+NOTE: usually misc_clientmodel will predict better and have more fps!
+Use this only if you need to.
A way to load models from a map by the engine (e.g. self-animated zym models).
Is non-solid by default.
The keys below actually apply to most engine-loaded model entities as they are engine features; however, they are described here as they aren't overridden by game code in misc_gamemodel. Its q3map2 keys below will work on any brush entity!
A way to load models from a map by the engine (e.g. self-animated zym models).
Is non-solid by default.
The keys below actually apply to most engine-loaded model entities as they are engine features; however, they are described here as they aren't overridden by game code in misc_gamemodel. Its q3map2 keys below will work on any brush entity!