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items: move particle effects to CSQC for bandwidth and consistency
[xonotic/xonotic-data.pk3dir.git] / balance-nexuiz25.cfg
1 g_mod_balance Nexuiz25
2 testing_disable
3
4 // {{{ starting gear
5 set g_balance_health_start 150
6 set g_balance_armor_start 0
7 set g_start_ammo_shells 40
8 set g_start_ammo_nails 0
9 set g_start_ammo_rockets 0
10 set g_start_ammo_cells 0
11 set g_start_ammo_plasma 0
12 set g_start_ammo_fuel 0
13 set g_random_start_weapons_count 0
14 set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
15 set g_random_start_shells 15
16 set g_random_start_bullets 80
17 set g_random_start_rockets 15
18 set g_random_start_cells 25
19 set g_random_start_plasma 25
20 set g_warmup_start_health 250 "starting values when being in warmup-stage"
21 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
22 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
23 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
24 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
25 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
26 set g_warmup_start_ammo_plasma 50 "starting values when being in warmup-stage"
27 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
28 set g_ca_start_health 250
29 set g_ca_start_armor 100
30 set g_ca_start_ammo_shells 50
31 set g_ca_start_ammo_nails 150
32 set g_ca_start_ammo_rockets 50
33 set g_ca_start_ammo_cells 50
34 set g_ca_start_ammo_plasma 50
35 set g_ca_start_ammo_fuel 0
36 set g_ft_start_health 150
37 set g_ft_start_armor 0 
38 set g_ft_start_ammo_shells 50
39 set g_ft_start_ammo_nails 150
40 set g_ft_start_ammo_rockets 50
41 set g_ft_start_ammo_cells 50
42 set g_ft_start_ammo_plasma 50
43 set g_ft_start_ammo_fuel 0
44 set g_lms_start_health 250
45 set g_lms_start_armor 100
46 set g_lms_start_ammo_shells 50
47 set g_lms_start_ammo_nails 150
48 set g_lms_start_ammo_rockets 50
49 set g_lms_start_ammo_cells 50
50 set g_lms_start_ammo_plasma 50
51 set g_lms_start_ammo_fuel 0
52 set g_mayhem_start_health 250
53 set g_mayhem_start_armor 100
54 set g_mayhem_start_ammo_shells 50
55 set g_mayhem_start_ammo_nails 150
56 set g_mayhem_start_ammo_rockets 50
57 set g_mayhem_start_ammo_cells 50
58 set g_mayhem_start_ammo_plasma 50
59 set g_mayhem_start_ammo_fuel 0
60 set g_tmayhem_start_health 250
61 set g_tmayhem_start_armor 100
62 set g_tmayhem_start_ammo_shells 50
63 set g_tmayhem_start_ammo_nails 150
64 set g_tmayhem_start_ammo_rockets 50
65 set g_tmayhem_start_ammo_cells 50
66 set g_tmayhem_start_ammo_plasma 50
67 set g_tmayhem_start_ammo_fuel 0
68 set g_balance_nix_roundtime 25
69 set g_balance_nix_incrtime 1.6
70 set g_balance_nix_ammo_shells 15
71 set g_balance_nix_ammo_nails 45
72 set g_balance_nix_ammo_rockets 15
73 set g_balance_nix_ammo_cells 15
74 set g_balance_nix_ammo_plasma 15
75 set g_balance_nix_ammo_fuel 25
76 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
77 set g_balance_nix_ammoincr_nails 6
78 set g_balance_nix_ammoincr_rockets 2
79 set g_balance_nix_ammoincr_cells 2
80 set g_balance_nix_ammoincr_plasma 2
81 set g_balance_nix_ammoincr_fuel 2
82 // }}}
83
84 // {{{ pickup items
85 set g_pickup_ammo_anyway 0
86 set g_pickup_weapons_anyway 0
87 set g_pickup_shells 15
88 set g_pickup_shells_weapon 15
89 set g_pickup_shells_max 999
90 set g_pickup_nails 80
91 set g_pickup_nails_weapon 80
92 set g_pickup_nails_max 999
93 set g_pickup_rockets 15
94 set g_pickup_rockets_weapon 15
95 set g_pickup_rockets_max 999
96 set g_pickup_cells 25
97 set g_pickup_cells_weapon 25
98 set g_pickup_cells_max 999
99 set g_pickup_plasma 25
100 set g_pickup_plasma_weapon 25
101 set g_pickup_plasma_max 999
102 set g_pickup_fuel 25
103 set g_pickup_fuel_weapon 25
104 set g_pickup_fuel_jetpack 50
105 set g_pickup_fuel_max 999
106 set g_pickup_armorsmall 5
107 set g_pickup_armorsmall_max 999
108 set g_pickup_armorsmall_anyway 0
109 set g_pickup_armormedium 25
110 set g_pickup_armormedium_max 999
111 set g_pickup_armormedium_anyway 0
112 set g_pickup_armorbig 50
113 set g_pickup_armorbig_max 999
114 set g_pickup_armorbig_anyway 0
115 set g_pickup_armormega 100
116 set g_pickup_armormega_max 999
117 set g_pickup_armormega_anyway 0
118 set g_pickup_healthsmall 5
119 set g_pickup_healthsmall_max 999
120 set g_pickup_healthsmall_anyway 0
121 set g_pickup_healthmedium 25
122 set g_pickup_healthmedium_max 999
123 set g_pickup_healthmedium_anyway 0
124 set g_pickup_healthbig 50
125 set g_pickup_healthbig_max 999
126 set g_pickup_healthbig_anyway 0
127 set g_pickup_healthmega 100
128 set g_pickup_healthmega_max 999
129 set g_pickup_healthmega_anyway 0
130 set g_pickup_respawntime_short 15
131 set g_pickup_respawntime_medium 20
132 set g_pickup_respawntime_long 30
133 set g_pickup_respawntime_powerup 120
134 set g_pickup_respawntime_weapon 15
135 set g_pickup_respawntime_superweapon 120
136 set g_pickup_respawntime_ammo 15
137 set g_pickup_respawntime_initial_random 2
138 set g_pickup_respawntimejitter_short 0
139 set g_pickup_respawntimejitter_medium 0
140 set g_pickup_respawntimejitter_long 0
141 set g_pickup_respawntimejitter_powerup 10
142 set g_pickup_respawntimejitter_weapon 0
143 set g_pickup_respawntimejitter_superweapon 10
144 set g_pickup_respawntimejitter_ammo 0
145 // }}}
146
147 // {{{ regen/rot
148 set g_balance_health_regen 0.1
149 set g_balance_health_regenlinear 0
150 set g_balance_pause_health_regen 5
151 set g_balance_pause_health_regen_spawn 0
152 set g_balance_health_rot 0.1
153 set g_balance_health_rotlinear 0
154 set g_balance_pause_health_rot 5
155 set g_balance_pause_health_rot_spawn 10
156 set g_balance_health_regenstable 100
157 set g_balance_health_rotstable 100
158 set g_balance_health_limit 999
159 set g_balance_armor_regen 0
160 set g_balance_armor_regenlinear 0
161 set g_balance_armor_rot 0.1
162 set g_balance_armor_rotlinear 0
163 set g_balance_pause_armor_rot 5
164 set g_balance_pause_armor_rot_spawn 10
165 set g_balance_armor_regenstable 100
166 set g_balance_armor_rotstable 100
167 set g_balance_armor_limit 999
168 set g_balance_armor_blockpercent 0.6
169 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
170 set g_balance_fuel_regenlinear 0
171 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
172 set g_balance_fuel_rot 0.05
173 set g_balance_fuel_rotlinear 0
174 set g_balance_pause_fuel_rot 5
175 set g_balance_pause_fuel_rot_spawn 10
176 set g_balance_fuel_regenstable 50
177 set g_balance_fuel_rotstable 100
178 set g_balance_fuel_limit 999
179 // }}}
180
181 // {{{ misc
182 set g_balance_selfdamagepercent 0.6
183 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
184 set g_weaponratefactor 1 "weapon fire rate multiplier"
185 set g_weapondamagefactor 1 "weapon damage multiplier"
186 set g_weaponforcefactor 1 "weapon force multiplier"
187 set g_weaponspreadfactor 1 "weapon spread multiplier"
188 set g_balance_firetransfer_time 0.9
189 set g_balance_firetransfer_damage 0.8
190 set g_throughfloor_damage 1
191 set g_throughfloor_force 1
192 set g_projectiles_damage 2
193 // possible values:
194 // -2: absolutely no damage to projectiles (no exceptions)
195 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
196 // 0: only damage from contents (lava/slime) or exceptions
197 // 1: only self damage or damage from contents or exceptions
198 // 2: allow all damage to projectiles normally
199 set g_projectiles_keep_owner 0
200 set g_projectiles_newton_style 2
201 // possible values:
202 // 0: absolute velocity projectiles (like Quake)
203 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
204 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
205 set g_projectiles_newton_style_2_minfactor 0.7
206 set g_projectiles_newton_style_2_maxfactor 5
207 set g_projectiles_spread_style 0
208 // possible values:
209 // 0: forward + solid sphere (like Quake) - varies velocity
210 // 1: forward + flattened solid sphere
211 // 2: forward + solid circle
212 // 3: forward + normal distribution 3D - varies velocity
213 // 4: forward + normal distribution on a plane
214 // 5: forward + circle with 1-r falloff
215 // 6: forward + circle with 1-r^2 falloff
216 // 7: forward + circle with (1-r)(2-r) falloff
217 set g_balance_falldamage_deadminspeed 150
218 set g_balance_falldamage_minspeed 1400
219 set g_balance_falldamage_factor 0.15
220 set g_balance_falldamage_maxdamage 25
221 set g_balance_falldamage_onlyvertical 0
222 set g_balance_damagepush_speedfactor 0
223 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
224 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
225 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
226 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
227 set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
228 set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
229 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
230 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
231 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
232 // }}}
233
234 // {{{ powerups
235 set g_balance_powerup_invincible_takedamage 0.2
236 set g_balance_powerup_invincible_takeforce 1
237 set g_balance_powerup_invincible_time 30
238 set g_balance_powerup_invisibility_alpha 0.15
239 set g_balance_powerup_invisibility_time 30
240 set g_balance_powerup_speed_attackrate 0.8
241 set g_balance_powerup_speed_highspeed 1.5
242 set g_balance_powerup_speed_time 30
243 set g_balance_powerup_strength_damage 3
244 set g_balance_powerup_strength_force 4
245 set g_balance_powerup_strength_time 30
246 set g_balance_powerup_strength_selfdamage 1.5
247 set g_balance_powerup_strength_selfforce 1.5
248 set g_balance_superweapons_time 30
249 // }}}
250
251 // {{{ jetpack/hook
252 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
253 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
254 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
255 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
256 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
257 set g_jetpack_fuel 8 "fuel per second for jetpack"
258 set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack"
259
260 set g_grappling_hook_tarzan 2 // 2: can also pull players
261 set g_balance_grapplehook_speed_fly 1800
262 set g_balance_grapplehook_speed_pull 2000
263 set g_balance_grapplehook_force_rubber 2000
264 set g_balance_grapplehook_force_rubber_overstretch 1000
265 set g_balance_grapplehook_length_min 50
266 set g_balance_grapplehook_stretch 50
267 set g_balance_grapplehook_airfriction 0.2
268 set g_balance_grapplehook_health 130
269 set g_balance_grapplehook_damagedbycontents 0
270 set g_balance_grapplehook_refire 0.2
271 set g_balance_grapplehook_nade_time 0.7
272 set g_balance_grapplehook_crouchslide 0
273 set g_balance_grapplehook_gravity 0
274 set g_balance_grapplehook_pull_frozen 0
275 // }}}
276
277 // {{{ port-o-launch
278 set g_balance_portal_health 200 // these get recharged whenever the portal is used
279 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
280 // }}}
281
282 // {{{ hlac
283 // hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance
284 // }}}
285
286 exec bal-wep-nexuiz25.cfg