]> de.git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/models.py
Merge branch 'badges'
[xonotic/xonstat.git] / xonstat / models.py
1 import json
2 import logging
3 import math
4 import sqlalchemy
5 import sqlalchemy.sql.functions as sfunc
6 from datetime import timedelta
7 from sqlalchemy.orm import mapper
8 from sqlalchemy.orm import scoped_session
9 from sqlalchemy.orm import sessionmaker
10 from sqlalchemy.ext.declarative import declarative_base
11 from xonstat.util import strip_colors, html_colors, pretty_date
12
13 log = logging.getLogger(__name__)
14
15 DBSession = scoped_session(sessionmaker())
16 Base = declarative_base()
17
18 # define objects for all tables
19 class Player(object):
20     def nick_html_colors(self):
21         if self.nick is None:
22             return "Anonymous Player"
23         else:
24             return html_colors(self.nick)
25
26     def nick_strip_colors(self):
27         if self.nick is None:
28             return "Anonymous Player"
29         else:
30             return strip_colors(self.nick)
31
32     def joined_pretty_date(self):
33         return pretty_date(self.create_dt)
34
35     def __repr__(self):
36         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
37
38     def to_dict(self):
39         return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
40
41
42 class GameType(object):
43     def __repr__(self):
44         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
45
46     def to_dict(self):
47         return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
48
49
50 class Weapon(object):
51     def __repr__(self):
52         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
53
54     def to_dict(self):
55         return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
56
57
58 class Server(object):
59     def __init__(self, name=None, hashkey=None, ip_addr=None):
60         self.name = name
61         self.hashkey = hashkey
62         self.ip_addr = ip_addr
63
64     def __repr__(self):
65         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
66
67     def to_dict(self):
68         return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
69
70     def fuzzy_date(self):
71         return pretty_date(self.create_dt)
72
73
74 class Map(object):
75     def __init__(self, name=None):
76         self.name = name
77
78     def __repr__(self):
79         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
80
81     def to_dict(self):
82         return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
83
84     def fuzzy_date(self):
85         return pretty_date(self.create_dt)
86
87 class Game(object):
88     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
89             server_id=None, map_id=None, winner=None):
90         self.game_id = game_id
91         self.start_dt = start_dt
92         self.game_type_cd = game_type_cd
93         self.server_id = server_id
94         self.map_id = map_id
95         self.winner = winner
96
97     def __repr__(self):
98         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
99
100     def to_dict(self):
101         return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
102
103     def fuzzy_date(self):
104         return pretty_date(self.start_dt)
105
106
107 class PlayerGameStat(object):
108     def __init__(self, player_game_stat_id=None, create_dt=None):
109         self.player_game_stat_id = player_game_stat_id
110         self.create_dt = create_dt
111
112     def __repr__(self):
113         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
114
115     def to_dict(self):
116         return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
117
118     def nick_stripped(self):
119         if self.nick is None:
120             return "Anonymous Player"
121         else:
122             return strip_colors(self.nick)
123
124     def nick_html_colors(self):
125         if self.nick is None:
126             return "Anonymous Player"
127         else:
128             return html_colors(self.nick)
129
130     def team_html_color(self):
131         # blue
132         if self.team == 5:
133             return "red"
134         # red
135         if self.team == 14:
136             return "blue"
137         if self.team == 13:
138             return "yellow"
139         if self.team == 10:
140             return "pink"
141
142
143 class Achievement(object):
144     def __repr__(self):
145         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
146
147     def to_dict(self):
148         return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
149
150
151 class PlayerAchievement(object):
152     def __repr__(self):
153         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
154
155     def to_dict(self):
156         return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
157
158
159 class PlayerWeaponStat(object):
160     def __repr__(self):
161         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
162
163     def to_dict(self):
164         return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
165
166
167 class Hashkey(object):
168     def __init__(self, player_id=None, hashkey=None):
169         self.player_id = player_id
170         self.hashkey = hashkey
171
172     def __repr__(self):
173         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
174
175     def to_dict(self):
176         return {'player_id':self.player_id, 'hashkey':self.hashkey}
177
178
179 class PlayerNick(object):
180     def __repr__(self):
181         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
182
183     def to_dict(self):
184         return {'player_id':self.player_id, 'name':self.stripped_nick}
185
186
187 class PlayerElo(object):
188     def __init__(self, player_id=None, game_type_cd=None, elo=None):
189
190         self.player_id = player_id
191         self.game_type_cd = game_type_cd
192         self.elo = elo
193         self.score = 0
194         self.games = 0
195
196     def __repr__(self):
197         return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
198
199     def to_dict(self):
200         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
201
202
203 class PlayerRank(object):
204
205     def nick_html_colors(self):
206         if self.nick is None:
207             return "Anonymous Player"
208         else:
209             return html_colors(self.nick)
210
211     def __repr__(self):
212         return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
213
214     def to_dict(self):
215         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
216
217
218 def initialize_db(engine=None):
219     DBSession.configure(bind=engine)
220     Base.metadata.bind = engine
221     Base.metadata.create_all(engine)
222     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
223
224     # assign all those tables to an object
225     achievements_table = MetaData.tables['achievements']
226     cd_achievement_table = MetaData.tables['cd_achievement']
227     cd_game_type_table = MetaData.tables['cd_game_type']
228     cd_weapon_table = MetaData.tables['cd_weapon']
229     db_version_table = MetaData.tables['db_version']
230     games_table = MetaData.tables['games']
231     hashkeys_table = MetaData.tables['hashkeys']
232     maps_table = MetaData.tables['maps']
233     player_game_stats_table = MetaData.tables['player_game_stats']
234     players_table = MetaData.tables['players']
235     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
236     servers_table = MetaData.tables['servers']
237     player_nicks_table = MetaData.tables['player_nicks']
238     player_elos_table = MetaData.tables['player_elos']
239     player_ranks_table = MetaData.tables['player_ranks']
240
241     # now map the tables and the objects together
242     mapper(PlayerAchievement, achievements_table)
243     mapper(Achievement, cd_achievement_table)
244     mapper(GameType, cd_game_type_table)
245     mapper(Weapon, cd_weapon_table)
246     mapper(Game, games_table)
247     mapper(Hashkey, hashkeys_table)
248     mapper(Map, maps_table)
249     mapper(PlayerGameStat, player_game_stats_table)
250     mapper(Player, players_table)
251     mapper(PlayerWeaponStat, player_weapon_stats_table)
252     mapper(Server, servers_table)
253     mapper(PlayerNick, player_nicks_table)
254     mapper(PlayerElo, player_elos_table)
255     mapper(PlayerRank, player_ranks_table)