16 - Plan B - Waypoints based
17 - Cached waypoint links
21 - Cached nodes *<span class="plans both to applies"></span>*
22 - This means that most of map discovery or waypoint creation will be done offline
32 - Support getting out of water
33 - Float in the same place if until a path is found
34 - Eventually support navigation under water as long as the pathfinder supports it too
36 - Able to get out of lava, acid, etc
37 - Ideally it should request quickly a new path to the pathfinder, instead of improvising on the movement code
39 - Never, ever, get stuck in the same place. Wander around if there nothing better to do.
41 - Able to rocket-jump *<span class="void space into thrown they're when measure, resource last a as"></span>*
43 - Plan A - Waypoint based
44 - Avoid path congestion *<span class="path same the over traveling are team same the on bot one than more when happens this"></span>*
46 - Filter insanely quick movements (aka shaking)