-------- Q3MAP2 KEYS --------
model: file name of model to include
_frame: frame of model to include
+_skin: skin of model to include
_remap: string of the form from;to specifying which texture name of the model to replace by which shader; * is allowed. Any key starting with this prefix will work, so if you need more remappings, create _remap2, etc.
angle: view direction of the model
angles: view direction of the model in PITCH YAW ROLL