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Merge branch 'master' into terencehill/arena_and_ca_fixes
[xonotic/xonotic-data.pk3dir.git] / balanceXPM.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
16 set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 100
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 15
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 100 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 200
36 set g_lms_start_ammo_shells 60
37 set g_lms_start_ammo_nails 320
38 set g_lms_start_ammo_rockets 160
39 set g_lms_start_ammo_cells 180
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 60
44 set g_balance_nix_ammo_nails 320
45 set g_balance_nix_ammo_rockets 160
46 set g_balance_nix_ammo_cells 180
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 15
59 set g_pickup_shells_weapon 15
60 set g_pickup_shells_max 60
61 set g_pickup_nails 80
62 set g_pickup_nails_weapon 80
63 set g_pickup_nails_max 320
64 set g_pickup_rockets 40
65 set g_pickup_rockets_weapon 40
66 set g_pickup_rockets_max 160
67 set g_pickup_cells 30
68 set g_pickup_cells_weapon 30
69 set g_pickup_cells_max 180
70 set g_pickup_fuel 50
71 set g_pickup_fuel_weapon 50
72 set g_pickup_fuel_jetpack 100
73 set g_pickup_fuel_max 100
74 set g_pickup_armorsmall 5
75 set g_pickup_armorsmall_max 200
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 200
79 set g_pickup_armormedium_anyway 1
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 200
82 set g_pickup_armorbig_anyway 1
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 200
85 set g_pickup_armorlarge_anyway 1
86 set g_pickup_healthsmall 5
87 set g_pickup_healthsmall_max 200
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 200
91 set g_pickup_healthmedium_anyway 1
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 200
94 set g_pickup_healthlarge_anyway 1
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 200
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 10
103 set g_pickup_respawntime_superweapon 120
104 set g_pickup_respawntime_ammo 15
105 set g_pickup_respawntimejitter_short 0
106 set g_pickup_respawntimejitter_medium 0
107 set g_pickup_respawntimejitter_long 0
108 set g_pickup_respawntimejitter_powerup 30
109 set g_pickup_respawntimejitter_weapon 0
110 set g_pickup_respawntimejitter_superweapon 10
111 set g_pickup_respawntimejitter_ammo 0
112 // }}}
113
114 // {{{ regen/rot
115 set g_balance_health_regen 0.08
116 set g_balance_health_regenlinear 0.5
117 set g_balance_pause_health_regen 5
118 set g_balance_pause_health_regen_spawn 0
119 set g_balance_health_rot 0.04
120 set g_balance_health_rotlinear 0.75
121 set g_balance_pause_health_rot 1
122 set g_balance_pause_health_rot_spawn 5
123 set g_balance_health_regenstable 100
124 set g_balance_health_rotstable 100
125 set g_balance_health_limit 999
126 set g_balance_armor_regen 0
127 set g_balance_armor_regenlinear 0
128 set g_balance_armor_rot 0.04
129 set g_balance_armor_rotlinear 0.75
130 set g_balance_pause_armor_rot 1
131 set g_balance_pause_armor_rot_spawn 5
132 set g_balance_armor_regenstable 100
133 set g_balance_armor_rotstable 100
134 set g_balance_armor_limit 999
135 set g_balance_armor_blockpercent 0.6
136 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
137 set g_balance_fuel_regenlinear 0
138 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
139 set g_balance_fuel_rot 0.05
140 set g_balance_fuel_rotlinear 0
141 set g_balance_pause_fuel_rot 5
142 set g_balance_pause_fuel_rot_spawn 10
143 set g_balance_fuel_regenstable 50
144 set g_balance_fuel_rotstable 100
145 set g_balance_fuel_limit 999
146 // }}}
147
148 // {{{ misc
149 set g_balance_selfdamagepercent 0.65
150 set g_balance_weaponswitchdelay 0.15
151 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
152 set g_weaponratefactor 1 "weapon fire rate multiplier"
153 set g_weapondamagefactor 1 "weapon damage multiplier"
154 set g_weaponforcefactor 1 "weapon force multiplier"
155 set g_weaponspreadfactor 1 "weapon spread multiplier"
156 set g_balance_firetransfer_time 0.9
157 set g_balance_firetransfer_damage 0.8
158 set g_throughfloor_damage 0.75
159 set g_throughfloor_force 0.75
160 set g_projectiles_damage 1
161 // possible values:
162 // -2: absolutely no damage to projectiles (no exceptions)
163 // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
164 // 0: only damage from contents (lava/slime) or exceptions 
165 // 1: only self damage or damage from contents or exceptions
166 // 2: allow all damage to projectiles normally
167 set g_projectiles_newton_style 0
168 // possible values:
169 // 0: absolute velocity projectiles (like Quake)
170 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
171 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
172 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
173 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
174 set g_projectiles_newton_style_2_minfactor 0.8
175 set g_projectiles_newton_style_2_maxfactor 1.5
176 set g_projectiles_spread_style 7
177 // possible values:
178 // 0: forward + solid sphere (like Quake) - varies velocity
179 // 1: forward + flattened solid sphere
180 // 2: forward + solid circle
181 // 3: forward + normal distribution 3D - varies velocity
182 // 4: forward + normal distribution on a plane
183 // 5: forward + circle with 1-r falloff
184 // 6: forward + circle with 1-r^2 falloff
185 // 7: forward + circle with (1-r)(2-r) falloff
186 set g_balance_falldamage_deadminspeed 250
187 set g_balance_falldamage_minspeed 900
188 set g_balance_falldamage_factor 0.20
189 set g_balance_falldamage_maxdamage 40
190 set g_balance_damagepush_speedfactor 2.5
191 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
192 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
193 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
194 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
195 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
196 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
197 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
198 // }}}
199
200 // {{{ powerups
201 set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
202 set g_balance_powerup_invincible_time 30
203 set g_balance_powerup_strength_damage 3
204 set g_balance_powerup_strength_force 3
205 set g_balance_powerup_strength_time 30
206 set g_balance_powerup_strength_selfdamage 1.5
207 set g_balance_powerup_strength_selfforce 1.5
208 // }}}
209
210 // {{{ jetpack/hook
211 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
212 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
213 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
214 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
215 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
216 set g_jetpack_fuel 8 "fuel per second for jetpack"
217 set g_jetpack_attenuation 2 "jetpack sound attenuation"
218
219 set g_grappling_hook_tarzan 2 // 2: can also pull players
220 set g_balance_grapplehook_speed_fly 1800
221 set g_balance_grapplehook_speed_pull 2000
222 set g_balance_grapplehook_force_rubber 2000
223 set g_balance_grapplehook_force_rubber_overstretch 1000
224 set g_balance_grapplehook_length_min 50
225 set g_balance_grapplehook_stretch 50
226 set g_balance_grapplehook_airfriction 0.2
227 set g_balance_grapplehook_health 50
228 set g_balance_grapplehook_damagedbycontents 1
229 // }}}
230
231 // {{{ weapon properties
232 // {{{ laser
233 set g_balance_laser_primary_damage 25
234 set g_balance_laser_primary_edgedamage 12.5
235 set g_balance_laser_primary_force 300
236 set g_balance_laser_primary_radius 70
237 set g_balance_laser_primary_speed 6000
238 set g_balance_laser_primary_spread 0
239 set g_balance_laser_primary_refire 0.7
240 set g_balance_laser_primary_animtime 0.3
241 set g_balance_laser_primary_lifetime 5
242 set g_balance_laser_primary_shotangle 0
243 set g_balance_laser_primary_delay 0
244 set g_balance_laser_primary_gauntlet 0
245 set g_balance_laser_primary_force_zscale 1.25
246 set g_balance_laser_primary_force_velocitybias 0
247 set g_balance_laser_primary_force_other_scale 1
248 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
249 set g_balance_laser_secondary_damage 25
250 set g_balance_laser_secondary_edgedamage 12.5
251 set g_balance_laser_secondary_force 400
252 set g_balance_laser_secondary_radius 70
253 set g_balance_laser_secondary_speed 12000
254 set g_balance_laser_secondary_spread 0
255 set g_balance_laser_secondary_refire 0.7
256 set g_balance_laser_secondary_animtime 0.3
257 set g_balance_laser_secondary_lifetime 5
258 set g_balance_laser_secondary_shotangle -90
259 set g_balance_laser_secondary_delay 0
260 set g_balance_laser_secondary_gauntlet 0
261 set g_balance_laser_secondary_force_zscale 1.25
262 set g_balance_laser_secondary_force_velocitybias 0
263 set g_balance_laser_secondary_force_other_scale 1
264 set g_balance_laser_reload_ammo 0 //default: 6
265 set g_balance_laser_reload_time 2
266 // }}}
267 // {{{ shotgun
268 set g_balance_shotgun_primary_bullets 14
269 set g_balance_shotgun_primary_damage 4
270 set g_balance_shotgun_primary_force 15
271 set g_balance_shotgun_primary_spread 0.12
272 set g_balance_shotgun_primary_refire 0.75
273 set g_balance_shotgun_primary_animtime 0.2
274 set g_balance_shotgun_primary_ammo 1
275 set g_balance_shotgun_primary_speed 8000
276 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
277 set g_balance_shotgun_secondary 1
278 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
279 set g_balance_shotgun_secondary_melee_range 120
280 set g_balance_shotgun_secondary_melee_swing_side 120
281 set g_balance_shotgun_secondary_melee_swing_up 30
282 set g_balance_shotgun_secondary_melee_time 0.15
283 set g_balance_shotgun_secondary_melee_traces 10
284 set g_balance_shotgun_secondary_melee_no_doubleslap 1
285 set g_balance_shotgun_secondary_melee_nonplayerdamage 40
286 set g_balance_shotgun_secondary_melee_multihit 1
287 set g_balance_shotgun_secondary_damage 80
288 set g_balance_shotgun_secondary_force 200
289 set g_balance_shotgun_secondary_refire 1.25
290 set g_balance_shotgun_secondary_animtime 1
291 set g_balance_shotgun_reload_ammo 0 //default: 5
292 set g_balance_shotgun_reload_time 2
293 // }}}
294 // {{{ uzi
295 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
296 set g_balance_uzi_spread_min 0.02
297 set g_balance_uzi_spread_max 0.05
298 set g_balance_uzi_spread_add 0.012
299
300 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
301 set g_balance_uzi_burst_animtime 0.3
302 set g_balance_uzi_burst_refire 0.06             // refire between burst bullets
303 set g_balance_uzi_burst_refire2 0.45    // refire after burst
304 set g_balance_uzi_burst_spread 0.02
305 set g_balance_uzi_burst_damage 25               
306 set g_balance_uzi_burst_force 20
307 set g_balance_uzi_burst_ammo 3
308
309 set g_balance_uzi_first 1
310 set g_balance_uzi_first_damage 14
311 set g_balance_uzi_first_headshotaddeddamage 0
312 set g_balance_uzi_first_force 5
313 set g_balance_uzi_first_spread 0.03
314 set g_balance_uzi_first_refire 0.125
315 set g_balance_uzi_first_ammo 1
316
317 set g_balance_uzi_sustained_damage 10 // 100 dps
318 set g_balance_uzi_sustained_headshotaddeddamage 0
319 set g_balance_uzi_sustained_force 5
320 set g_balance_uzi_sustained_spread 0.03
321 set g_balance_uzi_sustained_refire 0.1
322 set g_balance_uzi_sustained_ammo 1
323
324 set g_balance_uzi_speed 18000
325 set g_balance_uzi_bulletconstant 115 // 13.1qu
326
327 set g_balance_uzi_reload_ammo 60 //default: 30
328 set g_balance_uzi_reload_time 2
329 // }}}
330 // {{{ mortar
331 set g_balance_grenadelauncher_primary_type 0
332 set g_balance_grenadelauncher_primary_damage 50
333 set g_balance_grenadelauncher_primary_edgedamage 25
334 set g_balance_grenadelauncher_primary_force 250
335 set g_balance_grenadelauncher_primary_radius 120
336 set g_balance_grenadelauncher_primary_speed 1900
337 set g_balance_grenadelauncher_primary_speed_up 225
338 set g_balance_grenadelauncher_primary_speed_z 0
339 set g_balance_grenadelauncher_primary_spread 0
340 set g_balance_grenadelauncher_primary_lifetime 5
341 set g_balance_grenadelauncher_primary_lifetime2 1
342 set g_balance_grenadelauncher_primary_refire 0.8
343 set g_balance_grenadelauncher_primary_animtime 0.3
344 set g_balance_grenadelauncher_primary_ammo 2
345 set g_balance_grenadelauncher_primary_health 15
346 set g_balance_grenadelauncher_primary_damageforcescale 0
347 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
348
349 set g_balance_grenadelauncher_secondary_type 1
350 set g_balance_grenadelauncher_secondary_damage 60
351 set g_balance_grenadelauncher_secondary_edgedamage 30
352 set g_balance_grenadelauncher_secondary_force 250
353 set g_balance_grenadelauncher_secondary_radius 120
354 set g_balance_grenadelauncher_secondary_speed 1400
355 set g_balance_grenadelauncher_secondary_speed_up 150
356 set g_balance_grenadelauncher_secondary_speed_z 0
357 set g_balance_grenadelauncher_secondary_spread 0
358 set g_balance_grenadelauncher_secondary_lifetime 5
359 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
360 set g_balance_grenadelauncher_secondary_lifetime_stick 0
361 set g_balance_grenadelauncher_secondary_refire 0.7
362 set g_balance_grenadelauncher_secondary_animtime 0.3
363 set g_balance_grenadelauncher_secondary_ammo 2
364 set g_balance_grenadelauncher_secondary_health 30
365 set g_balance_grenadelauncher_secondary_damageforcescale 4
366 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
367
368 set g_balance_grenadelauncher_bouncefactor 0.5
369 set g_balance_grenadelauncher_bouncestop 0.075
370
371 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
372 set g_balance_grenadelauncher_reload_time 2
373 // }}}
374 // {{{ minelayer
375 set g_balance_minelayer_damage 40
376 set g_balance_minelayer_edgedamage 20
377 set g_balance_minelayer_force 250
378 set g_balance_minelayer_radius 175
379 set g_balance_minelayer_proximityradius 150
380 set g_balance_minelayer_speed 1000
381 set g_balance_minelayer_lifetime 10
382 set g_balance_minelayer_lifetime_countdown 0.5
383 set g_balance_minelayer_refire 1.5
384 set g_balance_minelayer_animtime 0.4
385 set g_balance_minelayer_ammo 4
386 set g_balance_minelayer_health 15
387 set g_balance_minelayer_limit 3 // 0 disables the limit
388 set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate
389 set g_balance_minelayer_damageforcescale 0
390 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
391 set g_balance_minelayer_time 0.5
392 set g_balance_minelayer_remote_damage 45
393 set g_balance_minelayer_remote_edgedamage 40
394 set g_balance_minelayer_remote_radius 200
395 set g_balance_minelayer_remote_force 300
396 set g_balance_minelayer_reload_ammo 0 //default: 15
397 set g_balance_minelayer_reload_time 2
398 // }}}
399 // {{{ electro
400 set g_balance_electro_lightning 0
401 set g_balance_electro_primary_damage 40
402 set g_balance_electro_primary_edgedamage 20
403 set g_balance_electro_primary_force 200
404 set g_balance_electro_primary_force_up 0
405 set g_balance_electro_primary_radius 100
406 set g_balance_electro_primary_comboradius 150
407 set g_balance_electro_primary_speed 2500
408 set g_balance_electro_primary_spread 0
409 set g_balance_electro_primary_lifetime 5
410 set g_balance_electro_primary_refire 0.6
411 set g_balance_electro_primary_animtime 0.1
412 set g_balance_electro_primary_ammo 4
413 set g_balance_electro_primary_range 0
414 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
415 set g_balance_electro_primary_falloff_maxdist 850
416 set g_balance_electro_primary_falloff_halflifedist 425
417 set g_balance_electro_secondary_damage 40
418 set g_balance_electro_secondary_edgedamage 20
419 set g_balance_electro_secondary_force 50
420 set g_balance_electro_secondary_radius 150
421 set g_balance_electro_secondary_speed 900
422 set g_balance_electro_secondary_speed_up 200
423 set g_balance_electro_secondary_speed_z 0
424 set g_balance_electro_secondary_spread 0.05
425 set g_balance_electro_secondary_lifetime 3
426 set g_balance_electro_secondary_refire 0.2
427 set g_balance_electro_secondary_refire2 1.5
428 set g_balance_electro_secondary_animtime 0.2
429 set g_balance_electro_secondary_ammo 2
430 set g_balance_electro_secondary_health 5
431 set g_balance_electro_secondary_damageforcescale 4
432 set g_balance_electro_secondary_damagedbycontents 1
433 set g_balance_electro_secondary_count 3
434 set g_balance_electro_secondary_bouncefactor 0.4
435 set g_balance_electro_secondary_bouncestop 0.05
436 set g_balance_electro_combo_damage 50
437 set g_balance_electro_combo_edgedamage 25
438 set g_balance_electro_combo_force 120
439 set g_balance_electro_combo_radius 175
440 set g_balance_electro_combo_comboradius 275
441 set g_balance_electro_combo_speed 2000
442 set g_balance_electro_combo_safeammocheck 0
443 set g_balance_electro_reload_ammo 0 //default: 20
444 set g_balance_electro_reload_time 2
445 // }}}
446 // {{{ crylink 
447 set g_balance_crylink_primary_damage 10
448 set g_balance_crylink_primary_edgedamage 5
449 set g_balance_crylink_primary_force -55
450 set g_balance_crylink_primary_radius 80
451 set g_balance_crylink_primary_speed 2000
452 set g_balance_crylink_primary_spread 0.08
453 set g_balance_crylink_primary_shots 6
454 set g_balance_crylink_primary_bounces 1
455 set g_balance_crylink_primary_refire 0.7
456 set g_balance_crylink_primary_animtime 0.3
457 set g_balance_crylink_primary_ammo 3
458 set g_balance_crylink_primary_bouncedamagefactor 0.5
459 set g_balance_crylink_primary_joindelay 0.1
460 set g_balance_crylink_primary_joinspread 0.2
461 set g_balance_crylink_primary_jointime 0
462 set g_balance_crylink_primary_joinexplode 1
463 set g_balance_crylink_primary_joinexplode_damage 0
464 set g_balance_crylink_primary_joinexplode_edgedamage 0
465 set g_balance_crylink_primary_joinexplode_radius 0
466 set g_balance_crylink_primary_joinexplode_force 0
467 set g_balance_crylink_primary_linkexplode 1
468
469 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
470 set g_balance_crylink_primary_middle_fadetime 5
471 set g_balance_crylink_primary_other_lifetime 5 
472 set g_balance_crylink_primary_other_fadetime 5
473
474 set g_balance_crylink_secondary 1
475 set g_balance_crylink_secondary_damage 5
476 set g_balance_crylink_secondary_edgedamage 0
477 set g_balance_crylink_secondary_force -40
478 set g_balance_crylink_secondary_radius 70
479 set g_balance_crylink_secondary_speed 2000
480 set g_balance_crylink_secondary_spread 0.02
481 set g_balance_crylink_secondary_shots 3
482 set g_balance_crylink_secondary_bounces 1
483 set g_balance_crylink_secondary_refire 0.2
484 set g_balance_crylink_secondary_animtime 0.2
485 set g_balance_crylink_secondary_ammo 2
486 set g_balance_crylink_secondary_bouncedamagefactor 0.5
487 set g_balance_crylink_secondary_joindelay 0
488 set g_balance_crylink_secondary_joinspread 0
489 set g_balance_crylink_secondary_jointime 0
490 set g_balance_crylink_secondary_joinexplode 0                   
491 set g_balance_crylink_secondary_joinexplode_damage 0    
492 set g_balance_crylink_secondary_joinexplode_edgedamage 0
493 set g_balance_crylink_secondary_joinexplode_radius 0
494 set g_balance_crylink_secondary_joinexplode_force 0
495 set g_balance_crylink_secondary_linkexplode 1
496
497 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
498 set g_balance_crylink_secondary_middle_fadetime 5
499 set g_balance_crylink_secondary_line_lifetime 5 
500 set g_balance_crylink_secondary_line_fadetime 5
501
502 set g_balance_crylink_reload_ammo 0 //default: 10
503 set g_balance_crylink_reload_time 2
504 // }}}
505 // {{{ nex
506 set g_balance_nex_primary_damage 90
507 set g_balance_nex_primary_force 400
508 set g_balance_nex_primary_refire 1.5
509 set g_balance_nex_primary_animtime 0.45
510 set g_balance_nex_primary_ammo 6
511 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
512 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
513 set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
514 set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
515
516 set g_balance_nex_secondary 0
517 set g_balance_nex_secondary_charge 0
518 set g_balance_nex_secondary_charge_rate 0.1
519 set g_balance_nex_secondary_chargepool 0
520 set g_balance_nex_secondary_chargepool_regen 0.15
521 set g_balance_nex_secondary_chargepool_pause_regen 1
522 set g_balance_nex_secondary_chargepool_pause_health_regen 1
523 set g_balance_nex_secondary_damage 0
524 set g_balance_nex_secondary_force 0
525 set g_balance_nex_secondary_refire 0
526 set g_balance_nex_secondary_animtime 0
527 set g_balance_nex_secondary_ammo 2
528 set g_balance_nex_secondary_damagefalloff_mindist 0
529 set g_balance_nex_secondary_damagefalloff_maxdist 0
530 set g_balance_nex_secondary_damagefalloff_halflife 0
531 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
532
533 set g_balance_nex_charge 1
534 set g_balance_nex_charge_mindmg 40
535 set g_balance_nex_charge_start 0.5
536 set g_balance_nex_charge_rate 0.4
537 set g_balance_nex_charge_animlimit 0.5
538 set g_balance_nex_charge_limit 1
539 set g_balance_nex_charge_rot_rate 0
540 set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
541 set g_balance_nex_charge_shot_multiplier 0
542 set g_balance_nex_charge_velocity_rate 0
543 set g_balance_nex_charge_minspeed 400
544 set g_balance_nex_charge_maxspeed 800
545
546 set g_balance_nex_reload_ammo 0 //default: 25
547 set g_balance_nex_reload_time 2
548 // }}}
549 // {{{ minstanex
550 set g_balance_minstanex_refire 1
551 set g_balance_minstanex_animtime 0.3
552 set g_balance_minstanex_ammo 10
553 set g_balance_minstanex_laser_ammo 0
554 set g_balance_minstanex_laser_animtime 0.3
555 set g_balance_minstanex_laser_refire 0.7
556 set g_balance_minstanex_reload_ammo 0 //default: 50
557 set g_balance_minstanex_reload_time 2
558 // }}}
559 // {{{ hagar
560 set g_balance_hagar_primary_damage 25
561 set g_balance_hagar_primary_edgedamage 12.5
562 set g_balance_hagar_primary_force 100
563 set g_balance_hagar_primary_health 15
564 set g_balance_hagar_primary_damageforcescale 0
565 set g_balance_hagar_primary_radius 65
566 set g_balance_hagar_primary_spread 0.04
567 set g_balance_hagar_primary_speed 2200
568 set g_balance_hagar_primary_lifetime 5
569 set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
570 set g_balance_hagar_primary_ammo 1
571 set g_balance_hagar_secondary 1
572 set g_balance_hagar_secondary_load 1
573 set g_balance_hagar_secondary_load_speed 0.5
574 set g_balance_hagar_secondary_load_spread 0.075
575 set g_balance_hagar_secondary_load_spread_bias 0.5
576 set g_balance_hagar_secondary_load_max 4
577 set g_balance_hagar_secondary_load_hold 4
578 set g_balance_hagar_secondary_load_releasedeath 0
579 set g_balance_hagar_secondary_load_abort 1
580 set g_balance_hagar_secondary_load_linkexplode 0
581 set g_balance_hagar_secondary_load_animtime 0.2
582 set g_balance_hagar_secondary_damage 40
583 set g_balance_hagar_secondary_edgedamage 20
584 set g_balance_hagar_secondary_force 75
585 set g_balance_hagar_secondary_health 15
586 set g_balance_hagar_secondary_damageforcescale 0
587 set g_balance_hagar_secondary_radius 80
588 set g_balance_hagar_secondary_spread 0.05
589 set g_balance_hagar_secondary_speed 2000
590 set g_balance_hagar_secondary_lifetime_min 10
591 set g_balance_hagar_secondary_lifetime_rand 0
592 set g_balance_hagar_secondary_refire 0.5
593 set g_balance_hagar_secondary_ammo 1
594 set g_balance_hagar_reload_ammo 0 //default: 25
595 set g_balance_hagar_reload_time 2
596 // }}}
597 // {{{ rocketlauncher
598 set g_balance_rocketlauncher_damage 80
599 set g_balance_rocketlauncher_edgedamage 40
600 set g_balance_rocketlauncher_force 400
601 set g_balance_rocketlauncher_radius 110
602 set g_balance_rocketlauncher_speed 1300
603 set g_balance_rocketlauncher_speedaccel 1300
604 set g_balance_rocketlauncher_speedstart 1000
605 set g_balance_rocketlauncher_lifetime 10
606 set g_balance_rocketlauncher_refire 1.1
607 set g_balance_rocketlauncher_animtime 0.35
608 set g_balance_rocketlauncher_ammo 4
609 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
610 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
611 set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
612 set g_balance_rocketlauncher_guiderate 90 // max degrees per second
613 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
614 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
615 set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
616 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
617 set g_balance_rocketlauncher_remote_damage 70
618 set g_balance_rocketlauncher_remote_edgedamage 35
619 set g_balance_rocketlauncher_remote_radius 110
620 set g_balance_rocketlauncher_remote_force 400
621 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
622 set g_balance_rocketlauncher_reload_time 2
623 // }}}
624 // {{{ porto
625 set g_balance_porto_primary_refire 1.5
626 set g_balance_porto_primary_animtime 0.3
627 set g_balance_porto_primary_speed 1000
628 set g_balance_porto_primary_lifetime 5
629 set g_balance_portal_health 200 // these get recharged whenever the portal is used
630 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
631 // }}}
632 // {{{ hook
633 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
634 set g_balance_hook_primary_refire 0 // hook monkeys set 0
635 set g_balance_hook_primary_animtime 0.3 // good shoot anim
636 set g_balance_hook_primary_hooked_time_max 0 // infinite
637 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
638 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
639 set g_balance_hook_secondary_damage 25 // not much
640 set g_balance_hook_secondary_edgedamage 5 // not much
641 set g_balance_hook_secondary_radius 500 // LOTS
642 set g_balance_hook_secondary_force -2000 // LOTS
643 set g_balance_hook_secondary_ammo 30 // a whole pack
644 set g_balance_hook_secondary_lifetime 5 // infinite
645 set g_balance_hook_secondary_speed 0 // not much throwing
646 set g_balance_hook_secondary_gravity 5 // fast falling
647 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
648 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
649 set g_balance_hook_secondary_power 3 // effect behaves like a square function
650 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
651 set g_balance_hook_secondary_health 15
652 set g_balance_hook_secondary_damageforcescale 0 
653 // }}}
654 // {{{ hlac // TO BE REMOVED
655 set g_balance_hlac_primary_spread_min 0.01
656 set g_balance_hlac_primary_spread_max 0.25
657 set g_balance_hlac_primary_spread_add 0.0045
658 set g_balance_hlac_primary_spread_crouchmod 0.25
659
660 set g_balance_hlac_primary_damage 18
661 set g_balance_hlac_primary_edgedamage 9
662 set g_balance_hlac_primary_force 90
663 set g_balance_hlac_primary_radius 70
664 set g_balance_hlac_primary_speed 9000
665 set g_balance_hlac_primary_lifetime 5
666
667 set g_balance_hlac_primary_refire 0.15
668 set g_balance_hlac_primary_animtime 0.4
669 set g_balance_hlac_primary_ammo 1
670
671 set g_balance_hlac_secondary 1
672 set g_balance_hlac_secondary_spread 0.15
673 set g_balance_hlac_secondary_spread_crouchmod 0.5
674
675 set g_balance_hlac_secondary_damage 15
676 set g_balance_hlac_secondary_edgedamage 7.5
677 set g_balance_hlac_secondary_force 90
678 set g_balance_hlac_secondary_radius 70
679 set g_balance_hlac_secondary_speed 9000
680 set g_balance_hlac_secondary_lifetime 5
681
682 set g_balance_hlac_secondary_refire 1
683 set g_balance_hlac_secondary_animtime 0.3
684 set g_balance_hlac_secondary_ammo 10
685 set g_balance_hlac_secondary_shots 6
686
687 set g_balance_hlac_reload_ammo 0 //default: 20
688 set g_balance_hlac_reload_time 2
689 // }}}
690 // {{{ rifle
691 set g_balance_rifle_bursttime 0
692 set g_balance_rifle_primary_tracer 1
693 set g_balance_rifle_primary_shots 1
694 set g_balance_rifle_primary_damage 40
695 set g_balance_rifle_primary_headshotaddeddamage 40
696 set g_balance_rifle_primary_spread 0
697 set g_balance_rifle_primary_force 100
698 set g_balance_rifle_primary_speed 40000
699 set g_balance_rifle_primary_lifetime 5
700 set g_balance_rifle_primary_refire 1.2
701 set g_balance_rifle_primary_animtime 0.4
702 set g_balance_rifle_primary_ammo 10
703 set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
704 set g_balance_rifle_primary_burstcost 0
705 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
706 set g_balance_rifle_secondary 1
707 set g_balance_rifle_secondary_reload 0
708 set g_balance_rifle_secondary_tracer 0
709 set g_balance_rifle_secondary_shots 4
710 set g_balance_rifle_secondary_damage 10
711 set g_balance_rifle_secondary_headshotaddeddamage 20
712 set g_balance_rifle_secondary_spread 0.04
713 set g_balance_rifle_secondary_force 50
714 set g_balance_rifle_secondary_speed 20000
715 set g_balance_rifle_secondary_lifetime 5
716 set g_balance_rifle_secondary_refire 0.9
717 set g_balance_rifle_secondary_animtime 0.3
718 set g_balance_rifle_secondary_ammo 10
719 set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
720 set g_balance_rifle_secondary_burstcost 0
721 set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
722 set g_balance_rifle_reload_ammo 80 //default: 80
723 set g_balance_rifle_reload_time 2
724 // }}}
725 // {{{ tuba
726 set g_balance_tuba_refire 0.05
727 set g_balance_tuba_animtime 0.05
728 set g_balance_tuba_attenuation 0.5
729 set g_balance_tuba_volume 1
730 set g_balance_tuba_fadetime 0.25
731 set g_balance_tuba_damage 5
732 set g_balance_tuba_edgedamage 0
733 set g_balance_tuba_radius 200
734 set g_balance_tuba_force 40
735 set g_balance_tuba_pitchstep 6
736 // }}}
737 // {{{ fireball // this is a superweapon -- lets make it behave as one. 
738 set g_balance_fireball_primary_ammo 20
739 set g_balance_fireball_primary_animtime 0.2
740 set g_balance_fireball_primary_bfgdamage 100
741 set g_balance_fireball_primary_bfgforce 0
742 set g_balance_fireball_primary_bfgradius 1000
743 set g_balance_fireball_primary_damage 200
744 set g_balance_fireball_primary_damageforcescale 0
745 set g_balance_fireball_primary_edgedamage 50
746 set g_balance_fireball_primary_force 600
747 set g_balance_fireball_primary_health 0
748 set g_balance_fireball_primary_laserburntime 0.5
749 set g_balance_fireball_primary_laserdamage 80
750 set g_balance_fireball_primary_laseredgedamage 20
751 set g_balance_fireball_primary_laserradius 256
752 set g_balance_fireball_primary_lifetime 15
753 set g_balance_fireball_primary_radius 200
754 set g_balance_fireball_primary_refire 2
755 set g_balance_fireball_primary_refire2 0
756 set g_balance_fireball_primary_speed 1200
757 set g_balance_fireball_primary_spread 0
758 set g_balance_fireball_secondary_ammo 5
759 set g_balance_fireball_secondary_animtime 0.3
760 set g_balance_fireball_secondary_damage 40
761 set g_balance_fireball_secondary_damageforcescale 4
762 set g_balance_fireball_secondary_damagetime 5
763 set g_balance_fireball_secondary_force 100
764 set g_balance_fireball_secondary_laserburntime 0.5
765 set g_balance_fireball_secondary_laserdamage 50
766 set g_balance_fireball_secondary_laseredgedamage 20
767 set g_balance_fireball_secondary_laserradius 110
768 set g_balance_fireball_secondary_lifetime 7
769 set g_balance_fireball_secondary_refire 1.5
770 set g_balance_fireball_secondary_speed 900
771 set g_balance_fireball_secondary_speed_up 100
772 set g_balance_fireball_secondary_speed_z 0
773 set g_balance_fireball_secondary_spread 0
774 set g_balance_fireball_reload_ammo 0 //default: 100
775 set g_balance_fireball_reload_time 2
776 // }}}
777 // {{{ seeker
778 set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
779 set g_balance_seeker_flac_ammo 0.5
780 set g_balance_seeker_flac_animtime 0.1
781 set g_balance_seeker_flac_damage 15
782 set g_balance_seeker_flac_edgedamage 10
783 set g_balance_seeker_flac_force 50
784 set g_balance_seeker_flac_lifetime 0.1
785 set g_balance_seeker_flac_lifetime_rand 0.05
786 set g_balance_seeker_flac_radius 100
787 set g_balance_seeker_flac_refire 0.1
788 set g_balance_seeker_flac_speed 3000
789 set g_balance_seeker_flac_speed_up 1000
790 set g_balance_seeker_flac_speed_z 0
791 set g_balance_seeker_flac_spread 0.4
792 set g_balance_seeker_tag_ammo 1
793 set g_balance_seeker_tag_animtime 0.2
794 set g_balance_seeker_tag_damageforcescale 0
795 set g_balance_seeker_tag_health 0
796 set g_balance_seeker_tag_lifetime 15
797 set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
798 set g_balance_seeker_tag_speed 5000
799 set g_balance_seeker_tag_spread 0
800 set g_balance_seeker_tag_tracker_lifetime 10
801 set g_balance_seeker_missile_accel 1500
802 set g_balance_seeker_missile_ammo 2
803 set g_balance_seeker_missile_animtime 0.2
804 set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
805 set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
806 set g_balance_seeker_missile_damageforcescale 4
807 set g_balance_seeker_missile_decel 6000
808 set g_balance_seeker_missile_delay 0.25
809 set g_balance_seeker_missile_edgedamage 8
810 set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
811 set g_balance_seeker_missile_health 1
812 set g_balance_seeker_missile_lifetime 15
813 set g_balance_seeker_missile_proxy 0
814 set g_balance_seeker_missile_proxy_delay 0.2
815 set g_balance_seeker_missile_proxy_maxrange 45
816 set g_balance_seeker_missile_radius 70
817 set g_balance_seeker_missile_refire 0.25
818 set g_balance_seeker_missile_smart 0
819 set g_balance_seeker_missile_smart_mindist 800
820 set g_balance_seeker_missile_smart_trace_max 2500
821 set g_balance_seeker_missile_smart_trace_min 1000
822 set g_balance_seeker_missile_speed 1500
823 set g_balance_seeker_missile_speed_up 0
824 set g_balance_seeker_missile_speed_z 0
825 set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
826 set g_balance_seeker_missile_spread 0
827 set g_balance_seeker_missile_turnrate 0.15
828 set g_balance_seeker_reload_ammo 0 //default: 15
829 set g_balance_seeker_reload_time 2
830 // End new seeker