Blender and Gimp
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-To create the skybox images, I used the method explained here:\r
-<http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox>\r
-\r
+To create the skybox images, I used the method explained here:
+<http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Build_a_skybox>
+
In short, the environment is projected onto a cube with an EnvMap material,
and after the rendering, the projection can be extracted with "Save EnvMap",
found in the Texture Panel.
I release all the files that are part of this project under the terms of the
GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or any later version. <http://www.gnu.org/licenses/>
-\r
+
All the files that are part of this project are distributed in the hope
that they will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.