A simple ase model for lightspeed
authorcbrutail <ruszkai.akos@gmail.com>
Sun, 12 Jun 2011 21:23:54 +0000 (23:23 +0200)
committercbrutail <ruszkai.akos@gmail.com>
Sun, 12 Jun 2011 21:23:54 +0000 (23:23 +0200)
models/map_lightspeed/vines.ase [new file with mode: 0644]
models/map_lightspeed/vines/vines01.tga [new file with mode: 0644]
models/map_lightspeed/vines/vines02.tga [new file with mode: 0644]
scripts/model_lightspeed.shader [new file with mode: 0644]

diff --git a/models/map_lightspeed/vines.ase b/models/map_lightspeed/vines.ase
new file mode 100644 (file)
index 0000000..30b8307
--- /dev/null
@@ -0,0 +1,182 @@
+*3DSMAX_ASCIIEXPORT    200\r
+*COMMENT       "Generated by Q3Map2 (ydnar) -convert -format ase"\r
+*SCENE {\r
+       *SCENE_FILENAME "vines.bsp"\r
+       *SCENE_FIRSTFRAME       0\r
+       *SCENE_LASTFRAME        100\r
+       *SCENE_FRAMESPEED       30\r
+       *SCENE_TICKSPERFRAME    160\r
+       *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
+       *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
+}\r
+*MATERIAL_LIST {\r
+       *MATERIAL_COUNT 4\r
+       *MATERIAL       0       {\r
+               *MATERIAL_NAME  "textures/common/caulk"\r
+               *MATERIAL_CLASS "Standard"\r
+               *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
+               *MATERIAL_SHADING Phong\r
+               *MAP_DIFFUSE    {\r
+                       *MAP_NAME       "textures/common/caulk"\r
+                       *MAP_CLASS      "Bitmap"\r
+                       *MAP_SUBNO      1\r
+                       *MAP_AMOUNT     1.0\r
+                       *MAP_TYPE       Screen\r
+                       *BITMAP "textures/common/caulk"\r
+                       *BITMAP_FILTER  Pyramidal\r
+               }\r
+       }\r
+       *MATERIAL       1       {\r
+               *MATERIAL_NAME  "textures/common/nodrawnonsolid"\r
+               *MATERIAL_CLASS "Standard"\r
+               *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
+               *MATERIAL_SHADING Phong\r
+               *MAP_DIFFUSE    {\r
+                       *MAP_NAME       "textures/common/nodrawnonsolid"\r
+                       *MAP_CLASS      "Bitmap"\r
+                       *MAP_SUBNO      1\r
+                       *MAP_AMOUNT     1.0\r
+                       *MAP_TYPE       Screen\r
+                       *BITMAP "textures/common/nodrawnonsolid"\r
+                       *BITMAP_FILTER  Pyramidal\r
+               }\r
+       }\r
+       *MATERIAL       2       {\r
+               *MATERIAL_NAME  "models/model_lightspeed/vines_long"\r
+               *MATERIAL_CLASS "Standard"\r
+               *MATERIAL_DIFFUSE       0.666268        1.000000        0.139158\r
+               *MATERIAL_SHADING Phong\r
+               *MAP_DIFFUSE    {\r
+                       *MAP_NAME       "models/model_lightspeed/vines_long"\r
+                       *MAP_CLASS      "Bitmap"\r
+                       *MAP_SUBNO      1\r
+                       *MAP_AMOUNT     1.0\r
+                       *MAP_TYPE       Screen\r
+                       *BITMAP "models/model_lightspeed/vines_long"\r
+                       *BITMAP_FILTER  Pyramidal\r
+               }\r
+       }\r
+       *MATERIAL       3       {\r
+               *MATERIAL_NAME  "models/model_lightspeed/vines_leaves"\r
+               *MATERIAL_CLASS "Standard"\r
+               *MATERIAL_DIFFUSE       0.652878        1.000000        0.113126\r
+               *MATERIAL_SHADING Phong\r
+               *MAP_DIFFUSE    {\r
+                       *MAP_NAME       "models/model_lightspeed/vines_leaves"\r
+                       *MAP_CLASS      "Bitmap"\r
+                       *MAP_SUBNO      1\r
+                       *MAP_AMOUNT     1.0\r
+                       *MAP_TYPE       Screen\r
+                       *BITMAP "models/model_lightspeed/vines_leaves"\r
+                       *BITMAP_FILTER  Pyramidal\r
+               }\r
+       }\r
+}\r
+*GEOMOBJECT    {\r
+       *NODE_NAME      "mat3model0surf0"\r
+       *NODE_TM        {\r
+               *NODE_NAME      "mat3model0surf0"\r
+               *INHERIT_POS    0       0       0\r
+               *INHERIT_ROT    0       0       0\r
+               *INHERIT_SCL    0       0       0\r
+               *TM_ROW0        1.0     0       0\r
+               *TM_ROW1        0       1.0     0\r
+               *TM_ROW2        0       0       1.0\r
+               *TM_ROW3        0       0       0\r
+               *TM_POS 0.000000        0.000000        0.000000\r
+       }\r
+       *MESH   {\r
+               *TIMEVALUE      0\r
+               *MESH_NUMVERTEX 4\r
+               *MESH_NUMFACES  2\r
+               *COMMENT        "SURFACETYPE    MST_PLANAR"\r
+               *MESH_VERTEX_LIST       {\r
+                       *MESH_VERTEX    0       -0.500000       -16.000000      0.000000\r
+                       *MESH_VERTEX    1       -0.500000       -16.000000      -16.000000\r
+                       *MESH_VERTEX    2       -0.500000       16.000000       0.000000\r
+                       *MESH_VERTEX    3       -0.500000       16.000000       -16.000000\r
+               }\r
+               *MESH_NORMALS   {\r
+                       *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
+                       *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
+                       *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
+                       *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
+                       *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
+                       *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
+               }\r
+               *MESH_FACE_LIST {\r
+                       *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
+                       *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
+               }\r
+               *MESH_NUMTVERTEX        4\r
+               *MESH_TVERTLIST {\r
+                       *MESH_TVERT     0       1.000000        1.000000        1.000000\r
+                       *MESH_TVERT     1       1.000000        0.000000        1.000000\r
+                       *MESH_TVERT     2       0.000000        1.000000        1.000000\r
+                       *MESH_TVERT     3       0.000000        0.000000        1.000000\r
+               }\r
+               *MESH_NUMTVFACES        2\r
+               *MESH_TFACELIST {\r
+                       *MESH_TFACE     0       0       2       1\r
+                       *MESH_TFACE     1       2       3       1\r
+               }\r
+       }\r
+       *PROP_MOTIONBLUR        0\r
+       *PROP_CASTSHADOW        1\r
+       *PROP_RECVSHADOW        1\r
+       *MATERIAL_REF   3\r
+}\r
+*GEOMOBJECT    {\r
+       *NODE_NAME      "mat2model0surf1"\r
+       *NODE_TM        {\r
+               *NODE_NAME      "mat2model0surf1"\r
+               *INHERIT_POS    0       0       0\r
+               *INHERIT_ROT    0       0       0\r
+               *INHERIT_SCL    0       0       0\r
+               *TM_ROW0        1.0     0       0\r
+               *TM_ROW1        0       1.0     0\r
+               *TM_ROW2        0       0       1.0\r
+               *TM_ROW3        0       0       0\r
+               *TM_POS 0.000000        0.000000        0.000000\r
+       }\r
+       *MESH   {\r
+               *TIMEVALUE      0\r
+               *MESH_NUMVERTEX 4\r
+               *MESH_NUMFACES  2\r
+               *COMMENT        "SURFACETYPE    MST_PLANAR"\r
+               *MESH_VERTEX_LIST       {\r
+                       *MESH_VERTEX    0       0.000000        -16.000000      0.000000\r
+                       *MESH_VERTEX    1       0.000000        -16.000000      -40.000000\r
+                       *MESH_VERTEX    2       0.000000        16.000000       0.000000\r
+                       *MESH_VERTEX    3       0.000000        16.000000       -40.000000\r
+               }\r
+               *MESH_NORMALS   {\r
+                       *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
+                       *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
+                       *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
+                       *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
+                       *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
+                       *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
+               }\r
+               *MESH_FACE_LIST {\r
+                       *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
+                       *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
+               }\r
+               *MESH_NUMTVERTEX        4\r
+               *MESH_TVERTLIST {\r
+                       *MESH_TVERT     0       0.000000        1.000000        1.000000\r
+                       *MESH_TVERT     1       0.000000        0.000000        1.000000\r
+                       *MESH_TVERT     2       1.000000        1.000000        1.000000\r
+                       *MESH_TVERT     3       1.000000        0.000000        1.000000\r
+               }\r
+               *MESH_NUMTVFACES        2\r
+               *MESH_TFACELIST {\r
+                       *MESH_TFACE     0       0       2       1\r
+                       *MESH_TFACE     1       2       3       1\r
+               }\r
+       }\r
+       *PROP_MOTIONBLUR        0\r
+       *PROP_CASTSHADOW        1\r
+       *PROP_RECVSHADOW        1\r
+       *MATERIAL_REF   2\r
+}\r
diff --git a/models/map_lightspeed/vines/vines01.tga b/models/map_lightspeed/vines/vines01.tga
new file mode 100644 (file)
index 0000000..14903d5
Binary files /dev/null and b/models/map_lightspeed/vines/vines01.tga differ
diff --git a/models/map_lightspeed/vines/vines02.tga b/models/map_lightspeed/vines/vines02.tga
new file mode 100644 (file)
index 0000000..df57990
Binary files /dev/null and b/models/map_lightspeed/vines/vines02.tga differ
diff --git a/scripts/model_lightspeed.shader b/scripts/model_lightspeed.shader
new file mode 100644 (file)
index 0000000..8ee73d1
--- /dev/null
@@ -0,0 +1,29 @@
+models/model_lightspeed/vines_long
+{
+       qer_editorimage models/map_lightspeed/vines/vines01.tga
+       surfaceparm nomarks
+       surfaceparm trans
+       surfaceparm alphashadow
+       deformVertexes wave 75 sin 0 2 0.1 0.1
+       cull none
+       {
+               map models/map_lightspeed/vines/vines01.tga
+               alphaFunc GT0
+               rgbGen vertex
+       
+       }
+}
+
+models/model_lightspeed/vines_leaves
+{
+       qer_editorimage models/map_lightspeed/vines/vines02.tga
+       surfaceparm nomarks
+       surfaceparm trans
+       surfaceparm alphashadow
+       cull none
+       {
+               map models/map_lightspeed/vines/vines02.tga
+               alphaFunc GT0
+               rgbGen vertex
+       }
+}
\ No newline at end of file