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2016-08-22 MarioIntrusify sandbox objects and remove some dead code
2016-08-22 MarioIntrusify bot targets
2016-08-22 MarioClear out another expensive FOREACH_ENTITY_FLOAT
2016-08-21 MarioKill a couple of FOREACH_ENTITY_ENT cases
2016-08-21 MarioAdd another intrusive list and hopefully fix compilatio...
2016-08-21 MarioFix compile
2016-08-21 MarioIntrusify players
2016-08-21 MarioIntrusify spawnpoints
2016-08-21 MarioAdd an intrusive list for saved cvars
2016-08-21 MarioUse the existing list for turrets
2016-08-21 MarioIntrusify notifications
2016-08-21 MarioSome more intrusive lists
2016-08-21 MarioIntrusify more stuff
2016-08-21 MarioIntrusify onslaught shields
2016-08-21 MarioKill a few FOREACH_ENTITY_CLASS cases
2016-08-21 MarioAdd intrusive lists for some client side stuff
2016-08-21 MarioAdd a list for domination control points
2016-08-21 MarioKill another FOREACH_ENTITY_ENT
2016-08-21 MarioPurge a few cases of FOREACH_ENTITY_ENT
2016-08-21 MarioFix being able to kill your own ghost
2016-08-21 MarioIntrusify uncustomizables
2016-08-21 MarioMore intrusiveness
2016-08-21 MarioItemsTime: only loop through items, not every single...
2016-08-21 MarioAdd an intrusive list for items
2016-08-21 TimePathMerge branch 'Mario/entcs' into 'master'
2016-08-21 MarioMinor cleanup 360/head
2016-08-21 MarioMerge branch 'master' into Mario/entcs
2016-08-21 MarioMerge branch 'master' into Mario/entcs
2016-08-21 TimePathMerge branch 'TimePath/modules'
2016-08-21 TimePathDon't #include server files from CSQC 358/head
2016-08-21 MarioAdd attacker parameter to PlayHitsound
2016-08-21 TimePathFix undefined PROGNAME in *_includes.txt
2016-08-21 MarioAllow only showing a waypoint on the radar
2016-08-21 TimePathEnsure headers are always #included
2016-08-21 TimePathUpdate compiler scripts for GAMEQC
2016-08-21 TimePathMonsters, turrets, vehicles: move definitions to headers
2016-08-21 TimePaths/#ifndef MENUQC/#ifdef GAMEQC/g
2016-08-21 TimePathMerge branch 'master' into TimePath/modules
2016-08-21 TimePathRemove _all indirection
2016-08-21 MarioFix compilation test unit
2016-08-21 MarioSend .frags via entcs
2016-08-21 MarioRedefine setcolor
2016-08-21 MarioUse entcs to handle client colors (improves FPS by...
2016-08-21 MarioAdd a mutator hook for CopyBody
2016-08-21 MarioRemove references to missing functions
2016-08-20 MarioProduce a stern warning instead of crashing if only...
2016-08-20 MarioSome minor cleanup to unused functions
2016-08-20 TimePathCleanup common mutators: remove IMPLEMENTATION macro
2016-08-20 MarioMerge branch 'Mario/tweaks' into 'master'
2016-08-20 MarioMerge branch 'master' into Mario/tweaks 357/head
2016-08-20 MarioFix silly mistake;
2016-08-20 MarioMerge branch 'master' into Mario/tweaks
2016-08-20 MarioHopefully fix compilation test unit
2016-08-20 MarioSome minor tweaks and extra mutator hooks
2016-08-20 TimePathCleanup server mutators: remove IMPLEMENTATION macro
2016-08-20 MarioExperimental balance: Remove hagar primary spread
2016-08-20 MarioExperimental balance: Bring back shotgun as start weapo...
2016-08-20 TimePathCleanup server mutator #includes
2016-08-20 TimePathCleanup #includes
2016-08-19 MarioMerge branch 'Mario/user_movetypes'
2016-08-19 MarioGameLogEcho: use dedicated_print (should fix IRC bots)
2016-08-18 terencehillFix highlighting of the last column
2016-08-18 terencehillFix spectators highlight color and accuracy highlight...
2016-08-18 terencehillMerge branch 'terencehill/renderflags_update' into...
2016-08-18 MarioMerge branch 'master' into Mario/user_movetypes
2016-08-18 terencehillUpdate player's renderflags every frame, it fixes playe... 355/head
2016-08-17 MarioIncrease sounds limit
2016-08-16 MarioCA: Show 'rounds won' instead of 'rounds'
2016-08-16 MarioShockwave isn't a normal weapon
2016-08-16 MarioUpdate hash
2016-08-16 MarioMerge branch 'martin-t/solidpenetration' into 'master'
2016-08-15 Martin Taibrdon't go below 0 351/head
2016-08-15 Martin Taibrfix of fix for #1738
2016-08-15 terencehillRemove useless checks
2016-08-15 Martin Taibrfix solidpenetration
2016-08-15 terencehillAllow to hide panels that don't make too much sense...
2016-08-15 terencehillCleanup
2016-08-15 terencehillShow nothing instead of "Respawning in 0 seconds" when...
2016-08-15 terencehillFix respawn time as int
2016-08-15 MarioMerge branch 'TimePath/globalforces' into 'master'
2016-08-15 MarioMerge branch 'terencehill/scoreboard_panel_2' into...
2016-08-14 terencehillSync autocvar_hud_panel_scoreboard_table_bg_alpha 345/head
2016-08-14 terencehillGet rid of a warning in the console when starting a...
2016-08-14 TimePathDelete unused_float
2016-08-14 TimePathMerge branch 'Mario/gametypes' into 'master'
2016-08-14 MarioRegistrize team and fraglimit setting 349/head
2016-08-14 terencehillMerge branch 'master' into terencehill/scoreboard_panel_2
2016-08-14 terencehillScoreboard: provide basic panel cvars to old clients
2016-08-14 terencehillUpdate g_showweaponspawns description
2016-08-14 MarioRegistrize modicons_reset
2016-08-14 MarioAdd a method to the asymmetrical madness
2016-08-14 MarioRegistrize modicons
2016-08-14 MarioRegistrize mapinfo generation and twobasemodes
2016-08-14 TimePathGametypes: subclass
2016-08-14 TimePathLogging: take advantage of string folding
2016-08-14 TimePathATTRIB: overload default value, require semicolon
2016-08-14 MarioMerge branch 'Mario/weaponentities' into 'master'
2016-08-13 terencehillFix centerprint messages not shown for an instant when...
2016-08-13 TimePathUnnecessary newlines are unnecessary
2016-08-13 TimePathStats: allow manual ID override
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