]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/crates/computercrate2.ase
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir into divVerent...
[xonotic/xonotic-maps.pk3dir.git] / models / crates / computercrate2.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "computercrate2.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 9\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/trak5x/panel-ceil1a"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/trak5x/panel-ceil1a"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\trak5x\panel-ceil1a.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/common/caulk"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/common/caulk"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\common\caulk.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/exx/trim-horz01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/exx/trim-horz01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\exx\trim-horz01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/exx/base-metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/exx/base-metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\exx\base-metal01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/trak5x/panel-vertpanel1e"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/trak5x/panel-vertpanel1e"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\trak5x\panel-vertpanel1e.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/trak5x/trim-trim2b"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/trak5x/trim-trim2b"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\trak5x\trim-trim2b.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/trak5x/trim-stair1a"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/trak5x/trim-stair1a"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\trak5x\trim-stair1a.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/trak5x/panel-comp1e"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/trak5x/panel-comp1e"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\trak5x\panel-comp1e.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149 }\r
150 *GEOMOBJECT     {\r
151         *NODE_NAME      "mat6model0surf0"\r
152         *NODE_TM        {\r
153                 *NODE_NAME      "mat6model0surf0"\r
154                 *INHERIT_POS    0       0       0\r
155                 *INHERIT_ROT    0       0       0\r
156                 *INHERIT_SCL    0       0       0\r
157                 *TM_ROW0        1.0     0       0\r
158                 *TM_ROW1        0       1.0     0\r
159                 *TM_ROW2        0       0       1.0\r
160                 *TM_ROW3        0       0       0\r
161                 *TM_POS 0.000000        0.000000        0.000000\r
162         }\r
163         *MESH   {\r
164                 *TIMEVALUE      0\r
165                 *MESH_NUMVERTEX 5\r
166                 *MESH_NUMFACES  3\r
167                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
168                 *MESH_VERTEX_LIST       {\r
169                         *MESH_VERTEX    0       136.000000      48.000000       72.000000\r
170                         *MESH_VERTEX    1       136.000000      40.000000       200.000000\r
171                         *MESH_VERTEX    2       136.000000      48.000000       200.000000\r
172                         *MESH_VERTEX    3       136.000000      32.000000       200.000000\r
173                         *MESH_VERTEX    4       136.000000      32.000000       72.000000\r
174                 }\r
175                 *MESH_NORMALS   {\r
176                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
177                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
178                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
179                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
180                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
181                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
182                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
183                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
184                 }\r
185                 *MESH_FACE_LIST {\r
186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
187                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
188                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
189                 }\r
190                 *MESH_NUMTVERTEX        5\r
191                 *MESH_TVERTLIST {\r
192                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
193                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
194                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
195                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
196                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
197                 }\r
198                 *MESH_NUMTVFACES        3\r
199                 *MESH_TFACELIST {\r
200                         *MESH_TFACE     0       0       2       1\r
201                         *MESH_TFACE     1       0       1       3\r
202                         *MESH_TFACE     2       4       0       3\r
203                 }\r
204         }\r
205         *PROP_MOTIONBLUR        0\r
206         *PROP_CASTSHADOW        1\r
207         *PROP_RECVSHADOW        1\r
208         *MATERIAL_REF   6\r
209 }\r
210 *GEOMOBJECT     {\r
211         *NODE_NAME      "mat6model0surf1"\r
212         *NODE_TM        {\r
213                 *NODE_NAME      "mat6model0surf1"\r
214                 *INHERIT_POS    0       0       0\r
215                 *INHERIT_ROT    0       0       0\r
216                 *INHERIT_SCL    0       0       0\r
217                 *TM_ROW0        1.0     0       0\r
218                 *TM_ROW1        0       1.0     0\r
219                 *TM_ROW2        0       0       1.0\r
220                 *TM_ROW3        0       0       0\r
221                 *TM_POS 0.000000        0.000000        0.000000\r
222         }\r
223         *MESH   {\r
224                 *TIMEVALUE      0\r
225                 *MESH_NUMVERTEX 4\r
226                 *MESH_NUMFACES  2\r
227                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
228                 *MESH_VERTEX_LIST       {\r
229                         *MESH_VERTEX    0       136.000000      48.000000       -64.000000\r
230                         *MESH_VERTEX    1       136.000000      32.000000       -64.000000\r
231                         *MESH_VERTEX    2       136.000000      48.000000       64.000000\r
232                         *MESH_VERTEX    3       136.000000      32.000000       64.000000\r
233                 }\r
234                 *MESH_NORMALS   {\r
235                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
236                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
237                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
238                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
239                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
240                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
241                 }\r
242                 *MESH_FACE_LIST {\r
243                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
244                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
245                 }\r
246                 *MESH_NUMTVERTEX        4\r
247                 *MESH_TVERTLIST {\r
248                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
249                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
250                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
251                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
252                 }\r
253                 *MESH_NUMTVFACES        2\r
254                 *MESH_TFACELIST {\r
255                         *MESH_TFACE     0       0       2       1\r
256                         *MESH_TFACE     1       2       3       1\r
257                 }\r
258         }\r
259         *PROP_MOTIONBLUR        0\r
260         *PROP_CASTSHADOW        1\r
261         *PROP_RECVSHADOW        1\r
262         *MATERIAL_REF   6\r
263 }\r
264 *GEOMOBJECT     {\r
265         *NODE_NAME      "mat6model0surf2"\r
266         *NODE_TM        {\r
267                 *NODE_NAME      "mat6model0surf2"\r
268                 *INHERIT_POS    0       0       0\r
269                 *INHERIT_ROT    0       0       0\r
270                 *INHERIT_SCL    0       0       0\r
271                 *TM_ROW0        1.0     0       0\r
272                 *TM_ROW1        0       1.0     0\r
273                 *TM_ROW2        0       0       1.0\r
274                 *TM_ROW3        0       0       0\r
275                 *TM_POS 0.000000        0.000000        0.000000\r
276         }\r
277         *MESH   {\r
278                 *TIMEVALUE      0\r
279                 *MESH_NUMVERTEX 5\r
280                 *MESH_NUMFACES  3\r
281                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
282                 *MESH_VERTEX_LIST       {\r
283                         *MESH_VERTEX    0       136.000000      -32.000000      72.000000\r
284                         *MESH_VERTEX    1       136.000000      -40.000000      200.000000\r
285                         *MESH_VERTEX    2       136.000000      -32.000000      200.000000\r
286                         *MESH_VERTEX    3       136.000000      -48.000000      200.000000\r
287                         *MESH_VERTEX    4       136.000000      -48.000000      72.000000\r
288                 }\r
289                 *MESH_NORMALS   {\r
290                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
291                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
292                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
293                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
294                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
295                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
296                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
297                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
298                 }\r
299                 *MESH_FACE_LIST {\r
300                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
303                 }\r
304                 *MESH_NUMTVERTEX        5\r
305                 *MESH_TVERTLIST {\r
306                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
307                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
308                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
309                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
310                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
311                 }\r
312                 *MESH_NUMTVFACES        3\r
313                 *MESH_TFACELIST {\r
314                         *MESH_TFACE     0       0       2       1\r
315                         *MESH_TFACE     1       0       1       3\r
316                         *MESH_TFACE     2       4       0       3\r
317                 }\r
318         }\r
319         *PROP_MOTIONBLUR        0\r
320         *PROP_CASTSHADOW        1\r
321         *PROP_RECVSHADOW        1\r
322         *MATERIAL_REF   6\r
323 }\r
324 *GEOMOBJECT     {\r
325         *NODE_NAME      "mat6model0surf3"\r
326         *NODE_TM        {\r
327                 *NODE_NAME      "mat6model0surf3"\r
328                 *INHERIT_POS    0       0       0\r
329                 *INHERIT_ROT    0       0       0\r
330                 *INHERIT_SCL    0       0       0\r
331                 *TM_ROW0        1.0     0       0\r
332                 *TM_ROW1        0       1.0     0\r
333                 *TM_ROW2        0       0       1.0\r
334                 *TM_ROW3        0       0       0\r
335                 *TM_POS 0.000000        0.000000        0.000000\r
336         }\r
337         *MESH   {\r
338                 *TIMEVALUE      0\r
339                 *MESH_NUMVERTEX 4\r
340                 *MESH_NUMFACES  2\r
341                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
342                 *MESH_VERTEX_LIST       {\r
343                         *MESH_VERTEX    0       136.000000      -32.000000      -64.000000\r
344                         *MESH_VERTEX    1       136.000000      -48.000000      -64.000000\r
345                         *MESH_VERTEX    2       136.000000      -32.000000      64.000000\r
346                         *MESH_VERTEX    3       136.000000      -48.000000      64.000000\r
347                 }\r
348                 *MESH_NORMALS   {\r
349                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
350                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
351                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
352                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
353                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
354                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
355                 }\r
356                 *MESH_FACE_LIST {\r
357                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
358                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
359                 }\r
360                 *MESH_NUMTVERTEX        4\r
361                 *MESH_TVERTLIST {\r
362                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
363                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
364                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
365                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
366                 }\r
367                 *MESH_NUMTVFACES        2\r
368                 *MESH_TFACELIST {\r
369                         *MESH_TFACE     0       0       2       1\r
370                         *MESH_TFACE     1       2       3       1\r
371                 }\r
372         }\r
373         *PROP_MOTIONBLUR        0\r
374         *PROP_CASTSHADOW        1\r
375         *PROP_RECVSHADOW        1\r
376         *MATERIAL_REF   6\r
377 }\r
378 *GEOMOBJECT     {\r
379         *NODE_NAME      "mat6model0surf4"\r
380         *NODE_TM        {\r
381                 *NODE_NAME      "mat6model0surf4"\r
382                 *INHERIT_POS    0       0       0\r
383                 *INHERIT_ROT    0       0       0\r
384                 *INHERIT_SCL    0       0       0\r
385                 *TM_ROW0        1.0     0       0\r
386                 *TM_ROW1        0       1.0     0\r
387                 *TM_ROW2        0       0       1.0\r
388                 *TM_ROW3        0       0       0\r
389                 *TM_POS 0.000000        0.000000        0.000000\r
390         }\r
391         *MESH   {\r
392                 *TIMEVALUE      0\r
393                 *MESH_NUMVERTEX 5\r
394                 *MESH_NUMFACES  3\r
395                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
396                 *MESH_VERTEX_LIST       {\r
397                         *MESH_VERTEX    0       112.000000      64.000000       200.000000\r
398                         *MESH_VERTEX    1       120.000000      64.000000       72.000000\r
399                         *MESH_VERTEX    2       120.000000      64.000000       200.000000\r
400                         *MESH_VERTEX    3       104.000000      64.000000       72.000000\r
401                         *MESH_VERTEX    4       104.000000      64.000000       200.000000\r
402                 }\r
403                 *MESH_NORMALS   {\r
404                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
405                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
406                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
407                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
408                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
409                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
410                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
411                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
412                 }\r
413                 *MESH_FACE_LIST {\r
414                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
415                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
416                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
417                 }\r
418                 *MESH_NUMTVERTEX        5\r
419                 *MESH_TVERTLIST {\r
420                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
421                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
422                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
423                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
424                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
425                 }\r
426                 *MESH_NUMTVFACES        3\r
427                 *MESH_TFACELIST {\r
428                         *MESH_TFACE     0       0       2       1\r
429                         *MESH_TFACE     1       0       1       3\r
430                         *MESH_TFACE     2       4       0       3\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   6\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat6model0surf5"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat6model0surf5"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 5\r
454                 *MESH_NUMFACES  3\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       120.000000      -64.000000      72.000000\r
458                         *MESH_VERTEX    1       112.000000      -64.000000      200.000000\r
459                         *MESH_VERTEX    2       120.000000      -64.000000      200.000000\r
460                         *MESH_VERTEX    3       104.000000      -64.000000      200.000000\r
461                         *MESH_VERTEX    4       104.000000      -64.000000      72.000000\r
462                 }\r
463                 *MESH_NORMALS   {\r
464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
466                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
467                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
468                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
469                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
470                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
471                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
472                 }\r
473                 *MESH_FACE_LIST {\r
474                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
475                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
476                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
477                 }\r
478                 *MESH_NUMTVERTEX        5\r
479                 *MESH_TVERTLIST {\r
480                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
481                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
482                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
483                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
484                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
485                 }\r
486                 *MESH_NUMTVFACES        3\r
487                 *MESH_TFACELIST {\r
488                         *MESH_TFACE     0       0       2       1\r
489                         *MESH_TFACE     1       0       1       3\r
490                         *MESH_TFACE     2       4       0       3\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   6\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat6model0surf6"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat6model0surf6"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       104.000000      64.000000       64.000000\r
518                         *MESH_VERTEX    1       104.000000      64.000000       -64.000000\r
519                         *MESH_VERTEX    2       120.000000      64.000000       64.000000\r
520                         *MESH_VERTEX    3       120.000000      64.000000       -64.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
524                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
525                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
528                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       1.000000        2.000000        1.000000\r
537                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
538                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
539                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       2       3       1\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   6\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat6model0surf7"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat6model0surf7"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 4\r
568                 *MESH_NUMFACES  2\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       120.000000      -64.000000      -64.000000\r
572                         *MESH_VERTEX    1       104.000000      -64.000000      -64.000000\r
573                         *MESH_VERTEX    2       120.000000      -64.000000      64.000000\r
574                         *MESH_VERTEX    3       104.000000      -64.000000      64.000000\r
575                 }\r
576                 *MESH_NORMALS   {\r
577                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
578                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
579                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
580                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
581                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
582                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                 }\r
588                 *MESH_NUMTVERTEX        4\r
589                 *MESH_TVERTLIST {\r
590                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
591                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
592                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
593                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        2\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       2       1\r
598                         *MESH_TFACE     1       2       3       1\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   6\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat6model0surf8"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat6model0surf8"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       -8.000000       64.000000       200.000000\r
626                         *MESH_VERTEX    1       -8.000000       64.000000       72.000000\r
627                         *MESH_VERTEX    2       8.000000        64.000000       200.000000\r
628                         *MESH_VERTEX    3       8.000000        64.000000       72.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
632                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
633                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
634                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
635                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
636                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
645                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
646                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
647                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       2       3       1\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   6\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat6model0surf9"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat6model0surf9"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       -8.000000       64.000000       64.000000\r
680                         *MESH_VERTEX    1       -8.000000       64.000000       -64.000000\r
681                         *MESH_VERTEX    2       8.000000        64.000000       64.000000\r
682                         *MESH_VERTEX    3       8.000000        64.000000       -64.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
686                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
687                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
699                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
700                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
701                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       2       3       1\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   6\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat6model0surf10"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat6model0surf10"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 4\r
730                 *MESH_NUMFACES  2\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       8.000000        -64.000000      72.000000\r
734                         *MESH_VERTEX    1       -8.000000       -64.000000      72.000000\r
735                         *MESH_VERTEX    2       8.000000        -64.000000      200.000000\r
736                         *MESH_VERTEX    3       -8.000000       -64.000000      200.000000\r
737                 }\r
738                 *MESH_NORMALS   {\r
739                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
740                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
741                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
742                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
743                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
744                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                 }\r
750                 *MESH_NUMTVERTEX        4\r
751                 *MESH_TVERTLIST {\r
752                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
753                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
754                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
755                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
756                 }\r
757                 *MESH_NUMTVFACES        2\r
758                 *MESH_TFACELIST {\r
759                         *MESH_TFACE     0       0       2       1\r
760                         *MESH_TFACE     1       2       3       1\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   6\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat6model0surf11"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat6model0surf11"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 4\r
784                 *MESH_NUMFACES  2\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       8.000000        -64.000000      -64.000000\r
788                         *MESH_VERTEX    1       -8.000000       -64.000000      -64.000000\r
789                         *MESH_VERTEX    2       8.000000        -64.000000      64.000000\r
790                         *MESH_VERTEX    3       -8.000000       -64.000000      64.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
794                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
795                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
796                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
797                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
798                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                 }\r
804                 *MESH_NUMTVERTEX        4\r
805                 *MESH_TVERTLIST {\r
806                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
807                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
808                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
809                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
810                 }\r
811                 *MESH_NUMTVFACES        2\r
812                 *MESH_TFACELIST {\r
813                         *MESH_TFACE     0       0       2       1\r
814                         *MESH_TFACE     1       2       3       1\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   6\r
821 }\r
822 *GEOMOBJECT     {\r
823         *NODE_NAME      "mat6model0surf12"\r
824         *NODE_TM        {\r
825                 *NODE_NAME      "mat6model0surf12"\r
826                 *INHERIT_POS    0       0       0\r
827                 *INHERIT_ROT    0       0       0\r
828                 *INHERIT_SCL    0       0       0\r
829                 *TM_ROW0        1.0     0       0\r
830                 *TM_ROW1        0       1.0     0\r
831                 *TM_ROW2        0       0       1.0\r
832                 *TM_ROW3        0       0       0\r
833                 *TM_POS 0.000000        0.000000        0.000000\r
834         }\r
835         *MESH   {\r
836                 *TIMEVALUE      0\r
837                 *MESH_NUMVERTEX 5\r
838                 *MESH_NUMFACES  3\r
839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
840                 *MESH_VERTEX_LIST       {\r
841                         *MESH_VERTEX    0       -112.000000     64.000000       200.000000\r
842                         *MESH_VERTEX    1       -104.000000     64.000000       72.000000\r
843                         *MESH_VERTEX    2       -104.000000     64.000000       200.000000\r
844                         *MESH_VERTEX    3       -120.000000     64.000000       72.000000\r
845                         *MESH_VERTEX    4       -120.000000     64.000000       200.000000\r
846                 }\r
847                 *MESH_NORMALS   {\r
848                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
849                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
850                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
851                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
852                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
853                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
854                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
855                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
856                 }\r
857                 *MESH_FACE_LIST {\r
858                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
859                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
860                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
861                 }\r
862                 *MESH_NUMTVERTEX        5\r
863                 *MESH_TVERTLIST {\r
864                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
865                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
866                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
867                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
868                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
869                 }\r
870                 *MESH_NUMTVFACES        3\r
871                 *MESH_TFACELIST {\r
872                         *MESH_TFACE     0       0       2       1\r
873                         *MESH_TFACE     1       0       1       3\r
874                         *MESH_TFACE     2       4       0       3\r
875                 }\r
876         }\r
877         *PROP_MOTIONBLUR        0\r
878         *PROP_CASTSHADOW        1\r
879         *PROP_RECVSHADOW        1\r
880         *MATERIAL_REF   6\r
881 }\r
882 *GEOMOBJECT     {\r
883         *NODE_NAME      "mat6model0surf13"\r
884         *NODE_TM        {\r
885                 *NODE_NAME      "mat6model0surf13"\r
886                 *INHERIT_POS    0       0       0\r
887                 *INHERIT_ROT    0       0       0\r
888                 *INHERIT_SCL    0       0       0\r
889                 *TM_ROW0        1.0     0       0\r
890                 *TM_ROW1        0       1.0     0\r
891                 *TM_ROW2        0       0       1.0\r
892                 *TM_ROW3        0       0       0\r
893                 *TM_POS 0.000000        0.000000        0.000000\r
894         }\r
895         *MESH   {\r
896                 *TIMEVALUE      0\r
897                 *MESH_NUMVERTEX 5\r
898                 *MESH_NUMFACES  3\r
899                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
900                 *MESH_VERTEX_LIST       {\r
901                         *MESH_VERTEX    0       -104.000000     -64.000000      72.000000\r
902                         *MESH_VERTEX    1       -112.000000     -64.000000      200.000000\r
903                         *MESH_VERTEX    2       -104.000000     -64.000000      200.000000\r
904                         *MESH_VERTEX    3       -120.000000     -64.000000      200.000000\r
905                         *MESH_VERTEX    4       -120.000000     -64.000000      72.000000\r
906                 }\r
907                 *MESH_NORMALS   {\r
908                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
909                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
910                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
911                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
912                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
913                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
914                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
915                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
916                 }\r
917                 *MESH_FACE_LIST {\r
918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
919                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
920                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
921                 }\r
922                 *MESH_NUMTVERTEX        5\r
923                 *MESH_TVERTLIST {\r
924                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
925                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
926                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
927                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
928                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
929                 }\r
930                 *MESH_NUMTVFACES        3\r
931                 *MESH_TFACELIST {\r
932                         *MESH_TFACE     0       0       2       1\r
933                         *MESH_TFACE     1       0       1       3\r
934                         *MESH_TFACE     2       4       0       3\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   6\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat6model0surf14"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat6model0surf14"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       -120.000000     64.000000       64.000000\r
962                         *MESH_VERTEX    1       -120.000000     64.000000       -64.000000\r
963                         *MESH_VERTEX    2       -104.000000     64.000000       64.000000\r
964                         *MESH_VERTEX    3       -104.000000     64.000000       -64.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
968                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
969                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
970                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
971                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
972                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       1.000000        2.000000        1.000000\r
981                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
982                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
983                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       2       3       1\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   6\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat6model0surf15"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat6model0surf15"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 4\r
1012                 *MESH_NUMFACES  2\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       -104.000000     -64.000000      -64.000000\r
1016                         *MESH_VERTEX    1       -120.000000     -64.000000      -64.000000\r
1017                         *MESH_VERTEX    2       -104.000000     -64.000000      64.000000\r
1018                         *MESH_VERTEX    3       -120.000000     -64.000000      64.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1022                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1024                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1025                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1026                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1027                 }\r
1028                 *MESH_FACE_LIST {\r
1029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                 }\r
1032                 *MESH_NUMTVERTEX        4\r
1033                 *MESH_TVERTLIST {\r
1034                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1035                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1036                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
1037                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
1038                 }\r
1039                 *MESH_NUMTVFACES        2\r
1040                 *MESH_TFACELIST {\r
1041                         *MESH_TFACE     0       0       2       1\r
1042                         *MESH_TFACE     1       2       3       1\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   6\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat6model0surf16"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat6model0surf16"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 5\r
1066                 *MESH_NUMFACES  3\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       -136.000000     40.000000       200.000000\r
1070                         *MESH_VERTEX    1       -136.000000     48.000000       72.000000\r
1071                         *MESH_VERTEX    2       -136.000000     48.000000       200.000000\r
1072                         *MESH_VERTEX    3       -136.000000     32.000000       72.000000\r
1073                         *MESH_VERTEX    4       -136.000000     32.000000       200.000000\r
1074                 }\r
1075                 *MESH_NORMALS   {\r
1076                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1077                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1078                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1079                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1080                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1081                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1082                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1083                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1084                 }\r
1085                 *MESH_FACE_LIST {\r
1086                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1089                 }\r
1090                 *MESH_NUMTVERTEX        5\r
1091                 *MESH_TVERTLIST {\r
1092                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
1093                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1094                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
1095                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1096                         *MESH_TVERT     4       0.000000        2.000000        1.000000\r
1097                 }\r
1098                 *MESH_NUMTVFACES        3\r
1099                 *MESH_TFACELIST {\r
1100                         *MESH_TFACE     0       0       2       1\r
1101                         *MESH_TFACE     1       0       1       3\r
1102                         *MESH_TFACE     2       4       0       3\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   6\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat6model0surf17"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat6model0surf17"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 4\r
1126                 *MESH_NUMFACES  2\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       -136.000000     32.000000       64.000000\r
1130                         *MESH_VERTEX    1       -136.000000     32.000000       -64.000000\r
1131                         *MESH_VERTEX    2       -136.000000     48.000000       64.000000\r
1132                         *MESH_VERTEX    3       -136.000000     48.000000       -64.000000\r
1133                 }\r
1134                 *MESH_NORMALS   {\r
1135                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1136                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1137                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1138                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1139                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1140                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1141                 }\r
1142                 *MESH_FACE_LIST {\r
1143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                 }\r
1146                 *MESH_NUMTVERTEX        4\r
1147                 *MESH_TVERTLIST {\r
1148                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
1149                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1150                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
1151                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1152                 }\r
1153                 *MESH_NUMTVFACES        2\r
1154                 *MESH_TFACELIST {\r
1155                         *MESH_TFACE     0       0       2       1\r
1156                         *MESH_TFACE     1       2       3       1\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   6\r
1163 }\r
1164 *GEOMOBJECT     {\r
1165         *NODE_NAME      "mat6model0surf18"\r
1166         *NODE_TM        {\r
1167                 *NODE_NAME      "mat6model0surf18"\r
1168                 *INHERIT_POS    0       0       0\r
1169                 *INHERIT_ROT    0       0       0\r
1170                 *INHERIT_SCL    0       0       0\r
1171                 *TM_ROW0        1.0     0       0\r
1172                 *TM_ROW1        0       1.0     0\r
1173                 *TM_ROW2        0       0       1.0\r
1174                 *TM_ROW3        0       0       0\r
1175                 *TM_POS 0.000000        0.000000        0.000000\r
1176         }\r
1177         *MESH   {\r
1178                 *TIMEVALUE      0\r
1179                 *MESH_NUMVERTEX 5\r
1180                 *MESH_NUMFACES  3\r
1181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1182                 *MESH_VERTEX_LIST       {\r
1183                         *MESH_VERTEX    0       -136.000000     -40.000000      200.000000\r
1184                         *MESH_VERTEX    1       -136.000000     -32.000000      72.000000\r
1185                         *MESH_VERTEX    2       -136.000000     -32.000000      200.000000\r
1186                         *MESH_VERTEX    3       -136.000000     -48.000000      72.000000\r
1187                         *MESH_VERTEX    4       -136.000000     -48.000000      200.000000\r
1188                 }\r
1189                 *MESH_NORMALS   {\r
1190                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1191                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1192                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1193                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1194                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1195                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1196                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1197                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1198                 }\r
1199                 *MESH_FACE_LIST {\r
1200                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1203                 }\r
1204                 *MESH_NUMTVERTEX        5\r
1205                 *MESH_TVERTLIST {\r
1206                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
1207                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1208                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
1209                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1210                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
1211                 }\r
1212                 *MESH_NUMTVFACES        3\r
1213                 *MESH_TFACELIST {\r
1214                         *MESH_TFACE     0       0       2       1\r
1215                         *MESH_TFACE     1       0       1       3\r
1216                         *MESH_TFACE     2       4       0       3\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   6\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat6model0surf19"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat6model0surf19"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 4\r
1240                 *MESH_NUMFACES  2\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       -136.000000     -48.000000      64.000000\r
1244                         *MESH_VERTEX    1       -136.000000     -48.000000      -64.000000\r
1245                         *MESH_VERTEX    2       -136.000000     -32.000000      64.000000\r
1246                         *MESH_VERTEX    3       -136.000000     -32.000000      -64.000000\r
1247                 }\r
1248                 *MESH_NORMALS   {\r
1249                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1250                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1251                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1252                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1253                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1254                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1255                 }\r
1256                 *MESH_FACE_LIST {\r
1257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1259                 }\r
1260                 *MESH_NUMTVERTEX        4\r
1261                 *MESH_TVERTLIST {\r
1262                         *MESH_TVERT     0       1.000000        2.000000        1.000000\r
1263                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1264                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
1265                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        2\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       2       3       1\r
1271                 }\r
1272         }\r
1273         *PROP_MOTIONBLUR        0\r
1274         *PROP_CASTSHADOW        1\r
1275         *PROP_RECVSHADOW        1\r
1276         *MATERIAL_REF   6\r
1277 }\r
1278 *GEOMOBJECT     {\r
1279         *NODE_NAME      "mat7model0surf20"\r
1280         *NODE_TM        {\r
1281                 *NODE_NAME      "mat7model0surf20"\r
1282                 *INHERIT_POS    0       0       0\r
1283                 *INHERIT_ROT    0       0       0\r
1284                 *INHERIT_SCL    0       0       0\r
1285                 *TM_ROW0        1.0     0       0\r
1286                 *TM_ROW1        0       1.0     0\r
1287                 *TM_ROW2        0       0       1.0\r
1288                 *TM_ROW3        0       0       0\r
1289                 *TM_POS 0.000000        0.000000        0.000000\r
1290         }\r
1291         *MESH   {\r
1292                 *TIMEVALUE      0\r
1293                 *MESH_NUMVERTEX 4\r
1294                 *MESH_NUMFACES  2\r
1295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1296                 *MESH_VERTEX_LIST       {\r
1297                         *MESH_VERTEX    0       136.000000      32.000000       72.000000\r
1298                         *MESH_VERTEX    1       128.000000      16.000000       72.000000\r
1299                         *MESH_VERTEX    2       136.000000      32.000000       200.000000\r
1300                         *MESH_VERTEX    3       128.000000      16.000000       200.000000\r
1301                 }\r
1302                 *MESH_NORMALS   {\r
1303                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1304                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1305                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
1306                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
1307                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1308                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                 }\r
1314                 *MESH_NUMTVERTEX        4\r
1315                 *MESH_TVERTLIST {\r
1316                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1317                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1318                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1319                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1320                 }\r
1321                 *MESH_NUMTVFACES        2\r
1322                 *MESH_TFACELIST {\r
1323                         *MESH_TFACE     0       0       2       1\r
1324                         *MESH_TFACE     1       2       3       1\r
1325                 }\r
1326         }\r
1327         *PROP_MOTIONBLUR        0\r
1328         *PROP_CASTSHADOW        1\r
1329         *PROP_RECVSHADOW        1\r
1330         *MATERIAL_REF   7\r
1331 }\r
1332 *GEOMOBJECT     {\r
1333         *NODE_NAME      "mat7model0surf21"\r
1334         *NODE_TM        {\r
1335                 *NODE_NAME      "mat7model0surf21"\r
1336                 *INHERIT_POS    0       0       0\r
1337                 *INHERIT_ROT    0       0       0\r
1338                 *INHERIT_SCL    0       0       0\r
1339                 *TM_ROW0        1.0     0       0\r
1340                 *TM_ROW1        0       1.0     0\r
1341                 *TM_ROW2        0       0       1.0\r
1342                 *TM_ROW3        0       0       0\r
1343                 *TM_POS 0.000000        0.000000        0.000000\r
1344         }\r
1345         *MESH   {\r
1346                 *TIMEVALUE      0\r
1347                 *MESH_NUMVERTEX 4\r
1348                 *MESH_NUMFACES  2\r
1349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1350                 *MESH_VERTEX_LIST       {\r
1351                         *MESH_VERTEX    0       136.000000      32.000000       -64.000000\r
1352                         *MESH_VERTEX    1       128.000000      16.000000       -64.000000\r
1353                         *MESH_VERTEX    2       136.000000      32.000000       64.000000\r
1354                         *MESH_VERTEX    3       128.000000      16.000000       64.000000\r
1355                 }\r
1356                 *MESH_NORMALS   {\r
1357                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1358                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1359                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
1360                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
1361                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1362                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        4\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1371                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1372                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1373                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1374                 }\r
1375                 *MESH_NUMTVFACES        2\r
1376                 *MESH_TFACELIST {\r
1377                         *MESH_TFACE     0       0       2       1\r
1378                         *MESH_TFACE     1       2       3       1\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   7\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat7model0surf22"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat7model0surf22"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 4\r
1402                 *MESH_NUMFACES  2\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       128.000000      -16.000000      200.000000\r
1406                         *MESH_VERTEX    1       128.000000      -16.000000      72.000000\r
1407                         *MESH_VERTEX    2       136.000000      -32.000000      200.000000\r
1408                         *MESH_VERTEX    3       136.000000      -32.000000      72.000000\r
1409                 }\r
1410                 *MESH_NORMALS   {\r
1411                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1412                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1413                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
1414                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
1415                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
1416                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                 }\r
1422                 *MESH_NUMTVERTEX        4\r
1423                 *MESH_TVERTLIST {\r
1424                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1425                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1426                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1427                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        2\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       2       3       1\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   7\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat7model0surf23"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat7model0surf23"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 4\r
1456                 *MESH_NUMFACES  2\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       128.000000      -16.000000      64.000000\r
1460                         *MESH_VERTEX    1       128.000000      -16.000000      -64.000000\r
1461                         *MESH_VERTEX    2       136.000000      -32.000000      64.000000\r
1462                         *MESH_VERTEX    3       136.000000      -32.000000      -64.000000\r
1463                 }\r
1464                 *MESH_NORMALS   {\r
1465                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1466                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1467                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
1468                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
1469                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
1470                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
1471                 }\r
1472                 *MESH_FACE_LIST {\r
1473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                 }\r
1476                 *MESH_NUMTVERTEX        4\r
1477                 *MESH_TVERTLIST {\r
1478                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1479                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1480                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1481                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        2\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       2       1\r
1486                         *MESH_TFACE     1       2       3       1\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   7\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat7model0surf24"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat7model0surf24"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 4\r
1510                 *MESH_NUMFACES  2\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       120.000000      64.000000       200.000000\r
1514                         *MESH_VERTEX    1       120.000000      64.000000       72.000000\r
1515                         *MESH_VERTEX    2       136.000000      48.000000       200.000000\r
1516                         *MESH_VERTEX    3       136.000000      48.000000       72.000000\r
1517                 }\r
1518                 *MESH_NORMALS   {\r
1519                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1520                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1521                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1522                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1523                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1524                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                 }\r
1530                 *MESH_NUMTVERTEX        4\r
1531                 *MESH_TVERTLIST {\r
1532                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1533                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1534                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1535                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1536                 }\r
1537                 *MESH_NUMTVFACES        2\r
1538                 *MESH_TFACELIST {\r
1539                         *MESH_TFACE     0       0       2       1\r
1540                         *MESH_TFACE     1       2       3       1\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   7\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat7model0surf25"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat7model0surf25"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       120.000000      64.000000       64.000000\r
1568                         *MESH_VERTEX    1       120.000000      64.000000       -64.000000\r
1569                         *MESH_VERTEX    2       136.000000      48.000000       64.000000\r
1570                         *MESH_VERTEX    3       136.000000      48.000000       -64.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1574                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1575                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1576                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1577                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1578                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1587                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1588                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1589                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       2       3       1\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   7\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat7model0surf26"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat7model0surf26"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 4\r
1618                 *MESH_NUMFACES  2\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       136.000000      -48.000000      72.000000\r
1622                         *MESH_VERTEX    1       120.000000      -64.000000      72.000000\r
1623                         *MESH_VERTEX    2       136.000000      -48.000000      200.000000\r
1624                         *MESH_VERTEX    3       120.000000      -64.000000      200.000000\r
1625                 }\r
1626                 *MESH_NORMALS   {\r
1627                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1628                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1629                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1630                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1631                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1632                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1633                 }\r
1634                 *MESH_FACE_LIST {\r
1635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1636                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1637                 }\r
1638                 *MESH_NUMTVERTEX        4\r
1639                 *MESH_TVERTLIST {\r
1640                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1641                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1642                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1643                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        2\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       2       3       1\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   7\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat7model0surf27"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat7model0surf27"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 4\r
1672                 *MESH_NUMFACES  2\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       136.000000      -48.000000      -64.000000\r
1676                         *MESH_VERTEX    1       120.000000      -64.000000      -64.000000\r
1677                         *MESH_VERTEX    2       136.000000      -48.000000      64.000000\r
1678                         *MESH_VERTEX    3       120.000000      -64.000000      64.000000\r
1679                 }\r
1680                 *MESH_NORMALS   {\r
1681                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1682                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1683                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1684                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1685                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1686                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1687                 }\r
1688                 *MESH_FACE_LIST {\r
1689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1690                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1691                 }\r
1692                 *MESH_NUMTVERTEX        4\r
1693                 *MESH_TVERTLIST {\r
1694                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1695                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1696                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1697                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1698                 }\r
1699                 *MESH_NUMTVFACES        2\r
1700                 *MESH_TFACELIST {\r
1701                         *MESH_TFACE     0       0       2       1\r
1702                         *MESH_TFACE     1       2       3       1\r
1703                 }\r
1704         }\r
1705         *PROP_MOTIONBLUR        0\r
1706         *PROP_CASTSHADOW        1\r
1707         *PROP_RECVSHADOW        1\r
1708         *MATERIAL_REF   7\r
1709 }\r
1710 *GEOMOBJECT     {\r
1711         *NODE_NAME      "mat7model0surf28"\r
1712         *NODE_TM        {\r
1713                 *NODE_NAME      "mat7model0surf28"\r
1714                 *INHERIT_POS    0       0       0\r
1715                 *INHERIT_ROT    0       0       0\r
1716                 *INHERIT_SCL    0       0       0\r
1717                 *TM_ROW0        1.0     0       0\r
1718                 *TM_ROW1        0       1.0     0\r
1719                 *TM_ROW2        0       0       1.0\r
1720                 *TM_ROW3        0       0       0\r
1721                 *TM_POS 0.000000        0.000000        0.000000\r
1722         }\r
1723         *MESH   {\r
1724                 *TIMEVALUE      0\r
1725                 *MESH_NUMVERTEX 4\r
1726                 *MESH_NUMFACES  2\r
1727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1728                 *MESH_VERTEX_LIST       {\r
1729                         *MESH_VERTEX    0       88.000000       56.000000       200.000000\r
1730                         *MESH_VERTEX    1       88.000000       56.000000       72.000000\r
1731                         *MESH_VERTEX    2       104.000000      64.000000       200.000000\r
1732                         *MESH_VERTEX    3       104.000000      64.000000       72.000000\r
1733                 }\r
1734                 *MESH_NORMALS   {\r
1735                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1736                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1737                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
1738                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
1739                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
1740                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                 }\r
1746                 *MESH_NUMTVERTEX        4\r
1747                 *MESH_TVERTLIST {\r
1748                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1749                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1750                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1751                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1752                 }\r
1753                 *MESH_NUMTVFACES        2\r
1754                 *MESH_TFACELIST {\r
1755                         *MESH_TFACE     0       0       2       1\r
1756                         *MESH_TFACE     1       2       3       1\r
1757                 }\r
1758         }\r
1759         *PROP_MOTIONBLUR        0\r
1760         *PROP_CASTSHADOW        1\r
1761         *PROP_RECVSHADOW        1\r
1762         *MATERIAL_REF   7\r
1763 }\r
1764 *GEOMOBJECT     {\r
1765         *NODE_NAME      "mat7model0surf29"\r
1766         *NODE_TM        {\r
1767                 *NODE_NAME      "mat7model0surf29"\r
1768                 *INHERIT_POS    0       0       0\r
1769                 *INHERIT_ROT    0       0       0\r
1770                 *INHERIT_SCL    0       0       0\r
1771                 *TM_ROW0        1.0     0       0\r
1772                 *TM_ROW1        0       1.0     0\r
1773                 *TM_ROW2        0       0       1.0\r
1774                 *TM_ROW3        0       0       0\r
1775                 *TM_POS 0.000000        0.000000        0.000000\r
1776         }\r
1777         *MESH   {\r
1778                 *TIMEVALUE      0\r
1779                 *MESH_NUMVERTEX 4\r
1780                 *MESH_NUMFACES  2\r
1781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1782                 *MESH_VERTEX_LIST       {\r
1783                         *MESH_VERTEX    0       88.000000       56.000000       64.000000\r
1784                         *MESH_VERTEX    1       88.000000       56.000000       -64.000000\r
1785                         *MESH_VERTEX    2       104.000000      64.000000       64.000000\r
1786                         *MESH_VERTEX    3       104.000000      64.000000       -64.000000\r
1787                 }\r
1788                 *MESH_NORMALS   {\r
1789                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1790                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1791                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
1792                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
1793                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
1794                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
1795                 }\r
1796                 *MESH_FACE_LIST {\r
1797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1798                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1799                 }\r
1800                 *MESH_NUMTVERTEX        4\r
1801                 *MESH_TVERTLIST {\r
1802                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1803                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1804                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1805                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1806                 }\r
1807                 *MESH_NUMTVFACES        2\r
1808                 *MESH_TFACELIST {\r
1809                         *MESH_TFACE     0       0       2       1\r
1810                         *MESH_TFACE     1       2       3       1\r
1811                 }\r
1812         }\r
1813         *PROP_MOTIONBLUR        0\r
1814         *PROP_CASTSHADOW        1\r
1815         *PROP_RECVSHADOW        1\r
1816         *MATERIAL_REF   7\r
1817 }\r
1818 *GEOMOBJECT     {\r
1819         *NODE_NAME      "mat7model0surf30"\r
1820         *NODE_TM        {\r
1821                 *NODE_NAME      "mat7model0surf30"\r
1822                 *INHERIT_POS    0       0       0\r
1823                 *INHERIT_ROT    0       0       0\r
1824                 *INHERIT_SCL    0       0       0\r
1825                 *TM_ROW0        1.0     0       0\r
1826                 *TM_ROW1        0       1.0     0\r
1827                 *TM_ROW2        0       0       1.0\r
1828                 *TM_ROW3        0       0       0\r
1829                 *TM_POS 0.000000        0.000000        0.000000\r
1830         }\r
1831         *MESH   {\r
1832                 *TIMEVALUE      0\r
1833                 *MESH_NUMVERTEX 4\r
1834                 *MESH_NUMFACES  2\r
1835                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1836                 *MESH_VERTEX_LIST       {\r
1837                         *MESH_VERTEX    0       104.000000      -64.000000      72.000000\r
1838                         *MESH_VERTEX    1       88.000000       -56.000000      72.000000\r
1839                         *MESH_VERTEX    2       104.000000      -64.000000      200.000000\r
1840                         *MESH_VERTEX    3       88.000000       -56.000000      200.000000\r
1841                 }\r
1842                 *MESH_NORMALS   {\r
1843                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1844                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1845                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
1846                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
1847                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
1848                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
1849                 }\r
1850                 *MESH_FACE_LIST {\r
1851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1853                 }\r
1854                 *MESH_NUMTVERTEX        4\r
1855                 *MESH_TVERTLIST {\r
1856                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1857                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1858                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1859                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1860                 }\r
1861                 *MESH_NUMTVFACES        2\r
1862                 *MESH_TFACELIST {\r
1863                         *MESH_TFACE     0       0       2       1\r
1864                         *MESH_TFACE     1       2       3       1\r
1865                 }\r
1866         }\r
1867         *PROP_MOTIONBLUR        0\r
1868         *PROP_CASTSHADOW        1\r
1869         *PROP_RECVSHADOW        1\r
1870         *MATERIAL_REF   7\r
1871 }\r
1872 *GEOMOBJECT     {\r
1873         *NODE_NAME      "mat7model0surf31"\r
1874         *NODE_TM        {\r
1875                 *NODE_NAME      "mat7model0surf31"\r
1876                 *INHERIT_POS    0       0       0\r
1877                 *INHERIT_ROT    0       0       0\r
1878                 *INHERIT_SCL    0       0       0\r
1879                 *TM_ROW0        1.0     0       0\r
1880                 *TM_ROW1        0       1.0     0\r
1881                 *TM_ROW2        0       0       1.0\r
1882                 *TM_ROW3        0       0       0\r
1883                 *TM_POS 0.000000        0.000000        0.000000\r
1884         }\r
1885         *MESH   {\r
1886                 *TIMEVALUE      0\r
1887                 *MESH_NUMVERTEX 4\r
1888                 *MESH_NUMFACES  2\r
1889                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1890                 *MESH_VERTEX_LIST       {\r
1891                         *MESH_VERTEX    0       104.000000      -64.000000      -64.000000\r
1892                         *MESH_VERTEX    1       88.000000       -56.000000      -64.000000\r
1893                         *MESH_VERTEX    2       104.000000      -64.000000      64.000000\r
1894                         *MESH_VERTEX    3       88.000000       -56.000000      64.000000\r
1895                 }\r
1896                 *MESH_NORMALS   {\r
1897                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1898                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1899                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
1900                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
1901                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
1902                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                 }\r
1908                 *MESH_NUMTVERTEX        4\r
1909                 *MESH_TVERTLIST {\r
1910                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1911                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1912                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1913                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1914                 }\r
1915                 *MESH_NUMTVFACES        2\r
1916                 *MESH_TFACELIST {\r
1917                         *MESH_TFACE     0       0       2       1\r
1918                         *MESH_TFACE     1       2       3       1\r
1919                 }\r
1920         }\r
1921         *PROP_MOTIONBLUR        0\r
1922         *PROP_CASTSHADOW        1\r
1923         *PROP_RECVSHADOW        1\r
1924         *MATERIAL_REF   7\r
1925 }\r
1926 *GEOMOBJECT     {\r
1927         *NODE_NAME      "mat7model0surf32"\r
1928         *NODE_TM        {\r
1929                 *NODE_NAME      "mat7model0surf32"\r
1930                 *INHERIT_POS    0       0       0\r
1931                 *INHERIT_ROT    0       0       0\r
1932                 *INHERIT_SCL    0       0       0\r
1933                 *TM_ROW0        1.0     0       0\r
1934                 *TM_ROW1        0       1.0     0\r
1935                 *TM_ROW2        0       0       1.0\r
1936                 *TM_ROW3        0       0       0\r
1937                 *TM_POS 0.000000        0.000000        0.000000\r
1938         }\r
1939         *MESH   {\r
1940                 *TIMEVALUE      0\r
1941                 *MESH_NUMVERTEX 4\r
1942                 *MESH_NUMFACES  2\r
1943                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1944                 *MESH_VERTEX_LIST       {\r
1945                         *MESH_VERTEX    0       8.000000        64.000000       200.000000\r
1946                         *MESH_VERTEX    1       8.000000        64.000000       72.000000\r
1947                         *MESH_VERTEX    2       24.000000       56.000000       200.000000\r
1948                         *MESH_VERTEX    3       24.000000       56.000000       72.000000\r
1949                 }\r
1950                 *MESH_NORMALS   {\r
1951                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1952                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1953                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
1954                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
1955                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
1956                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
1957                 }\r
1958                 *MESH_FACE_LIST {\r
1959                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1960                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1961                 }\r
1962                 *MESH_NUMTVERTEX        4\r
1963                 *MESH_TVERTLIST {\r
1964                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1965                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1966                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1967                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1968                 }\r
1969                 *MESH_NUMTVFACES        2\r
1970                 *MESH_TFACELIST {\r
1971                         *MESH_TFACE     0       0       2       1\r
1972                         *MESH_TFACE     1       2       3       1\r
1973                 }\r
1974         }\r
1975         *PROP_MOTIONBLUR        0\r
1976         *PROP_CASTSHADOW        1\r
1977         *PROP_RECVSHADOW        1\r
1978         *MATERIAL_REF   7\r
1979 }\r
1980 *GEOMOBJECT     {\r
1981         *NODE_NAME      "mat7model0surf33"\r
1982         *NODE_TM        {\r
1983                 *NODE_NAME      "mat7model0surf33"\r
1984                 *INHERIT_POS    0       0       0\r
1985                 *INHERIT_ROT    0       0       0\r
1986                 *INHERIT_SCL    0       0       0\r
1987                 *TM_ROW0        1.0     0       0\r
1988                 *TM_ROW1        0       1.0     0\r
1989                 *TM_ROW2        0       0       1.0\r
1990                 *TM_ROW3        0       0       0\r
1991                 *TM_POS 0.000000        0.000000        0.000000\r
1992         }\r
1993         *MESH   {\r
1994                 *TIMEVALUE      0\r
1995                 *MESH_NUMVERTEX 4\r
1996                 *MESH_NUMFACES  2\r
1997                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1998                 *MESH_VERTEX_LIST       {\r
1999                         *MESH_VERTEX    0       8.000000        64.000000       64.000000\r
2000                         *MESH_VERTEX    1       8.000000        64.000000       -64.000000\r
2001                         *MESH_VERTEX    2       24.000000       56.000000       64.000000\r
2002                         *MESH_VERTEX    3       24.000000       56.000000       -64.000000\r
2003                 }\r
2004                 *MESH_NORMALS   {\r
2005                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2006                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2007                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
2008                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
2009                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
2010                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
2011                 }\r
2012                 *MESH_FACE_LIST {\r
2013                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2014                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2015                 }\r
2016                 *MESH_NUMTVERTEX        4\r
2017                 *MESH_TVERTLIST {\r
2018                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2019                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2020                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2021                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2022                 }\r
2023                 *MESH_NUMTVFACES        2\r
2024                 *MESH_TFACELIST {\r
2025                         *MESH_TFACE     0       0       2       1\r
2026                         *MESH_TFACE     1       2       3       1\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   7\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat7model0surf34"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat7model0surf34"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 4\r
2050                 *MESH_NUMFACES  2\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       24.000000       -56.000000      72.000000\r
2054                         *MESH_VERTEX    1       8.000000        -64.000000      72.000000\r
2055                         *MESH_VERTEX    2       24.000000       -56.000000      200.000000\r
2056                         *MESH_VERTEX    3       8.000000        -64.000000      200.000000\r
2057                 }\r
2058                 *MESH_NORMALS   {\r
2059                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2060                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2061                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
2062                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
2063                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
2064                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
2065                 }\r
2066                 *MESH_FACE_LIST {\r
2067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2068                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2069                 }\r
2070                 *MESH_NUMTVERTEX        4\r
2071                 *MESH_TVERTLIST {\r
2072                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
2073                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2074                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2075                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2076                 }\r
2077                 *MESH_NUMTVFACES        2\r
2078                 *MESH_TFACELIST {\r
2079                         *MESH_TFACE     0       0       2       1\r
2080                         *MESH_TFACE     1       2       3       1\r
2081                 }\r
2082         }\r
2083         *PROP_MOTIONBLUR        0\r
2084         *PROP_CASTSHADOW        1\r
2085         *PROP_RECVSHADOW        1\r
2086         *MATERIAL_REF   7\r
2087 }\r
2088 *GEOMOBJECT     {\r
2089         *NODE_NAME      "mat7model0surf35"\r
2090         *NODE_TM        {\r
2091                 *NODE_NAME      "mat7model0surf35"\r
2092                 *INHERIT_POS    0       0       0\r
2093                 *INHERIT_ROT    0       0       0\r
2094                 *INHERIT_SCL    0       0       0\r
2095                 *TM_ROW0        1.0     0       0\r
2096                 *TM_ROW1        0       1.0     0\r
2097                 *TM_ROW2        0       0       1.0\r
2098                 *TM_ROW3        0       0       0\r
2099                 *TM_POS 0.000000        0.000000        0.000000\r
2100         }\r
2101         *MESH   {\r
2102                 *TIMEVALUE      0\r
2103                 *MESH_NUMVERTEX 4\r
2104                 *MESH_NUMFACES  2\r
2105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2106                 *MESH_VERTEX_LIST       {\r
2107                         *MESH_VERTEX    0       24.000000       -56.000000      -64.000000\r
2108                         *MESH_VERTEX    1       8.000000        -64.000000      -64.000000\r
2109                         *MESH_VERTEX    2       24.000000       -56.000000      64.000000\r
2110                         *MESH_VERTEX    3       8.000000        -64.000000      64.000000\r
2111                 }\r
2112                 *MESH_NORMALS   {\r
2113                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2114                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2115                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
2116                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
2117                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
2118                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
2119                 }\r
2120                 *MESH_FACE_LIST {\r
2121                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2122                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2123                 }\r
2124                 *MESH_NUMTVERTEX        4\r
2125                 *MESH_TVERTLIST {\r
2126                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
2127                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2128                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2129                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2130                 }\r
2131                 *MESH_NUMTVFACES        2\r
2132                 *MESH_TFACELIST {\r
2133                         *MESH_TFACE     0       0       2       1\r
2134                         *MESH_TFACE     1       2       3       1\r
2135                 }\r
2136         }\r
2137         *PROP_MOTIONBLUR        0\r
2138         *PROP_CASTSHADOW        1\r
2139         *PROP_RECVSHADOW        1\r
2140         *MATERIAL_REF   7\r
2141 }\r
2142 *GEOMOBJECT     {\r
2143         *NODE_NAME      "mat7model0surf36"\r
2144         *NODE_TM        {\r
2145                 *NODE_NAME      "mat7model0surf36"\r
2146                 *INHERIT_POS    0       0       0\r
2147                 *INHERIT_ROT    0       0       0\r
2148                 *INHERIT_SCL    0       0       0\r
2149                 *TM_ROW0        1.0     0       0\r
2150                 *TM_ROW1        0       1.0     0\r
2151                 *TM_ROW2        0       0       1.0\r
2152                 *TM_ROW3        0       0       0\r
2153                 *TM_POS 0.000000        0.000000        0.000000\r
2154         }\r
2155         *MESH   {\r
2156                 *TIMEVALUE      0\r
2157                 *MESH_NUMVERTEX 4\r
2158                 *MESH_NUMFACES  2\r
2159                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2160                 *MESH_VERTEX_LIST       {\r
2161                         *MESH_VERTEX    0       -24.000000      56.000000       200.000000\r
2162                         *MESH_VERTEX    1       -24.000000      56.000000       72.000000\r
2163                         *MESH_VERTEX    2       -8.000000       64.000000       200.000000\r
2164                         *MESH_VERTEX    3       -8.000000       64.000000       72.000000\r
2165                 }\r
2166                 *MESH_NORMALS   {\r
2167                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2168                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2169                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
2170                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
2171                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
2172                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
2173                 }\r
2174                 *MESH_FACE_LIST {\r
2175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                 }\r
2178                 *MESH_NUMTVERTEX        4\r
2179                 *MESH_TVERTLIST {\r
2180                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2181                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2182                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2183                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2184                 }\r
2185                 *MESH_NUMTVFACES        2\r
2186                 *MESH_TFACELIST {\r
2187                         *MESH_TFACE     0       0       2       1\r
2188                         *MESH_TFACE     1       2       3       1\r
2189                 }\r
2190         }\r
2191         *PROP_MOTIONBLUR        0\r
2192         *PROP_CASTSHADOW        1\r
2193         *PROP_RECVSHADOW        1\r
2194         *MATERIAL_REF   7\r
2195 }\r
2196 *GEOMOBJECT     {\r
2197         *NODE_NAME      "mat7model0surf37"\r
2198         *NODE_TM        {\r
2199                 *NODE_NAME      "mat7model0surf37"\r
2200                 *INHERIT_POS    0       0       0\r
2201                 *INHERIT_ROT    0       0       0\r
2202                 *INHERIT_SCL    0       0       0\r
2203                 *TM_ROW0        1.0     0       0\r
2204                 *TM_ROW1        0       1.0     0\r
2205                 *TM_ROW2        0       0       1.0\r
2206                 *TM_ROW3        0       0       0\r
2207                 *TM_POS 0.000000        0.000000        0.000000\r
2208         }\r
2209         *MESH   {\r
2210                 *TIMEVALUE      0\r
2211                 *MESH_NUMVERTEX 4\r
2212                 *MESH_NUMFACES  2\r
2213                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2214                 *MESH_VERTEX_LIST       {\r
2215                         *MESH_VERTEX    0       -24.000000      56.000000       64.000000\r
2216                         *MESH_VERTEX    1       -24.000000      56.000000       -64.000000\r
2217                         *MESH_VERTEX    2       -8.000000       64.000000       64.000000\r
2218                         *MESH_VERTEX    3       -8.000000       64.000000       -64.000000\r
2219                 }\r
2220                 *MESH_NORMALS   {\r
2221                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2222                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2223                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
2224                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
2225                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
2226                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
2227                 }\r
2228                 *MESH_FACE_LIST {\r
2229                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2230                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2231                 }\r
2232                 *MESH_NUMTVERTEX        4\r
2233                 *MESH_TVERTLIST {\r
2234                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2235                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2236                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2237                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2238                 }\r
2239                 *MESH_NUMTVFACES        2\r
2240                 *MESH_TFACELIST {\r
2241                         *MESH_TFACE     0       0       2       1\r
2242                         *MESH_TFACE     1       2       3       1\r
2243                 }\r
2244         }\r
2245         *PROP_MOTIONBLUR        0\r
2246         *PROP_CASTSHADOW        1\r
2247         *PROP_RECVSHADOW        1\r
2248         *MATERIAL_REF   7\r
2249 }\r
2250 *GEOMOBJECT     {\r
2251         *NODE_NAME      "mat7model0surf38"\r
2252         *NODE_TM        {\r
2253                 *NODE_NAME      "mat7model0surf38"\r
2254                 *INHERIT_POS    0       0       0\r
2255                 *INHERIT_ROT    0       0       0\r
2256                 *INHERIT_SCL    0       0       0\r
2257                 *TM_ROW0        1.0     0       0\r
2258                 *TM_ROW1        0       1.0     0\r
2259                 *TM_ROW2        0       0       1.0\r
2260                 *TM_ROW3        0       0       0\r
2261                 *TM_POS 0.000000        0.000000        0.000000\r
2262         }\r
2263         *MESH   {\r
2264                 *TIMEVALUE      0\r
2265                 *MESH_NUMVERTEX 4\r
2266                 *MESH_NUMFACES  2\r
2267                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2268                 *MESH_VERTEX_LIST       {\r
2269                         *MESH_VERTEX    0       -8.000000       -64.000000      72.000000\r
2270                         *MESH_VERTEX    1       -24.000000      -56.000000      72.000000\r
2271                         *MESH_VERTEX    2       -8.000000       -64.000000      200.000000\r
2272                         *MESH_VERTEX    3       -24.000000      -56.000000      200.000000\r
2273                 }\r
2274                 *MESH_NORMALS   {\r
2275                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2276                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2277                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
2278                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
2279                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
2280                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
2281                 }\r
2282                 *MESH_FACE_LIST {\r
2283                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2284                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2285                 }\r
2286                 *MESH_NUMTVERTEX        4\r
2287                 *MESH_TVERTLIST {\r
2288                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
2289                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2290                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2291                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2292                 }\r
2293                 *MESH_NUMTVFACES        2\r
2294                 *MESH_TFACELIST {\r
2295                         *MESH_TFACE     0       0       2       1\r
2296                         *MESH_TFACE     1       2       3       1\r
2297                 }\r
2298         }\r
2299         *PROP_MOTIONBLUR        0\r
2300         *PROP_CASTSHADOW        1\r
2301         *PROP_RECVSHADOW        1\r
2302         *MATERIAL_REF   7\r
2303 }\r
2304 *GEOMOBJECT     {\r
2305         *NODE_NAME      "mat7model0surf39"\r
2306         *NODE_TM        {\r
2307                 *NODE_NAME      "mat7model0surf39"\r
2308                 *INHERIT_POS    0       0       0\r
2309                 *INHERIT_ROT    0       0       0\r
2310                 *INHERIT_SCL    0       0       0\r
2311                 *TM_ROW0        1.0     0       0\r
2312                 *TM_ROW1        0       1.0     0\r
2313                 *TM_ROW2        0       0       1.0\r
2314                 *TM_ROW3        0       0       0\r
2315                 *TM_POS 0.000000        0.000000        0.000000\r
2316         }\r
2317         *MESH   {\r
2318                 *TIMEVALUE      0\r
2319                 *MESH_NUMVERTEX 4\r
2320                 *MESH_NUMFACES  2\r
2321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2322                 *MESH_VERTEX_LIST       {\r
2323                         *MESH_VERTEX    0       -8.000000       -64.000000      -64.000000\r
2324                         *MESH_VERTEX    1       -24.000000      -56.000000      -64.000000\r
2325                         *MESH_VERTEX    2       -8.000000       -64.000000      64.000000\r
2326                         *MESH_VERTEX    3       -24.000000      -56.000000      64.000000\r
2327                 }\r
2328                 *MESH_NORMALS   {\r
2329                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2330                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2331                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
2332                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
2333                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
2334                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
2335                 }\r
2336                 *MESH_FACE_LIST {\r
2337                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2338                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2339                 }\r
2340                 *MESH_NUMTVERTEX        4\r
2341                 *MESH_TVERTLIST {\r
2342                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
2343                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2344                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2345                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2346                 }\r
2347                 *MESH_NUMTVFACES        2\r
2348                 *MESH_TFACELIST {\r
2349                         *MESH_TFACE     0       0       2       1\r
2350                         *MESH_TFACE     1       2       3       1\r
2351                 }\r
2352         }\r
2353         *PROP_MOTIONBLUR        0\r
2354         *PROP_CASTSHADOW        1\r
2355         *PROP_RECVSHADOW        1\r
2356         *MATERIAL_REF   7\r
2357 }\r
2358 *GEOMOBJECT     {\r
2359         *NODE_NAME      "mat7model0surf40"\r
2360         *NODE_TM        {\r
2361                 *NODE_NAME      "mat7model0surf40"\r
2362                 *INHERIT_POS    0       0       0\r
2363                 *INHERIT_ROT    0       0       0\r
2364                 *INHERIT_SCL    0       0       0\r
2365                 *TM_ROW0        1.0     0       0\r
2366                 *TM_ROW1        0       1.0     0\r
2367                 *TM_ROW2        0       0       1.0\r
2368                 *TM_ROW3        0       0       0\r
2369                 *TM_POS 0.000000        0.000000        0.000000\r
2370         }\r
2371         *MESH   {\r
2372                 *TIMEVALUE      0\r
2373                 *MESH_NUMVERTEX 4\r
2374                 *MESH_NUMFACES  2\r
2375                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2376                 *MESH_VERTEX_LIST       {\r
2377                         *MESH_VERTEX    0       -104.000000     64.000000       200.000000\r
2378                         *MESH_VERTEX    1       -104.000000     64.000000       72.000000\r
2379                         *MESH_VERTEX    2       -88.000000      56.000000       200.000000\r
2380                         *MESH_VERTEX    3       -88.000000      56.000000       72.000000\r
2381                 }\r
2382                 *MESH_NORMALS   {\r
2383                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2384                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2385                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
2386                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
2387                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
2388                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
2389                 }\r
2390                 *MESH_FACE_LIST {\r
2391                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2392                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2393                 }\r
2394                 *MESH_NUMTVERTEX        4\r
2395                 *MESH_TVERTLIST {\r
2396                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2397                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2398                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2399                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2400                 }\r
2401                 *MESH_NUMTVFACES        2\r
2402                 *MESH_TFACELIST {\r
2403                         *MESH_TFACE     0       0       2       1\r
2404                         *MESH_TFACE     1       2       3       1\r
2405                 }\r
2406         }\r
2407         *PROP_MOTIONBLUR        0\r
2408         *PROP_CASTSHADOW        1\r
2409         *PROP_RECVSHADOW        1\r
2410         *MATERIAL_REF   7\r
2411 }\r
2412 *GEOMOBJECT     {\r
2413         *NODE_NAME      "mat7model0surf41"\r
2414         *NODE_TM        {\r
2415                 *NODE_NAME      "mat7model0surf41"\r
2416                 *INHERIT_POS    0       0       0\r
2417                 *INHERIT_ROT    0       0       0\r
2418                 *INHERIT_SCL    0       0       0\r
2419                 *TM_ROW0        1.0     0       0\r
2420                 *TM_ROW1        0       1.0     0\r
2421                 *TM_ROW2        0       0       1.0\r
2422                 *TM_ROW3        0       0       0\r
2423                 *TM_POS 0.000000        0.000000        0.000000\r
2424         }\r
2425         *MESH   {\r
2426                 *TIMEVALUE      0\r
2427                 *MESH_NUMVERTEX 4\r
2428                 *MESH_NUMFACES  2\r
2429                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2430                 *MESH_VERTEX_LIST       {\r
2431                         *MESH_VERTEX    0       -104.000000     64.000000       64.000000\r
2432                         *MESH_VERTEX    1       -104.000000     64.000000       -64.000000\r
2433                         *MESH_VERTEX    2       -88.000000      56.000000       64.000000\r
2434                         *MESH_VERTEX    3       -88.000000      56.000000       -64.000000\r
2435                 }\r
2436                 *MESH_NORMALS   {\r
2437                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2438                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2439                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
2440                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
2441                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
2442                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
2443                 }\r
2444                 *MESH_FACE_LIST {\r
2445                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2446                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2447                 }\r
2448                 *MESH_NUMTVERTEX        4\r
2449                 *MESH_TVERTLIST {\r
2450                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2451                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2452                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2453                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2454                 }\r
2455                 *MESH_NUMTVFACES        2\r
2456                 *MESH_TFACELIST {\r
2457                         *MESH_TFACE     0       0       2       1\r
2458                         *MESH_TFACE     1       2       3       1\r
2459                 }\r
2460         }\r
2461         *PROP_MOTIONBLUR        0\r
2462         *PROP_CASTSHADOW        1\r
2463         *PROP_RECVSHADOW        1\r
2464         *MATERIAL_REF   7\r
2465 }\r
2466 *GEOMOBJECT     {\r
2467         *NODE_NAME      "mat7model0surf42"\r
2468         *NODE_TM        {\r
2469                 *NODE_NAME      "mat7model0surf42"\r
2470                 *INHERIT_POS    0       0       0\r
2471                 *INHERIT_ROT    0       0       0\r
2472                 *INHERIT_SCL    0       0       0\r
2473                 *TM_ROW0        1.0     0       0\r
2474                 *TM_ROW1        0       1.0     0\r
2475                 *TM_ROW2        0       0       1.0\r
2476                 *TM_ROW3        0       0       0\r
2477                 *TM_POS 0.000000        0.000000        0.000000\r
2478         }\r
2479         *MESH   {\r
2480                 *TIMEVALUE      0\r
2481                 *MESH_NUMVERTEX 4\r
2482                 *MESH_NUMFACES  2\r
2483                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2484                 *MESH_VERTEX_LIST       {\r
2485                         *MESH_VERTEX    0       -88.000000      -56.000000      72.000000\r
2486                         *MESH_VERTEX    1       -104.000000     -64.000000      72.000000\r
2487                         *MESH_VERTEX    2       -88.000000      -56.000000      200.000000\r
2488                         *MESH_VERTEX    3       -104.000000     -64.000000      200.000000\r
2489                 }\r
2490                 *MESH_NORMALS   {\r
2491                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2492                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2493                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
2494                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
2495                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
2496                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
2497                 }\r
2498                 *MESH_FACE_LIST {\r
2499                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2500                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2501                 }\r
2502                 *MESH_NUMTVERTEX        4\r
2503                 *MESH_TVERTLIST {\r
2504                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2505                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2506                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2507                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
2508                 }\r
2509                 *MESH_NUMTVFACES        2\r
2510                 *MESH_TFACELIST {\r
2511                         *MESH_TFACE     0       0       2       1\r
2512                         *MESH_TFACE     1       2       3       1\r
2513                 }\r
2514         }\r
2515         *PROP_MOTIONBLUR        0\r
2516         *PROP_CASTSHADOW        1\r
2517         *PROP_RECVSHADOW        1\r
2518         *MATERIAL_REF   7\r
2519 }\r
2520 *GEOMOBJECT     {\r
2521         *NODE_NAME      "mat7model0surf43"\r
2522         *NODE_TM        {\r
2523                 *NODE_NAME      "mat7model0surf43"\r
2524                 *INHERIT_POS    0       0       0\r
2525                 *INHERIT_ROT    0       0       0\r
2526                 *INHERIT_SCL    0       0       0\r
2527                 *TM_ROW0        1.0     0       0\r
2528                 *TM_ROW1        0       1.0     0\r
2529                 *TM_ROW2        0       0       1.0\r
2530                 *TM_ROW3        0       0       0\r
2531                 *TM_POS 0.000000        0.000000        0.000000\r
2532         }\r
2533         *MESH   {\r
2534                 *TIMEVALUE      0\r
2535                 *MESH_NUMVERTEX 4\r
2536                 *MESH_NUMFACES  2\r
2537                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2538                 *MESH_VERTEX_LIST       {\r
2539                         *MESH_VERTEX    0       -88.000000      -56.000000      -64.000000\r
2540                         *MESH_VERTEX    1       -104.000000     -64.000000      -64.000000\r
2541                         *MESH_VERTEX    2       -88.000000      -56.000000      64.000000\r
2542                         *MESH_VERTEX    3       -104.000000     -64.000000      64.000000\r
2543                 }\r
2544                 *MESH_NORMALS   {\r
2545                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2546                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2547                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
2548                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
2549                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
2550                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
2551                 }\r
2552                 *MESH_FACE_LIST {\r
2553                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2554                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2555                 }\r
2556                 *MESH_NUMTVERTEX        4\r
2557                 *MESH_TVERTLIST {\r
2558                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2559                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2560                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2561                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
2562                 }\r
2563                 *MESH_NUMTVFACES        2\r
2564                 *MESH_TFACELIST {\r
2565                         *MESH_TFACE     0       0       2       1\r
2566                         *MESH_TFACE     1       2       3       1\r
2567                 }\r
2568         }\r
2569         *PROP_MOTIONBLUR        0\r
2570         *PROP_CASTSHADOW        1\r
2571         *PROP_RECVSHADOW        1\r
2572         *MATERIAL_REF   7\r
2573 }\r
2574 *GEOMOBJECT     {\r
2575         *NODE_NAME      "mat7model0surf44"\r
2576         *NODE_TM        {\r
2577                 *NODE_NAME      "mat7model0surf44"\r
2578                 *INHERIT_POS    0       0       0\r
2579                 *INHERIT_ROT    0       0       0\r
2580                 *INHERIT_SCL    0       0       0\r
2581                 *TM_ROW0        1.0     0       0\r
2582                 *TM_ROW1        0       1.0     0\r
2583                 *TM_ROW2        0       0       1.0\r
2584                 *TM_ROW3        0       0       0\r
2585                 *TM_POS 0.000000        0.000000        0.000000\r
2586         }\r
2587         *MESH   {\r
2588                 *TIMEVALUE      0\r
2589                 *MESH_NUMVERTEX 4\r
2590                 *MESH_NUMFACES  2\r
2591                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2592                 *MESH_VERTEX_LIST       {\r
2593                         *MESH_VERTEX    0       -136.000000     48.000000       200.000000\r
2594                         *MESH_VERTEX    1       -136.000000     48.000000       72.000000\r
2595                         *MESH_VERTEX    2       -120.000000     64.000000       200.000000\r
2596                         *MESH_VERTEX    3       -120.000000     64.000000       72.000000\r
2597                 }\r
2598                 *MESH_NORMALS   {\r
2599                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2600                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2601                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2602                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2603                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2604                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2605                 }\r
2606                 *MESH_FACE_LIST {\r
2607                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2608                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2609                 }\r
2610                 *MESH_NUMTVERTEX        4\r
2611                 *MESH_TVERTLIST {\r
2612                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2613                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2614                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2615                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2616                 }\r
2617                 *MESH_NUMTVFACES        2\r
2618                 *MESH_TFACELIST {\r
2619                         *MESH_TFACE     0       0       2       1\r
2620                         *MESH_TFACE     1       2       3       1\r
2621                 }\r
2622         }\r
2623         *PROP_MOTIONBLUR        0\r
2624         *PROP_CASTSHADOW        1\r
2625         *PROP_RECVSHADOW        1\r
2626         *MATERIAL_REF   7\r
2627 }\r
2628 *GEOMOBJECT     {\r
2629         *NODE_NAME      "mat7model0surf45"\r
2630         *NODE_TM        {\r
2631                 *NODE_NAME      "mat7model0surf45"\r
2632                 *INHERIT_POS    0       0       0\r
2633                 *INHERIT_ROT    0       0       0\r
2634                 *INHERIT_SCL    0       0       0\r
2635                 *TM_ROW0        1.0     0       0\r
2636                 *TM_ROW1        0       1.0     0\r
2637                 *TM_ROW2        0       0       1.0\r
2638                 *TM_ROW3        0       0       0\r
2639                 *TM_POS 0.000000        0.000000        0.000000\r
2640         }\r
2641         *MESH   {\r
2642                 *TIMEVALUE      0\r
2643                 *MESH_NUMVERTEX 4\r
2644                 *MESH_NUMFACES  2\r
2645                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2646                 *MESH_VERTEX_LIST       {\r
2647                         *MESH_VERTEX    0       -136.000000     48.000000       64.000000\r
2648                         *MESH_VERTEX    1       -136.000000     48.000000       -64.000000\r
2649                         *MESH_VERTEX    2       -120.000000     64.000000       64.000000\r
2650                         *MESH_VERTEX    3       -120.000000     64.000000       -64.000000\r
2651                 }\r
2652                 *MESH_NORMALS   {\r
2653                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2654                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2655                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2656                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2657                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2658                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2659                 }\r
2660                 *MESH_FACE_LIST {\r
2661                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2662                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2663                 }\r
2664                 *MESH_NUMTVERTEX        4\r
2665                 *MESH_TVERTLIST {\r
2666                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2667                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2668                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2669                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2670                 }\r
2671                 *MESH_NUMTVFACES        2\r
2672                 *MESH_TFACELIST {\r
2673                         *MESH_TFACE     0       0       2       1\r
2674                         *MESH_TFACE     1       2       3       1\r
2675                 }\r
2676         }\r
2677         *PROP_MOTIONBLUR        0\r
2678         *PROP_CASTSHADOW        1\r
2679         *PROP_RECVSHADOW        1\r
2680         *MATERIAL_REF   7\r
2681 }\r
2682 *GEOMOBJECT     {\r
2683         *NODE_NAME      "mat7model0surf46"\r
2684         *NODE_TM        {\r
2685                 *NODE_NAME      "mat7model0surf46"\r
2686                 *INHERIT_POS    0       0       0\r
2687                 *INHERIT_ROT    0       0       0\r
2688                 *INHERIT_SCL    0       0       0\r
2689                 *TM_ROW0        1.0     0       0\r
2690                 *TM_ROW1        0       1.0     0\r
2691                 *TM_ROW2        0       0       1.0\r
2692                 *TM_ROW3        0       0       0\r
2693                 *TM_POS 0.000000        0.000000        0.000000\r
2694         }\r
2695         *MESH   {\r
2696                 *TIMEVALUE      0\r
2697                 *MESH_NUMVERTEX 4\r
2698                 *MESH_NUMFACES  2\r
2699                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2700                 *MESH_VERTEX_LIST       {\r
2701                         *MESH_VERTEX    0       -128.000000     16.000000       72.000000\r
2702                         *MESH_VERTEX    1       -136.000000     32.000000       72.000000\r
2703                         *MESH_VERTEX    2       -128.000000     16.000000       200.000000\r
2704                         *MESH_VERTEX    3       -136.000000     32.000000       200.000000\r
2705                 }\r
2706                 *MESH_NORMALS   {\r
2707                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2708                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2709                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
2710                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
2711                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
2712                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
2713                 }\r
2714                 *MESH_FACE_LIST {\r
2715                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2716                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2717                 }\r
2718                 *MESH_NUMTVERTEX        4\r
2719                 *MESH_TVERTLIST {\r
2720                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2721                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2722                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2723                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
2724                 }\r
2725                 *MESH_NUMTVFACES        2\r
2726                 *MESH_TFACELIST {\r
2727                         *MESH_TFACE     0       0       2       1\r
2728                         *MESH_TFACE     1       2       3       1\r
2729                 }\r
2730         }\r
2731         *PROP_MOTIONBLUR        0\r
2732         *PROP_CASTSHADOW        1\r
2733         *PROP_RECVSHADOW        1\r
2734         *MATERIAL_REF   7\r
2735 }\r
2736 *GEOMOBJECT     {\r
2737         *NODE_NAME      "mat7model0surf47"\r
2738         *NODE_TM        {\r
2739                 *NODE_NAME      "mat7model0surf47"\r
2740                 *INHERIT_POS    0       0       0\r
2741                 *INHERIT_ROT    0       0       0\r
2742                 *INHERIT_SCL    0       0       0\r
2743                 *TM_ROW0        1.0     0       0\r
2744                 *TM_ROW1        0       1.0     0\r
2745                 *TM_ROW2        0       0       1.0\r
2746                 *TM_ROW3        0       0       0\r
2747                 *TM_POS 0.000000        0.000000        0.000000\r
2748         }\r
2749         *MESH   {\r
2750                 *TIMEVALUE      0\r
2751                 *MESH_NUMVERTEX 4\r
2752                 *MESH_NUMFACES  2\r
2753                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2754                 *MESH_VERTEX_LIST       {\r
2755                         *MESH_VERTEX    0       -128.000000     16.000000       -64.000000\r
2756                         *MESH_VERTEX    1       -136.000000     32.000000       -64.000000\r
2757                         *MESH_VERTEX    2       -128.000000     16.000000       64.000000\r
2758                         *MESH_VERTEX    3       -136.000000     32.000000       64.000000\r
2759                 }\r
2760                 *MESH_NORMALS   {\r
2761                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2762                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2763                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
2764                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
2765                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
2766                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
2767                 }\r
2768                 *MESH_FACE_LIST {\r
2769                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2770                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2771                 }\r
2772                 *MESH_NUMTVERTEX        4\r
2773                 *MESH_TVERTLIST {\r
2774                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2775                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2776                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2777                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
2778                 }\r
2779                 *MESH_NUMTVFACES        2\r
2780                 *MESH_TFACELIST {\r
2781                         *MESH_TFACE     0       0       2       1\r
2782                         *MESH_TFACE     1       2       3       1\r
2783                 }\r
2784         }\r
2785         *PROP_MOTIONBLUR        0\r
2786         *PROP_CASTSHADOW        1\r
2787         *PROP_RECVSHADOW        1\r
2788         *MATERIAL_REF   7\r
2789 }\r
2790 *GEOMOBJECT     {\r
2791         *NODE_NAME      "mat7model0surf48"\r
2792         *NODE_TM        {\r
2793                 *NODE_NAME      "mat7model0surf48"\r
2794                 *INHERIT_POS    0       0       0\r
2795                 *INHERIT_ROT    0       0       0\r
2796                 *INHERIT_SCL    0       0       0\r
2797                 *TM_ROW0        1.0     0       0\r
2798                 *TM_ROW1        0       1.0     0\r
2799                 *TM_ROW2        0       0       1.0\r
2800                 *TM_ROW3        0       0       0\r
2801                 *TM_POS 0.000000        0.000000        0.000000\r
2802         }\r
2803         *MESH   {\r
2804                 *TIMEVALUE      0\r
2805                 *MESH_NUMVERTEX 4\r
2806                 *MESH_NUMFACES  2\r
2807                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2808                 *MESH_VERTEX_LIST       {\r
2809                         *MESH_VERTEX    0       -136.000000     -32.000000      200.000000\r
2810                         *MESH_VERTEX    1       -136.000000     -32.000000      72.000000\r
2811                         *MESH_VERTEX    2       -128.000000     -16.000000      200.000000\r
2812                         *MESH_VERTEX    3       -128.000000     -16.000000      72.000000\r
2813                 }\r
2814                 *MESH_NORMALS   {\r
2815                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2816                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2817                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
2818                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
2819                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
2820                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
2821                 }\r
2822                 *MESH_FACE_LIST {\r
2823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2824                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2825                 }\r
2826                 *MESH_NUMTVERTEX        4\r
2827                 *MESH_TVERTLIST {\r
2828                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2829                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2830                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2831                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2832                 }\r
2833                 *MESH_NUMTVFACES        2\r
2834                 *MESH_TFACELIST {\r
2835                         *MESH_TFACE     0       0       2       1\r
2836                         *MESH_TFACE     1       2       3       1\r
2837                 }\r
2838         }\r
2839         *PROP_MOTIONBLUR        0\r
2840         *PROP_CASTSHADOW        1\r
2841         *PROP_RECVSHADOW        1\r
2842         *MATERIAL_REF   7\r
2843 }\r
2844 *GEOMOBJECT     {\r
2845         *NODE_NAME      "mat7model0surf49"\r
2846         *NODE_TM        {\r
2847                 *NODE_NAME      "mat7model0surf49"\r
2848                 *INHERIT_POS    0       0       0\r
2849                 *INHERIT_ROT    0       0       0\r
2850                 *INHERIT_SCL    0       0       0\r
2851                 *TM_ROW0        1.0     0       0\r
2852                 *TM_ROW1        0       1.0     0\r
2853                 *TM_ROW2        0       0       1.0\r
2854                 *TM_ROW3        0       0       0\r
2855                 *TM_POS 0.000000        0.000000        0.000000\r
2856         }\r
2857         *MESH   {\r
2858                 *TIMEVALUE      0\r
2859                 *MESH_NUMVERTEX 4\r
2860                 *MESH_NUMFACES  2\r
2861                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2862                 *MESH_VERTEX_LIST       {\r
2863                         *MESH_VERTEX    0       -136.000000     -32.000000      64.000000\r
2864                         *MESH_VERTEX    1       -136.000000     -32.000000      -64.000000\r
2865                         *MESH_VERTEX    2       -128.000000     -16.000000      64.000000\r
2866                         *MESH_VERTEX    3       -128.000000     -16.000000      -64.000000\r
2867                 }\r
2868                 *MESH_NORMALS   {\r
2869                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2870                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2871                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
2872                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
2873                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
2874                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
2875                 }\r
2876                 *MESH_FACE_LIST {\r
2877                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2878                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2879                 }\r
2880                 *MESH_NUMTVERTEX        4\r
2881                 *MESH_TVERTLIST {\r
2882                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2883                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2884                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
2885                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2886                 }\r
2887                 *MESH_NUMTVFACES        2\r
2888                 *MESH_TFACELIST {\r
2889                         *MESH_TFACE     0       0       2       1\r
2890                         *MESH_TFACE     1       2       3       1\r
2891                 }\r
2892         }\r
2893         *PROP_MOTIONBLUR        0\r
2894         *PROP_CASTSHADOW        1\r
2895         *PROP_RECVSHADOW        1\r
2896         *MATERIAL_REF   7\r
2897 }\r
2898 *GEOMOBJECT     {\r
2899         *NODE_NAME      "mat7model0surf50"\r
2900         *NODE_TM        {\r
2901                 *NODE_NAME      "mat7model0surf50"\r
2902                 *INHERIT_POS    0       0       0\r
2903                 *INHERIT_ROT    0       0       0\r
2904                 *INHERIT_SCL    0       0       0\r
2905                 *TM_ROW0        1.0     0       0\r
2906                 *TM_ROW1        0       1.0     0\r
2907                 *TM_ROW2        0       0       1.0\r
2908                 *TM_ROW3        0       0       0\r
2909                 *TM_POS 0.000000        0.000000        0.000000\r
2910         }\r
2911         *MESH   {\r
2912                 *TIMEVALUE      0\r
2913                 *MESH_NUMVERTEX 4\r
2914                 *MESH_NUMFACES  2\r
2915                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2916                 *MESH_VERTEX_LIST       {\r
2917                         *MESH_VERTEX    0       -120.000000     -64.000000      72.000000\r
2918                         *MESH_VERTEX    1       -136.000000     -48.000000      72.000000\r
2919                         *MESH_VERTEX    2       -120.000000     -64.000000      200.000000\r
2920                         *MESH_VERTEX    3       -136.000000     -48.000000      200.000000\r
2921                 }\r
2922                 *MESH_NORMALS   {\r
2923                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2924                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2925                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2926                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2927                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2928                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2929                 }\r
2930                 *MESH_FACE_LIST {\r
2931                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2932                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2933                 }\r
2934                 *MESH_NUMTVERTEX        4\r
2935                 *MESH_TVERTLIST {\r
2936                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
2937                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2938                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2939                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2940                 }\r
2941                 *MESH_NUMTVFACES        2\r
2942                 *MESH_TFACELIST {\r
2943                         *MESH_TFACE     0       0       2       1\r
2944                         *MESH_TFACE     1       2       3       1\r
2945                 }\r
2946         }\r
2947         *PROP_MOTIONBLUR        0\r
2948         *PROP_CASTSHADOW        1\r
2949         *PROP_RECVSHADOW        1\r
2950         *MATERIAL_REF   7\r
2951 }\r
2952 *GEOMOBJECT     {\r
2953         *NODE_NAME      "mat7model0surf51"\r
2954         *NODE_TM        {\r
2955                 *NODE_NAME      "mat7model0surf51"\r
2956                 *INHERIT_POS    0       0       0\r
2957                 *INHERIT_ROT    0       0       0\r
2958                 *INHERIT_SCL    0       0       0\r
2959                 *TM_ROW0        1.0     0       0\r
2960                 *TM_ROW1        0       1.0     0\r
2961                 *TM_ROW2        0       0       1.0\r
2962                 *TM_ROW3        0       0       0\r
2963                 *TM_POS 0.000000        0.000000        0.000000\r
2964         }\r
2965         *MESH   {\r
2966                 *TIMEVALUE      0\r
2967                 *MESH_NUMVERTEX 4\r
2968                 *MESH_NUMFACES  2\r
2969                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2970                 *MESH_VERTEX_LIST       {\r
2971                         *MESH_VERTEX    0       -120.000000     -64.000000      -64.000000\r
2972                         *MESH_VERTEX    1       -136.000000     -48.000000      -64.000000\r
2973                         *MESH_VERTEX    2       -120.000000     -64.000000      64.000000\r
2974                         *MESH_VERTEX    3       -136.000000     -48.000000      64.000000\r
2975                 }\r
2976                 *MESH_NORMALS   {\r
2977                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2978                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2979                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2980                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2981                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2982                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2983                 }\r
2984                 *MESH_FACE_LIST {\r
2985                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2986                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2987                 }\r
2988                 *MESH_NUMTVERTEX        4\r
2989                 *MESH_TVERTLIST {\r
2990                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
2991                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2992                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2993                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2994                 }\r
2995                 *MESH_NUMTVFACES        2\r
2996                 *MESH_TFACELIST {\r
2997                         *MESH_TFACE     0       0       2       1\r
2998                         *MESH_TFACE     1       2       3       1\r
2999                 }\r
3000         }\r
3001         *PROP_MOTIONBLUR        0\r
3002         *PROP_CASTSHADOW        1\r
3003         *PROP_RECVSHADOW        1\r
3004         *MATERIAL_REF   7\r
3005 }\r
3006 *GEOMOBJECT     {\r
3007         *NODE_NAME      "mat5model0surf52"\r
3008         *NODE_TM        {\r
3009                 *NODE_NAME      "mat5model0surf52"\r
3010                 *INHERIT_POS    0       0       0\r
3011                 *INHERIT_ROT    0       0       0\r
3012                 *INHERIT_SCL    0       0       0\r
3013                 *TM_ROW0        1.0     0       0\r
3014                 *TM_ROW1        0       1.0     0\r
3015                 *TM_ROW2        0       0       1.0\r
3016                 *TM_ROW3        0       0       0\r
3017                 *TM_POS 0.000000        0.000000        0.000000\r
3018         }\r
3019         *MESH   {\r
3020                 *TIMEVALUE      0\r
3021                 *MESH_NUMVERTEX 4\r
3022                 *MESH_NUMFACES  2\r
3023                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3024                 *MESH_VERTEX_LIST       {\r
3025                         *MESH_VERTEX    0       24.000000       56.000000       200.000000\r
3026                         *MESH_VERTEX    1       24.000000       56.000000       72.000000\r
3027                         *MESH_VERTEX    2       88.000000       56.000000       200.000000\r
3028                         *MESH_VERTEX    3       88.000000       56.000000       72.000000\r
3029                 }\r
3030                 *MESH_NORMALS   {\r
3031                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3032                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3033                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3034                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3035                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3036                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3037                 }\r
3038                 *MESH_FACE_LIST {\r
3039                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3040                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3041                 }\r
3042                 *MESH_NUMTVERTEX        4\r
3043                 *MESH_TVERTLIST {\r
3044                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3045                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
3046                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
3047                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
3048                 }\r
3049                 *MESH_NUMTVFACES        2\r
3050                 *MESH_TFACELIST {\r
3051                         *MESH_TFACE     0       0       2       1\r
3052                         *MESH_TFACE     1       2       3       1\r
3053                 }\r
3054         }\r
3055         *PROP_MOTIONBLUR        0\r
3056         *PROP_CASTSHADOW        1\r
3057         *PROP_RECVSHADOW        1\r
3058         *MATERIAL_REF   5\r
3059 }\r
3060 *GEOMOBJECT     {\r
3061         *NODE_NAME      "mat5model0surf53"\r
3062         *NODE_TM        {\r
3063                 *NODE_NAME      "mat5model0surf53"\r
3064                 *INHERIT_POS    0       0       0\r
3065                 *INHERIT_ROT    0       0       0\r
3066                 *INHERIT_SCL    0       0       0\r
3067                 *TM_ROW0        1.0     0       0\r
3068                 *TM_ROW1        0       1.0     0\r
3069                 *TM_ROW2        0       0       1.0\r
3070                 *TM_ROW3        0       0       0\r
3071                 *TM_POS 0.000000        0.000000        0.000000\r
3072         }\r
3073         *MESH   {\r
3074                 *TIMEVALUE      0\r
3075                 *MESH_NUMVERTEX 4\r
3076                 *MESH_NUMFACES  2\r
3077                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3078                 *MESH_VERTEX_LIST       {\r
3079                         *MESH_VERTEX    0       24.000000       56.000000       64.000000\r
3080                         *MESH_VERTEX    1       24.000000       56.000000       -64.000000\r
3081                         *MESH_VERTEX    2       88.000000       56.000000       64.000000\r
3082                         *MESH_VERTEX    3       88.000000       56.000000       -64.000000\r
3083                 }\r
3084                 *MESH_NORMALS   {\r
3085                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3086                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3087                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3088                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3089                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3090                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3091                 }\r
3092                 *MESH_FACE_LIST {\r
3093                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3094                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3095                 }\r
3096                 *MESH_NUMTVERTEX        4\r
3097                 *MESH_TVERTLIST {\r
3098                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3099                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
3100                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
3101                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
3102                 }\r
3103                 *MESH_NUMTVFACES        2\r
3104                 *MESH_TFACELIST {\r
3105                         *MESH_TFACE     0       0       2       1\r
3106                         *MESH_TFACE     1       2       3       1\r
3107                 }\r
3108         }\r
3109         *PROP_MOTIONBLUR        0\r
3110         *PROP_CASTSHADOW        1\r
3111         *PROP_RECVSHADOW        1\r
3112         *MATERIAL_REF   5\r
3113 }\r
3114 *GEOMOBJECT     {\r
3115         *NODE_NAME      "mat5model0surf54"\r
3116         *NODE_TM        {\r
3117                 *NODE_NAME      "mat5model0surf54"\r
3118                 *INHERIT_POS    0       0       0\r
3119                 *INHERIT_ROT    0       0       0\r
3120                 *INHERIT_SCL    0       0       0\r
3121                 *TM_ROW0        1.0     0       0\r
3122                 *TM_ROW1        0       1.0     0\r
3123                 *TM_ROW2        0       0       1.0\r
3124                 *TM_ROW3        0       0       0\r
3125                 *TM_POS 0.000000        0.000000        0.000000\r
3126         }\r
3127         *MESH   {\r
3128                 *TIMEVALUE      0\r
3129                 *MESH_NUMVERTEX 4\r
3130                 *MESH_NUMFACES  2\r
3131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3132                 *MESH_VERTEX_LIST       {\r
3133                         *MESH_VERTEX    0       88.000000       -56.000000      72.000000\r
3134                         *MESH_VERTEX    1       24.000000       -56.000000      72.000000\r
3135                         *MESH_VERTEX    2       88.000000       -56.000000      200.000000\r
3136                         *MESH_VERTEX    3       24.000000       -56.000000      200.000000\r
3137                 }\r
3138                 *MESH_NORMALS   {\r
3139                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3140                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3141                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3142                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3143                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3144                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3145                 }\r
3146                 *MESH_FACE_LIST {\r
3147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3149                 }\r
3150                 *MESH_NUMTVERTEX        4\r
3151                 *MESH_TVERTLIST {\r
3152                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3153                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3154                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3155                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3156                 }\r
3157                 *MESH_NUMTVFACES        2\r
3158                 *MESH_TFACELIST {\r
3159                         *MESH_TFACE     0       0       2       1\r
3160                         *MESH_TFACE     1       2       3       1\r
3161                 }\r
3162         }\r
3163         *PROP_MOTIONBLUR        0\r
3164         *PROP_CASTSHADOW        1\r
3165         *PROP_RECVSHADOW        1\r
3166         *MATERIAL_REF   5\r
3167 }\r
3168 *GEOMOBJECT     {\r
3169         *NODE_NAME      "mat5model0surf55"\r
3170         *NODE_TM        {\r
3171                 *NODE_NAME      "mat5model0surf55"\r
3172                 *INHERIT_POS    0       0       0\r
3173                 *INHERIT_ROT    0       0       0\r
3174                 *INHERIT_SCL    0       0       0\r
3175                 *TM_ROW0        1.0     0       0\r
3176                 *TM_ROW1        0       1.0     0\r
3177                 *TM_ROW2        0       0       1.0\r
3178                 *TM_ROW3        0       0       0\r
3179                 *TM_POS 0.000000        0.000000        0.000000\r
3180         }\r
3181         *MESH   {\r
3182                 *TIMEVALUE      0\r
3183                 *MESH_NUMVERTEX 4\r
3184                 *MESH_NUMFACES  2\r
3185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3186                 *MESH_VERTEX_LIST       {\r
3187                         *MESH_VERTEX    0       88.000000       -56.000000      -64.000000\r
3188                         *MESH_VERTEX    1       24.000000       -56.000000      -64.000000\r
3189                         *MESH_VERTEX    2       88.000000       -56.000000      64.000000\r
3190                         *MESH_VERTEX    3       24.000000       -56.000000      64.000000\r
3191                 }\r
3192                 *MESH_NORMALS   {\r
3193                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3194                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3195                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3196                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3197                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3198                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3199                 }\r
3200                 *MESH_FACE_LIST {\r
3201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3203                 }\r
3204                 *MESH_NUMTVERTEX        4\r
3205                 *MESH_TVERTLIST {\r
3206                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3207                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3208                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3209                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3210                 }\r
3211                 *MESH_NUMTVFACES        2\r
3212                 *MESH_TFACELIST {\r
3213                         *MESH_TFACE     0       0       2       1\r
3214                         *MESH_TFACE     1       2       3       1\r
3215                 }\r
3216         }\r
3217         *PROP_MOTIONBLUR        0\r
3218         *PROP_CASTSHADOW        1\r
3219         *PROP_RECVSHADOW        1\r
3220         *MATERIAL_REF   5\r
3221 }\r
3222 *GEOMOBJECT     {\r
3223         *NODE_NAME      "mat5model0surf56"\r
3224         *NODE_TM        {\r
3225                 *NODE_NAME      "mat5model0surf56"\r
3226                 *INHERIT_POS    0       0       0\r
3227                 *INHERIT_ROT    0       0       0\r
3228                 *INHERIT_SCL    0       0       0\r
3229                 *TM_ROW0        1.0     0       0\r
3230                 *TM_ROW1        0       1.0     0\r
3231                 *TM_ROW2        0       0       1.0\r
3232                 *TM_ROW3        0       0       0\r
3233                 *TM_POS 0.000000        0.000000        0.000000\r
3234         }\r
3235         *MESH   {\r
3236                 *TIMEVALUE      0\r
3237                 *MESH_NUMVERTEX 4\r
3238                 *MESH_NUMFACES  2\r
3239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3240                 *MESH_VERTEX_LIST       {\r
3241                         *MESH_VERTEX    0       -88.000000      56.000000       200.000000\r
3242                         *MESH_VERTEX    1       -88.000000      56.000000       72.000000\r
3243                         *MESH_VERTEX    2       -24.000000      56.000000       200.000000\r
3244                         *MESH_VERTEX    3       -24.000000      56.000000       72.000000\r
3245                 }\r
3246                 *MESH_NORMALS   {\r
3247                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3248                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3249                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3250                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3251                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3252                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3253                 }\r
3254                 *MESH_FACE_LIST {\r
3255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3257                 }\r
3258                 *MESH_NUMTVERTEX        4\r
3259                 *MESH_TVERTLIST {\r
3260                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3261                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
3262                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
3263                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
3264                 }\r
3265                 *MESH_NUMTVFACES        2\r
3266                 *MESH_TFACELIST {\r
3267                         *MESH_TFACE     0       0       2       1\r
3268                         *MESH_TFACE     1       2       3       1\r
3269                 }\r
3270         }\r
3271         *PROP_MOTIONBLUR        0\r
3272         *PROP_CASTSHADOW        1\r
3273         *PROP_RECVSHADOW        1\r
3274         *MATERIAL_REF   5\r
3275 }\r
3276 *GEOMOBJECT     {\r
3277         *NODE_NAME      "mat5model0surf57"\r
3278         *NODE_TM        {\r
3279                 *NODE_NAME      "mat5model0surf57"\r
3280                 *INHERIT_POS    0       0       0\r
3281                 *INHERIT_ROT    0       0       0\r
3282                 *INHERIT_SCL    0       0       0\r
3283                 *TM_ROW0        1.0     0       0\r
3284                 *TM_ROW1        0       1.0     0\r
3285                 *TM_ROW2        0       0       1.0\r
3286                 *TM_ROW3        0       0       0\r
3287                 *TM_POS 0.000000        0.000000        0.000000\r
3288         }\r
3289         *MESH   {\r
3290                 *TIMEVALUE      0\r
3291                 *MESH_NUMVERTEX 4\r
3292                 *MESH_NUMFACES  2\r
3293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3294                 *MESH_VERTEX_LIST       {\r
3295                         *MESH_VERTEX    0       -88.000000      56.000000       64.000000\r
3296                         *MESH_VERTEX    1       -88.000000      56.000000       -64.000000\r
3297                         *MESH_VERTEX    2       -24.000000      56.000000       64.000000\r
3298                         *MESH_VERTEX    3       -24.000000      56.000000       -64.000000\r
3299                 }\r
3300                 *MESH_NORMALS   {\r
3301                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3302                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3303                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3304                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3305                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3306                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3307                 }\r
3308                 *MESH_FACE_LIST {\r
3309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3311                 }\r
3312                 *MESH_NUMTVERTEX        4\r
3313                 *MESH_TVERTLIST {\r
3314                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3315                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
3316                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
3317                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
3318                 }\r
3319                 *MESH_NUMTVFACES        2\r
3320                 *MESH_TFACELIST {\r
3321                         *MESH_TFACE     0       0       2       1\r
3322                         *MESH_TFACE     1       2       3       1\r
3323                 }\r
3324         }\r
3325         *PROP_MOTIONBLUR        0\r
3326         *PROP_CASTSHADOW        1\r
3327         *PROP_RECVSHADOW        1\r
3328         *MATERIAL_REF   5\r
3329 }\r
3330 *GEOMOBJECT     {\r
3331         *NODE_NAME      "mat5model0surf58"\r
3332         *NODE_TM        {\r
3333                 *NODE_NAME      "mat5model0surf58"\r
3334                 *INHERIT_POS    0       0       0\r
3335                 *INHERIT_ROT    0       0       0\r
3336                 *INHERIT_SCL    0       0       0\r
3337                 *TM_ROW0        1.0     0       0\r
3338                 *TM_ROW1        0       1.0     0\r
3339                 *TM_ROW2        0       0       1.0\r
3340                 *TM_ROW3        0       0       0\r
3341                 *TM_POS 0.000000        0.000000        0.000000\r
3342         }\r
3343         *MESH   {\r
3344                 *TIMEVALUE      0\r
3345                 *MESH_NUMVERTEX 4\r
3346                 *MESH_NUMFACES  2\r
3347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3348                 *MESH_VERTEX_LIST       {\r
3349                         *MESH_VERTEX    0       -24.000000      -56.000000      72.000000\r
3350                         *MESH_VERTEX    1       -88.000000      -56.000000      72.000000\r
3351                         *MESH_VERTEX    2       -24.000000      -56.000000      200.000000\r
3352                         *MESH_VERTEX    3       -88.000000      -56.000000      200.000000\r
3353                 }\r
3354                 *MESH_NORMALS   {\r
3355                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3356                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3357                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3358                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3359                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3360                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3361                 }\r
3362                 *MESH_FACE_LIST {\r
3363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3365                 }\r
3366                 *MESH_NUMTVERTEX        4\r
3367                 *MESH_TVERTLIST {\r
3368                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3369                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3370                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3371                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3372                 }\r
3373                 *MESH_NUMTVFACES        2\r
3374                 *MESH_TFACELIST {\r
3375                         *MESH_TFACE     0       0       2       1\r
3376                         *MESH_TFACE     1       2       3       1\r
3377                 }\r
3378         }\r
3379         *PROP_MOTIONBLUR        0\r
3380         *PROP_CASTSHADOW        1\r
3381         *PROP_RECVSHADOW        1\r
3382         *MATERIAL_REF   5\r
3383 }\r
3384 *GEOMOBJECT     {\r
3385         *NODE_NAME      "mat5model0surf59"\r
3386         *NODE_TM        {\r
3387                 *NODE_NAME      "mat5model0surf59"\r
3388                 *INHERIT_POS    0       0       0\r
3389                 *INHERIT_ROT    0       0       0\r
3390                 *INHERIT_SCL    0       0       0\r
3391                 *TM_ROW0        1.0     0       0\r
3392                 *TM_ROW1        0       1.0     0\r
3393                 *TM_ROW2        0       0       1.0\r
3394                 *TM_ROW3        0       0       0\r
3395                 *TM_POS 0.000000        0.000000        0.000000\r
3396         }\r
3397         *MESH   {\r
3398                 *TIMEVALUE      0\r
3399                 *MESH_NUMVERTEX 4\r
3400                 *MESH_NUMFACES  2\r
3401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3402                 *MESH_VERTEX_LIST       {\r
3403                         *MESH_VERTEX    0       -24.000000      -56.000000      -64.000000\r
3404                         *MESH_VERTEX    1       -88.000000      -56.000000      -64.000000\r
3405                         *MESH_VERTEX    2       -24.000000      -56.000000      64.000000\r
3406                         *MESH_VERTEX    3       -88.000000      -56.000000      64.000000\r
3407                 }\r
3408                 *MESH_NORMALS   {\r
3409                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3410                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3411                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3412                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3413                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3414                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3415                 }\r
3416                 *MESH_FACE_LIST {\r
3417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3418                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3419                 }\r
3420                 *MESH_NUMTVERTEX        4\r
3421                 *MESH_TVERTLIST {\r
3422                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3423                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3424                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3425                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3426                 }\r
3427                 *MESH_NUMTVFACES        2\r
3428                 *MESH_TFACELIST {\r
3429                         *MESH_TFACE     0       0       2       1\r
3430                         *MESH_TFACE     1       2       3       1\r
3431                 }\r
3432         }\r
3433         *PROP_MOTIONBLUR        0\r
3434         *PROP_CASTSHADOW        1\r
3435         *PROP_RECVSHADOW        1\r
3436         *MATERIAL_REF   5\r
3437 }\r
3438 *GEOMOBJECT     {\r
3439         *NODE_NAME      "mat8model0surf60"\r
3440         *NODE_TM        {\r
3441                 *NODE_NAME      "mat8model0surf60"\r
3442                 *INHERIT_POS    0       0       0\r
3443                 *INHERIT_ROT    0       0       0\r
3444                 *INHERIT_SCL    0       0       0\r
3445                 *TM_ROW0        1.0     0       0\r
3446                 *TM_ROW1        0       1.0     0\r
3447                 *TM_ROW2        0       0       1.0\r
3448                 *TM_ROW3        0       0       0\r
3449                 *TM_POS 0.000000        0.000000        0.000000\r
3450         }\r
3451         *MESH   {\r
3452                 *TIMEVALUE      0\r
3453                 *MESH_NUMVERTEX 4\r
3454                 *MESH_NUMFACES  2\r
3455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3456                 *MESH_VERTEX_LIST       {\r
3457                         *MESH_VERTEX    0       128.000000      16.000000       72.000000\r
3458                         *MESH_VERTEX    1       128.000000      -16.000000      72.000000\r
3459                         *MESH_VERTEX    2       128.000000      16.000000       200.000000\r
3460                         *MESH_VERTEX    3       128.000000      -16.000000      200.000000\r
3461                 }\r
3462                 *MESH_NORMALS   {\r
3463                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3464                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3465                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3466                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3467                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3468                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3469                 }\r
3470                 *MESH_FACE_LIST {\r
3471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3472                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3473                 }\r
3474                 *MESH_NUMTVERTEX        4\r
3475                 *MESH_TVERTLIST {\r
3476                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3477                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3478                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3479                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3480                 }\r
3481                 *MESH_NUMTVFACES        2\r
3482                 *MESH_TFACELIST {\r
3483                         *MESH_TFACE     0       0       2       1\r
3484                         *MESH_TFACE     1       2       3       1\r
3485                 }\r
3486         }\r
3487         *PROP_MOTIONBLUR        0\r
3488         *PROP_CASTSHADOW        1\r
3489         *PROP_RECVSHADOW        1\r
3490         *MATERIAL_REF   8\r
3491 }\r
3492 *GEOMOBJECT     {\r
3493         *NODE_NAME      "mat8model0surf61"\r
3494         *NODE_TM        {\r
3495                 *NODE_NAME      "mat8model0surf61"\r
3496                 *INHERIT_POS    0       0       0\r
3497                 *INHERIT_ROT    0       0       0\r
3498                 *INHERIT_SCL    0       0       0\r
3499                 *TM_ROW0        1.0     0       0\r
3500                 *TM_ROW1        0       1.0     0\r
3501                 *TM_ROW2        0       0       1.0\r
3502                 *TM_ROW3        0       0       0\r
3503                 *TM_POS 0.000000        0.000000        0.000000\r
3504         }\r
3505         *MESH   {\r
3506                 *TIMEVALUE      0\r
3507                 *MESH_NUMVERTEX 4\r
3508                 *MESH_NUMFACES  2\r
3509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3510                 *MESH_VERTEX_LIST       {\r
3511                         *MESH_VERTEX    0       128.000000      16.000000       -64.000000\r
3512                         *MESH_VERTEX    1       128.000000      -16.000000      -64.000000\r
3513                         *MESH_VERTEX    2       128.000000      16.000000       64.000000\r
3514                         *MESH_VERTEX    3       128.000000      -16.000000      64.000000\r
3515                 }\r
3516                 *MESH_NORMALS   {\r
3517                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3518                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3519                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3520                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3521                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3522                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3523                 }\r
3524                 *MESH_FACE_LIST {\r
3525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3526                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3527                 }\r
3528                 *MESH_NUMTVERTEX        4\r
3529                 *MESH_TVERTLIST {\r
3530                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3531                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3532                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3533                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3534                 }\r
3535                 *MESH_NUMTVFACES        2\r
3536                 *MESH_TFACELIST {\r
3537                         *MESH_TFACE     0       0       2       1\r
3538                         *MESH_TFACE     1       2       3       1\r
3539                 }\r
3540         }\r
3541         *PROP_MOTIONBLUR        0\r
3542         *PROP_CASTSHADOW        1\r
3543         *PROP_RECVSHADOW        1\r
3544         *MATERIAL_REF   8\r
3545 }\r
3546 *GEOMOBJECT     {\r
3547         *NODE_NAME      "mat8model0surf62"\r
3548         *NODE_TM        {\r
3549                 *NODE_NAME      "mat8model0surf62"\r
3550                 *INHERIT_POS    0       0       0\r
3551                 *INHERIT_ROT    0       0       0\r
3552                 *INHERIT_SCL    0       0       0\r
3553                 *TM_ROW0        1.0     0       0\r
3554                 *TM_ROW1        0       1.0     0\r
3555                 *TM_ROW2        0       0       1.0\r
3556                 *TM_ROW3        0       0       0\r
3557                 *TM_POS 0.000000        0.000000        0.000000\r
3558         }\r
3559         *MESH   {\r
3560                 *TIMEVALUE      0\r
3561                 *MESH_NUMVERTEX 4\r
3562                 *MESH_NUMFACES  2\r
3563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3564                 *MESH_VERTEX_LIST       {\r
3565                         *MESH_VERTEX    0       -128.000000     -16.000000      200.000000\r
3566                         *MESH_VERTEX    1       -128.000000     -16.000000      72.000000\r
3567                         *MESH_VERTEX    2       -128.000000     16.000000       200.000000\r
3568                         *MESH_VERTEX    3       -128.000000     16.000000       72.000000\r
3569                 }\r
3570                 *MESH_NORMALS   {\r
3571                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3572                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3573                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3574                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3575                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3576                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3577                 }\r
3578                 *MESH_FACE_LIST {\r
3579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3580                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3581                 }\r
3582                 *MESH_NUMTVERTEX        4\r
3583                 *MESH_TVERTLIST {\r
3584                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3585                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
3586                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
3587                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
3588                 }\r
3589                 *MESH_NUMTVFACES        2\r
3590                 *MESH_TFACELIST {\r
3591                         *MESH_TFACE     0       0       2       1\r
3592                         *MESH_TFACE     1       2       3       1\r
3593                 }\r
3594         }\r
3595         *PROP_MOTIONBLUR        0\r
3596         *PROP_CASTSHADOW        1\r
3597         *PROP_RECVSHADOW        1\r
3598         *MATERIAL_REF   8\r
3599 }\r
3600 *GEOMOBJECT     {\r
3601         *NODE_NAME      "mat8model0surf63"\r
3602         *NODE_TM        {\r
3603                 *NODE_NAME      "mat8model0surf63"\r
3604                 *INHERIT_POS    0       0       0\r
3605                 *INHERIT_ROT    0       0       0\r
3606                 *INHERIT_SCL    0       0       0\r
3607                 *TM_ROW0        1.0     0       0\r
3608                 *TM_ROW1        0       1.0     0\r
3609                 *TM_ROW2        0       0       1.0\r
3610                 *TM_ROW3        0       0       0\r
3611                 *TM_POS 0.000000        0.000000        0.000000\r
3612         }\r
3613         *MESH   {\r
3614                 *TIMEVALUE      0\r
3615                 *MESH_NUMVERTEX 4\r
3616                 *MESH_NUMFACES  2\r
3617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3618                 *MESH_VERTEX_LIST       {\r
3619                         *MESH_VERTEX    0       -128.000000     -16.000000      64.000000\r
3620                         *MESH_VERTEX    1       -128.000000     -16.000000      -64.000000\r
3621                         *MESH_VERTEX    2       -128.000000     16.000000       64.000000\r
3622                         *MESH_VERTEX    3       -128.000000     16.000000       -64.000000\r
3623                 }\r
3624                 *MESH_NORMALS   {\r
3625                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3626                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3627                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3628                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3629                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3630                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3631                 }\r
3632                 *MESH_FACE_LIST {\r
3633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3634                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3635                 }\r
3636                 *MESH_NUMTVERTEX        4\r
3637                 *MESH_TVERTLIST {\r
3638                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3639                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
3640                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
3641                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
3642                 }\r
3643                 *MESH_NUMTVFACES        2\r
3644                 *MESH_TFACELIST {\r
3645                         *MESH_TFACE     0       0       2       1\r
3646                         *MESH_TFACE     1       2       3       1\r
3647                 }\r
3648         }\r
3649         *PROP_MOTIONBLUR        0\r
3650         *PROP_CASTSHADOW        1\r
3651         *PROP_RECVSHADOW        1\r
3652         *MATERIAL_REF   8\r
3653 }\r
3654 *GEOMOBJECT     {\r
3655         *NODE_NAME      "mat0model0surf64"\r
3656         *NODE_TM        {\r
3657                 *NODE_NAME      "mat0model0surf64"\r
3658                 *INHERIT_POS    0       0       0\r
3659                 *INHERIT_ROT    0       0       0\r
3660                 *INHERIT_SCL    0       0       0\r
3661                 *TM_ROW0        1.0     0       0\r
3662                 *TM_ROW1        0       1.0     0\r
3663                 *TM_ROW2        0       0       1.0\r
3664                 *TM_ROW3        0       0       0\r
3665                 *TM_POS 0.000000        0.000000        0.000000\r
3666         }\r
3667         *MESH   {\r
3668                 *TIMEVALUE      0\r
3669                 *MESH_NUMVERTEX 4\r
3670                 *MESH_NUMFACES  2\r
3671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3672                 *MESH_VERTEX_LIST       {\r
3673                         *MESH_VERTEX    0       104.000000      -32.000000      216.000000\r
3674                         *MESH_VERTEX    1       40.000000       -32.000000      216.000000\r
3675                         *MESH_VERTEX    2       104.000000      32.000000       216.000000\r
3676                         *MESH_VERTEX    3       40.000000       32.000000       216.000000\r
3677                 }\r
3678                 *MESH_NORMALS   {\r
3679                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3680                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3681                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3682                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3683                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3684                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3685                 }\r
3686                 *MESH_FACE_LIST {\r
3687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3688                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3689                 }\r
3690                 *MESH_NUMTVERTEX        4\r
3691                 *MESH_TVERTLIST {\r
3692                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3693                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3694                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3695                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3696                 }\r
3697                 *MESH_NUMTVFACES        2\r
3698                 *MESH_TFACELIST {\r
3699                         *MESH_TFACE     0       0       2       1\r
3700                         *MESH_TFACE     1       2       3       1\r
3701                 }\r
3702         }\r
3703         *PROP_MOTIONBLUR        0\r
3704         *PROP_CASTSHADOW        1\r
3705         *PROP_RECVSHADOW        1\r
3706         *MATERIAL_REF   0\r
3707 }\r
3708 *GEOMOBJECT     {\r
3709         *NODE_NAME      "mat0model0surf65"\r
3710         *NODE_TM        {\r
3711                 *NODE_NAME      "mat0model0surf65"\r
3712                 *INHERIT_POS    0       0       0\r
3713                 *INHERIT_ROT    0       0       0\r
3714                 *INHERIT_SCL    0       0       0\r
3715                 *TM_ROW0        1.0     0       0\r
3716                 *TM_ROW1        0       1.0     0\r
3717                 *TM_ROW2        0       0       1.0\r
3718                 *TM_ROW3        0       0       0\r
3719                 *TM_POS 0.000000        0.000000        0.000000\r
3720         }\r
3721         *MESH   {\r
3722                 *TIMEVALUE      0\r
3723                 *MESH_NUMVERTEX 4\r
3724                 *MESH_NUMFACES  2\r
3725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3726                 *MESH_VERTEX_LIST       {\r
3727                         *MESH_VERTEX    0       -40.000000      -32.000000      216.000000\r
3728                         *MESH_VERTEX    1       -104.000000     -32.000000      216.000000\r
3729                         *MESH_VERTEX    2       -40.000000      32.000000       216.000000\r
3730                         *MESH_VERTEX    3       -104.000000     32.000000       216.000000\r
3731                 }\r
3732                 *MESH_NORMALS   {\r
3733                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3734                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3735                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3736                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3737                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3738                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3739                 }\r
3740                 *MESH_FACE_LIST {\r
3741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3742                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3743                 }\r
3744                 *MESH_NUMTVERTEX        4\r
3745                 *MESH_TVERTLIST {\r
3746                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3747                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
3748                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3749                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3750                 }\r
3751                 *MESH_NUMTVFACES        2\r
3752                 *MESH_TFACELIST {\r
3753                         *MESH_TFACE     0       0       2       1\r
3754                         *MESH_TFACE     1       2       3       1\r
3755                 }\r
3756         }\r
3757         *PROP_MOTIONBLUR        0\r
3758         *PROP_CASTSHADOW        1\r
3759         *PROP_RECVSHADOW        1\r
3760         *MATERIAL_REF   0\r
3761 }\r
3762 *GEOMOBJECT     {\r
3763         *NODE_NAME      "mat3model0surf66"\r
3764         *NODE_TM        {\r
3765                 *NODE_NAME      "mat3model0surf66"\r
3766                 *INHERIT_POS    0       0       0\r
3767                 *INHERIT_ROT    0       0       0\r
3768                 *INHERIT_SCL    0       0       0\r
3769                 *TM_ROW0        1.0     0       0\r
3770                 *TM_ROW1        0       1.0     0\r
3771                 *TM_ROW2        0       0       1.0\r
3772                 *TM_ROW3        0       0       0\r
3773                 *TM_POS 0.000000        0.000000        0.000000\r
3774         }\r
3775         *MESH   {\r
3776                 *TIMEVALUE      0\r
3777                 *MESH_NUMVERTEX 6\r
3778                 *MESH_NUMFACES  4\r
3779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3780                 *MESH_VERTEX_LIST       {\r
3781                         *MESH_VERTEX    0       136.000000      48.000000       200.000000\r
3782                         *MESH_VERTEX    1       136.000000      40.000000       200.000000\r
3783                         *MESH_VERTEX    2       136.000000      48.000000       208.000000\r
3784                         *MESH_VERTEX    3       136.000000      40.000000       208.000000\r
3785                         *MESH_VERTEX    4       136.000000      32.000000       200.000000\r
3786                         *MESH_VERTEX    5       136.000000      32.000000       208.000000\r
3787                 }\r
3788                 *MESH_NORMALS   {\r
3789                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3790                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3791                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3792                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3793                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3794                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3795                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3796                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3797                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3798                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3799                 }\r
3800                 *MESH_FACE_LIST {\r
3801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3802                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3803                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3804                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3805                 }\r
3806                 *MESH_NUMTVERTEX        6\r
3807                 *MESH_TVERTLIST {\r
3808                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
3809                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
3810                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
3811                         *MESH_TVERT     3       0.812500        1.000000        1.000000\r
3812                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
3813                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
3814                 }\r
3815                 *MESH_NUMTVFACES        4\r
3816                 *MESH_TFACELIST {\r
3817                         *MESH_TFACE     0       0       2       1\r
3818                         *MESH_TFACE     1       2       3       1\r
3819                         *MESH_TFACE     2       1       3       4\r
3820                         *MESH_TFACE     3       3       5       4\r
3821                 }\r
3822         }\r
3823         *PROP_MOTIONBLUR        0\r
3824         *PROP_CASTSHADOW        1\r
3825         *PROP_RECVSHADOW        1\r
3826         *MATERIAL_REF   3\r
3827 }\r
3828 *GEOMOBJECT     {\r
3829         *NODE_NAME      "mat3model0surf67"\r
3830         *NODE_TM        {\r
3831                 *NODE_NAME      "mat3model0surf67"\r
3832                 *INHERIT_POS    0       0       0\r
3833                 *INHERIT_ROT    0       0       0\r
3834                 *INHERIT_SCL    0       0       0\r
3835                 *TM_ROW0        1.0     0       0\r
3836                 *TM_ROW1        0       1.0     0\r
3837                 *TM_ROW2        0       0       1.0\r
3838                 *TM_ROW3        0       0       0\r
3839                 *TM_POS 0.000000        0.000000        0.000000\r
3840         }\r
3841         *MESH   {\r
3842                 *TIMEVALUE      0\r
3843                 *MESH_NUMVERTEX 4\r
3844                 *MESH_NUMFACES  2\r
3845                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3846                 *MESH_VERTEX_LIST       {\r
3847                         *MESH_VERTEX    0       136.000000      48.000000       64.000000\r
3848                         *MESH_VERTEX    1       136.000000      32.000000       64.000000\r
3849                         *MESH_VERTEX    2       136.000000      48.000000       72.000000\r
3850                         *MESH_VERTEX    3       136.000000      32.000000       72.000000\r
3851                 }\r
3852                 *MESH_NORMALS   {\r
3853                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3854                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3855                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3856                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3857                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3858                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3859                 }\r
3860                 *MESH_FACE_LIST {\r
3861                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3862                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3863                 }\r
3864                 *MESH_NUMTVERTEX        4\r
3865                 *MESH_TVERTLIST {\r
3866                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
3867                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
3868                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
3869                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
3870                 }\r
3871                 *MESH_NUMTVFACES        2\r
3872                 *MESH_TFACELIST {\r
3873                         *MESH_TFACE     0       0       2       1\r
3874                         *MESH_TFACE     1       2       3       1\r
3875                 }\r
3876         }\r
3877         *PROP_MOTIONBLUR        0\r
3878         *PROP_CASTSHADOW        1\r
3879         *PROP_RECVSHADOW        1\r
3880         *MATERIAL_REF   3\r
3881 }\r
3882 *GEOMOBJECT     {\r
3883         *NODE_NAME      "mat3model0surf68"\r
3884         *NODE_TM        {\r
3885                 *NODE_NAME      "mat3model0surf68"\r
3886                 *INHERIT_POS    0       0       0\r
3887                 *INHERIT_ROT    0       0       0\r
3888                 *INHERIT_SCL    0       0       0\r
3889                 *TM_ROW0        1.0     0       0\r
3890                 *TM_ROW1        0       1.0     0\r
3891                 *TM_ROW2        0       0       1.0\r
3892                 *TM_ROW3        0       0       0\r
3893                 *TM_POS 0.000000        0.000000        0.000000\r
3894         }\r
3895         *MESH   {\r
3896                 *TIMEVALUE      0\r
3897                 *MESH_NUMVERTEX 4\r
3898                 *MESH_NUMFACES  2\r
3899                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3900                 *MESH_VERTEX_LIST       {\r
3901                         *MESH_VERTEX    0       136.000000      48.000000       -72.000000\r
3902                         *MESH_VERTEX    1       136.000000      32.000000       -72.000000\r
3903                         *MESH_VERTEX    2       136.000000      48.000000       -64.000000\r
3904                         *MESH_VERTEX    3       136.000000      32.000000       -64.000000\r
3905                 }\r
3906                 *MESH_NORMALS   {\r
3907                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3908                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3909                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3910                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3911                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3912                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3913                 }\r
3914                 *MESH_FACE_LIST {\r
3915                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3916                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3917                 }\r
3918                 *MESH_NUMTVERTEX        4\r
3919                 *MESH_TVERTLIST {\r
3920                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
3921                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
3922                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
3923                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
3924                 }\r
3925                 *MESH_NUMTVFACES        2\r
3926                 *MESH_TFACELIST {\r
3927                         *MESH_TFACE     0       0       2       1\r
3928                         *MESH_TFACE     1       2       3       1\r
3929                 }\r
3930         }\r
3931         *PROP_MOTIONBLUR        0\r
3932         *PROP_CASTSHADOW        1\r
3933         *PROP_RECVSHADOW        1\r
3934         *MATERIAL_REF   3\r
3935 }\r
3936 *GEOMOBJECT     {\r
3937         *NODE_NAME      "mat3model0surf69"\r
3938         *NODE_TM        {\r
3939                 *NODE_NAME      "mat3model0surf69"\r
3940                 *INHERIT_POS    0       0       0\r
3941                 *INHERIT_ROT    0       0       0\r
3942                 *INHERIT_SCL    0       0       0\r
3943                 *TM_ROW0        1.0     0       0\r
3944                 *TM_ROW1        0       1.0     0\r
3945                 *TM_ROW2        0       0       1.0\r
3946                 *TM_ROW3        0       0       0\r
3947                 *TM_POS 0.000000        0.000000        0.000000\r
3948         }\r
3949         *MESH   {\r
3950                 *TIMEVALUE      0\r
3951                 *MESH_NUMVERTEX 6\r
3952                 *MESH_NUMFACES  4\r
3953                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3954                 *MESH_VERTEX_LIST       {\r
3955                         *MESH_VERTEX    0       136.000000      -32.000000      200.000000\r
3956                         *MESH_VERTEX    1       136.000000      -40.000000      200.000000\r
3957                         *MESH_VERTEX    2       136.000000      -32.000000      208.000000\r
3958                         *MESH_VERTEX    3       136.000000      -40.000000      208.000000\r
3959                         *MESH_VERTEX    4       136.000000      -48.000000      200.000000\r
3960                         *MESH_VERTEX    5       136.000000      -48.000000      208.000000\r
3961                 }\r
3962                 *MESH_NORMALS   {\r
3963                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3964                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3965                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3966                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3967                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3968                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3969                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3970                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3971                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3972                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3973                 }\r
3974                 *MESH_FACE_LIST {\r
3975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3976                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3977                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3978                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3979                 }\r
3980                 *MESH_NUMTVERTEX        6\r
3981                 *MESH_TVERTLIST {\r
3982                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
3983                         *MESH_TVERT     1       0.562500        0.000000        1.000000\r
3984                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
3985                         *MESH_TVERT     3       0.562500        1.000000        1.000000\r
3986                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
3987                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
3988                 }\r
3989                 *MESH_NUMTVFACES        4\r
3990                 *MESH_TFACELIST {\r
3991                         *MESH_TFACE     0       0       2       1\r
3992                         *MESH_TFACE     1       2       3       1\r
3993                         *MESH_TFACE     2       1       3       4\r
3994                         *MESH_TFACE     3       3       5       4\r
3995                 }\r
3996         }\r
3997         *PROP_MOTIONBLUR        0\r
3998         *PROP_CASTSHADOW        1\r
3999         *PROP_RECVSHADOW        1\r
4000         *MATERIAL_REF   3\r
4001 }\r
4002 *GEOMOBJECT     {\r
4003         *NODE_NAME      "mat3model0surf70"\r
4004         *NODE_TM        {\r
4005                 *NODE_NAME      "mat3model0surf70"\r
4006                 *INHERIT_POS    0       0       0\r
4007                 *INHERIT_ROT    0       0       0\r
4008                 *INHERIT_SCL    0       0       0\r
4009                 *TM_ROW0        1.0     0       0\r
4010                 *TM_ROW1        0       1.0     0\r
4011                 *TM_ROW2        0       0       1.0\r
4012                 *TM_ROW3        0       0       0\r
4013                 *TM_POS 0.000000        0.000000        0.000000\r
4014         }\r
4015         *MESH   {\r
4016                 *TIMEVALUE      0\r
4017                 *MESH_NUMVERTEX 4\r
4018                 *MESH_NUMFACES  2\r
4019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4020                 *MESH_VERTEX_LIST       {\r
4021                         *MESH_VERTEX    0       136.000000      -32.000000      64.000000\r
4022                         *MESH_VERTEX    1       136.000000      -48.000000      64.000000\r
4023                         *MESH_VERTEX    2       136.000000      -32.000000      72.000000\r
4024                         *MESH_VERTEX    3       136.000000      -48.000000      72.000000\r
4025                 }\r
4026                 *MESH_NORMALS   {\r
4027                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4028                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4029                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4030                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4031                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4032                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4033                 }\r
4034                 *MESH_FACE_LIST {\r
4035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4036                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4037                 }\r
4038                 *MESH_NUMTVERTEX        4\r
4039                 *MESH_TVERTLIST {\r
4040                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
4041                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
4042                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
4043                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
4044                 }\r
4045                 *MESH_NUMTVFACES        2\r
4046                 *MESH_TFACELIST {\r
4047                         *MESH_TFACE     0       0       2       1\r
4048                         *MESH_TFACE     1       2       3       1\r
4049                 }\r
4050         }\r
4051         *PROP_MOTIONBLUR        0\r
4052         *PROP_CASTSHADOW        1\r
4053         *PROP_RECVSHADOW        1\r
4054         *MATERIAL_REF   3\r
4055 }\r
4056 *GEOMOBJECT     {\r
4057         *NODE_NAME      "mat3model0surf71"\r
4058         *NODE_TM        {\r
4059                 *NODE_NAME      "mat3model0surf71"\r
4060                 *INHERIT_POS    0       0       0\r
4061                 *INHERIT_ROT    0       0       0\r
4062                 *INHERIT_SCL    0       0       0\r
4063                 *TM_ROW0        1.0     0       0\r
4064                 *TM_ROW1        0       1.0     0\r
4065                 *TM_ROW2        0       0       1.0\r
4066                 *TM_ROW3        0       0       0\r
4067                 *TM_POS 0.000000        0.000000        0.000000\r
4068         }\r
4069         *MESH   {\r
4070                 *TIMEVALUE      0\r
4071                 *MESH_NUMVERTEX 4\r
4072                 *MESH_NUMFACES  2\r
4073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4074                 *MESH_VERTEX_LIST       {\r
4075                         *MESH_VERTEX    0       136.000000      -32.000000      -72.000000\r
4076                         *MESH_VERTEX    1       136.000000      -48.000000      -72.000000\r
4077                         *MESH_VERTEX    2       136.000000      -32.000000      -64.000000\r
4078                         *MESH_VERTEX    3       136.000000      -48.000000      -64.000000\r
4079                 }\r
4080                 *MESH_NORMALS   {\r
4081                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4082                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4083                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4084                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4085                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4086                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4087                 }\r
4088                 *MESH_FACE_LIST {\r
4089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4090                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4091                 }\r
4092                 *MESH_NUMTVERTEX        4\r
4093                 *MESH_TVERTLIST {\r
4094                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
4095                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
4096                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
4097                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
4098                 }\r
4099                 *MESH_NUMTVFACES        2\r
4100                 *MESH_TFACELIST {\r
4101                         *MESH_TFACE     0       0       2       1\r
4102                         *MESH_TFACE     1       2       3       1\r
4103                 }\r
4104         }\r
4105         *PROP_MOTIONBLUR        0\r
4106         *PROP_CASTSHADOW        1\r
4107         *PROP_RECVSHADOW        1\r
4108         *MATERIAL_REF   3\r
4109 }\r
4110 *GEOMOBJECT     {\r
4111         *NODE_NAME      "mat3model0surf72"\r
4112         *NODE_TM        {\r
4113                 *NODE_NAME      "mat3model0surf72"\r
4114                 *INHERIT_POS    0       0       0\r
4115                 *INHERIT_ROT    0       0       0\r
4116                 *INHERIT_SCL    0       0       0\r
4117                 *TM_ROW0        1.0     0       0\r
4118                 *TM_ROW1        0       1.0     0\r
4119                 *TM_ROW2        0       0       1.0\r
4120                 *TM_ROW3        0       0       0\r
4121                 *TM_POS 0.000000        0.000000        0.000000\r
4122         }\r
4123         *MESH   {\r
4124                 *TIMEVALUE      0\r
4125                 *MESH_NUMVERTEX 4\r
4126                 *MESH_NUMFACES  2\r
4127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4128                 *MESH_VERTEX_LIST       {\r
4129                         *MESH_VERTEX    0       136.000000      32.000000       200.000000\r
4130                         *MESH_VERTEX    1       128.000000      16.000000       200.000000\r
4131                         *MESH_VERTEX    2       136.000000      32.000000       208.000000\r
4132                         *MESH_VERTEX    3       128.000000      16.000000       208.000000\r
4133                 }\r
4134                 *MESH_NORMALS   {\r
4135                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4136                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4137                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
4138                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
4139                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
4140                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
4141                 }\r
4142                 *MESH_FACE_LIST {\r
4143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4144                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4145                 }\r
4146                 *MESH_NUMTVERTEX        4\r
4147                 *MESH_TVERTLIST {\r
4148                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
4149                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
4150                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
4151                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
4152                 }\r
4153                 *MESH_NUMTVFACES        2\r
4154                 *MESH_TFACELIST {\r
4155                         *MESH_TFACE     0       0       2       1\r
4156                         *MESH_TFACE     1       2       3       1\r
4157                 }\r
4158         }\r
4159         *PROP_MOTIONBLUR        0\r
4160         *PROP_CASTSHADOW        1\r
4161         *PROP_RECVSHADOW        1\r
4162         *MATERIAL_REF   3\r
4163 }\r
4164 *GEOMOBJECT     {\r
4165         *NODE_NAME      "mat3model0surf73"\r
4166         *NODE_TM        {\r
4167                 *NODE_NAME      "mat3model0surf73"\r
4168                 *INHERIT_POS    0       0       0\r
4169                 *INHERIT_ROT    0       0       0\r
4170                 *INHERIT_SCL    0       0       0\r
4171                 *TM_ROW0        1.0     0       0\r
4172                 *TM_ROW1        0       1.0     0\r
4173                 *TM_ROW2        0       0       1.0\r
4174                 *TM_ROW3        0       0       0\r
4175                 *TM_POS 0.000000        0.000000        0.000000\r
4176         }\r
4177         *MESH   {\r
4178                 *TIMEVALUE      0\r
4179                 *MESH_NUMVERTEX 4\r
4180                 *MESH_NUMFACES  2\r
4181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4182                 *MESH_VERTEX_LIST       {\r
4183                         *MESH_VERTEX    0       136.000000      32.000000       64.000000\r
4184                         *MESH_VERTEX    1       128.000000      16.000000       64.000000\r
4185                         *MESH_VERTEX    2       136.000000      32.000000       72.000000\r
4186                         *MESH_VERTEX    3       128.000000      16.000000       72.000000\r
4187                 }\r
4188                 *MESH_NORMALS   {\r
4189                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4190                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4191                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
4192                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
4193                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
4194                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
4195                 }\r
4196                 *MESH_FACE_LIST {\r
4197                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4198                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4199                 }\r
4200                 *MESH_NUMTVERTEX        4\r
4201                 *MESH_TVERTLIST {\r
4202                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
4203                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
4204                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
4205                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
4206                 }\r
4207                 *MESH_NUMTVFACES        2\r
4208                 *MESH_TFACELIST {\r
4209                         *MESH_TFACE     0       0       2       1\r
4210                         *MESH_TFACE     1       2       3       1\r
4211                 }\r
4212         }\r
4213         *PROP_MOTIONBLUR        0\r
4214         *PROP_CASTSHADOW        1\r
4215         *PROP_RECVSHADOW        1\r
4216         *MATERIAL_REF   3\r
4217 }\r
4218 *GEOMOBJECT     {\r
4219         *NODE_NAME      "mat3model0surf74"\r
4220         *NODE_TM        {\r
4221                 *NODE_NAME      "mat3model0surf74"\r
4222                 *INHERIT_POS    0       0       0\r
4223                 *INHERIT_ROT    0       0       0\r
4224                 *INHERIT_SCL    0       0       0\r
4225                 *TM_ROW0        1.0     0       0\r
4226                 *TM_ROW1        0       1.0     0\r
4227                 *TM_ROW2        0       0       1.0\r
4228                 *TM_ROW3        0       0       0\r
4229                 *TM_POS 0.000000        0.000000        0.000000\r
4230         }\r
4231         *MESH   {\r
4232                 *TIMEVALUE      0\r
4233                 *MESH_NUMVERTEX 4\r
4234                 *MESH_NUMFACES  2\r
4235                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4236                 *MESH_VERTEX_LIST       {\r
4237                         *MESH_VERTEX    0       136.000000      32.000000       -72.000000\r
4238                         *MESH_VERTEX    1       128.000000      16.000000       -72.000000\r
4239                         *MESH_VERTEX    2       136.000000      32.000000       -64.000000\r
4240                         *MESH_VERTEX    3       128.000000      16.000000       -64.000000\r
4241                 }\r
4242                 *MESH_NORMALS   {\r
4243                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4244                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4245                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
4246                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
4247                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
4248                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
4249                 }\r
4250                 *MESH_FACE_LIST {\r
4251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4252                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4253                 }\r
4254                 *MESH_NUMTVERTEX        4\r
4255                 *MESH_TVERTLIST {\r
4256                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4257                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
4258                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
4259                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
4260                 }\r
4261                 *MESH_NUMTVFACES        2\r
4262                 *MESH_TFACELIST {\r
4263                         *MESH_TFACE     0       0       2       1\r
4264                         *MESH_TFACE     1       2       3       1\r
4265                 }\r
4266         }\r
4267         *PROP_MOTIONBLUR        0\r
4268         *PROP_CASTSHADOW        1\r
4269         *PROP_RECVSHADOW        1\r
4270         *MATERIAL_REF   3\r
4271 }\r
4272 *GEOMOBJECT     {\r
4273         *NODE_NAME      "mat3model0surf75"\r
4274         *NODE_TM        {\r
4275                 *NODE_NAME      "mat3model0surf75"\r
4276                 *INHERIT_POS    0       0       0\r
4277                 *INHERIT_ROT    0       0       0\r
4278                 *INHERIT_SCL    0       0       0\r
4279                 *TM_ROW0        1.0     0       0\r
4280                 *TM_ROW1        0       1.0     0\r
4281                 *TM_ROW2        0       0       1.0\r
4282                 *TM_ROW3        0       0       0\r
4283                 *TM_POS 0.000000        0.000000        0.000000\r
4284         }\r
4285         *MESH   {\r
4286                 *TIMEVALUE      0\r
4287                 *MESH_NUMVERTEX 4\r
4288                 *MESH_NUMFACES  2\r
4289                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4290                 *MESH_VERTEX_LIST       {\r
4291                         *MESH_VERTEX    0       128.000000      16.000000       200.000000\r
4292                         *MESH_VERTEX    1       128.000000      -16.000000      200.000000\r
4293                         *MESH_VERTEX    2       128.000000      16.000000       208.000000\r
4294                         *MESH_VERTEX    3       128.000000      -16.000000      208.000000\r
4295                 }\r
4296                 *MESH_NORMALS   {\r
4297                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4298                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4299                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4300                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4301                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4302                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4303                 }\r
4304                 *MESH_FACE_LIST {\r
4305                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4306                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4307                 }\r
4308                 *MESH_NUMTVERTEX        4\r
4309                 *MESH_TVERTLIST {\r
4310                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
4311                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
4312                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
4313                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
4314                 }\r
4315                 *MESH_NUMTVFACES        2\r
4316                 *MESH_TFACELIST {\r
4317                         *MESH_TFACE     0       0       2       1\r
4318                         *MESH_TFACE     1       2       3       1\r
4319                 }\r
4320         }\r
4321         *PROP_MOTIONBLUR        0\r
4322         *PROP_CASTSHADOW        1\r
4323         *PROP_RECVSHADOW        1\r
4324         *MATERIAL_REF   3\r
4325 }\r
4326 *GEOMOBJECT     {\r
4327         *NODE_NAME      "mat3model0surf76"\r
4328         *NODE_TM        {\r
4329                 *NODE_NAME      "mat3model0surf76"\r
4330                 *INHERIT_POS    0       0       0\r
4331                 *INHERIT_ROT    0       0       0\r
4332                 *INHERIT_SCL    0       0       0\r
4333                 *TM_ROW0        1.0     0       0\r
4334                 *TM_ROW1        0       1.0     0\r
4335                 *TM_ROW2        0       0       1.0\r
4336                 *TM_ROW3        0       0       0\r
4337                 *TM_POS 0.000000        0.000000        0.000000\r
4338         }\r
4339         *MESH   {\r
4340                 *TIMEVALUE      0\r
4341                 *MESH_NUMVERTEX 4\r
4342                 *MESH_NUMFACES  2\r
4343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4344                 *MESH_VERTEX_LIST       {\r
4345                         *MESH_VERTEX    0       128.000000      16.000000       64.000000\r
4346                         *MESH_VERTEX    1       128.000000      -16.000000      64.000000\r
4347                         *MESH_VERTEX    2       128.000000      16.000000       72.000000\r
4348                         *MESH_VERTEX    3       128.000000      -16.000000      72.000000\r
4349                 }\r
4350                 *MESH_NORMALS   {\r
4351                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4352                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4353                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4354                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4355                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4356                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4357                 }\r
4358                 *MESH_FACE_LIST {\r
4359                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4360                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4361                 }\r
4362                 *MESH_NUMTVERTEX        4\r
4363                 *MESH_TVERTLIST {\r
4364                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
4365                         *MESH_TVERT     1       0.312500        0.000000        1.000000\r
4366                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
4367                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
4368                 }\r
4369                 *MESH_NUMTVFACES        2\r
4370                 *MESH_TFACELIST {\r
4371                         *MESH_TFACE     0       0       2       1\r
4372                         *MESH_TFACE     1       2       3       1\r
4373                 }\r
4374         }\r
4375         *PROP_MOTIONBLUR        0\r
4376         *PROP_CASTSHADOW        1\r
4377         *PROP_RECVSHADOW        1\r
4378         *MATERIAL_REF   3\r
4379 }\r
4380 *GEOMOBJECT     {\r
4381         *NODE_NAME      "mat3model0surf77"\r
4382         *NODE_TM        {\r
4383                 *NODE_NAME      "mat3model0surf77"\r
4384                 *INHERIT_POS    0       0       0\r
4385                 *INHERIT_ROT    0       0       0\r
4386                 *INHERIT_SCL    0       0       0\r
4387                 *TM_ROW0        1.0     0       0\r
4388                 *TM_ROW1        0       1.0     0\r
4389                 *TM_ROW2        0       0       1.0\r
4390                 *TM_ROW3        0       0       0\r
4391                 *TM_POS 0.000000        0.000000        0.000000\r
4392         }\r
4393         *MESH   {\r
4394                 *TIMEVALUE      0\r
4395                 *MESH_NUMVERTEX 4\r
4396                 *MESH_NUMFACES  2\r
4397                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4398                 *MESH_VERTEX_LIST       {\r
4399                         *MESH_VERTEX    0       128.000000      16.000000       -72.000000\r
4400                         *MESH_VERTEX    1       128.000000      -16.000000      -72.000000\r
4401                         *MESH_VERTEX    2       128.000000      16.000000       -64.000000\r
4402                         *MESH_VERTEX    3       128.000000      -16.000000      -64.000000\r
4403                 }\r
4404                 *MESH_NORMALS   {\r
4405                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4406                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4407                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4408                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4409                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4410                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4411                 }\r
4412                 *MESH_FACE_LIST {\r
4413                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4414                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4415                 }\r
4416                 *MESH_NUMTVERTEX        4\r
4417                 *MESH_TVERTLIST {\r
4418                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
4419                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
4420                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
4421                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
4422                 }\r
4423                 *MESH_NUMTVFACES        2\r
4424                 *MESH_TFACELIST {\r
4425                         *MESH_TFACE     0       0       2       1\r
4426                         *MESH_TFACE     1       2       3       1\r
4427                 }\r
4428         }\r
4429         *PROP_MOTIONBLUR        0\r
4430         *PROP_CASTSHADOW        1\r
4431         *PROP_RECVSHADOW        1\r
4432         *MATERIAL_REF   3\r
4433 }\r
4434 *GEOMOBJECT     {\r
4435         *NODE_NAME      "mat3model0surf78"\r
4436         *NODE_TM        {\r
4437                 *NODE_NAME      "mat3model0surf78"\r
4438                 *INHERIT_POS    0       0       0\r
4439                 *INHERIT_ROT    0       0       0\r
4440                 *INHERIT_SCL    0       0       0\r
4441                 *TM_ROW0        1.0     0       0\r
4442                 *TM_ROW1        0       1.0     0\r
4443                 *TM_ROW2        0       0       1.0\r
4444                 *TM_ROW3        0       0       0\r
4445                 *TM_POS 0.000000        0.000000        0.000000\r
4446         }\r
4447         *MESH   {\r
4448                 *TIMEVALUE      0\r
4449                 *MESH_NUMVERTEX 4\r
4450                 *MESH_NUMFACES  2\r
4451                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4452                 *MESH_VERTEX_LIST       {\r
4453                         *MESH_VERTEX    0       128.000000      -16.000000      208.000000\r
4454                         *MESH_VERTEX    1       128.000000      -16.000000      200.000000\r
4455                         *MESH_VERTEX    2       136.000000      -32.000000      208.000000\r
4456                         *MESH_VERTEX    3       136.000000      -32.000000      200.000000\r
4457                 }\r
4458                 *MESH_NORMALS   {\r
4459                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4460                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4461                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
4462                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
4463                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
4464                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
4465                 }\r
4466                 *MESH_FACE_LIST {\r
4467                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4468                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4469                 }\r
4470                 *MESH_NUMTVERTEX        4\r
4471                 *MESH_TVERTLIST {\r
4472                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4473                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
4474                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
4475                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
4476                 }\r
4477                 *MESH_NUMTVFACES        2\r
4478                 *MESH_TFACELIST {\r
4479                         *MESH_TFACE     0       0       2       1\r
4480                         *MESH_TFACE     1       2       3       1\r
4481                 }\r
4482         }\r
4483         *PROP_MOTIONBLUR        0\r
4484         *PROP_CASTSHADOW        1\r
4485         *PROP_RECVSHADOW        1\r
4486         *MATERIAL_REF   3\r
4487 }\r
4488 *GEOMOBJECT     {\r
4489         *NODE_NAME      "mat3model0surf79"\r
4490         *NODE_TM        {\r
4491                 *NODE_NAME      "mat3model0surf79"\r
4492                 *INHERIT_POS    0       0       0\r
4493                 *INHERIT_ROT    0       0       0\r
4494                 *INHERIT_SCL    0       0       0\r
4495                 *TM_ROW0        1.0     0       0\r
4496                 *TM_ROW1        0       1.0     0\r
4497                 *TM_ROW2        0       0       1.0\r
4498                 *TM_ROW3        0       0       0\r
4499                 *TM_POS 0.000000        0.000000        0.000000\r
4500         }\r
4501         *MESH   {\r
4502                 *TIMEVALUE      0\r
4503                 *MESH_NUMVERTEX 4\r
4504                 *MESH_NUMFACES  2\r
4505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4506                 *MESH_VERTEX_LIST       {\r
4507                         *MESH_VERTEX    0       128.000000      -16.000000      72.000000\r
4508                         *MESH_VERTEX    1       128.000000      -16.000000      64.000000\r
4509                         *MESH_VERTEX    2       136.000000      -32.000000      72.000000\r
4510                         *MESH_VERTEX    3       136.000000      -32.000000      64.000000\r
4511                 }\r
4512                 *MESH_NORMALS   {\r
4513                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4514                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4515                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
4516                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
4517                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
4518                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
4519                 }\r
4520                 *MESH_FACE_LIST {\r
4521                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4522                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4523                 }\r
4524                 *MESH_NUMTVERTEX        4\r
4525                 *MESH_TVERTLIST {\r
4526                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4527                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
4528                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
4529                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
4530                 }\r
4531                 *MESH_NUMTVFACES        2\r
4532                 *MESH_TFACELIST {\r
4533                         *MESH_TFACE     0       0       2       1\r
4534                         *MESH_TFACE     1       2       3       1\r
4535                 }\r
4536         }\r
4537         *PROP_MOTIONBLUR        0\r
4538         *PROP_CASTSHADOW        1\r
4539         *PROP_RECVSHADOW        1\r
4540         *MATERIAL_REF   3\r
4541 }\r
4542 *GEOMOBJECT     {\r
4543         *NODE_NAME      "mat3model0surf80"\r
4544         *NODE_TM        {\r
4545                 *NODE_NAME      "mat3model0surf80"\r
4546                 *INHERIT_POS    0       0       0\r
4547                 *INHERIT_ROT    0       0       0\r
4548                 *INHERIT_SCL    0       0       0\r
4549                 *TM_ROW0        1.0     0       0\r
4550                 *TM_ROW1        0       1.0     0\r
4551                 *TM_ROW2        0       0       1.0\r
4552                 *TM_ROW3        0       0       0\r
4553                 *TM_POS 0.000000        0.000000        0.000000\r
4554         }\r
4555         *MESH   {\r
4556                 *TIMEVALUE      0\r
4557                 *MESH_NUMVERTEX 4\r
4558                 *MESH_NUMFACES  2\r
4559                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4560                 *MESH_VERTEX_LIST       {\r
4561                         *MESH_VERTEX    0       128.000000      -16.000000      -64.000000\r
4562                         *MESH_VERTEX    1       128.000000      -16.000000      -72.000000\r
4563                         *MESH_VERTEX    2       136.000000      -32.000000      -64.000000\r
4564                         *MESH_VERTEX    3       136.000000      -32.000000      -72.000000\r
4565                 }\r
4566                 *MESH_NORMALS   {\r
4567                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4568                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4569                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
4570                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
4571                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
4572                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
4573                 }\r
4574                 *MESH_FACE_LIST {\r
4575                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4576                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4577                 }\r
4578                 *MESH_NUMTVERTEX        4\r
4579                 *MESH_TVERTLIST {\r
4580                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
4581                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
4582                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
4583                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
4584                 }\r
4585                 *MESH_NUMTVFACES        2\r
4586                 *MESH_TFACELIST {\r
4587                         *MESH_TFACE     0       0       2       1\r
4588                         *MESH_TFACE     1       2       3       1\r
4589                 }\r
4590         }\r
4591         *PROP_MOTIONBLUR        0\r
4592         *PROP_CASTSHADOW        1\r
4593         *PROP_RECVSHADOW        1\r
4594         *MATERIAL_REF   3\r
4595 }\r
4596 *GEOMOBJECT     {\r
4597         *NODE_NAME      "mat3model0surf81"\r
4598         *NODE_TM        {\r
4599                 *NODE_NAME      "mat3model0surf81"\r
4600                 *INHERIT_POS    0       0       0\r
4601                 *INHERIT_ROT    0       0       0\r
4602                 *INHERIT_SCL    0       0       0\r
4603                 *TM_ROW0        1.0     0       0\r
4604                 *TM_ROW1        0       1.0     0\r
4605                 *TM_ROW2        0       0       1.0\r
4606                 *TM_ROW3        0       0       0\r
4607                 *TM_POS 0.000000        0.000000        0.000000\r
4608         }\r
4609         *MESH   {\r
4610                 *TIMEVALUE      0\r
4611                 *MESH_NUMVERTEX 4\r
4612                 *MESH_NUMFACES  2\r
4613                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4614                 *MESH_VERTEX_LIST       {\r
4615                         *MESH_VERTEX    0       120.000000      64.000000       208.000000\r
4616                         *MESH_VERTEX    1       120.000000      64.000000       200.000000\r
4617                         *MESH_VERTEX    2       136.000000      48.000000       208.000000\r
4618                         *MESH_VERTEX    3       136.000000      48.000000       200.000000\r
4619                 }\r
4620                 *MESH_NORMALS   {\r
4621                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4622                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4623                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
4624                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
4625                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
4626                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4627                 }\r
4628                 *MESH_FACE_LIST {\r
4629                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4630                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4631                 }\r
4632                 *MESH_NUMTVERTEX        4\r
4633                 *MESH_TVERTLIST {\r
4634                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
4635                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
4636                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
4637                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
4638                 }\r
4639                 *MESH_NUMTVFACES        2\r
4640                 *MESH_TFACELIST {\r
4641                         *MESH_TFACE     0       0       2       1\r
4642                         *MESH_TFACE     1       2       3       1\r
4643                 }\r
4644         }\r
4645         *PROP_MOTIONBLUR        0\r
4646         *PROP_CASTSHADOW        1\r
4647         *PROP_RECVSHADOW        1\r
4648         *MATERIAL_REF   3\r
4649 }\r
4650 *GEOMOBJECT     {\r
4651         *NODE_NAME      "mat3model0surf82"\r
4652         *NODE_TM        {\r
4653                 *NODE_NAME      "mat3model0surf82"\r
4654                 *INHERIT_POS    0       0       0\r
4655                 *INHERIT_ROT    0       0       0\r
4656                 *INHERIT_SCL    0       0       0\r
4657                 *TM_ROW0        1.0     0       0\r
4658                 *TM_ROW1        0       1.0     0\r
4659                 *TM_ROW2        0       0       1.0\r
4660                 *TM_ROW3        0       0       0\r
4661                 *TM_POS 0.000000        0.000000        0.000000\r
4662         }\r
4663         *MESH   {\r
4664                 *TIMEVALUE      0\r
4665                 *MESH_NUMVERTEX 4\r
4666                 *MESH_NUMFACES  2\r
4667                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4668                 *MESH_VERTEX_LIST       {\r
4669                         *MESH_VERTEX    0       120.000000      64.000000       72.000000\r
4670                         *MESH_VERTEX    1       120.000000      64.000000       64.000000\r
4671                         *MESH_VERTEX    2       136.000000      48.000000       72.000000\r
4672                         *MESH_VERTEX    3       136.000000      48.000000       64.000000\r
4673                 }\r
4674                 *MESH_NORMALS   {\r
4675                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4676                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4677                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
4678                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
4679                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
4680                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4681                 }\r
4682                 *MESH_FACE_LIST {\r
4683                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4684                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4685                 }\r
4686                 *MESH_NUMTVERTEX        4\r
4687                 *MESH_TVERTLIST {\r
4688                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
4689                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
4690                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
4691                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
4692                 }\r
4693                 *MESH_NUMTVFACES        2\r
4694                 *MESH_TFACELIST {\r
4695                         *MESH_TFACE     0       0       2       1\r
4696                         *MESH_TFACE     1       2       3       1\r
4697                 }\r
4698         }\r
4699         *PROP_MOTIONBLUR        0\r
4700         *PROP_CASTSHADOW        1\r
4701         *PROP_RECVSHADOW        1\r
4702         *MATERIAL_REF   3\r
4703 }\r
4704 *GEOMOBJECT     {\r
4705         *NODE_NAME      "mat3model0surf83"\r
4706         *NODE_TM        {\r
4707                 *NODE_NAME      "mat3model0surf83"\r
4708                 *INHERIT_POS    0       0       0\r
4709                 *INHERIT_ROT    0       0       0\r
4710                 *INHERIT_SCL    0       0       0\r
4711                 *TM_ROW0        1.0     0       0\r
4712                 *TM_ROW1        0       1.0     0\r
4713                 *TM_ROW2        0       0       1.0\r
4714                 *TM_ROW3        0       0       0\r
4715                 *TM_POS 0.000000        0.000000        0.000000\r
4716         }\r
4717         *MESH   {\r
4718                 *TIMEVALUE      0\r
4719                 *MESH_NUMVERTEX 4\r
4720                 *MESH_NUMFACES  2\r
4721                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4722                 *MESH_VERTEX_LIST       {\r
4723                         *MESH_VERTEX    0       120.000000      64.000000       -64.000000\r
4724                         *MESH_VERTEX    1       120.000000      64.000000       -72.000000\r
4725                         *MESH_VERTEX    2       136.000000      48.000000       -64.000000\r
4726                         *MESH_VERTEX    3       136.000000      48.000000       -72.000000\r
4727                 }\r
4728                 *MESH_NORMALS   {\r
4729                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4730                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4731                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
4732                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
4733                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
4734                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4735                 }\r
4736                 *MESH_FACE_LIST {\r
4737                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4738                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4739                 }\r
4740                 *MESH_NUMTVERTEX        4\r
4741                 *MESH_TVERTLIST {\r
4742                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
4743                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
4744                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
4745                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
4746                 }\r
4747                 *MESH_NUMTVFACES        2\r
4748                 *MESH_TFACELIST {\r
4749                         *MESH_TFACE     0       0       2       1\r
4750                         *MESH_TFACE     1       2       3       1\r
4751                 }\r
4752         }\r
4753         *PROP_MOTIONBLUR        0\r
4754         *PROP_CASTSHADOW        1\r
4755         *PROP_RECVSHADOW        1\r
4756         *MATERIAL_REF   3\r
4757 }\r
4758 *GEOMOBJECT     {\r
4759         *NODE_NAME      "mat3model0surf84"\r
4760         *NODE_TM        {\r
4761                 *NODE_NAME      "mat3model0surf84"\r
4762                 *INHERIT_POS    0       0       0\r
4763                 *INHERIT_ROT    0       0       0\r
4764                 *INHERIT_SCL    0       0       0\r
4765                 *TM_ROW0        1.0     0       0\r
4766                 *TM_ROW1        0       1.0     0\r
4767                 *TM_ROW2        0       0       1.0\r
4768                 *TM_ROW3        0       0       0\r
4769                 *TM_POS 0.000000        0.000000        0.000000\r
4770         }\r
4771         *MESH   {\r
4772                 *TIMEVALUE      0\r
4773                 *MESH_NUMVERTEX 4\r
4774                 *MESH_NUMFACES  2\r
4775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4776                 *MESH_VERTEX_LIST       {\r
4777                         *MESH_VERTEX    0       136.000000      -48.000000      200.000000\r
4778                         *MESH_VERTEX    1       120.000000      -64.000000      200.000000\r
4779                         *MESH_VERTEX    2       136.000000      -48.000000      208.000000\r
4780                         *MESH_VERTEX    3       120.000000      -64.000000      208.000000\r
4781                 }\r
4782                 *MESH_NORMALS   {\r
4783                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4784                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4785                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
4786                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
4787                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4788                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4789                 }\r
4790                 *MESH_FACE_LIST {\r
4791                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4792                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4793                 }\r
4794                 *MESH_NUMTVERTEX        4\r
4795                 *MESH_TVERTLIST {\r
4796                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
4797                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
4798                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
4799                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
4800                 }\r
4801                 *MESH_NUMTVFACES        2\r
4802                 *MESH_TFACELIST {\r
4803                         *MESH_TFACE     0       0       2       1\r
4804                         *MESH_TFACE     1       2       3       1\r
4805                 }\r
4806         }\r
4807         *PROP_MOTIONBLUR        0\r
4808         *PROP_CASTSHADOW        1\r
4809         *PROP_RECVSHADOW        1\r
4810         *MATERIAL_REF   3\r
4811 }\r
4812 *GEOMOBJECT     {\r
4813         *NODE_NAME      "mat3model0surf85"\r
4814         *NODE_TM        {\r
4815                 *NODE_NAME      "mat3model0surf85"\r
4816                 *INHERIT_POS    0       0       0\r
4817                 *INHERIT_ROT    0       0       0\r
4818                 *INHERIT_SCL    0       0       0\r
4819                 *TM_ROW0        1.0     0       0\r
4820                 *TM_ROW1        0       1.0     0\r
4821                 *TM_ROW2        0       0       1.0\r
4822                 *TM_ROW3        0       0       0\r
4823                 *TM_POS 0.000000        0.000000        0.000000\r
4824         }\r
4825         *MESH   {\r
4826                 *TIMEVALUE      0\r
4827                 *MESH_NUMVERTEX 4\r
4828                 *MESH_NUMFACES  2\r
4829                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4830                 *MESH_VERTEX_LIST       {\r
4831                         *MESH_VERTEX    0       136.000000      -48.000000      64.000000\r
4832                         *MESH_VERTEX    1       120.000000      -64.000000      64.000000\r
4833                         *MESH_VERTEX    2       136.000000      -48.000000      72.000000\r
4834                         *MESH_VERTEX    3       120.000000      -64.000000      72.000000\r
4835                 }\r
4836                 *MESH_NORMALS   {\r
4837                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4838                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4839                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
4840                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
4841                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4842                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4843                 }\r
4844                 *MESH_FACE_LIST {\r
4845                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4846                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4847                 }\r
4848                 *MESH_NUMTVERTEX        4\r
4849                 *MESH_TVERTLIST {\r
4850                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
4851                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
4852                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
4853                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
4854                 }\r
4855                 *MESH_NUMTVFACES        2\r
4856                 *MESH_TFACELIST {\r
4857                         *MESH_TFACE     0       0       2       1\r
4858                         *MESH_TFACE     1       2       3       1\r
4859                 }\r
4860         }\r
4861         *PROP_MOTIONBLUR        0\r
4862         *PROP_CASTSHADOW        1\r
4863         *PROP_RECVSHADOW        1\r
4864         *MATERIAL_REF   3\r
4865 }\r
4866 *GEOMOBJECT     {\r
4867         *NODE_NAME      "mat3model0surf86"\r
4868         *NODE_TM        {\r
4869                 *NODE_NAME      "mat3model0surf86"\r
4870                 *INHERIT_POS    0       0       0\r
4871                 *INHERIT_ROT    0       0       0\r
4872                 *INHERIT_SCL    0       0       0\r
4873                 *TM_ROW0        1.0     0       0\r
4874                 *TM_ROW1        0       1.0     0\r
4875                 *TM_ROW2        0       0       1.0\r
4876                 *TM_ROW3        0       0       0\r
4877                 *TM_POS 0.000000        0.000000        0.000000\r
4878         }\r
4879         *MESH   {\r
4880                 *TIMEVALUE      0\r
4881                 *MESH_NUMVERTEX 4\r
4882                 *MESH_NUMFACES  2\r
4883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4884                 *MESH_VERTEX_LIST       {\r
4885                         *MESH_VERTEX    0       136.000000      -48.000000      -72.000000\r
4886                         *MESH_VERTEX    1       120.000000      -64.000000      -72.000000\r
4887                         *MESH_VERTEX    2       136.000000      -48.000000      -64.000000\r
4888                         *MESH_VERTEX    3       120.000000      -64.000000      -64.000000\r
4889                 }\r
4890                 *MESH_NORMALS   {\r
4891                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4892                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4893                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
4894                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
4895                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4896                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4897                 }\r
4898                 *MESH_FACE_LIST {\r
4899                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4900                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4901                 }\r
4902                 *MESH_NUMTVERTEX        4\r
4903                 *MESH_TVERTLIST {\r
4904                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4905                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
4906                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
4907                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
4908                 }\r
4909                 *MESH_NUMTVFACES        2\r
4910                 *MESH_TFACELIST {\r
4911                         *MESH_TFACE     0       0       2       1\r
4912                         *MESH_TFACE     1       2       3       1\r
4913                 }\r
4914         }\r
4915         *PROP_MOTIONBLUR        0\r
4916         *PROP_CASTSHADOW        1\r
4917         *PROP_RECVSHADOW        1\r
4918         *MATERIAL_REF   3\r
4919 }\r
4920 *GEOMOBJECT     {\r
4921         *NODE_NAME      "mat3model0surf87"\r
4922         *NODE_TM        {\r
4923                 *NODE_NAME      "mat3model0surf87"\r
4924                 *INHERIT_POS    0       0       0\r
4925                 *INHERIT_ROT    0       0       0\r
4926                 *INHERIT_SCL    0       0       0\r
4927                 *TM_ROW0        1.0     0       0\r
4928                 *TM_ROW1        0       1.0     0\r
4929                 *TM_ROW2        0       0       1.0\r
4930                 *TM_ROW3        0       0       0\r
4931                 *TM_POS 0.000000        0.000000        0.000000\r
4932         }\r
4933         *MESH   {\r
4934                 *TIMEVALUE      0\r
4935                 *MESH_NUMVERTEX 6\r
4936                 *MESH_NUMFACES  4\r
4937                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4938                 *MESH_VERTEX_LIST       {\r
4939                         *MESH_VERTEX    0       112.000000      64.000000       208.000000\r
4940                         *MESH_VERTEX    1       112.000000      64.000000       200.000000\r
4941                         *MESH_VERTEX    2       120.000000      64.000000       208.000000\r
4942                         *MESH_VERTEX    3       120.000000      64.000000       200.000000\r
4943                         *MESH_VERTEX    4       104.000000      64.000000       200.000000\r
4944                         *MESH_VERTEX    5       104.000000      64.000000       208.000000\r
4945                 }\r
4946                 *MESH_NORMALS   {\r
4947                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4948                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4949                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4950                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4951                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4952                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4953                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4954                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4955                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4956                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4957                 }\r
4958                 *MESH_FACE_LIST {\r
4959                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4960                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4961                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4962                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4963                 }\r
4964                 *MESH_NUMTVERTEX        6\r
4965                 *MESH_TVERTLIST {\r
4966                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
4967                         *MESH_TVERT     1       0.937500        0.000000        1.000000\r
4968                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
4969                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
4970                         *MESH_TVERT     4       0.875000        0.000000        1.000000\r
4971                         *MESH_TVERT     5       0.875000        1.000000        1.000000\r
4972                 }\r
4973                 *MESH_NUMTVFACES        4\r
4974                 *MESH_TFACELIST {\r
4975                         *MESH_TFACE     0       0       2       1\r
4976                         *MESH_TFACE     1       2       3       1\r
4977                         *MESH_TFACE     2       0       1       4\r
4978                         *MESH_TFACE     3       5       0       4\r
4979                 }\r
4980         }\r
4981         *PROP_MOTIONBLUR        0\r
4982         *PROP_CASTSHADOW        1\r
4983         *PROP_RECVSHADOW        1\r
4984         *MATERIAL_REF   3\r
4985 }\r
4986 *GEOMOBJECT     {\r
4987         *NODE_NAME      "mat3model0surf88"\r
4988         *NODE_TM        {\r
4989                 *NODE_NAME      "mat3model0surf88"\r
4990                 *INHERIT_POS    0       0       0\r
4991                 *INHERIT_ROT    0       0       0\r
4992                 *INHERIT_SCL    0       0       0\r
4993                 *TM_ROW0        1.0     0       0\r
4994                 *TM_ROW1        0       1.0     0\r
4995                 *TM_ROW2        0       0       1.0\r
4996                 *TM_ROW3        0       0       0\r
4997                 *TM_POS 0.000000        0.000000        0.000000\r
4998         }\r
4999         *MESH   {\r
5000                 *TIMEVALUE      0\r
5001                 *MESH_NUMVERTEX 4\r
5002                 *MESH_NUMFACES  2\r
5003                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5004                 *MESH_VERTEX_LIST       {\r
5005                         *MESH_VERTEX    0       112.000000      -16.000000      208.000000\r
5006                         *MESH_VERTEX    1       112.000000      -16.000000      200.000000\r
5007                         *MESH_VERTEX    2       112.000000      16.000000       208.000000\r
5008                         *MESH_VERTEX    3       112.000000      16.000000       200.000000\r
5009                 }\r
5010                 *MESH_NORMALS   {\r
5011                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5012                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5013                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5014                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5015                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5016                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5017                 }\r
5018                 *MESH_FACE_LIST {\r
5019                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5020                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5021                 }\r
5022                 *MESH_NUMTVERTEX        4\r
5023                 *MESH_TVERTLIST {\r
5024                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
5025                         *MESH_TVERT     1       0.312500        0.000000        1.000000\r
5026                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
5027                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
5028                 }\r
5029                 *MESH_NUMTVFACES        2\r
5030                 *MESH_TFACELIST {\r
5031                         *MESH_TFACE     0       0       2       1\r
5032                         *MESH_TFACE     1       2       3       1\r
5033                 }\r
5034         }\r
5035         *PROP_MOTIONBLUR        0\r
5036         *PROP_CASTSHADOW        1\r
5037         *PROP_RECVSHADOW        1\r
5038         *MATERIAL_REF   3\r
5039 }\r
5040 *GEOMOBJECT     {\r
5041         *NODE_NAME      "mat3model0surf89"\r
5042         *NODE_TM        {\r
5043                 *NODE_NAME      "mat3model0surf89"\r
5044                 *INHERIT_POS    0       0       0\r
5045                 *INHERIT_ROT    0       0       0\r
5046                 *INHERIT_SCL    0       0       0\r
5047                 *TM_ROW0        1.0     0       0\r
5048                 *TM_ROW1        0       1.0     0\r
5049                 *TM_ROW2        0       0       1.0\r
5050                 *TM_ROW3        0       0       0\r
5051                 *TM_POS 0.000000        0.000000        0.000000\r
5052         }\r
5053         *MESH   {\r
5054                 *TIMEVALUE      0\r
5055                 *MESH_NUMVERTEX 6\r
5056                 *MESH_NUMFACES  4\r
5057                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5058                 *MESH_VERTEX_LIST       {\r
5059                         *MESH_VERTEX    0       120.000000      -64.000000      200.000000\r
5060                         *MESH_VERTEX    1       112.000000      -64.000000      200.000000\r
5061                         *MESH_VERTEX    2       120.000000      -64.000000      208.000000\r
5062                         *MESH_VERTEX    3       112.000000      -64.000000      208.000000\r
5063                         *MESH_VERTEX    4       104.000000      -64.000000      200.000000\r
5064                         *MESH_VERTEX    5       104.000000      -64.000000      208.000000\r
5065                 }\r
5066                 *MESH_NORMALS   {\r
5067                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5068                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5069                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5070                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5071                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5072                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5073                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5074                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5075                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5076                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5077                 }\r
5078                 *MESH_FACE_LIST {\r
5079                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5080                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5081                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5082                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5083                 }\r
5084                 *MESH_NUMTVERTEX        6\r
5085                 *MESH_TVERTLIST {\r
5086                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
5087                         *MESH_TVERT     1       0.562500        0.000000        1.000000\r
5088                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
5089                         *MESH_TVERT     3       0.562500        1.000000        1.000000\r
5090                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
5091                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
5092                 }\r
5093                 *MESH_NUMTVFACES        4\r
5094                 *MESH_TFACELIST {\r
5095                         *MESH_TFACE     0       0       2       1\r
5096                         *MESH_TFACE     1       2       3       1\r
5097                         *MESH_TFACE     2       1       3       4\r
5098                         *MESH_TFACE     3       3       5       4\r
5099                 }\r
5100         }\r
5101         *PROP_MOTIONBLUR        0\r
5102         *PROP_CASTSHADOW        1\r
5103         *PROP_RECVSHADOW        1\r
5104         *MATERIAL_REF   3\r
5105 }\r
5106 *GEOMOBJECT     {\r
5107         *NODE_NAME      "mat3model0surf90"\r
5108         *NODE_TM        {\r
5109                 *NODE_NAME      "mat3model0surf90"\r
5110                 *INHERIT_POS    0       0       0\r
5111                 *INHERIT_ROT    0       0       0\r
5112                 *INHERIT_SCL    0       0       0\r
5113                 *TM_ROW0        1.0     0       0\r
5114                 *TM_ROW1        0       1.0     0\r
5115                 *TM_ROW2        0       0       1.0\r
5116                 *TM_ROW3        0       0       0\r
5117                 *TM_POS 0.000000        0.000000        0.000000\r
5118         }\r
5119         *MESH   {\r
5120                 *TIMEVALUE      0\r
5121                 *MESH_NUMVERTEX 4\r
5122                 *MESH_NUMFACES  2\r
5123                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5124                 *MESH_VERTEX_LIST       {\r
5125                         *MESH_VERTEX    0       104.000000      64.000000       72.000000\r
5126                         *MESH_VERTEX    1       104.000000      64.000000       64.000000\r
5127                         *MESH_VERTEX    2       120.000000      64.000000       72.000000\r
5128                         *MESH_VERTEX    3       120.000000      64.000000       64.000000\r
5129                 }\r
5130                 *MESH_NORMALS   {\r
5131                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5132                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5133                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5134                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5135                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5136                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5137                 }\r
5138                 *MESH_FACE_LIST {\r
5139                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5140                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5141                 }\r
5142                 *MESH_NUMTVERTEX        4\r
5143                 *MESH_TVERTLIST {\r
5144                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
5145                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
5146                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
5147                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
5148                 }\r
5149                 *MESH_NUMTVFACES        2\r
5150                 *MESH_TFACELIST {\r
5151                         *MESH_TFACE     0       0       2       1\r
5152                         *MESH_TFACE     1       2       3       1\r
5153                 }\r
5154         }\r
5155         *PROP_MOTIONBLUR        0\r
5156         *PROP_CASTSHADOW        1\r
5157         *PROP_RECVSHADOW        1\r
5158         *MATERIAL_REF   3\r
5159 }\r
5160 *GEOMOBJECT     {\r
5161         *NODE_NAME      "mat3model0surf91"\r
5162         *NODE_TM        {\r
5163                 *NODE_NAME      "mat3model0surf91"\r
5164                 *INHERIT_POS    0       0       0\r
5165                 *INHERIT_ROT    0       0       0\r
5166                 *INHERIT_SCL    0       0       0\r
5167                 *TM_ROW0        1.0     0       0\r
5168                 *TM_ROW1        0       1.0     0\r
5169                 *TM_ROW2        0       0       1.0\r
5170                 *TM_ROW3        0       0       0\r
5171                 *TM_POS 0.000000        0.000000        0.000000\r
5172         }\r
5173         *MESH   {\r
5174                 *TIMEVALUE      0\r
5175                 *MESH_NUMVERTEX 4\r
5176                 *MESH_NUMFACES  2\r
5177                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5178                 *MESH_VERTEX_LIST       {\r
5179                         *MESH_VERTEX    0       104.000000      64.000000       -64.000000\r
5180                         *MESH_VERTEX    1       104.000000      64.000000       -72.000000\r
5181                         *MESH_VERTEX    2       120.000000      64.000000       -64.000000\r
5182                         *MESH_VERTEX    3       120.000000      64.000000       -72.000000\r
5183                 }\r
5184                 *MESH_NORMALS   {\r
5185                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5186                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5187                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5188                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5189                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5190                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5191                 }\r
5192                 *MESH_FACE_LIST {\r
5193                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5194                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5195                 }\r
5196                 *MESH_NUMTVERTEX        4\r
5197                 *MESH_TVERTLIST {\r
5198                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
5199                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
5200                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
5201                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
5202                 }\r
5203                 *MESH_NUMTVFACES        2\r
5204                 *MESH_TFACELIST {\r
5205                         *MESH_TFACE     0       0       2       1\r
5206                         *MESH_TFACE     1       2       3       1\r
5207                 }\r
5208         }\r
5209         *PROP_MOTIONBLUR        0\r
5210         *PROP_CASTSHADOW        1\r
5211         *PROP_RECVSHADOW        1\r
5212         *MATERIAL_REF   3\r
5213 }\r
5214 *GEOMOBJECT     {\r
5215         *NODE_NAME      "mat3model0surf92"\r
5216         *NODE_TM        {\r
5217                 *NODE_NAME      "mat3model0surf92"\r
5218                 *INHERIT_POS    0       0       0\r
5219                 *INHERIT_ROT    0       0       0\r
5220                 *INHERIT_SCL    0       0       0\r
5221                 *TM_ROW0        1.0     0       0\r
5222                 *TM_ROW1        0       1.0     0\r
5223                 *TM_ROW2        0       0       1.0\r
5224                 *TM_ROW3        0       0       0\r
5225                 *TM_POS 0.000000        0.000000        0.000000\r
5226         }\r
5227         *MESH   {\r
5228                 *TIMEVALUE      0\r
5229                 *MESH_NUMVERTEX 6\r
5230                 *MESH_NUMFACES  4\r
5231                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5232                 *MESH_VERTEX_LIST       {\r
5233                         *MESH_VERTEX    0       112.000000      16.000000       208.000000\r
5234                         *MESH_VERTEX    1       104.000000      32.000000       216.000000\r
5235                         *MESH_VERTEX    2       112.000000      40.000000       208.000000\r
5236                         *MESH_VERTEX    3       112.000000      -16.000000      208.000000\r
5237                         *MESH_VERTEX    4       104.000000      -32.000000      216.000000\r
5238                         *MESH_VERTEX    5       112.000000      -40.000000      208.000000\r
5239                 }\r
5240                 *MESH_NORMALS   {\r
5241                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5242                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5243                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5244                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
5245                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5246                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
5247                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
5248                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5249                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        0.707107\r
5250                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        0.707107\r
5251                 }\r
5252                 *MESH_FACE_LIST {\r
5253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5254                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5255                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5256                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5257                 }\r
5258                 *MESH_NUMTVERTEX        6\r
5259                 *MESH_TVERTLIST {\r
5260                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
5261                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
5262                         *MESH_TVERT     2       0.312500        0.000000        1.000000\r
5263                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
5264                         *MESH_TVERT     4       -0.250000       1.000000        1.000000\r
5265                         *MESH_TVERT     5       -0.312500       0.000000        1.000000\r
5266                 }\r
5267                 *MESH_NUMTVFACES        4\r
5268                 *MESH_TFACELIST {\r
5269                         *MESH_TFACE     0       0       2       1\r
5270                         *MESH_TFACE     1       3       0       1\r
5271                         *MESH_TFACE     2       3       1       4\r
5272                         *MESH_TFACE     3       5       3       4\r
5273                 }\r
5274         }\r
5275         *PROP_MOTIONBLUR        0\r
5276         *PROP_CASTSHADOW        1\r
5277         *PROP_RECVSHADOW        1\r
5278         *MATERIAL_REF   3\r
5279 }\r
5280 *GEOMOBJECT     {\r
5281         *NODE_NAME      "mat3model0surf93"\r
5282         *NODE_TM        {\r
5283                 *NODE_NAME      "mat3model0surf93"\r
5284                 *INHERIT_POS    0       0       0\r
5285                 *INHERIT_ROT    0       0       0\r
5286                 *INHERIT_SCL    0       0       0\r
5287                 *TM_ROW0        1.0     0       0\r
5288                 *TM_ROW1        0       1.0     0\r
5289                 *TM_ROW2        0       0       1.0\r
5290                 *TM_ROW3        0       0       0\r
5291                 *TM_POS 0.000000        0.000000        0.000000\r
5292         }\r
5293         *MESH   {\r
5294                 *TIMEVALUE      0\r
5295                 *MESH_NUMVERTEX 4\r
5296                 *MESH_NUMFACES  2\r
5297                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5298                 *MESH_VERTEX_LIST       {\r
5299                         *MESH_VERTEX    0       120.000000      -64.000000      64.000000\r
5300                         *MESH_VERTEX    1       104.000000      -64.000000      64.000000\r
5301                         *MESH_VERTEX    2       120.000000      -64.000000      72.000000\r
5302                         *MESH_VERTEX    3       104.000000      -64.000000      72.000000\r
5303                 }\r
5304                 *MESH_NORMALS   {\r
5305                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5306                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5307                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5308                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5309                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5310                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5311                 }\r
5312                 *MESH_FACE_LIST {\r
5313                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5314                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5315                 }\r
5316                 *MESH_NUMTVERTEX        4\r
5317                 *MESH_TVERTLIST {\r
5318                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
5319                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
5320                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
5321                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
5322                 }\r
5323                 *MESH_NUMTVFACES        2\r
5324                 *MESH_TFACELIST {\r
5325                         *MESH_TFACE     0       0       2       1\r
5326                         *MESH_TFACE     1       2       3       1\r
5327                 }\r
5328         }\r
5329         *PROP_MOTIONBLUR        0\r
5330         *PROP_CASTSHADOW        1\r
5331         *PROP_RECVSHADOW        1\r
5332         *MATERIAL_REF   3\r
5333 }\r
5334 *GEOMOBJECT     {\r
5335         *NODE_NAME      "mat3model0surf94"\r
5336         *NODE_TM        {\r
5337                 *NODE_NAME      "mat3model0surf94"\r
5338                 *INHERIT_POS    0       0       0\r
5339                 *INHERIT_ROT    0       0       0\r
5340                 *INHERIT_SCL    0       0       0\r
5341                 *TM_ROW0        1.0     0       0\r
5342                 *TM_ROW1        0       1.0     0\r
5343                 *TM_ROW2        0       0       1.0\r
5344                 *TM_ROW3        0       0       0\r
5345                 *TM_POS 0.000000        0.000000        0.000000\r
5346         }\r
5347         *MESH   {\r
5348                 *TIMEVALUE      0\r
5349                 *MESH_NUMVERTEX 4\r
5350                 *MESH_NUMFACES  2\r
5351                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5352                 *MESH_VERTEX_LIST       {\r
5353                         *MESH_VERTEX    0       120.000000      -64.000000      -72.000000\r
5354                         *MESH_VERTEX    1       104.000000      -64.000000      -72.000000\r
5355                         *MESH_VERTEX    2       120.000000      -64.000000      -64.000000\r
5356                         *MESH_VERTEX    3       104.000000      -64.000000      -64.000000\r
5357                 }\r
5358                 *MESH_NORMALS   {\r
5359                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5360                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5361                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5362                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5363                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5364                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5365                 }\r
5366                 *MESH_FACE_LIST {\r
5367                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5368                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5369                 }\r
5370                 *MESH_NUMTVERTEX        4\r
5371                 *MESH_TVERTLIST {\r
5372                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
5373                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
5374                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
5375                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
5376                 }\r
5377                 *MESH_NUMTVFACES        2\r
5378                 *MESH_TFACELIST {\r
5379                         *MESH_TFACE     0       0       2       1\r
5380                         *MESH_TFACE     1       2       3       1\r
5381                 }\r
5382         }\r
5383         *PROP_MOTIONBLUR        0\r
5384         *PROP_CASTSHADOW        1\r
5385         *PROP_RECVSHADOW        1\r
5386         *MATERIAL_REF   3\r
5387 }\r
5388 *GEOMOBJECT     {\r
5389         *NODE_NAME      "mat3model0surf95"\r
5390         *NODE_TM        {\r
5391                 *NODE_NAME      "mat3model0surf95"\r
5392                 *INHERIT_POS    0       0       0\r
5393                 *INHERIT_ROT    0       0       0\r
5394                 *INHERIT_SCL    0       0       0\r
5395                 *TM_ROW0        1.0     0       0\r
5396                 *TM_ROW1        0       1.0     0\r
5397                 *TM_ROW2        0       0       1.0\r
5398                 *TM_ROW3        0       0       0\r
5399                 *TM_POS 0.000000        0.000000        0.000000\r
5400         }\r
5401         *MESH   {\r
5402                 *TIMEVALUE      0\r
5403                 *MESH_NUMVERTEX 4\r
5404                 *MESH_NUMFACES  2\r
5405                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5406                 *MESH_VERTEX_LIST       {\r
5407                         *MESH_VERTEX    0       88.000000       56.000000       208.000000\r
5408                         *MESH_VERTEX    1       88.000000       56.000000       200.000000\r
5409                         *MESH_VERTEX    2       104.000000      64.000000       208.000000\r
5410                         *MESH_VERTEX    3       104.000000      64.000000       200.000000\r
5411                 }\r
5412                 *MESH_NORMALS   {\r
5413                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5414                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5415                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
5416                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
5417                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
5418                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
5419                 }\r
5420                 *MESH_FACE_LIST {\r
5421                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5422                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5423                 }\r
5424                 *MESH_NUMTVERTEX        4\r
5425                 *MESH_TVERTLIST {\r
5426                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
5427                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
5428                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
5429                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
5430                 }\r
5431                 *MESH_NUMTVFACES        2\r
5432                 *MESH_TFACELIST {\r
5433                         *MESH_TFACE     0       0       2       1\r
5434                         *MESH_TFACE     1       2       3       1\r
5435                 }\r
5436         }\r
5437         *PROP_MOTIONBLUR        0\r
5438         *PROP_CASTSHADOW        1\r
5439         *PROP_RECVSHADOW        1\r
5440         *MATERIAL_REF   3\r
5441 }\r
5442 *GEOMOBJECT     {\r
5443         *NODE_NAME      "mat3model0surf96"\r
5444         *NODE_TM        {\r
5445                 *NODE_NAME      "mat3model0surf96"\r
5446                 *INHERIT_POS    0       0       0\r
5447                 *INHERIT_ROT    0       0       0\r
5448                 *INHERIT_SCL    0       0       0\r
5449                 *TM_ROW0        1.0     0       0\r
5450                 *TM_ROW1        0       1.0     0\r
5451                 *TM_ROW2        0       0       1.0\r
5452                 *TM_ROW3        0       0       0\r
5453                 *TM_POS 0.000000        0.000000        0.000000\r
5454         }\r
5455         *MESH   {\r
5456                 *TIMEVALUE      0\r
5457                 *MESH_NUMVERTEX 4\r
5458                 *MESH_NUMFACES  2\r
5459                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5460                 *MESH_VERTEX_LIST       {\r
5461                         *MESH_VERTEX    0       88.000000       56.000000       72.000000\r
5462                         *MESH_VERTEX    1       88.000000       56.000000       64.000000\r
5463                         *MESH_VERTEX    2       104.000000      64.000000       72.000000\r
5464                         *MESH_VERTEX    3       104.000000      64.000000       64.000000\r
5465                 }\r
5466                 *MESH_NORMALS   {\r
5467                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5468                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5469                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
5470                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
5471                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
5472                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
5473                 }\r
5474                 *MESH_FACE_LIST {\r
5475                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5476                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5477                 }\r
5478                 *MESH_NUMTVERTEX        4\r
5479                 *MESH_TVERTLIST {\r
5480                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
5481                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
5482                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
5483                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
5484                 }\r
5485                 *MESH_NUMTVFACES        2\r
5486                 *MESH_TFACELIST {\r
5487                         *MESH_TFACE     0       0       2       1\r
5488                         *MESH_TFACE     1       2       3       1\r
5489                 }\r
5490         }\r
5491         *PROP_MOTIONBLUR        0\r
5492         *PROP_CASTSHADOW        1\r
5493         *PROP_RECVSHADOW        1\r
5494         *MATERIAL_REF   3\r
5495 }\r
5496 *GEOMOBJECT     {\r
5497         *NODE_NAME      "mat3model0surf97"\r
5498         *NODE_TM        {\r
5499                 *NODE_NAME      "mat3model0surf97"\r
5500                 *INHERIT_POS    0       0       0\r
5501                 *INHERIT_ROT    0       0       0\r
5502                 *INHERIT_SCL    0       0       0\r
5503                 *TM_ROW0        1.0     0       0\r
5504                 *TM_ROW1        0       1.0     0\r
5505                 *TM_ROW2        0       0       1.0\r
5506                 *TM_ROW3        0       0       0\r
5507                 *TM_POS 0.000000        0.000000        0.000000\r
5508         }\r
5509         *MESH   {\r
5510                 *TIMEVALUE      0\r
5511                 *MESH_NUMVERTEX 4\r
5512                 *MESH_NUMFACES  2\r
5513                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5514                 *MESH_VERTEX_LIST       {\r
5515                         *MESH_VERTEX    0       88.000000       56.000000       -64.000000\r
5516                         *MESH_VERTEX    1       88.000000       56.000000       -72.000000\r
5517                         *MESH_VERTEX    2       104.000000      64.000000       -64.000000\r
5518                         *MESH_VERTEX    3       104.000000      64.000000       -72.000000\r
5519                 }\r
5520                 *MESH_NORMALS   {\r
5521                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5522                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5523                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
5524                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
5525                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
5526                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
5527                 }\r
5528                 *MESH_FACE_LIST {\r
5529                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5530                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5531                 }\r
5532                 *MESH_NUMTVERTEX        4\r
5533                 *MESH_TVERTLIST {\r
5534                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
5535                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
5536                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
5537                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
5538                 }\r
5539                 *MESH_NUMTVFACES        2\r
5540                 *MESH_TFACELIST {\r
5541                         *MESH_TFACE     0       0       2       1\r
5542                         *MESH_TFACE     1       2       3       1\r
5543                 }\r
5544         }\r
5545         *PROP_MOTIONBLUR        0\r
5546         *PROP_CASTSHADOW        1\r
5547         *PROP_RECVSHADOW        1\r
5548         *MATERIAL_REF   3\r
5549 }\r
5550 *GEOMOBJECT     {\r
5551         *NODE_NAME      "mat3model0surf98"\r
5552         *NODE_TM        {\r
5553                 *NODE_NAME      "mat3model0surf98"\r
5554                 *INHERIT_POS    0       0       0\r
5555                 *INHERIT_ROT    0       0       0\r
5556                 *INHERIT_SCL    0       0       0\r
5557                 *TM_ROW0        1.0     0       0\r
5558                 *TM_ROW1        0       1.0     0\r
5559                 *TM_ROW2        0       0       1.0\r
5560                 *TM_ROW3        0       0       0\r
5561                 *TM_POS 0.000000        0.000000        0.000000\r
5562         }\r
5563         *MESH   {\r
5564                 *TIMEVALUE      0\r
5565                 *MESH_NUMVERTEX 5\r
5566                 *MESH_NUMFACES  3\r
5567                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5568                 *MESH_VERTEX_LIST       {\r
5569                         *MESH_VERTEX    0       104.000000      32.000000       216.000000\r
5570                         *MESH_VERTEX    1       88.000000       40.000000       208.000000\r
5571                         *MESH_VERTEX    2       112.000000      40.000000       208.000000\r
5572                         *MESH_VERTEX    3       32.000000       40.000000       208.000000\r
5573                         *MESH_VERTEX    4       40.000000       32.000000       216.000000\r
5574                 }\r
5575                 *MESH_NORMALS   {\r
5576                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5577                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5578                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5579                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5580                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
5581                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
5582                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5583                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
5584                 }\r
5585                 *MESH_FACE_LIST {\r
5586                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5587                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5588                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5589                 }\r
5590                 *MESH_NUMTVERTEX        5\r
5591                 *MESH_TVERTLIST {\r
5592                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
5593                         *MESH_TVERT     1       0.562500        1.000000        1.000000\r
5594                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
5595                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
5596                         *MESH_TVERT     4       0.187500        0.000000        1.000000\r
5597                 }\r
5598                 *MESH_NUMTVFACES        3\r
5599                 *MESH_TFACELIST {\r
5600                         *MESH_TFACE     0       0       2       1\r
5601                         *MESH_TFACE     1       0       1       3\r
5602                         *MESH_TFACE     2       4       0       3\r
5603                 }\r
5604         }\r
5605         *PROP_MOTIONBLUR        0\r
5606         *PROP_CASTSHADOW        1\r
5607         *PROP_RECVSHADOW        1\r
5608         *MATERIAL_REF   3\r
5609 }\r
5610 *GEOMOBJECT     {\r
5611         *NODE_NAME      "mat3model0surf99"\r
5612         *NODE_TM        {\r
5613                 *NODE_NAME      "mat3model0surf99"\r
5614                 *INHERIT_POS    0       0       0\r
5615                 *INHERIT_ROT    0       0       0\r
5616                 *INHERIT_SCL    0       0       0\r
5617                 *TM_ROW0        1.0     0       0\r
5618                 *TM_ROW1        0       1.0     0\r
5619                 *TM_ROW2        0       0       1.0\r
5620                 *TM_ROW3        0       0       0\r
5621                 *TM_POS 0.000000        0.000000        0.000000\r
5622         }\r
5623         *MESH   {\r
5624                 *TIMEVALUE      0\r
5625                 *MESH_NUMVERTEX 5\r
5626                 *MESH_NUMFACES  3\r
5627                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5628                 *MESH_VERTEX_LIST       {\r
5629                         *MESH_VERTEX    0       88.000000       -40.000000      208.000000\r
5630                         *MESH_VERTEX    1       104.000000      -32.000000      216.000000\r
5631                         *MESH_VERTEX    2       112.000000      -40.000000      208.000000\r
5632                         *MESH_VERTEX    3       40.000000       -32.000000      216.000000\r
5633                         *MESH_VERTEX    4       32.000000       -40.000000      208.000000\r
5634                 }\r
5635                 *MESH_NORMALS   {\r
5636                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5637                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5638                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5639                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
5640                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
5641                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
5642                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
5643                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
5644                 }\r
5645                 *MESH_FACE_LIST {\r
5646                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5647                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5648                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5649                 }\r
5650                 *MESH_NUMTVERTEX        5\r
5651                 *MESH_TVERTLIST {\r
5652                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
5653                         *MESH_TVERT     1       0.687500        1.000000        1.000000\r
5654                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
5655                         *MESH_TVERT     3       0.187500        1.000000        1.000000\r
5656                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
5657                 }\r
5658                 *MESH_NUMTVFACES        3\r
5659                 *MESH_TFACELIST {\r
5660                         *MESH_TFACE     0       0       2       1\r
5661                         *MESH_TFACE     1       0       1       3\r
5662                         *MESH_TFACE     2       4       0       3\r
5663                 }\r
5664         }\r
5665         *PROP_MOTIONBLUR        0\r
5666         *PROP_CASTSHADOW        1\r
5667         *PROP_RECVSHADOW        1\r
5668         *MATERIAL_REF   3\r
5669 }\r
5670 *GEOMOBJECT     {\r
5671         *NODE_NAME      "mat3model0surf100"\r
5672         *NODE_TM        {\r
5673                 *NODE_NAME      "mat3model0surf100"\r
5674                 *INHERIT_POS    0       0       0\r
5675                 *INHERIT_ROT    0       0       0\r
5676                 *INHERIT_SCL    0       0       0\r
5677                 *TM_ROW0        1.0     0       0\r
5678                 *TM_ROW1        0       1.0     0\r
5679                 *TM_ROW2        0       0       1.0\r
5680                 *TM_ROW3        0       0       0\r
5681                 *TM_POS 0.000000        0.000000        0.000000\r
5682         }\r
5683         *MESH   {\r
5684                 *TIMEVALUE      0\r
5685                 *MESH_NUMVERTEX 4\r
5686                 *MESH_NUMFACES  2\r
5687                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5688                 *MESH_VERTEX_LIST       {\r
5689                         *MESH_VERTEX    0       104.000000      -64.000000      200.000000\r
5690                         *MESH_VERTEX    1       88.000000       -56.000000      200.000000\r
5691                         *MESH_VERTEX    2       104.000000      -64.000000      208.000000\r
5692                         *MESH_VERTEX    3       88.000000       -56.000000      208.000000\r
5693                 }\r
5694                 *MESH_NORMALS   {\r
5695                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5696                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5697                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
5698                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
5699                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
5700                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
5701                 }\r
5702                 *MESH_FACE_LIST {\r
5703                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5704                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5705                 }\r
5706                 *MESH_NUMTVERTEX        4\r
5707                 *MESH_TVERTLIST {\r
5708                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
5709                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
5710                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
5711                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
5712                 }\r
5713                 *MESH_NUMTVFACES        2\r
5714                 *MESH_TFACELIST {\r
5715                         *MESH_TFACE     0       0       2       1\r
5716                         *MESH_TFACE     1       2       3       1\r
5717                 }\r
5718         }\r
5719         *PROP_MOTIONBLUR        0\r
5720         *PROP_CASTSHADOW        1\r
5721         *PROP_RECVSHADOW        1\r
5722         *MATERIAL_REF   3\r
5723 }\r
5724 *GEOMOBJECT     {\r
5725         *NODE_NAME      "mat3model0surf101"\r
5726         *NODE_TM        {\r
5727                 *NODE_NAME      "mat3model0surf101"\r
5728                 *INHERIT_POS    0       0       0\r
5729                 *INHERIT_ROT    0       0       0\r
5730                 *INHERIT_SCL    0       0       0\r
5731                 *TM_ROW0        1.0     0       0\r
5732                 *TM_ROW1        0       1.0     0\r
5733                 *TM_ROW2        0       0       1.0\r
5734                 *TM_ROW3        0       0       0\r
5735                 *TM_POS 0.000000        0.000000        0.000000\r
5736         }\r
5737         *MESH   {\r
5738                 *TIMEVALUE      0\r
5739                 *MESH_NUMVERTEX 4\r
5740                 *MESH_NUMFACES  2\r
5741                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5742                 *MESH_VERTEX_LIST       {\r
5743                         *MESH_VERTEX    0       104.000000      -64.000000      64.000000\r
5744                         *MESH_VERTEX    1       88.000000       -56.000000      64.000000\r
5745                         *MESH_VERTEX    2       104.000000      -64.000000      72.000000\r
5746                         *MESH_VERTEX    3       88.000000       -56.000000      72.000000\r
5747                 }\r
5748                 *MESH_NORMALS   {\r
5749                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5750                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5751                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
5752                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
5753                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
5754                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
5755                 }\r
5756                 *MESH_FACE_LIST {\r
5757                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5758                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5759                 }\r
5760                 *MESH_NUMTVERTEX        4\r
5761                 *MESH_TVERTLIST {\r
5762                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
5763                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
5764                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
5765                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
5766                 }\r
5767                 *MESH_NUMTVFACES        2\r
5768                 *MESH_TFACELIST {\r
5769                         *MESH_TFACE     0       0       2       1\r
5770                         *MESH_TFACE     1       2       3       1\r
5771                 }\r
5772         }\r
5773         *PROP_MOTIONBLUR        0\r
5774         *PROP_CASTSHADOW        1\r
5775         *PROP_RECVSHADOW        1\r
5776         *MATERIAL_REF   3\r
5777 }\r
5778 *GEOMOBJECT     {\r
5779         *NODE_NAME      "mat3model0surf102"\r
5780         *NODE_TM        {\r
5781                 *NODE_NAME      "mat3model0surf102"\r
5782                 *INHERIT_POS    0       0       0\r
5783                 *INHERIT_ROT    0       0       0\r
5784                 *INHERIT_SCL    0       0       0\r
5785                 *TM_ROW0        1.0     0       0\r
5786                 *TM_ROW1        0       1.0     0\r
5787                 *TM_ROW2        0       0       1.0\r
5788                 *TM_ROW3        0       0       0\r
5789                 *TM_POS 0.000000        0.000000        0.000000\r
5790         }\r
5791         *MESH   {\r
5792                 *TIMEVALUE      0\r
5793                 *MESH_NUMVERTEX 4\r
5794                 *MESH_NUMFACES  2\r
5795                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5796                 *MESH_VERTEX_LIST       {\r
5797                         *MESH_VERTEX    0       104.000000      -64.000000      -72.000000\r
5798                         *MESH_VERTEX    1       88.000000       -56.000000      -72.000000\r
5799                         *MESH_VERTEX    2       104.000000      -64.000000      -64.000000\r
5800                         *MESH_VERTEX    3       88.000000       -56.000000      -64.000000\r
5801                 }\r
5802                 *MESH_NORMALS   {\r
5803                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5804                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5805                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
5806                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
5807                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
5808                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
5809                 }\r
5810                 *MESH_FACE_LIST {\r
5811                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5812                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5813                 }\r
5814                 *MESH_NUMTVERTEX        4\r
5815                 *MESH_TVERTLIST {\r
5816                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
5817                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
5818                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
5819                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
5820                 }\r
5821                 *MESH_NUMTVFACES        2\r
5822                 *MESH_TFACELIST {\r
5823                         *MESH_TFACE     0       0       2       1\r
5824                         *MESH_TFACE     1       2       3       1\r
5825                 }\r
5826         }\r
5827         *PROP_MOTIONBLUR        0\r
5828         *PROP_CASTSHADOW        1\r
5829         *PROP_RECVSHADOW        1\r
5830         *MATERIAL_REF   3\r
5831 }\r
5832 *GEOMOBJECT     {\r
5833         *NODE_NAME      "mat3model0surf103"\r
5834         *NODE_TM        {\r
5835                 *NODE_NAME      "mat3model0surf103"\r
5836                 *INHERIT_POS    0       0       0\r
5837                 *INHERIT_ROT    0       0       0\r
5838                 *INHERIT_SCL    0       0       0\r
5839                 *TM_ROW0        1.0     0       0\r
5840                 *TM_ROW1        0       1.0     0\r
5841                 *TM_ROW2        0       0       1.0\r
5842                 *TM_ROW3        0       0       0\r
5843                 *TM_POS 0.000000        0.000000        0.000000\r
5844         }\r
5845         *MESH   {\r
5846                 *TIMEVALUE      0\r
5847                 *MESH_NUMVERTEX 4\r
5848                 *MESH_NUMFACES  2\r
5849                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5850                 *MESH_VERTEX_LIST       {\r
5851                         *MESH_VERTEX    0       40.000000       -32.000000      216.000000\r
5852                         *MESH_VERTEX    1       32.000000       -40.000000      208.000000\r
5853                         *MESH_VERTEX    2       40.000000       32.000000       216.000000\r
5854                         *MESH_VERTEX    3       32.000000       40.000000       208.000000\r
5855                 }\r
5856                 *MESH_NORMALS   {\r
5857                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5858                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5859                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
5860                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
5861                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
5862                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
5863                 }\r
5864                 *MESH_FACE_LIST {\r
5865                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5866                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5867                 }\r
5868                 *MESH_NUMTVERTEX        4\r
5869                 *MESH_TVERTLIST {\r
5870                         *MESH_TVERT     0       -0.250000       0.000000        1.000000\r
5871                         *MESH_TVERT     1       -0.312500       1.000000        1.000000\r
5872                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
5873                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
5874                 }\r
5875                 *MESH_NUMTVFACES        2\r
5876                 *MESH_TFACELIST {\r
5877                         *MESH_TFACE     0       0       2       1\r
5878                         *MESH_TFACE     1       2       3       1\r
5879                 }\r
5880         }\r
5881         *PROP_MOTIONBLUR        0\r
5882         *PROP_CASTSHADOW        1\r
5883         *PROP_RECVSHADOW        1\r
5884         *MATERIAL_REF   3\r
5885 }\r
5886 *GEOMOBJECT     {\r
5887         *NODE_NAME      "mat3model0surf104"\r
5888         *NODE_TM        {\r
5889                 *NODE_NAME      "mat3model0surf104"\r
5890                 *INHERIT_POS    0       0       0\r
5891                 *INHERIT_ROT    0       0       0\r
5892                 *INHERIT_SCL    0       0       0\r
5893                 *TM_ROW0        1.0     0       0\r
5894                 *TM_ROW1        0       1.0     0\r
5895                 *TM_ROW2        0       0       1.0\r
5896                 *TM_ROW3        0       0       0\r
5897                 *TM_POS 0.000000        0.000000        0.000000\r
5898         }\r
5899         *MESH   {\r
5900                 *TIMEVALUE      0\r
5901                 *MESH_NUMVERTEX 4\r
5902                 *MESH_NUMFACES  2\r
5903                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5904                 *MESH_VERTEX_LIST       {\r
5905                         *MESH_VERTEX    0       24.000000       56.000000       208.000000\r
5906                         *MESH_VERTEX    1       24.000000       56.000000       200.000000\r
5907                         *MESH_VERTEX    2       88.000000       56.000000       208.000000\r
5908                         *MESH_VERTEX    3       88.000000       56.000000       200.000000\r
5909                 }\r
5910                 *MESH_NORMALS   {\r
5911                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5912                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5913                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5914                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5915                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5916                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5917                 }\r
5918                 *MESH_FACE_LIST {\r
5919                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5920                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5921                 }\r
5922                 *MESH_NUMTVERTEX        4\r
5923                 *MESH_TVERTLIST {\r
5924                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
5925                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
5926                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
5927                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
5928                 }\r
5929                 *MESH_NUMTVFACES        2\r
5930                 *MESH_TFACELIST {\r
5931                         *MESH_TFACE     0       0       2       1\r
5932                         *MESH_TFACE     1       2       3       1\r
5933                 }\r
5934         }\r
5935         *PROP_MOTIONBLUR        0\r
5936         *PROP_CASTSHADOW        1\r
5937         *PROP_RECVSHADOW        1\r
5938         *MATERIAL_REF   3\r
5939 }\r
5940 *GEOMOBJECT     {\r
5941         *NODE_NAME      "mat3model0surf105"\r
5942         *NODE_TM        {\r
5943                 *NODE_NAME      "mat3model0surf105"\r
5944                 *INHERIT_POS    0       0       0\r
5945                 *INHERIT_ROT    0       0       0\r
5946                 *INHERIT_SCL    0       0       0\r
5947                 *TM_ROW0        1.0     0       0\r
5948                 *TM_ROW1        0       1.0     0\r
5949                 *TM_ROW2        0       0       1.0\r
5950                 *TM_ROW3        0       0       0\r
5951                 *TM_POS 0.000000        0.000000        0.000000\r
5952         }\r
5953         *MESH   {\r
5954                 *TIMEVALUE      0\r
5955                 *MESH_NUMVERTEX 4\r
5956                 *MESH_NUMFACES  2\r
5957                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5958                 *MESH_VERTEX_LIST       {\r
5959                         *MESH_VERTEX    0       24.000000       56.000000       72.000000\r
5960                         *MESH_VERTEX    1       24.000000       56.000000       64.000000\r
5961                         *MESH_VERTEX    2       88.000000       56.000000       72.000000\r
5962                         *MESH_VERTEX    3       88.000000       56.000000       64.000000\r
5963                 }\r
5964                 *MESH_NORMALS   {\r
5965                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
5966                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
5967                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5968                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5969                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5970                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5971                 }\r
5972                 *MESH_FACE_LIST {\r
5973                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5974                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5975                 }\r
5976                 *MESH_NUMTVERTEX        4\r
5977                 *MESH_TVERTLIST {\r
5978                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
5979                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
5980                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
5981                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
5982                 }\r
5983                 *MESH_NUMTVFACES        2\r
5984                 *MESH_TFACELIST {\r
5985                         *MESH_TFACE     0       0       2       1\r
5986                         *MESH_TFACE     1       2       3       1\r
5987                 }\r
5988         }\r
5989         *PROP_MOTIONBLUR        0\r
5990         *PROP_CASTSHADOW        1\r
5991         *PROP_RECVSHADOW        1\r
5992         *MATERIAL_REF   3\r
5993 }\r
5994 *GEOMOBJECT     {\r
5995         *NODE_NAME      "mat3model0surf106"\r
5996         *NODE_TM        {\r
5997                 *NODE_NAME      "mat3model0surf106"\r
5998                 *INHERIT_POS    0       0       0\r
5999                 *INHERIT_ROT    0       0       0\r
6000                 *INHERIT_SCL    0       0       0\r
6001                 *TM_ROW0        1.0     0       0\r
6002                 *TM_ROW1        0       1.0     0\r
6003                 *TM_ROW2        0       0       1.0\r
6004                 *TM_ROW3        0       0       0\r
6005                 *TM_POS 0.000000        0.000000        0.000000\r
6006         }\r
6007         *MESH   {\r
6008                 *TIMEVALUE      0\r
6009                 *MESH_NUMVERTEX 4\r
6010                 *MESH_NUMFACES  2\r
6011                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6012                 *MESH_VERTEX_LIST       {\r
6013                         *MESH_VERTEX    0       24.000000       56.000000       -64.000000\r
6014                         *MESH_VERTEX    1       24.000000       56.000000       -72.000000\r
6015                         *MESH_VERTEX    2       88.000000       56.000000       -64.000000\r
6016                         *MESH_VERTEX    3       88.000000       56.000000       -72.000000\r
6017                 }\r
6018                 *MESH_NORMALS   {\r
6019                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6020                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6021                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6022                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6023                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6024                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6025                 }\r
6026                 *MESH_FACE_LIST {\r
6027                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6028                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6029                 }\r
6030                 *MESH_NUMTVERTEX        4\r
6031                 *MESH_TVERTLIST {\r
6032                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
6033                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6034                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
6035                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
6036                 }\r
6037                 *MESH_NUMTVFACES        2\r
6038                 *MESH_TFACELIST {\r
6039                         *MESH_TFACE     0       0       2       1\r
6040                         *MESH_TFACE     1       2       3       1\r
6041                 }\r
6042         }\r
6043         *PROP_MOTIONBLUR        0\r
6044         *PROP_CASTSHADOW        1\r
6045         *PROP_RECVSHADOW        1\r
6046         *MATERIAL_REF   3\r
6047 }\r
6048 *GEOMOBJECT     {\r
6049         *NODE_NAME      "mat3model0surf107"\r
6050         *NODE_TM        {\r
6051                 *NODE_NAME      "mat3model0surf107"\r
6052                 *INHERIT_POS    0       0       0\r
6053                 *INHERIT_ROT    0       0       0\r
6054                 *INHERIT_SCL    0       0       0\r
6055                 *TM_ROW0        1.0     0       0\r
6056                 *TM_ROW1        0       1.0     0\r
6057                 *TM_ROW2        0       0       1.0\r
6058                 *TM_ROW3        0       0       0\r
6059                 *TM_POS 0.000000        0.000000        0.000000\r
6060         }\r
6061         *MESH   {\r
6062                 *TIMEVALUE      0\r
6063                 *MESH_NUMVERTEX 4\r
6064                 *MESH_NUMFACES  2\r
6065                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6066                 *MESH_VERTEX_LIST       {\r
6067                         *MESH_VERTEX    0       88.000000       -56.000000      200.000000\r
6068                         *MESH_VERTEX    1       24.000000       -56.000000      200.000000\r
6069                         *MESH_VERTEX    2       88.000000       -56.000000      208.000000\r
6070                         *MESH_VERTEX    3       24.000000       -56.000000      208.000000\r
6071                 }\r
6072                 *MESH_NORMALS   {\r
6073                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6074                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6075                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6076                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6077                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6078                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6079                 }\r
6080                 *MESH_FACE_LIST {\r
6081                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6082                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6083                 }\r
6084                 *MESH_NUMTVERTEX        4\r
6085                 *MESH_TVERTLIST {\r
6086                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
6087                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6088                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
6089                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
6090                 }\r
6091                 *MESH_NUMTVFACES        2\r
6092                 *MESH_TFACELIST {\r
6093                         *MESH_TFACE     0       0       2       1\r
6094                         *MESH_TFACE     1       2       3       1\r
6095                 }\r
6096         }\r
6097         *PROP_MOTIONBLUR        0\r
6098         *PROP_CASTSHADOW        1\r
6099         *PROP_RECVSHADOW        1\r
6100         *MATERIAL_REF   3\r
6101 }\r
6102 *GEOMOBJECT     {\r
6103         *NODE_NAME      "mat3model0surf108"\r
6104         *NODE_TM        {\r
6105                 *NODE_NAME      "mat3model0surf108"\r
6106                 *INHERIT_POS    0       0       0\r
6107                 *INHERIT_ROT    0       0       0\r
6108                 *INHERIT_SCL    0       0       0\r
6109                 *TM_ROW0        1.0     0       0\r
6110                 *TM_ROW1        0       1.0     0\r
6111                 *TM_ROW2        0       0       1.0\r
6112                 *TM_ROW3        0       0       0\r
6113                 *TM_POS 0.000000        0.000000        0.000000\r
6114         }\r
6115         *MESH   {\r
6116                 *TIMEVALUE      0\r
6117                 *MESH_NUMVERTEX 4\r
6118                 *MESH_NUMFACES  2\r
6119                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6120                 *MESH_VERTEX_LIST       {\r
6121                         *MESH_VERTEX    0       88.000000       -56.000000      64.000000\r
6122                         *MESH_VERTEX    1       24.000000       -56.000000      64.000000\r
6123                         *MESH_VERTEX    2       88.000000       -56.000000      72.000000\r
6124                         *MESH_VERTEX    3       24.000000       -56.000000      72.000000\r
6125                 }\r
6126                 *MESH_NORMALS   {\r
6127                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6128                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6129                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6130                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6131                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6132                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6133                 }\r
6134                 *MESH_FACE_LIST {\r
6135                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6136                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6137                 }\r
6138                 *MESH_NUMTVERTEX        4\r
6139                 *MESH_TVERTLIST {\r
6140                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
6141                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6142                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
6143                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
6144                 }\r
6145                 *MESH_NUMTVFACES        2\r
6146                 *MESH_TFACELIST {\r
6147                         *MESH_TFACE     0       0       2       1\r
6148                         *MESH_TFACE     1       2       3       1\r
6149                 }\r
6150         }\r
6151         *PROP_MOTIONBLUR        0\r
6152         *PROP_CASTSHADOW        1\r
6153         *PROP_RECVSHADOW        1\r
6154         *MATERIAL_REF   3\r
6155 }\r
6156 *GEOMOBJECT     {\r
6157         *NODE_NAME      "mat3model0surf109"\r
6158         *NODE_TM        {\r
6159                 *NODE_NAME      "mat3model0surf109"\r
6160                 *INHERIT_POS    0       0       0\r
6161                 *INHERIT_ROT    0       0       0\r
6162                 *INHERIT_SCL    0       0       0\r
6163                 *TM_ROW0        1.0     0       0\r
6164                 *TM_ROW1        0       1.0     0\r
6165                 *TM_ROW2        0       0       1.0\r
6166                 *TM_ROW3        0       0       0\r
6167                 *TM_POS 0.000000        0.000000        0.000000\r
6168         }\r
6169         *MESH   {\r
6170                 *TIMEVALUE      0\r
6171                 *MESH_NUMVERTEX 4\r
6172                 *MESH_NUMFACES  2\r
6173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6174                 *MESH_VERTEX_LIST       {\r
6175                         *MESH_VERTEX    0       88.000000       -56.000000      -72.000000\r
6176                         *MESH_VERTEX    1       24.000000       -56.000000      -72.000000\r
6177                         *MESH_VERTEX    2       88.000000       -56.000000      -64.000000\r
6178                         *MESH_VERTEX    3       24.000000       -56.000000      -64.000000\r
6179                 }\r
6180                 *MESH_NORMALS   {\r
6181                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6182                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6183                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6184                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6185                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6186                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6187                 }\r
6188                 *MESH_FACE_LIST {\r
6189                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6190                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6191                 }\r
6192                 *MESH_NUMTVERTEX        4\r
6193                 *MESH_TVERTLIST {\r
6194                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
6195                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
6196                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
6197                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
6198                 }\r
6199                 *MESH_NUMTVFACES        2\r
6200                 *MESH_TFACELIST {\r
6201                         *MESH_TFACE     0       0       2       1\r
6202                         *MESH_TFACE     1       2       3       1\r
6203                 }\r
6204         }\r
6205         *PROP_MOTIONBLUR        0\r
6206         *PROP_CASTSHADOW        1\r
6207         *PROP_RECVSHADOW        1\r
6208         *MATERIAL_REF   3\r
6209 }\r
6210 *GEOMOBJECT     {\r
6211         *NODE_NAME      "mat3model0surf110"\r
6212         *NODE_TM        {\r
6213                 *NODE_NAME      "mat3model0surf110"\r
6214                 *INHERIT_POS    0       0       0\r
6215                 *INHERIT_ROT    0       0       0\r
6216                 *INHERIT_SCL    0       0       0\r
6217                 *TM_ROW0        1.0     0       0\r
6218                 *TM_ROW1        0       1.0     0\r
6219                 *TM_ROW2        0       0       1.0\r
6220                 *TM_ROW3        0       0       0\r
6221                 *TM_POS 0.000000        0.000000        0.000000\r
6222         }\r
6223         *MESH   {\r
6224                 *TIMEVALUE      0\r
6225                 *MESH_NUMVERTEX 4\r
6226                 *MESH_NUMFACES  2\r
6227                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6228                 *MESH_VERTEX_LIST       {\r
6229                         *MESH_VERTEX    0       8.000000        64.000000       208.000000\r
6230                         *MESH_VERTEX    1       8.000000        64.000000       200.000000\r
6231                         *MESH_VERTEX    2       24.000000       56.000000       208.000000\r
6232                         *MESH_VERTEX    3       24.000000       56.000000       200.000000\r
6233                 }\r
6234                 *MESH_NORMALS   {\r
6235                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6236                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6237                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
6238                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
6239                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
6240                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
6241                 }\r
6242                 *MESH_FACE_LIST {\r
6243                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6244                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6245                 }\r
6246                 *MESH_NUMTVERTEX        4\r
6247                 *MESH_TVERTLIST {\r
6248                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
6249                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6250                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
6251                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
6252                 }\r
6253                 *MESH_NUMTVFACES        2\r
6254                 *MESH_TFACELIST {\r
6255                         *MESH_TFACE     0       0       2       1\r
6256                         *MESH_TFACE     1       2       3       1\r
6257                 }\r
6258         }\r
6259         *PROP_MOTIONBLUR        0\r
6260         *PROP_CASTSHADOW        1\r
6261         *PROP_RECVSHADOW        1\r
6262         *MATERIAL_REF   3\r
6263 }\r
6264 *GEOMOBJECT     {\r
6265         *NODE_NAME      "mat3model0surf111"\r
6266         *NODE_TM        {\r
6267                 *NODE_NAME      "mat3model0surf111"\r
6268                 *INHERIT_POS    0       0       0\r
6269                 *INHERIT_ROT    0       0       0\r
6270                 *INHERIT_SCL    0       0       0\r
6271                 *TM_ROW0        1.0     0       0\r
6272                 *TM_ROW1        0       1.0     0\r
6273                 *TM_ROW2        0       0       1.0\r
6274                 *TM_ROW3        0       0       0\r
6275                 *TM_POS 0.000000        0.000000        0.000000\r
6276         }\r
6277         *MESH   {\r
6278                 *TIMEVALUE      0\r
6279                 *MESH_NUMVERTEX 4\r
6280                 *MESH_NUMFACES  2\r
6281                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6282                 *MESH_VERTEX_LIST       {\r
6283                         *MESH_VERTEX    0       8.000000        64.000000       72.000000\r
6284                         *MESH_VERTEX    1       8.000000        64.000000       64.000000\r
6285                         *MESH_VERTEX    2       24.000000       56.000000       72.000000\r
6286                         *MESH_VERTEX    3       24.000000       56.000000       64.000000\r
6287                 }\r
6288                 *MESH_NORMALS   {\r
6289                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6290                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6291                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
6292                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
6293                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
6294                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
6295                 }\r
6296                 *MESH_FACE_LIST {\r
6297                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6298                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6299                 }\r
6300                 *MESH_NUMTVERTEX        4\r
6301                 *MESH_TVERTLIST {\r
6302                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
6303                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6304                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
6305                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
6306                 }\r
6307                 *MESH_NUMTVFACES        2\r
6308                 *MESH_TFACELIST {\r
6309                         *MESH_TFACE     0       0       2       1\r
6310                         *MESH_TFACE     1       2       3       1\r
6311                 }\r
6312         }\r
6313         *PROP_MOTIONBLUR        0\r
6314         *PROP_CASTSHADOW        1\r
6315         *PROP_RECVSHADOW        1\r
6316         *MATERIAL_REF   3\r
6317 }\r
6318 *GEOMOBJECT     {\r
6319         *NODE_NAME      "mat3model0surf112"\r
6320         *NODE_TM        {\r
6321                 *NODE_NAME      "mat3model0surf112"\r
6322                 *INHERIT_POS    0       0       0\r
6323                 *INHERIT_ROT    0       0       0\r
6324                 *INHERIT_SCL    0       0       0\r
6325                 *TM_ROW0        1.0     0       0\r
6326                 *TM_ROW1        0       1.0     0\r
6327                 *TM_ROW2        0       0       1.0\r
6328                 *TM_ROW3        0       0       0\r
6329                 *TM_POS 0.000000        0.000000        0.000000\r
6330         }\r
6331         *MESH   {\r
6332                 *TIMEVALUE      0\r
6333                 *MESH_NUMVERTEX 4\r
6334                 *MESH_NUMFACES  2\r
6335                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6336                 *MESH_VERTEX_LIST       {\r
6337                         *MESH_VERTEX    0       8.000000        64.000000       -64.000000\r
6338                         *MESH_VERTEX    1       8.000000        64.000000       -72.000000\r
6339                         *MESH_VERTEX    2       24.000000       56.000000       -64.000000\r
6340                         *MESH_VERTEX    3       24.000000       56.000000       -72.000000\r
6341                 }\r
6342                 *MESH_NORMALS   {\r
6343                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6344                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6345                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
6346                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
6347                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
6348                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
6349                 }\r
6350                 *MESH_FACE_LIST {\r
6351                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6352                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6353                 }\r
6354                 *MESH_NUMTVERTEX        4\r
6355                 *MESH_TVERTLIST {\r
6356                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
6357                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6358                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
6359                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
6360                 }\r
6361                 *MESH_NUMTVFACES        2\r
6362                 *MESH_TFACELIST {\r
6363                         *MESH_TFACE     0       0       2       1\r
6364                         *MESH_TFACE     1       2       3       1\r
6365                 }\r
6366         }\r
6367         *PROP_MOTIONBLUR        0\r
6368         *PROP_CASTSHADOW        1\r
6369         *PROP_RECVSHADOW        1\r
6370         *MATERIAL_REF   3\r
6371 }\r
6372 *GEOMOBJECT     {\r
6373         *NODE_NAME      "mat3model0surf113"\r
6374         *NODE_TM        {\r
6375                 *NODE_NAME      "mat3model0surf113"\r
6376                 *INHERIT_POS    0       0       0\r
6377                 *INHERIT_ROT    0       0       0\r
6378                 *INHERIT_SCL    0       0       0\r
6379                 *TM_ROW0        1.0     0       0\r
6380                 *TM_ROW1        0       1.0     0\r
6381                 *TM_ROW2        0       0       1.0\r
6382                 *TM_ROW3        0       0       0\r
6383                 *TM_POS 0.000000        0.000000        0.000000\r
6384         }\r
6385         *MESH   {\r
6386                 *TIMEVALUE      0\r
6387                 *MESH_NUMVERTEX 4\r
6388                 *MESH_NUMFACES  2\r
6389                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6390                 *MESH_VERTEX_LIST       {\r
6391                         *MESH_VERTEX    0       24.000000       -56.000000      200.000000\r
6392                         *MESH_VERTEX    1       8.000000        -64.000000      200.000000\r
6393                         *MESH_VERTEX    2       24.000000       -56.000000      208.000000\r
6394                         *MESH_VERTEX    3       8.000000        -64.000000      208.000000\r
6395                 }\r
6396                 *MESH_NORMALS   {\r
6397                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6398                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6399                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
6400                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
6401                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
6402                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
6403                 }\r
6404                 *MESH_FACE_LIST {\r
6405                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6406                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6407                 }\r
6408                 *MESH_NUMTVERTEX        4\r
6409                 *MESH_TVERTLIST {\r
6410                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
6411                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6412                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
6413                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
6414                 }\r
6415                 *MESH_NUMTVFACES        2\r
6416                 *MESH_TFACELIST {\r
6417                         *MESH_TFACE     0       0       2       1\r
6418                         *MESH_TFACE     1       2       3       1\r
6419                 }\r
6420         }\r
6421         *PROP_MOTIONBLUR        0\r
6422         *PROP_CASTSHADOW        1\r
6423         *PROP_RECVSHADOW        1\r
6424         *MATERIAL_REF   3\r
6425 }\r
6426 *GEOMOBJECT     {\r
6427         *NODE_NAME      "mat3model0surf114"\r
6428         *NODE_TM        {\r
6429                 *NODE_NAME      "mat3model0surf114"\r
6430                 *INHERIT_POS    0       0       0\r
6431                 *INHERIT_ROT    0       0       0\r
6432                 *INHERIT_SCL    0       0       0\r
6433                 *TM_ROW0        1.0     0       0\r
6434                 *TM_ROW1        0       1.0     0\r
6435                 *TM_ROW2        0       0       1.0\r
6436                 *TM_ROW3        0       0       0\r
6437                 *TM_POS 0.000000        0.000000        0.000000\r
6438         }\r
6439         *MESH   {\r
6440                 *TIMEVALUE      0\r
6441                 *MESH_NUMVERTEX 4\r
6442                 *MESH_NUMFACES  2\r
6443                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6444                 *MESH_VERTEX_LIST       {\r
6445                         *MESH_VERTEX    0       24.000000       -56.000000      64.000000\r
6446                         *MESH_VERTEX    1       8.000000        -64.000000      64.000000\r
6447                         *MESH_VERTEX    2       24.000000       -56.000000      72.000000\r
6448                         *MESH_VERTEX    3       8.000000        -64.000000      72.000000\r
6449                 }\r
6450                 *MESH_NORMALS   {\r
6451                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6452                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6453                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
6454                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
6455                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
6456                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
6457                 }\r
6458                 *MESH_FACE_LIST {\r
6459                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6460                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6461                 }\r
6462                 *MESH_NUMTVERTEX        4\r
6463                 *MESH_TVERTLIST {\r
6464                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
6465                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6466                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
6467                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
6468                 }\r
6469                 *MESH_NUMTVFACES        2\r
6470                 *MESH_TFACELIST {\r
6471                         *MESH_TFACE     0       0       2       1\r
6472                         *MESH_TFACE     1       2       3       1\r
6473                 }\r
6474         }\r
6475         *PROP_MOTIONBLUR        0\r
6476         *PROP_CASTSHADOW        1\r
6477         *PROP_RECVSHADOW        1\r
6478         *MATERIAL_REF   3\r
6479 }\r
6480 *GEOMOBJECT     {\r
6481         *NODE_NAME      "mat3model0surf115"\r
6482         *NODE_TM        {\r
6483                 *NODE_NAME      "mat3model0surf115"\r
6484                 *INHERIT_POS    0       0       0\r
6485                 *INHERIT_ROT    0       0       0\r
6486                 *INHERIT_SCL    0       0       0\r
6487                 *TM_ROW0        1.0     0       0\r
6488                 *TM_ROW1        0       1.0     0\r
6489                 *TM_ROW2        0       0       1.0\r
6490                 *TM_ROW3        0       0       0\r
6491                 *TM_POS 0.000000        0.000000        0.000000\r
6492         }\r
6493         *MESH   {\r
6494                 *TIMEVALUE      0\r
6495                 *MESH_NUMVERTEX 4\r
6496                 *MESH_NUMFACES  2\r
6497                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6498                 *MESH_VERTEX_LIST       {\r
6499                         *MESH_VERTEX    0       24.000000       -56.000000      -72.000000\r
6500                         *MESH_VERTEX    1       8.000000        -64.000000      -72.000000\r
6501                         *MESH_VERTEX    2       24.000000       -56.000000      -64.000000\r
6502                         *MESH_VERTEX    3       8.000000        -64.000000      -64.000000\r
6503                 }\r
6504                 *MESH_NORMALS   {\r
6505                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6506                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6507                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
6508                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
6509                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
6510                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
6511                 }\r
6512                 *MESH_FACE_LIST {\r
6513                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6514                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6515                 }\r
6516                 *MESH_NUMTVERTEX        4\r
6517                 *MESH_TVERTLIST {\r
6518                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
6519                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
6520                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
6521                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
6522                 }\r
6523                 *MESH_NUMTVFACES        2\r
6524                 *MESH_TFACELIST {\r
6525                         *MESH_TFACE     0       0       2       1\r
6526                         *MESH_TFACE     1       2       3       1\r
6527                 }\r
6528         }\r
6529         *PROP_MOTIONBLUR        0\r
6530         *PROP_CASTSHADOW        1\r
6531         *PROP_RECVSHADOW        1\r
6532         *MATERIAL_REF   3\r
6533 }\r
6534 *GEOMOBJECT     {\r
6535         *NODE_NAME      "mat3model0surf116"\r
6536         *NODE_TM        {\r
6537                 *NODE_NAME      "mat3model0surf116"\r
6538                 *INHERIT_POS    0       0       0\r
6539                 *INHERIT_ROT    0       0       0\r
6540                 *INHERIT_SCL    0       0       0\r
6541                 *TM_ROW0        1.0     0       0\r
6542                 *TM_ROW1        0       1.0     0\r
6543                 *TM_ROW2        0       0       1.0\r
6544                 *TM_ROW3        0       0       0\r
6545                 *TM_POS 0.000000        0.000000        0.000000\r
6546         }\r
6547         *MESH   {\r
6548                 *TIMEVALUE      0\r
6549                 *MESH_NUMVERTEX 4\r
6550                 *MESH_NUMFACES  2\r
6551                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6552                 *MESH_VERTEX_LIST       {\r
6553                         *MESH_VERTEX    0       -8.000000       64.000000       208.000000\r
6554                         *MESH_VERTEX    1       -8.000000       64.000000       200.000000\r
6555                         *MESH_VERTEX    2       8.000000        64.000000       208.000000\r
6556                         *MESH_VERTEX    3       8.000000        64.000000       200.000000\r
6557                 }\r
6558                 *MESH_NORMALS   {\r
6559                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6560                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6561                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6562                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6563                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6564                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6565                 }\r
6566                 *MESH_FACE_LIST {\r
6567                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6568                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6569                 }\r
6570                 *MESH_NUMTVERTEX        4\r
6571                 *MESH_TVERTLIST {\r
6572                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
6573                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
6574                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
6575                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
6576                 }\r
6577                 *MESH_NUMTVFACES        2\r
6578                 *MESH_TFACELIST {\r
6579                         *MESH_TFACE     0       0       2       1\r
6580                         *MESH_TFACE     1       2       3       1\r
6581                 }\r
6582         }\r
6583         *PROP_MOTIONBLUR        0\r
6584         *PROP_CASTSHADOW        1\r
6585         *PROP_RECVSHADOW        1\r
6586         *MATERIAL_REF   3\r
6587 }\r
6588 *GEOMOBJECT     {\r
6589         *NODE_NAME      "mat3model0surf117"\r
6590         *NODE_TM        {\r
6591                 *NODE_NAME      "mat3model0surf117"\r
6592                 *INHERIT_POS    0       0       0\r
6593                 *INHERIT_ROT    0       0       0\r
6594                 *INHERIT_SCL    0       0       0\r
6595                 *TM_ROW0        1.0     0       0\r
6596                 *TM_ROW1        0       1.0     0\r
6597                 *TM_ROW2        0       0       1.0\r
6598                 *TM_ROW3        0       0       0\r
6599                 *TM_POS 0.000000        0.000000        0.000000\r
6600         }\r
6601         *MESH   {\r
6602                 *TIMEVALUE      0\r
6603                 *MESH_NUMVERTEX 4\r
6604                 *MESH_NUMFACES  2\r
6605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6606                 *MESH_VERTEX_LIST       {\r
6607                         *MESH_VERTEX    0       -8.000000       64.000000       72.000000\r
6608                         *MESH_VERTEX    1       -8.000000       64.000000       64.000000\r
6609                         *MESH_VERTEX    2       8.000000        64.000000       72.000000\r
6610                         *MESH_VERTEX    3       8.000000        64.000000       64.000000\r
6611                 }\r
6612                 *MESH_NORMALS   {\r
6613                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6614                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6615                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6616                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6617                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6618                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6619                 }\r
6620                 *MESH_FACE_LIST {\r
6621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6622                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6623                 }\r
6624                 *MESH_NUMTVERTEX        4\r
6625                 *MESH_TVERTLIST {\r
6626                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
6627                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
6628                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
6629                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
6630                 }\r
6631                 *MESH_NUMTVFACES        2\r
6632                 *MESH_TFACELIST {\r
6633                         *MESH_TFACE     0       0       2       1\r
6634                         *MESH_TFACE     1       2       3       1\r
6635                 }\r
6636         }\r
6637         *PROP_MOTIONBLUR        0\r
6638         *PROP_CASTSHADOW        1\r
6639         *PROP_RECVSHADOW        1\r
6640         *MATERIAL_REF   3\r
6641 }\r
6642 *GEOMOBJECT     {\r
6643         *NODE_NAME      "mat3model0surf118"\r
6644         *NODE_TM        {\r
6645                 *NODE_NAME      "mat3model0surf118"\r
6646                 *INHERIT_POS    0       0       0\r
6647                 *INHERIT_ROT    0       0       0\r
6648                 *INHERIT_SCL    0       0       0\r
6649                 *TM_ROW0        1.0     0       0\r
6650                 *TM_ROW1        0       1.0     0\r
6651                 *TM_ROW2        0       0       1.0\r
6652                 *TM_ROW3        0       0       0\r
6653                 *TM_POS 0.000000        0.000000        0.000000\r
6654         }\r
6655         *MESH   {\r
6656                 *TIMEVALUE      0\r
6657                 *MESH_NUMVERTEX 4\r
6658                 *MESH_NUMFACES  2\r
6659                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6660                 *MESH_VERTEX_LIST       {\r
6661                         *MESH_VERTEX    0       -8.000000       64.000000       -64.000000\r
6662                         *MESH_VERTEX    1       -8.000000       64.000000       -72.000000\r
6663                         *MESH_VERTEX    2       8.000000        64.000000       -64.000000\r
6664                         *MESH_VERTEX    3       8.000000        64.000000       -72.000000\r
6665                 }\r
6666                 *MESH_NORMALS   {\r
6667                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6668                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6669                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6670                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6671                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6672                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6673                 }\r
6674                 *MESH_FACE_LIST {\r
6675                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6676                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6677                 }\r
6678                 *MESH_NUMTVERTEX        4\r
6679                 *MESH_TVERTLIST {\r
6680                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
6681                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
6682                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
6683                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
6684                 }\r
6685                 *MESH_NUMTVFACES        2\r
6686                 *MESH_TFACELIST {\r
6687                         *MESH_TFACE     0       0       2       1\r
6688                         *MESH_TFACE     1       2       3       1\r
6689                 }\r
6690         }\r
6691         *PROP_MOTIONBLUR        0\r
6692         *PROP_CASTSHADOW        1\r
6693         *PROP_RECVSHADOW        1\r
6694         *MATERIAL_REF   3\r
6695 }\r
6696 *GEOMOBJECT     {\r
6697         *NODE_NAME      "mat3model0surf119"\r
6698         *NODE_TM        {\r
6699                 *NODE_NAME      "mat3model0surf119"\r
6700                 *INHERIT_POS    0       0       0\r
6701                 *INHERIT_ROT    0       0       0\r
6702                 *INHERIT_SCL    0       0       0\r
6703                 *TM_ROW0        1.0     0       0\r
6704                 *TM_ROW1        0       1.0     0\r
6705                 *TM_ROW2        0       0       1.0\r
6706                 *TM_ROW3        0       0       0\r
6707                 *TM_POS 0.000000        0.000000        0.000000\r
6708         }\r
6709         *MESH   {\r
6710                 *TIMEVALUE      0\r
6711                 *MESH_NUMVERTEX 4\r
6712                 *MESH_NUMFACES  2\r
6713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6714                 *MESH_VERTEX_LIST       {\r
6715                         *MESH_VERTEX    0       8.000000        -64.000000      200.000000\r
6716                         *MESH_VERTEX    1       -8.000000       -64.000000      200.000000\r
6717                         *MESH_VERTEX    2       8.000000        -64.000000      208.000000\r
6718                         *MESH_VERTEX    3       -8.000000       -64.000000      208.000000\r
6719                 }\r
6720                 *MESH_NORMALS   {\r
6721                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6722                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6723                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6724                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6725                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6726                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6727                 }\r
6728                 *MESH_FACE_LIST {\r
6729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6730                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6731                 }\r
6732                 *MESH_NUMTVERTEX        4\r
6733                 *MESH_TVERTLIST {\r
6734                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
6735                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
6736                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
6737                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
6738                 }\r
6739                 *MESH_NUMTVFACES        2\r
6740                 *MESH_TFACELIST {\r
6741                         *MESH_TFACE     0       0       2       1\r
6742                         *MESH_TFACE     1       2       3       1\r
6743                 }\r
6744         }\r
6745         *PROP_MOTIONBLUR        0\r
6746         *PROP_CASTSHADOW        1\r
6747         *PROP_RECVSHADOW        1\r
6748         *MATERIAL_REF   3\r
6749 }\r
6750 *GEOMOBJECT     {\r
6751         *NODE_NAME      "mat3model0surf120"\r
6752         *NODE_TM        {\r
6753                 *NODE_NAME      "mat3model0surf120"\r
6754                 *INHERIT_POS    0       0       0\r
6755                 *INHERIT_ROT    0       0       0\r
6756                 *INHERIT_SCL    0       0       0\r
6757                 *TM_ROW0        1.0     0       0\r
6758                 *TM_ROW1        0       1.0     0\r
6759                 *TM_ROW2        0       0       1.0\r
6760                 *TM_ROW3        0       0       0\r
6761                 *TM_POS 0.000000        0.000000        0.000000\r
6762         }\r
6763         *MESH   {\r
6764                 *TIMEVALUE      0\r
6765                 *MESH_NUMVERTEX 4\r
6766                 *MESH_NUMFACES  2\r
6767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6768                 *MESH_VERTEX_LIST       {\r
6769                         *MESH_VERTEX    0       8.000000        -64.000000      64.000000\r
6770                         *MESH_VERTEX    1       -8.000000       -64.000000      64.000000\r
6771                         *MESH_VERTEX    2       8.000000        -64.000000      72.000000\r
6772                         *MESH_VERTEX    3       -8.000000       -64.000000      72.000000\r
6773                 }\r
6774                 *MESH_NORMALS   {\r
6775                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6776                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6777                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6778                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6779                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6780                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6781                 }\r
6782                 *MESH_FACE_LIST {\r
6783                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6784                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6785                 }\r
6786                 *MESH_NUMTVERTEX        4\r
6787                 *MESH_TVERTLIST {\r
6788                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
6789                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
6790                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
6791                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
6792                 }\r
6793                 *MESH_NUMTVFACES        2\r
6794                 *MESH_TFACELIST {\r
6795                         *MESH_TFACE     0       0       2       1\r
6796                         *MESH_TFACE     1       2       3       1\r
6797                 }\r
6798         }\r
6799         *PROP_MOTIONBLUR        0\r
6800         *PROP_CASTSHADOW        1\r
6801         *PROP_RECVSHADOW        1\r
6802         *MATERIAL_REF   3\r
6803 }\r
6804 *GEOMOBJECT     {\r
6805         *NODE_NAME      "mat3model0surf121"\r
6806         *NODE_TM        {\r
6807                 *NODE_NAME      "mat3model0surf121"\r
6808                 *INHERIT_POS    0       0       0\r
6809                 *INHERIT_ROT    0       0       0\r
6810                 *INHERIT_SCL    0       0       0\r
6811                 *TM_ROW0        1.0     0       0\r
6812                 *TM_ROW1        0       1.0     0\r
6813                 *TM_ROW2        0       0       1.0\r
6814                 *TM_ROW3        0       0       0\r
6815                 *TM_POS 0.000000        0.000000        0.000000\r
6816         }\r
6817         *MESH   {\r
6818                 *TIMEVALUE      0\r
6819                 *MESH_NUMVERTEX 4\r
6820                 *MESH_NUMFACES  2\r
6821                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6822                 *MESH_VERTEX_LIST       {\r
6823                         *MESH_VERTEX    0       8.000000        -64.000000      -72.000000\r
6824                         *MESH_VERTEX    1       -8.000000       -64.000000      -72.000000\r
6825                         *MESH_VERTEX    2       8.000000        -64.000000      -64.000000\r
6826                         *MESH_VERTEX    3       -8.000000       -64.000000      -64.000000\r
6827                 }\r
6828                 *MESH_NORMALS   {\r
6829                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6830                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6831                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6832                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6833                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6834                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6835                 }\r
6836                 *MESH_FACE_LIST {\r
6837                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6838                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6839                 }\r
6840                 *MESH_NUMTVERTEX        4\r
6841                 *MESH_TVERTLIST {\r
6842                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
6843                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
6844                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
6845                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
6846                 }\r
6847                 *MESH_NUMTVFACES        2\r
6848                 *MESH_TFACELIST {\r
6849                         *MESH_TFACE     0       0       2       1\r
6850                         *MESH_TFACE     1       2       3       1\r
6851                 }\r
6852         }\r
6853         *PROP_MOTIONBLUR        0\r
6854         *PROP_CASTSHADOW        1\r
6855         *PROP_RECVSHADOW        1\r
6856         *MATERIAL_REF   3\r
6857 }\r
6858 *GEOMOBJECT     {\r
6859         *NODE_NAME      "mat3model0surf122"\r
6860         *NODE_TM        {\r
6861                 *NODE_NAME      "mat3model0surf122"\r
6862                 *INHERIT_POS    0       0       0\r
6863                 *INHERIT_ROT    0       0       0\r
6864                 *INHERIT_SCL    0       0       0\r
6865                 *TM_ROW0        1.0     0       0\r
6866                 *TM_ROW1        0       1.0     0\r
6867                 *TM_ROW2        0       0       1.0\r
6868                 *TM_ROW3        0       0       0\r
6869                 *TM_POS 0.000000        0.000000        0.000000\r
6870         }\r
6871         *MESH   {\r
6872                 *TIMEVALUE      0\r
6873                 *MESH_NUMVERTEX 4\r
6874                 *MESH_NUMFACES  2\r
6875                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6876                 *MESH_VERTEX_LIST       {\r
6877                         *MESH_VERTEX    0       -24.000000      56.000000       208.000000\r
6878                         *MESH_VERTEX    1       -24.000000      56.000000       200.000000\r
6879                         *MESH_VERTEX    2       -8.000000       64.000000       208.000000\r
6880                         *MESH_VERTEX    3       -8.000000       64.000000       200.000000\r
6881                 }\r
6882                 *MESH_NORMALS   {\r
6883                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6884                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6885                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
6886                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
6887                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
6888                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
6889                 }\r
6890                 *MESH_FACE_LIST {\r
6891                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6892                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6893                 }\r
6894                 *MESH_NUMTVERTEX        4\r
6895                 *MESH_TVERTLIST {\r
6896                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
6897                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
6898                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
6899                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
6900                 }\r
6901                 *MESH_NUMTVFACES        2\r
6902                 *MESH_TFACELIST {\r
6903                         *MESH_TFACE     0       0       2       1\r
6904                         *MESH_TFACE     1       2       3       1\r
6905                 }\r
6906         }\r
6907         *PROP_MOTIONBLUR        0\r
6908         *PROP_CASTSHADOW        1\r
6909         *PROP_RECVSHADOW        1\r
6910         *MATERIAL_REF   3\r
6911 }\r
6912 *GEOMOBJECT     {\r
6913         *NODE_NAME      "mat3model0surf123"\r
6914         *NODE_TM        {\r
6915                 *NODE_NAME      "mat3model0surf123"\r
6916                 *INHERIT_POS    0       0       0\r
6917                 *INHERIT_ROT    0       0       0\r
6918                 *INHERIT_SCL    0       0       0\r
6919                 *TM_ROW0        1.0     0       0\r
6920                 *TM_ROW1        0       1.0     0\r
6921                 *TM_ROW2        0       0       1.0\r
6922                 *TM_ROW3        0       0       0\r
6923                 *TM_POS 0.000000        0.000000        0.000000\r
6924         }\r
6925         *MESH   {\r
6926                 *TIMEVALUE      0\r
6927                 *MESH_NUMVERTEX 4\r
6928                 *MESH_NUMFACES  2\r
6929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6930                 *MESH_VERTEX_LIST       {\r
6931                         *MESH_VERTEX    0       -24.000000      56.000000       72.000000\r
6932                         *MESH_VERTEX    1       -24.000000      56.000000       64.000000\r
6933                         *MESH_VERTEX    2       -8.000000       64.000000       72.000000\r
6934                         *MESH_VERTEX    3       -8.000000       64.000000       64.000000\r
6935                 }\r
6936                 *MESH_NORMALS   {\r
6937                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6938                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6939                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
6940                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
6941                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
6942                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
6943                 }\r
6944                 *MESH_FACE_LIST {\r
6945                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6946                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6947                 }\r
6948                 *MESH_NUMTVERTEX        4\r
6949                 *MESH_TVERTLIST {\r
6950                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
6951                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
6952                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
6953                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
6954                 }\r
6955                 *MESH_NUMTVFACES        2\r
6956                 *MESH_TFACELIST {\r
6957                         *MESH_TFACE     0       0       2       1\r
6958                         *MESH_TFACE     1       2       3       1\r
6959                 }\r
6960         }\r
6961         *PROP_MOTIONBLUR        0\r
6962         *PROP_CASTSHADOW        1\r
6963         *PROP_RECVSHADOW        1\r
6964         *MATERIAL_REF   3\r
6965 }\r
6966 *GEOMOBJECT     {\r
6967         *NODE_NAME      "mat3model0surf124"\r
6968         *NODE_TM        {\r
6969                 *NODE_NAME      "mat3model0surf124"\r
6970                 *INHERIT_POS    0       0       0\r
6971                 *INHERIT_ROT    0       0       0\r
6972                 *INHERIT_SCL    0       0       0\r
6973                 *TM_ROW0        1.0     0       0\r
6974                 *TM_ROW1        0       1.0     0\r
6975                 *TM_ROW2        0       0       1.0\r
6976                 *TM_ROW3        0       0       0\r
6977                 *TM_POS 0.000000        0.000000        0.000000\r
6978         }\r
6979         *MESH   {\r
6980                 *TIMEVALUE      0\r
6981                 *MESH_NUMVERTEX 4\r
6982                 *MESH_NUMFACES  2\r
6983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6984                 *MESH_VERTEX_LIST       {\r
6985                         *MESH_VERTEX    0       -24.000000      56.000000       -64.000000\r
6986                         *MESH_VERTEX    1       -24.000000      56.000000       -72.000000\r
6987                         *MESH_VERTEX    2       -8.000000       64.000000       -64.000000\r
6988                         *MESH_VERTEX    3       -8.000000       64.000000       -72.000000\r
6989                 }\r
6990                 *MESH_NORMALS   {\r
6991                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
6992                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
6993                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
6994                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
6995                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
6996                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
6997                 }\r
6998                 *MESH_FACE_LIST {\r
6999                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7000                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7001                 }\r
7002                 *MESH_NUMTVERTEX        4\r
7003                 *MESH_TVERTLIST {\r
7004                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
7005                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
7006                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
7007                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
7008                 }\r
7009                 *MESH_NUMTVFACES        2\r
7010                 *MESH_TFACELIST {\r
7011                         *MESH_TFACE     0       0       2       1\r
7012                         *MESH_TFACE     1       2       3       1\r
7013                 }\r
7014         }\r
7015         *PROP_MOTIONBLUR        0\r
7016         *PROP_CASTSHADOW        1\r
7017         *PROP_RECVSHADOW        1\r
7018         *MATERIAL_REF   3\r
7019 }\r
7020 *GEOMOBJECT     {\r
7021         *NODE_NAME      "mat3model0surf125"\r
7022         *NODE_TM        {\r
7023                 *NODE_NAME      "mat3model0surf125"\r
7024                 *INHERIT_POS    0       0       0\r
7025                 *INHERIT_ROT    0       0       0\r
7026                 *INHERIT_SCL    0       0       0\r
7027                 *TM_ROW0        1.0     0       0\r
7028                 *TM_ROW1        0       1.0     0\r
7029                 *TM_ROW2        0       0       1.0\r
7030                 *TM_ROW3        0       0       0\r
7031                 *TM_POS 0.000000        0.000000        0.000000\r
7032         }\r
7033         *MESH   {\r
7034                 *TIMEVALUE      0\r
7035                 *MESH_NUMVERTEX 4\r
7036                 *MESH_NUMFACES  2\r
7037                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7038                 *MESH_VERTEX_LIST       {\r
7039                         *MESH_VERTEX    0       -8.000000       -64.000000      200.000000\r
7040                         *MESH_VERTEX    1       -24.000000      -56.000000      200.000000\r
7041                         *MESH_VERTEX    2       -8.000000       -64.000000      208.000000\r
7042                         *MESH_VERTEX    3       -24.000000      -56.000000      208.000000\r
7043                 }\r
7044                 *MESH_NORMALS   {\r
7045                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7046                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7047                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
7048                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
7049                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
7050                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
7051                 }\r
7052                 *MESH_FACE_LIST {\r
7053                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7054                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7055                 }\r
7056                 *MESH_NUMTVERTEX        4\r
7057                 *MESH_TVERTLIST {\r
7058                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
7059                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
7060                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
7061                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
7062                 }\r
7063                 *MESH_NUMTVFACES        2\r
7064                 *MESH_TFACELIST {\r
7065                         *MESH_TFACE     0       0       2       1\r
7066                         *MESH_TFACE     1       2       3       1\r
7067                 }\r
7068         }\r
7069         *PROP_MOTIONBLUR        0\r
7070         *PROP_CASTSHADOW        1\r
7071         *PROP_RECVSHADOW        1\r
7072         *MATERIAL_REF   3\r
7073 }\r
7074 *GEOMOBJECT     {\r
7075         *NODE_NAME      "mat3model0surf126"\r
7076         *NODE_TM        {\r
7077                 *NODE_NAME      "mat3model0surf126"\r
7078                 *INHERIT_POS    0       0       0\r
7079                 *INHERIT_ROT    0       0       0\r
7080                 *INHERIT_SCL    0       0       0\r
7081                 *TM_ROW0        1.0     0       0\r
7082                 *TM_ROW1        0       1.0     0\r
7083                 *TM_ROW2        0       0       1.0\r
7084                 *TM_ROW3        0       0       0\r
7085                 *TM_POS 0.000000        0.000000        0.000000\r
7086         }\r
7087         *MESH   {\r
7088                 *TIMEVALUE      0\r
7089                 *MESH_NUMVERTEX 4\r
7090                 *MESH_NUMFACES  2\r
7091                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7092                 *MESH_VERTEX_LIST       {\r
7093                         *MESH_VERTEX    0       -8.000000       -64.000000      64.000000\r
7094                         *MESH_VERTEX    1       -24.000000      -56.000000      64.000000\r
7095                         *MESH_VERTEX    2       -8.000000       -64.000000      72.000000\r
7096                         *MESH_VERTEX    3       -24.000000      -56.000000      72.000000\r
7097                 }\r
7098                 *MESH_NORMALS   {\r
7099                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7100                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7101                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
7102                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
7103                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
7104                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
7105                 }\r
7106                 *MESH_FACE_LIST {\r
7107                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7108                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7109                 }\r
7110                 *MESH_NUMTVERTEX        4\r
7111                 *MESH_TVERTLIST {\r
7112                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
7113                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
7114                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
7115                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
7116                 }\r
7117                 *MESH_NUMTVFACES        2\r
7118                 *MESH_TFACELIST {\r
7119                         *MESH_TFACE     0       0       2       1\r
7120                         *MESH_TFACE     1       2       3       1\r
7121                 }\r
7122         }\r
7123         *PROP_MOTIONBLUR        0\r
7124         *PROP_CASTSHADOW        1\r
7125         *PROP_RECVSHADOW        1\r
7126         *MATERIAL_REF   3\r
7127 }\r
7128 *GEOMOBJECT     {\r
7129         *NODE_NAME      "mat3model0surf127"\r
7130         *NODE_TM        {\r
7131                 *NODE_NAME      "mat3model0surf127"\r
7132                 *INHERIT_POS    0       0       0\r
7133                 *INHERIT_ROT    0       0       0\r
7134                 *INHERIT_SCL    0       0       0\r
7135                 *TM_ROW0        1.0     0       0\r
7136                 *TM_ROW1        0       1.0     0\r
7137                 *TM_ROW2        0       0       1.0\r
7138                 *TM_ROW3        0       0       0\r
7139                 *TM_POS 0.000000        0.000000        0.000000\r
7140         }\r
7141         *MESH   {\r
7142                 *TIMEVALUE      0\r
7143                 *MESH_NUMVERTEX 4\r
7144                 *MESH_NUMFACES  2\r
7145                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7146                 *MESH_VERTEX_LIST       {\r
7147                         *MESH_VERTEX    0       -8.000000       -64.000000      -72.000000\r
7148                         *MESH_VERTEX    1       -24.000000      -56.000000      -72.000000\r
7149                         *MESH_VERTEX    2       -8.000000       -64.000000      -64.000000\r
7150                         *MESH_VERTEX    3       -24.000000      -56.000000      -64.000000\r
7151                 }\r
7152                 *MESH_NORMALS   {\r
7153                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7154                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7155                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
7156                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
7157                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
7158                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
7159                 }\r
7160                 *MESH_FACE_LIST {\r
7161                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7162                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7163                 }\r
7164                 *MESH_NUMTVERTEX        4\r
7165                 *MESH_TVERTLIST {\r
7166                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
7167                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
7168                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
7169                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
7170                 }\r
7171                 *MESH_NUMTVFACES        2\r
7172                 *MESH_TFACELIST {\r
7173                         *MESH_TFACE     0       0       2       1\r
7174                         *MESH_TFACE     1       2       3       1\r
7175                 }\r
7176         }\r
7177         *PROP_MOTIONBLUR        0\r
7178         *PROP_CASTSHADOW        1\r
7179         *PROP_RECVSHADOW        1\r
7180         *MATERIAL_REF   3\r
7181 }\r
7182 *GEOMOBJECT     {\r
7183         *NODE_NAME      "mat3model0surf128"\r
7184         *NODE_TM        {\r
7185                 *NODE_NAME      "mat3model0surf128"\r
7186                 *INHERIT_POS    0       0       0\r
7187                 *INHERIT_ROT    0       0       0\r
7188                 *INHERIT_SCL    0       0       0\r
7189                 *TM_ROW0        1.0     0       0\r
7190                 *TM_ROW1        0       1.0     0\r
7191                 *TM_ROW2        0       0       1.0\r
7192                 *TM_ROW3        0       0       0\r
7193                 *TM_POS 0.000000        0.000000        0.000000\r
7194         }\r
7195         *MESH   {\r
7196                 *TIMEVALUE      0\r
7197                 *MESH_NUMVERTEX 4\r
7198                 *MESH_NUMFACES  2\r
7199                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7200                 *MESH_VERTEX_LIST       {\r
7201                         *MESH_VERTEX    0       -32.000000      40.000000       208.000000\r
7202                         *MESH_VERTEX    1       -40.000000      -32.000000      216.000000\r
7203                         *MESH_VERTEX    2       -40.000000      32.000000       216.000000\r
7204                         *MESH_VERTEX    3       -32.000000      -40.000000      208.000000\r
7205                 }\r
7206                 *MESH_NORMALS   {\r
7207                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7208                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7209                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
7210                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
7211                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
7212                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
7213                 }\r
7214                 *MESH_FACE_LIST {\r
7215                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7216                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7217                 }\r
7218                 *MESH_NUMTVERTEX        4\r
7219                 *MESH_TVERTLIST {\r
7220                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
7221                         *MESH_TVERT     1       -0.250000       1.000000        1.000000\r
7222                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
7223                         *MESH_TVERT     3       -0.312500       0.000000        1.000000\r
7224                 }\r
7225                 *MESH_NUMTVFACES        2\r
7226                 *MESH_TFACELIST {\r
7227                         *MESH_TFACE     0       0       2       1\r
7228                         *MESH_TFACE     1       3       0       1\r
7229                 }\r
7230         }\r
7231         *PROP_MOTIONBLUR        0\r
7232         *PROP_CASTSHADOW        1\r
7233         *PROP_RECVSHADOW        1\r
7234         *MATERIAL_REF   3\r
7235 }\r
7236 *GEOMOBJECT     {\r
7237         *NODE_NAME      "mat3model0surf129"\r
7238         *NODE_TM        {\r
7239                 *NODE_NAME      "mat3model0surf129"\r
7240                 *INHERIT_POS    0       0       0\r
7241                 *INHERIT_ROT    0       0       0\r
7242                 *INHERIT_SCL    0       0       0\r
7243                 *TM_ROW0        1.0     0       0\r
7244                 *TM_ROW1        0       1.0     0\r
7245                 *TM_ROW2        0       0       1.0\r
7246                 *TM_ROW3        0       0       0\r
7247                 *TM_POS 0.000000        0.000000        0.000000\r
7248         }\r
7249         *MESH   {\r
7250                 *TIMEVALUE      0\r
7251                 *MESH_NUMVERTEX 4\r
7252                 *MESH_NUMFACES  2\r
7253                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7254                 *MESH_VERTEX_LIST       {\r
7255                         *MESH_VERTEX    0       -88.000000      56.000000       208.000000\r
7256                         *MESH_VERTEX    1       -88.000000      56.000000       200.000000\r
7257                         *MESH_VERTEX    2       -24.000000      56.000000       208.000000\r
7258                         *MESH_VERTEX    3       -24.000000      56.000000       200.000000\r
7259                 }\r
7260                 *MESH_NORMALS   {\r
7261                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7262                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7263                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7264                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7265                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7266                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7267                 }\r
7268                 *MESH_FACE_LIST {\r
7269                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7270                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7271                 }\r
7272                 *MESH_NUMTVERTEX        4\r
7273                 *MESH_TVERTLIST {\r
7274                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
7275                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
7276                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
7277                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
7278                 }\r
7279                 *MESH_NUMTVFACES        2\r
7280                 *MESH_TFACELIST {\r
7281                         *MESH_TFACE     0       0       2       1\r
7282                         *MESH_TFACE     1       2       3       1\r
7283                 }\r
7284         }\r
7285         *PROP_MOTIONBLUR        0\r
7286         *PROP_CASTSHADOW        1\r
7287         *PROP_RECVSHADOW        1\r
7288         *MATERIAL_REF   3\r
7289 }\r
7290 *GEOMOBJECT     {\r
7291         *NODE_NAME      "mat3model0surf130"\r
7292         *NODE_TM        {\r
7293                 *NODE_NAME      "mat3model0surf130"\r
7294                 *INHERIT_POS    0       0       0\r
7295                 *INHERIT_ROT    0       0       0\r
7296                 *INHERIT_SCL    0       0       0\r
7297                 *TM_ROW0        1.0     0       0\r
7298                 *TM_ROW1        0       1.0     0\r
7299                 *TM_ROW2        0       0       1.0\r
7300                 *TM_ROW3        0       0       0\r
7301                 *TM_POS 0.000000        0.000000        0.000000\r
7302         }\r
7303         *MESH   {\r
7304                 *TIMEVALUE      0\r
7305                 *MESH_NUMVERTEX 4\r
7306                 *MESH_NUMFACES  2\r
7307                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7308                 *MESH_VERTEX_LIST       {\r
7309                         *MESH_VERTEX    0       -88.000000      56.000000       72.000000\r
7310                         *MESH_VERTEX    1       -88.000000      56.000000       64.000000\r
7311                         *MESH_VERTEX    2       -24.000000      56.000000       72.000000\r
7312                         *MESH_VERTEX    3       -24.000000      56.000000       64.000000\r
7313                 }\r
7314                 *MESH_NORMALS   {\r
7315                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7316                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7317                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7318                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7319                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7320                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7321                 }\r
7322                 *MESH_FACE_LIST {\r
7323                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7324                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7325                 }\r
7326                 *MESH_NUMTVERTEX        4\r
7327                 *MESH_TVERTLIST {\r
7328                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
7329                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
7330                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
7331                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
7332                 }\r
7333                 *MESH_NUMTVFACES        2\r
7334                 *MESH_TFACELIST {\r
7335                         *MESH_TFACE     0       0       2       1\r
7336                         *MESH_TFACE     1       2       3       1\r
7337                 }\r
7338         }\r
7339         *PROP_MOTIONBLUR        0\r
7340         *PROP_CASTSHADOW        1\r
7341         *PROP_RECVSHADOW        1\r
7342         *MATERIAL_REF   3\r
7343 }\r
7344 *GEOMOBJECT     {\r
7345         *NODE_NAME      "mat3model0surf131"\r
7346         *NODE_TM        {\r
7347                 *NODE_NAME      "mat3model0surf131"\r
7348                 *INHERIT_POS    0       0       0\r
7349                 *INHERIT_ROT    0       0       0\r
7350                 *INHERIT_SCL    0       0       0\r
7351                 *TM_ROW0        1.0     0       0\r
7352                 *TM_ROW1        0       1.0     0\r
7353                 *TM_ROW2        0       0       1.0\r
7354                 *TM_ROW3        0       0       0\r
7355                 *TM_POS 0.000000        0.000000        0.000000\r
7356         }\r
7357         *MESH   {\r
7358                 *TIMEVALUE      0\r
7359                 *MESH_NUMVERTEX 4\r
7360                 *MESH_NUMFACES  2\r
7361                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7362                 *MESH_VERTEX_LIST       {\r
7363                         *MESH_VERTEX    0       -88.000000      56.000000       -64.000000\r
7364                         *MESH_VERTEX    1       -88.000000      56.000000       -72.000000\r
7365                         *MESH_VERTEX    2       -24.000000      56.000000       -64.000000\r
7366                         *MESH_VERTEX    3       -24.000000      56.000000       -72.000000\r
7367                 }\r
7368                 *MESH_NORMALS   {\r
7369                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7370                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7371                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7372                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7373                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7374                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7375                 }\r
7376                 *MESH_FACE_LIST {\r
7377                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7378                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7379                 }\r
7380                 *MESH_NUMTVERTEX        4\r
7381                 *MESH_TVERTLIST {\r
7382                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
7383                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
7384                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
7385                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
7386                 }\r
7387                 *MESH_NUMTVFACES        2\r
7388                 *MESH_TFACELIST {\r
7389                         *MESH_TFACE     0       0       2       1\r
7390                         *MESH_TFACE     1       2       3       1\r
7391                 }\r
7392         }\r
7393         *PROP_MOTIONBLUR        0\r
7394         *PROP_CASTSHADOW        1\r
7395         *PROP_RECVSHADOW        1\r
7396         *MATERIAL_REF   3\r
7397 }\r
7398 *GEOMOBJECT     {\r
7399         *NODE_NAME      "mat3model0surf132"\r
7400         *NODE_TM        {\r
7401                 *NODE_NAME      "mat3model0surf132"\r
7402                 *INHERIT_POS    0       0       0\r
7403                 *INHERIT_ROT    0       0       0\r
7404                 *INHERIT_SCL    0       0       0\r
7405                 *TM_ROW0        1.0     0       0\r
7406                 *TM_ROW1        0       1.0     0\r
7407                 *TM_ROW2        0       0       1.0\r
7408                 *TM_ROW3        0       0       0\r
7409                 *TM_POS 0.000000        0.000000        0.000000\r
7410         }\r
7411         *MESH   {\r
7412                 *TIMEVALUE      0\r
7413                 *MESH_NUMVERTEX 5\r
7414                 *MESH_NUMFACES  3\r
7415                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7416                 *MESH_VERTEX_LIST       {\r
7417                         *MESH_VERTEX    0       -40.000000      32.000000       216.000000\r
7418                         *MESH_VERTEX    1       -88.000000      40.000000       208.000000\r
7419                         *MESH_VERTEX    2       -32.000000      40.000000       208.000000\r
7420                         *MESH_VERTEX    3       -112.000000     40.000000       208.000000\r
7421                         *MESH_VERTEX    4       -104.000000     32.000000       216.000000\r
7422                 }\r
7423                 *MESH_NORMALS   {\r
7424                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7425                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7426                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
7427                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7428                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
7429                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
7430                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
7431                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
7432                 }\r
7433                 *MESH_FACE_LIST {\r
7434                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7435                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7436                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7437                 }\r
7438                 *MESH_NUMTVERTEX        5\r
7439                 *MESH_TVERTLIST {\r
7440                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
7441                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
7442                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
7443                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
7444                         *MESH_TVERT     4       0.187500        0.000000        1.000000\r
7445                 }\r
7446                 *MESH_NUMTVFACES        3\r
7447                 *MESH_TFACELIST {\r
7448                         *MESH_TFACE     0       0       2       1\r
7449                         *MESH_TFACE     1       0       1       3\r
7450                         *MESH_TFACE     2       4       0       3\r
7451                 }\r
7452         }\r
7453         *PROP_MOTIONBLUR        0\r
7454         *PROP_CASTSHADOW        1\r
7455         *PROP_RECVSHADOW        1\r
7456         *MATERIAL_REF   3\r
7457 }\r
7458 *GEOMOBJECT     {\r
7459         *NODE_NAME      "mat3model0surf133"\r
7460         *NODE_TM        {\r
7461                 *NODE_NAME      "mat3model0surf133"\r
7462                 *INHERIT_POS    0       0       0\r
7463                 *INHERIT_ROT    0       0       0\r
7464                 *INHERIT_SCL    0       0       0\r
7465                 *TM_ROW0        1.0     0       0\r
7466                 *TM_ROW1        0       1.0     0\r
7467                 *TM_ROW2        0       0       1.0\r
7468                 *TM_ROW3        0       0       0\r
7469                 *TM_POS 0.000000        0.000000        0.000000\r
7470         }\r
7471         *MESH   {\r
7472                 *TIMEVALUE      0\r
7473                 *MESH_NUMVERTEX 5\r
7474                 *MESH_NUMFACES  3\r
7475                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7476                 *MESH_VERTEX_LIST       {\r
7477                         *MESH_VERTEX    0       -88.000000      -40.000000      208.000000\r
7478                         *MESH_VERTEX    1       -40.000000      -32.000000      216.000000\r
7479                         *MESH_VERTEX    2       -32.000000      -40.000000      208.000000\r
7480                         *MESH_VERTEX    3       -104.000000     -32.000000      216.000000\r
7481                         *MESH_VERTEX    4       -112.000000     -40.000000      208.000000\r
7482                 }\r
7483                 *MESH_NORMALS   {\r
7484                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7485                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7486                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
7487                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
7488                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
7489                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7490                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7491                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
7492                 }\r
7493                 *MESH_FACE_LIST {\r
7494                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7495                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7496                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7497                 }\r
7498                 *MESH_NUMTVERTEX        5\r
7499                 *MESH_TVERTLIST {\r
7500                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
7501                         *MESH_TVERT     1       0.687500        1.000000        1.000000\r
7502                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
7503                         *MESH_TVERT     3       0.187500        1.000000        1.000000\r
7504                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
7505                 }\r
7506                 *MESH_NUMTVFACES        3\r
7507                 *MESH_TFACELIST {\r
7508                         *MESH_TFACE     0       0       2       1\r
7509                         *MESH_TFACE     1       0       1       3\r
7510                         *MESH_TFACE     2       4       0       3\r
7511                 }\r
7512         }\r
7513         *PROP_MOTIONBLUR        0\r
7514         *PROP_CASTSHADOW        1\r
7515         *PROP_RECVSHADOW        1\r
7516         *MATERIAL_REF   3\r
7517 }\r
7518 *GEOMOBJECT     {\r
7519         *NODE_NAME      "mat3model0surf134"\r
7520         *NODE_TM        {\r
7521                 *NODE_NAME      "mat3model0surf134"\r
7522                 *INHERIT_POS    0       0       0\r
7523                 *INHERIT_ROT    0       0       0\r
7524                 *INHERIT_SCL    0       0       0\r
7525                 *TM_ROW0        1.0     0       0\r
7526                 *TM_ROW1        0       1.0     0\r
7527                 *TM_ROW2        0       0       1.0\r
7528                 *TM_ROW3        0       0       0\r
7529                 *TM_POS 0.000000        0.000000        0.000000\r
7530         }\r
7531         *MESH   {\r
7532                 *TIMEVALUE      0\r
7533                 *MESH_NUMVERTEX 4\r
7534                 *MESH_NUMFACES  2\r
7535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7536                 *MESH_VERTEX_LIST       {\r
7537                         *MESH_VERTEX    0       -24.000000      -56.000000      200.000000\r
7538                         *MESH_VERTEX    1       -88.000000      -56.000000      200.000000\r
7539                         *MESH_VERTEX    2       -24.000000      -56.000000      208.000000\r
7540                         *MESH_VERTEX    3       -88.000000      -56.000000      208.000000\r
7541                 }\r
7542                 *MESH_NORMALS   {\r
7543                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7544                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7545                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7546                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7547                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7548                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7549                 }\r
7550                 *MESH_FACE_LIST {\r
7551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7552                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7553                 }\r
7554                 *MESH_NUMTVERTEX        4\r
7555                 *MESH_TVERTLIST {\r
7556                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
7557                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
7558                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
7559                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
7560                 }\r
7561                 *MESH_NUMTVFACES        2\r
7562                 *MESH_TFACELIST {\r
7563                         *MESH_TFACE     0       0       2       1\r
7564                         *MESH_TFACE     1       2       3       1\r
7565                 }\r
7566         }\r
7567         *PROP_MOTIONBLUR        0\r
7568         *PROP_CASTSHADOW        1\r
7569         *PROP_RECVSHADOW        1\r
7570         *MATERIAL_REF   3\r
7571 }\r
7572 *GEOMOBJECT     {\r
7573         *NODE_NAME      "mat3model0surf135"\r
7574         *NODE_TM        {\r
7575                 *NODE_NAME      "mat3model0surf135"\r
7576                 *INHERIT_POS    0       0       0\r
7577                 *INHERIT_ROT    0       0       0\r
7578                 *INHERIT_SCL    0       0       0\r
7579                 *TM_ROW0        1.0     0       0\r
7580                 *TM_ROW1        0       1.0     0\r
7581                 *TM_ROW2        0       0       1.0\r
7582                 *TM_ROW3        0       0       0\r
7583                 *TM_POS 0.000000        0.000000        0.000000\r
7584         }\r
7585         *MESH   {\r
7586                 *TIMEVALUE      0\r
7587                 *MESH_NUMVERTEX 4\r
7588                 *MESH_NUMFACES  2\r
7589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7590                 *MESH_VERTEX_LIST       {\r
7591                         *MESH_VERTEX    0       -24.000000      -56.000000      64.000000\r
7592                         *MESH_VERTEX    1       -88.000000      -56.000000      64.000000\r
7593                         *MESH_VERTEX    2       -24.000000      -56.000000      72.000000\r
7594                         *MESH_VERTEX    3       -88.000000      -56.000000      72.000000\r
7595                 }\r
7596                 *MESH_NORMALS   {\r
7597                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7598                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7599                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7600                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7601                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7602                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7603                 }\r
7604                 *MESH_FACE_LIST {\r
7605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7606                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7607                 }\r
7608                 *MESH_NUMTVERTEX        4\r
7609                 *MESH_TVERTLIST {\r
7610                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
7611                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
7612                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
7613                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
7614                 }\r
7615                 *MESH_NUMTVFACES        2\r
7616                 *MESH_TFACELIST {\r
7617                         *MESH_TFACE     0       0       2       1\r
7618                         *MESH_TFACE     1       2       3       1\r
7619                 }\r
7620         }\r
7621         *PROP_MOTIONBLUR        0\r
7622         *PROP_CASTSHADOW        1\r
7623         *PROP_RECVSHADOW        1\r
7624         *MATERIAL_REF   3\r
7625 }\r
7626 *GEOMOBJECT     {\r
7627         *NODE_NAME      "mat3model0surf136"\r
7628         *NODE_TM        {\r
7629                 *NODE_NAME      "mat3model0surf136"\r
7630                 *INHERIT_POS    0       0       0\r
7631                 *INHERIT_ROT    0       0       0\r
7632                 *INHERIT_SCL    0       0       0\r
7633                 *TM_ROW0        1.0     0       0\r
7634                 *TM_ROW1        0       1.0     0\r
7635                 *TM_ROW2        0       0       1.0\r
7636                 *TM_ROW3        0       0       0\r
7637                 *TM_POS 0.000000        0.000000        0.000000\r
7638         }\r
7639         *MESH   {\r
7640                 *TIMEVALUE      0\r
7641                 *MESH_NUMVERTEX 4\r
7642                 *MESH_NUMFACES  2\r
7643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7644                 *MESH_VERTEX_LIST       {\r
7645                         *MESH_VERTEX    0       -24.000000      -56.000000      -72.000000\r
7646                         *MESH_VERTEX    1       -88.000000      -56.000000      -72.000000\r
7647                         *MESH_VERTEX    2       -24.000000      -56.000000      -64.000000\r
7648                         *MESH_VERTEX    3       -88.000000      -56.000000      -64.000000\r
7649                 }\r
7650                 *MESH_NORMALS   {\r
7651                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7652                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7653                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7654                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7655                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7656                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7657                 }\r
7658                 *MESH_FACE_LIST {\r
7659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7660                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7661                 }\r
7662                 *MESH_NUMTVERTEX        4\r
7663                 *MESH_TVERTLIST {\r
7664                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
7665                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
7666                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
7667                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
7668                 }\r
7669                 *MESH_NUMTVFACES        2\r
7670                 *MESH_TFACELIST {\r
7671                         *MESH_TFACE     0       0       2       1\r
7672                         *MESH_TFACE     1       2       3       1\r
7673                 }\r
7674         }\r
7675         *PROP_MOTIONBLUR        0\r
7676         *PROP_CASTSHADOW        1\r
7677         *PROP_RECVSHADOW        1\r
7678         *MATERIAL_REF   3\r
7679 }\r
7680 *GEOMOBJECT     {\r
7681         *NODE_NAME      "mat3model0surf137"\r
7682         *NODE_TM        {\r
7683                 *NODE_NAME      "mat3model0surf137"\r
7684                 *INHERIT_POS    0       0       0\r
7685                 *INHERIT_ROT    0       0       0\r
7686                 *INHERIT_SCL    0       0       0\r
7687                 *TM_ROW0        1.0     0       0\r
7688                 *TM_ROW1        0       1.0     0\r
7689                 *TM_ROW2        0       0       1.0\r
7690                 *TM_ROW3        0       0       0\r
7691                 *TM_POS 0.000000        0.000000        0.000000\r
7692         }\r
7693         *MESH   {\r
7694                 *TIMEVALUE      0\r
7695                 *MESH_NUMVERTEX 4\r
7696                 *MESH_NUMFACES  2\r
7697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7698                 *MESH_VERTEX_LIST       {\r
7699                         *MESH_VERTEX    0       -104.000000     64.000000       208.000000\r
7700                         *MESH_VERTEX    1       -104.000000     64.000000       200.000000\r
7701                         *MESH_VERTEX    2       -88.000000      56.000000       208.000000\r
7702                         *MESH_VERTEX    3       -88.000000      56.000000       200.000000\r
7703                 }\r
7704                 *MESH_NORMALS   {\r
7705                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7706                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7707                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
7708                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
7709                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
7710                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
7711                 }\r
7712                 *MESH_FACE_LIST {\r
7713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7714                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7715                 }\r
7716                 *MESH_NUMTVERTEX        4\r
7717                 *MESH_TVERTLIST {\r
7718                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
7719                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
7720                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
7721                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
7722                 }\r
7723                 *MESH_NUMTVFACES        2\r
7724                 *MESH_TFACELIST {\r
7725                         *MESH_TFACE     0       0       2       1\r
7726                         *MESH_TFACE     1       2       3       1\r
7727                 }\r
7728         }\r
7729         *PROP_MOTIONBLUR        0\r
7730         *PROP_CASTSHADOW        1\r
7731         *PROP_RECVSHADOW        1\r
7732         *MATERIAL_REF   3\r
7733 }\r
7734 *GEOMOBJECT     {\r
7735         *NODE_NAME      "mat3model0surf138"\r
7736         *NODE_TM        {\r
7737                 *NODE_NAME      "mat3model0surf138"\r
7738                 *INHERIT_POS    0       0       0\r
7739                 *INHERIT_ROT    0       0       0\r
7740                 *INHERIT_SCL    0       0       0\r
7741                 *TM_ROW0        1.0     0       0\r
7742                 *TM_ROW1        0       1.0     0\r
7743                 *TM_ROW2        0       0       1.0\r
7744                 *TM_ROW3        0       0       0\r
7745                 *TM_POS 0.000000        0.000000        0.000000\r
7746         }\r
7747         *MESH   {\r
7748                 *TIMEVALUE      0\r
7749                 *MESH_NUMVERTEX 4\r
7750                 *MESH_NUMFACES  2\r
7751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7752                 *MESH_VERTEX_LIST       {\r
7753                         *MESH_VERTEX    0       -104.000000     64.000000       72.000000\r
7754                         *MESH_VERTEX    1       -104.000000     64.000000       64.000000\r
7755                         *MESH_VERTEX    2       -88.000000      56.000000       72.000000\r
7756                         *MESH_VERTEX    3       -88.000000      56.000000       64.000000\r
7757                 }\r
7758                 *MESH_NORMALS   {\r
7759                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7760                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7761                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
7762                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
7763                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
7764                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
7765                 }\r
7766                 *MESH_FACE_LIST {\r
7767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7768                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7769                 }\r
7770                 *MESH_NUMTVERTEX        4\r
7771                 *MESH_TVERTLIST {\r
7772                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
7773                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
7774                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
7775                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
7776                 }\r
7777                 *MESH_NUMTVFACES        2\r
7778                 *MESH_TFACELIST {\r
7779                         *MESH_TFACE     0       0       2       1\r
7780                         *MESH_TFACE     1       2       3       1\r
7781                 }\r
7782         }\r
7783         *PROP_MOTIONBLUR        0\r
7784         *PROP_CASTSHADOW        1\r
7785         *PROP_RECVSHADOW        1\r
7786         *MATERIAL_REF   3\r
7787 }\r
7788 *GEOMOBJECT     {\r
7789         *NODE_NAME      "mat3model0surf139"\r
7790         *NODE_TM        {\r
7791                 *NODE_NAME      "mat3model0surf139"\r
7792                 *INHERIT_POS    0       0       0\r
7793                 *INHERIT_ROT    0       0       0\r
7794                 *INHERIT_SCL    0       0       0\r
7795                 *TM_ROW0        1.0     0       0\r
7796                 *TM_ROW1        0       1.0     0\r
7797                 *TM_ROW2        0       0       1.0\r
7798                 *TM_ROW3        0       0       0\r
7799                 *TM_POS 0.000000        0.000000        0.000000\r
7800         }\r
7801         *MESH   {\r
7802                 *TIMEVALUE      0\r
7803                 *MESH_NUMVERTEX 4\r
7804                 *MESH_NUMFACES  2\r
7805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7806                 *MESH_VERTEX_LIST       {\r
7807                         *MESH_VERTEX    0       -104.000000     64.000000       -64.000000\r
7808                         *MESH_VERTEX    1       -104.000000     64.000000       -72.000000\r
7809                         *MESH_VERTEX    2       -88.000000      56.000000       -64.000000\r
7810                         *MESH_VERTEX    3       -88.000000      56.000000       -72.000000\r
7811                 }\r
7812                 *MESH_NORMALS   {\r
7813                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7814                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7815                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
7816                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
7817                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
7818                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
7819                 }\r
7820                 *MESH_FACE_LIST {\r
7821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7822                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7823                 }\r
7824                 *MESH_NUMTVERTEX        4\r
7825                 *MESH_TVERTLIST {\r
7826                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
7827                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
7828                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
7829                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
7830                 }\r
7831                 *MESH_NUMTVFACES        2\r
7832                 *MESH_TFACELIST {\r
7833                         *MESH_TFACE     0       0       2       1\r
7834                         *MESH_TFACE     1       2       3       1\r
7835                 }\r
7836         }\r
7837         *PROP_MOTIONBLUR        0\r
7838         *PROP_CASTSHADOW        1\r
7839         *PROP_RECVSHADOW        1\r
7840         *MATERIAL_REF   3\r
7841 }\r
7842 *GEOMOBJECT     {\r
7843         *NODE_NAME      "mat3model0surf140"\r
7844         *NODE_TM        {\r
7845                 *NODE_NAME      "mat3model0surf140"\r
7846                 *INHERIT_POS    0       0       0\r
7847                 *INHERIT_ROT    0       0       0\r
7848                 *INHERIT_SCL    0       0       0\r
7849                 *TM_ROW0        1.0     0       0\r
7850                 *TM_ROW1        0       1.0     0\r
7851                 *TM_ROW2        0       0       1.0\r
7852                 *TM_ROW3        0       0       0\r
7853                 *TM_POS 0.000000        0.000000        0.000000\r
7854         }\r
7855         *MESH   {\r
7856                 *TIMEVALUE      0\r
7857                 *MESH_NUMVERTEX 4\r
7858                 *MESH_NUMFACES  2\r
7859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7860                 *MESH_VERTEX_LIST       {\r
7861                         *MESH_VERTEX    0       -88.000000      -56.000000      200.000000\r
7862                         *MESH_VERTEX    1       -104.000000     -64.000000      200.000000\r
7863                         *MESH_VERTEX    2       -88.000000      -56.000000      208.000000\r
7864                         *MESH_VERTEX    3       -104.000000     -64.000000      208.000000\r
7865                 }\r
7866                 *MESH_NORMALS   {\r
7867                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7868                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7869                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
7870                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
7871                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
7872                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
7873                 }\r
7874                 *MESH_FACE_LIST {\r
7875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7876                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7877                 }\r
7878                 *MESH_NUMTVERTEX        4\r
7879                 *MESH_TVERTLIST {\r
7880                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
7881                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
7882                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
7883                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
7884                 }\r
7885                 *MESH_NUMTVFACES        2\r
7886                 *MESH_TFACELIST {\r
7887                         *MESH_TFACE     0       0       2       1\r
7888                         *MESH_TFACE     1       2       3       1\r
7889                 }\r
7890         }\r
7891         *PROP_MOTIONBLUR        0\r
7892         *PROP_CASTSHADOW        1\r
7893         *PROP_RECVSHADOW        1\r
7894         *MATERIAL_REF   3\r
7895 }\r
7896 *GEOMOBJECT     {\r
7897         *NODE_NAME      "mat3model0surf141"\r
7898         *NODE_TM        {\r
7899                 *NODE_NAME      "mat3model0surf141"\r
7900                 *INHERIT_POS    0       0       0\r
7901                 *INHERIT_ROT    0       0       0\r
7902                 *INHERIT_SCL    0       0       0\r
7903                 *TM_ROW0        1.0     0       0\r
7904                 *TM_ROW1        0       1.0     0\r
7905                 *TM_ROW2        0       0       1.0\r
7906                 *TM_ROW3        0       0       0\r
7907                 *TM_POS 0.000000        0.000000        0.000000\r
7908         }\r
7909         *MESH   {\r
7910                 *TIMEVALUE      0\r
7911                 *MESH_NUMVERTEX 4\r
7912                 *MESH_NUMFACES  2\r
7913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7914                 *MESH_VERTEX_LIST       {\r
7915                         *MESH_VERTEX    0       -88.000000      -56.000000      64.000000\r
7916                         *MESH_VERTEX    1       -104.000000     -64.000000      64.000000\r
7917                         *MESH_VERTEX    2       -88.000000      -56.000000      72.000000\r
7918                         *MESH_VERTEX    3       -104.000000     -64.000000      72.000000\r
7919                 }\r
7920                 *MESH_NORMALS   {\r
7921                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7922                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7923                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
7924                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
7925                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
7926                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
7927                 }\r
7928                 *MESH_FACE_LIST {\r
7929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7930                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7931                 }\r
7932                 *MESH_NUMTVERTEX        4\r
7933                 *MESH_TVERTLIST {\r
7934                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
7935                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
7936                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
7937                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
7938                 }\r
7939                 *MESH_NUMTVFACES        2\r
7940                 *MESH_TFACELIST {\r
7941                         *MESH_TFACE     0       0       2       1\r
7942                         *MESH_TFACE     1       2       3       1\r
7943                 }\r
7944         }\r
7945         *PROP_MOTIONBLUR        0\r
7946         *PROP_CASTSHADOW        1\r
7947         *PROP_RECVSHADOW        1\r
7948         *MATERIAL_REF   3\r
7949 }\r
7950 *GEOMOBJECT     {\r
7951         *NODE_NAME      "mat3model0surf142"\r
7952         *NODE_TM        {\r
7953                 *NODE_NAME      "mat3model0surf142"\r
7954                 *INHERIT_POS    0       0       0\r
7955                 *INHERIT_ROT    0       0       0\r
7956                 *INHERIT_SCL    0       0       0\r
7957                 *TM_ROW0        1.0     0       0\r
7958                 *TM_ROW1        0       1.0     0\r
7959                 *TM_ROW2        0       0       1.0\r
7960                 *TM_ROW3        0       0       0\r
7961                 *TM_POS 0.000000        0.000000        0.000000\r
7962         }\r
7963         *MESH   {\r
7964                 *TIMEVALUE      0\r
7965                 *MESH_NUMVERTEX 4\r
7966                 *MESH_NUMFACES  2\r
7967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7968                 *MESH_VERTEX_LIST       {\r
7969                         *MESH_VERTEX    0       -88.000000      -56.000000      -72.000000\r
7970                         *MESH_VERTEX    1       -104.000000     -64.000000      -72.000000\r
7971                         *MESH_VERTEX    2       -88.000000      -56.000000      -64.000000\r
7972                         *MESH_VERTEX    3       -104.000000     -64.000000      -64.000000\r
7973                 }\r
7974                 *MESH_NORMALS   {\r
7975                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
7976                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
7977                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
7978                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
7979                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
7980                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
7981                 }\r
7982                 *MESH_FACE_LIST {\r
7983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7984                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7985                 }\r
7986                 *MESH_NUMTVERTEX        4\r
7987                 *MESH_TVERTLIST {\r
7988                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
7989                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
7990                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
7991                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
7992                 }\r
7993                 *MESH_NUMTVFACES        2\r
7994                 *MESH_TFACELIST {\r
7995                         *MESH_TFACE     0       0       2       1\r
7996                         *MESH_TFACE     1       2       3       1\r
7997                 }\r
7998         }\r
7999         *PROP_MOTIONBLUR        0\r
8000         *PROP_CASTSHADOW        1\r
8001         *PROP_RECVSHADOW        1\r
8002         *MATERIAL_REF   3\r
8003 }\r
8004 *GEOMOBJECT     {\r
8005         *NODE_NAME      "mat3model0surf143"\r
8006         *NODE_TM        {\r
8007                 *NODE_NAME      "mat3model0surf143"\r
8008                 *INHERIT_POS    0       0       0\r
8009                 *INHERIT_ROT    0       0       0\r
8010                 *INHERIT_SCL    0       0       0\r
8011                 *TM_ROW0        1.0     0       0\r
8012                 *TM_ROW1        0       1.0     0\r
8013                 *TM_ROW2        0       0       1.0\r
8014                 *TM_ROW3        0       0       0\r
8015                 *TM_POS 0.000000        0.000000        0.000000\r
8016         }\r
8017         *MESH   {\r
8018                 *TIMEVALUE      0\r
8019                 *MESH_NUMVERTEX 6\r
8020                 *MESH_NUMFACES  4\r
8021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8022                 *MESH_VERTEX_LIST       {\r
8023                         *MESH_VERTEX    0       -112.000000     64.000000       208.000000\r
8024                         *MESH_VERTEX    1       -112.000000     64.000000       200.000000\r
8025                         *MESH_VERTEX    2       -104.000000     64.000000       208.000000\r
8026                         *MESH_VERTEX    3       -104.000000     64.000000       200.000000\r
8027                         *MESH_VERTEX    4       -120.000000     64.000000       200.000000\r
8028                         *MESH_VERTEX    5       -120.000000     64.000000       208.000000\r
8029                 }\r
8030                 *MESH_NORMALS   {\r
8031                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8032                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8033                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
8034                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
8035                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
8036                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8037                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8038                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8039                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
8040                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
8041                 }\r
8042                 *MESH_FACE_LIST {\r
8043                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8044                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8045                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8046                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8047                 }\r
8048                 *MESH_NUMTVERTEX        6\r
8049                 *MESH_TVERTLIST {\r
8050                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
8051                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
8052                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8053                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
8054                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
8055                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
8056                 }\r
8057                 *MESH_NUMTVFACES        4\r
8058                 *MESH_TFACELIST {\r
8059                         *MESH_TFACE     0       0       2       1\r
8060                         *MESH_TFACE     1       2       3       1\r
8061                         *MESH_TFACE     2       0       1       4\r
8062                         *MESH_TFACE     3       5       0       4\r
8063                 }\r
8064         }\r
8065         *PROP_MOTIONBLUR        0\r
8066         *PROP_CASTSHADOW        1\r
8067         *PROP_RECVSHADOW        1\r
8068         *MATERIAL_REF   3\r
8069 }\r
8070 *GEOMOBJECT     {\r
8071         *NODE_NAME      "mat3model0surf144"\r
8072         *NODE_TM        {\r
8073                 *NODE_NAME      "mat3model0surf144"\r
8074                 *INHERIT_POS    0       0       0\r
8075                 *INHERIT_ROT    0       0       0\r
8076                 *INHERIT_SCL    0       0       0\r
8077                 *TM_ROW0        1.0     0       0\r
8078                 *TM_ROW1        0       1.0     0\r
8079                 *TM_ROW2        0       0       1.0\r
8080                 *TM_ROW3        0       0       0\r
8081                 *TM_POS 0.000000        0.000000        0.000000\r
8082         }\r
8083         *MESH   {\r
8084                 *TIMEVALUE      0\r
8085                 *MESH_NUMVERTEX 6\r
8086                 *MESH_NUMFACES  4\r
8087                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8088                 *MESH_VERTEX_LIST       {\r
8089                         *MESH_VERTEX    0       -104.000000     32.000000       216.000000\r
8090                         *MESH_VERTEX    1       -112.000000     16.000000       208.000000\r
8091                         *MESH_VERTEX    2       -112.000000     40.000000       208.000000\r
8092                         *MESH_VERTEX    3       -104.000000     -32.000000      216.000000\r
8093                         *MESH_VERTEX    4       -112.000000     -40.000000      208.000000\r
8094                         *MESH_VERTEX    5       -112.000000     -16.000000      208.000000\r
8095                 }\r
8096                 *MESH_NORMALS   {\r
8097                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8098                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8099                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
8100                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
8101                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
8102                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
8103                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
8104                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
8105                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
8106                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
8107                 }\r
8108                 *MESH_FACE_LIST {\r
8109                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8110                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8111                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8112                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8113                 }\r
8114                 *MESH_NUMTVERTEX        6\r
8115                 *MESH_TVERTLIST {\r
8116                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
8117                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
8118                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
8119                         *MESH_TVERT     3       -0.250000       0.000000        1.000000\r
8120                         *MESH_TVERT     4       -0.312500       1.000000        1.000000\r
8121                         *MESH_TVERT     5       -0.125000       1.000000        1.000000\r
8122                 }\r
8123                 *MESH_NUMTVFACES        4\r
8124                 *MESH_TFACELIST {\r
8125                         *MESH_TFACE     0       0       2       1\r
8126                         *MESH_TFACE     1       3       0       1\r
8127                         *MESH_TFACE     2       4       3       5\r
8128                         *MESH_TFACE     3       3       1       5\r
8129                 }\r
8130         }\r
8131         *PROP_MOTIONBLUR        0\r
8132         *PROP_CASTSHADOW        1\r
8133         *PROP_RECVSHADOW        1\r
8134         *MATERIAL_REF   3\r
8135 }\r
8136 *GEOMOBJECT     {\r
8137         *NODE_NAME      "mat3model0surf145"\r
8138         *NODE_TM        {\r
8139                 *NODE_NAME      "mat3model0surf145"\r
8140                 *INHERIT_POS    0       0       0\r
8141                 *INHERIT_ROT    0       0       0\r
8142                 *INHERIT_SCL    0       0       0\r
8143                 *TM_ROW0        1.0     0       0\r
8144                 *TM_ROW1        0       1.0     0\r
8145                 *TM_ROW2        0       0       1.0\r
8146                 *TM_ROW3        0       0       0\r
8147                 *TM_POS 0.000000        0.000000        0.000000\r
8148         }\r
8149         *MESH   {\r
8150                 *TIMEVALUE      0\r
8151                 *MESH_NUMVERTEX 4\r
8152                 *MESH_NUMFACES  2\r
8153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8154                 *MESH_VERTEX_LIST       {\r
8155                         *MESH_VERTEX    0       -112.000000     16.000000       200.000000\r
8156                         *MESH_VERTEX    1       -112.000000     -16.000000      200.000000\r
8157                         *MESH_VERTEX    2       -112.000000     16.000000       208.000000\r
8158                         *MESH_VERTEX    3       -112.000000     -16.000000      208.000000\r
8159                 }\r
8160                 *MESH_NORMALS   {\r
8161                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8162                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8163                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8164                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8165                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8166                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8167                 }\r
8168                 *MESH_FACE_LIST {\r
8169                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8170                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8171                 }\r
8172                 *MESH_NUMTVERTEX        4\r
8173                 *MESH_TVERTLIST {\r
8174                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
8175                         *MESH_TVERT     1       0.312500        0.000000        1.000000\r
8176                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
8177                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
8178                 }\r
8179                 *MESH_NUMTVFACES        2\r
8180                 *MESH_TFACELIST {\r
8181                         *MESH_TFACE     0       0       2       1\r
8182                         *MESH_TFACE     1       2       3       1\r
8183                 }\r
8184         }\r
8185         *PROP_MOTIONBLUR        0\r
8186         *PROP_CASTSHADOW        1\r
8187         *PROP_RECVSHADOW        1\r
8188         *MATERIAL_REF   3\r
8189 }\r
8190 *GEOMOBJECT     {\r
8191         *NODE_NAME      "mat3model0surf146"\r
8192         *NODE_TM        {\r
8193                 *NODE_NAME      "mat3model0surf146"\r
8194                 *INHERIT_POS    0       0       0\r
8195                 *INHERIT_ROT    0       0       0\r
8196                 *INHERIT_SCL    0       0       0\r
8197                 *TM_ROW0        1.0     0       0\r
8198                 *TM_ROW1        0       1.0     0\r
8199                 *TM_ROW2        0       0       1.0\r
8200                 *TM_ROW3        0       0       0\r
8201                 *TM_POS 0.000000        0.000000        0.000000\r
8202         }\r
8203         *MESH   {\r
8204                 *TIMEVALUE      0\r
8205                 *MESH_NUMVERTEX 6\r
8206                 *MESH_NUMFACES  4\r
8207                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8208                 *MESH_VERTEX_LIST       {\r
8209                         *MESH_VERTEX    0       -104.000000     -64.000000      200.000000\r
8210                         *MESH_VERTEX    1       -112.000000     -64.000000      200.000000\r
8211                         *MESH_VERTEX    2       -104.000000     -64.000000      208.000000\r
8212                         *MESH_VERTEX    3       -112.000000     -64.000000      208.000000\r
8213                         *MESH_VERTEX    4       -120.000000     -64.000000      200.000000\r
8214                         *MESH_VERTEX    5       -120.000000     -64.000000      208.000000\r
8215                 }\r
8216                 *MESH_NORMALS   {\r
8217                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8218                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8219                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
8220                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
8221                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8222                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8223                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
8224                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8225                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
8226                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
8227                 }\r
8228                 *MESH_FACE_LIST {\r
8229                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8230                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8231                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8232                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8233                 }\r
8234                 *MESH_NUMTVERTEX        6\r
8235                 *MESH_TVERTLIST {\r
8236                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
8237                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
8238                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8239                         *MESH_TVERT     3       0.187500        1.000000        1.000000\r
8240                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
8241                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
8242                 }\r
8243                 *MESH_NUMTVFACES        4\r
8244                 *MESH_TFACELIST {\r
8245                         *MESH_TFACE     0       0       2       1\r
8246                         *MESH_TFACE     1       2       3       1\r
8247                         *MESH_TFACE     2       1       3       4\r
8248                         *MESH_TFACE     3       3       5       4\r
8249                 }\r
8250         }\r
8251         *PROP_MOTIONBLUR        0\r
8252         *PROP_CASTSHADOW        1\r
8253         *PROP_RECVSHADOW        1\r
8254         *MATERIAL_REF   3\r
8255 }\r
8256 *GEOMOBJECT     {\r
8257         *NODE_NAME      "mat3model0surf147"\r
8258         *NODE_TM        {\r
8259                 *NODE_NAME      "mat3model0surf147"\r
8260                 *INHERIT_POS    0       0       0\r
8261                 *INHERIT_ROT    0       0       0\r
8262                 *INHERIT_SCL    0       0       0\r
8263                 *TM_ROW0        1.0     0       0\r
8264                 *TM_ROW1        0       1.0     0\r
8265                 *TM_ROW2        0       0       1.0\r
8266                 *TM_ROW3        0       0       0\r
8267                 *TM_POS 0.000000        0.000000        0.000000\r
8268         }\r
8269         *MESH   {\r
8270                 *TIMEVALUE      0\r
8271                 *MESH_NUMVERTEX 4\r
8272                 *MESH_NUMFACES  2\r
8273                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8274                 *MESH_VERTEX_LIST       {\r
8275                         *MESH_VERTEX    0       -120.000000     64.000000       72.000000\r
8276                         *MESH_VERTEX    1       -120.000000     64.000000       64.000000\r
8277                         *MESH_VERTEX    2       -104.000000     64.000000       72.000000\r
8278                         *MESH_VERTEX    3       -104.000000     64.000000       64.000000\r
8279                 }\r
8280                 *MESH_NORMALS   {\r
8281                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8282                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8283                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
8284                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8285                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8286                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8287                 }\r
8288                 *MESH_FACE_LIST {\r
8289                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8290                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8291                 }\r
8292                 *MESH_NUMTVERTEX        4\r
8293                 *MESH_TVERTLIST {\r
8294                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
8295                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
8296                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8297                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
8298                 }\r
8299                 *MESH_NUMTVFACES        2\r
8300                 *MESH_TFACELIST {\r
8301                         *MESH_TFACE     0       0       2       1\r
8302                         *MESH_TFACE     1       2       3       1\r
8303                 }\r
8304         }\r
8305         *PROP_MOTIONBLUR        0\r
8306         *PROP_CASTSHADOW        1\r
8307         *PROP_RECVSHADOW        1\r
8308         *MATERIAL_REF   3\r
8309 }\r
8310 *GEOMOBJECT     {\r
8311         *NODE_NAME      "mat3model0surf148"\r
8312         *NODE_TM        {\r
8313                 *NODE_NAME      "mat3model0surf148"\r
8314                 *INHERIT_POS    0       0       0\r
8315                 *INHERIT_ROT    0       0       0\r
8316                 *INHERIT_SCL    0       0       0\r
8317                 *TM_ROW0        1.0     0       0\r
8318                 *TM_ROW1        0       1.0     0\r
8319                 *TM_ROW2        0       0       1.0\r
8320                 *TM_ROW3        0       0       0\r
8321                 *TM_POS 0.000000        0.000000        0.000000\r
8322         }\r
8323         *MESH   {\r
8324                 *TIMEVALUE      0\r
8325                 *MESH_NUMVERTEX 4\r
8326                 *MESH_NUMFACES  2\r
8327                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8328                 *MESH_VERTEX_LIST       {\r
8329                         *MESH_VERTEX    0       -120.000000     64.000000       -64.000000\r
8330                         *MESH_VERTEX    1       -120.000000     64.000000       -72.000000\r
8331                         *MESH_VERTEX    2       -104.000000     64.000000       -64.000000\r
8332                         *MESH_VERTEX    3       -104.000000     64.000000       -72.000000\r
8333                 }\r
8334                 *MESH_NORMALS   {\r
8335                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8336                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8337                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
8338                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8339                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8340                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8341                 }\r
8342                 *MESH_FACE_LIST {\r
8343                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8344                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8345                 }\r
8346                 *MESH_NUMTVERTEX        4\r
8347                 *MESH_TVERTLIST {\r
8348                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
8349                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
8350                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8351                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
8352                 }\r
8353                 *MESH_NUMTVFACES        2\r
8354                 *MESH_TFACELIST {\r
8355                         *MESH_TFACE     0       0       2       1\r
8356                         *MESH_TFACE     1       2       3       1\r
8357                 }\r
8358         }\r
8359         *PROP_MOTIONBLUR        0\r
8360         *PROP_CASTSHADOW        1\r
8361         *PROP_RECVSHADOW        1\r
8362         *MATERIAL_REF   3\r
8363 }\r
8364 *GEOMOBJECT     {\r
8365         *NODE_NAME      "mat3model0surf149"\r
8366         *NODE_TM        {\r
8367                 *NODE_NAME      "mat3model0surf149"\r
8368                 *INHERIT_POS    0       0       0\r
8369                 *INHERIT_ROT    0       0       0\r
8370                 *INHERIT_SCL    0       0       0\r
8371                 *TM_ROW0        1.0     0       0\r
8372                 *TM_ROW1        0       1.0     0\r
8373                 *TM_ROW2        0       0       1.0\r
8374                 *TM_ROW3        0       0       0\r
8375                 *TM_POS 0.000000        0.000000        0.000000\r
8376         }\r
8377         *MESH   {\r
8378                 *TIMEVALUE      0\r
8379                 *MESH_NUMVERTEX 4\r
8380                 *MESH_NUMFACES  2\r
8381                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8382                 *MESH_VERTEX_LIST       {\r
8383                         *MESH_VERTEX    0       -104.000000     -64.000000      64.000000\r
8384                         *MESH_VERTEX    1       -120.000000     -64.000000      64.000000\r
8385                         *MESH_VERTEX    2       -104.000000     -64.000000      72.000000\r
8386                         *MESH_VERTEX    3       -120.000000     -64.000000      72.000000\r
8387                 }\r
8388                 *MESH_NORMALS   {\r
8389                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8390                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8391                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8392                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8393                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
8394                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8395                 }\r
8396                 *MESH_FACE_LIST {\r
8397                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8398                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8399                 }\r
8400                 *MESH_NUMTVERTEX        4\r
8401                 *MESH_TVERTLIST {\r
8402                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
8403                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
8404                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8405                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
8406                 }\r
8407                 *MESH_NUMTVFACES        2\r
8408                 *MESH_TFACELIST {\r
8409                         *MESH_TFACE     0       0       2       1\r
8410                         *MESH_TFACE     1       2       3       1\r
8411                 }\r
8412         }\r
8413         *PROP_MOTIONBLUR        0\r
8414         *PROP_CASTSHADOW        1\r
8415         *PROP_RECVSHADOW        1\r
8416         *MATERIAL_REF   3\r
8417 }\r
8418 *GEOMOBJECT     {\r
8419         *NODE_NAME      "mat3model0surf150"\r
8420         *NODE_TM        {\r
8421                 *NODE_NAME      "mat3model0surf150"\r
8422                 *INHERIT_POS    0       0       0\r
8423                 *INHERIT_ROT    0       0       0\r
8424                 *INHERIT_SCL    0       0       0\r
8425                 *TM_ROW0        1.0     0       0\r
8426                 *TM_ROW1        0       1.0     0\r
8427                 *TM_ROW2        0       0       1.0\r
8428                 *TM_ROW3        0       0       0\r
8429                 *TM_POS 0.000000        0.000000        0.000000\r
8430         }\r
8431         *MESH   {\r
8432                 *TIMEVALUE      0\r
8433                 *MESH_NUMVERTEX 4\r
8434                 *MESH_NUMFACES  2\r
8435                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8436                 *MESH_VERTEX_LIST       {\r
8437                         *MESH_VERTEX    0       -104.000000     -64.000000      -72.000000\r
8438                         *MESH_VERTEX    1       -120.000000     -64.000000      -72.000000\r
8439                         *MESH_VERTEX    2       -104.000000     -64.000000      -64.000000\r
8440                         *MESH_VERTEX    3       -120.000000     -64.000000      -64.000000\r
8441                 }\r
8442                 *MESH_NORMALS   {\r
8443                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8444                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8445                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8446                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8447                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
8448                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8449                 }\r
8450                 *MESH_FACE_LIST {\r
8451                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8452                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8453                 }\r
8454                 *MESH_NUMTVERTEX        4\r
8455                 *MESH_TVERTLIST {\r
8456                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
8457                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
8458                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8459                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
8460                 }\r
8461                 *MESH_NUMTVFACES        2\r
8462                 *MESH_TFACELIST {\r
8463                         *MESH_TFACE     0       0       2       1\r
8464                         *MESH_TFACE     1       2       3       1\r
8465                 }\r
8466         }\r
8467         *PROP_MOTIONBLUR        0\r
8468         *PROP_CASTSHADOW        1\r
8469         *PROP_RECVSHADOW        1\r
8470         *MATERIAL_REF   3\r
8471 }\r
8472 *GEOMOBJECT     {\r
8473         *NODE_NAME      "mat3model0surf151"\r
8474         *NODE_TM        {\r
8475                 *NODE_NAME      "mat3model0surf151"\r
8476                 *INHERIT_POS    0       0       0\r
8477                 *INHERIT_ROT    0       0       0\r
8478                 *INHERIT_SCL    0       0       0\r
8479                 *TM_ROW0        1.0     0       0\r
8480                 *TM_ROW1        0       1.0     0\r
8481                 *TM_ROW2        0       0       1.0\r
8482                 *TM_ROW3        0       0       0\r
8483                 *TM_POS 0.000000        0.000000        0.000000\r
8484         }\r
8485         *MESH   {\r
8486                 *TIMEVALUE      0\r
8487                 *MESH_NUMVERTEX 4\r
8488                 *MESH_NUMFACES  2\r
8489                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8490                 *MESH_VERTEX_LIST       {\r
8491                         *MESH_VERTEX    0       -128.000000     -16.000000      208.000000\r
8492                         *MESH_VERTEX    1       -128.000000     -16.000000      200.000000\r
8493                         *MESH_VERTEX    2       -128.000000     16.000000       208.000000\r
8494                         *MESH_VERTEX    3       -128.000000     16.000000       200.000000\r
8495                 }\r
8496                 *MESH_NORMALS   {\r
8497                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8498                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8499                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8500                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8501                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8502                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8503                 }\r
8504                 *MESH_FACE_LIST {\r
8505                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8506                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8507                 }\r
8508                 *MESH_NUMTVERTEX        4\r
8509                 *MESH_TVERTLIST {\r
8510                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
8511                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
8512                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
8513                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
8514                 }\r
8515                 *MESH_NUMTVFACES        2\r
8516                 *MESH_TFACELIST {\r
8517                         *MESH_TFACE     0       0       2       1\r
8518                         *MESH_TFACE     1       2       3       1\r
8519                 }\r
8520         }\r
8521         *PROP_MOTIONBLUR        0\r
8522         *PROP_CASTSHADOW        1\r
8523         *PROP_RECVSHADOW        1\r
8524         *MATERIAL_REF   3\r
8525 }\r
8526 *GEOMOBJECT     {\r
8527         *NODE_NAME      "mat3model0surf152"\r
8528         *NODE_TM        {\r
8529                 *NODE_NAME      "mat3model0surf152"\r
8530                 *INHERIT_POS    0       0       0\r
8531                 *INHERIT_ROT    0       0       0\r
8532                 *INHERIT_SCL    0       0       0\r
8533                 *TM_ROW0        1.0     0       0\r
8534                 *TM_ROW1        0       1.0     0\r
8535                 *TM_ROW2        0       0       1.0\r
8536                 *TM_ROW3        0       0       0\r
8537                 *TM_POS 0.000000        0.000000        0.000000\r
8538         }\r
8539         *MESH   {\r
8540                 *TIMEVALUE      0\r
8541                 *MESH_NUMVERTEX 4\r
8542                 *MESH_NUMFACES  2\r
8543                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8544                 *MESH_VERTEX_LIST       {\r
8545                         *MESH_VERTEX    0       -128.000000     -16.000000      72.000000\r
8546                         *MESH_VERTEX    1       -128.000000     -16.000000      64.000000\r
8547                         *MESH_VERTEX    2       -128.000000     16.000000       72.000000\r
8548                         *MESH_VERTEX    3       -128.000000     16.000000       64.000000\r
8549                 }\r
8550                 *MESH_NORMALS   {\r
8551                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8552                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8553                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8554                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8555                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8556                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8557                 }\r
8558                 *MESH_FACE_LIST {\r
8559                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8560                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8561                 }\r
8562                 *MESH_NUMTVERTEX        4\r
8563                 *MESH_TVERTLIST {\r
8564                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
8565                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
8566                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
8567                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
8568                 }\r
8569                 *MESH_NUMTVFACES        2\r
8570                 *MESH_TFACELIST {\r
8571                         *MESH_TFACE     0       0       2       1\r
8572                         *MESH_TFACE     1       2       3       1\r
8573                 }\r
8574         }\r
8575         *PROP_MOTIONBLUR        0\r
8576         *PROP_CASTSHADOW        1\r
8577         *PROP_RECVSHADOW        1\r
8578         *MATERIAL_REF   3\r
8579 }\r
8580 *GEOMOBJECT     {\r
8581         *NODE_NAME      "mat3model0surf153"\r
8582         *NODE_TM        {\r
8583                 *NODE_NAME      "mat3model0surf153"\r
8584                 *INHERIT_POS    0       0       0\r
8585                 *INHERIT_ROT    0       0       0\r
8586                 *INHERIT_SCL    0       0       0\r
8587                 *TM_ROW0        1.0     0       0\r
8588                 *TM_ROW1        0       1.0     0\r
8589                 *TM_ROW2        0       0       1.0\r
8590                 *TM_ROW3        0       0       0\r
8591                 *TM_POS 0.000000        0.000000        0.000000\r
8592         }\r
8593         *MESH   {\r
8594                 *TIMEVALUE      0\r
8595                 *MESH_NUMVERTEX 4\r
8596                 *MESH_NUMFACES  2\r
8597                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8598                 *MESH_VERTEX_LIST       {\r
8599                         *MESH_VERTEX    0       -128.000000     -16.000000      -64.000000\r
8600                         *MESH_VERTEX    1       -128.000000     -16.000000      -72.000000\r
8601                         *MESH_VERTEX    2       -128.000000     16.000000       -64.000000\r
8602                         *MESH_VERTEX    3       -128.000000     16.000000       -72.000000\r
8603                 }\r
8604                 *MESH_NORMALS   {\r
8605                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8606                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8607                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8608                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8609                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8610                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8611                 }\r
8612                 *MESH_FACE_LIST {\r
8613                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8614                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8615                 }\r
8616                 *MESH_NUMTVERTEX        4\r
8617                 *MESH_TVERTLIST {\r
8618                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
8619                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
8620                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
8621                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
8622                 }\r
8623                 *MESH_NUMTVFACES        2\r
8624                 *MESH_TFACELIST {\r
8625                         *MESH_TFACE     0       0       2       1\r
8626                         *MESH_TFACE     1       2       3       1\r
8627                 }\r
8628         }\r
8629         *PROP_MOTIONBLUR        0\r
8630         *PROP_CASTSHADOW        1\r
8631         *PROP_RECVSHADOW        1\r
8632         *MATERIAL_REF   3\r
8633 }\r
8634 *GEOMOBJECT     {\r
8635         *NODE_NAME      "mat3model0surf154"\r
8636         *NODE_TM        {\r
8637                 *NODE_NAME      "mat3model0surf154"\r
8638                 *INHERIT_POS    0       0       0\r
8639                 *INHERIT_ROT    0       0       0\r
8640                 *INHERIT_SCL    0       0       0\r
8641                 *TM_ROW0        1.0     0       0\r
8642                 *TM_ROW1        0       1.0     0\r
8643                 *TM_ROW2        0       0       1.0\r
8644                 *TM_ROW3        0       0       0\r
8645                 *TM_POS 0.000000        0.000000        0.000000\r
8646         }\r
8647         *MESH   {\r
8648                 *TIMEVALUE      0\r
8649                 *MESH_NUMVERTEX 4\r
8650                 *MESH_NUMFACES  2\r
8651                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8652                 *MESH_VERTEX_LIST       {\r
8653                         *MESH_VERTEX    0       -136.000000     48.000000       208.000000\r
8654                         *MESH_VERTEX    1       -136.000000     48.000000       200.000000\r
8655                         *MESH_VERTEX    2       -120.000000     64.000000       208.000000\r
8656                         *MESH_VERTEX    3       -120.000000     64.000000       200.000000\r
8657                 }\r
8658                 *MESH_NORMALS   {\r
8659                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8660                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8661                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
8662                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
8663                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
8664                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
8665                 }\r
8666                 *MESH_FACE_LIST {\r
8667                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8668                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8669                 }\r
8670                 *MESH_NUMTVERTEX        4\r
8671                 *MESH_TVERTLIST {\r
8672                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
8673                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
8674                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
8675                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
8676                 }\r
8677                 *MESH_NUMTVFACES        2\r
8678                 *MESH_TFACELIST {\r
8679                         *MESH_TFACE     0       0       2       1\r
8680                         *MESH_TFACE     1       2       3       1\r
8681                 }\r
8682         }\r
8683         *PROP_MOTIONBLUR        0\r
8684         *PROP_CASTSHADOW        1\r
8685         *PROP_RECVSHADOW        1\r
8686         *MATERIAL_REF   3\r
8687 }\r
8688 *GEOMOBJECT     {\r
8689         *NODE_NAME      "mat3model0surf155"\r
8690         *NODE_TM        {\r
8691                 *NODE_NAME      "mat3model0surf155"\r
8692                 *INHERIT_POS    0       0       0\r
8693                 *INHERIT_ROT    0       0       0\r
8694                 *INHERIT_SCL    0       0       0\r
8695                 *TM_ROW0        1.0     0       0\r
8696                 *TM_ROW1        0       1.0     0\r
8697                 *TM_ROW2        0       0       1.0\r
8698                 *TM_ROW3        0       0       0\r
8699                 *TM_POS 0.000000        0.000000        0.000000\r
8700         }\r
8701         *MESH   {\r
8702                 *TIMEVALUE      0\r
8703                 *MESH_NUMVERTEX 4\r
8704                 *MESH_NUMFACES  2\r
8705                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8706                 *MESH_VERTEX_LIST       {\r
8707                         *MESH_VERTEX    0       -136.000000     48.000000       72.000000\r
8708                         *MESH_VERTEX    1       -136.000000     48.000000       64.000000\r
8709                         *MESH_VERTEX    2       -120.000000     64.000000       72.000000\r
8710                         *MESH_VERTEX    3       -120.000000     64.000000       64.000000\r
8711                 }\r
8712                 *MESH_NORMALS   {\r
8713                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8714                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8715                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
8716                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
8717                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
8718                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
8719                 }\r
8720                 *MESH_FACE_LIST {\r
8721                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8722                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8723                 }\r
8724                 *MESH_NUMTVERTEX        4\r
8725                 *MESH_TVERTLIST {\r
8726                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
8727                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
8728                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
8729                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
8730                 }\r
8731                 *MESH_NUMTVFACES        2\r
8732                 *MESH_TFACELIST {\r
8733                         *MESH_TFACE     0       0       2       1\r
8734                         *MESH_TFACE     1       2       3       1\r
8735                 }\r
8736         }\r
8737         *PROP_MOTIONBLUR        0\r
8738         *PROP_CASTSHADOW        1\r
8739         *PROP_RECVSHADOW        1\r
8740         *MATERIAL_REF   3\r
8741 }\r
8742 *GEOMOBJECT     {\r
8743         *NODE_NAME      "mat3model0surf156"\r
8744         *NODE_TM        {\r
8745                 *NODE_NAME      "mat3model0surf156"\r
8746                 *INHERIT_POS    0       0       0\r
8747                 *INHERIT_ROT    0       0       0\r
8748                 *INHERIT_SCL    0       0       0\r
8749                 *TM_ROW0        1.0     0       0\r
8750                 *TM_ROW1        0       1.0     0\r
8751                 *TM_ROW2        0       0       1.0\r
8752                 *TM_ROW3        0       0       0\r
8753                 *TM_POS 0.000000        0.000000        0.000000\r
8754         }\r
8755         *MESH   {\r
8756                 *TIMEVALUE      0\r
8757                 *MESH_NUMVERTEX 4\r
8758                 *MESH_NUMFACES  2\r
8759                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8760                 *MESH_VERTEX_LIST       {\r
8761                         *MESH_VERTEX    0       -136.000000     48.000000       -64.000000\r
8762                         *MESH_VERTEX    1       -136.000000     48.000000       -72.000000\r
8763                         *MESH_VERTEX    2       -120.000000     64.000000       -64.000000\r
8764                         *MESH_VERTEX    3       -120.000000     64.000000       -72.000000\r
8765                 }\r
8766                 *MESH_NORMALS   {\r
8767                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8768                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8769                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
8770                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
8771                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
8772                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
8773                 }\r
8774                 *MESH_FACE_LIST {\r
8775                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8776                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8777                 }\r
8778                 *MESH_NUMTVERTEX        4\r
8779                 *MESH_TVERTLIST {\r
8780                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
8781                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
8782                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
8783                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
8784                 }\r
8785                 *MESH_NUMTVFACES        2\r
8786                 *MESH_TFACELIST {\r
8787                         *MESH_TFACE     0       0       2       1\r
8788                         *MESH_TFACE     1       2       3       1\r
8789                 }\r
8790         }\r
8791         *PROP_MOTIONBLUR        0\r
8792         *PROP_CASTSHADOW        1\r
8793         *PROP_RECVSHADOW        1\r
8794         *MATERIAL_REF   3\r
8795 }\r
8796 *GEOMOBJECT     {\r
8797         *NODE_NAME      "mat3model0surf157"\r
8798         *NODE_TM        {\r
8799                 *NODE_NAME      "mat3model0surf157"\r
8800                 *INHERIT_POS    0       0       0\r
8801                 *INHERIT_ROT    0       0       0\r
8802                 *INHERIT_SCL    0       0       0\r
8803                 *TM_ROW0        1.0     0       0\r
8804                 *TM_ROW1        0       1.0     0\r
8805                 *TM_ROW2        0       0       1.0\r
8806                 *TM_ROW3        0       0       0\r
8807                 *TM_POS 0.000000        0.000000        0.000000\r
8808         }\r
8809         *MESH   {\r
8810                 *TIMEVALUE      0\r
8811                 *MESH_NUMVERTEX 6\r
8812                 *MESH_NUMFACES  4\r
8813                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8814                 *MESH_VERTEX_LIST       {\r
8815                         *MESH_VERTEX    0       -136.000000     40.000000       208.000000\r
8816                         *MESH_VERTEX    1       -136.000000     40.000000       200.000000\r
8817                         *MESH_VERTEX    2       -136.000000     48.000000       208.000000\r
8818                         *MESH_VERTEX    3       -136.000000     48.000000       200.000000\r
8819                         *MESH_VERTEX    4       -136.000000     32.000000       200.000000\r
8820                         *MESH_VERTEX    5       -136.000000     32.000000       208.000000\r
8821                 }\r
8822                 *MESH_NORMALS   {\r
8823                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8824                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8825                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
8826                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
8827                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8828                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8829                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8830                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8831                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
8832                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
8833                 }\r
8834                 *MESH_FACE_LIST {\r
8835                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8836                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8837                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8838                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8839                 }\r
8840                 *MESH_NUMTVERTEX        6\r
8841                 *MESH_TVERTLIST {\r
8842                         *MESH_TVERT     0       0.812500        1.000000        1.000000\r
8843                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
8844                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
8845                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
8846                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
8847                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
8848                 }\r
8849                 *MESH_NUMTVFACES        4\r
8850                 *MESH_TFACELIST {\r
8851                         *MESH_TFACE     0       0       2       1\r
8852                         *MESH_TFACE     1       2       3       1\r
8853                         *MESH_TFACE     2       0       1       4\r
8854                         *MESH_TFACE     3       5       0       4\r
8855                 }\r
8856         }\r
8857         *PROP_MOTIONBLUR        0\r
8858         *PROP_CASTSHADOW        1\r
8859         *PROP_RECVSHADOW        1\r
8860         *MATERIAL_REF   3\r
8861 }\r
8862 *GEOMOBJECT     {\r
8863         *NODE_NAME      "mat3model0surf158"\r
8864         *NODE_TM        {\r
8865                 *NODE_NAME      "mat3model0surf158"\r
8866                 *INHERIT_POS    0       0       0\r
8867                 *INHERIT_ROT    0       0       0\r
8868                 *INHERIT_SCL    0       0       0\r
8869                 *TM_ROW0        1.0     0       0\r
8870                 *TM_ROW1        0       1.0     0\r
8871                 *TM_ROW2        0       0       1.0\r
8872                 *TM_ROW3        0       0       0\r
8873                 *TM_POS 0.000000        0.000000        0.000000\r
8874         }\r
8875         *MESH   {\r
8876                 *TIMEVALUE      0\r
8877                 *MESH_NUMVERTEX 4\r
8878                 *MESH_NUMFACES  2\r
8879                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8880                 *MESH_VERTEX_LIST       {\r
8881                         *MESH_VERTEX    0       -136.000000     32.000000       72.000000\r
8882                         *MESH_VERTEX    1       -136.000000     32.000000       64.000000\r
8883                         *MESH_VERTEX    2       -136.000000     48.000000       72.000000\r
8884                         *MESH_VERTEX    3       -136.000000     48.000000       64.000000\r
8885                 }\r
8886                 *MESH_NORMALS   {\r
8887                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8888                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8889                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8890                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8891                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8892                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8893                 }\r
8894                 *MESH_FACE_LIST {\r
8895                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8896                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8897                 }\r
8898                 *MESH_NUMTVERTEX        4\r
8899                 *MESH_TVERTLIST {\r
8900                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
8901                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
8902                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
8903                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
8904                 }\r
8905                 *MESH_NUMTVFACES        2\r
8906                 *MESH_TFACELIST {\r
8907                         *MESH_TFACE     0       0       2       1\r
8908                         *MESH_TFACE     1       2       3       1\r
8909                 }\r
8910         }\r
8911         *PROP_MOTIONBLUR        0\r
8912         *PROP_CASTSHADOW        1\r
8913         *PROP_RECVSHADOW        1\r
8914         *MATERIAL_REF   3\r
8915 }\r
8916 *GEOMOBJECT     {\r
8917         *NODE_NAME      "mat3model0surf159"\r
8918         *NODE_TM        {\r
8919                 *NODE_NAME      "mat3model0surf159"\r
8920                 *INHERIT_POS    0       0       0\r
8921                 *INHERIT_ROT    0       0       0\r
8922                 *INHERIT_SCL    0       0       0\r
8923                 *TM_ROW0        1.0     0       0\r
8924                 *TM_ROW1        0       1.0     0\r
8925                 *TM_ROW2        0       0       1.0\r
8926                 *TM_ROW3        0       0       0\r
8927                 *TM_POS 0.000000        0.000000        0.000000\r
8928         }\r
8929         *MESH   {\r
8930                 *TIMEVALUE      0\r
8931                 *MESH_NUMVERTEX 4\r
8932                 *MESH_NUMFACES  2\r
8933                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8934                 *MESH_VERTEX_LIST       {\r
8935                         *MESH_VERTEX    0       -136.000000     32.000000       -64.000000\r
8936                         *MESH_VERTEX    1       -136.000000     32.000000       -72.000000\r
8937                         *MESH_VERTEX    2       -136.000000     48.000000       -64.000000\r
8938                         *MESH_VERTEX    3       -136.000000     48.000000       -72.000000\r
8939                 }\r
8940                 *MESH_NORMALS   {\r
8941                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8942                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8943                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8944                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
8945                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
8946                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8947                 }\r
8948                 *MESH_FACE_LIST {\r
8949                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8950                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8951                 }\r
8952                 *MESH_NUMTVERTEX        4\r
8953                 *MESH_TVERTLIST {\r
8954                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
8955                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
8956                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
8957                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
8958                 }\r
8959                 *MESH_NUMTVFACES        2\r
8960                 *MESH_TFACELIST {\r
8961                         *MESH_TFACE     0       0       2       1\r
8962                         *MESH_TFACE     1       2       3       1\r
8963                 }\r
8964         }\r
8965         *PROP_MOTIONBLUR        0\r
8966         *PROP_CASTSHADOW        1\r
8967         *PROP_RECVSHADOW        1\r
8968         *MATERIAL_REF   3\r
8969 }\r
8970 *GEOMOBJECT     {\r
8971         *NODE_NAME      "mat3model0surf160"\r
8972         *NODE_TM        {\r
8973                 *NODE_NAME      "mat3model0surf160"\r
8974                 *INHERIT_POS    0       0       0\r
8975                 *INHERIT_ROT    0       0       0\r
8976                 *INHERIT_SCL    0       0       0\r
8977                 *TM_ROW0        1.0     0       0\r
8978                 *TM_ROW1        0       1.0     0\r
8979                 *TM_ROW2        0       0       1.0\r
8980                 *TM_ROW3        0       0       0\r
8981                 *TM_POS 0.000000        0.000000        0.000000\r
8982         }\r
8983         *MESH   {\r
8984                 *TIMEVALUE      0\r
8985                 *MESH_NUMVERTEX 4\r
8986                 *MESH_NUMFACES  2\r
8987                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8988                 *MESH_VERTEX_LIST       {\r
8989                         *MESH_VERTEX    0       -128.000000     16.000000       200.000000\r
8990                         *MESH_VERTEX    1       -136.000000     32.000000       200.000000\r
8991                         *MESH_VERTEX    2       -128.000000     16.000000       208.000000\r
8992                         *MESH_VERTEX    3       -136.000000     32.000000       208.000000\r
8993                 }\r
8994                 *MESH_NORMALS   {\r
8995                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
8996                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
8997                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
8998                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
8999                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
9000                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
9001                 }\r
9002                 *MESH_FACE_LIST {\r
9003                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9004                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9005                 }\r
9006                 *MESH_NUMTVERTEX        4\r
9007                 *MESH_TVERTLIST {\r
9008                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
9009                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
9010                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
9011                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
9012                 }\r
9013                 *MESH_NUMTVFACES        2\r
9014                 *MESH_TFACELIST {\r
9015                         *MESH_TFACE     0       0       2       1\r
9016                         *MESH_TFACE     1       2       3       1\r
9017                 }\r
9018         }\r
9019         *PROP_MOTIONBLUR        0\r
9020         *PROP_CASTSHADOW        1\r
9021         *PROP_RECVSHADOW        1\r
9022         *MATERIAL_REF   3\r
9023 }\r
9024 *GEOMOBJECT     {\r
9025         *NODE_NAME      "mat3model0surf161"\r
9026         *NODE_TM        {\r
9027                 *NODE_NAME      "mat3model0surf161"\r
9028                 *INHERIT_POS    0       0       0\r
9029                 *INHERIT_ROT    0       0       0\r
9030                 *INHERIT_SCL    0       0       0\r
9031                 *TM_ROW0        1.0     0       0\r
9032                 *TM_ROW1        0       1.0     0\r
9033                 *TM_ROW2        0       0       1.0\r
9034                 *TM_ROW3        0       0       0\r
9035                 *TM_POS 0.000000        0.000000        0.000000\r
9036         }\r
9037         *MESH   {\r
9038                 *TIMEVALUE      0\r
9039                 *MESH_NUMVERTEX 4\r
9040                 *MESH_NUMFACES  2\r
9041                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9042                 *MESH_VERTEX_LIST       {\r
9043                         *MESH_VERTEX    0       -128.000000     16.000000       64.000000\r
9044                         *MESH_VERTEX    1       -136.000000     32.000000       64.000000\r
9045                         *MESH_VERTEX    2       -128.000000     16.000000       72.000000\r
9046                         *MESH_VERTEX    3       -136.000000     32.000000       72.000000\r
9047                 }\r
9048                 *MESH_NORMALS   {\r
9049                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9050                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9051                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
9052                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
9053                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
9054                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
9055                 }\r
9056                 *MESH_FACE_LIST {\r
9057                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9058                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9059                 }\r
9060                 *MESH_NUMTVERTEX        4\r
9061                 *MESH_TVERTLIST {\r
9062                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
9063                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
9064                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
9065                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
9066                 }\r
9067                 *MESH_NUMTVFACES        2\r
9068                 *MESH_TFACELIST {\r
9069                         *MESH_TFACE     0       0       2       1\r
9070                         *MESH_TFACE     1       2       3       1\r
9071                 }\r
9072         }\r
9073         *PROP_MOTIONBLUR        0\r
9074         *PROP_CASTSHADOW        1\r
9075         *PROP_RECVSHADOW        1\r
9076         *MATERIAL_REF   3\r
9077 }\r
9078 *GEOMOBJECT     {\r
9079         *NODE_NAME      "mat3model0surf162"\r
9080         *NODE_TM        {\r
9081                 *NODE_NAME      "mat3model0surf162"\r
9082                 *INHERIT_POS    0       0       0\r
9083                 *INHERIT_ROT    0       0       0\r
9084                 *INHERIT_SCL    0       0       0\r
9085                 *TM_ROW0        1.0     0       0\r
9086                 *TM_ROW1        0       1.0     0\r
9087                 *TM_ROW2        0       0       1.0\r
9088                 *TM_ROW3        0       0       0\r
9089                 *TM_POS 0.000000        0.000000        0.000000\r
9090         }\r
9091         *MESH   {\r
9092                 *TIMEVALUE      0\r
9093                 *MESH_NUMVERTEX 4\r
9094                 *MESH_NUMFACES  2\r
9095                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9096                 *MESH_VERTEX_LIST       {\r
9097                         *MESH_VERTEX    0       -128.000000     16.000000       -72.000000\r
9098                         *MESH_VERTEX    1       -136.000000     32.000000       -72.000000\r
9099                         *MESH_VERTEX    2       -128.000000     16.000000       -64.000000\r
9100                         *MESH_VERTEX    3       -136.000000     32.000000       -64.000000\r
9101                 }\r
9102                 *MESH_NORMALS   {\r
9103                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9104                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9105                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
9106                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
9107                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
9108                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
9109                 }\r
9110                 *MESH_FACE_LIST {\r
9111                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9112                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9113                 }\r
9114                 *MESH_NUMTVERTEX        4\r
9115                 *MESH_TVERTLIST {\r
9116                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
9117                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
9118                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
9119                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
9120                 }\r
9121                 *MESH_NUMTVFACES        2\r
9122                 *MESH_TFACELIST {\r
9123                         *MESH_TFACE     0       0       2       1\r
9124                         *MESH_TFACE     1       2       3       1\r
9125                 }\r
9126         }\r
9127         *PROP_MOTIONBLUR        0\r
9128         *PROP_CASTSHADOW        1\r
9129         *PROP_RECVSHADOW        1\r
9130         *MATERIAL_REF   3\r
9131 }\r
9132 *GEOMOBJECT     {\r
9133         *NODE_NAME      "mat3model0surf163"\r
9134         *NODE_TM        {\r
9135                 *NODE_NAME      "mat3model0surf163"\r
9136                 *INHERIT_POS    0       0       0\r
9137                 *INHERIT_ROT    0       0       0\r
9138                 *INHERIT_SCL    0       0       0\r
9139                 *TM_ROW0        1.0     0       0\r
9140                 *TM_ROW1        0       1.0     0\r
9141                 *TM_ROW2        0       0       1.0\r
9142                 *TM_ROW3        0       0       0\r
9143                 *TM_POS 0.000000        0.000000        0.000000\r
9144         }\r
9145         *MESH   {\r
9146                 *TIMEVALUE      0\r
9147                 *MESH_NUMVERTEX 4\r
9148                 *MESH_NUMFACES  2\r
9149                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9150                 *MESH_VERTEX_LIST       {\r
9151                         *MESH_VERTEX    0       -136.000000     -32.000000      208.000000\r
9152                         *MESH_VERTEX    1       -136.000000     -32.000000      200.000000\r
9153                         *MESH_VERTEX    2       -128.000000     -16.000000      208.000000\r
9154                         *MESH_VERTEX    3       -128.000000     -16.000000      200.000000\r
9155                 }\r
9156                 *MESH_NORMALS   {\r
9157                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9158                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9159                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
9160                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
9161                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
9162                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
9163                 }\r
9164                 *MESH_FACE_LIST {\r
9165                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9166                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9167                 }\r
9168                 *MESH_NUMTVERTEX        4\r
9169                 *MESH_TVERTLIST {\r
9170                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
9171                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
9172                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
9173                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
9174                 }\r
9175                 *MESH_NUMTVFACES        2\r
9176                 *MESH_TFACELIST {\r
9177                         *MESH_TFACE     0       0       2       1\r
9178                         *MESH_TFACE     1       2       3       1\r
9179                 }\r
9180         }\r
9181         *PROP_MOTIONBLUR        0\r
9182         *PROP_CASTSHADOW        1\r
9183         *PROP_RECVSHADOW        1\r
9184         *MATERIAL_REF   3\r
9185 }\r
9186 *GEOMOBJECT     {\r
9187         *NODE_NAME      "mat3model0surf164"\r
9188         *NODE_TM        {\r
9189                 *NODE_NAME      "mat3model0surf164"\r
9190                 *INHERIT_POS    0       0       0\r
9191                 *INHERIT_ROT    0       0       0\r
9192                 *INHERIT_SCL    0       0       0\r
9193                 *TM_ROW0        1.0     0       0\r
9194                 *TM_ROW1        0       1.0     0\r
9195                 *TM_ROW2        0       0       1.0\r
9196                 *TM_ROW3        0       0       0\r
9197                 *TM_POS 0.000000        0.000000        0.000000\r
9198         }\r
9199         *MESH   {\r
9200                 *TIMEVALUE      0\r
9201                 *MESH_NUMVERTEX 4\r
9202                 *MESH_NUMFACES  2\r
9203                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9204                 *MESH_VERTEX_LIST       {\r
9205                         *MESH_VERTEX    0       -136.000000     -32.000000      72.000000\r
9206                         *MESH_VERTEX    1       -136.000000     -32.000000      64.000000\r
9207                         *MESH_VERTEX    2       -128.000000     -16.000000      72.000000\r
9208                         *MESH_VERTEX    3       -128.000000     -16.000000      64.000000\r
9209                 }\r
9210                 *MESH_NORMALS   {\r
9211                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9212                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9213                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
9214                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
9215                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
9216                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
9217                 }\r
9218                 *MESH_FACE_LIST {\r
9219                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9220                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9221                 }\r
9222                 *MESH_NUMTVERTEX        4\r
9223                 *MESH_TVERTLIST {\r
9224                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
9225                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
9226                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
9227                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
9228                 }\r
9229                 *MESH_NUMTVFACES        2\r
9230                 *MESH_TFACELIST {\r
9231                         *MESH_TFACE     0       0       2       1\r
9232                         *MESH_TFACE     1       2       3       1\r
9233                 }\r
9234         }\r
9235         *PROP_MOTIONBLUR        0\r
9236         *PROP_CASTSHADOW        1\r
9237         *PROP_RECVSHADOW        1\r
9238         *MATERIAL_REF   3\r
9239 }\r
9240 *GEOMOBJECT     {\r
9241         *NODE_NAME      "mat3model0surf165"\r
9242         *NODE_TM        {\r
9243                 *NODE_NAME      "mat3model0surf165"\r
9244                 *INHERIT_POS    0       0       0\r
9245                 *INHERIT_ROT    0       0       0\r
9246                 *INHERIT_SCL    0       0       0\r
9247                 *TM_ROW0        1.0     0       0\r
9248                 *TM_ROW1        0       1.0     0\r
9249                 *TM_ROW2        0       0       1.0\r
9250                 *TM_ROW3        0       0       0\r
9251                 *TM_POS 0.000000        0.000000        0.000000\r
9252         }\r
9253         *MESH   {\r
9254                 *TIMEVALUE      0\r
9255                 *MESH_NUMVERTEX 4\r
9256                 *MESH_NUMFACES  2\r
9257                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9258                 *MESH_VERTEX_LIST       {\r
9259                         *MESH_VERTEX    0       -136.000000     -32.000000      -64.000000\r
9260                         *MESH_VERTEX    1       -136.000000     -32.000000      -72.000000\r
9261                         *MESH_VERTEX    2       -128.000000     -16.000000      -64.000000\r
9262                         *MESH_VERTEX    3       -128.000000     -16.000000      -72.000000\r
9263                 }\r
9264                 *MESH_NORMALS   {\r
9265                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9266                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9267                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
9268                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
9269                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
9270                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
9271                 }\r
9272                 *MESH_FACE_LIST {\r
9273                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9274                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9275                 }\r
9276                 *MESH_NUMTVERTEX        4\r
9277                 *MESH_TVERTLIST {\r
9278                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
9279                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
9280                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
9281                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
9282                 }\r
9283                 *MESH_NUMTVFACES        2\r
9284                 *MESH_TFACELIST {\r
9285                         *MESH_TFACE     0       0       2       1\r
9286                         *MESH_TFACE     1       2       3       1\r
9287                 }\r
9288         }\r
9289         *PROP_MOTIONBLUR        0\r
9290         *PROP_CASTSHADOW        1\r
9291         *PROP_RECVSHADOW        1\r
9292         *MATERIAL_REF   3\r
9293 }\r
9294 *GEOMOBJECT     {\r
9295         *NODE_NAME      "mat3model0surf166"\r
9296         *NODE_TM        {\r
9297                 *NODE_NAME      "mat3model0surf166"\r
9298                 *INHERIT_POS    0       0       0\r
9299                 *INHERIT_ROT    0       0       0\r
9300                 *INHERIT_SCL    0       0       0\r
9301                 *TM_ROW0        1.0     0       0\r
9302                 *TM_ROW1        0       1.0     0\r
9303                 *TM_ROW2        0       0       1.0\r
9304                 *TM_ROW3        0       0       0\r
9305                 *TM_POS 0.000000        0.000000        0.000000\r
9306         }\r
9307         *MESH   {\r
9308                 *TIMEVALUE      0\r
9309                 *MESH_NUMVERTEX 6\r
9310                 *MESH_NUMFACES  4\r
9311                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9312                 *MESH_VERTEX_LIST       {\r
9313                         *MESH_VERTEX    0       -136.000000     -40.000000      208.000000\r
9314                         *MESH_VERTEX    1       -136.000000     -40.000000      200.000000\r
9315                         *MESH_VERTEX    2       -136.000000     -32.000000      208.000000\r
9316                         *MESH_VERTEX    3       -136.000000     -32.000000      200.000000\r
9317                         *MESH_VERTEX    4       -136.000000     -48.000000      200.000000\r
9318                         *MESH_VERTEX    5       -136.000000     -48.000000      208.000000\r
9319                 }\r
9320                 *MESH_NORMALS   {\r
9321                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9322                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9323                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
9324                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
9325                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
9326                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9327                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
9328                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
9329                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
9330                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
9331                 }\r
9332                 *MESH_FACE_LIST {\r
9333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9334                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9335                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9336                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9337                 }\r
9338                 *MESH_NUMTVERTEX        6\r
9339                 *MESH_TVERTLIST {\r
9340                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
9341                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
9342                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
9343                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
9344                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
9345                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
9346                 }\r
9347                 *MESH_NUMTVFACES        4\r
9348                 *MESH_TFACELIST {\r
9349                         *MESH_TFACE     0       0       2       1\r
9350                         *MESH_TFACE     1       2       3       1\r
9351                         *MESH_TFACE     2       0       1       4\r
9352                         *MESH_TFACE     3       5       0       4\r
9353                 }\r
9354         }\r
9355         *PROP_MOTIONBLUR        0\r
9356         *PROP_CASTSHADOW        1\r
9357         *PROP_RECVSHADOW        1\r
9358         *MATERIAL_REF   3\r
9359 }\r
9360 *GEOMOBJECT     {\r
9361         *NODE_NAME      "mat3model0surf167"\r
9362         *NODE_TM        {\r
9363                 *NODE_NAME      "mat3model0surf167"\r
9364                 *INHERIT_POS    0       0       0\r
9365                 *INHERIT_ROT    0       0       0\r
9366                 *INHERIT_SCL    0       0       0\r
9367                 *TM_ROW0        1.0     0       0\r
9368                 *TM_ROW1        0       1.0     0\r
9369                 *TM_ROW2        0       0       1.0\r
9370                 *TM_ROW3        0       0       0\r
9371                 *TM_POS 0.000000        0.000000        0.000000\r
9372         }\r
9373         *MESH   {\r
9374                 *TIMEVALUE      0\r
9375                 *MESH_NUMVERTEX 4\r
9376                 *MESH_NUMFACES  2\r
9377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9378                 *MESH_VERTEX_LIST       {\r
9379                         *MESH_VERTEX    0       -136.000000     -48.000000      72.000000\r
9380                         *MESH_VERTEX    1       -136.000000     -48.000000      64.000000\r
9381                         *MESH_VERTEX    2       -136.000000     -32.000000      72.000000\r
9382                         *MESH_VERTEX    3       -136.000000     -32.000000      64.000000\r
9383                 }\r
9384                 *MESH_NORMALS   {\r
9385                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9386                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9387                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
9388                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9389                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
9390                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
9391                 }\r
9392                 *MESH_FACE_LIST {\r
9393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9395                 }\r
9396                 *MESH_NUMTVERTEX        4\r
9397                 *MESH_TVERTLIST {\r
9398                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
9399                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
9400                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
9401                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
9402                 }\r
9403                 *MESH_NUMTVFACES        2\r
9404                 *MESH_TFACELIST {\r
9405                         *MESH_TFACE     0       0       2       1\r
9406                         *MESH_TFACE     1       2       3       1\r
9407                 }\r
9408         }\r
9409         *PROP_MOTIONBLUR        0\r
9410         *PROP_CASTSHADOW        1\r
9411         *PROP_RECVSHADOW        1\r
9412         *MATERIAL_REF   3\r
9413 }\r
9414 *GEOMOBJECT     {\r
9415         *NODE_NAME      "mat3model0surf168"\r
9416         *NODE_TM        {\r
9417                 *NODE_NAME      "mat3model0surf168"\r
9418                 *INHERIT_POS    0       0       0\r
9419                 *INHERIT_ROT    0       0       0\r
9420                 *INHERIT_SCL    0       0       0\r
9421                 *TM_ROW0        1.0     0       0\r
9422                 *TM_ROW1        0       1.0     0\r
9423                 *TM_ROW2        0       0       1.0\r
9424                 *TM_ROW3        0       0       0\r
9425                 *TM_POS 0.000000        0.000000        0.000000\r
9426         }\r
9427         *MESH   {\r
9428                 *TIMEVALUE      0\r
9429                 *MESH_NUMVERTEX 4\r
9430                 *MESH_NUMFACES  2\r
9431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9432                 *MESH_VERTEX_LIST       {\r
9433                         *MESH_VERTEX    0       -136.000000     -48.000000      -64.000000\r
9434                         *MESH_VERTEX    1       -136.000000     -48.000000      -72.000000\r
9435                         *MESH_VERTEX    2       -136.000000     -32.000000      -64.000000\r
9436                         *MESH_VERTEX    3       -136.000000     -32.000000      -72.000000\r
9437                 }\r
9438                 *MESH_NORMALS   {\r
9439                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9440                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9441                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
9442                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9443                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
9444                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
9445                 }\r
9446                 *MESH_FACE_LIST {\r
9447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9448                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9449                 }\r
9450                 *MESH_NUMTVERTEX        4\r
9451                 *MESH_TVERTLIST {\r
9452                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
9453                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
9454                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
9455                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
9456                 }\r
9457                 *MESH_NUMTVFACES        2\r
9458                 *MESH_TFACELIST {\r
9459                         *MESH_TFACE     0       0       2       1\r
9460                         *MESH_TFACE     1       2       3       1\r
9461                 }\r
9462         }\r
9463         *PROP_MOTIONBLUR        0\r
9464         *PROP_CASTSHADOW        1\r
9465         *PROP_RECVSHADOW        1\r
9466         *MATERIAL_REF   3\r
9467 }\r
9468 *GEOMOBJECT     {\r
9469         *NODE_NAME      "mat3model0surf169"\r
9470         *NODE_TM        {\r
9471                 *NODE_NAME      "mat3model0surf169"\r
9472                 *INHERIT_POS    0       0       0\r
9473                 *INHERIT_ROT    0       0       0\r
9474                 *INHERIT_SCL    0       0       0\r
9475                 *TM_ROW0        1.0     0       0\r
9476                 *TM_ROW1        0       1.0     0\r
9477                 *TM_ROW2        0       0       1.0\r
9478                 *TM_ROW3        0       0       0\r
9479                 *TM_POS 0.000000        0.000000        0.000000\r
9480         }\r
9481         *MESH   {\r
9482                 *TIMEVALUE      0\r
9483                 *MESH_NUMVERTEX 4\r
9484                 *MESH_NUMFACES  2\r
9485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9486                 *MESH_VERTEX_LIST       {\r
9487                         *MESH_VERTEX    0       -120.000000     -64.000000      200.000000\r
9488                         *MESH_VERTEX    1       -136.000000     -48.000000      200.000000\r
9489                         *MESH_VERTEX    2       -120.000000     -64.000000      208.000000\r
9490                         *MESH_VERTEX    3       -136.000000     -48.000000      208.000000\r
9491                 }\r
9492                 *MESH_NORMALS   {\r
9493                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9494                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9495                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
9496                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
9497                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
9498                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
9499                 }\r
9500                 *MESH_FACE_LIST {\r
9501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9502                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9503                 }\r
9504                 *MESH_NUMTVERTEX        4\r
9505                 *MESH_TVERTLIST {\r
9506                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
9507                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
9508                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
9509                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
9510                 }\r
9511                 *MESH_NUMTVFACES        2\r
9512                 *MESH_TFACELIST {\r
9513                         *MESH_TFACE     0       0       2       1\r
9514                         *MESH_TFACE     1       2       3       1\r
9515                 }\r
9516         }\r
9517         *PROP_MOTIONBLUR        0\r
9518         *PROP_CASTSHADOW        1\r
9519         *PROP_RECVSHADOW        1\r
9520         *MATERIAL_REF   3\r
9521 }\r
9522 *GEOMOBJECT     {\r
9523         *NODE_NAME      "mat3model0surf170"\r
9524         *NODE_TM        {\r
9525                 *NODE_NAME      "mat3model0surf170"\r
9526                 *INHERIT_POS    0       0       0\r
9527                 *INHERIT_ROT    0       0       0\r
9528                 *INHERIT_SCL    0       0       0\r
9529                 *TM_ROW0        1.0     0       0\r
9530                 *TM_ROW1        0       1.0     0\r
9531                 *TM_ROW2        0       0       1.0\r
9532                 *TM_ROW3        0       0       0\r
9533                 *TM_POS 0.000000        0.000000        0.000000\r
9534         }\r
9535         *MESH   {\r
9536                 *TIMEVALUE      0\r
9537                 *MESH_NUMVERTEX 4\r
9538                 *MESH_NUMFACES  2\r
9539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9540                 *MESH_VERTEX_LIST       {\r
9541                         *MESH_VERTEX    0       -120.000000     -64.000000      64.000000\r
9542                         *MESH_VERTEX    1       -136.000000     -48.000000      64.000000\r
9543                         *MESH_VERTEX    2       -120.000000     -64.000000      72.000000\r
9544                         *MESH_VERTEX    3       -136.000000     -48.000000      72.000000\r
9545                 }\r
9546                 *MESH_NORMALS   {\r
9547                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9548                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9549                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
9550                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
9551                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
9552                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
9553                 }\r
9554                 *MESH_FACE_LIST {\r
9555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9556                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9557                 }\r
9558                 *MESH_NUMTVERTEX        4\r
9559                 *MESH_TVERTLIST {\r
9560                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
9561                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
9562                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
9563                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
9564                 }\r
9565                 *MESH_NUMTVFACES        2\r
9566                 *MESH_TFACELIST {\r
9567                         *MESH_TFACE     0       0       2       1\r
9568                         *MESH_TFACE     1       2       3       1\r
9569                 }\r
9570         }\r
9571         *PROP_MOTIONBLUR        0\r
9572         *PROP_CASTSHADOW        1\r
9573         *PROP_RECVSHADOW        1\r
9574         *MATERIAL_REF   3\r
9575 }\r
9576 *GEOMOBJECT     {\r
9577         *NODE_NAME      "mat3model0surf171"\r
9578         *NODE_TM        {\r
9579                 *NODE_NAME      "mat3model0surf171"\r
9580                 *INHERIT_POS    0       0       0\r
9581                 *INHERIT_ROT    0       0       0\r
9582                 *INHERIT_SCL    0       0       0\r
9583                 *TM_ROW0        1.0     0       0\r
9584                 *TM_ROW1        0       1.0     0\r
9585                 *TM_ROW2        0       0       1.0\r
9586                 *TM_ROW3        0       0       0\r
9587                 *TM_POS 0.000000        0.000000        0.000000\r
9588         }\r
9589         *MESH   {\r
9590                 *TIMEVALUE      0\r
9591                 *MESH_NUMVERTEX 4\r
9592                 *MESH_NUMFACES  2\r
9593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9594                 *MESH_VERTEX_LIST       {\r
9595                         *MESH_VERTEX    0       -120.000000     -64.000000      -72.000000\r
9596                         *MESH_VERTEX    1       -136.000000     -48.000000      -72.000000\r
9597                         *MESH_VERTEX    2       -120.000000     -64.000000      -64.000000\r
9598                         *MESH_VERTEX    3       -136.000000     -48.000000      -64.000000\r
9599                 }\r
9600                 *MESH_NORMALS   {\r
9601                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9602                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9603                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
9604                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
9605                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
9606                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
9607                 }\r
9608                 *MESH_FACE_LIST {\r
9609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9610                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9611                 }\r
9612                 *MESH_NUMTVERTEX        4\r
9613                 *MESH_TVERTLIST {\r
9614                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
9615                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
9616                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
9617                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
9618                 }\r
9619                 *MESH_NUMTVFACES        2\r
9620                 *MESH_TFACELIST {\r
9621                         *MESH_TFACE     0       0       2       1\r
9622                         *MESH_TFACE     1       2       3       1\r
9623                 }\r
9624         }\r
9625         *PROP_MOTIONBLUR        0\r
9626         *PROP_CASTSHADOW        1\r
9627         *PROP_RECVSHADOW        1\r
9628         *MATERIAL_REF   3\r
9629 }\r
9630 *GEOMOBJECT     {\r
9631         *NODE_NAME      "mat4model0surf172"\r
9632         *NODE_TM        {\r
9633                 *NODE_NAME      "mat4model0surf172"\r
9634                 *INHERIT_POS    0       0       0\r
9635                 *INHERIT_ROT    0       0       0\r
9636                 *INHERIT_SCL    0       0       0\r
9637                 *TM_ROW0        1.0     0       0\r
9638                 *TM_ROW1        0       1.0     0\r
9639                 *TM_ROW2        0       0       1.0\r
9640                 *TM_ROW3        0       0       0\r
9641                 *TM_POS 0.000000        0.000000        0.000000\r
9642         }\r
9643         *MESH   {\r
9644                 *TIMEVALUE      0\r
9645                 *MESH_NUMVERTEX 60\r
9646                 *MESH_NUMFACES  66\r
9647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9648                 *MESH_VERTEX_LIST       {\r
9649                         *MESH_VERTEX    0       136.000000      48.000000       208.000000\r
9650                         *MESH_VERTEX    1       112.000000      64.000000       208.000000\r
9651                         *MESH_VERTEX    2       120.000000      64.000000       208.000000\r
9652                         *MESH_VERTEX    3       112.000000      40.000000       208.000000\r
9653                         *MESH_VERTEX    4       88.000000       40.000000       208.000000\r
9654                         *MESH_VERTEX    5       136.000000      40.000000       208.000000\r
9655                         *MESH_VERTEX    6       88.000000       56.000000       208.000000\r
9656                         *MESH_VERTEX    7       32.000000       40.000000       208.000000\r
9657                         *MESH_VERTEX    8       104.000000      64.000000       208.000000\r
9658                         *MESH_VERTEX    9       24.000000       56.000000       208.000000\r
9659                         *MESH_VERTEX    10      24.000000       40.000000       208.000000\r
9660                         *MESH_VERTEX    11      32.000000       -40.000000      208.000000\r
9661                         *MESH_VERTEX    12      136.000000      32.000000       208.000000\r
9662                         *MESH_VERTEX    13      112.000000      16.000000       208.000000\r
9663                         *MESH_VERTEX    14      24.000000       -40.000000      208.000000\r
9664                         *MESH_VERTEX    15      88.000000       -56.000000      208.000000\r
9665                         *MESH_VERTEX    16      128.000000      16.000000       208.000000\r
9666                         *MESH_VERTEX    17      112.000000      -16.000000      208.000000\r
9667                         *MESH_VERTEX    18      88.000000       -40.000000      208.000000\r
9668                         *MESH_VERTEX    19      24.000000       -56.000000      208.000000\r
9669                         *MESH_VERTEX    20      -24.000000      40.000000       208.000000\r
9670                         *MESH_VERTEX    21      128.000000      -16.000000      208.000000\r
9671                         *MESH_VERTEX    22      136.000000      -32.000000      208.000000\r
9672                         *MESH_VERTEX    23      112.000000      -40.000000      208.000000\r
9673                         *MESH_VERTEX    24      -24.000000      56.000000       208.000000\r
9674                         *MESH_VERTEX    25      -24.000000      -40.000000      208.000000\r
9675                         *MESH_VERTEX    26      8.000000        -64.000000      208.000000\r
9676                         *MESH_VERTEX    27      136.000000      -40.000000      208.000000\r
9677                         *MESH_VERTEX    28      136.000000      -48.000000      208.000000\r
9678                         *MESH_VERTEX    29      112.000000      -64.000000      208.000000\r
9679                         *MESH_VERTEX    30      104.000000      -64.000000      208.000000\r
9680                         *MESH_VERTEX    31      8.000000        64.000000       208.000000\r
9681                         *MESH_VERTEX    32      -8.000000       64.000000       208.000000\r
9682                         *MESH_VERTEX    33      -24.000000      -56.000000      208.000000\r
9683                         *MESH_VERTEX    34      -32.000000      40.000000       208.000000\r
9684                         *MESH_VERTEX    35      120.000000      -64.000000      208.000000\r
9685                         *MESH_VERTEX    36      -8.000000       -64.000000      208.000000\r
9686                         *MESH_VERTEX    37      -32.000000      -40.000000      208.000000\r
9687                         *MESH_VERTEX    38      -88.000000      56.000000       208.000000\r
9688                         *MESH_VERTEX    39      -88.000000      40.000000       208.000000\r
9689                         *MESH_VERTEX    40      -88.000000      -40.000000      208.000000\r
9690                         *MESH_VERTEX    41      -112.000000     40.000000       208.000000\r
9691                         *MESH_VERTEX    42      -88.000000      -56.000000      208.000000\r
9692                         *MESH_VERTEX    43      -112.000000     64.000000       208.000000\r
9693                         *MESH_VERTEX    44      -112.000000     -40.000000      208.000000\r
9694                         *MESH_VERTEX    45      -112.000000     -64.000000      208.000000\r
9695                         *MESH_VERTEX    46      -136.000000     40.000000       208.000000\r
9696                         *MESH_VERTEX    47      -104.000000     64.000000       208.000000\r
9697                         *MESH_VERTEX    48      -104.000000     -64.000000      208.000000\r
9698                         *MESH_VERTEX    49      -136.000000     48.000000       208.000000\r
9699                         *MESH_VERTEX    50      -112.000000     16.000000       208.000000\r
9700                         *MESH_VERTEX    51      -136.000000     -40.000000      208.000000\r
9701                         *MESH_VERTEX    52      -120.000000     64.000000       208.000000\r
9702                         *MESH_VERTEX    53      -136.000000     32.000000       208.000000\r
9703                         *MESH_VERTEX    54      -112.000000     -16.000000      208.000000\r
9704                         *MESH_VERTEX    55      -136.000000     -32.000000      208.000000\r
9705                         *MESH_VERTEX    56      -136.000000     -48.000000      208.000000\r
9706                         *MESH_VERTEX    57      -128.000000     -16.000000      208.000000\r
9707                         *MESH_VERTEX    58      -128.000000     16.000000       208.000000\r
9708                         *MESH_VERTEX    59      -120.000000     -64.000000      208.000000\r
9709                 }\r
9710                 *MESH_NORMALS   {\r
9711                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
9712                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
9713                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
9714                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
9715                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
9716                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
9717                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
9718                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
9719                         *MESH_FACENORMAL        8       1.000000        0.000000        0.000000\r
9720                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
9721                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
9722                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
9723                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
9724                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
9725                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
9726                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
9727                         *MESH_FACENORMAL        16      0.894427        0.447214        0.000000\r
9728                         *MESH_FACENORMAL        17      0.894427        0.447214        0.000000\r
9729                         *MESH_FACENORMAL        18      0.894427        0.447214        0.000000\r
9730                         *MESH_FACENORMAL        19      0.894427        0.447214        0.000000\r
9731                         *MESH_FACENORMAL        20      0.894427        0.447214        0.000000\r
9732                         *MESH_FACENORMAL        21      0.447214        0.894427        0.000000\r
9733                         *MESH_FACENORMAL        22      1.000000        0.000000        0.000000\r
9734                         *MESH_FACENORMAL        23      1.000000        0.000000        0.000000\r
9735                         *MESH_FACENORMAL        24      1.000000        0.000000        0.000000\r
9736                         *MESH_FACENORMAL        25      1.000000        0.000000        0.000000\r
9737                         *MESH_FACENORMAL        26      0.000000        -1.000000       0.000000\r
9738                         *MESH_FACENORMAL        27      0.000000        -1.000000       0.000000\r
9739                         *MESH_FACENORMAL        28      0.000000        -1.000000       0.000000\r
9740                         *MESH_FACENORMAL        29      0.000000        1.000000        0.000000\r
9741                         *MESH_FACENORMAL        30      0.447214        0.894427        0.000000\r
9742                         *MESH_FACENORMAL        31      0.000000        1.000000        0.000000\r
9743                         *MESH_FACENORMAL        32      0.447214        0.894427        0.000000\r
9744                         *MESH_FACENORMAL        33      0.000000        -1.000000       0.000000\r
9745                         *MESH_FACENORMAL        34      0.000000        -1.000000       0.000000\r
9746                         *MESH_FACENORMAL        35      0.000000        -1.000000       0.000000\r
9747                         *MESH_FACENORMAL        36      0.000000        1.000000        0.000000\r
9748                         *MESH_FACENORMAL        37      0.000000        -1.000000       0.000000\r
9749                         *MESH_FACENORMAL        38      0.000000        -1.000000       0.000000\r
9750                         *MESH_FACENORMAL        39      0.000000        -1.000000       0.000000\r
9751                         *MESH_FACENORMAL        40      0.000000        -1.000000       0.000000\r
9752                         *MESH_FACENORMAL        41      0.000000        1.000000        0.000000\r
9753                         *MESH_FACENORMAL        42      0.000000        1.000000        0.000000\r
9754                         *MESH_FACENORMAL        43      0.000000        1.000000        0.000000\r
9755                         *MESH_FACENORMAL        44      0.000000        1.000000        0.000000\r
9756                         *MESH_FACENORMAL        45      0.000000        1.000000        0.000000\r
9757                         *MESH_FACENORMAL        46      0.000000        1.000000        0.000000\r
9758                         *MESH_FACENORMAL        47      0.000000        -1.000000       0.000000\r
9759                         *MESH_FACENORMAL        48      0.000000        1.000000        0.000000\r
9760                         *MESH_FACENORMAL        49      0.000000        1.000000        0.000000\r
9761                         *MESH_FACENORMAL        50      0.000000        -1.000000       0.000000\r
9762                         *MESH_FACENORMAL        51      0.000000        -1.000000       0.000000\r
9763                         *MESH_FACENORMAL        52      0.000000        -1.000000       0.000000\r
9764                         *MESH_FACENORMAL        53      0.000000        -1.000000       0.000000\r
9765                         *MESH_FACENORMAL        54      0.000000        1.000000        0.000000\r
9766                         *MESH_FACENORMAL        55      0.000000        -1.000000       0.000000\r
9767                         *MESH_FACENORMAL        56      0.000000        -1.000000       0.000000\r
9768                         *MESH_FACENORMAL        57      0.000000        1.000000        0.000000\r
9769                         *MESH_FACENORMAL        58      0.000000        -1.000000       0.000000\r
9770                         *MESH_FACENORMAL        59      0.000000        -1.000000       0.000000\r
9771                         *MESH_FACENORMAL        60      0.000000        1.000000        0.000000\r
9772                         *MESH_FACENORMAL        61      0.000000        -1.000000       0.000000\r
9773                         *MESH_FACENORMAL        62      0.000000        -1.000000       0.000000\r
9774                         *MESH_FACENORMAL        63      0.000000        -1.000000       0.000000\r
9775                         *MESH_FACENORMAL        64      1.000000        0.000000        0.000000\r
9776                         *MESH_FACENORMAL        65      0.000000        -1.000000       0.000000\r
9777                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
9778                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
9779                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
9780                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
9781                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
9782                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
9783                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
9784                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
9785                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
9786                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
9787                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
9788                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
9789                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
9790                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
9791                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
9792                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
9793                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
9794                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
9795                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
9796                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
9797                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
9798                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
9799                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
9800                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
9801                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
9802                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
9803                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
9804                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
9805                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        1.000000\r
9806                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        1.000000\r
9807                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        1.000000\r
9808                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        1.000000\r
9809                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        1.000000\r
9810                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        1.000000\r
9811                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        1.000000\r
9812                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        1.000000\r
9813                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        1.000000\r
9814                         *MESH_VERTEXNORMAL      37      0.000000        0.000000        1.000000\r
9815                         *MESH_VERTEXNORMAL      38      0.000000        0.000000        1.000000\r
9816                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        1.000000\r
9817                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        1.000000\r
9818                         *MESH_VERTEXNORMAL      41      0.000000        0.000000        1.000000\r
9819                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        1.000000\r
9820                         *MESH_VERTEXNORMAL      43      0.000000        0.000000        1.000000\r
9821                         *MESH_VERTEXNORMAL      44      0.000000        0.000000        1.000000\r
9822                         *MESH_VERTEXNORMAL      45      0.000000        0.000000        1.000000\r
9823                         *MESH_VERTEXNORMAL      46      0.000000        0.000000        1.000000\r
9824                         *MESH_VERTEXNORMAL      47      0.000000        0.000000        1.000000\r
9825                         *MESH_VERTEXNORMAL      48      0.000000        0.000000        1.000000\r
9826                         *MESH_VERTEXNORMAL      49      0.000000        0.000000        1.000000\r
9827                         *MESH_VERTEXNORMAL      50      0.000000        0.000000        1.000000\r
9828                         *MESH_VERTEXNORMAL      51      0.000000        0.000000        1.000000\r
9829                         *MESH_VERTEXNORMAL      52      0.000000        0.000000        1.000000\r
9830                         *MESH_VERTEXNORMAL      53      0.000000        0.000000        1.000000\r
9831                         *MESH_VERTEXNORMAL      54      0.000000        0.000000        1.000000\r
9832                         *MESH_VERTEXNORMAL      55      0.000000        0.000000        1.000000\r
9833                         *MESH_VERTEXNORMAL      56      0.000000        0.000000        1.000000\r
9834                         *MESH_VERTEXNORMAL      57      0.000000        0.000000        1.000000\r
9835                         *MESH_VERTEXNORMAL      58      0.000000        0.000000        1.000000\r
9836                         *MESH_VERTEXNORMAL      59      0.000000        0.000000        1.000000\r
9837                 }\r
9838                 *MESH_FACE_LIST {\r
9839                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9840                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9841                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9842                         *MESH_FACE      3       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9843                         *MESH_FACE      4       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9844                         *MESH_FACE      5       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9845                         *MESH_FACE      6       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9846                         *MESH_FACE      7       A:      3       B:      12      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9847                         *MESH_FACE      8       A:      3       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9848                         *MESH_FACE      9       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9849                         *MESH_FACE      10      A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9850                         *MESH_FACE      11      A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9851                         *MESH_FACE      12      A:      10      B:      14      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9852                         *MESH_FACE      13      A:      11      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9853                         *MESH_FACE      14      A:      12      B:      13      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9854                         *MESH_FACE      15      A:      13      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9855                         *MESH_FACE      16      A:      11      B:      15      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9856                         *MESH_FACE      17      A:      14      B:      19      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9857                         *MESH_FACE      18      A:      9       B:      20      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9858                         *MESH_FACE      19      A:      10      B:      20      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9859                         *MESH_FACE      20      A:      16      B:      17      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9860                         *MESH_FACE      21      A:      17      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9861                         *MESH_FACE      22      A:      17      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9862                         *MESH_FACE      23      A:      9       B:      24      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9863                         *MESH_FACE      24      A:      14      B:      20      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9864                         *MESH_FACE      25      A:      14      B:      25      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9865                         *MESH_FACE      26      A:      19      B:      25      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9866                         *MESH_FACE      27      A:      22      B:      23      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9867                         *MESH_FACE      28      A:      23      B:      28      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9868                         *MESH_FACE      29      A:      23      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9869                         *MESH_FACE      30      A:      15      B:      29      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9870                         *MESH_FACE      31      A:      18      B:      29      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9871                         *MESH_FACE      32      A:      15      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9872                         *MESH_FACE      33      A:      25      B:      33      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9873                         *MESH_FACE      34      A:      20      B:      24      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9874                         *MESH_FACE      35      A:      20      B:      34      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9875                         *MESH_FACE      36      A:      28      B:      29      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9876                         *MESH_FACE      37      A:      26      B:      33      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9877                         *MESH_FACE      38      A:      25      B:      34      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9878                         *MESH_FACE      39      A:      25      B:      37      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9879                         *MESH_FACE      40      A:      24      B:      38      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9880                         *MESH_FACE      41      A:      34      B:      38      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9881                         *MESH_FACE      42      A:      33      B:      37      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9882                         *MESH_FACE      43      A:      38      B:      41      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9883                         *MESH_FACE      44      A:      33      B:      40      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9884                         *MESH_FACE      45      A:      38      B:      43      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9885                         *MESH_FACE      46      A:      40      B:      44      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9886                         *MESH_FACE      47      A:      42      B:      44      C:      45      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9887                         *MESH_FACE      48      A:      41      B:      43      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9888                         *MESH_FACE      49      A:      38      B:      47      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9889                         *MESH_FACE      50      A:      42      B:      45      C:      48      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9890                         *MESH_FACE      51      A:      43      B:      49      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9891                         *MESH_FACE      52      A:      41      B:      46      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9892                         *MESH_FACE      53      A:      44      B:      51      C:      45      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9893                         *MESH_FACE      54      A:      43      B:      52      C:      49      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9894                         *MESH_FACE      55      A:      46      B:      53      C:      50      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9895                         *MESH_FACE      56      A:      44      B:      54      C:      51      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9896                         *MESH_FACE      57      A:      51      B:      54      C:      55      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9897                         *MESH_FACE      58      A:      45      B:      51      C:      56      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9898                         *MESH_FACE      59      A:      50      B:      57      C:      54      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9899                         *MESH_FACE      60      A:      54      B:      57      C:      55      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9900                         *MESH_FACE      61      A:      50      B:      58      C:      57      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9901                         *MESH_FACE      62      A:      50      B:      53      C:      58      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9902                         *MESH_FACE      63      A:      45      B:      56      C:      59      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9903                         *MESH_FACE      64      A:      9       B:      31      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9904                         *MESH_FACE      65      A:      24      B:      31      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9905                 }\r
9906                 *MESH_NUMTVERTEX        60\r
9907                 *MESH_TVERTLIST {\r
9908                         *MESH_TVERT     0       1.250000        1.375000        1.000000\r
9909                         *MESH_TVERT     1       1.062500        1.500000        1.000000\r
9910                         *MESH_TVERT     2       1.125000        1.500000        1.000000\r
9911                         *MESH_TVERT     3       1.062500        1.312500        1.000000\r
9912                         *MESH_TVERT     4       0.875000        1.312500        1.000000\r
9913                         *MESH_TVERT     5       1.250000        1.312500        1.000000\r
9914                         *MESH_TVERT     6       0.875000        1.437500        1.000000\r
9915                         *MESH_TVERT     7       0.437500        1.312500        1.000000\r
9916                         *MESH_TVERT     8       1.000000        1.500000        1.000000\r
9917                         *MESH_TVERT     9       0.375000        1.437500        1.000000\r
9918                         *MESH_TVERT     10      0.375000        1.312500        1.000000\r
9919                         *MESH_TVERT     11      0.437500        0.687500        1.000000\r
9920                         *MESH_TVERT     12      1.250000        1.250000        1.000000\r
9921                         *MESH_TVERT     13      1.062500        1.125000        1.000000\r
9922                         *MESH_TVERT     14      0.375000        0.687500        1.000000\r
9923                         *MESH_TVERT     15      0.875000        0.562500        1.000000\r
9924                         *MESH_TVERT     16      1.187500        1.125000        1.000000\r
9925                         *MESH_TVERT     17      1.062500        0.875000        1.000000\r
9926                         *MESH_TVERT     18      0.875000        0.687500        1.000000\r
9927                         *MESH_TVERT     19      0.375000        0.562500        1.000000\r
9928                         *MESH_TVERT     20      0.000000        1.312500        1.000000\r
9929                         *MESH_TVERT     21      1.187500        0.875000        1.000000\r
9930                         *MESH_TVERT     22      1.250000        0.750000        1.000000\r
9931                         *MESH_TVERT     23      1.062500        0.687500        1.000000\r
9932                         *MESH_TVERT     24      0.000000        1.437500        1.000000\r
9933                         *MESH_TVERT     25      0.000000        0.687500        1.000000\r
9934                         *MESH_TVERT     26      0.250000        0.500000        1.000000\r
9935                         *MESH_TVERT     27      1.250000        0.687500        1.000000\r
9936                         *MESH_TVERT     28      1.250000        0.625000        1.000000\r
9937                         *MESH_TVERT     29      1.062500        0.500000        1.000000\r
9938                         *MESH_TVERT     30      1.000000        0.500000        1.000000\r
9939                         *MESH_TVERT     31      0.250000        1.500000        1.000000\r
9940                         *MESH_TVERT     32      0.125000        1.500000        1.000000\r
9941                         *MESH_TVERT     33      0.000000        0.562500        1.000000\r
9942                         *MESH_TVERT     34      -0.062500       1.312500        1.000000\r
9943                         *MESH_TVERT     35      1.125000        0.500000        1.000000\r
9944                         *MESH_TVERT     36      0.125000        0.500000        1.000000\r
9945                         *MESH_TVERT     37      -0.062500       0.687500        1.000000\r
9946                         *MESH_TVERT     38      -0.500000       1.437500        1.000000\r
9947                         *MESH_TVERT     39      -0.500000       1.312500        1.000000\r
9948                         *MESH_TVERT     40      -0.500000       0.687500        1.000000\r
9949                         *MESH_TVERT     41      -0.687500       1.312500        1.000000\r
9950                         *MESH_TVERT     42      -0.500000       0.562500        1.000000\r
9951                         *MESH_TVERT     43      -0.687500       1.500000        1.000000\r
9952                         *MESH_TVERT     44      -0.687500       0.687500        1.000000\r
9953                         *MESH_TVERT     45      -0.687500       0.500000        1.000000\r
9954                         *MESH_TVERT     46      -0.875000       1.312500        1.000000\r
9955                         *MESH_TVERT     47      -0.625000       1.500000        1.000000\r
9956                         *MESH_TVERT     48      -0.625000       0.500000        1.000000\r
9957                         *MESH_TVERT     49      -0.875000       1.375000        1.000000\r
9958                         *MESH_TVERT     50      -0.687500       1.125000        1.000000\r
9959                         *MESH_TVERT     51      -0.875000       0.687500        1.000000\r
9960                         *MESH_TVERT     52      -0.750000       1.500000        1.000000\r
9961                         *MESH_TVERT     53      -0.875000       1.250000        1.000000\r
9962                         *MESH_TVERT     54      -0.687500       0.875000        1.000000\r
9963                         *MESH_TVERT     55      -0.875000       0.750000        1.000000\r
9964                         *MESH_TVERT     56      -0.875000       0.625000        1.000000\r
9965                         *MESH_TVERT     57      -0.812500       0.875000        1.000000\r
9966                         *MESH_TVERT     58      -0.812500       1.125000        1.000000\r
9967                         *MESH_TVERT     59      -0.750000       0.500000        1.000000\r
9968                 }\r
9969                 *MESH_NUMTVFACES        66\r
9970                 *MESH_TFACELIST {\r
9971                         *MESH_TFACE     0       0       1       3\r
9972                         *MESH_TFACE     1       1       4       3\r
9973                         *MESH_TFACE     2       0       2       1\r
9974                         *MESH_TFACE     3       0       3       5\r
9975                         *MESH_TFACE     4       1       6       4\r
9976                         *MESH_TFACE     5       1       8       6\r
9977                         *MESH_TFACE     6       4       6       7\r
9978                         *MESH_TFACE     7       3       12      5\r
9979                         *MESH_TFACE     8       3       13      12\r
9980                         *MESH_TFACE     9       6       9       7\r
9981                         *MESH_TFACE     10      7       9       10\r
9982                         *MESH_TFACE     11      7       10      11\r
9983                         *MESH_TFACE     12      10      14      11\r
9984                         *MESH_TFACE     13      11      14      15\r
9985                         *MESH_TFACE     14      12      13      16\r
9986                         *MESH_TFACE     15      13      17      16\r
9987                         *MESH_TFACE     16      11      15      18\r
9988                         *MESH_TFACE     17      14      19      15\r
9989                         *MESH_TFACE     18      9       20      10\r
9990                         *MESH_TFACE     19      10      20      14\r
9991                         *MESH_TFACE     20      16      17      21\r
9992                         *MESH_TFACE     21      17      22      21\r
9993                         *MESH_TFACE     22      17      23      22\r
9994                         *MESH_TFACE     23      9       24      20\r
9995                         *MESH_TFACE     24      14      20      25\r
9996                         *MESH_TFACE     25      14      25      19\r
9997                         *MESH_TFACE     26      19      25      26\r
9998                         *MESH_TFACE     27      22      23      27\r
9999                         *MESH_TFACE     28      23      28      27\r
10000                         *MESH_TFACE     29      23      29      28\r
10001                         *MESH_TFACE     30      15      29      18\r
10002                         *MESH_TFACE     31      18      29      23\r
10003                         *MESH_TFACE     32      15      30      29\r
10004                         *MESH_TFACE     33      25      33      26\r
10005                         *MESH_TFACE     34      20      24      34\r
10006                         *MESH_TFACE     35      20      34      25\r
10007                         *MESH_TFACE     36      28      29      35\r
10008                         *MESH_TFACE     37      26      33      36\r
10009                         *MESH_TFACE     38      25      34      37\r
10010                         *MESH_TFACE     39      25      37      33\r
10011                         *MESH_TFACE     40      24      38      34\r
10012                         *MESH_TFACE     41      34      38      39\r
10013                         *MESH_TFACE     42      33      37      40\r
10014                         *MESH_TFACE     43      38      41      39\r
10015                         *MESH_TFACE     44      33      40      42\r
10016                         *MESH_TFACE     45      38      43      41\r
10017                         *MESH_TFACE     46      40      44      42\r
10018                         *MESH_TFACE     47      42      44      45\r
10019                         *MESH_TFACE     48      41      43      46\r
10020                         *MESH_TFACE     49      38      47      43\r
10021                         *MESH_TFACE     50      42      45      48\r
10022                         *MESH_TFACE     51      43      49      46\r
10023                         *MESH_TFACE     52      41      46      50\r
10024                         *MESH_TFACE     53      44      51      45\r
10025                         *MESH_TFACE     54      43      52      49\r
10026                         *MESH_TFACE     55      46      53      50\r
10027                         *MESH_TFACE     56      44      54      51\r
10028                         *MESH_TFACE     57      51      54      55\r
10029                         *MESH_TFACE     58      45      51      56\r
10030                         *MESH_TFACE     59      50      57      54\r
10031                         *MESH_TFACE     60      54      57      55\r
10032                         *MESH_TFACE     61      50      58      57\r
10033                         *MESH_TFACE     62      50      53      58\r
10034                         *MESH_TFACE     63      45      56      59\r
10035                         *MESH_TFACE     64      9       31      24\r
10036                         *MESH_TFACE     65      24      31      32\r
10037                 }\r
10038         }\r
10039         *PROP_MOTIONBLUR        0\r
10040         *PROP_CASTSHADOW        1\r
10041         *PROP_RECVSHADOW        1\r
10042         *MATERIAL_REF   4\r
10043 }\r
10044 *GEOMOBJECT     {\r
10045         *NODE_NAME      "mat4model0surf173"\r
10046         *NODE_TM        {\r
10047                 *NODE_NAME      "mat4model0surf173"\r
10048                 *INHERIT_POS    0       0       0\r
10049                 *INHERIT_ROT    0       0       0\r
10050                 *INHERIT_SCL    0       0       0\r
10051                 *TM_ROW0        1.0     0       0\r
10052                 *TM_ROW1        0       1.0     0\r
10053                 *TM_ROW2        0       0       1.0\r
10054                 *TM_ROW3        0       0       0\r
10055                 *TM_POS 0.000000        0.000000        0.000000\r
10056         }\r
10057         *MESH   {\r
10058                 *TIMEVALUE      0\r
10059                 *MESH_NUMVERTEX 4\r
10060                 *MESH_NUMFACES  2\r
10061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10062                 *MESH_VERTEX_LIST       {\r
10063                         *MESH_VERTEX    0       88.000000       -16.000000      -64.000000\r
10064                         *MESH_VERTEX    1       -88.000000      -16.000000      -64.000000\r
10065                         *MESH_VERTEX    2       88.000000       16.000000       -64.000000\r
10066                         *MESH_VERTEX    3       -88.000000      16.000000       -64.000000\r
10067                 }\r
10068                 *MESH_NORMALS   {\r
10069                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
10070                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
10071                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
10072                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10073                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10074                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
10075                 }\r
10076                 *MESH_FACE_LIST {\r
10077                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10078                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10079                 }\r
10080                 *MESH_NUMTVERTEX        4\r
10081                 *MESH_TVERTLIST {\r
10082                         *MESH_TVERT     0       1.000000        1.562500        1.000000\r
10083                         *MESH_TVERT     1       1.000000        0.187500        1.000000\r
10084                         *MESH_TVERT     2       0.750000        1.562500        1.000000\r
10085                         *MESH_TVERT     3       0.750000        0.187500        1.000000\r
10086                 }\r
10087                 *MESH_NUMTVFACES        2\r
10088                 *MESH_TFACELIST {\r
10089                         *MESH_TFACE     0       0       2       1\r
10090                         *MESH_TFACE     1       2       3       1\r
10091                 }\r
10092         }\r
10093         *PROP_MOTIONBLUR        0\r
10094         *PROP_CASTSHADOW        1\r
10095         *PROP_RECVSHADOW        1\r
10096         *MATERIAL_REF   4\r
10097 }\r