]> de.git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/templates/player_info.mako
Fix playernicks at "more" link in player_info
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
4
5 <%block name="navigation">
6 ${nav.nav('players')}
7 </%block>
8
9 <%block name="css">
10 ${parent.css()}
11 <link href="/static/css/sprites.css" rel="stylesheet">
12 </%block>
13
14 <%block name="js">
15 ${parent.js()}
16 % if player is not None:
17 <script src="/static/js/jquery.flot.min.js"></script>
18 <script type="text/javascript">
19 $(function () {
20   $('#gbtab li').click(function(e) {
21     e.preventDefault();
22     $(this).tab('show');
23   })
24
25   $('#gbtab a:first').tab('show');
26 })
27 </script>
28
29 <script type="text/javascript">
30 $(function () {
31     // plot the accuracy graph
32     function plot_acc_graph(data) {
33     var games = new Array();
34     var avgs = new Array();
35     var accs = new Array();
36
37   var i=0;
38   for(i=0; i < data.games; i++) {
39     avgs[i] = [i, data.avg];
40     accs[i] = [i, data.accs[i][1]];
41     game_link = '/game/' + data.accs[i][0];
42     j = data.games - i;
43     games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
44   }
45
46   $.plot(
47     $("#acc-graph"), 
48     [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
49       { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
50       { yaxis: {ticks: 10, min: 0, max: 100 },
51         xaxis: {ticks: games},
52         grid: { hoverable: true, clickable: true },
53       });
54 }
55
56 // plot the damage graph
57 function plot_dmg_graph(data) {
58   var games = new Array();
59   var avgs = new Array();
60   var dmgs = new Array();
61
62 var i=0;
63 for(i=0; i < data.games; i++) {
64   avgs[i] = [i, data.avg];
65   dmgs[i] = [i, data.dmgs[i][1]];
66   game_link = '/game/' + data.dmgs[i][0];
67   j = data.games - i;
68   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
69 }
70
71 $.plot(
72   $("#dmg-graph"), 
73   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
74     { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
75     { yaxis: {ticks: 10, min: 0 },
76       xaxis: {ticks: games},
77       grid: { hoverable: true, clickable: true },
78     });
79           }
80
81           function showTooltip(x, y, contents) {
82             $('<div id="tooltip">' + contents + '</div>').css( {
83               position: 'absolute',
84               display: 'none',
85               top: y - 35,
86               left: x + 10,
87               border: '1px solid #fdd',
88               padding: '2px',
89               'background-color': '#333333',
90               opacity: 0.80
91             }).appendTo("body").fadeIn(200);
92           }
93
94           var previousPoint = null;
95           var previousLabel = null;
96           $('#acc-graph').bind("plothover", function (event, pos, item) {
97             if (item) {
98               if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
99                 previousLabel = item.series.label;
100                 previousPoint = item.dataIndex;
101
102                 $("#tooltip").remove();
103                 var x = item.datapoint[0].toFixed(2),
104                 y = item.datapoint[1].toFixed(2);
105
106                 showTooltip(item.pageX, item.pageY, y + "%");
107               }
108             }
109             else {
110               $("#tooltip").remove();
111               previousPoint = null;
112               previousLabel = null;
113             }
114           });
115
116           $('#dmg-graph').bind("plothover", function (event, pos, item) {
117             if (item) {
118               if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
119                 previousPoint = item.dataIndex;
120                 previousLabel = item.series.label;
121
122                 $("#tooltip").remove();
123                 var x = item.datapoint[0].toFixed(2),
124                 y = item.datapoint[1].toFixed(2);
125
126                 showTooltip(item.pageX, item.pageY, y);
127               }
128             }
129             else {
130               $("#tooltip").remove();
131               previousPoint = null;
132               previousLabel = null;
133             }
134           });
135
136 // bind click events to the weapon images
137 $(".acc-weap").click(function () {
138     var dataurl = $(this).find('a').attr('href');
139
140           $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
141           $(this).addClass('weapon-active');
142
143           $.ajax({
144             url: dataurl,
145             method: 'GET',
146             dataType: 'json',
147             success: plot_acc_graph
148           });
149 });
150
151 $(".dmg-weap").click(function () {
152   var dataurl = $(this).find('a').attr('href');
153
154   $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
155   $(this).addClass('weapon-active');
156
157   $.ajax({
158     url: dataurl,
159     method: 'GET',
160     dataType: 'json',
161     success: plot_dmg_graph
162   });
163 });
164
165 // populate the graphs with the default weapons
166 $.ajax({
167 url: '${request.route_url("player_accuracy", id=player.player_id)}',
168 method: 'GET',
169 dataType: 'json',
170 success: plot_acc_graph
171 });
172
173 $.ajax({
174   url: '${request.route_url("player_damage", id=player.player_id)}',
175   method: 'GET',
176   dataType: 'json',
177   success: plot_dmg_graph
178 });
179 })
180 </script>
181 % endif
182 </%block>
183
184 <%block name="title">
185 Player Information
186 </%block>
187
188
189 % if player is None:
190 <h2>This player is so good we couldn't find him!</h2>
191 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
192
193 % else:
194 <div class="row">
195   <div class="span12">
196     <h2>${player.nick_html_colors()|n}</h2>
197     <h4><i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.joined_pretty_date()}</span> (player #${player.player_id})</i></h4>
198   </div>
199 </div>
200
201 <div class="row">
202   <div id="gbtabcontainer" class="tabbable tabs-below">
203     <div class="tab-content">
204       % for g in games_played:
205       % if not g.game_type_cd in ['cq']:
206       <div class="tab-pane fade in 
207         % if g.game_type_cd == 'overall':
208         active
209         % endif
210         " id="tab-${g.game_type_cd}">
211         <div class="span5">
212           <p>
213           % if g.game_type_cd in overall_stats:
214           Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
215           % else:
216           <small><br /></small>
217           % endif
218
219           Games Played: 
220           % if g.game_type_cd == 'overall':
221           <small><a href="${request.route_url("player_game_index", player_id=player.player_id)}" title="View recent games">
222           % else:
223           <small><a href="${request.route_url("player_game_index", player_id=player.player_id, _query={'type':g.game_type_cd})}" title="View recent ${overall_stats[g.game_type_cd].game_type_descr} games">
224           % endif
225           ${g.games}</a> <br /></small>
226
227           Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
228
229           % if g.game_type_cd in fav_maps:
230           Favorite Map: <small><a href="${request.route_url("map_info", id=fav_maps[g.game_type_cd].map_id)}" title="Go to the detail page for this map">${fav_maps[g.game_type_cd].map_name}</a> <br /></small>
231           % else:
232           <small><br /></small>
233           % endif
234           
235           % if g.game_type_cd == 'ctf':
236           % if overall_stats[g.game_type_cd].total_captures is not None:
237           <small><a href="${request.route_url("player_captimes", id=player.player_id)}">Fastest flag captures...</a> <br /></small>
238           % else:
239           <small><br /></small>
240           % endif
241           % else:
242           <small><br /></small>
243           % endif
244           
245           </p>
246         </div>
247         <div class="span5">
248           <p>
249           Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
250
251           % if g.game_type_cd in overall_stats:
252           % if overall_stats[g.game_type_cd].k_d_ratio is not None:
253           Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
254           % endif
255           % else:
256           <small><br /></small>
257           % endif
258
259           % if g.game_type_cd in elos:
260           % if g.game_type_cd == 'overall':
261           Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
262           % else:
263           Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
264           % endif
265           % else:
266           <small><br /></small>
267           % endif
268
269           % if g.game_type_cd in ranks:
270           % if g.game_type_cd == 'overall':
271           Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)}) <br /></small>
272           % else:
273           Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)}) <br /></small>
274           % endif
275           % else:
276           <small><br /></small>
277           % endif
278
279           % if g.game_type_cd == 'ctf':
280           % if overall_stats[g.game_type_cd].cap_ratio is not None:
281           Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
282           % else:
283           <small><br /></small>
284           % endif
285           % else:
286           <small><br /></small>
287           % endif
288           </p>
289         </div>
290       </div>
291       % endif
292       % endfor
293     </div>
294   </div>
295 </div>
296 <div class="row">
297   <div class="span12">
298     <ul id="gbtab" class="nav nav-tabs">
299       % for g in games_played:
300       <li>
301       <a href="#tab-${g.game_type_cd}" data-toggle="tab" alt="${g.game_type_cd}" title="${overall_stats[g.game_type_cd].game_type_descr}">
302         <span class="sprite sprite-${g.game_type_cd}"> </span><br />
303         ${g.game_type_cd} <br />
304         <small>(${g.games})</small>
305       </a>
306       </li>
307       % endfor
308     </ul>
309   </div>
310 </div>
311
312
313 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
314 <div class="row">
315   <div class="span12">
316     <h3>Accuracy</h3>
317     <div id="acc-graph" class="flot" style="width:95%; height:200px;">
318     </div>
319
320     <div class="weapon-nav accuracy-nav">
321       <ul>
322         % if 'nex' in recent_weapons:
323         <li>
324         <div class="acc-weap weapon-active">
325           <span class="sprite sprite-nex"></span>
326           <p><small>Nex</small></p>
327           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
328         </div>
329         </li>
330         % endif
331
332         % if 'rifle' in recent_weapons:
333         <li>
334         <div class="acc-weap">
335           <span class="sprite sprite-rifle"></span>
336           <p><small>Rifle</small></p>
337           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
338         </div>
339         </li>
340         % endif
341
342         % if 'minstanex' in recent_weapons:
343         <li>
344         <div class="acc-weap">
345           <span class="sprite sprite-minstanex"></span>
346           <p><small>Minstanex</small></p>
347           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
348         </div>
349         </li>
350         % endif
351
352         % if 'uzi' in recent_weapons:
353         <li>
354         <div class="acc-weap">
355           <span class="sprite sprite-uzi"></span>
356           <p><small>Uzi</small></p>
357           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
358         </div>
359         </li>
360         % endif
361
362         % if 'shotgun' in recent_weapons:
363         <li>
364         <div class="acc-weap">
365           <span class="sprite sprite-shotgun"></span>
366           <p><small>Shotgun</small></p>
367           <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
368         </div>
369         </li>
370         % endif
371       </ul>
372     </div>
373
374   </div>
375 </div>
376 % endif
377
378
379 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
380 <div class="row">
381   <div class="span12">
382     <h3>Damage Efficiency</h3>
383     <div id="dmg-graph" class="flot" style="width:95%; height:200px;">
384     </div>
385
386     <div class="weapon-nav damage-nav">
387       <ul>
388         % if 'rocketlauncher' in recent_weapons:
389         <li>
390         <div class="dmg-weap weapon-active">
391           <span class="sprite sprite-rocketlauncher"></span>
392           <p><small>Rocket</small></p>
393           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
394         </div>
395         </li>
396         % endif
397
398         % if 'grenadelauncher' in recent_weapons:
399         <li>
400         <div class="dmg-weap">
401           <span class="sprite sprite-grenadelauncher"></span>
402           <p><small>Mortar</small></p>
403           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
404         </div>
405         </li>
406         % endif
407
408         % if 'electro' in recent_weapons:
409         <li>
410         <div class="dmg-weap">
411           <span class="sprite sprite-electro"></span>
412           <p><small>Electro</small></p>
413           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
414         </div>
415         </li>
416         % endif
417
418         % if 'crylink' in recent_weapons:
419         <li>
420         <div class="dmg-weap">
421           <span class="sprite sprite-crylink"></span>
422           <p><small>Crylink</small></p>
423           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
424         </div>
425         </li>
426         % endif
427
428         % if 'hagar' in recent_weapons:
429         <li>
430         <div class="dmg-weap">
431           <span class="sprite sprite-hagar"></span>
432           <p><small>Hagar</small></p>
433           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
434         </div>
435         </li>
436         % endif
437
438         % if 'laser' in recent_weapons:
439         <li>
440         <div class="dmg-weap">
441           <span class="sprite sprite-laser"></span>
442           <p><small>Laser</small></p>
443           <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
444         </div>
445         </li>
446         % endif
447
448       </ul>
449     </div>
450
451   </div>
452 </div>
453 % endif
454
455
456 ##### RECENT GAMES (v2) ####
457 % if recent_games:
458 <div class="row">
459   <div class="span12">
460     <h3>Recent Games</h3>
461     <table class="table table-hover table-condensed">
462       <thead>
463         <tr>
464           <th></th>
465           <th>Type</th>
466           <th>Server</th>
467           <th>Map</th>
468           <th>Result</th>
469           <th>Played</th>
470           <th>Elo</th>
471         </tr>
472       </thead>
473       <tbody>
474       % for rg in recent_games:
475       <tr>
476         <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
477         <td class="tdcenter"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
478         <td><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
479         <td><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
480         <td>
481           % if rg.team != None:
482           % if rg.team == rg.winner:
483           Win
484           % else:
485           Loss
486           % endif
487           % else:
488           % if rg.rank == 1:
489           Win
490           % else:
491           Loss (#${rg.rank})
492           % endif
493           % endif
494         </td>
495         <td><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
496         <td class="tdcenter">
497           <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
498             % if rg.elo_delta is not None:
499             % if round(rg.elo_delta,2) > 0:
500             <span class="eloup" title="Elo went up by ${round(rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-up"></i></span>
501             % elif round(rg.elo_delta,2) < 0:
502             <span class="elodown" title="Elo went down by ${round(-rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-down"></i></span>
503             % else:
504             <span class="eloneutral" title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
505             % endif
506             % else:
507             <span class="eloneutral" title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
508             % endif
509           </a>
510         </td>
511       </tr>
512       % endfor
513       </tbody>
514     </table>
515     % if total_games > 10:
516     <p><a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.stripped_nick}">More...</a></p>
517     % endif
518   </div>
519 </div>
520 % endif
521 % endif