:34 +0000 (12:39 +0200)]
Allow FOR_EACH_TAG to start from tag 0 instead of 1
Mircea Kitsune [Sat, 14 Jan 2012 10:24:26 +0000 (12:24 +0200)]
Merge branch 'mirceakitsune/damage_effects' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir into mirceakitsune/damage_effects
Mircea Kitsune [Sat, 14 Jan 2012 10:22:29 +0000 (12:22 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects
Jakob MG [Sat, 14 Jan 2012 09:15:33 +0000 (10:15 +0100)]
fix http://dev.xonotic.org/issues/949
Jakob MG [Sat, 14 Jan 2012 09:02:31 +0000 (10:02 +0100)]
fix http://dev.xonotic.org/issues/972
Samual [Sat, 14 Jan 2012 06:36:44 +0000 (01:36 -0500)]
Re-write audio tab, plus work a little more on the motionblur slider (still
has a bug)
Samual [Sat, 14 Jan 2012 02:49:40 +0000 (21:49 -0500)]
Re-write effects tab, plus finish re-writing video tab
Samual [Sat, 14 Jan 2012 01:02:53 +0000 (20:02 -0500)]
No crosshair dot by default
Samual [Fri, 13 Jan 2012 23:18:18 +0000 (18:18 -0500)]
Merge remote branch 'origin/master' into samual/menu_updates
Rudolf Polzer [Fri, 13 Jan 2012 21:49:15 +0000 (22:49 +0100)]
Merge branch 'divVerent/timed-superweapons'
Rudolf Polzer [Fri, 13 Jan 2012 21:48:26 +0000 (22:48 +0100)]
fix teamradar color of weapon sprites
Samual [Fri, 13 Jan 2012 19:17:19 +0000 (14:17 -0500)]
fix message
Samual [Fri, 13 Jan 2012 18:47:38 +0000 (13:47 -0500)]
Begin re-write of player setup tab
Rudolf Polzer [Fri, 13 Jan 2012 17:52:34 +0000 (18:52 +0100)]
fix cvar check warnings
Rudolf Polzer [Fri, 13 Jan 2012 17:27:13 +0000 (18:27 +0100)]
fix some things about superweapon pickups
Rudolf Polzer [Fri, 13 Jan 2012 17:14:22 +0000 (18:14 +0100)]
stop using IT_SUPERWEAPON in weapon ammo flags
Samual [Fri, 13 Jan 2012 08:17:11 +0000 (03:17 -0500)]
Working on audio tab now
Samual [Fri, 13 Jan 2012 08:08:27 +0000 (03:08 -0500)]
Update effects-*.cfg files and effects tab more
Samual [Fri, 13 Jan 2012 07:29:06 +0000 (02:29 -0500)]
Lots and lots of fixes for the effects tab, and move antialiasing and anisotropy to the video tab.
Samual [Fri, 13 Jan 2012 06:13:58 +0000 (01:13 -0500)]
Lots of work on margin/spacing of items in the settings/multiplayer windows, plus fix the input tab buttons and such
Samual [Fri, 13 Jan 2012 05:01:59 +0000 (00:01 -0500)]
Re-write firstrun "welcome" dialog, plus a fix for my singleplayer menu
Samual [Thu, 12 Jan 2012 20:26:45 +0000 (15:26 -0500)]
Use "null" instead of a whole other model for it -- it's the same thing, but "null" already exists, and doesn't need duplicated.
Samual [Thu, 12 Jan 2012 20:02:59 +0000 (15:02 -0500)]
Fixes for the menu (though this will be changed soon enough anyway in my branch)
Samual [Thu, 12 Jan 2012 19:43:24 +0000 (14:43 -0500)]
whoops, forgot to add it to compile
Samual [Thu, 12 Jan 2012 19:27:00 +0000 (14:27 -0500)]
Remove stupid whitespace
Samual [Thu, 12 Jan 2012 19:18:53 +0000 (14:18 -0500)]
Use a .qh file for this
Samual [Thu, 12 Jan 2012 19:16:55 +0000 (14:16 -0500)]
Cleanup in client/damage.qc
Samual [Thu, 12 Jan 2012 19:00:00 +0000 (14:00 -0500)]
Merge remote branch 'origin/master' into mirceakitsune/damage_effects
Conflicts:
qcsrc/common/util.qh
Samual [Thu, 12 Jan 2012 18:43:35 +0000 (13:43 -0500)]
Merge remote branch 'origin/master' into samual/menu_updates
Samual [Thu, 12 Jan 2012 18:38:19 +0000 (13:38 -0500)]
Add the other gametype icons :D
Rudolf Polzer [Thu, 12 Jan 2012 17:36:06 +0000 (18:36 +0100)]
now with icon
Rudolf Polzer [Thu, 12 Jan 2012 17:28:41 +0000 (18:28 +0100)]
simplify some hacks
Rudolf Polzer [Thu, 12 Jan 2012 17:23:39 +0000 (18:23 +0100)]
if throwing away superweapon, it's over
Rudolf Polzer [Thu, 12 Jan 2012 17:19:58 +0000 (18:19 +0100)]
make it compile and work
Rudolf Polzer [Thu, 12 Jan 2012 14:19:20 +0000 (15:19 +0100)]
fix warnings
Rudolf Polzer [Thu, 12 Jan 2012 14:18:27 +0000 (15:18 +0100)]
stuff
Rudolf Polzer [Thu, 12 Jan 2012 14:17:54 +0000 (15:17 +0100)]
stuff
Rudolf Polzer [Thu, 12 Jan 2012 13:56:33 +0000 (14:56 +0100)]
some more fixes
Rudolf Polzer [Thu, 12 Jan 2012 13:53:53 +0000 (14:53 +0100)]
also make minstanex a superweapon
Rudolf Polzer [Thu, 12 Jan 2012 13:51:13 +0000 (14:51 +0100)]
fireball is now a superweapon (expires)
Rudolf Polzer [Thu, 12 Jan 2012 13:50:52 +0000 (14:50 +0100)]
send superweapons_finished as a stat
Rudolf Polzer [Thu, 12 Jan 2012 13:47:33 +0000 (14:47 +0100)]
use a timer for superweapons
Rudolf Polzer [Thu, 12 Jan 2012 13:19:10 +0000 (14:19 +0100)]
preparations for timed superweapons (are safe, as we have no superweapons at the moment)
Rudolf Polzer [Thu, 12 Jan 2012 13:13:39 +0000 (14:13 +0100)]
fixes some bit tests with superweapons