Merge remote-tracking branch 'origin/fruitiex/runningmanfix'
[xonotic/xonotic-maps.pk3dir.git] / models / crates / computercrate1.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "computercrate1.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 8\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/exx/base-metal01"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/exx/base-metal01"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\exx\base-metal01.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/common/caulk"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/common/caulk"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\common\caulk.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/exx/trim-horz01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/exx/trim-horz01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\exx\trim-horz01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/trak5x/panel-ceil1a"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/trak5x/panel-ceil1a"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\trak5x\panel-ceil1a.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "noshader"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "noshader"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\noshader.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/trak5x/panel-comp1e"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/trak5x/panel-comp1e"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\trak5x\panel-comp1e.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/trak5x/trim-trim2b"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/trak5x/trim-trim2b"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\trak5x\trim-trim2b.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/trak5x/trim-stair1a"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/trak5x/trim-stair1a"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\trak5x\trim-stair1a.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134 }\r
135 *GEOMOBJECT     {\r
136         *NODE_NAME      "mat6model0surf0"\r
137         *NODE_TM        {\r
138                 *NODE_NAME      "mat6model0surf0"\r
139                 *INHERIT_POS    0       0       0\r
140                 *INHERIT_ROT    0       0       0\r
141                 *INHERIT_SCL    0       0       0\r
142                 *TM_ROW0        1.0     0       0\r
143                 *TM_ROW1        0       1.0     0\r
144                 *TM_ROW2        0       0       1.0\r
145                 *TM_ROW3        0       0       0\r
146                 *TM_POS 0.000000        0.000000        0.000000\r
147         }\r
148         *MESH   {\r
149                 *TIMEVALUE      0\r
150                 *MESH_NUMVERTEX 5\r
151                 *MESH_NUMFACES  3\r
152                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
153                 *MESH_VERTEX_LIST       {\r
154                         *MESH_VERTEX    0       64.000000       48.000000       -64.000000\r
155                         *MESH_VERTEX    1       64.000000       40.000000       64.000000\r
156                         *MESH_VERTEX    2       64.000000       48.000000       64.000000\r
157                         *MESH_VERTEX    3       64.000000       32.000000       64.000000\r
158                         *MESH_VERTEX    4       64.000000       32.000000       -64.000000\r
159                 }\r
160                 *MESH_NORMALS   {\r
161                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
162                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
163                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
164                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
165                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
166                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
167                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
168                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
169                 }\r
170                 *MESH_FACE_LIST {\r
171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
174                 }\r
175                 *MESH_NUMTVERTEX        5\r
176                 *MESH_TVERTLIST {\r
177                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
178                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
179                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
180                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
181                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
182                 }\r
183                 *MESH_NUMTVFACES        3\r
184                 *MESH_TFACELIST {\r
185                         *MESH_TFACE     0       0       2       1\r
186                         *MESH_TFACE     1       0       1       3\r
187                         *MESH_TFACE     2       4       0       3\r
188                 }\r
189         }\r
190         *PROP_MOTIONBLUR        0\r
191         *PROP_CASTSHADOW        1\r
192         *PROP_RECVSHADOW        1\r
193         *MATERIAL_REF   6\r
194 }\r
195 *GEOMOBJECT     {\r
196         *NODE_NAME      "mat6model0surf1"\r
197         *NODE_TM        {\r
198                 *NODE_NAME      "mat6model0surf1"\r
199                 *INHERIT_POS    0       0       0\r
200                 *INHERIT_ROT    0       0       0\r
201                 *INHERIT_SCL    0       0       0\r
202                 *TM_ROW0        1.0     0       0\r
203                 *TM_ROW1        0       1.0     0\r
204                 *TM_ROW2        0       0       1.0\r
205                 *TM_ROW3        0       0       0\r
206                 *TM_POS 0.000000        0.000000        0.000000\r
207         }\r
208         *MESH   {\r
209                 *TIMEVALUE      0\r
210                 *MESH_NUMVERTEX 5\r
211                 *MESH_NUMFACES  3\r
212                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
213                 *MESH_VERTEX_LIST       {\r
214                         *MESH_VERTEX    0       64.000000       -32.000000      -64.000000\r
215                         *MESH_VERTEX    1       64.000000       -40.000000      64.000000\r
216                         *MESH_VERTEX    2       64.000000       -32.000000      64.000000\r
217                         *MESH_VERTEX    3       64.000000       -48.000000      64.000000\r
218                         *MESH_VERTEX    4       64.000000       -48.000000      -64.000000\r
219                 }\r
220                 *MESH_NORMALS   {\r
221                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
222                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
223                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
224                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
225                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
226                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
227                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
228                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
234                 }\r
235                 *MESH_NUMTVERTEX        5\r
236                 *MESH_TVERTLIST {\r
237                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
238                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
239                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
240                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
241                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
242                 }\r
243                 *MESH_NUMTVFACES        3\r
244                 *MESH_TFACELIST {\r
245                         *MESH_TFACE     0       0       2       1\r
246                         *MESH_TFACE     1       0       1       3\r
247                         *MESH_TFACE     2       4       0       3\r
248                 }\r
249         }\r
250         *PROP_MOTIONBLUR        0\r
251         *PROP_CASTSHADOW        1\r
252         *PROP_RECVSHADOW        1\r
253         *MATERIAL_REF   6\r
254 }\r
255 *GEOMOBJECT     {\r
256         *NODE_NAME      "mat6model0surf2"\r
257         *NODE_TM        {\r
258                 *NODE_NAME      "mat6model0surf2"\r
259                 *INHERIT_POS    0       0       0\r
260                 *INHERIT_ROT    0       0       0\r
261                 *INHERIT_SCL    0       0       0\r
262                 *TM_ROW0        1.0     0       0\r
263                 *TM_ROW1        0       1.0     0\r
264                 *TM_ROW2        0       0       1.0\r
265                 *TM_ROW3        0       0       0\r
266                 *TM_POS 0.000000        0.000000        0.000000\r
267         }\r
268         *MESH   {\r
269                 *TIMEVALUE      0\r
270                 *MESH_NUMVERTEX 5\r
271                 *MESH_NUMFACES  3\r
272                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
273                 *MESH_VERTEX_LIST       {\r
274                         *MESH_VERTEX    0       40.000000       64.000000       64.000000\r
275                         *MESH_VERTEX    1       48.000000       64.000000       -64.000000\r
276                         *MESH_VERTEX    2       48.000000       64.000000       64.000000\r
277                         *MESH_VERTEX    3       32.000000       64.000000       -64.000000\r
278                         *MESH_VERTEX    4       32.000000       64.000000       64.000000\r
279                 }\r
280                 *MESH_NORMALS   {\r
281                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
282                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
283                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
284                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
285                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
286                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
287                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
288                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
289                 }\r
290                 *MESH_FACE_LIST {\r
291                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
292                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
293                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
294                 }\r
295                 *MESH_NUMTVERTEX        5\r
296                 *MESH_TVERTLIST {\r
297                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
298                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
299                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
300                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
301                         *MESH_TVERT     4       0.000000        2.000000        1.000000\r
302                 }\r
303                 *MESH_NUMTVFACES        3\r
304                 *MESH_TFACELIST {\r
305                         *MESH_TFACE     0       0       2       1\r
306                         *MESH_TFACE     1       0       1       3\r
307                         *MESH_TFACE     2       4       0       3\r
308                 }\r
309         }\r
310         *PROP_MOTIONBLUR        0\r
311         *PROP_CASTSHADOW        1\r
312         *PROP_RECVSHADOW        1\r
313         *MATERIAL_REF   6\r
314 }\r
315 *GEOMOBJECT     {\r
316         *NODE_NAME      "mat6model0surf3"\r
317         *NODE_TM        {\r
318                 *NODE_NAME      "mat6model0surf3"\r
319                 *INHERIT_POS    0       0       0\r
320                 *INHERIT_ROT    0       0       0\r
321                 *INHERIT_SCL    0       0       0\r
322                 *TM_ROW0        1.0     0       0\r
323                 *TM_ROW1        0       1.0     0\r
324                 *TM_ROW2        0       0       1.0\r
325                 *TM_ROW3        0       0       0\r
326                 *TM_POS 0.000000        0.000000        0.000000\r
327         }\r
328         *MESH   {\r
329                 *TIMEVALUE      0\r
330                 *MESH_NUMVERTEX 5\r
331                 *MESH_NUMFACES  3\r
332                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
333                 *MESH_VERTEX_LIST       {\r
334                         *MESH_VERTEX    0       48.000000       -64.000000      -64.000000\r
335                         *MESH_VERTEX    1       40.000000       -64.000000      64.000000\r
336                         *MESH_VERTEX    2       48.000000       -64.000000      64.000000\r
337                         *MESH_VERTEX    3       32.000000       -64.000000      64.000000\r
338                         *MESH_VERTEX    4       32.000000       -64.000000      -64.000000\r
339                 }\r
340                 *MESH_NORMALS   {\r
341                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
342                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
343                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
344                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
345                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
346                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
347                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
348                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
349                 }\r
350                 *MESH_FACE_LIST {\r
351                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
352                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
353                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
354                 }\r
355                 *MESH_NUMTVERTEX        5\r
356                 *MESH_TVERTLIST {\r
357                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
358                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
359                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
360                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
361                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
362                 }\r
363                 *MESH_NUMTVFACES        3\r
364                 *MESH_TFACELIST {\r
365                         *MESH_TFACE     0       0       2       1\r
366                         *MESH_TFACE     1       0       1       3\r
367                         *MESH_TFACE     2       4       0       3\r
368                 }\r
369         }\r
370         *PROP_MOTIONBLUR        0\r
371         *PROP_CASTSHADOW        1\r
372         *PROP_RECVSHADOW        1\r
373         *MATERIAL_REF   6\r
374 }\r
375 *GEOMOBJECT     {\r
376         *NODE_NAME      "mat6model0surf4"\r
377         *NODE_TM        {\r
378                 *NODE_NAME      "mat6model0surf4"\r
379                 *INHERIT_POS    0       0       0\r
380                 *INHERIT_ROT    0       0       0\r
381                 *INHERIT_SCL    0       0       0\r
382                 *TM_ROW0        1.0     0       0\r
383                 *TM_ROW1        0       1.0     0\r
384                 *TM_ROW2        0       0       1.0\r
385                 *TM_ROW3        0       0       0\r
386                 *TM_POS 0.000000        0.000000        0.000000\r
387         }\r
388         *MESH   {\r
389                 *TIMEVALUE      0\r
390                 *MESH_NUMVERTEX 5\r
391                 *MESH_NUMFACES  3\r
392                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
393                 *MESH_VERTEX_LIST       {\r
394                         *MESH_VERTEX    0       -40.000000      64.000000       64.000000\r
395                         *MESH_VERTEX    1       -32.000000      64.000000       -64.000000\r
396                         *MESH_VERTEX    2       -32.000000      64.000000       64.000000\r
397                         *MESH_VERTEX    3       -48.000000      64.000000       -64.000000\r
398                         *MESH_VERTEX    4       -48.000000      64.000000       64.000000\r
399                 }\r
400                 *MESH_NORMALS   {\r
401                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
402                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
403                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
404                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
405                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
406                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
407                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
408                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
409                 }\r
410                 *MESH_FACE_LIST {\r
411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
413                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
414                 }\r
415                 *MESH_NUMTVERTEX        5\r
416                 *MESH_TVERTLIST {\r
417                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
418                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
419                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
420                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
421                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
422                 }\r
423                 *MESH_NUMTVFACES        3\r
424                 *MESH_TFACELIST {\r
425                         *MESH_TFACE     0       0       2       1\r
426                         *MESH_TFACE     1       0       1       3\r
427                         *MESH_TFACE     2       4       0       3\r
428                 }\r
429         }\r
430         *PROP_MOTIONBLUR        0\r
431         *PROP_CASTSHADOW        1\r
432         *PROP_RECVSHADOW        1\r
433         *MATERIAL_REF   6\r
434 }\r
435 *GEOMOBJECT     {\r
436         *NODE_NAME      "mat6model0surf5"\r
437         *NODE_TM        {\r
438                 *NODE_NAME      "mat6model0surf5"\r
439                 *INHERIT_POS    0       0       0\r
440                 *INHERIT_ROT    0       0       0\r
441                 *INHERIT_SCL    0       0       0\r
442                 *TM_ROW0        1.0     0       0\r
443                 *TM_ROW1        0       1.0     0\r
444                 *TM_ROW2        0       0       1.0\r
445                 *TM_ROW3        0       0       0\r
446                 *TM_POS 0.000000        0.000000        0.000000\r
447         }\r
448         *MESH   {\r
449                 *TIMEVALUE      0\r
450                 *MESH_NUMVERTEX 5\r
451                 *MESH_NUMFACES  3\r
452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
453                 *MESH_VERTEX_LIST       {\r
454                         *MESH_VERTEX    0       -32.000000      -64.000000      -64.000000\r
455                         *MESH_VERTEX    1       -40.000000      -64.000000      64.000000\r
456                         *MESH_VERTEX    2       -32.000000      -64.000000      64.000000\r
457                         *MESH_VERTEX    3       -48.000000      -64.000000      64.000000\r
458                         *MESH_VERTEX    4       -48.000000      -64.000000      -64.000000\r
459                 }\r
460                 *MESH_NORMALS   {\r
461                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
462                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
463                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
464                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
465                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
466                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
467                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
468                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
474                 }\r
475                 *MESH_NUMTVERTEX        5\r
476                 *MESH_TVERTLIST {\r
477                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
478                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
479                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
480                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
481                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
482                 }\r
483                 *MESH_NUMTVFACES        3\r
484                 *MESH_TFACELIST {\r
485                         *MESH_TFACE     0       0       2       1\r
486                         *MESH_TFACE     1       0       1       3\r
487                         *MESH_TFACE     2       4       0       3\r
488                 }\r
489         }\r
490         *PROP_MOTIONBLUR        0\r
491         *PROP_CASTSHADOW        1\r
492         *PROP_RECVSHADOW        1\r
493         *MATERIAL_REF   6\r
494 }\r
495 *GEOMOBJECT     {\r
496         *NODE_NAME      "mat6model0surf6"\r
497         *NODE_TM        {\r
498                 *NODE_NAME      "mat6model0surf6"\r
499                 *INHERIT_POS    0       0       0\r
500                 *INHERIT_ROT    0       0       0\r
501                 *INHERIT_SCL    0       0       0\r
502                 *TM_ROW0        1.0     0       0\r
503                 *TM_ROW1        0       1.0     0\r
504                 *TM_ROW2        0       0       1.0\r
505                 *TM_ROW3        0       0       0\r
506                 *TM_POS 0.000000        0.000000        0.000000\r
507         }\r
508         *MESH   {\r
509                 *TIMEVALUE      0\r
510                 *MESH_NUMVERTEX 5\r
511                 *MESH_NUMFACES  3\r
512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
513                 *MESH_VERTEX_LIST       {\r
514                         *MESH_VERTEX    0       -64.000000      40.000000       64.000000\r
515                         *MESH_VERTEX    1       -64.000000      48.000000       -64.000000\r
516                         *MESH_VERTEX    2       -64.000000      48.000000       64.000000\r
517                         *MESH_VERTEX    3       -64.000000      32.000000       -64.000000\r
518                         *MESH_VERTEX    4       -64.000000      32.000000       64.000000\r
519                 }\r
520                 *MESH_NORMALS   {\r
521                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
522                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
523                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
524                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
525                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
528                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
534                 }\r
535                 *MESH_NUMTVERTEX        5\r
536                 *MESH_TVERTLIST {\r
537                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
538                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
539                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
540                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
541                         *MESH_TVERT     4       0.000000        2.000000        1.000000\r
542                 }\r
543                 *MESH_NUMTVFACES        3\r
544                 *MESH_TFACELIST {\r
545                         *MESH_TFACE     0       0       2       1\r
546                         *MESH_TFACE     1       0       1       3\r
547                         *MESH_TFACE     2       4       0       3\r
548                 }\r
549         }\r
550         *PROP_MOTIONBLUR        0\r
551         *PROP_CASTSHADOW        1\r
552         *PROP_RECVSHADOW        1\r
553         *MATERIAL_REF   6\r
554 }\r
555 *GEOMOBJECT     {\r
556         *NODE_NAME      "mat6model0surf7"\r
557         *NODE_TM        {\r
558                 *NODE_NAME      "mat6model0surf7"\r
559                 *INHERIT_POS    0       0       0\r
560                 *INHERIT_ROT    0       0       0\r
561                 *INHERIT_SCL    0       0       0\r
562                 *TM_ROW0        1.0     0       0\r
563                 *TM_ROW1        0       1.0     0\r
564                 *TM_ROW2        0       0       1.0\r
565                 *TM_ROW3        0       0       0\r
566                 *TM_POS 0.000000        0.000000        0.000000\r
567         }\r
568         *MESH   {\r
569                 *TIMEVALUE      0\r
570                 *MESH_NUMVERTEX 5\r
571                 *MESH_NUMFACES  3\r
572                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
573                 *MESH_VERTEX_LIST       {\r
574                         *MESH_VERTEX    0       -64.000000      -40.000000      64.000000\r
575                         *MESH_VERTEX    1       -64.000000      -32.000000      -64.000000\r
576                         *MESH_VERTEX    2       -64.000000      -32.000000      64.000000\r
577                         *MESH_VERTEX    3       -64.000000      -48.000000      -64.000000\r
578                         *MESH_VERTEX    4       -64.000000      -48.000000      64.000000\r
579                 }\r
580                 *MESH_NORMALS   {\r
581                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
582                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
583                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
584                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
586                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
587                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
588                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
594                 }\r
595                 *MESH_NUMTVERTEX        5\r
596                 *MESH_TVERTLIST {\r
597                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
598                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
599                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
600                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
601                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
602                 }\r
603                 *MESH_NUMTVFACES        3\r
604                 *MESH_TFACELIST {\r
605                         *MESH_TFACE     0       0       2       1\r
606                         *MESH_TFACE     1       0       1       3\r
607                         *MESH_TFACE     2       4       0       3\r
608                 }\r
609         }\r
610         *PROP_MOTIONBLUR        0\r
611         *PROP_CASTSHADOW        1\r
612         *PROP_RECVSHADOW        1\r
613         *MATERIAL_REF   6\r
614 }\r
615 *GEOMOBJECT     {\r
616         *NODE_NAME      "mat7model0surf8"\r
617         *NODE_TM        {\r
618                 *NODE_NAME      "mat7model0surf8"\r
619                 *INHERIT_POS    0       0       0\r
620                 *INHERIT_ROT    0       0       0\r
621                 *INHERIT_SCL    0       0       0\r
622                 *TM_ROW0        1.0     0       0\r
623                 *TM_ROW1        0       1.0     0\r
624                 *TM_ROW2        0       0       1.0\r
625                 *TM_ROW3        0       0       0\r
626                 *TM_POS 0.000000        0.000000        0.000000\r
627         }\r
628         *MESH   {\r
629                 *TIMEVALUE      0\r
630                 *MESH_NUMVERTEX 4\r
631                 *MESH_NUMFACES  2\r
632                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
633                 *MESH_VERTEX_LIST       {\r
634                         *MESH_VERTEX    0       64.000000       32.000000       -64.000000\r
635                         *MESH_VERTEX    1       56.000000       16.000000       -64.000000\r
636                         *MESH_VERTEX    2       64.000000       32.000000       64.000000\r
637                         *MESH_VERTEX    3       56.000000       16.000000       64.000000\r
638                 }\r
639                 *MESH_NORMALS   {\r
640                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
641                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
642                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
643                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
644                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
645                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
646                 }\r
647                 *MESH_FACE_LIST {\r
648                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
649                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
650                 }\r
651                 *MESH_NUMTVERTEX        4\r
652                 *MESH_TVERTLIST {\r
653                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
654                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
655                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
656                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
657                 }\r
658                 *MESH_NUMTVFACES        2\r
659                 *MESH_TFACELIST {\r
660                         *MESH_TFACE     0       0       2       1\r
661                         *MESH_TFACE     1       2       3       1\r
662                 }\r
663         }\r
664         *PROP_MOTIONBLUR        0\r
665         *PROP_CASTSHADOW        1\r
666         *PROP_RECVSHADOW        1\r
667         *MATERIAL_REF   7\r
668 }\r
669 *GEOMOBJECT     {\r
670         *NODE_NAME      "mat7model0surf9"\r
671         *NODE_TM        {\r
672                 *NODE_NAME      "mat7model0surf9"\r
673                 *INHERIT_POS    0       0       0\r
674                 *INHERIT_ROT    0       0       0\r
675                 *INHERIT_SCL    0       0       0\r
676                 *TM_ROW0        1.0     0       0\r
677                 *TM_ROW1        0       1.0     0\r
678                 *TM_ROW2        0       0       1.0\r
679                 *TM_ROW3        0       0       0\r
680                 *TM_POS 0.000000        0.000000        0.000000\r
681         }\r
682         *MESH   {\r
683                 *TIMEVALUE      0\r
684                 *MESH_NUMVERTEX 4\r
685                 *MESH_NUMFACES  2\r
686                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
687                 *MESH_VERTEX_LIST       {\r
688                         *MESH_VERTEX    0       56.000000       -16.000000      64.000000\r
689                         *MESH_VERTEX    1       56.000000       -16.000000      -64.000000\r
690                         *MESH_VERTEX    2       64.000000       -32.000000      64.000000\r
691                         *MESH_VERTEX    3       64.000000       -32.000000      -64.000000\r
692                 }\r
693                 *MESH_NORMALS   {\r
694                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
695                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
696                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
697                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
698                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
699                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
700                 }\r
701                 *MESH_FACE_LIST {\r
702                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
704                 }\r
705                 *MESH_NUMTVERTEX        4\r
706                 *MESH_TVERTLIST {\r
707                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
708                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
709                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
710                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
711                 }\r
712                 *MESH_NUMTVFACES        2\r
713                 *MESH_TFACELIST {\r
714                         *MESH_TFACE     0       0       2       1\r
715                         *MESH_TFACE     1       2       3       1\r
716                 }\r
717         }\r
718         *PROP_MOTIONBLUR        0\r
719         *PROP_CASTSHADOW        1\r
720         *PROP_RECVSHADOW        1\r
721         *MATERIAL_REF   7\r
722 }\r
723 *GEOMOBJECT     {\r
724         *NODE_NAME      "mat7model0surf10"\r
725         *NODE_TM        {\r
726                 *NODE_NAME      "mat7model0surf10"\r
727                 *INHERIT_POS    0       0       0\r
728                 *INHERIT_ROT    0       0       0\r
729                 *INHERIT_SCL    0       0       0\r
730                 *TM_ROW0        1.0     0       0\r
731                 *TM_ROW1        0       1.0     0\r
732                 *TM_ROW2        0       0       1.0\r
733                 *TM_ROW3        0       0       0\r
734                 *TM_POS 0.000000        0.000000        0.000000\r
735         }\r
736         *MESH   {\r
737                 *TIMEVALUE      0\r
738                 *MESH_NUMVERTEX 4\r
739                 *MESH_NUMFACES  2\r
740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
741                 *MESH_VERTEX_LIST       {\r
742                         *MESH_VERTEX    0       48.000000       64.000000       64.000000\r
743                         *MESH_VERTEX    1       48.000000       64.000000       -64.000000\r
744                         *MESH_VERTEX    2       64.000000       48.000000       64.000000\r
745                         *MESH_VERTEX    3       64.000000       48.000000       -64.000000\r
746                 }\r
747                 *MESH_NORMALS   {\r
748                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
749                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
750                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
751                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
752                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
753                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
754                 }\r
755                 *MESH_FACE_LIST {\r
756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
758                 }\r
759                 *MESH_NUMTVERTEX        4\r
760                 *MESH_TVERTLIST {\r
761                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
762                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
763                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
764                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
765                 }\r
766                 *MESH_NUMTVFACES        2\r
767                 *MESH_TFACELIST {\r
768                         *MESH_TFACE     0       0       2       1\r
769                         *MESH_TFACE     1       2       3       1\r
770                 }\r
771         }\r
772         *PROP_MOTIONBLUR        0\r
773         *PROP_CASTSHADOW        1\r
774         *PROP_RECVSHADOW        1\r
775         *MATERIAL_REF   7\r
776 }\r
777 *GEOMOBJECT     {\r
778         *NODE_NAME      "mat7model0surf11"\r
779         *NODE_TM        {\r
780                 *NODE_NAME      "mat7model0surf11"\r
781                 *INHERIT_POS    0       0       0\r
782                 *INHERIT_ROT    0       0       0\r
783                 *INHERIT_SCL    0       0       0\r
784                 *TM_ROW0        1.0     0       0\r
785                 *TM_ROW1        0       1.0     0\r
786                 *TM_ROW2        0       0       1.0\r
787                 *TM_ROW3        0       0       0\r
788                 *TM_POS 0.000000        0.000000        0.000000\r
789         }\r
790         *MESH   {\r
791                 *TIMEVALUE      0\r
792                 *MESH_NUMVERTEX 4\r
793                 *MESH_NUMFACES  2\r
794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
795                 *MESH_VERTEX_LIST       {\r
796                         *MESH_VERTEX    0       64.000000       -48.000000      -64.000000\r
797                         *MESH_VERTEX    1       48.000000       -64.000000      -64.000000\r
798                         *MESH_VERTEX    2       64.000000       -48.000000      64.000000\r
799                         *MESH_VERTEX    3       48.000000       -64.000000      64.000000\r
800                 }\r
801                 *MESH_NORMALS   {\r
802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
804                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
805                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
806                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
807                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
808                 }\r
809                 *MESH_FACE_LIST {\r
810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
811                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
812                 }\r
813                 *MESH_NUMTVERTEX        4\r
814                 *MESH_TVERTLIST {\r
815                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
816                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
817                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
818                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
819                 }\r
820                 *MESH_NUMTVFACES        2\r
821                 *MESH_TFACELIST {\r
822                         *MESH_TFACE     0       0       2       1\r
823                         *MESH_TFACE     1       2       3       1\r
824                 }\r
825         }\r
826         *PROP_MOTIONBLUR        0\r
827         *PROP_CASTSHADOW        1\r
828         *PROP_RECVSHADOW        1\r
829         *MATERIAL_REF   7\r
830 }\r
831 *GEOMOBJECT     {\r
832         *NODE_NAME      "mat7model0surf12"\r
833         *NODE_TM        {\r
834                 *NODE_NAME      "mat7model0surf12"\r
835                 *INHERIT_POS    0       0       0\r
836                 *INHERIT_ROT    0       0       0\r
837                 *INHERIT_SCL    0       0       0\r
838                 *TM_ROW0        1.0     0       0\r
839                 *TM_ROW1        0       1.0     0\r
840                 *TM_ROW2        0       0       1.0\r
841                 *TM_ROW3        0       0       0\r
842                 *TM_POS 0.000000        0.000000        0.000000\r
843         }\r
844         *MESH   {\r
845                 *TIMEVALUE      0\r
846                 *MESH_NUMVERTEX 4\r
847                 *MESH_NUMFACES  2\r
848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
849                 *MESH_VERTEX_LIST       {\r
850                         *MESH_VERTEX    0       16.000000       56.000000       64.000000\r
851                         *MESH_VERTEX    1       16.000000       56.000000       -64.000000\r
852                         *MESH_VERTEX    2       32.000000       64.000000       64.000000\r
853                         *MESH_VERTEX    3       32.000000       64.000000       -64.000000\r
854                 }\r
855                 *MESH_NORMALS   {\r
856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
858                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
859                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
860                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
861                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
862                 }\r
863                 *MESH_FACE_LIST {\r
864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                 }\r
867                 *MESH_NUMTVERTEX        4\r
868                 *MESH_TVERTLIST {\r
869                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
870                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
871                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
872                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
873                 }\r
874                 *MESH_NUMTVFACES        2\r
875                 *MESH_TFACELIST {\r
876                         *MESH_TFACE     0       0       2       1\r
877                         *MESH_TFACE     1       2       3       1\r
878                 }\r
879         }\r
880         *PROP_MOTIONBLUR        0\r
881         *PROP_CASTSHADOW        1\r
882         *PROP_RECVSHADOW        1\r
883         *MATERIAL_REF   7\r
884 }\r
885 *GEOMOBJECT     {\r
886         *NODE_NAME      "mat7model0surf13"\r
887         *NODE_TM        {\r
888                 *NODE_NAME      "mat7model0surf13"\r
889                 *INHERIT_POS    0       0       0\r
890                 *INHERIT_ROT    0       0       0\r
891                 *INHERIT_SCL    0       0       0\r
892                 *TM_ROW0        1.0     0       0\r
893                 *TM_ROW1        0       1.0     0\r
894                 *TM_ROW2        0       0       1.0\r
895                 *TM_ROW3        0       0       0\r
896                 *TM_POS 0.000000        0.000000        0.000000\r
897         }\r
898         *MESH   {\r
899                 *TIMEVALUE      0\r
900                 *MESH_NUMVERTEX 4\r
901                 *MESH_NUMFACES  2\r
902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
903                 *MESH_VERTEX_LIST       {\r
904                         *MESH_VERTEX    0       32.000000       -64.000000      -64.000000\r
905                         *MESH_VERTEX    1       16.000000       -56.000000      -64.000000\r
906                         *MESH_VERTEX    2       32.000000       -64.000000      64.000000\r
907                         *MESH_VERTEX    3       16.000000       -56.000000      64.000000\r
908                 }\r
909                 *MESH_NORMALS   {\r
910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
912                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
913                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
914                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
915                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
916                 }\r
917                 *MESH_FACE_LIST {\r
918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
919                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
920                 }\r
921                 *MESH_NUMTVERTEX        4\r
922                 *MESH_TVERTLIST {\r
923                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
924                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
925                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
926                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
927                 }\r
928                 *MESH_NUMTVFACES        2\r
929                 *MESH_TFACELIST {\r
930                         *MESH_TFACE     0       0       2       1\r
931                         *MESH_TFACE     1       2       3       1\r
932                 }\r
933         }\r
934         *PROP_MOTIONBLUR        0\r
935         *PROP_CASTSHADOW        1\r
936         *PROP_RECVSHADOW        1\r
937         *MATERIAL_REF   7\r
938 }\r
939 *GEOMOBJECT     {\r
940         *NODE_NAME      "mat7model0surf14"\r
941         *NODE_TM        {\r
942                 *NODE_NAME      "mat7model0surf14"\r
943                 *INHERIT_POS    0       0       0\r
944                 *INHERIT_ROT    0       0       0\r
945                 *INHERIT_SCL    0       0       0\r
946                 *TM_ROW0        1.0     0       0\r
947                 *TM_ROW1        0       1.0     0\r
948                 *TM_ROW2        0       0       1.0\r
949                 *TM_ROW3        0       0       0\r
950                 *TM_POS 0.000000        0.000000        0.000000\r
951         }\r
952         *MESH   {\r
953                 *TIMEVALUE      0\r
954                 *MESH_NUMVERTEX 4\r
955                 *MESH_NUMFACES  2\r
956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
957                 *MESH_VERTEX_LIST       {\r
958                         *MESH_VERTEX    0       -32.000000      64.000000       64.000000\r
959                         *MESH_VERTEX    1       -32.000000      64.000000       -64.000000\r
960                         *MESH_VERTEX    2       -16.000000      56.000000       64.000000\r
961                         *MESH_VERTEX    3       -16.000000      56.000000       -64.000000\r
962                 }\r
963                 *MESH_NORMALS   {\r
964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
966                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
967                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
968                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
969                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
970                 }\r
971                 *MESH_FACE_LIST {\r
972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
974                 }\r
975                 *MESH_NUMTVERTEX        4\r
976                 *MESH_TVERTLIST {\r
977                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
978                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
979                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
980                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
981                 }\r
982                 *MESH_NUMTVFACES        2\r
983                 *MESH_TFACELIST {\r
984                         *MESH_TFACE     0       0       2       1\r
985                         *MESH_TFACE     1       2       3       1\r
986                 }\r
987         }\r
988         *PROP_MOTIONBLUR        0\r
989         *PROP_CASTSHADOW        1\r
990         *PROP_RECVSHADOW        1\r
991         *MATERIAL_REF   7\r
992 }\r
993 *GEOMOBJECT     {\r
994         *NODE_NAME      "mat7model0surf15"\r
995         *NODE_TM        {\r
996                 *NODE_NAME      "mat7model0surf15"\r
997                 *INHERIT_POS    0       0       0\r
998                 *INHERIT_ROT    0       0       0\r
999                 *INHERIT_SCL    0       0       0\r
1000                 *TM_ROW0        1.0     0       0\r
1001                 *TM_ROW1        0       1.0     0\r
1002                 *TM_ROW2        0       0       1.0\r
1003                 *TM_ROW3        0       0       0\r
1004                 *TM_POS 0.000000        0.000000        0.000000\r
1005         }\r
1006         *MESH   {\r
1007                 *TIMEVALUE      0\r
1008                 *MESH_NUMVERTEX 4\r
1009                 *MESH_NUMFACES  2\r
1010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1011                 *MESH_VERTEX_LIST       {\r
1012                         *MESH_VERTEX    0       -16.000000      -56.000000      -64.000000\r
1013                         *MESH_VERTEX    1       -32.000000      -64.000000      -64.000000\r
1014                         *MESH_VERTEX    2       -16.000000      -56.000000      64.000000\r
1015                         *MESH_VERTEX    3       -32.000000      -64.000000      64.000000\r
1016                 }\r
1017                 *MESH_NORMALS   {\r
1018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1020                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
1021                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
1022                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
1023                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
1024                 }\r
1025                 *MESH_FACE_LIST {\r
1026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1027                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1028                 }\r
1029                 *MESH_NUMTVERTEX        4\r
1030                 *MESH_TVERTLIST {\r
1031                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1032                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1033                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1034                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1035                 }\r
1036                 *MESH_NUMTVFACES        2\r
1037                 *MESH_TFACELIST {\r
1038                         *MESH_TFACE     0       0       2       1\r
1039                         *MESH_TFACE     1       2       3       1\r
1040                 }\r
1041         }\r
1042         *PROP_MOTIONBLUR        0\r
1043         *PROP_CASTSHADOW        1\r
1044         *PROP_RECVSHADOW        1\r
1045         *MATERIAL_REF   7\r
1046 }\r
1047 *GEOMOBJECT     {\r
1048         *NODE_NAME      "mat7model0surf16"\r
1049         *NODE_TM        {\r
1050                 *NODE_NAME      "mat7model0surf16"\r
1051                 *INHERIT_POS    0       0       0\r
1052                 *INHERIT_ROT    0       0       0\r
1053                 *INHERIT_SCL    0       0       0\r
1054                 *TM_ROW0        1.0     0       0\r
1055                 *TM_ROW1        0       1.0     0\r
1056                 *TM_ROW2        0       0       1.0\r
1057                 *TM_ROW3        0       0       0\r
1058                 *TM_POS 0.000000        0.000000        0.000000\r
1059         }\r
1060         *MESH   {\r
1061                 *TIMEVALUE      0\r
1062                 *MESH_NUMVERTEX 4\r
1063                 *MESH_NUMFACES  2\r
1064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1065                 *MESH_VERTEX_LIST       {\r
1066                         *MESH_VERTEX    0       -64.000000      48.000000       64.000000\r
1067                         *MESH_VERTEX    1       -64.000000      48.000000       -64.000000\r
1068                         *MESH_VERTEX    2       -48.000000      64.000000       64.000000\r
1069                         *MESH_VERTEX    3       -48.000000      64.000000       -64.000000\r
1070                 }\r
1071                 *MESH_NORMALS   {\r
1072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1074                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1075                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1076                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1077                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1078                 }\r
1079                 *MESH_FACE_LIST {\r
1080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1081                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1082                 }\r
1083                 *MESH_NUMTVERTEX        4\r
1084                 *MESH_TVERTLIST {\r
1085                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1086                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1087                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1088                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1089                 }\r
1090                 *MESH_NUMTVFACES        2\r
1091                 *MESH_TFACELIST {\r
1092                         *MESH_TFACE     0       0       2       1\r
1093                         *MESH_TFACE     1       2       3       1\r
1094                 }\r
1095         }\r
1096         *PROP_MOTIONBLUR        0\r
1097         *PROP_CASTSHADOW        1\r
1098         *PROP_RECVSHADOW        1\r
1099         *MATERIAL_REF   7\r
1100 }\r
1101 *GEOMOBJECT     {\r
1102         *NODE_NAME      "mat7model0surf17"\r
1103         *NODE_TM        {\r
1104                 *NODE_NAME      "mat7model0surf17"\r
1105                 *INHERIT_POS    0       0       0\r
1106                 *INHERIT_ROT    0       0       0\r
1107                 *INHERIT_SCL    0       0       0\r
1108                 *TM_ROW0        1.0     0       0\r
1109                 *TM_ROW1        0       1.0     0\r
1110                 *TM_ROW2        0       0       1.0\r
1111                 *TM_ROW3        0       0       0\r
1112                 *TM_POS 0.000000        0.000000        0.000000\r
1113         }\r
1114         *MESH   {\r
1115                 *TIMEVALUE      0\r
1116                 *MESH_NUMVERTEX 4\r
1117                 *MESH_NUMFACES  2\r
1118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1119                 *MESH_VERTEX_LIST       {\r
1120                         *MESH_VERTEX    0       -56.000000      16.000000       -64.000000\r
1121                         *MESH_VERTEX    1       -64.000000      32.000000       -64.000000\r
1122                         *MESH_VERTEX    2       -56.000000      16.000000       64.000000\r
1123                         *MESH_VERTEX    3       -64.000000      32.000000       64.000000\r
1124                 }\r
1125                 *MESH_NORMALS   {\r
1126                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1127                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1128                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
1129                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
1130                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
1131                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
1132                 }\r
1133                 *MESH_FACE_LIST {\r
1134                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1135                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1136                 }\r
1137                 *MESH_NUMTVERTEX        4\r
1138                 *MESH_TVERTLIST {\r
1139                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1140                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1141                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1142                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1143                 }\r
1144                 *MESH_NUMTVFACES        2\r
1145                 *MESH_TFACELIST {\r
1146                         *MESH_TFACE     0       0       2       1\r
1147                         *MESH_TFACE     1       2       3       1\r
1148                 }\r
1149         }\r
1150         *PROP_MOTIONBLUR        0\r
1151         *PROP_CASTSHADOW        1\r
1152         *PROP_RECVSHADOW        1\r
1153         *MATERIAL_REF   7\r
1154 }\r
1155 *GEOMOBJECT     {\r
1156         *NODE_NAME      "mat7model0surf18"\r
1157         *NODE_TM        {\r
1158                 *NODE_NAME      "mat7model0surf18"\r
1159                 *INHERIT_POS    0       0       0\r
1160                 *INHERIT_ROT    0       0       0\r
1161                 *INHERIT_SCL    0       0       0\r
1162                 *TM_ROW0        1.0     0       0\r
1163                 *TM_ROW1        0       1.0     0\r
1164                 *TM_ROW2        0       0       1.0\r
1165                 *TM_ROW3        0       0       0\r
1166                 *TM_POS 0.000000        0.000000        0.000000\r
1167         }\r
1168         *MESH   {\r
1169                 *TIMEVALUE      0\r
1170                 *MESH_NUMVERTEX 4\r
1171                 *MESH_NUMFACES  2\r
1172                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1173                 *MESH_VERTEX_LIST       {\r
1174                         *MESH_VERTEX    0       -64.000000      -32.000000      64.000000\r
1175                         *MESH_VERTEX    1       -64.000000      -32.000000      -64.000000\r
1176                         *MESH_VERTEX    2       -56.000000      -16.000000      64.000000\r
1177                         *MESH_VERTEX    3       -56.000000      -16.000000      -64.000000\r
1178                 }\r
1179                 *MESH_NORMALS   {\r
1180                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1181                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1182                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
1183                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
1184                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
1185                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
1186                 }\r
1187                 *MESH_FACE_LIST {\r
1188                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1190                 }\r
1191                 *MESH_NUMTVERTEX        4\r
1192                 *MESH_TVERTLIST {\r
1193                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1194                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1195                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1196                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1197                 }\r
1198                 *MESH_NUMTVFACES        2\r
1199                 *MESH_TFACELIST {\r
1200                         *MESH_TFACE     0       0       2       1\r
1201                         *MESH_TFACE     1       2       3       1\r
1202                 }\r
1203         }\r
1204         *PROP_MOTIONBLUR        0\r
1205         *PROP_CASTSHADOW        1\r
1206         *PROP_RECVSHADOW        1\r
1207         *MATERIAL_REF   7\r
1208 }\r
1209 *GEOMOBJECT     {\r
1210         *NODE_NAME      "mat7model0surf19"\r
1211         *NODE_TM        {\r
1212                 *NODE_NAME      "mat7model0surf19"\r
1213                 *INHERIT_POS    0       0       0\r
1214                 *INHERIT_ROT    0       0       0\r
1215                 *INHERIT_SCL    0       0       0\r
1216                 *TM_ROW0        1.0     0       0\r
1217                 *TM_ROW1        0       1.0     0\r
1218                 *TM_ROW2        0       0       1.0\r
1219                 *TM_ROW3        0       0       0\r
1220                 *TM_POS 0.000000        0.000000        0.000000\r
1221         }\r
1222         *MESH   {\r
1223                 *TIMEVALUE      0\r
1224                 *MESH_NUMVERTEX 4\r
1225                 *MESH_NUMFACES  2\r
1226                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1227                 *MESH_VERTEX_LIST       {\r
1228                         *MESH_VERTEX    0       -48.000000      -64.000000      -64.000000\r
1229                         *MESH_VERTEX    1       -64.000000      -48.000000      -64.000000\r
1230                         *MESH_VERTEX    2       -48.000000      -64.000000      64.000000\r
1231                         *MESH_VERTEX    3       -64.000000      -48.000000      64.000000\r
1232                 }\r
1233                 *MESH_NORMALS   {\r
1234                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1235                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1236                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1237                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1238                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1239                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1240                 }\r
1241                 *MESH_FACE_LIST {\r
1242                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1243                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1244                 }\r
1245                 *MESH_NUMTVERTEX        4\r
1246                 *MESH_TVERTLIST {\r
1247                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1248                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1249                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1250                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1251                 }\r
1252                 *MESH_NUMTVFACES        2\r
1253                 *MESH_TFACELIST {\r
1254                         *MESH_TFACE     0       0       2       1\r
1255                         *MESH_TFACE     1       2       3       1\r
1256                 }\r
1257         }\r
1258         *PROP_MOTIONBLUR        0\r
1259         *PROP_CASTSHADOW        1\r
1260         *PROP_RECVSHADOW        1\r
1261         *MATERIAL_REF   7\r
1262 }\r
1263 *GEOMOBJECT     {\r
1264         *NODE_NAME      "mat5model0surf20"\r
1265         *NODE_TM        {\r
1266                 *NODE_NAME      "mat5model0surf20"\r
1267                 *INHERIT_POS    0       0       0\r
1268                 *INHERIT_ROT    0       0       0\r
1269                 *INHERIT_SCL    0       0       0\r
1270                 *TM_ROW0        1.0     0       0\r
1271                 *TM_ROW1        0       1.0     0\r
1272                 *TM_ROW2        0       0       1.0\r
1273                 *TM_ROW3        0       0       0\r
1274                 *TM_POS 0.000000        0.000000        0.000000\r
1275         }\r
1276         *MESH   {\r
1277                 *TIMEVALUE      0\r
1278                 *MESH_NUMVERTEX 4\r
1279                 *MESH_NUMFACES  2\r
1280                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1281                 *MESH_VERTEX_LIST       {\r
1282                         *MESH_VERTEX    0       56.000000       16.000000       -64.000000\r
1283                         *MESH_VERTEX    1       56.000000       -16.000000      -64.000000\r
1284                         *MESH_VERTEX    2       56.000000       16.000000       64.000000\r
1285                         *MESH_VERTEX    3       56.000000       -16.000000      64.000000\r
1286                 }\r
1287                 *MESH_NORMALS   {\r
1288                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1289                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1290                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1291                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1292                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1293                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1294                 }\r
1295                 *MESH_FACE_LIST {\r
1296                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1297                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1298                 }\r
1299                 *MESH_NUMTVERTEX        4\r
1300                 *MESH_TVERTLIST {\r
1301                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1302                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1303                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1304                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1305                 }\r
1306                 *MESH_NUMTVFACES        2\r
1307                 *MESH_TFACELIST {\r
1308                         *MESH_TFACE     0       0       2       1\r
1309                         *MESH_TFACE     1       2       3       1\r
1310                 }\r
1311         }\r
1312         *PROP_MOTIONBLUR        0\r
1313         *PROP_CASTSHADOW        1\r
1314         *PROP_RECVSHADOW        1\r
1315         *MATERIAL_REF   5\r
1316 }\r
1317 *GEOMOBJECT     {\r
1318         *NODE_NAME      "mat5model0surf21"\r
1319         *NODE_TM        {\r
1320                 *NODE_NAME      "mat5model0surf21"\r
1321                 *INHERIT_POS    0       0       0\r
1322                 *INHERIT_ROT    0       0       0\r
1323                 *INHERIT_SCL    0       0       0\r
1324                 *TM_ROW0        1.0     0       0\r
1325                 *TM_ROW1        0       1.0     0\r
1326                 *TM_ROW2        0       0       1.0\r
1327                 *TM_ROW3        0       0       0\r
1328                 *TM_POS 0.000000        0.000000        0.000000\r
1329         }\r
1330         *MESH   {\r
1331                 *TIMEVALUE      0\r
1332                 *MESH_NUMVERTEX 4\r
1333                 *MESH_NUMFACES  2\r
1334                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1335                 *MESH_VERTEX_LIST       {\r
1336                         *MESH_VERTEX    0       -16.000000      56.000000       64.000000\r
1337                         *MESH_VERTEX    1       -16.000000      56.000000       -64.000000\r
1338                         *MESH_VERTEX    2       16.000000       56.000000       64.000000\r
1339                         *MESH_VERTEX    3       16.000000       56.000000       -64.000000\r
1340                 }\r
1341                 *MESH_NORMALS   {\r
1342                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1343                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1344                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1345                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1346                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1347                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1348                 }\r
1349                 *MESH_FACE_LIST {\r
1350                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1351                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1352                 }\r
1353                 *MESH_NUMTVERTEX        4\r
1354                 *MESH_TVERTLIST {\r
1355                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1356                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1357                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1358                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1359                 }\r
1360                 *MESH_NUMTVFACES        2\r
1361                 *MESH_TFACELIST {\r
1362                         *MESH_TFACE     0       0       2       1\r
1363                         *MESH_TFACE     1       2       3       1\r
1364                 }\r
1365         }\r
1366         *PROP_MOTIONBLUR        0\r
1367         *PROP_CASTSHADOW        1\r
1368         *PROP_RECVSHADOW        1\r
1369         *MATERIAL_REF   5\r
1370 }\r
1371 *GEOMOBJECT     {\r
1372         *NODE_NAME      "mat5model0surf22"\r
1373         *NODE_TM        {\r
1374                 *NODE_NAME      "mat5model0surf22"\r
1375                 *INHERIT_POS    0       0       0\r
1376                 *INHERIT_ROT    0       0       0\r
1377                 *INHERIT_SCL    0       0       0\r
1378                 *TM_ROW0        1.0     0       0\r
1379                 *TM_ROW1        0       1.0     0\r
1380                 *TM_ROW2        0       0       1.0\r
1381                 *TM_ROW3        0       0       0\r
1382                 *TM_POS 0.000000        0.000000        0.000000\r
1383         }\r
1384         *MESH   {\r
1385                 *TIMEVALUE      0\r
1386                 *MESH_NUMVERTEX 4\r
1387                 *MESH_NUMFACES  2\r
1388                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1389                 *MESH_VERTEX_LIST       {\r
1390                         *MESH_VERTEX    0       16.000000       -56.000000      -64.000000\r
1391                         *MESH_VERTEX    1       -16.000000      -56.000000      -64.000000\r
1392                         *MESH_VERTEX    2       16.000000       -56.000000      64.000000\r
1393                         *MESH_VERTEX    3       -16.000000      -56.000000      64.000000\r
1394                 }\r
1395                 *MESH_NORMALS   {\r
1396                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1397                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1398                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1399                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1400                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1401                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1402                 }\r
1403                 *MESH_FACE_LIST {\r
1404                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1405                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1406                 }\r
1407                 *MESH_NUMTVERTEX        4\r
1408                 *MESH_TVERTLIST {\r
1409                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1410                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1411                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1412                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1413                 }\r
1414                 *MESH_NUMTVFACES        2\r
1415                 *MESH_TFACELIST {\r
1416                         *MESH_TFACE     0       0       2       1\r
1417                         *MESH_TFACE     1       2       3       1\r
1418                 }\r
1419         }\r
1420         *PROP_MOTIONBLUR        0\r
1421         *PROP_CASTSHADOW        1\r
1422         *PROP_RECVSHADOW        1\r
1423         *MATERIAL_REF   5\r
1424 }\r
1425 *GEOMOBJECT     {\r
1426         *NODE_NAME      "mat5model0surf23"\r
1427         *NODE_TM        {\r
1428                 *NODE_NAME      "mat5model0surf23"\r
1429                 *INHERIT_POS    0       0       0\r
1430                 *INHERIT_ROT    0       0       0\r
1431                 *INHERIT_SCL    0       0       0\r
1432                 *TM_ROW0        1.0     0       0\r
1433                 *TM_ROW1        0       1.0     0\r
1434                 *TM_ROW2        0       0       1.0\r
1435                 *TM_ROW3        0       0       0\r
1436                 *TM_POS 0.000000        0.000000        0.000000\r
1437         }\r
1438         *MESH   {\r
1439                 *TIMEVALUE      0\r
1440                 *MESH_NUMVERTEX 4\r
1441                 *MESH_NUMFACES  2\r
1442                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1443                 *MESH_VERTEX_LIST       {\r
1444                         *MESH_VERTEX    0       -56.000000      -16.000000      64.000000\r
1445                         *MESH_VERTEX    1       -56.000000      -16.000000      -64.000000\r
1446                         *MESH_VERTEX    2       -56.000000      16.000000       64.000000\r
1447                         *MESH_VERTEX    3       -56.000000      16.000000       -64.000000\r
1448                 }\r
1449                 *MESH_NORMALS   {\r
1450                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1451                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1452                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1453                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1454                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1455                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1456                 }\r
1457                 *MESH_FACE_LIST {\r
1458                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1460                 }\r
1461                 *MESH_NUMTVERTEX        4\r
1462                 *MESH_TVERTLIST {\r
1463                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1464                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1465                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1466                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1467                 }\r
1468                 *MESH_NUMTVFACES        2\r
1469                 *MESH_TFACELIST {\r
1470                         *MESH_TFACE     0       0       2       1\r
1471                         *MESH_TFACE     1       2       3       1\r
1472                 }\r
1473         }\r
1474         *PROP_MOTIONBLUR        0\r
1475         *PROP_CASTSHADOW        1\r
1476         *PROP_RECVSHADOW        1\r
1477         *MATERIAL_REF   5\r
1478 }\r
1479 *GEOMOBJECT     {\r
1480         *NODE_NAME      "mat3model0surf24"\r
1481         *NODE_TM        {\r
1482                 *NODE_NAME      "mat3model0surf24"\r
1483                 *INHERIT_POS    0       0       0\r
1484                 *INHERIT_ROT    0       0       0\r
1485                 *INHERIT_SCL    0       0       0\r
1486                 *TM_ROW0        1.0     0       0\r
1487                 *TM_ROW1        0       1.0     0\r
1488                 *TM_ROW2        0       0       1.0\r
1489                 *TM_ROW3        0       0       0\r
1490                 *TM_POS 0.000000        0.000000        0.000000\r
1491         }\r
1492         *MESH   {\r
1493                 *TIMEVALUE      0\r
1494                 *MESH_NUMVERTEX 4\r
1495                 *MESH_NUMFACES  2\r
1496                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1497                 *MESH_VERTEX_LIST       {\r
1498                         *MESH_VERTEX    0       32.000000       -32.000000      80.000000\r
1499                         *MESH_VERTEX    1       -32.000000      -32.000000      80.000000\r
1500                         *MESH_VERTEX    2       32.000000       32.000000       80.000000\r
1501                         *MESH_VERTEX    3       -32.000000      32.000000       80.000000\r
1502                 }\r
1503                 *MESH_NORMALS   {\r
1504                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1505                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1506                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1507                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1508                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1509                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1510                 }\r
1511                 *MESH_FACE_LIST {\r
1512                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1513                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1514                 }\r
1515                 *MESH_NUMTVERTEX        4\r
1516                 *MESH_TVERTLIST {\r
1517                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1518                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1519                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1520                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1521                 }\r
1522                 *MESH_NUMTVFACES        2\r
1523                 *MESH_TFACELIST {\r
1524                         *MESH_TFACE     0       0       2       1\r
1525                         *MESH_TFACE     1       2       3       1\r
1526                 }\r
1527         }\r
1528         *PROP_MOTIONBLUR        0\r
1529         *PROP_CASTSHADOW        1\r
1530         *PROP_RECVSHADOW        1\r
1531         *MATERIAL_REF   3\r
1532 }\r
1533 *GEOMOBJECT     {\r
1534         *NODE_NAME      "mat2model0surf25"\r
1535         *NODE_TM        {\r
1536                 *NODE_NAME      "mat2model0surf25"\r
1537                 *INHERIT_POS    0       0       0\r
1538                 *INHERIT_ROT    0       0       0\r
1539                 *INHERIT_SCL    0       0       0\r
1540                 *TM_ROW0        1.0     0       0\r
1541                 *TM_ROW1        0       1.0     0\r
1542                 *TM_ROW2        0       0       1.0\r
1543                 *TM_ROW3        0       0       0\r
1544                 *TM_POS 0.000000        0.000000        0.000000\r
1545         }\r
1546         *MESH   {\r
1547                 *TIMEVALUE      0\r
1548                 *MESH_NUMVERTEX 6\r
1549                 *MESH_NUMFACES  4\r
1550                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1551                 *MESH_VERTEX_LIST       {\r
1552                         *MESH_VERTEX    0       64.000000       48.000000       64.000000\r
1553                         *MESH_VERTEX    1       64.000000       40.000000       64.000000\r
1554                         *MESH_VERTEX    2       64.000000       48.000000       72.000000\r
1555                         *MESH_VERTEX    3       64.000000       40.000000       72.000000\r
1556                         *MESH_VERTEX    4       64.000000       32.000000       64.000000\r
1557                         *MESH_VERTEX    5       64.000000       32.000000       72.000000\r
1558                 }\r
1559                 *MESH_NORMALS   {\r
1560                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1561                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1562                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1563                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1564                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1565                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1566                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1567                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1568                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1569                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1570                 }\r
1571                 *MESH_FACE_LIST {\r
1572                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1573                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1574                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1575                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                 }\r
1577                 *MESH_NUMTVERTEX        6\r
1578                 *MESH_TVERTLIST {\r
1579                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
1580                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
1581                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
1582                         *MESH_TVERT     3       0.812500        1.000000        1.000000\r
1583                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
1584                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
1585                 }\r
1586                 *MESH_NUMTVFACES        4\r
1587                 *MESH_TFACELIST {\r
1588                         *MESH_TFACE     0       0       2       1\r
1589                         *MESH_TFACE     1       2       3       1\r
1590                         *MESH_TFACE     2       1       3       4\r
1591                         *MESH_TFACE     3       3       5       4\r
1592                 }\r
1593         }\r
1594         *PROP_MOTIONBLUR        0\r
1595         *PROP_CASTSHADOW        1\r
1596         *PROP_RECVSHADOW        1\r
1597         *MATERIAL_REF   2\r
1598 }\r
1599 *GEOMOBJECT     {\r
1600         *NODE_NAME      "mat2model0surf26"\r
1601         *NODE_TM        {\r
1602                 *NODE_NAME      "mat2model0surf26"\r
1603                 *INHERIT_POS    0       0       0\r
1604                 *INHERIT_ROT    0       0       0\r
1605                 *INHERIT_SCL    0       0       0\r
1606                 *TM_ROW0        1.0     0       0\r
1607                 *TM_ROW1        0       1.0     0\r
1608                 *TM_ROW2        0       0       1.0\r
1609                 *TM_ROW3        0       0       0\r
1610                 *TM_POS 0.000000        0.000000        0.000000\r
1611         }\r
1612         *MESH   {\r
1613                 *TIMEVALUE      0\r
1614                 *MESH_NUMVERTEX 4\r
1615                 *MESH_NUMFACES  2\r
1616                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1617                 *MESH_VERTEX_LIST       {\r
1618                         *MESH_VERTEX    0       64.000000       48.000000       -72.000000\r
1619                         *MESH_VERTEX    1       64.000000       32.000000       -72.000000\r
1620                         *MESH_VERTEX    2       64.000000       48.000000       -64.000000\r
1621                         *MESH_VERTEX    3       64.000000       32.000000       -64.000000\r
1622                 }\r
1623                 *MESH_NORMALS   {\r
1624                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1625                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1626                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1627                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1628                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1629                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1630                 }\r
1631                 *MESH_FACE_LIST {\r
1632                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1633                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1634                 }\r
1635                 *MESH_NUMTVERTEX        4\r
1636                 *MESH_TVERTLIST {\r
1637                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
1638                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
1639                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
1640                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
1641                 }\r
1642                 *MESH_NUMTVFACES        2\r
1643                 *MESH_TFACELIST {\r
1644                         *MESH_TFACE     0       0       2       1\r
1645                         *MESH_TFACE     1       2       3       1\r
1646                 }\r
1647         }\r
1648         *PROP_MOTIONBLUR        0\r
1649         *PROP_CASTSHADOW        1\r
1650         *PROP_RECVSHADOW        1\r
1651         *MATERIAL_REF   2\r
1652 }\r
1653 *GEOMOBJECT     {\r
1654         *NODE_NAME      "mat2model0surf27"\r
1655         *NODE_TM        {\r
1656                 *NODE_NAME      "mat2model0surf27"\r
1657                 *INHERIT_POS    0       0       0\r
1658                 *INHERIT_ROT    0       0       0\r
1659                 *INHERIT_SCL    0       0       0\r
1660                 *TM_ROW0        1.0     0       0\r
1661                 *TM_ROW1        0       1.0     0\r
1662                 *TM_ROW2        0       0       1.0\r
1663                 *TM_ROW3        0       0       0\r
1664                 *TM_POS 0.000000        0.000000        0.000000\r
1665         }\r
1666         *MESH   {\r
1667                 *TIMEVALUE      0\r
1668                 *MESH_NUMVERTEX 6\r
1669                 *MESH_NUMFACES  4\r
1670                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1671                 *MESH_VERTEX_LIST       {\r
1672                         *MESH_VERTEX    0       64.000000       -32.000000      64.000000\r
1673                         *MESH_VERTEX    1       64.000000       -40.000000      64.000000\r
1674                         *MESH_VERTEX    2       64.000000       -32.000000      72.000000\r
1675                         *MESH_VERTEX    3       64.000000       -40.000000      72.000000\r
1676                         *MESH_VERTEX    4       64.000000       -48.000000      64.000000\r
1677                         *MESH_VERTEX    5       64.000000       -48.000000      72.000000\r
1678                 }\r
1679                 *MESH_NORMALS   {\r
1680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1682                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1683                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1684                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1685                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1686                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1687                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1688                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1689                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1690                 }\r
1691                 *MESH_FACE_LIST {\r
1692                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1693                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1694                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1695                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1696                 }\r
1697                 *MESH_NUMTVERTEX        6\r
1698                 *MESH_TVERTLIST {\r
1699                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1700                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
1701                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
1702                         *MESH_TVERT     3       0.187500        1.000000        1.000000\r
1703                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
1704                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
1705                 }\r
1706                 *MESH_NUMTVFACES        4\r
1707                 *MESH_TFACELIST {\r
1708                         *MESH_TFACE     0       0       2       1\r
1709                         *MESH_TFACE     1       2       3       1\r
1710                         *MESH_TFACE     2       1       3       4\r
1711                         *MESH_TFACE     3       3       5       4\r
1712                 }\r
1713         }\r
1714         *PROP_MOTIONBLUR        0\r
1715         *PROP_CASTSHADOW        1\r
1716         *PROP_RECVSHADOW        1\r
1717         *MATERIAL_REF   2\r
1718 }\r
1719 *GEOMOBJECT     {\r
1720         *NODE_NAME      "mat2model0surf28"\r
1721         *NODE_TM        {\r
1722                 *NODE_NAME      "mat2model0surf28"\r
1723                 *INHERIT_POS    0       0       0\r
1724                 *INHERIT_ROT    0       0       0\r
1725                 *INHERIT_SCL    0       0       0\r
1726                 *TM_ROW0        1.0     0       0\r
1727                 *TM_ROW1        0       1.0     0\r
1728                 *TM_ROW2        0       0       1.0\r
1729                 *TM_ROW3        0       0       0\r
1730                 *TM_POS 0.000000        0.000000        0.000000\r
1731         }\r
1732         *MESH   {\r
1733                 *TIMEVALUE      0\r
1734                 *MESH_NUMVERTEX 4\r
1735                 *MESH_NUMFACES  2\r
1736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1737                 *MESH_VERTEX_LIST       {\r
1738                         *MESH_VERTEX    0       64.000000       -32.000000      -72.000000\r
1739                         *MESH_VERTEX    1       64.000000       -48.000000      -72.000000\r
1740                         *MESH_VERTEX    2       64.000000       -32.000000      -64.000000\r
1741                         *MESH_VERTEX    3       64.000000       -48.000000      -64.000000\r
1742                 }\r
1743                 *MESH_NORMALS   {\r
1744                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1745                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1746                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1747                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1748                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1749                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1750                 }\r
1751                 *MESH_FACE_LIST {\r
1752                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1753                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1754                 }\r
1755                 *MESH_NUMTVERTEX        4\r
1756                 *MESH_TVERTLIST {\r
1757                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1758                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
1759                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
1760                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
1761                 }\r
1762                 *MESH_NUMTVFACES        2\r
1763                 *MESH_TFACELIST {\r
1764                         *MESH_TFACE     0       0       2       1\r
1765                         *MESH_TFACE     1       2       3       1\r
1766                 }\r
1767         }\r
1768         *PROP_MOTIONBLUR        0\r
1769         *PROP_CASTSHADOW        1\r
1770         *PROP_RECVSHADOW        1\r
1771         *MATERIAL_REF   2\r
1772 }\r
1773 *GEOMOBJECT     {\r
1774         *NODE_NAME      "mat2model0surf29"\r
1775         *NODE_TM        {\r
1776                 *NODE_NAME      "mat2model0surf29"\r
1777                 *INHERIT_POS    0       0       0\r
1778                 *INHERIT_ROT    0       0       0\r
1779                 *INHERIT_SCL    0       0       0\r
1780                 *TM_ROW0        1.0     0       0\r
1781                 *TM_ROW1        0       1.0     0\r
1782                 *TM_ROW2        0       0       1.0\r
1783                 *TM_ROW3        0       0       0\r
1784                 *TM_POS 0.000000        0.000000        0.000000\r
1785         }\r
1786         *MESH   {\r
1787                 *TIMEVALUE      0\r
1788                 *MESH_NUMVERTEX 4\r
1789                 *MESH_NUMFACES  2\r
1790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1791                 *MESH_VERTEX_LIST       {\r
1792                         *MESH_VERTEX    0       64.000000       32.000000       64.000000\r
1793                         *MESH_VERTEX    1       56.000000       16.000000       64.000000\r
1794                         *MESH_VERTEX    2       64.000000       32.000000       72.000000\r
1795                         *MESH_VERTEX    3       56.000000       16.000000       72.000000\r
1796                 }\r
1797                 *MESH_NORMALS   {\r
1798                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1799                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1800                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
1801                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
1802                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1803                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1804                 }\r
1805                 *MESH_FACE_LIST {\r
1806                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1807                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1808                 }\r
1809                 *MESH_NUMTVERTEX        4\r
1810                 *MESH_TVERTLIST {\r
1811                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
1812                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
1813                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
1814                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
1815                 }\r
1816                 *MESH_NUMTVFACES        2\r
1817                 *MESH_TFACELIST {\r
1818                         *MESH_TFACE     0       0       2       1\r
1819                         *MESH_TFACE     1       2       3       1\r
1820                 }\r
1821         }\r
1822         *PROP_MOTIONBLUR        0\r
1823         *PROP_CASTSHADOW        1\r
1824         *PROP_RECVSHADOW        1\r
1825         *MATERIAL_REF   2\r
1826 }\r
1827 *GEOMOBJECT     {\r
1828         *NODE_NAME      "mat2model0surf30"\r
1829         *NODE_TM        {\r
1830                 *NODE_NAME      "mat2model0surf30"\r
1831                 *INHERIT_POS    0       0       0\r
1832                 *INHERIT_ROT    0       0       0\r
1833                 *INHERIT_SCL    0       0       0\r
1834                 *TM_ROW0        1.0     0       0\r
1835                 *TM_ROW1        0       1.0     0\r
1836                 *TM_ROW2        0       0       1.0\r
1837                 *TM_ROW3        0       0       0\r
1838                 *TM_POS 0.000000        0.000000        0.000000\r
1839         }\r
1840         *MESH   {\r
1841                 *TIMEVALUE      0\r
1842                 *MESH_NUMVERTEX 4\r
1843                 *MESH_NUMFACES  2\r
1844                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1845                 *MESH_VERTEX_LIST       {\r
1846                         *MESH_VERTEX    0       64.000000       32.000000       -72.000000\r
1847                         *MESH_VERTEX    1       56.000000       16.000000       -72.000000\r
1848                         *MESH_VERTEX    2       64.000000       32.000000       -64.000000\r
1849                         *MESH_VERTEX    3       56.000000       16.000000       -64.000000\r
1850                 }\r
1851                 *MESH_NORMALS   {\r
1852                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1853                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1854                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
1855                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
1856                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1857                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1858                 }\r
1859                 *MESH_FACE_LIST {\r
1860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1861                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1862                 }\r
1863                 *MESH_NUMTVERTEX        4\r
1864                 *MESH_TVERTLIST {\r
1865                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
1866                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
1867                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
1868                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
1869                 }\r
1870                 *MESH_NUMTVFACES        2\r
1871                 *MESH_TFACELIST {\r
1872                         *MESH_TFACE     0       0       2       1\r
1873                         *MESH_TFACE     1       2       3       1\r
1874                 }\r
1875         }\r
1876         *PROP_MOTIONBLUR        0\r
1877         *PROP_CASTSHADOW        1\r
1878         *PROP_RECVSHADOW        1\r
1879         *MATERIAL_REF   2\r
1880 }\r
1881 *GEOMOBJECT     {\r
1882         *NODE_NAME      "mat2model0surf31"\r
1883         *NODE_TM        {\r
1884                 *NODE_NAME      "mat2model0surf31"\r
1885                 *INHERIT_POS    0       0       0\r
1886                 *INHERIT_ROT    0       0       0\r
1887                 *INHERIT_SCL    0       0       0\r
1888                 *TM_ROW0        1.0     0       0\r
1889                 *TM_ROW1        0       1.0     0\r
1890                 *TM_ROW2        0       0       1.0\r
1891                 *TM_ROW3        0       0       0\r
1892                 *TM_POS 0.000000        0.000000        0.000000\r
1893         }\r
1894         *MESH   {\r
1895                 *TIMEVALUE      0\r
1896                 *MESH_NUMVERTEX 4\r
1897                 *MESH_NUMFACES  2\r
1898                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1899                 *MESH_VERTEX_LIST       {\r
1900                         *MESH_VERTEX    0       56.000000       16.000000       64.000000\r
1901                         *MESH_VERTEX    1       56.000000       -16.000000      64.000000\r
1902                         *MESH_VERTEX    2       56.000000       16.000000       72.000000\r
1903                         *MESH_VERTEX    3       56.000000       -16.000000      72.000000\r
1904                 }\r
1905                 *MESH_NORMALS   {\r
1906                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1907                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1908                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1909                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1910                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1911                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1912                 }\r
1913                 *MESH_FACE_LIST {\r
1914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1915                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1916                 }\r
1917                 *MESH_NUMTVERTEX        4\r
1918                 *MESH_TVERTLIST {\r
1919                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
1920                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
1921                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
1922                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1923                 }\r
1924                 *MESH_NUMTVFACES        2\r
1925                 *MESH_TFACELIST {\r
1926                         *MESH_TFACE     0       0       2       1\r
1927                         *MESH_TFACE     1       2       3       1\r
1928                 }\r
1929         }\r
1930         *PROP_MOTIONBLUR        0\r
1931         *PROP_CASTSHADOW        1\r
1932         *PROP_RECVSHADOW        1\r
1933         *MATERIAL_REF   2\r
1934 }\r
1935 *GEOMOBJECT     {\r
1936         *NODE_NAME      "mat2model0surf32"\r
1937         *NODE_TM        {\r
1938                 *NODE_NAME      "mat2model0surf32"\r
1939                 *INHERIT_POS    0       0       0\r
1940                 *INHERIT_ROT    0       0       0\r
1941                 *INHERIT_SCL    0       0       0\r
1942                 *TM_ROW0        1.0     0       0\r
1943                 *TM_ROW1        0       1.0     0\r
1944                 *TM_ROW2        0       0       1.0\r
1945                 *TM_ROW3        0       0       0\r
1946                 *TM_POS 0.000000        0.000000        0.000000\r
1947         }\r
1948         *MESH   {\r
1949                 *TIMEVALUE      0\r
1950                 *MESH_NUMVERTEX 4\r
1951                 *MESH_NUMFACES  2\r
1952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1953                 *MESH_VERTEX_LIST       {\r
1954                         *MESH_VERTEX    0       56.000000       16.000000       -72.000000\r
1955                         *MESH_VERTEX    1       56.000000       -16.000000      -72.000000\r
1956                         *MESH_VERTEX    2       56.000000       16.000000       -64.000000\r
1957                         *MESH_VERTEX    3       56.000000       -16.000000      -64.000000\r
1958                 }\r
1959                 *MESH_NORMALS   {\r
1960                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1961                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1962                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1963                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1964                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1965                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1966                 }\r
1967                 *MESH_FACE_LIST {\r
1968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1969                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1970                 }\r
1971                 *MESH_NUMTVERTEX        4\r
1972                 *MESH_TVERTLIST {\r
1973                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
1974                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
1975                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
1976                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1977                 }\r
1978                 *MESH_NUMTVFACES        2\r
1979                 *MESH_TFACELIST {\r
1980                         *MESH_TFACE     0       0       2       1\r
1981                         *MESH_TFACE     1       2       3       1\r
1982                 }\r
1983         }\r
1984         *PROP_MOTIONBLUR        0\r
1985         *PROP_CASTSHADOW        1\r
1986         *PROP_RECVSHADOW        1\r
1987         *MATERIAL_REF   2\r
1988 }\r
1989 *GEOMOBJECT     {\r
1990         *NODE_NAME      "mat2model0surf33"\r
1991         *NODE_TM        {\r
1992                 *NODE_NAME      "mat2model0surf33"\r
1993                 *INHERIT_POS    0       0       0\r
1994                 *INHERIT_ROT    0       0       0\r
1995                 *INHERIT_SCL    0       0       0\r
1996                 *TM_ROW0        1.0     0       0\r
1997                 *TM_ROW1        0       1.0     0\r
1998                 *TM_ROW2        0       0       1.0\r
1999                 *TM_ROW3        0       0       0\r
2000                 *TM_POS 0.000000        0.000000        0.000000\r
2001         }\r
2002         *MESH   {\r
2003                 *TIMEVALUE      0\r
2004                 *MESH_NUMVERTEX 4\r
2005                 *MESH_NUMFACES  2\r
2006                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2007                 *MESH_VERTEX_LIST       {\r
2008                         *MESH_VERTEX    0       56.000000       -16.000000      72.000000\r
2009                         *MESH_VERTEX    1       56.000000       -16.000000      64.000000\r
2010                         *MESH_VERTEX    2       64.000000       -32.000000      72.000000\r
2011                         *MESH_VERTEX    3       64.000000       -32.000000      64.000000\r
2012                 }\r
2013                 *MESH_NORMALS   {\r
2014                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2015                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2016                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
2017                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
2018                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
2019                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
2020                 }\r
2021                 *MESH_FACE_LIST {\r
2022                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2023                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2024                 }\r
2025                 *MESH_NUMTVERTEX        4\r
2026                 *MESH_TVERTLIST {\r
2027                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
2028                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
2029                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
2030                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2031                 }\r
2032                 *MESH_NUMTVFACES        2\r
2033                 *MESH_TFACELIST {\r
2034                         *MESH_TFACE     0       0       2       1\r
2035                         *MESH_TFACE     1       2       3       1\r
2036                 }\r
2037         }\r
2038         *PROP_MOTIONBLUR        0\r
2039         *PROP_CASTSHADOW        1\r
2040         *PROP_RECVSHADOW        1\r
2041         *MATERIAL_REF   2\r
2042 }\r
2043 *GEOMOBJECT     {\r
2044         *NODE_NAME      "mat2model0surf34"\r
2045         *NODE_TM        {\r
2046                 *NODE_NAME      "mat2model0surf34"\r
2047                 *INHERIT_POS    0       0       0\r
2048                 *INHERIT_ROT    0       0       0\r
2049                 *INHERIT_SCL    0       0       0\r
2050                 *TM_ROW0        1.0     0       0\r
2051                 *TM_ROW1        0       1.0     0\r
2052                 *TM_ROW2        0       0       1.0\r
2053                 *TM_ROW3        0       0       0\r
2054                 *TM_POS 0.000000        0.000000        0.000000\r
2055         }\r
2056         *MESH   {\r
2057                 *TIMEVALUE      0\r
2058                 *MESH_NUMVERTEX 4\r
2059                 *MESH_NUMFACES  2\r
2060                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2061                 *MESH_VERTEX_LIST       {\r
2062                         *MESH_VERTEX    0       56.000000       -16.000000      -64.000000\r
2063                         *MESH_VERTEX    1       56.000000       -16.000000      -72.000000\r
2064                         *MESH_VERTEX    2       64.000000       -32.000000      -64.000000\r
2065                         *MESH_VERTEX    3       64.000000       -32.000000      -72.000000\r
2066                 }\r
2067                 *MESH_NORMALS   {\r
2068                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2069                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2070                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
2071                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
2072                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
2073                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
2074                 }\r
2075                 *MESH_FACE_LIST {\r
2076                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2077                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2078                 }\r
2079                 *MESH_NUMTVERTEX        4\r
2080                 *MESH_TVERTLIST {\r
2081                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
2082                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
2083                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
2084                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2085                 }\r
2086                 *MESH_NUMTVFACES        2\r
2087                 *MESH_TFACELIST {\r
2088                         *MESH_TFACE     0       0       2       1\r
2089                         *MESH_TFACE     1       2       3       1\r
2090                 }\r
2091         }\r
2092         *PROP_MOTIONBLUR        0\r
2093         *PROP_CASTSHADOW        1\r
2094         *PROP_RECVSHADOW        1\r
2095         *MATERIAL_REF   2\r
2096 }\r
2097 *GEOMOBJECT     {\r
2098         *NODE_NAME      "mat2model0surf35"\r
2099         *NODE_TM        {\r
2100                 *NODE_NAME      "mat2model0surf35"\r
2101                 *INHERIT_POS    0       0       0\r
2102                 *INHERIT_ROT    0       0       0\r
2103                 *INHERIT_SCL    0       0       0\r
2104                 *TM_ROW0        1.0     0       0\r
2105                 *TM_ROW1        0       1.0     0\r
2106                 *TM_ROW2        0       0       1.0\r
2107                 *TM_ROW3        0       0       0\r
2108                 *TM_POS 0.000000        0.000000        0.000000\r
2109         }\r
2110         *MESH   {\r
2111                 *TIMEVALUE      0\r
2112                 *MESH_NUMVERTEX 4\r
2113                 *MESH_NUMFACES  2\r
2114                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2115                 *MESH_VERTEX_LIST       {\r
2116                         *MESH_VERTEX    0       48.000000       64.000000       72.000000\r
2117                         *MESH_VERTEX    1       48.000000       64.000000       64.000000\r
2118                         *MESH_VERTEX    2       64.000000       48.000000       72.000000\r