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1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set g_weaponreplace_laser ""
7 set g_weaponreplace_shotgun "uzi"
8 set g_weaponreplace_uzi "shotgun"
9 set g_weaponreplace_grenadelauncher ""
10 set g_weaponreplace_electro ""
11 set g_weaponreplace_crylink ""
12 set g_weaponreplace_nex ""
13 set g_weaponreplace_hagar ""
14 set g_weaponreplace_rocketlauncher ""
15 set g_weaponreplace_porto ""
16 set g_weaponreplace_minstanex ""
17 set g_weaponreplace_hook 0
18 set g_weaponreplace_hlac 0
19 set g_weaponreplace_campingrifle 0
20 set g_weaponreplace_tuba ""
21 set g_weaponreplace_fireball 0
22 set sv_q3acompat_machineshotgunswap 0
23 // }}}
24
25 // {{{ starting gear
26 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
27 set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_balance_health_start 125
43 set g_balance_armor_start 0
44 set g_start_ammo_shells 0
45 set g_start_ammo_nails 100
46 set g_start_ammo_rockets 0
47 set g_start_ammo_cells 0
48 set g_start_ammo_fuel 0
49 set g_warmup_start_health 200 "starting values when being in warmup-stage"
50 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
51 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
52 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
53 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
56 set g_lms_start_health 200
57 set g_lms_start_armor 100
58 set g_lms_start_ammo_shells 30
59 set g_lms_start_ammo_nails 210
60 set g_lms_start_ammo_rockets 150
61 set g_lms_start_ammo_cells 150
62 set g_lms_start_ammo_fuel 0
63 set g_balance_nixnex_roundtime 25
64 set g_balance_nixnex_incrtime 1.6
65 set g_balance_nixnex_ammo_shells 15
66 set g_balance_nixnex_ammo_nails 45
67 set g_balance_nixnex_ammo_rockets 15
68 set g_balance_nixnex_ammo_cells 15
69 set g_balance_nixnex_ammo_fuel 0
70 set g_balance_nixnex_ammoincr_shells 2
71 set g_balance_nixnex_ammoincr_nails 6
72 set g_balance_nixnex_ammoincr_rockets 2
73 set g_balance_nixnex_ammoincr_cells 2
74 set g_balance_nixnex_ammoincr_fuel 2
75 // }}}
76
77 // {{{ pickup items
78 set g_pickup_shells 10
79 set g_pickup_shells_max 30
80 set g_pickup_nails 30
81 set g_pickup_nails_max 210
82 set g_pickup_rockets 20
83 set g_pickup_rockets_max 150
84 set g_pickup_cells 50
85 set g_pickup_cells_max 150
86 set g_pickup_fuel 25
87 set g_pickup_fuel_jetpack 50
88 set g_pickup_fuel_max 999
89 set g_pickup_armorsmall 5
90 set g_pickup_armorsmall_max 200
91 set g_pickup_armormedium 25
92 set g_pickup_armormedium_max 200
93 set g_pickup_armorbig 50
94 set g_pickup_armorbig_max 200
95 set g_pickup_armorlarge 100
96 set g_pickup_armorlarge_max 200
97 set g_pickup_healthsmall 5
98 set g_pickup_healthsmall_max 200
99 set g_pickup_healthmedium 25
100 set g_pickup_healthmedium_max 100
101 set g_pickup_healthlarge 50
102 set g_pickup_healthlarge_max 100
103 set g_pickup_healthmega 100
104 set g_pickup_healthmega_max 200
105 set g_pickup_respawntime_short 30
106 set g_pickup_respawntime_medium 30
107 set g_pickup_respawntime_long 30
108 set g_pickup_respawntime_powerup 90
109 set g_pickup_respawntime_weapon 5
110 set g_pickup_respawntime_ammo 30
111 set g_pickup_respawntimejitter_short 0
112 set g_pickup_respawntimejitter_medium 0
113 set g_pickup_respawntimejitter_long 0
114 set g_pickup_respawntimejitter_powerup 15
115 set g_pickup_respawntimejitter_weapon 0
116 set g_pickup_respawntimejitter_ammo 0
117 // }}}
118
119 // {{{ regen/rot
120 set g_balance_health_regen 0
121 set g_balance_health_regenlinear 0
122 set g_balance_pause_health_regen 0
123 set g_balance_pause_health_regen_spawn 0
124 set g_balance_health_rot 0
125 set g_balance_health_rotlinear 1
126 set g_balance_pause_health_rot 1
127 set g_balance_pause_health_rot_spawn 0
128 set g_balance_health_regenstable 100
129 set g_balance_health_rotstable 100
130 set g_balance_health_limit 999
131 set g_balance_armor_regen 0
132 set g_balance_armor_regenlinear 0
133 set g_balance_armor_rot 0
134 set g_balance_armor_rotlinear 1
135 set g_balance_pause_armor_rot 1
136 set g_balance_pause_armor_rot_spawn 0
137 set g_balance_armor_regenstable 100
138 set g_balance_armor_rotstable 100
139 set g_balance_armor_limit 999
140 set g_balance_armor_blockpercent 0.66
141
142 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
143 set g_balance_fuel_regenlinear 0
144 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
145 set g_balance_fuel_rot 0.05
146 set g_balance_fuel_rotlinear 0
147 set g_balance_pause_fuel_rot 5
148 set g_balance_pause_fuel_rot_spawn 10
149 set g_balance_fuel_regenstable 50
150 set g_balance_fuel_rotstable 100
151 set g_balance_fuel_limit 999
152 // }}}
153
154 // {{{ misc
155 set g_balance_selfdamagepercent 0.75
156 set g_balance_weaponswitchdelay 0.1
157 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
158 set g_weaponratefactor 1 "weapon fire rate multiplier"
159 set g_weapondamagefactor 1 "weapon damage multiplier"
160 set g_weaponforcefactor 1 "weapon force multiplier"
161 set g_weaponspreadfactor 1 "weapon spread multiplier"
162 set g_balance_firetransfer_time 0.9
163 set g_balance_firetransfer_damage 0.8
164 set g_throughfloor_damage 0.5
165 set g_throughfloor_force 0.7
166 set g_projectiles_newton_style 0
167 // possible values:
168 // 0: absolute velocity projectiles (like Quake)
169 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
170 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
171 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
172 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
173 set g_projectiles_newton_style_2_minfactor 0.7
174 set g_projectiles_newton_style_2_maxfactor 5
175 set g_projectiles_spread_style 4
176 // possible values:
177 // 0: forward + solid sphere (like Quake) - varies velocity
178 // 1: forward + flattened solid sphere
179 // 2: forward + solid circle
180 // 3: forward + normal distribution 3D - varies velocity
181 // 4: forward + normal distribution on a plane
182 // 5: forward + circle with 1-r falloff
183 // 6: forward + circle with 1-r^2 falloff
184 // 7: forward + circle with (1-r)(2-r) falloff
185 set g_balance_falldamage_deadminspeed 150
186 set g_balance_falldamage_minspeed 675
187 set g_balance_falldamage_factor 0.25
188 set g_balance_falldamage_maxdamage 10
189 // }}}
190
191 // {{{ powerups
192 set g_balance_powerup_invincible_takedamage 0.25
193 set g_balance_powerup_invincible_time 30
194 set g_balance_powerup_strength_damage 4
195 set g_balance_powerup_strength_force 4
196 set g_balance_powerup_strength_time 30
197 set g_balance_powerup_strength_selfdamage 2
198 set g_balance_powerup_strength_selfforce 2
199 // }}}
200
201 // {{{ jetpack/hook
202 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
203 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
204 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
205 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
206 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
207 set g_jetpack_fuel 8 "fuel per second for jetpack"
208 set g_jetpack_attenuation 2 "jetpack sound attenuation"
209
210 set g_grappling_hook_tarzan 2 // 2: can also pull players
211 set g_balance_grapplehook_speed_fly 1800
212 set g_balance_grapplehook_speed_pull 2000
213 set g_balance_grapplehook_force_rubber 2000
214 set g_balance_grapplehook_force_rubber_overstretch 1000
215 set g_balance_grapplehook_length_min 50
216 set g_balance_grapplehook_stretch 50
217 set g_balance_grapplehook_airfriction 0.2
218 set g_balance_grapplehook_health 130
219 // }}}
220
221 // {{{ weapon properties
222 // {{{ laser
223 set g_balance_laser_primary_damage 22
224 set g_balance_laser_primary_edgedamage 0
225 set g_balance_laser_primary_force 200
226 set g_balance_laser_primary_radius 52
227 set g_balance_laser_primary_speed 0
228 set g_balance_laser_primary_spread 0
229 set g_balance_laser_primary_refire 0.1
230 set g_balance_laser_primary_animtime 0.1
231 set g_balance_laser_primary_lifetime 0
232 set g_balance_laser_primary_shotangle 0
233 set g_balance_laser_primary_delay 0
234 set g_balance_laser_gauntlet 1
235 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
236 set g_balance_laser_secondary_damage 30
237 set g_balance_laser_secondary_edgedamage 0
238 set g_balance_laser_secondary_force 100
239 set g_balance_laser_secondary_radius 3
240 set g_balance_laser_secondary_speed 1500
241 set g_balance_laser_secondary_spread 0
242 set g_balance_laser_secondary_refire 0
243 set g_balance_laser_secondary_animtime 0.15
244 set g_balance_laser_secondary_lifetime 0.066
245 set g_balance_laser_secondary_shotangle 0
246 set g_balance_laser_secondary_delay 0
247 // }}}
248 // {{{ shotgun
249 set g_balance_shotgun_primary_bullets 36
250 set g_balance_shotgun_primary_damage 3
251 set g_balance_shotgun_primary_force 10
252 set g_balance_shotgun_primary_spread 0.18
253 set g_balance_shotgun_primary_refire 1
254 set g_balance_shotgun_primary_animtime 0.7
255 set g_balance_shotgun_primary_ammo 1
256 set g_balance_shotgun_primary_speed 12000
257 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
258 set g_balance_shotgun_secondary 0
259 set g_balance_shotgun_secondary_bullets 22
260 set g_balance_shotgun_secondary_damage 2
261 set g_balance_shotgun_secondary_force 12
262 set g_balance_shotgun_secondary_spread 0.25
263 set g_balance_shotgun_secondary_refire 1.5
264 set g_balance_shotgun_secondary_animtime 0.2
265 set g_balance_shotgun_secondary_ammo 0.5
266 set g_balance_shotgun_secondary_speed 12000
267 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
268 // }}}
269 // {{{ uzi
270 set g_balance_uzi_first 0
271 set g_balance_uzi_first_damage 10
272 set g_balance_uzi_first_force 50
273 set g_balance_uzi_first_spread 0.007
274 set g_balance_uzi_first_refire 0.15
275 set g_balance_uzi_first_ammo 1
276 set g_balance_uzi_sustained_damage 7
277 set g_balance_uzi_sustained_force 30
278 set g_balance_uzi_sustained_spread 0.02
279 set g_balance_uzi_sustained_refire 0.1
280 set g_balance_uzi_sustained_ammo 1
281 set g_balance_uzi_speed 18000
282 set g_balance_uzi_bulletconstant 115 // 13.1qu
283 // }}}
284 // {{{ mortar
285 set g_balance_grenadelauncher_primary2secondary 1
286 set g_balance_grenadelauncher_primary_damage 60
287 set g_balance_grenadelauncher_primary_edgedamage 10
288 set g_balance_grenadelauncher_primary_force 250
289 set g_balance_grenadelauncher_primary_radius 100
290 set g_balance_grenadelauncher_primary_speed 2000
291 set g_balance_grenadelauncher_primary_speed_up 200
292 set g_balance_grenadelauncher_primary_speed_z 0
293 set g_balance_grenadelauncher_primary_spread 0
294 set g_balance_grenadelauncher_primary_lifetime 5
295 set g_balance_grenadelauncher_primary_refire 0.7
296 set g_balance_grenadelauncher_primary_animtime 0.3
297 set g_balance_grenadelauncher_primary_ammo 2
298 set g_balance_grenadelauncher_secondary_damage 65
299 set g_balance_grenadelauncher_secondary_edgedamage 10
300 set g_balance_grenadelauncher_secondary_force 300
301 set g_balance_grenadelauncher_secondary_radius 200
302 set g_balance_grenadelauncher_secondary_speed 800
303 set g_balance_grenadelauncher_secondary_speed_up 0
304 set g_balance_grenadelauncher_secondary_speed_z 200
305 set g_balance_grenadelauncher_secondary_spread 0
306 set g_balance_grenadelauncher_secondary_lifetime 2
307 set g_balance_grenadelauncher_secondary_refire 0.8
308 set g_balance_grenadelauncher_secondary_animtime 0.5
309 set g_balance_grenadelauncher_secondary_ammo 2
310 set g_balance_grenadelauncher_secondary_health 0
311 set g_balance_grenadelauncher_secondary_damageforcescale 0
312 // }}}
313 // {{{ electro
314 set g_balance_electro_lightning 1
315 set g_balance_electro_primary_damage 6
316 set g_balance_electro_primary_edgedamage 0
317 set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
318 set g_balance_electro_primary_radius 850
319 set g_balance_electro_primary_comboradius 0
320 set g_balance_electro_primary_speed 0
321 set g_balance_electro_primary_spread 0
322 set g_balance_electro_primary_lifetime 0
323 set g_balance_electro_primary_refire 0.066
324 set g_balance_electro_primary_animtime 0.066
325 set g_balance_electro_primary_ammo 0.66
326 set g_balance_electro_secondary_damage 45
327 set g_balance_electro_secondary_spread 0.10
328 set g_balance_electro_secondary_edgedamage 10
329 set g_balance_electro_secondary_force 100
330 set g_balance_electro_secondary_radius 150
331 set g_balance_electro_secondary_speed 900
332 set g_balance_electro_secondary_speed_up 200
333 set g_balance_electro_secondary_speed_z 0
334 set g_balance_electro_secondary_spread 0.05
335 set g_balance_electro_secondary_lifetime 2.5
336 set g_balance_electro_secondary_refire 0.1
337 set g_balance_electro_secondary_refire2 2
338 set g_balance_electro_secondary_animtime 0.2
339 set g_balance_electro_secondary_ammo 2
340 set g_balance_electro_secondary_health 5
341 set g_balance_electro_secondary_damageforcescale 4
342 set g_balance_electro_secondary_count 3
343 set g_balance_electro_combo_damage 50
344 set g_balance_electro_combo_edgedamage 0
345 set g_balance_electro_combo_force 100
346 set g_balance_electro_combo_radius 250
347 set g_balance_electro_combo_comboradius 0
348 set g_balance_electro_combo_speed 2000
349 // }}}
350 // {{{ crylink
351 set g_balance_crylink_primary_damage 18
352 set g_balance_crylink_primary_edgedamage 18
353 set g_balance_crylink_primary_force 40
354 set g_balance_crylink_primary_radius 110
355 set g_balance_crylink_primary_speed 1800
356 set g_balance_crylink_primary_spread 0.01
357 set g_balance_crylink_primary_shots 4
358 set g_balance_crylink_primary_bounces 0
359 set g_balance_crylink_primary_refire 0.4
360 set g_balance_crylink_primary_animtime 0.4
361 set g_balance_crylink_primary_ammo 2
362 set g_balance_crylink_primary_bouncedamagefactor 0.5
363
364 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
365 set g_balance_crylink_primary_middle_fadetime 5
366 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
367 set g_balance_crylink_primary_star_fadetime 0.25
368 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
369 set g_balance_crylink_primary_other_fadetime 0.25
370
371 set g_balance_crylink_secondary 0
372 set g_balance_crylink_secondary_damage 8
373 set g_balance_crylink_secondary_edgedamage 8
374 set g_balance_crylink_secondary_force -40
375 set g_balance_crylink_secondary_radius 10
376 set g_balance_crylink_secondary_speed 4000
377 set g_balance_crylink_secondary_spread 0.01
378 set g_balance_crylink_secondary_shots 3
379 set g_balance_crylink_secondary_bounces 0
380 set g_balance_crylink_secondary_refire 0.1
381 set g_balance_crylink_secondary_animtime 0.1
382 set g_balance_crylink_secondary_ammo 1
383 set g_balance_crylink_secondary_bouncedamagefactor 0.5
384
385 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
386 set g_balance_crylink_secondary_middle_fadetime 5
387 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
388 set g_balance_crylink_secondary_line_fadetime 2
389 // }}}
390 // {{{ nex
391 set g_balance_nex_damage 100
392 set g_balance_nex_force 200
393 set g_balance_nex_refire 1.25
394 set g_balance_nex_animtime 0.8
395 set g_balance_nex_ammo 5
396 set g_balance_nex_damagefalloff_mindist 1000
397 set g_balance_nex_damagefalloff_maxdist 3000
398 set g_balance_nex_damagefalloff_halflife 1500
399 set g_balance_nex_damagefalloff_forcehalflife 1500
400 // }}}
401 // {{{ minstanex
402 set g_balance_minstanex_refire 1
403 set g_balance_minstanex_animtime 1
404 set g_balance_minstanex_ammo 10
405 // }}}
406 // {{{ hagar
407 set g_balance_hagar_primary_damage 12
408 set g_balance_hagar_primary_edgedamage 5
409 set g_balance_hagar_primary_force 70
410 set g_balance_hagar_primary_radius 50
411 set g_balance_hagar_primary_spread 0
412 set g_balance_hagar_primary_speed 1800
413 set g_balance_hagar_primary_lifetime 5
414 set g_balance_hagar_primary_refire 0.1
415 set g_balance_hagar_primary_ammo 1
416 set g_balance_hagar_secondary 0
417 set g_balance_hagar_secondary_damage 11
418 set g_balance_hagar_secondary_edgedamage 4
419 set g_balance_hagar_secondary_force 60
420 set g_balance_hagar_secondary_radius 70
421 set g_balance_hagar_secondary_spread 0.05
422 set g_balance_hagar_secondary_speed 1800
423 set g_balance_hagar_secondary_lifetime_min 5
424 set g_balance_hagar_secondary_lifetime_rand 0
425 set g_balance_hagar_secondary_refire 0.1
426 set g_balance_hagar_secondary_ammo 1
427 // }}}
428 // {{{ rocketlauncher
429 set g_balance_rocketlauncher_damage 90
430 set g_balance_rocketlauncher_edgedamage 30
431 set g_balance_rocketlauncher_force 350
432 set g_balance_rocketlauncher_radius 110
433 set g_balance_rocketlauncher_speed 1000
434 set g_balance_rocketlauncher_speedaccel 0
435 set g_balance_rocketlauncher_speedstart 1000
436 set g_balance_rocketlauncher_lifetime 10
437 set g_balance_rocketlauncher_refire 0.9
438 set g_balance_rocketlauncher_animtime 0.7
439 set g_balance_rocketlauncher_ammo 3
440 set g_balance_rocketlauncher_health 0
441 set g_balance_rocketlauncher_damageforcescale 0
442 set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
443 set g_balance_rocketlauncher_guiderate 0 // max degrees per second
444 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
445 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
446 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
447 set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
448 set g_balance_rocketlauncher_laserguided_speed 1000 //650
449 set g_balance_rocketlauncher_laserguided_speedaccel 0
450 set g_balance_rocketlauncher_laserguided_speedstart 1000
451 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
452 set g_balance_rocketlauncher_laserguided_allow_steal 1
453 // }}}
454 // {{{ porto
455 set g_balance_porto_primary_refire 1.5
456 set g_balance_porto_primary_animtime 0.3
457 set g_balance_porto_primary_speed 5000
458 set g_balance_porto_primary_lifetime 30
459 set g_balance_portal_health 200 // these get recharged whenever the portal is used
460 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
461 // }}}
462 // {{{ hook
463 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
464 set g_balance_hook_primary_refire 0 // hook monkeys set 0
465 set g_balance_hook_primary_animtime 0.3 // good shoot anim
466 set g_balance_hook_primary_hooked_time_max 0 // infinite
467 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
468 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
469 set g_balance_hook_secondary_damage 25 // not much
470 set g_balance_hook_secondary_edgedamage 5 // not much
471 set g_balance_hook_secondary_radius 500 // LOTS
472 set g_balance_hook_secondary_force -2000 // LOTS
473 set g_balance_hook_secondary_ammo 50 // a whole pack
474 set g_balance_hook_secondary_lifetime 10 // infinite
475 set g_balance_hook_secondary_speed 0 // not much throwing
476 set g_balance_hook_secondary_gravity 5 // fast falling
477 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
478 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
479 set g_balance_hook_secondary_power 3 // effect behaves like a square function
480 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
481 // }}}
482 // {{{ hlac
483 set g_balance_hlac_primary_spread_min 0.01
484 set g_balance_hlac_primary_spread_max 0.03
485 set g_balance_hlac_primary_spread_add 0.002
486 set g_balance_hlac_primary_spread_crouchmod 0.5
487
488 set g_balance_hlac_primary_damage 6
489 set g_balance_hlac_primary_edgedamage 0
490 set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
491 set g_balance_hlac_primary_radius 850
492 set g_balance_hlac_primary_speed 0
493 set g_balance_hlac_primary_lifetime 0
494
495 set g_balance_hlac_primary_refire 0.066
496 set g_balance_hlac_primary_animtime 0.066
497 set g_balance_hlac_primary_ammo 0.066
498
499 set g_balance_hlac_secondary 0
500 set g_balance_hlac_secondary_spread 0.06
501 set g_balance_hlac_secondary_spread_crouchmod 0.5
502
503 set g_balance_hlac_secondary_damage 11
504 set g_balance_hlac_secondary_edgedamage 10
505 set g_balance_hlac_secondary_force 60
506 set g_balance_hlac_secondary_radius 70
507 set g_balance_hlac_secondary_speed 20000
508 set g_balance_hlac_secondary_lifetime 5
509
510 set g_balance_hlac_secondary_refire 0.6
511 set g_balance_hlac_secondary_animtime 0.6
512 set g_balance_hlac_secondary_ammo 10
513 set g_balance_hlac_secondary_shots 5
514 // }}}
515 // {{{ campingrifle
516 set g_balance_campingrifle_magazinecapacity 0
517 set g_balance_campingrifle_reloadtime 2 // matches reload anim
518 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
519 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
520 set g_balance_campingrifle_tracer 1
521 set g_balance_campingrifle_primary_damage 50
522 set g_balance_campingrifle_primary_headshotaddeddamage 80
523 set g_balance_campingrifle_primary_spread 0
524 set g_balance_campingrifle_primary_force 0
525 set g_balance_campingrifle_primary_speed 35000
526 set g_balance_campingrifle_primary_lifetime 5
527 set g_balance_campingrifle_primary_refire 0.7
528 set g_balance_campingrifle_primary_animtime 0.7
529 set g_balance_campingrifle_primary_ammo 10
530 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
531 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
532 set g_balance_campingrifle_secondary_damage 15
533 set g_balance_campingrifle_secondary_headshotaddeddamage 25
534 set g_balance_campingrifle_secondary_spread 0.02
535 set g_balance_campingrifle_secondary_force 0
536 set g_balance_campingrifle_secondary_speed 20000
537 set g_balance_campingrifle_secondary_lifetime 5
538 set g_balance_campingrifle_secondary_refire 0.1
539 set g_balance_campingrifle_secondary_animtime 0.1
540 set g_balance_campingrifle_secondary_ammo 4
541 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
542 set g_balance_campingrifle_secondary_burstcost 0.35
543 // }}}
544 // {{{ tuba
545 set g_balance_tuba_refire 0.05
546 set g_balance_tuba_animtime 0.05
547 set g_balance_tuba_attenuation 0.5
548 set g_balance_tuba_volume 1
549 set g_balance_tuba_fadetime 0.25
550 set g_balance_tuba_damage 5
551 set g_balance_tuba_edgedamage 0
552 set g_balance_tuba_radius 200
553 set g_balance_tuba_force 40
554 // }}}
555 // {{{ fireball
556 set g_balance_fireball_primary_ammo 5
557 set g_balance_fireball_primary_animtime 0.3
558 set g_balance_fireball_primary_damage 40
559 set g_balance_fireball_primary_damageforcescale 4
560 set g_balance_fireball_primary_damagetime 5
561 set g_balance_fireball_primary_force 100
562 set g_balance_fireball_primary_laserburntime 0.5
563 set g_balance_fireball_primary_laserdamage 30
564 set g_balance_fireball_primary_laseredgedamage 20
565 set g_balance_fireball_primary_laserradius 110
566 set g_balance_fireball_primary_lifetime 7
567 set g_balance_fireball_primary_refire 2
568 set g_balance_fireball_primary_speed 900
569 set g_balance_fireball_primary_spread 0
570 set g_balance_fireball_primary_speed_up 100
571 set g_balance_fireball_primary_speed_z 0
572 set g_balance_fireball_secondary_ammo 25
573 set g_balance_fireball_secondary_animtime 0.15
574 set g_balance_fireball_secondary_bfgdamage 100
575 set g_balance_fireball_secondary_bfgforce 500
576 set g_balance_fireball_secondary_bfgradius 750
577 set g_balance_fireball_secondary_damage 150
578 set g_balance_fireball_secondary_damageforcescale 4
579 set g_balance_fireball_secondary_edgedamage 0
580 set g_balance_fireball_secondary_force 700
581 set g_balance_fireball_secondary_health 50
582 set g_balance_fireball_secondary_laserburntime 0.5
583 set g_balance_fireball_secondary_laserdamage 30
584 set g_balance_fireball_secondary_laseredgedamage 20
585 set g_balance_fireball_secondary_laserradius 256
586 set g_balance_fireball_secondary_lifetime 15
587 set g_balance_fireball_secondary_radius 200
588 set g_balance_fireball_secondary_refire 0
589 set g_balance_fireball_secondary_refire2 4
590 set g_balance_fireball_secondary_speed 650
591 set g_balance_fireball_secondary_spread 0
592 // }}}