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center the icons/counts in powerups and h/a panels, and fix hud_healtharmor 2
[xonotic/xonotic-data.pk3dir.git] / balanceXPM.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_balance_health_start 125
20 set g_balance_armor_start 0
21 set g_start_ammo_shells 0
22 set g_start_ammo_nails 100
23 set g_start_ammo_rockets 0
24 set g_start_ammo_cells 0
25 set g_start_ammo_fuel 0
26 set g_warmup_start_health 200 "starting values when being in warmup-stage"
27 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
33 set g_lms_start_health 200
34 set g_lms_start_armor 100
35 set g_lms_start_ammo_shells 30
36 set g_lms_start_ammo_nails 210
37 set g_lms_start_ammo_rockets 150
38 set g_lms_start_ammo_cells 150
39 set g_lms_start_ammo_fuel 0
40 set g_balance_nix_roundtime 25
41 set g_balance_nix_incrtime 1.6
42 set g_balance_nix_ammo_shells 15
43 set g_balance_nix_ammo_nails 45
44 set g_balance_nix_ammo_rockets 15
45 set g_balance_nix_ammo_cells 15
46 set g_balance_nix_ammo_fuel 0
47 set g_balance_nix_ammoincr_shells 2
48 set g_balance_nix_ammoincr_nails 6
49 set g_balance_nix_ammoincr_rockets 2
50 set g_balance_nix_ammoincr_cells 2
51 set g_balance_nix_ammoincr_fuel 2
52 // }}}
53
54 // {{{ pickup items
55 set g_pickup_ammo_anyway 0
56 set g_pickup_weapons_anyway 0
57 set g_pickup_shells 10
58 set g_pickup_shells_max 30
59 set g_pickup_nails 30
60 set g_pickup_nails_max 210
61 set g_pickup_rockets 20
62 set g_pickup_rockets_max 150
63 set g_pickup_cells 50
64 set g_pickup_cells_max 150
65 set g_pickup_fuel 25
66 set g_pickup_fuel_jetpack 50
67 set g_pickup_fuel_max 999
68 set g_pickup_armorsmall 5
69 set g_pickup_armorsmall_max 200
70 set g_pickup_armorsmall_anyway 0
71 set g_pickup_armormedium 25
72 set g_pickup_armormedium_max 200
73 set g_pickup_armormedium_anyway 0
74 set g_pickup_armorbig 50
75 set g_pickup_armorbig_max 200
76 set g_pickup_armorbig_anyway 0
77 set g_pickup_armorlarge 100
78 set g_pickup_armorlarge_max 200
79 set g_pickup_armorlarge_anyway 0
80 set g_pickup_healthsmall 5
81 set g_pickup_healthsmall_max 200
82 set g_pickup_healthsmall_anyway 0
83 set g_pickup_healthmedium 25
84 set g_pickup_healthmedium_max 100
85 set g_pickup_healthmedium_anyway 0
86 set g_pickup_healthlarge 50
87 set g_pickup_healthlarge_max 100
88 set g_pickup_healthlarge_anyway 0
89 set g_pickup_healthmega 100
90 set g_pickup_healthmega_max 200
91 set g_pickup_healthmega_anyway 0
92 set g_pickup_respawntime_short 30
93 set g_pickup_respawntime_medium 30
94 set g_pickup_respawntime_long 30
95 set g_pickup_respawntime_powerup 90
96 set g_pickup_respawntime_weapon 5
97 set g_pickup_respawntime_ammo 30
98 set g_pickup_respawntimejitter_short 0
99 set g_pickup_respawntimejitter_medium 0
100 set g_pickup_respawntimejitter_long 0
101 set g_pickup_respawntimejitter_powerup 15
102 set g_pickup_respawntimejitter_weapon 0
103 set g_pickup_respawntimejitter_ammo 0
104 // }}}
105
106 // {{{ regen/rot
107 set g_balance_health_regen 0
108 set g_balance_health_regenlinear 0
109 set g_balance_pause_health_regen 0
110 set g_balance_pause_health_regen_spawn 0
111 set g_balance_health_rot 0
112 set g_balance_health_rotlinear 1
113 set g_balance_pause_health_rot 1
114 set g_balance_pause_health_rot_spawn 0
115 set g_balance_health_regenstable 100
116 set g_balance_health_rotstable 100
117 set g_balance_health_limit 999
118 set g_balance_armor_regen 0
119 set g_balance_armor_regenlinear 0
120 set g_balance_armor_rot 0
121 set g_balance_armor_rotlinear 1
122 set g_balance_pause_armor_rot 1
123 set g_balance_pause_armor_rot_spawn 0
124 set g_balance_armor_regenstable 100
125 set g_balance_armor_rotstable 100
126 set g_balance_armor_limit 999
127 set g_balance_armor_blockpercent 0.66
128
129 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
130 set g_balance_fuel_regenlinear 0
131 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
132 set g_balance_fuel_rot 0.05
133 set g_balance_fuel_rotlinear 0
134 set g_balance_pause_fuel_rot 5
135 set g_balance_pause_fuel_rot_spawn 10
136 set g_balance_fuel_regenstable 50
137 set g_balance_fuel_rotstable 100
138 set g_balance_fuel_limit 999
139 // }}}
140
141 // {{{ misc
142 set g_balance_selfdamagepercent 0.75
143 set g_balance_weaponswitchdelay 0.05
144 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
145 set g_weaponratefactor 1 "weapon fire rate multiplier"
146 set g_weapondamagefactor 1 "weapon damage multiplier"
147 set g_weaponforcefactor 1 "weapon force multiplier"
148 set g_weaponspreadfactor 1 "weapon spread multiplier"
149 set g_balance_firetransfer_time 0.9
150 set g_balance_firetransfer_damage 0.8
151 set g_throughfloor_damage 0.5
152 set g_throughfloor_force 0.7
153 set g_projectiles_newton_style 0
154 // possible values:
155 // 0: absolute velocity projectiles (like Quake)
156 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
157 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
158 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
159 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
160 set g_projectiles_newton_style_2_minfactor 0.7
161 set g_projectiles_newton_style_2_maxfactor 5
162 set g_projectiles_spread_style 4
163 // possible values:
164 // 0: forward + solid sphere (like Quake) - varies velocity
165 // 1: forward + flattened solid sphere
166 // 2: forward + solid circle
167 // 3: forward + normal distribution 3D - varies velocity
168 // 4: forward + normal distribution on a plane
169 // 5: forward + circle with 1-r falloff
170 // 6: forward + circle with 1-r^2 falloff
171 // 7: forward + circle with (1-r)(2-r) falloff
172 set g_balance_falldamage_deadminspeed 150
173 set g_balance_falldamage_minspeed 675
174 set g_balance_falldamage_factor 0.25
175 set g_balance_falldamage_maxdamage 10
176 // }}}
177
178 // {{{ powerups
179 set g_balance_powerup_invincible_takedamage 0.25
180 set g_balance_powerup_invincible_time 30
181 set g_balance_powerup_strength_damage 4
182 set g_balance_powerup_strength_force 4
183 set g_balance_powerup_strength_time 30
184 set g_balance_powerup_strength_selfdamage 2
185 set g_balance_powerup_strength_selfforce 2
186 // }}}
187
188 // {{{ jetpack/hook
189 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
190 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
191 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
192 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
193 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
194 set g_jetpack_fuel 8 "fuel per second for jetpack"
195 set g_jetpack_attenuation 2 "jetpack sound attenuation"
196
197 set g_grappling_hook_tarzan 2 // 2: can also pull players
198 set g_balance_grapplehook_speed_fly 1800
199 set g_balance_grapplehook_speed_pull 2000
200 set g_balance_grapplehook_force_rubber 2000
201 set g_balance_grapplehook_force_rubber_overstretch 1000
202 set g_balance_grapplehook_length_min 50
203 set g_balance_grapplehook_stretch 50
204 set g_balance_grapplehook_airfriction 0.2
205 set g_balance_grapplehook_health 130
206 // }}}
207
208 // {{{ weapon properties
209 // {{{ laser
210 set g_balance_laser_primary_damage 22
211 set g_balance_laser_primary_edgedamage 0
212 set g_balance_laser_primary_force 200
213 set g_balance_laser_primary_radius 52
214 set g_balance_laser_primary_speed 0
215 set g_balance_laser_primary_spread 0
216 set g_balance_laser_primary_refire 0.1
217 set g_balance_laser_primary_animtime 0.1
218 set g_balance_laser_primary_lifetime 0
219 set g_balance_laser_primary_shotangle 0
220 set g_balance_laser_primary_delay 0
221 set g_balance_laser_gauntlet 1
222 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
223 set g_balance_laser_secondary_damage 30
224 set g_balance_laser_secondary_edgedamage 0
225 set g_balance_laser_secondary_force 100
226 set g_balance_laser_secondary_radius 3
227 set g_balance_laser_secondary_speed 1500
228 set g_balance_laser_secondary_spread 0
229 set g_balance_laser_secondary_refire 0
230 set g_balance_laser_secondary_animtime 0.15
231 set g_balance_laser_secondary_lifetime 0.066
232 set g_balance_laser_secondary_shotangle 0
233 set g_balance_laser_secondary_delay 0
234 // }}}
235 // {{{ shotgun
236 set g_balance_shotgun_primary_bullets 25
237 set g_balance_shotgun_primary_damage 4
238 set g_balance_shotgun_primary_force 10
239 set g_balance_shotgun_primary_spread 0.18
240 set g_balance_shotgun_primary_refire 1
241 set g_balance_shotgun_primary_animtime 0.7
242 set g_balance_shotgun_primary_ammo 1
243 set g_balance_shotgun_primary_speed 12000
244 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
245 set g_balance_shotgun_secondary 0
246 set g_balance_shotgun_secondary_bullets 22
247 set g_balance_shotgun_secondary_damage 2
248 set g_balance_shotgun_secondary_force 12
249 set g_balance_shotgun_secondary_spread 0.25
250 set g_balance_shotgun_secondary_refire 1.5
251 set g_balance_shotgun_secondary_animtime 0.2
252 set g_balance_shotgun_secondary_ammo 0.5
253 set g_balance_shotgun_secondary_speed 12000
254 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
255 // }}}
256 // {{{ uzi
257 set g_balance_uzi_first 0
258 set g_balance_uzi_first_damage 10
259 set g_balance_uzi_first_force 50
260 set g_balance_uzi_first_spread 0.007
261 set g_balance_uzi_first_refire 0.15
262 set g_balance_uzi_first_ammo 1
263 set g_balance_uzi_sustained_damage 5
264 set g_balance_uzi_sustained_force 10
265 set g_balance_uzi_sustained_spread 0.02
266 set g_balance_uzi_sustained_refire 0.1
267 set g_balance_uzi_sustained_ammo 1
268 set g_balance_uzi_speed 18000
269 set g_balance_uzi_bulletconstant 115 // 13.1qu
270 // }}}
271 // {{{ mortar
272 set g_balance_grenadelauncher_primary2secondary 1
273 set g_balance_grenadelauncher_primary_damage 60
274 set g_balance_grenadelauncher_primary_edgedamage 10
275 set g_balance_grenadelauncher_primary_force 250
276 set g_balance_grenadelauncher_primary_radius 100
277 set g_balance_grenadelauncher_primary_speed 2000
278 set g_balance_grenadelauncher_primary_speed_up 200
279 set g_balance_grenadelauncher_primary_speed_z 0
280 set g_balance_grenadelauncher_primary_spread 0
281 set g_balance_grenadelauncher_primary_lifetime 5
282 set g_balance_grenadelauncher_primary_refire 0.7
283 set g_balance_grenadelauncher_primary_animtime 0.3
284 set g_balance_grenadelauncher_primary_ammo 2
285 set g_balance_grenadelauncher_secondary_damage 65
286 set g_balance_grenadelauncher_secondary_edgedamage 10
287 set g_balance_grenadelauncher_secondary_force 300
288 set g_balance_grenadelauncher_secondary_radius 200
289 set g_balance_grenadelauncher_secondary_speed 800
290 set g_balance_grenadelauncher_secondary_speed_up 0
291 set g_balance_grenadelauncher_secondary_speed_z 200
292 set g_balance_grenadelauncher_secondary_spread 0
293 set g_balance_grenadelauncher_secondary_lifetime 2
294 set g_balance_grenadelauncher_secondary_refire 0.8
295 set g_balance_grenadelauncher_secondary_animtime 0.5
296 set g_balance_grenadelauncher_secondary_ammo 2
297 set g_balance_grenadelauncher_secondary_health 0
298 set g_balance_grenadelauncher_secondary_damageforcescale 0
299 set g_balance_grenadelauncher_secondary_bouncefactor 0.5
300 set g_balance_grenadelauncher_secondary_bouncestop 0.075
301 // }}}
302 // {{{ electro
303 set g_balance_electro_lightning 1
304 set g_balance_electro_primary_damage 6
305 set g_balance_electro_primary_edgedamage 0
306 set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
307 set g_balance_electro_primary_radius 850
308 set g_balance_electro_primary_comboradius 0
309 set g_balance_electro_primary_speed 0
310 set g_balance_electro_primary_spread 0
311 set g_balance_electro_primary_lifetime 0
312 set g_balance_electro_primary_refire 0.066
313 set g_balance_electro_primary_animtime 0.066
314 set g_balance_electro_primary_ammo 0.66
315 set g_balance_electro_secondary_damage 45
316 set g_balance_electro_secondary_spread 0.10
317 set g_balance_electro_secondary_edgedamage 10
318 set g_balance_electro_secondary_force 100
319 set g_balance_electro_secondary_radius 150
320 set g_balance_electro_secondary_speed 900
321 set g_balance_electro_secondary_speed_up 200
322 set g_balance_electro_secondary_speed_z 0
323 set g_balance_electro_secondary_spread 0.05
324 set g_balance_electro_secondary_lifetime 2.5
325 set g_balance_electro_secondary_refire 0.1
326 set g_balance_electro_secondary_refire2 2
327 set g_balance_electro_secondary_animtime 0.2
328 set g_balance_electro_secondary_ammo 2
329 set g_balance_electro_secondary_health 5
330 set g_balance_electro_secondary_damageforcescale 4
331 set g_balance_electro_secondary_count 3
332 set g_balance_electro_combo_damage 50
333 set g_balance_electro_combo_edgedamage 0
334 set g_balance_electro_combo_force 100
335 set g_balance_electro_combo_radius 250
336 set g_balance_electro_combo_comboradius 0
337 set g_balance_electro_combo_speed 2000
338 // }}}
339 // {{{ crylink
340 set g_balance_crylink_primary_damage 18
341 set g_balance_crylink_primary_edgedamage 18
342 set g_balance_crylink_primary_force 50
343 set g_balance_crylink_primary_radius 100
344 set g_balance_crylink_primary_speed 1100
345 set g_balance_crylink_primary_spread 0.01
346 set g_balance_crylink_primary_shots 4
347 set g_balance_crylink_primary_bounces 0
348 set g_balance_crylink_primary_refire 0.4
349 set g_balance_crylink_primary_animtime 0.4
350 set g_balance_crylink_primary_ammo 2
351 set g_balance_crylink_primary_bouncedamagefactor 0.5
352
353 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
354 set g_balance_crylink_primary_middle_fadetime 5
355 set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450
356 set g_balance_crylink_primary_star_fadetime 5
357 set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450
358 set g_balance_crylink_primary_other_fadetime 5
359
360 set g_balance_crylink_secondary 0
361 set g_balance_crylink_secondary_damage 8
362 set g_balance_crylink_secondary_edgedamage 8
363 set g_balance_crylink_secondary_force -40
364 set g_balance_crylink_secondary_radius 10
365 set g_balance_crylink_secondary_speed 4000
366 set g_balance_crylink_secondary_spread 0.01
367 set g_balance_crylink_secondary_shots 3
368 set g_balance_crylink_secondary_bounces 0
369 set g_balance_crylink_secondary_refire 0.1
370 set g_balance_crylink_secondary_animtime 0.1
371 set g_balance_crylink_secondary_ammo 1
372 set g_balance_crylink_secondary_bouncedamagefactor 0.5
373
374 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
375 set g_balance_crylink_secondary_middle_fadetime 5
376 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
377 set g_balance_crylink_secondary_line_fadetime 2
378 // }}}
379 // {{{ nex
380 set g_balance_nex_damage 80
381 set g_balance_nex_force 200
382 set g_balance_nex_refire 1.25
383 set g_balance_nex_animtime 1.25
384 set g_balance_nex_ammo 5
385 set g_balance_nex_damagefalloff_mindist 1000
386 set g_balance_nex_damagefalloff_maxdist 3000
387 set g_balance_nex_damagefalloff_halflife 1500
388 set g_balance_nex_damagefalloff_forcehalflife 1500
389 // }}}
390 // {{{ minstanex
391 set g_balance_minstanex_refire 1
392 set g_balance_minstanex_animtime 1
393 set g_balance_minstanex_ammo 10
394 // }}}
395 // {{{ hagar
396 set g_balance_hagar_primary_damage 12
397 set g_balance_hagar_primary_edgedamage 5
398 set g_balance_hagar_primary_force 70
399 set g_balance_hagar_primary_radius 50
400 set g_balance_hagar_primary_spread 0
401 set g_balance_hagar_primary_speed 1800
402 set g_balance_hagar_primary_lifetime 5
403 set g_balance_hagar_primary_refire 0.1
404 set g_balance_hagar_primary_ammo 1
405 set g_balance_hagar_secondary 0
406 set g_balance_hagar_secondary_damage 11
407 set g_balance_hagar_secondary_edgedamage 4
408 set g_balance_hagar_secondary_force 60
409 set g_balance_hagar_secondary_radius 70
410 set g_balance_hagar_secondary_spread 0.05
411 set g_balance_hagar_secondary_speed 1800
412 set g_balance_hagar_secondary_lifetime_min 5
413 set g_balance_hagar_secondary_lifetime_rand 0
414 set g_balance_hagar_secondary_refire 0.1
415 set g_balance_hagar_secondary_ammo 1
416 // }}}
417 // {{{ rocketlauncher
418 set g_balance_rocketlauncher_damage 90
419 set g_balance_rocketlauncher_edgedamage 30
420 set g_balance_rocketlauncher_force 350
421 set g_balance_rocketlauncher_radius 110
422 set g_balance_rocketlauncher_speed 1000
423 set g_balance_rocketlauncher_speedaccel 0
424 set g_balance_rocketlauncher_speedstart 1000
425 set g_balance_rocketlauncher_lifetime 10
426 set g_balance_rocketlauncher_refire 0.9
427 set g_balance_rocketlauncher_animtime 0.7
428 set g_balance_rocketlauncher_ammo 3
429 set g_balance_rocketlauncher_health 0
430 set g_balance_rocketlauncher_damageforcescale 0
431 set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
432 set g_balance_rocketlauncher_guiderate 0 // max degrees per second
433 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
434 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
435 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
436 set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
437 set g_balance_rocketlauncher_laserguided_speed 1000 //650
438 set g_balance_rocketlauncher_laserguided_speedaccel 0
439 set g_balance_rocketlauncher_laserguided_speedstart 1000
440 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
441 set g_balance_rocketlauncher_laserguided_allow_steal 1
442 // }}}
443 // {{{ porto
444 set g_balance_porto_primary_refire 1.5
445 set g_balance_porto_primary_animtime 0.3
446 set g_balance_porto_primary_speed 5000
447 set g_balance_porto_primary_lifetime 30
448 set g_balance_portal_health 200 // these get recharged whenever the portal is used
449 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
450 // }}}
451 // {{{ hook
452 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
453 set g_balance_hook_primary_refire 0 // hook monkeys set 0
454 set g_balance_hook_primary_animtime 0.3 // good shoot anim
455 set g_balance_hook_primary_hooked_time_max 0 // infinite
456 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
457 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
458 set g_balance_hook_secondary_damage 25 // not much
459 set g_balance_hook_secondary_edgedamage 5 // not much
460 set g_balance_hook_secondary_radius 500 // LOTS
461 set g_balance_hook_secondary_force -2000 // LOTS
462 set g_balance_hook_secondary_ammo 50 // a whole pack
463 set g_balance_hook_secondary_lifetime 10 // infinite
464 set g_balance_hook_secondary_speed 0 // not much throwing
465 set g_balance_hook_secondary_gravity 5 // fast falling
466 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
467 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
468 set g_balance_hook_secondary_power 3 // effect behaves like a square function
469 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
470 // }}}
471 // {{{ hlac
472 set g_balance_hlac_primary_spread_min 0.01
473 set g_balance_hlac_primary_spread_max 0.03
474 set g_balance_hlac_primary_spread_add 0.002
475 set g_balance_hlac_primary_spread_crouchmod 0.5
476
477 set g_balance_hlac_primary_damage 6
478 set g_balance_hlac_primary_edgedamage 0
479 set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
480 set g_balance_hlac_primary_radius 850
481 set g_balance_hlac_primary_speed 0
482 set g_balance_hlac_primary_lifetime 0
483
484 set g_balance_hlac_primary_refire 0.066
485 set g_balance_hlac_primary_animtime 0.066
486 set g_balance_hlac_primary_ammo 0.066
487
488 set g_balance_hlac_secondary 0
489 set g_balance_hlac_secondary_spread 0.06
490 set g_balance_hlac_secondary_spread_crouchmod 0.5
491
492 set g_balance_hlac_secondary_damage 11
493 set g_balance_hlac_secondary_edgedamage 10
494 set g_balance_hlac_secondary_force 60
495 set g_balance_hlac_secondary_radius 70
496 set g_balance_hlac_secondary_speed 20000
497 set g_balance_hlac_secondary_lifetime 5
498
499 set g_balance_hlac_secondary_refire 0.6
500 set g_balance_hlac_secondary_animtime 0.6
501 set g_balance_hlac_secondary_ammo 10
502 set g_balance_hlac_secondary_shots 5
503 // }}}
504 // {{{ campingrifle
505 set g_balance_campingrifle_magazinecapacity 0
506 set g_balance_campingrifle_reloadtime 2 // matches reload anim
507 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
508 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
509 set g_balance_campingrifle_tracer 1
510 set g_balance_campingrifle_primary_damage 50
511 set g_balance_campingrifle_primary_headshotaddeddamage 80
512 set g_balance_campingrifle_primary_spread 0
513 set g_balance_campingrifle_primary_force 0
514 set g_balance_campingrifle_primary_speed 35000
515 set g_balance_campingrifle_primary_lifetime 5
516 set g_balance_campingrifle_primary_refire 0.7
517 set g_balance_campingrifle_primary_animtime 0.7
518 set g_balance_campingrifle_primary_ammo 10
519 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
520 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
521 set g_balance_campingrifle_primary_bullethail 0
522 set g_balance_campingrifle_secondary_damage 15
523 set g_balance_campingrifle_secondary_headshotaddeddamage 25
524 set g_balance_campingrifle_secondary_spread 0.02
525 set g_balance_campingrifle_secondary_force 0
526 set g_balance_campingrifle_secondary_speed 20000
527 set g_balance_campingrifle_secondary_lifetime 5
528 set g_balance_campingrifle_secondary_refire 0.1
529 set g_balance_campingrifle_secondary_animtime 0.1
530 set g_balance_campingrifle_secondary_ammo 4
531 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
532 set g_balance_campingrifle_secondary_burstcost 0.35
533 set g_balance_campingrifle_secondary_bullethail 0
534 // }}}
535 // {{{ tuba
536 set g_balance_tuba_refire 0.05
537 set g_balance_tuba_animtime 0.05
538 set g_balance_tuba_attenuation 0.5
539 set g_balance_tuba_volume 1
540 set g_balance_tuba_fadetime 0.25
541 set g_balance_tuba_damage 5
542 set g_balance_tuba_edgedamage 0
543 set g_balance_tuba_radius 200
544 set g_balance_tuba_force 40
545 // }}}
546 // {{{ fireball
547 set g_balance_fireball_primary_ammo 40
548 set g_balance_fireball_primary_animtime 0.15
549 set g_balance_fireball_primary_bfgdamage 100
550 set g_balance_fireball_primary_bfgforce 0
551 set g_balance_fireball_primary_bfgradius 1000
552 set g_balance_fireball_primary_damage 200
553 set g_balance_fireball_primary_damageforcescale 4
554 set g_balance_fireball_primary_edgedamage 0
555 set g_balance_fireball_primary_force 700
556 set g_balance_fireball_primary_health 50
557 set g_balance_fireball_primary_laserburntime 0.5
558 set g_balance_fireball_primary_laserdamage 80
559 set g_balance_fireball_primary_laseredgedamage 20
560 set g_balance_fireball_primary_laserradius 256
561 set g_balance_fireball_primary_lifetime 15
562 set g_balance_fireball_primary_radius 200
563 set g_balance_fireball_primary_refire 5
564 set g_balance_fireball_primary_refire2 0
565 set g_balance_fireball_primary_speed 650
566 set g_balance_fireball_primary_spread 0
567 set g_balance_fireball_secondary_ammo 5
568 set g_balance_fireball_secondary_animtime 0.3
569 set g_balance_fireball_secondary_damage 40
570 set g_balance_fireball_secondary_damageforcescale 4
571 set g_balance_fireball_secondary_damagetime 5
572 set g_balance_fireball_secondary_force 100
573 set g_balance_fireball_secondary_laserburntime 0.5
574 set g_balance_fireball_secondary_laserdamage 50
575 set g_balance_fireball_secondary_laseredgedamage 20
576 set g_balance_fireball_secondary_laserradius 110
577 set g_balance_fireball_secondary_lifetime 7
578 set g_balance_fireball_secondary_refire 2
579 set g_balance_fireball_secondary_speed 900
580 set g_balance_fireball_secondary_speed_up 100
581 set g_balance_fireball_secondary_speed_z 0
582 set g_balance_fireball_secondary_spread 0
583 // }}}
584 // {{{ seeker
585 set g_balance_seeker_flac_ammo 0.5
586 set g_balance_seeker_flac_animtime 0.1
587 set g_balance_seeker_flac_damage 15
588 set g_balance_seeker_flac_edgedamage 10
589 set g_balance_seeker_flac_force 50
590 set g_balance_seeker_flac_lifetime 0.1
591 set g_balance_seeker_flac_lifetime_rand 0.05
592 set g_balance_seeker_flac_radius 100
593 set g_balance_seeker_flac_refire 0.1
594 set g_balance_seeker_flac_speed 3000
595 set g_balance_seeker_flac_speed_up 1000
596 set g_balance_seeker_flac_speed_z 0
597 set g_balance_seeker_flac_spread 0.4
598 set g_balance_seeker_missile_accel 1.05
599 set g_balance_seeker_missile_ammo 2
600 set g_balance_seeker_missile_animtime 0.3
601 set g_balance_seeker_missile_count 4
602 set g_balance_seeker_missile_damage 40
603 set g_balance_seeker_missile_damageforcescale 4
604 set g_balance_seeker_missile_decel 0.9
605 set g_balance_seeker_missile_delay 0.25
606 set g_balance_seeker_missile_edgedamage 10
607 set g_balance_seeker_missile_force 250
608 set g_balance_seeker_missile_health 5
609 set g_balance_seeker_missile_lifetime 15
610 set g_balance_seeker_missile_proxy 0
611 set g_balance_seeker_missile_proxy_delay 0.2
612 set g_balance_seeker_missile_proxy_maxrange 45
613 set g_balance_seeker_missile_radius 80
614 set g_balance_seeker_missile_refire 0.5
615 set g_balance_seeker_missile_smart 1
616 set g_balance_seeker_missile_smart_mindist 800
617 set g_balance_seeker_missile_smart_trace_max 2500
618 set g_balance_seeker_missile_smart_trace_min 1000
619 set g_balance_seeker_missile_speed 700
620 set g_balance_seeker_missile_speed_accel 0
621 set g_balance_seeker_missile_speed_up 300
622 set g_balance_seeker_missile_speed_z 0
623 set g_balance_seeker_missile_speed_max 1250
624 set g_balance_seeker_missile_spread 0
625 set g_balance_seeker_missile_turnrate 0.65
626 set g_balance_seeker_tag_ammo 1
627 set g_balance_seeker_tag_animtime 0.3
628 set g_balance_seeker_tag_damageforcescale 4
629 set g_balance_seeker_tag_health 5
630 set g_balance_seeker_tag_lifetime 15
631 set g_balance_seeker_tag_refire 0.7
632 set g_balance_seeker_tag_speed 9000
633 set g_balance_seeker_tag_spread 0
634 // End new seeker