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Implemented JSON API for retrieving player_info data
[xonotic/xonstat.git] / xonstat / models.py
1 import json
2 import logging
3 import math
4 import sqlalchemy
5 import sqlalchemy.sql.functions as sfunc
6 from calendar import timegm
7 from datetime import timedelta
8 from sqlalchemy.orm import mapper
9 from sqlalchemy.orm import scoped_session
10 from sqlalchemy.orm import sessionmaker
11 from sqlalchemy.ext.declarative import declarative_base
12 from xonstat.util import strip_colors, html_colors, pretty_date
13
14 log = logging.getLogger(__name__)
15
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
18
19 # define objects for all tables
20 class Player(object):
21     def nick_html_colors(self):
22         if self.nick is None:
23             return "Anonymous Player"
24         else:
25             return html_colors(self.nick)
26
27     def nick_strip_colors(self):
28         if self.nick is None:
29             return "Anonymous Player"
30         else:
31             return strip_colors(self.nick)
32
33     def joined_pretty_date(self):
34         return pretty_date(self.create_dt)
35
36     def __repr__(self):
37         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
38
39     def to_dict(self):
40         return {'player_id':self.player_id, 'name':self.nick.encode('utf-8'),
41             'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
42             'active_ind':self.active_ind, 'location':self.location,
43             'stripped_nick':self.stripped_nick.encode('utf-8'),
44             'nick_html_colors':self.nick_html_colors().encode('utf-8')}
45
46     def epoch(self):
47         return timegm(self.create_dt.timetuple())
48
49
50 class GameType(object):
51     def __repr__(self):
52         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
53
54     def to_dict(self):
55         return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
56
57
58 class Weapon(object):
59     def __repr__(self):
60         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
61
62     def to_dict(self):
63         return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
64
65
66 class Server(object):
67     def __init__(self, name=None, hashkey=None, ip_addr=None):
68         self.name = name
69         self.hashkey = hashkey
70         self.ip_addr = ip_addr
71
72     def __repr__(self):
73         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
74
75     def to_dict(self):
76         return {'server_id':self.server_id, 'name':self.name.encode('utf-8'),
77             'ip_addr':self.ip_addr, 'location':self.location}
78
79     def fuzzy_date(self):
80         return pretty_date(self.create_dt)
81
82     def epoch(self):
83         return timegm(self.create_dt.timetuple())
84
85
86 class Map(object):
87     def __init__(self, name=None):
88         self.name = name
89
90     def __repr__(self):
91         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
92
93     def to_dict(self):
94         return {'map_id':self.map_id, 'name':self.name, 'version':self.version,
95             'pk3_name':self.pk3_name, 'curl_url':self.curl_url}
96
97     def fuzzy_date(self):
98         return pretty_date(self.create_dt)
99
100     def epoch(self):
101         return timegm(self.create_dt.timetuple())
102
103
104 class Game(object):
105     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
106             server_id=None, map_id=None, winner=None):
107         self.game_id = game_id
108         self.start_dt = start_dt
109         self.game_type_cd = game_type_cd
110         self.server_id = server_id
111         self.map_id = map_id
112         self.winner = winner
113
114     def __repr__(self):
115         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
116
117     def to_dict(self):
118         return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
119
120     def fuzzy_date(self):
121         return pretty_date(self.start_dt)
122
123     def epoch(self):
124         return timegm(self.start_dt.timetuple())
125
126
127 class PlayerGameStat(object):
128     def __init__(self, player_game_stat_id=None, create_dt=None):
129         self.player_game_stat_id = player_game_stat_id
130         self.create_dt = create_dt
131
132     def __repr__(self):
133         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
134
135     def to_dict(self):
136         return {'player_id':self.player_id, 'game_id':self.game_id,
137             'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
138             'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
139
140     def nick_stripped(self):
141         if self.nick is None:
142             return "Anonymous Player"
143         else:
144             return strip_colors(self.nick)
145
146     def nick_html_colors(self):
147         if self.nick is None:
148             return "Anonymous Player"
149         else:
150             return html_colors(self.nick)
151
152     def team_html_color(self):
153         # blue
154         if self.team == 5:
155             return "red"
156         # red
157         if self.team == 14:
158             return "blue"
159         if self.team == 13:
160             return "yellow"
161         if self.team == 10:
162             return "pink"
163
164
165 class Achievement(object):
166     def __repr__(self):
167         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
168
169     def to_dict(self):
170         return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
171
172
173 class PlayerAchievement(object):
174     def __repr__(self):
175         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
176
177     def to_dict(self):
178         return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
179
180
181 class PlayerWeaponStat(object):
182     def __init__(self):
183         self.fired = 0
184         self.max = 0
185         self.hit = 0
186         self.actual = 0
187         self.frags = 0
188
189     def __repr__(self):
190         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
191
192     def to_dict(self):
193         return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
194
195
196 class Hashkey(object):
197     def __init__(self, player_id=None, hashkey=None):
198         self.player_id = player_id
199         self.hashkey = hashkey
200
201     def __repr__(self):
202         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
203
204     def to_dict(self):
205         return {'player_id':self.player_id, 'hashkey':self.hashkey}
206
207
208 class PlayerNick(object):
209     def __repr__(self):
210         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
211
212     def to_dict(self):
213         return {'player_id':self.player_id, 'name':self.stripped_nick}
214
215
216 class PlayerElo(object):
217     def __init__(self, player_id=None, game_type_cd=None, elo=None):
218
219         self.player_id = player_id
220         self.game_type_cd = game_type_cd
221         self.elo = elo
222         self.score = 0
223         self.games = 0
224
225     def __repr__(self):
226         return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
227
228     def to_dict(self):
229         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
230
231
232 class PlayerRank(object):
233
234     def nick_html_colors(self):
235         if self.nick is None:
236             return "Anonymous Player"
237         else:
238             return html_colors(self.nick)
239
240     def __repr__(self):
241         return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
242
243     def to_dict(self):
244         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
245
246
247 def initialize_db(engine=None):
248     DBSession.configure(bind=engine)
249     Base.metadata.bind = engine
250     Base.metadata.create_all(engine)
251     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
252
253     # assign all those tables to an object
254     achievements_table = MetaData.tables['achievements']
255     cd_achievement_table = MetaData.tables['cd_achievement']
256     cd_game_type_table = MetaData.tables['cd_game_type']
257     cd_weapon_table = MetaData.tables['cd_weapon']
258     db_version_table = MetaData.tables['db_version']
259     games_table = MetaData.tables['games']
260     hashkeys_table = MetaData.tables['hashkeys']
261     maps_table = MetaData.tables['maps']
262     player_game_stats_table = MetaData.tables['player_game_stats']
263     players_table = MetaData.tables['players']
264     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
265     servers_table = MetaData.tables['servers']
266     player_nicks_table = MetaData.tables['player_nicks']
267     player_elos_table = MetaData.tables['player_elos']
268     player_ranks_table = MetaData.tables['player_ranks']
269
270     # now map the tables and the objects together
271     mapper(PlayerAchievement, achievements_table)
272     mapper(Achievement, cd_achievement_table)
273     mapper(GameType, cd_game_type_table)
274     mapper(Weapon, cd_weapon_table)
275     mapper(Game, games_table)
276     mapper(Hashkey, hashkeys_table)
277     mapper(Map, maps_table)
278     mapper(PlayerGameStat, player_game_stats_table)
279     mapper(Player, players_table)
280     mapper(PlayerWeaponStat, player_weapon_stats_table)
281     mapper(Server, servers_table)
282     mapper(PlayerNick, player_nicks_table)
283     mapper(PlayerElo, player_elos_table)
284     mapper(PlayerRank, player_ranks_table)