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[xonotic/xonstat.git] / xonstat / views.py
1 import datetime
2 import time
3 import re
4 from pyramid.response import Response
5 from pyramid.view import view_config
6 from webhelpers.paginate import Page, PageURL
7
8 from xonstat.models import *
9 from xonstat.util import page_url
10 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 from sqlalchemy import desc
12
13
14 import logging
15 log = logging.getLogger(__name__)
16
17 ##########################################################################
18 # This is the main index - the entry point to the entire site
19 ##########################################################################
20 @view_config(renderer='index.jinja2')
21 def main_index(request):
22     log.debug("testing logging; entered MainHandler.index()")
23     return {'project':'xonstat'}
24
25 ##########################################################################
26 # This is the player views area - only views pertaining to Xonotic players
27 # and their related information goes here
28 ##########################################################################
29 @view_config(renderer='player_index.mako')
30 def player_index(request):
31     players = DBSession.query(Player)
32
33     log.debug("testing logging; entered PlayerHandler.index()")
34     return {'players':players}
35
36 @view_config(renderer='player_info.mako')
37 def player_info(request):
38     player_id = request.matchdict['id']
39     try:
40         player = DBSession.query(Player).filter_by(player_id=player_id).one()
41         recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
42                 filter(PlayerGameStat.player_id == player_id).\
43                 filter(PlayerGameStat.game_id == Game.game_id).\
44                 filter(Game.server_id == Server.server_id).\
45                 filter(Game.map_id == Map.map_id).\
46                 order_by(Game.game_id.desc())[0:10]
47
48         log.debug(recent_games)
49     except Exception as e:
50         player = None
51         recent_games = None
52     return {'player':player, 
53             'recent_games':recent_games}
54
55
56 ##########################################################################
57 # This is the game views area - only views pertaining to Xonotic
58 # games and their related information goes here
59 ##########################################################################
60 def game_index(request):
61     if 'page' in request.matchdict:
62         current_page = request.matchdict['page']
63     else:
64         current_page = 1
65
66     games_q = DBSession.query(Game, Server, Map).\
67             filter(Game.server_id == Server.server_id).\
68             filter(Game.map_id == Map.map_id).\
69             order_by(Game.game_id.desc())
70
71     games = Page(games_q, current_page, url=page_url)
72
73     log.debug(games)
74
75     return {'games':games}
76
77
78 def game_info(request):
79     game_id = request.matchdict['id']
80     try:
81         notfound = False
82
83         (start_dt, game_type_cd, server_id, server_name, map_id, map_name) = \
84         DBSession.query("start_dt", "game_type_cd", "server_id", 
85                 "server_name", "map_id", "map_name").\
86                 from_statement("select g.start_dt, g.game_type_cd, "
87                         "g.server_id, s.name as server_name, g.map_id, "
88                         "m.name as map_name "
89                         "from games g, servers s, maps m "
90                         "where g.game_id = :game_id "
91                         "and g.server_id = s.server_id "
92                         "and g.map_id = m.map_id").\
93                         params(game_id=game_id).one()
94
95         player_game_stats = DBSession.query(PlayerGameStat).\
96                 from_statement("select * from player_game_stats "
97                         "where game_id = :game_id "
98                         "order by score desc").\
99                             params(game_id=game_id).all()
100     except Exception as inst:
101         notfound = True
102         start_dt = None
103         game_type_cd = None
104         server_id = None
105         server_name = None
106         map_id = None
107         map_name = None
108         player_game_stats = None
109
110     return {'notfound':notfound,
111             'start_dt':start_dt,
112             'game_type_cd':game_type_cd,
113             'server_id':server_id,
114             'server_name':server_name,
115             'map_id':map_id,
116             'map_name':map_name,
117             'player_game_stats':player_game_stats}
118
119
120 ##########################################################################
121 # This is the server views area - only views pertaining to Xonotic
122 # servers and their related information goes here
123 ##########################################################################
124 def server_info(request):
125     server_id = request.matchdict['id']
126     try:
127         server = DBSession.query(Server).filter_by(server_id=server_id).one()
128         recent_games = DBSession.query(Game, Server, Map).\
129                 filter(Game.server_id == server_id).\
130                 filter(Game.server_id == Server.server_id).\
131                 filter(Game.map_id == Map.map_id).\
132                 order_by(Game.game_id.desc())[0:10]
133
134         #recent_games = DBSession.query("game_id", "server_id", "server_name", 
135                 #"map_id", "map_name").\
136                 #from_statement("select g.game_id, s.server_id, "
137                 #"s.name as server_name, m.map_id, m.name as map_name "
138                 #"from games g, servers s, maps m "
139                 #"where g.server_id=:server_id "
140                 #"and g.server_id = s.server_id "
141                 #"and g.map_id = m.map_id "
142                 #"order by g.start_dt desc "
143                 #"limit 10 offset 1").\
144                  #params(server_id=server_id).all()
145
146     except Exception as e:
147         server = None
148         recent_games = None
149     return {'server':server,
150             'recent_games':recent_games}
151
152
153 ##########################################################################
154 # This is the map views area - only views pertaining to Xonotic
155 # maps and their related information goes here
156 ##########################################################################
157 def map_info(request):
158     map_id = request.matchdict['id']
159     try:
160         gmap = DBSession.query(Map).filter_by(map_id=map_id).one()
161     except:
162         gmap = None
163     return {'gmap':gmap}
164
165
166 ##########################################################################
167 # This is the stats views area - only views pertaining to Xonotic
168 # statistics and its related information goes here
169 ##########################################################################
170 def get_or_create_server(session=None, name=None):
171     try:
172         # find one by that name, if it exists
173         server = session.query(Server).filter_by(name=name).one()
174         log.debug("Found server id {0} with name {1}.".format(
175             server.server_id, server.name))
176     except NoResultFound, e:
177         server = Server(name=name)
178         session.add(server)
179         session.flush()
180         log.debug("Created server id {0} with name {1}".format(
181             server.server_id, server.name))
182     except MultipleResultsFound, e:
183         # multiple found, so use the first one but warn
184         log.debug(e)
185         servers = session.query(Server).filter_by(name=name).order_by(
186                 Server.server_id).all()
187         server = servers[0]
188         log.debug("Created server id {0} with name {1} but found \
189                 multiple".format(
190             server.server_id, server.name))
191
192     return server
193
194 def get_or_create_map(session=None, name=None):
195     try:
196         # find one by the name, if it exists
197         gmap = session.query(Map).filter_by(name=name).one()
198         log.debug("Found map id {0} with name {1}.".format(gmap.map_id, 
199             gmap.name))
200     except NoResultFound, e:
201         gmap = Map(name=name)
202         session.add(gmap)
203         session.flush()
204         log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
205             gmap.name))
206     except MultipleResultsFound, e:
207         # multiple found, so use the first one but warn
208         log.debug(e)
209         gmaps = session.query(Map).filter_by(name=name).order_by(
210                 Map.map_id).all()
211         gmap = gmaps[0]
212         log.debug("Found map id {0} with name {1} but found \
213                 multiple.".format(gmap.map_id, gmap.name))
214
215     return gmap
216
217 def create_game(session=None, start_dt=None, game_type_cd=None, 
218         server_id=None, map_id=None, winner=None):
219     game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
220                 server_id=server_id, map_id=map_id, winner=winner)
221     session.add(game)
222     session.flush()
223     log.debug("Created game id {0} on server {1}, map {2} at time \
224             {3} and on map {4}".format(game.game_id, 
225                 server_id, map_id, start_dt, map_id))
226
227     return game
228
229 # search for a player and if found, create a new one (w/ hashkey)
230 def get_or_create_player(session=None, hashkey=None):
231     # if we have a bot
232     if re.search('^bot#\d+$', hashkey):
233         player = session.query(Player).filter_by(player_id=1).one()
234     # if we have an untracked player
235     elif re.search('^player#\d+$', hashkey):
236         player = session.query(Player).filter_by(player_id=2).one()
237     # else it is a tracked player
238     else:
239         # see if the player is already in the database
240         # if not, create one and the hashkey along with it
241         try:
242             hashkey = session.query(Hashkey).filter_by(
243                     hashkey=hashkey).one()
244             player = session.query(Player).filter_by(
245                     player_id=hashkey.player_id).one()
246             log.debug("Found existing player {0} with hashkey {1}.".format(
247                 player.player_id, hashkey.hashkey))
248         except:
249             player = Player()
250             session.add(player)
251             session.flush()
252             hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
253             session.add(hashkey)
254             log.debug("Created player {0} with hashkey {1}.".format(
255                 player.player_id, hashkey.hashkey))
256
257     return player
258
259 def create_player_game_stat(session=None, player=None, 
260         game=None, player_events=None):
261
262     # in here setup default values (e.g. if game type is CTF then
263     # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
264     # TODO: use game's create date here instead of now()
265     pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
266
267     # set player id from player record
268     pgstat.player_id = player.player_id
269
270     #set game id from game record
271     pgstat.game_id = game.game_id
272
273     # all games have a score
274     pgstat.score = 0
275
276     if game.game_type_cd == 'dm':
277         pgstat.kills = 0
278         pgstat.deaths = 0
279         pgstat.suicides = 0
280     elif game.game_type_cd == 'ctf':
281         pgstat.kills = 0
282         pgstat.captures = 0
283         pgstat.pickups = 0
284         pgstat.drops = 0
285         pgstat.returns = 0
286         pgstat.carrier_frags = 0
287
288     for (key,value) in player_events.items():
289         if key == 'n': pgstat.nick = value
290         if key == 't': pgstat.team = value
291         if key == 'rank': pgstat.rank = value
292         if key == 'alivetime': 
293             pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
294         if key == 'scoreboard-drops': pgstat.drops = value
295         if key == 'scoreboard-returns': pgstat.returns = value
296         if key == 'scoreboard-fckills': pgstat.carrier_frags = value
297         if key == 'scoreboard-pickups': pgstat.pickups = value
298         if key == 'scoreboard-caps': pgstat.captures = value
299         if key == 'scoreboard-score': pgstat.score = value
300         if key == 'scoreboard-deaths': pgstat.deaths = value
301         if key == 'scoreboard-kills': pgstat.kills = value
302         if key == 'scoreboard-suicides': pgstat.suicides = value
303
304     # check to see if we had a name, and if 
305     # not use the name from the player id
306     if pgstat.nick == None:
307         pgstat.nick = player.nick
308
309     session.add(pgstat)
310     session.flush()
311
312     return pgstat
313
314
315 def create_player_weapon_stats(session=None, player=None, 
316         game=None, player_events=None):
317     pwstats = []
318
319     for (key,value) in player_events.items():
320         matched = re.search("acc-(.*?)-cnt-fired", key)
321         if matched:
322             log.debug("Matched key: {0}".format(key))
323             weapon_cd = matched.group(1)
324             pwstat = PlayerWeaponStat()
325             pwstat.player_id = player.player_id
326             pwstat.game_id = game.game_id
327             pwstat.weapon_cd = weapon_cd
328
329             if 'n' in player_events:
330                 pwstat.nick = player_events['n']
331             else:
332                 pwstat.nick = player_events['P']
333
334             if 'acc-' + weapon_cd + '-cnt-fired' in player_events:
335                 pwstat.fired = int(round(float(
336                         player_events['acc-' + weapon_cd + '-cnt-fired'])))
337             if 'acc-' + weapon_cd + '-fired' in player_events:
338                 pwstat.max = int(round(float(
339                         player_events['acc-' + weapon_cd + '-fired'])))
340             if 'acc-' + weapon_cd + '-cnt-hit' in player_events:
341                 pwstat.hit = int(round(float(
342                         player_events['acc-' + weapon_cd + '-cnt-hit'])))
343             if 'acc-' + weapon_cd + '-hit' in player_events:
344                 pwstat.actual = int(round(float(
345                         player_events['acc-' + weapon_cd + '-hit'])))
346             if 'acc-' + weapon_cd + '-frags' in player_events:
347                 pwstat.frags = int(round(float(
348                         player_events['acc-' + weapon_cd + '-frags'])))
349
350             session.add(pwstat)
351             pwstats.append(pwstat)
352
353     return pwstats
354
355
356 def parse_body(request):
357     # storage vars for the request body
358     game_meta = {}
359     player_events = {}
360     current_team = None
361     players = []
362     
363     log.debug(request.body)
364
365     for line in request.body.split('\n'):
366         try:
367             (key, value) = line.strip().split(' ', 1)
368     
369             if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
370                 game_meta[key] = value
371
372             if key == 't':
373                 current_team = value
374     
375             if key == 'P':
376                 # if we were working on a player record already, append
377                 # it and work on a new one (only set team info)
378                 if len(player_events) != 0:
379                     players.append(player_events)
380                     player_events = {'t':current_team}
381     
382                 player_events[key] = value
383     
384             if key == 'e':
385                 (subkey, subvalue) = value.split(' ', 1)
386                 player_events[subkey] = subvalue
387
388             if key == 'n':
389                 player_events[key] = value
390         except:
391             # no key/value pair - move on to the next line
392             pass
393     
394     # add the last player we were working on
395     if len(player_events) > 0:
396         players.append(player_events)
397
398     return (game_meta, players)
399
400
401 @view_config(renderer='stats_submit.mako')
402 def stats_submit(request):
403     try:
404         session = DBSession()
405
406         (game_meta, players) = parse_body(request)  
407     
408         # verify required metadata is present
409         if 'T' not in game_meta or\
410             'G' not in game_meta or\
411             'M' not in game_meta or\
412             'S' not in game_meta:
413             log.debug("Required game meta fields (T, G, M, or S) missing. "\
414                     "Can't continue.")
415             raise Exception("Required game meta fields (T, G, M, or S) missing.")
416     
417         has_real_players = False
418         for player_events in players:
419             if not player_events['P'].startswith('bot'):
420                 if 'joins' in player_events and 'matches' in player_events\
421                     and 'scoreboardvalid' in player_events:
422                     has_real_players = True
423
424         if not has_real_players:
425             raise Exception("No real players found. Stats ignored.")
426
427         server = get_or_create_server(session=session, name=game_meta['S'])
428         gmap = get_or_create_map(session=session, name=game_meta['M'])
429
430         if 'W' in game_meta:
431             winner = game_meta['W']
432         else:
433             winner = None
434
435         game = create_game(session=session, 
436                 start_dt=datetime.datetime(
437                     *time.gmtime(float(game_meta['T']))[:6]), 
438                 server_id=server.server_id, game_type_cd=game_meta['G'], 
439                 map_id=gmap.map_id, winner=winner)
440     
441         # find or create a record for each player
442         # and add stats for each if they were present at the end
443         # of the game
444         for player_events in players:
445             player = get_or_create_player(session=session, 
446                     hashkey=player_events['P'])
447             if 'joins' in player_events and 'matches' in player_events\
448                     and 'scoreboardvalid' in player_events:
449                 pgstat = create_player_game_stat(session=session, 
450                         player=player, game=game, player_events=player_events)
451                 if not player_events['P'].startswith('bot'):
452                     create_player_weapon_stats(session=session, 
453                             player=player, game=game, player_events=player_events)
454     
455         session.commit()
456         log.debug('Success! Stats recorded.')
457         return Response('200 OK')
458     except Exception as e:
459         session.rollback()
460         raise e