]> de.git.xonotic.org Git - xonotic/xonotic-nexcompat.pk3dir.git/blob - models/mapobjects/asedoor.ase
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[xonotic/xonotic-nexcompat.pk3dir.git] / models / mapobjects / asedoor.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "asedoor.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 4\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/evil4_metals/defaultmetal"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.974640        0.974997        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/evil4_metals/defaultmetal"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\evil4_metals\defaultmetal.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\noshader.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil4_metals/mtldoor"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       0.970986        0.970828        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil4_metals/mtldoor"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil4_metals\mtldoor.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74 }\r
75 *GEOMOBJECT     {\r
76         *NODE_NAME      "mat1model0surf0"\r
77         *NODE_TM        {\r
78                 *NODE_NAME      "mat1model0surf0"\r
79                 *INHERIT_POS    0       0       0\r
80                 *INHERIT_ROT    0       0       0\r
81                 *INHERIT_SCL    0       0       0\r
82                 *TM_ROW0        1.0     0       0\r
83                 *TM_ROW1        0       1.0     0\r
84                 *TM_ROW2        0       0       1.0\r
85                 *TM_ROW3        0       0       0\r
86                 *TM_POS 0.000000        0.000000        0.000000\r
87         }\r
88         *MESH   {\r
89                 *TIMEVALUE      0\r
90                 *MESH_NUMVERTEX 10\r
91                 *MESH_NUMFACES  6\r
92                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
93                 *MESH_VERTEX_LIST       {\r
94                         *MESH_VERTEX    0       80.000000       32.000000       0.000000\r
95                         *MESH_VERTEX    1       80.000000       24.000000       -152.000000\r
96                         *MESH_VERTEX    2       80.000000       24.000000       0.000000\r
97                         *MESH_VERTEX    3       80.000000       32.000000       -152.000000\r
98                         *MESH_VERTEX    4       80.000000       0.000000        -152.000000\r
99                         *MESH_VERTEX    5       80.000000       0.000000        0.000000\r
100                         *MESH_VERTEX    6       80.000000       0.000000        -152.000000\r
101                         *MESH_VERTEX    7       80.000000       -8.000000       -152.000000\r
102                         *MESH_VERTEX    8       80.000000       0.000000        0.000000\r
103                         *MESH_VERTEX    9       80.000000       -8.000000       0.000000\r
104                 }\r
105                 *MESH_NORMALS   {\r
106                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
107                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
108                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
109                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
110                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
111                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
112                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
113                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
114                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
115                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
116                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
117                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
121                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
122                 }\r
123                 *MESH_FACE_LIST {\r
124                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                         *MESH_FACE      1       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
126                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
127                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
128                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
129                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
130                 }\r
131                 *MESH_NUMTVERTEX        10\r
132                 *MESH_TVERTLIST {\r
133                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
134                         *MESH_TVERT     1       0.187500        -0.187500       1.000000\r
135                         *MESH_TVERT     2       0.187500        1.000000        1.000000\r
136                         *MESH_TVERT     3       0.250000        -0.187500       1.000000\r
137                         *MESH_TVERT     4       0.000000        -0.187500       1.000000\r
138                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
139                         *MESH_TVERT     6       0.062500        -0.187500       1.000000\r
140                         *MESH_TVERT     7       0.000000        -0.187500       1.000000\r
141                         *MESH_TVERT     8       0.062500        1.000000        1.000000\r
142                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
143                 }\r
144                 *MESH_NUMTVFACES        6\r
145                 *MESH_TFACELIST {\r
146                         *MESH_TFACE     0       0       2       1\r
147                         *MESH_TFACE     1       1       2       4\r
148                         *MESH_TFACE     2       0       1       3\r
149                         *MESH_TFACE     3       2       5       4\r
150                         *MESH_TFACE     4       6       8       7\r
151                         *MESH_TFACE     5       7       8       9\r
152                 }\r
153         }\r
154         *PROP_MOTIONBLUR        0\r
155         *PROP_CASTSHADOW        1\r
156         *PROP_RECVSHADOW        1\r
157         *MATERIAL_REF   1\r
158 }\r
159 *GEOMOBJECT     {\r
160         *NODE_NAME      "mat1model0surf1"\r
161         *NODE_TM        {\r
162                 *NODE_NAME      "mat1model0surf1"\r
163                 *INHERIT_POS    0       0       0\r
164                 *INHERIT_ROT    0       0       0\r
165                 *INHERIT_SCL    0       0       0\r
166                 *TM_ROW0        1.0     0       0\r
167                 *TM_ROW1        0       1.0     0\r
168                 *TM_ROW2        0       0       1.0\r
169                 *TM_ROW3        0       0       0\r
170                 *TM_POS 0.000000        0.000000        0.000000\r
171         }\r
172         *MESH   {\r
173                 *TIMEVALUE      0\r
174                 *MESH_NUMVERTEX 4\r
175                 *MESH_NUMFACES  2\r
176                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
177                 *MESH_VERTEX_LIST       {\r
178                         *MESH_VERTEX    0       64.000000       0.000000        -16.000000\r
179                         *MESH_VERTEX    1       64.000000       -8.000000       -144.000000\r
180                         *MESH_VERTEX    2       64.000000       0.000000        -144.000000\r
181                         *MESH_VERTEX    3       64.000000       -8.000000       -16.000000\r
182                 }\r
183                 *MESH_NORMALS   {\r
184                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
185                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
186                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
187                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
188                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
189                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
190                 }\r
191                 *MESH_FACE_LIST {\r
192                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
193                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
194                 }\r
195                 *MESH_NUMTVERTEX        4\r
196                 *MESH_TVERTLIST {\r
197                         *MESH_TVERT     0       1.000000        0.875000        1.000000\r
198                         *MESH_TVERT     1       0.937500        -0.125000       1.000000\r
199                         *MESH_TVERT     2       1.000000        -0.125000       1.000000\r
200                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
201                 }\r
202                 *MESH_NUMTVFACES        2\r
203                 *MESH_TFACELIST {\r
204                         *MESH_TFACE     0       0       2       1\r
205                         *MESH_TFACE     1       3       0       1\r
206                 }\r
207         }\r
208         *PROP_MOTIONBLUR        0\r
209         *PROP_CASTSHADOW        1\r
210         *PROP_RECVSHADOW        1\r
211         *MATERIAL_REF   1\r
212 }\r
213 *GEOMOBJECT     {\r
214         *NODE_NAME      "mat1model0surf2"\r
215         *NODE_TM        {\r
216                 *NODE_NAME      "mat1model0surf2"\r
217                 *INHERIT_POS    0       0       0\r
218                 *INHERIT_ROT    0       0       0\r
219                 *INHERIT_SCL    0       0       0\r
220                 *TM_ROW0        1.0     0       0\r
221                 *TM_ROW1        0       1.0     0\r
222                 *TM_ROW2        0       0       1.0\r
223                 *TM_ROW3        0       0       0\r
224                 *TM_POS 0.000000        0.000000        0.000000\r
225         }\r
226         *MESH   {\r
227                 *TIMEVALUE      0\r
228                 *MESH_NUMVERTEX 8\r
229                 *MESH_NUMFACES  8\r
230                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
231                 *MESH_VERTEX_LIST       {\r
232                         *MESH_VERTEX    0       80.000000       -8.000000       0.000000\r
233                         *MESH_VERTEX    1       64.000000       -8.000000       -144.000000\r
234                         *MESH_VERTEX    2       64.000000       -8.000000       -16.000000\r
235                         *MESH_VERTEX    3       80.000000       -8.000000       -152.000000\r
236                         *MESH_VERTEX    4       -80.000000      -8.000000       0.000000\r
237                         *MESH_VERTEX    5       -64.000000      -8.000000       -16.000000\r
238                         *MESH_VERTEX    6       -80.000000      -8.000000       -152.000000\r
239                         *MESH_VERTEX    7       -64.000000      -8.000000       -144.000000\r
240                 }\r
241                 *MESH_NORMALS   {\r
242                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
243                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
244                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
245                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
246                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
247                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
248                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
249                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
251                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
252                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
253                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
254                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
255                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
256                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
257                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
258                 }\r
259                 *MESH_FACE_LIST {\r
260                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
261                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      2       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
264                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
265                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
266                         *MESH_FACE      6       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
267                         *MESH_FACE      7       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                 }\r
269                 *MESH_NUMTVERTEX        8\r
270                 *MESH_TVERTLIST {\r
271                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
272                         *MESH_TVERT     1       0.500000        -0.125000       1.000000\r
273                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
274                         *MESH_TVERT     3       0.625000        -0.187500       1.000000\r
275                         *MESH_TVERT     4       -0.625000       1.000000        1.000000\r
276                         *MESH_TVERT     5       -0.500000       0.875000        1.000000\r
277                         *MESH_TVERT     6       -0.625000       -0.187500       1.000000\r
278                         *MESH_TVERT     7       -0.500000       -0.125000       1.000000\r
279                 }\r
280                 *MESH_NUMTVFACES        8\r
281                 *MESH_TFACELIST {\r
282                         *MESH_TFACE     0       0       4       2\r
283                         *MESH_TFACE     1       0       2       1\r
284                         *MESH_TFACE     2       2       4       5\r
285                         *MESH_TFACE     3       0       1       3\r
286                         *MESH_TFACE     4       4       6       5\r
287                         *MESH_TFACE     5       5       6       7\r
288                         *MESH_TFACE     6       1       6       3\r
289                         *MESH_TFACE     7       1       7       6\r
290                 }\r
291         }\r
292         *PROP_MOTIONBLUR        0\r
293         *PROP_CASTSHADOW        1\r
294         *PROP_RECVSHADOW        1\r
295         *MATERIAL_REF   1\r
296 }\r
297 *GEOMOBJECT     {\r
298         *NODE_NAME      "mat1model0surf3"\r
299         *NODE_TM        {\r
300                 *NODE_NAME      "mat1model0surf3"\r
301                 *INHERIT_POS    0       0       0\r
302                 *INHERIT_ROT    0       0       0\r
303                 *INHERIT_SCL    0       0       0\r
304                 *TM_ROW0        1.0     0       0\r
305                 *TM_ROW1        0       1.0     0\r
306                 *TM_ROW2        0       0       1.0\r
307                 *TM_ROW3        0       0       0\r
308                 *TM_POS 0.000000        0.000000        0.000000\r
309         }\r
310         *MESH   {\r
311                 *TIMEVALUE      0\r
312                 *MESH_NUMVERTEX 4\r
313                 *MESH_NUMFACES  2\r
314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
315                 *MESH_VERTEX_LIST       {\r
316                         *MESH_VERTEX    0       -64.000000      0.000000        -16.000000\r
317                         *MESH_VERTEX    1       -64.000000      -8.000000       -16.000000\r
318                         *MESH_VERTEX    2       64.000000       0.000000        -16.000000\r
319                         *MESH_VERTEX    3       64.000000       -8.000000       -16.000000\r
320                 }\r
321                 *MESH_NORMALS   {\r
322                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
323                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
324                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
325                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
326                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
327                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
328                 }\r
329                 *MESH_FACE_LIST {\r
330                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
331                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
332                 }\r
333                 *MESH_NUMTVERTEX        4\r
334                 *MESH_TVERTLIST {\r
335                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
336                         *MESH_TVERT     1       -0.500000       0.937500        1.000000\r
337                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
338                         *MESH_TVERT     3       0.500000        0.937500        1.000000\r
339                 }\r
340                 *MESH_NUMTVFACES        2\r
341                 *MESH_TFACELIST {\r
342                         *MESH_TFACE     0       0       2       1\r
343                         *MESH_TFACE     1       2       3       1\r
344                 }\r
345         }\r
346         *PROP_MOTIONBLUR        0\r
347         *PROP_CASTSHADOW        1\r
348         *PROP_RECVSHADOW        1\r
349         *MATERIAL_REF   1\r
350 }\r
351 *GEOMOBJECT     {\r
352         *NODE_NAME      "mat1model0surf4"\r
353         *NODE_TM        {\r
354                 *NODE_NAME      "mat1model0surf4"\r
355                 *INHERIT_POS    0       0       0\r
356                 *INHERIT_ROT    0       0       0\r
357                 *INHERIT_SCL    0       0       0\r
358                 *TM_ROW0        1.0     0       0\r
359                 *TM_ROW1        0       1.0     0\r
360                 *TM_ROW2        0       0       1.0\r
361                 *TM_ROW3        0       0       0\r
362                 *TM_POS 0.000000        0.000000        0.000000\r
363         }\r
364         *MESH   {\r
365                 *TIMEVALUE      0\r
366                 *MESH_NUMVERTEX 4\r
367                 *MESH_NUMFACES  2\r
368                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
369                 *MESH_VERTEX_LIST       {\r
370                         *MESH_VERTEX    0       -64.000000      0.000000        -144.000000\r
371                         *MESH_VERTEX    1       -64.000000      -8.000000       -144.000000\r
372                         *MESH_VERTEX    2       -64.000000      0.000000        -16.000000\r
373                         *MESH_VERTEX    3       -64.000000      -8.000000       -16.000000\r
374                 }\r
375                 *MESH_NORMALS   {\r
376                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
377                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
378                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
379                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
380                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
381                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
382                 }\r
383                 *MESH_FACE_LIST {\r
384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
385                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
386                 }\r
387                 *MESH_NUMTVERTEX        4\r
388                 *MESH_TVERTLIST {\r
389                         *MESH_TVERT     0       1.000000        -0.125000       1.000000\r
390                         *MESH_TVERT     1       0.937500        -0.125000       1.000000\r
391                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
392                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
393                 }\r
394                 *MESH_NUMTVFACES        2\r
395                 *MESH_TFACELIST {\r
396                         *MESH_TFACE     0       0       2       1\r
397                         *MESH_TFACE     1       2       3       1\r
398                 }\r
399         }\r
400         *PROP_MOTIONBLUR        0\r
401         *PROP_CASTSHADOW        1\r
402         *PROP_RECVSHADOW        1\r
403         *MATERIAL_REF   1\r
404 }\r
405 *GEOMOBJECT     {\r
406         *NODE_NAME      "mat1model0surf5"\r
407         *NODE_TM        {\r
408                 *NODE_NAME      "mat1model0surf5"\r
409                 *INHERIT_POS    0       0       0\r
410                 *INHERIT_ROT    0       0       0\r
411                 *INHERIT_SCL    0       0       0\r
412                 *TM_ROW0        1.0     0       0\r
413                 *TM_ROW1        0       1.0     0\r
414                 *TM_ROW2        0       0       1.0\r
415                 *TM_ROW3        0       0       0\r
416                 *TM_POS 0.000000        0.000000        0.000000\r
417         }\r
418         *MESH   {\r
419                 *TIMEVALUE      0\r
420                 *MESH_NUMVERTEX 4\r
421                 *MESH_NUMFACES  2\r
422                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
423                 *MESH_VERTEX_LIST       {\r
424                         *MESH_VERTEX    0       64.000000       0.000000        -144.000000\r
425                         *MESH_VERTEX    1       -64.000000      -8.000000       -144.000000\r
426                         *MESH_VERTEX    2       -64.000000      0.000000        -144.000000\r
427                         *MESH_VERTEX    3       64.000000       -8.000000       -144.000000\r
428                 }\r
429                 *MESH_NORMALS   {\r
430                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
431                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
432                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
433                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
434                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
435                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
436                 }\r
437                 *MESH_FACE_LIST {\r
438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
439                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
440                 }\r
441                 *MESH_NUMTVERTEX        4\r
442                 *MESH_TVERTLIST {\r
443                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
444                         *MESH_TVERT     1       -0.500000       0.937500        1.000000\r
445                         *MESH_TVERT     2       -0.500000       1.000000        1.000000\r
446                         *MESH_TVERT     3       0.500000        0.937500        1.000000\r
447                 }\r
448                 *MESH_NUMTVFACES        2\r
449                 *MESH_TFACELIST {\r
450                         *MESH_TFACE     0       0       2       1\r
451                         *MESH_TFACE     1       3       0       1\r
452                 }\r
453         }\r
454         *PROP_MOTIONBLUR        0\r
455         *PROP_CASTSHADOW        1\r
456         *PROP_RECVSHADOW        1\r
457         *MATERIAL_REF   1\r
458 }\r
459 *GEOMOBJECT     {\r
460         *NODE_NAME      "mat1model0surf6"\r
461         *NODE_TM        {\r
462                 *NODE_NAME      "mat1model0surf6"\r
463                 *INHERIT_POS    0       0       0\r
464                 *INHERIT_ROT    0       0       0\r
465                 *INHERIT_SCL    0       0       0\r
466                 *TM_ROW0        1.0     0       0\r
467                 *TM_ROW1        0       1.0     0\r
468                 *TM_ROW2        0       0       1.0\r
469                 *TM_ROW3        0       0       0\r
470                 *TM_POS 0.000000        0.000000        0.000000\r
471         }\r
472         *MESH   {\r
473                 *TIMEVALUE      0\r
474                 *MESH_NUMVERTEX 8\r
475                 *MESH_NUMFACES  6\r
476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
477                 *MESH_VERTEX_LIST       {\r
478                         *MESH_VERTEX    0       80.000000       24.000000       0.000000\r
479                         *MESH_VERTEX    1       -80.000000      24.000000       0.000000\r
480                         *MESH_VERTEX    2       80.000000       32.000000       0.000000\r
481                         *MESH_VERTEX    3       -80.000000      32.000000       0.000000\r
482                         *MESH_VERTEX    4       -80.000000      0.000000        0.000000\r
483                         *MESH_VERTEX    5       80.000000       0.000000        0.000000\r
484                         *MESH_VERTEX    6       -80.000000      -8.000000       0.000000\r
485                         *MESH_VERTEX    7       80.000000       -8.000000       0.000000\r
486                 }\r
487                 *MESH_NORMALS   {\r
488                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
489                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
490                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
491                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
492                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
493                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
494                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
495                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
496                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
497                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
498                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
499                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
500                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
501                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
502                 }\r
503                 *MESH_FACE_LIST {\r
504                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
505                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
506                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
507                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
508                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
509                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
510                 }\r
511                 *MESH_NUMTVERTEX        8\r
512                 *MESH_TVERTLIST {\r
513                         *MESH_TVERT     0       0.625000        0.187500        1.000000\r
514                         *MESH_TVERT     1       -0.625000       0.187500        1.000000\r
515                         *MESH_TVERT     2       0.625000        0.250000        1.000000\r
516                         *MESH_TVERT     3       -0.625000       0.250000        1.000000\r
517                         *MESH_TVERT     4       -0.625000       0.000000        1.000000\r
518                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
519                         *MESH_TVERT     6       -0.625000       -0.062500       1.000000\r
520                         *MESH_TVERT     7       0.625000        -0.062500       1.000000\r
521                 }\r
522                 *MESH_NUMTVFACES        6\r
523                 *MESH_TFACELIST {\r
524                         *MESH_TFACE     0       0       1       4\r
525                         *MESH_TFACE     1       0       2       1\r
526                         *MESH_TFACE     2       0       4       5\r
527                         *MESH_TFACE     3       1       2       3\r
528                         *MESH_TFACE     4       4       6       5\r
529                         *MESH_TFACE     5       5       6       7\r
530                 }\r
531         }\r
532         *PROP_MOTIONBLUR        0\r
533         *PROP_CASTSHADOW        1\r
534         *PROP_RECVSHADOW        1\r
535         *MATERIAL_REF   1\r
536 }\r
537 *GEOMOBJECT     {\r
538         *NODE_NAME      "mat1model0surf7"\r
539         *NODE_TM        {\r
540                 *NODE_NAME      "mat1model0surf7"\r
541                 *INHERIT_POS    0       0       0\r
542                 *INHERIT_ROT    0       0       0\r
543                 *INHERIT_SCL    0       0       0\r
544                 *TM_ROW0        1.0     0       0\r
545                 *TM_ROW1        0       1.0     0\r
546                 *TM_ROW2        0       0       1.0\r
547                 *TM_ROW3        0       0       0\r
548                 *TM_POS 0.000000        0.000000        0.000000\r
549         }\r
550         *MESH   {\r
551                 *TIMEVALUE      0\r
552                 *MESH_NUMVERTEX 10\r
553                 *MESH_NUMFACES  6\r
554                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
555                 *MESH_VERTEX_LIST       {\r
556                         *MESH_VERTEX    0       80.000000       32.000000       -152.000000\r
557                         *MESH_VERTEX    1       -80.000000      24.000000       -152.000000\r
558                         *MESH_VERTEX    2       80.000000       24.000000       -152.000000\r
559                         *MESH_VERTEX    3       -80.000000      32.000000       -152.000000\r
560                         *MESH_VERTEX    4       -80.000000      0.000000        -152.000000\r
561                         *MESH_VERTEX    5       80.000000       0.000000        -152.000000\r
562                         *MESH_VERTEX    6       -80.000000      0.000000        -152.000000\r
563                         *MESH_VERTEX    7       -80.000000      -8.000000       -152.000000\r
564                         *MESH_VERTEX    8       80.000000       0.000000        -152.000000\r
565                         *MESH_VERTEX    9       80.000000       -8.000000       -152.000000\r
566                 }\r
567                 *MESH_NORMALS   {\r
568                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
569                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
570                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
571                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
572                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
573                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
574                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
575                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
576                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
577                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
578                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
579                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
580                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
581                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
582                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
583                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
584                 }\r
585                 *MESH_FACE_LIST {\r
586                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                         *MESH_FACE      1       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
588                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
589                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
590                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
591                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                 }\r
593                 *MESH_NUMTVERTEX        10\r
594                 *MESH_TVERTLIST {\r
595                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
596                         *MESH_TVERT     1       -0.625000       1.187500        1.000000\r
597                         *MESH_TVERT     2       0.625000        1.187500        1.000000\r
598                         *MESH_TVERT     3       -0.625000       1.250000        1.000000\r
599                         *MESH_TVERT     4       -0.625000       1.000000        1.000000\r
600                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
601                         *MESH_TVERT     6       -0.625000       0.062500        1.000000\r
602                         *MESH_TVERT     7       -0.625000       0.000000        1.000000\r
603                         *MESH_TVERT     8       0.625000        0.062500        1.000000\r
604                         *MESH_TVERT     9       0.625000        0.000000        1.000000\r
605                 }\r
606                 *MESH_NUMTVFACES        6\r
607                 *MESH_TFACELIST {\r
608                         *MESH_TFACE     0       0       2       1\r
609                         *MESH_TFACE     1       1       2       4\r
610                         *MESH_TFACE     2       0       1       3\r
611                         *MESH_TFACE     3       2       5       4\r
612                         *MESH_TFACE     4       6       8       7\r
613                         *MESH_TFACE     5       7       8       9\r
614                 }\r
615         }\r
616         *PROP_MOTIONBLUR        0\r
617         *PROP_CASTSHADOW        1\r
618         *PROP_RECVSHADOW        1\r
619         *MATERIAL_REF   1\r
620 }\r
621 *GEOMOBJECT     {\r
622         *NODE_NAME      "mat1model0surf8"\r
623         *NODE_TM        {\r
624                 *NODE_NAME      "mat1model0surf8"\r
625                 *INHERIT_POS    0       0       0\r
626                 *INHERIT_ROT    0       0       0\r
627                 *INHERIT_SCL    0       0       0\r
628                 *TM_ROW0        1.0     0       0\r
629                 *TM_ROW1        0       1.0     0\r
630                 *TM_ROW2        0       0       1.0\r
631                 *TM_ROW3        0       0       0\r
632                 *TM_POS 0.000000        0.000000        0.000000\r
633         }\r
634         *MESH   {\r
635                 *TIMEVALUE      0\r
636                 *MESH_NUMVERTEX 10\r
637                 *MESH_NUMFACES  6\r
638                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
639                 *MESH_VERTEX_LIST       {\r
640                         *MESH_VERTEX    0       -80.000000      24.000000       0.000000\r
641                         *MESH_VERTEX    1       -80.000000      24.000000       -152.000000\r
642                         *MESH_VERTEX    2       -80.000000      32.000000       0.000000\r
643                         *MESH_VERTEX    3       -80.000000      32.000000       -152.000000\r
644                         *MESH_VERTEX    4       -80.000000      0.000000        -152.000000\r
645                         *MESH_VERTEX    5       -80.000000      0.000000        0.000000\r
646                         *MESH_VERTEX    6       -80.000000      0.000000        0.000000\r
647                         *MESH_VERTEX    7       -80.000000      -8.000000       -152.000000\r
648                         *MESH_VERTEX    8       -80.000000      0.000000        -152.000000\r
649                         *MESH_VERTEX    9       -80.000000      -8.000000       0.000000\r
650                 }\r
651                 *MESH_NORMALS   {\r
652                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
653                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
654                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
655                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
656                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
657                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
658                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
659                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
660                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
661                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
662                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
663                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
664                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
665                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
666                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
667                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
668                 }\r
669                 *MESH_FACE_LIST {\r
670                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
671                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
672                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
673                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
674                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
675                         *MESH_FACE      5       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
676                 }\r
677                 *MESH_NUMTVERTEX        10\r
678                 *MESH_TVERTLIST {\r
679                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
680                         *MESH_TVERT     1       0.187500        -0.187500       1.000000\r
681                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
682                         *MESH_TVERT     3       0.250000        -0.187500       1.000000\r
683                         *MESH_TVERT     4       0.000000        -0.187500       1.000000\r
684                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
685                         *MESH_TVERT     6       0.062500        1.000000        1.000000\r
686                         *MESH_TVERT     7       0.000000        -0.187500       1.000000\r
687                         *MESH_TVERT     8       0.062500        -0.187500       1.000000\r
688                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
689                 }\r
690                 *MESH_NUMTVFACES        6\r
691                 *MESH_TFACELIST {\r
692                         *MESH_TFACE     0       0       2       1\r
693                         *MESH_TFACE     1       0       1       4\r
694                         *MESH_TFACE     2       1       2       3\r
695                         *MESH_TFACE     3       0       4       5\r
696                         *MESH_TFACE     4       6       8       7\r
697                         *MESH_TFACE     5       6       7       9\r
698                 }\r
699         }\r
700         *PROP_MOTIONBLUR        0\r
701         *PROP_CASTSHADOW        1\r
702         *PROP_RECVSHADOW        1\r
703         *MATERIAL_REF   1\r
704 }\r
705 *GEOMOBJECT     {\r
706         *NODE_NAME      "mat3model0surf9"\r
707         *NODE_TM        {\r
708                 *NODE_NAME      "mat3model0surf9"\r
709                 *INHERIT_POS    0       0       0\r
710                 *INHERIT_ROT    0       0       0\r
711                 *INHERIT_SCL    0       0       0\r
712                 *TM_ROW0        1.0     0       0\r
713                 *TM_ROW1        0       1.0     0\r
714                 *TM_ROW2        0       0       1.0\r
715                 *TM_ROW3        0       0       0\r
716                 *TM_POS 0.000000        0.000000        0.000000\r
717         }\r
718         *MESH   {\r
719                 *TIMEVALUE      0\r
720                 *MESH_NUMVERTEX 4\r
721                 *MESH_NUMFACES  2\r
722                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
723                 *MESH_VERTEX_LIST       {\r
724                         *MESH_VERTEX    0       64.000000       0.000000        -16.000000\r
725                         *MESH_VERTEX    1       -64.000000      0.000000        -144.000000\r
726                         *MESH_VERTEX    2       -64.000000      0.000000        -16.000000\r
727                         *MESH_VERTEX    3       64.000000       0.000000        -144.000000\r
728                 }\r
729                 *MESH_NORMALS   {\r
730                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
731                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
732                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
733                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
734                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
735                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
736                 }\r
737                 *MESH_FACE_LIST {\r
738                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
740                 }\r
741                 *MESH_NUMTVERTEX        4\r
742                 *MESH_TVERTLIST {\r
743                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
744                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
745                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
746                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
747                 }\r
748                 *MESH_NUMTVFACES        2\r
749                 *MESH_TFACELIST {\r
750                         *MESH_TFACE     0       0       2       1\r
751                         *MESH_TFACE     1       3       0       1\r
752                 }\r
753         }\r
754         *PROP_MOTIONBLUR        0\r
755         *PROP_CASTSHADOW        1\r
756         *PROP_RECVSHADOW        1\r
757         *MATERIAL_REF   3\r
758 }\r