Add common.shader & textures + radiant textures. We no longer need common-spog.pk3
authorJakob MG <jakob_mg@hotmail.com>
Thu, 29 Apr 2010 02:51:33 +0000 (04:51 +0200)
committerJakob MG <jakob_mg@hotmail.com>
Thu, 29 Apr 2010 02:51:33 +0000 (04:51 +0200)
25 files changed:
scripts/common.shader [new file with mode: 0644]
scripts/shaderlist.txt
textures/common/antiportal.tga [new file with mode: 0644]
textures/common/camera.tga [new file with mode: 0644]
textures/common/caulk.tga [new file with mode: 0644]
textures/common/clip.tga [new file with mode: 0644]
textures/common/donotenter.tga [new file with mode: 0644]
textures/common/forcecaulk.tga [new file with mode: 0644]
textures/common/full_clip.tga [new file with mode: 0644]
textures/common/hint.tga [new file with mode: 0644]
textures/common/invisible.tga [new file with mode: 0644]
textures/common/lightgrid.tga [new file with mode: 0644]
textures/common/nodraw.tga [new file with mode: 0644]
textures/common/nodrawnonsolid.tga [new file with mode: 0644]
textures/common/nodrop.tga [new file with mode: 0644]
textures/common/nolightmap.tga [new file with mode: 0644]
textures/common/origin.tga [new file with mode: 0644]
textures/common/skip.tga [new file with mode: 0644]
textures/common/terrain.tga [new file with mode: 0644]
textures/common/trigger.tga [new file with mode: 0644]
textures/common/warpzone.tga [new file with mode: 0644]
textures/common/weapclip.tga [new file with mode: 0644]
textures/common/white.tga [new file with mode: 0644]
textures/radiant/notex.tga [new file with mode: 0644]
textures/radiant/shadernotex.tga [new file with mode: 0644]

diff --git a/scripts/common.shader b/scripts/common.shader
new file mode 100644 (file)
index 0000000..80632b8
--- /dev/null
@@ -0,0 +1,222 @@
+textures/common/antiportal\r
+{\r
+       qer_trans 0.30\r
+       qer_nocarve\r
+       surfaceparm nodraw\r
+       surfaceparm nonsolid\r
+       surfaceparm structural\r
+       surfaceparm trans\r
+       surfaceparm antiportal\r
+}\r
+\r
+textures/common/caulk\r
+{\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm nomarks\r
+}\r
+\r
+textures/common/forcecaulk\r
+{\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm nomarks\r
+       surfaceparm structural\r
+}\r
+\r
+textures/common/clip\r
+{\r
+       qer_trans 0.40\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm nonsolid\r
+       surfaceparm trans\r
+       surfaceparm nomarks\r
+       surfaceparm noimpact\r
+       surfaceparm playerclip\r
+}\r
+\r
+textures/common/donotenter\r
+{\r
+       qer_trans 0.50\r
+       surfaceparm nodraw\r
+       surfaceparm nonsolid\r
+       surfaceparm trans\r
+       surfaceparm nomarks\r
+       surfaceparm donotenter\r
+}\r
+\r
+textures/common/full_clip // silly shader, use weapclip instead\r
+{\r
+       qer_trans 0.40\r
+       surfaceparm nodraw\r
+       surfaceparm playerclip\r
+}\r
+\r
+textures/common/hint // should NOT use surfaceparm hint.. strange but true\r
+{\r
+       qer_nocarve\r
+       qer_trans 0.30\r
+       surfaceparm nodraw\r
+       surfaceparm nonsolid\r
+       surfaceparm structural\r
+       surfaceparm trans\r
+       surfaceparm noimpact\r
+       surfaceparm hint        // ydnar: yes it should.\r
+}\r
+\r
+textures/common/invisible // solid, transparent polygons, casts shadows\r
+{\r
+       surfaceparm nolightmap\r
+        {\r
+               map textures/common/invisible.tga\r
+               alphaFunc GE128\r
+               depthWrite\r
+               rgbGen vertex\r
+       }       \r
+}\r
+\r
+textures/common/nodraw\r
+{\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm nonsolid\r
+       surfaceparm trans\r
+       surfaceparm nomarks\r
+}\r
+\r
+textures/common/nodrawnonsolid\r
+{\r
+       surfaceparm nonsolid\r
+       surfaceparm nolightmap\r
+       surfaceparm nodraw\r
+}\r
+\r
+textures/common/nodrop\r
+{\r
+       qer_nocarve\r
+       qer_trans 0.5\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm nonsolid\r
+       surfaceparm trans\r
+       surfaceparm nomarks\r
+       surfaceparm nodrop\r
+}\r
+\r
+\r
+textures/common/noimpact\r
+{\r
+       qer_editorimage textures/common/nolightmap.tga\r
+       qer_nocarve\r
+       qer_trans 0.5\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm trans\r
+       surfaceparm nomarks\r
+       surfaceparm noimpact\r
+}\r
+\r
+textures/common/nolightmap\r
+{\r
+       surfaceparm nolightmap\r
+}\r
+\r
+textures/common/origin\r
+{\r
+       qer_nocarve\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm nonsolid\r
+       surfaceparm trans\r
+       surfaceparm origin\r
+}\r
+\r
+textures/common/skip\r
+{\r
+       qer_nocarve\r
+       qer_trans 0.30\r
+       surfaceparm nodraw\r
+       surfaceparm nonsolid\r
+       surfaceparm skip\r
+       surfaceparm structural\r
+       surfaceparm trans\r
+}\r
+\r
+textures/common/terrain\r
+{\r
+       q3map_terrain\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm nomarks\r
+}\r
+\r
+textures/common/terrain2\r
+{\r
+       q3map_terrain\r
+       qer_editorimage textures/common/terrain.tga\r
+       surfaceparm dust\r
+       surfaceparm nodraw\r
+       surfaceparm nomarks\r
+       surfaceparm nolightmap\r
+}\r
+\r
+textures/common/trigger\r
+{\r
+       qer_trans 0.50\r
+       qer_nocarve\r
+       surfaceparm nodraw\r
+}\r
+\r
+textures/common/weapclip\r
+{\r
+       qer_trans 0.40\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm trans\r
+       surfaceparm nomarks\r
+}\r
+\r
+//\r
+// ydnar q3map lightgrid bounds\r
+//\r
+// the min/max bounds of brushes with this shader in a map\r
+// will define the bounds of the map's lightgrid (model lighting)\r
+// note: make it as small as possible around player space\r
+// to minimize bsp size and compile time\r
+//\r
+\r
+textures/common/lightgrid\r
+{\r
+       qer_trans 0.5\r
+       surfaceparm nodraw\r
+       surfaceparm nolightmap\r
+       surfaceparm nonsolid\r
+       surfaceparm detail\r
+       surfaceparm nomarks\r
+       surfaceparm trans\r
+       surfaceparm lightgrid\r
+}\r
+\r
+textures/common/warpzone\r
+{\r
+       surfaceparm nolightmap\r
+       // surfaceparm nonsolid // no, it must be solid like trigger\r
+       surfaceparm trans\r
+       surfaceparm nomarks\r
+       {\r
+               map textures/common/mirror1.tga // fully transparent\r
+               blendfunc blend\r
+       }\r
+       dp_camera\r
+       dp_refract 1 1 1 1 // makes the camera render like a refraction\r
+}\r
+\r
+textures/common/camera\r
+{\r
+       {\r
+               map textures/common/mirror1.tga // fully transparent\r
+               blendfunc blend\r
+       }\r
+       dp_camera\r
+}\r
index 150720b..20aec31 100644 (file)
@@ -1,4 +1,5 @@
-exosystem
-exx
-trak5x
+common\r
+exosystem\r
+exx\r
+trak5x\r
 trak4x
\ No newline at end of file
diff --git a/textures/common/antiportal.tga b/textures/common/antiportal.tga
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diff --git a/textures/common/camera.tga b/textures/common/camera.tga
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diff --git a/textures/common/caulk.tga b/textures/common/caulk.tga
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diff --git a/textures/common/clip.tga b/textures/common/clip.tga
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index 0000000..947cfce
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diff --git a/textures/common/donotenter.tga b/textures/common/donotenter.tga
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index 0000000..8f3ddc4
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diff --git a/textures/common/forcecaulk.tga b/textures/common/forcecaulk.tga
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diff --git a/textures/common/full_clip.tga b/textures/common/full_clip.tga
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diff --git a/textures/common/hint.tga b/textures/common/hint.tga
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diff --git a/textures/common/invisible.tga b/textures/common/invisible.tga
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diff --git a/textures/common/lightgrid.tga b/textures/common/lightgrid.tga
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diff --git a/textures/common/nodraw.tga b/textures/common/nodraw.tga
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index 0000000..c7393ed
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diff --git a/textures/common/nodrawnonsolid.tga b/textures/common/nodrawnonsolid.tga
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index 0000000..94e5493
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diff --git a/textures/common/nodrop.tga b/textures/common/nodrop.tga
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diff --git a/textures/common/nolightmap.tga b/textures/common/nolightmap.tga
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diff --git a/textures/common/origin.tga b/textures/common/origin.tga
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diff --git a/textures/common/skip.tga b/textures/common/skip.tga
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diff --git a/textures/common/terrain.tga b/textures/common/terrain.tga
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diff --git a/textures/common/trigger.tga b/textures/common/trigger.tga
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diff --git a/textures/common/warpzone.tga b/textures/common/warpzone.tga
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diff --git a/textures/common/weapclip.tga b/textures/common/weapclip.tga
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diff --git a/textures/common/white.tga b/textures/common/white.tga
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diff --git a/textures/radiant/notex.tga b/textures/radiant/notex.tga
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diff --git a/textures/radiant/shadernotex.tga b/textures/radiant/shadernotex.tga
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