reverse order of scroll/scale because scroll snaps to 0..1 range
authorRudolf Polzer <divverent@alientrap.org>
Thu, 26 Jan 2012 21:54:17 +0000 (22:54 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 26 Jan 2012 21:54:27 +0000 (22:54 +0100)
scripts/liquids_water.shader

index 5fb16f1..9ec1cf6 100644 (file)
@@ -12,8 +12,8 @@ textures/liquids_water/water0
        q3map_globaltexture
        {
                map textures/liquids_water/water0.tga
-               tcMod scroll 0.07 0.07
                tcmod scale 1.2 0.7
+               tcMod scroll 0.084 0.049
                blendfunc blend
        }
        dp_water 0.1 0.25  3 3  1 1 1  1 1 1  0.125
@@ -82,8 +82,8 @@ textures/liquids_water/water1
        q3map_globaltexture
        {
                map textures/liquids_water/water1.tga
-               tcMod scroll 0.07 0.07
                tcmod scale 1.2 0.7
+               tcMod scroll 0.084 0.049
                blendfunc blend
        }
        dp_water 0.1 0.25  3 3  1 1 1  1 1 1  0.125
@@ -101,8 +101,8 @@ textures/liquids_water/water2
        q3map_globaltexture
        {
                map textures/liquids_water/water2.tga
-               tcMod scroll 0.07 0.07
                tcmod scale 1.2 0.7
+               tcMod scroll 0.084 0.049
                blendfunc blend
        }
        dp_water 0.1 0.25  3 3  1 1 1  1 1 1  0.125