2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 #define RIC_GUNSHOT 1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
191 CL_ParseStartSoundPacket
194 void CL_ParseStartSoundPacket(int largesoundindex)
203 if (cls.protocol == PROTOCOL_QUAKEWORLD)
205 channel = MSG_ReadShort();
207 if (channel & (1<<15))
208 volume = MSG_ReadByte ();
210 volume = DEFAULT_SOUND_PACKET_VOLUME;
212 if (channel & (1<<14))
213 attenuation = MSG_ReadByte () / 64.0;
215 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
217 ent = (channel>>3)&1023;
220 sound_num = MSG_ReadByte ();
224 field_mask = MSG_ReadByte();
226 if (field_mask & SND_VOLUME)
227 volume = MSG_ReadByte ();
229 volume = DEFAULT_SOUND_PACKET_VOLUME;
231 if (field_mask & SND_ATTENUATION)
232 attenuation = MSG_ReadByte () / 64.0;
234 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
236 if (field_mask & SND_LARGEENTITY)
238 ent = (unsigned short) MSG_ReadShort ();
239 channel = MSG_ReadByte ();
243 channel = (unsigned short) MSG_ReadShort ();
248 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249 sound_num = (unsigned short) MSG_ReadShort ();
251 sound_num = MSG_ReadByte ();
254 MSG_ReadVector(pos, cls.protocol);
256 if (sound_num >= MAX_SOUNDS)
258 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
262 if (ent >= MAX_EDICTS)
264 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
268 if (ent >= cl.max_entities)
269 CL_ExpandEntities(ent);
271 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
288 static double nextmsg = -1;
293 // no need if server is local and definitely not if this is a demo
294 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299 // read messages from server, should just be nops
300 oldreadcount = msg_readcount;
301 oldbadread = msg_badread;
303 memcpy(olddata, net_message.data, net_message.cursize);
305 NetConn_ClientFrame();
307 msg_readcount = oldreadcount;
308 msg_badread = oldbadread;
310 memcpy(net_message.data, olddata, net_message.cursize);
313 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
316 unsigned char buf[4];
319 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320 Con_Print("--> client to server keepalive\n");
321 memset(&msg, 0, sizeof(msg));
323 msg.maxsize = sizeof(buf);
324 MSG_WriteChar(&msg, clc_nop);
325 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
329 void CL_ParseEntityLump(char *entdata)
332 char key[128], value[MAX_INPUTLINE];
333 FOG_clear(); // LordHavoc: no fog until set
334 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335 R_SetSkyBox(cl.worldmodel->brush.skybox);
339 if (!COM_ParseToken_Simple(&data, false, false))
341 if (com_token[0] != '{')
345 if (!COM_ParseToken_Simple(&data, false, false))
347 if (com_token[0] == '}')
348 break; // end of worldspawn
349 if (com_token[0] == '_')
350 strlcpy (key, com_token + 1, sizeof (key));
352 strlcpy (key, com_token, sizeof (key));
353 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354 key[strlen(key)-1] = 0;
355 if (!COM_ParseToken_Simple(&data, false, false))
357 strlcpy (value, com_token, sizeof (value));
358 if (!strcmp("sky", key))
360 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
362 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
364 else if (!strcmp("fog", key))
366 r_refdef.fog_start = 0;
367 r_refdef.fog_end = 1000000000;
368 sscanf(value, "%f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_start, &r_refdef.fog_end);
370 else if (!strcmp("fog_density", key))
371 r_refdef.fog_density = atof(value);
372 else if (!strcmp("fog_red", key))
373 r_refdef.fog_red = atof(value);
374 else if (!strcmp("fog_green", key))
375 r_refdef.fog_green = atof(value);
376 else if (!strcmp("fog_blue", key))
377 r_refdef.fog_blue = atof(value);
381 extern void CL_Locs_Reload_f(void);
382 extern void CL_VM_Init (void);
383 static void CL_SetupWorldModel(void)
385 // update the world model
386 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
387 CL_UpdateRenderEntity(&cl.entities[0].render);
389 // set up csqc world for collision culling
392 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
393 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
397 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
398 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
400 World_Clear(&cl.world);
402 // load or reload .loc file for team chat messages
405 // reset particles and other per-level things
408 // load the team chat beep if possible
409 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
411 // check memory integrity
412 Mem_CheckSentinelsGlobal();
422 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
426 // see if the file already exists
427 file = FS_Open(filename, "rb", true, false);
434 // download messages in a demo would be bad
435 if (cls.demorecording)
437 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
441 // don't try to download when playing a demo
445 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
446 Con_Printf("Downloading %s\n", filename);
448 if (!cls.qw_downloadmemory)
450 cls.qw_downloadmemory = NULL;
451 cls.qw_downloadmemorycursize = 0;
452 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
455 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
456 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
458 cls.qw_downloadnumber++;
459 cls.qw_downloadpercent = 0;
460 cls.qw_downloadmemorycursize = 0;
465 static void QW_CL_ProcessUserInfo(int slot);
466 static void QW_CL_RequestNextDownload(void)
470 // clear name of file that just finished
471 cls.qw_downloadname[0] = 0;
473 switch (cls.qw_downloadtype)
478 if (cls.qw_downloadnumber == 0)
479 Con_Printf("Checking skins...\n");
480 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
482 if (!cl.scores[cls.qw_downloadnumber].name[0])
484 // check if we need to download the file, and return if so
485 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
489 cls.qw_downloadtype = dl_none;
491 // load any newly downloaded skins
492 for (i = 0;i < cl.maxclients;i++)
493 QW_CL_ProcessUserInfo(i);
495 // if we're still in signon stages, request the next one
496 if (cls.signon != SIGNONS)
498 cls.signon = SIGNONS-1;
499 // we'll go to SIGNONS when the first entity update is received
500 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
501 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
505 if (cls.qw_downloadnumber == 0)
507 Con_Printf("Checking models...\n");
508 cls.qw_downloadnumber = 1;
511 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
514 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
516 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
517 cl.qw_modelindex_spike = cls.qw_downloadnumber;
518 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
519 cl.qw_modelindex_player = cls.qw_downloadnumber;
520 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
521 cl.qw_modelindex_flag = cls.qw_downloadnumber;
522 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
523 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
524 // check if we need to download the file, and return if so
525 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
529 cls.qw_downloadtype = dl_none;
531 // parse the Q3 shader files
534 // touch all of the precached models that are still loaded so we can free
535 // anything that isn't needed
538 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
539 Mod_FindName(cl.model_name[i]);
540 // precache any models used by the client (this also marks them used)
541 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
542 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
543 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
544 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
547 // now we try to load everything that is new
550 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
551 if (cl.model_precache[1]->Draw == NULL)
552 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
555 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
556 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
557 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
559 // check memory integrity
560 Mem_CheckSentinelsGlobal();
562 // now that we have a world model, set up the world entity, renderer
564 CL_SetupWorldModel();
566 // add pmodel/emodel CRCs to userinfo
567 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
568 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
570 // done checking sounds and models, send a prespawn command now
571 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
572 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
574 if (cls.qw_downloadmemory)
576 Mem_Free(cls.qw_downloadmemory);
577 cls.qw_downloadmemory = NULL;
581 cl.loadfinished = true;
584 if (cls.qw_downloadnumber == 0)
586 Con_Printf("Checking sounds...\n");
587 cls.qw_downloadnumber = 1;
590 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
592 // check if we need to download the file, and return if so
593 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
597 cls.qw_downloadtype = dl_none;
599 // load new sounds and unload old ones
600 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
601 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
603 // precache any sounds used by the client
604 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
605 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
606 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
607 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
608 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
609 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
610 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
613 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
615 // Don't lock the sfx here, S_ServerSounds already did that
616 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
619 // check memory integrity
620 Mem_CheckSentinelsGlobal();
622 // done with sound downloads, next we check models
623 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
624 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
628 Con_Printf("Unknown download type.\n");
632 static void QW_CL_ParseDownload(void)
634 int size = (signed short)MSG_ReadShort();
635 int percent = MSG_ReadByte();
637 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
639 // skip the download fragment if playing a demo
643 msg_readcount += size;
649 Con_Printf("File not found.\n");
650 QW_CL_RequestNextDownload();
654 if (msg_readcount + (unsigned short)size > net_message.cursize)
655 Host_Error("corrupt download message\n");
657 // make sure the buffer is big enough to include this new fragment
658 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
661 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
662 cls.qw_downloadmemorymaxsize *= 2;
663 old = cls.qw_downloadmemory;
664 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
667 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
672 // read the fragment out of the packet
673 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
674 cls.qw_downloadmemorycursize += size;
675 cls.qw_downloadspeedcount += size;
677 cls.qw_downloadpercent = percent;
681 // request next fragment
682 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
683 MSG_WriteString(&cls.netcon->message, "nextdl");
688 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
690 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
692 cls.qw_downloadpercent = 0;
694 // start downloading the next file (or join the game)
695 QW_CL_RequestNextDownload();
699 static void QW_CL_ParseModelList(void)
702 int nummodels = MSG_ReadByte();
705 // parse model precache list
708 str = MSG_ReadString();
712 if (nummodels==MAX_MODELS)
713 Host_Error("Server sent too many model precaches");
714 if (strlen(str) >= MAX_QPATH)
715 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
716 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
722 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
723 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
728 cls.qw_downloadnumber = 0;
729 cls.qw_downloadtype = dl_model;
730 QW_CL_RequestNextDownload();
733 static void QW_CL_ParseSoundList(void)
736 int numsounds = MSG_ReadByte();
739 // parse sound precache list
742 str = MSG_ReadString();
746 if (numsounds==MAX_SOUNDS)
747 Host_Error("Server sent too many sound precaches");
748 if (strlen(str) >= MAX_QPATH)
749 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
750 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
757 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
758 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
763 cls.qw_downloadnumber = 0;
764 cls.qw_downloadtype = dl_sound;
765 QW_CL_RequestNextDownload();
768 static void QW_CL_Skins_f(void)
770 cls.qw_downloadnumber = 0;
771 cls.qw_downloadtype = dl_skin;
772 QW_CL_RequestNextDownload();
775 static void QW_CL_Changing_f(void)
777 if (cls.qw_downloadmemory) // don't change when downloading
782 cls.signon = 1; // not active anymore, but not disconnected
783 Con_Printf("\nChanging map...\n");
786 void QW_CL_NextUpload(void)
788 int r, percent, size;
790 if (!cls.qw_uploaddata)
793 r = cls.qw_uploadsize - cls.qw_uploadpos;
796 size = min(1, cls.qw_uploadsize);
797 percent = (cls.qw_uploadpos+r)*100/size;
799 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
800 MSG_WriteShort(&cls.netcon->message, r);
801 MSG_WriteByte(&cls.netcon->message, percent);
802 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
804 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
806 cls.qw_uploadpos += r;
808 if (cls.qw_uploadpos < cls.qw_uploadsize)
811 Con_Printf("Upload completed\n");
816 void QW_CL_StartUpload(unsigned char *data, int size)
818 // do nothing in demos or if not connected
822 // abort existing upload if in progress
825 Con_DPrintf("Starting upload of %d bytes...\n", size);
827 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
828 memcpy(cls.qw_uploaddata, data, size);
829 cls.qw_uploadsize = size;
830 cls.qw_uploadpos = 0;
836 qboolean QW_CL_IsUploading(void)
838 return cls.qw_uploaddata != NULL;
842 void QW_CL_StopUpload(void)
844 if (cls.qw_uploaddata)
845 Mem_Free(cls.qw_uploaddata);
846 cls.qw_uploaddata = NULL;
847 cls.qw_uploadsize = 0;
848 cls.qw_uploadpos = 0;
851 static void QW_CL_ProcessUserInfo(int slot)
853 int topcolor, bottomcolor;
855 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
856 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
857 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
858 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
859 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
860 cl.scores[slot].qw_spectator = temp[0] != 0;
861 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
862 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
863 if (!cl.scores[slot].qw_skin[0])
864 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
868 static void QW_CL_UpdateUserInfo(void)
871 slot = MSG_ReadByte();
872 if (slot >= cl.maxclients)
874 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
879 cl.scores[slot].qw_userid = MSG_ReadLong();
880 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
882 QW_CL_ProcessUserInfo(slot);
885 static void QW_CL_SetInfo(void)
890 slot = MSG_ReadByte();
891 strlcpy(key, MSG_ReadString(), sizeof(key));
892 strlcpy(value, MSG_ReadString(), sizeof(value));
893 if (slot >= cl.maxclients)
895 Con_Printf("svc_setinfo >= cl.maxclients\n");
898 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
900 QW_CL_ProcessUserInfo(slot);
903 static void QW_CL_ServerInfo(void)
908 strlcpy(key, MSG_ReadString(), sizeof(key));
909 strlcpy(value, MSG_ReadString(), sizeof(value));
910 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
911 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
912 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
913 cl.qw_teamplay = atoi(temp);
916 static void QW_CL_ParseNails(void)
919 int numnails = MSG_ReadByte();
921 unsigned char bits[6];
922 for (i = 0;i < numnails;i++)
924 for (j = 0;j < 6;j++)
925 bits[j] = MSG_ReadByte();
926 if (cl.qw_num_nails > 255)
928 v = cl.qw_nails[cl.qw_num_nails++];
929 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
930 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
931 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
932 v[3] = -360*(bits[4]>>4)/16;
933 v[4] = 360*bits[5]/256;
938 static void CL_UpdateItemsAndWeapon(void)
941 // check for important changes
944 if (cl.olditems != cl.stats[STAT_ITEMS])
945 for (j = 0;j < 32;j++)
946 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
947 cl.item_gettime[j] = cl.time;
948 cl.olditems = cl.stats[STAT_ITEMS];
950 // GAME_NEXUIZ hud needs weapon change time
951 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
952 cl.weapontime = cl.time;
953 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
956 void CL_BeginDownloads(qboolean aborteddownload)
958 // quakeworld works differently
959 if (cls.protocol == PROTOCOL_QUAKEWORLD)
962 // this would be a good place to do curl downloads
963 if(Curl_Have_forthismap())
965 Curl_Register_predownload(); // come back later
970 // curl is done, so let's start with the business
973 // if already downloading something from the previous level, don't stop it
974 if (cls.qw_downloadname[0])
980 cl.downloadcsqc = false;
983 && csqc_progname.string
984 && csqc_progname.string[0]
985 && csqc_progcrc.integer >= 0
986 && cl_serverextension_download.integer
987 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
988 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
990 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
991 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
996 if (cl.loadmodel_current < cl.loadmodel_total)
1000 // parse the Q3 shader files
1001 if (cl.loadmodel_current < 2)
1002 Mod_LoadQ3Shaders();
1004 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1006 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1008 if (cls.signon < SIGNONS)
1009 CL_KeepaliveMessage(true);
1010 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1011 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1013 // we now have the worldmodel so we can set up the game world
1014 CL_SetupWorldModel();
1015 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1017 cl.loadfinished = true;
1018 // now issue the spawn to move on to signon 2 like normal
1020 Cmd_ForwardStringToServer("prespawn");
1025 // finished loading models
1028 if (cl.loadsound_current < cl.loadsound_total)
1032 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1034 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1036 if (cls.signon < SIGNONS)
1037 CL_KeepaliveMessage(true);
1038 // Don't lock the sfx here, S_ServerSounds already did that
1039 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1042 // finished loading sounds
1045 // note: the reason these loops skip already-loaded things is that it
1046 // enables this command to be issued during the game if desired
1048 if (cl.downloadmodel_current < cl.loadmodel_total)
1052 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1054 if (aborteddownload)
1056 if (cl.downloadmodel_current == 1)
1058 // the worldmodel failed, but we need to set up anyway
1059 CL_SetupWorldModel();
1060 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1062 cl.loadfinished = true;
1063 // now issue the spawn to move on to signon 2 like normal
1065 Cmd_ForwardStringToServer("prespawn");
1068 aborteddownload = false;
1071 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1073 if (cls.signon < SIGNONS)
1074 CL_KeepaliveMessage(true);
1075 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1077 if (cl.downloadmodel_current == 1)
1078 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1080 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1081 // regarding the * check: don't try to download submodels
1082 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1084 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1085 // we'll try loading again when the download finishes
1089 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1090 if (cl.downloadmodel_current == 1)
1092 // we now have the worldmodel so we can set up the game world
1093 CL_SetupWorldModel();
1094 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1096 cl.loadfinished = true;
1097 // now issue the spawn to move on to signon 2 like normal
1099 Cmd_ForwardStringToServer("prespawn");
1104 // finished loading models
1107 if (cl.downloadsound_current < cl.loadsound_total)
1111 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1113 char soundname[MAX_QPATH];
1114 if (aborteddownload)
1116 aborteddownload = false;
1119 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1121 if (cls.signon < SIGNONS)
1122 CL_KeepaliveMessage(true);
1123 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1124 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1126 Con_Printf("Sound %s not found\n", soundname);
1127 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1129 Cmd_ForwardStringToServer(va("download %s", soundname));
1130 // we'll try loading again when the download finishes
1134 // Don't lock the sfx here, S_ServerSounds already did that
1135 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1138 // finished loading sounds
1141 if (!cl.loadfinished)
1143 cl.loadfinished = true;
1145 // check memory integrity
1146 Mem_CheckSentinelsGlobal();
1148 // now issue the spawn to move on to signon 2 like normal
1150 Cmd_ForwardStringToServer("prespawn");
1154 void CL_BeginDownloads_f(void)
1156 // prevent cl_begindownloads from being issued multiple times in one match
1157 // to prevent accidentally cancelled downloads
1159 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1161 CL_BeginDownloads(false);
1164 void CL_StopDownload(int size, int crc)
1166 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1169 size_t existingsize;
1170 const char *extension;
1173 // save to disk only if we don't already have it
1174 // (this is mainly for playing back demos)
1175 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1178 if ((int)existingsize != size || existingcrc != crc)
1180 // we have a mismatching file, pick another name for it
1181 char name[MAX_QPATH*2];
1182 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1183 if (!FS_FileExists(name))
1185 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1186 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1192 // we either don't have it or have a mismatching file...
1193 // so it's time to accept the file
1194 // but if we already have a mismatching file we need to rename
1195 // this new one, and if we already have this file in renamed form,
1197 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1198 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1199 extension = FS_FileExtension(cls.qw_downloadname);
1200 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1204 else if (cls.qw_downloadmemory && size)
1206 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1207 CL_BeginDownloads(true);
1210 if (cls.qw_downloadmemory)
1211 Mem_Free(cls.qw_downloadmemory);
1212 cls.qw_downloadmemory = NULL;
1213 cls.qw_downloadname[0] = 0;
1214 cls.qw_downloadmemorymaxsize = 0;
1215 cls.qw_downloadmemorycursize = 0;
1216 cls.qw_downloadpercent = 0;
1219 void CL_ParseDownload(void)
1222 unsigned char data[65536];
1223 start = MSG_ReadLong();
1224 size = (unsigned short)MSG_ReadShort();
1226 // record the start/size information to ack in the next input packet
1227 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1229 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1231 cls.dp_downloadack[i].start = start;
1232 cls.dp_downloadack[i].size = size;
1237 MSG_ReadBytes(size, data);
1239 if (!cls.qw_downloadname[0])
1242 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1246 if (start + size > cls.qw_downloadmemorymaxsize)
1247 Host_Error("corrupt download message\n");
1249 // only advance cursize if the data is at the expected position
1250 // (gaps are unacceptable)
1251 memcpy(cls.qw_downloadmemory + start, data, size);
1252 cls.qw_downloadmemorycursize = start + size;
1253 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1254 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1255 cls.qw_downloadspeedcount += size;
1258 void CL_DownloadBegin_f(void)
1260 int size = atoi(Cmd_Argv(1));
1262 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1264 Con_Printf("cl_downloadbegin: received bogus information\n");
1265 CL_StopDownload(0, 0);
1269 if (cls.qw_downloadname[0])
1270 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1272 CL_StopDownload(0, 0);
1274 // we're really beginning a download now, so initialize stuff
1275 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1276 cls.qw_downloadmemorymaxsize = size;
1277 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1278 cls.qw_downloadnumber++;
1280 Cmd_ForwardStringToServer("sv_startdownload");
1283 void CL_StopDownload_f(void)
1285 if (cls.qw_downloadname[0])
1287 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1288 CL_StopDownload(0, 0);
1290 CL_BeginDownloads(true);
1293 void CL_DownloadFinished_f(void)
1297 Con_Printf("Malformed cl_downloadfinished command\n");
1300 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1301 CL_BeginDownloads(false);
1304 static void CL_SendPlayerInfo(void)
1306 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1307 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1309 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1310 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1312 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1313 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1315 if (cl_pmodel.integer)
1317 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1318 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1320 if (*cl_playermodel.string)
1322 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1323 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1325 if (*cl_playerskin.string)
1327 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1328 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1333 =====================
1336 An svc_signonnum has been received, perform a client side setup
1337 =====================
1339 static void CL_SignonReply (void)
1341 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1348 // send player info before we begin downloads
1349 // (so that the server can see the player name while downloading)
1350 CL_SendPlayerInfo();
1352 // execute cl_begindownloads next frame
1353 // (after any commands added by svc_stufftext have been executed)
1354 // when done with downloads the "prespawn" will be sent
1355 Cbuf_AddText("\ncl_begindownloads\n");
1357 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1358 //MSG_WriteString (&cls.netcon->message, "prespawn");
1360 else // playing a demo... make sure loading occurs as soon as possible
1361 CL_BeginDownloads(false);
1367 // LordHavoc: quake sent the player info here but due to downloads
1368 // it is sent earlier instead
1369 // CL_SendPlayerInfo();
1371 // LordHavoc: changed to begin a loading stage and issue this when done
1372 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1373 MSG_WriteString (&cls.netcon->message, "spawn");
1380 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1381 MSG_WriteString (&cls.netcon->message, "begin");
1387 if (COM_CheckParm("-profilegameonly"))
1388 Sys_AllowProfiling(true);
1398 void CL_ParseServerInfo (void)
1402 protocolversion_t protocol;
1403 int nummodels, numsounds;
1405 Con_DPrint("Serverinfo packet received.\n");
1407 // if server is active, we already began a loading plaque
1410 SCR_BeginLoadingPlaque();
1414 // check memory integrity
1415 Mem_CheckSentinelsGlobal();
1417 // clear cl_serverextension cvars
1418 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1421 // wipe the client_state_t struct
1425 // parse protocol version number
1426 i = MSG_ReadLong ();
1427 protocol = Protocol_EnumForNumber(i);
1428 if (protocol == PROTOCOL_UNKNOWN)
1430 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1433 // hack for unmarked Nehahra movie demos which had a custom protocol
1434 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1435 protocol = PROTOCOL_NEHAHRAMOVIE;
1436 cls.protocol = protocol;
1437 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1439 cl.num_entities = 1;
1441 if (protocol == PROTOCOL_QUAKEWORLD)
1443 char gamedir[1][MAX_QPATH];
1445 cl.qw_servercount = MSG_ReadLong();
1447 str = MSG_ReadString();
1448 Con_Printf("server gamedir is %s\n", str);
1449 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1451 // change gamedir if needed
1452 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1453 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1455 cl.gametype = GAME_DEATHMATCH;
1458 // parse player number
1460 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1461 //cl.qw_spectator = (i & 128) != 0;
1462 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1463 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1465 // get the full level name
1466 str = MSG_ReadString ();
1467 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1469 // get the movevars that are defined in the qw protocol
1470 cl.movevars_gravity = MSG_ReadFloat();
1471 cl.movevars_stopspeed = MSG_ReadFloat();
1472 cl.movevars_maxspeed = MSG_ReadFloat();
1473 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1474 cl.movevars_accelerate = MSG_ReadFloat();
1475 cl.movevars_airaccelerate = MSG_ReadFloat();
1476 cl.movevars_wateraccelerate = MSG_ReadFloat();
1477 cl.movevars_friction = MSG_ReadFloat();
1478 cl.movevars_waterfriction = MSG_ReadFloat();
1479 cl.movevars_entgravity = MSG_ReadFloat();
1481 // other movevars not in the protocol...
1482 cl.movevars_wallfriction = 0;
1483 cl.movevars_timescale = 1;
1484 cl.movevars_jumpvelocity = 270;
1485 cl.movevars_edgefriction = 2;
1486 cl.movevars_maxairspeed = 30;
1487 cl.movevars_stepheight = 18;
1488 cl.movevars_airaccel_qw = 1;
1489 cl.movevars_airaccel_sideways_friction = 0;
1491 // seperate the printfs so the server message can have a color
1492 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1494 // check memory integrity
1495 Mem_CheckSentinelsGlobal();
1499 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1500 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1503 cl.loadbegun = false;
1504 cl.loadfinished = false;
1506 cls.state = ca_connected;
1509 // note: on QW protocol we can't set up the gameworld until after
1510 // downloads finish...
1511 // (we don't even know the name of the map yet)
1516 cl.maxclients = MSG_ReadByte ();
1517 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1519 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1522 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1525 cl.gametype = MSG_ReadByte ();
1527 // parse signon message
1528 str = MSG_ReadString ();
1529 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1531 // seperate the printfs so the server message can have a color
1532 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1533 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1535 // check memory integrity
1536 Mem_CheckSentinelsGlobal();
1538 // parse model precache list
1539 for (nummodels=1 ; ; nummodels++)
1541 str = MSG_ReadString();
1544 if (nummodels==MAX_MODELS)
1545 Host_Error ("Server sent too many model precaches");
1546 if (strlen(str) >= MAX_QPATH)
1547 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1548 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1550 // parse sound precache list
1551 for (numsounds=1 ; ; numsounds++)
1553 str = MSG_ReadString();
1556 if (numsounds==MAX_SOUNDS)
1557 Host_Error("Server sent too many sound precaches");
1558 if (strlen(str) >= MAX_QPATH)
1559 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1560 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1563 // touch all of the precached models that are still loaded so we can free
1564 // anything that isn't needed
1567 for (i = 1;i < nummodels;i++)
1568 Mod_FindName(cl.model_name[i]);
1569 // precache any models used by the client (this also marks them used)
1570 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1571 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1572 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1573 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1576 // do the same for sounds
1577 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1578 S_ServerSounds (cl.sound_name, numsounds);
1580 // precache any sounds used by the client
1581 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1582 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1583 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1584 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1585 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1586 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1587 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1589 // now we try to load everything that is new
1590 cl.loadmodel_current = 1;
1591 cl.downloadmodel_current = 1;
1592 cl.loadmodel_total = nummodels;
1593 cl.loadsound_current = 1;
1594 cl.downloadsound_current = 1;
1595 cl.loadsound_total = numsounds;
1596 cl.downloadcsqc = true;
1597 cl.loadbegun = false;
1598 cl.loadfinished = false;
1602 // check memory integrity
1603 Mem_CheckSentinelsGlobal();
1605 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1606 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1608 char demofile[MAX_OSPATH];
1609 char levelname[MAX_QPATH];
1611 if (cls.demorecording)
1613 // finish the previous level's demo file
1617 // start a new demo file
1618 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1619 if (strrchr(levelname, '.'))
1620 *(strrchr(levelname, '.')) = 0;
1621 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1623 Con_Printf ("Auto-recording to %s.\n", demofile);
1625 cls.demofile = FS_Open (demofile, "wb", false, false);
1628 cls.forcetrack = -1;
1629 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1630 cls.demorecording = true;
1633 Con_Print ("ERROR: couldn't open.\n");
1637 void CL_ValidateState(entity_state_t *s)
1644 if (s->modelindex >= MAX_MODELS)
1645 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1647 // these warnings are only warnings, no corrections are made to the state
1648 // because states are often copied for decoding, which otherwise would
1649 // propogate some of the corrections accidentally
1650 // (this used to happen, sometimes affecting skin and frame)
1652 // colormap is client index + 1
1653 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1654 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1656 model = cl.model_precache[s->modelindex];
1657 if (model && model->type && s->frame >= model->numframes)
1658 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1659 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1660 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1663 void CL_MoveLerpEntityStates(entity_t *ent)
1665 float odelta[3], adelta[3];
1666 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1667 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1668 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1670 // reset all persistent stuff if this is a new entity
1671 ent->persistent.lerpdeltatime = 0;
1672 ent->persistent.lerpstarttime = cl.mtime[1];
1673 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1674 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1675 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1676 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1677 // reset animation interpolation as well
1678 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1679 ent->render.frame1time = ent->render.frame2time = cl.time;
1680 ent->render.framelerp = 1;
1681 // reset various persistent stuff
1682 ent->persistent.muzzleflash = 0;
1683 ent->persistent.trail_allowed = false;
1685 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1687 // don't interpolate the move
1688 // (the fixangle[] check detects teleports, but not constant fixangles
1689 // such as when spectating)
1690 ent->persistent.lerpdeltatime = 0;
1691 ent->persistent.lerpstarttime = cl.mtime[1];
1692 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1693 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1694 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1695 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1696 ent->persistent.trail_allowed = false;
1698 else if (ent->state_current.flags & RENDER_STEP)
1700 // monster interpolation
1701 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1703 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1704 ent->persistent.lerpstarttime = cl.mtime[1];
1705 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1706 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1707 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1708 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1714 ent->persistent.lerpstarttime = ent->state_previous.time;
1715 // no lerp if it's singleplayer
1716 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1717 ent->persistent.lerpdeltatime = 0;
1719 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1720 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1721 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1722 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1723 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1725 // trigger muzzleflash effect if necessary
1726 if (ent->state_current.effects & EF_MUZZLEFLASH)
1727 ent->persistent.muzzleflash = 1;
1735 void CL_ParseBaseline (entity_t *ent, int large)
1739 ent->state_baseline = defaultstate;
1740 // FIXME: set ent->state_baseline.number?
1741 ent->state_baseline.active = true;
1744 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1745 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1747 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1749 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1750 ent->state_baseline.frame = MSG_ReadByte ();
1754 ent->state_baseline.modelindex = MSG_ReadByte ();
1755 ent->state_baseline.frame = MSG_ReadByte ();
1757 ent->state_baseline.colormap = MSG_ReadByte();
1758 ent->state_baseline.skin = MSG_ReadByte();
1759 for (i = 0;i < 3;i++)
1761 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1762 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1764 ent->state_previous = ent->state_current = ent->state_baseline;
1772 Server information pertaining to this client only
1775 void CL_ParseClientdata (void)
1779 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1780 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1781 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1782 cl.mviewzoom[1] = cl.mviewzoom[0];
1784 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1786 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1787 cl.stats[STAT_ITEMS] = 0;
1788 cl.stats[STAT_VIEWZOOM] = 255;
1791 cl.mpunchangle[0][0] = 0;
1792 cl.mpunchangle[0][1] = 0;
1793 cl.mpunchangle[0][2] = 0;
1794 cl.mpunchvector[0][0] = 0;
1795 cl.mpunchvector[0][1] = 0;
1796 cl.mpunchvector[0][2] = 0;
1797 cl.mvelocity[0][0] = 0;
1798 cl.mvelocity[0][1] = 0;
1799 cl.mvelocity[0][2] = 0;
1800 cl.mviewzoom[0] = 1;
1802 bits = (unsigned short) MSG_ReadShort ();
1803 if (bits & SU_EXTEND1)
1804 bits |= (MSG_ReadByte() << 16);
1805 if (bits & SU_EXTEND2)
1806 bits |= (MSG_ReadByte() << 24);
1808 if (bits & SU_VIEWHEIGHT)
1809 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1811 if (bits & SU_IDEALPITCH)
1812 cl.idealpitch = MSG_ReadChar ();
1814 for (i = 0;i < 3;i++)
1816 if (bits & (SU_PUNCH1<<i) )
1818 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1819 cl.mpunchangle[0][i] = MSG_ReadChar();
1821 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1823 if (bits & (SU_PUNCHVEC1<<i))
1825 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1826 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1828 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1830 if (bits & (SU_VELOCITY1<<i) )
1832 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1833 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1835 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1839 // LordHavoc: hipnotic demos don't have this bit set but should
1840 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1841 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1843 cl.onground = (bits & SU_ONGROUND) != 0;
1844 cl.inwater = (bits & SU_INWATER) != 0;
1846 if (cls.protocol == PROTOCOL_DARKPLACES5)
1848 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1849 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1850 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1851 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1852 cl.stats[STAT_AMMO] = MSG_ReadShort();
1853 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1854 cl.stats[STAT_NAILS] = MSG_ReadShort();
1855 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1856 cl.stats[STAT_CELLS] = MSG_ReadShort();
1857 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1859 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1861 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1862 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1863 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1864 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1866 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1867 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1868 cl.stats[STAT_AMMO] = MSG_ReadByte();
1869 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1870 cl.stats[STAT_NAILS] = MSG_ReadByte();
1871 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1872 cl.stats[STAT_CELLS] = MSG_ReadByte();
1873 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1874 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1876 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1879 if (bits & SU_VIEWZOOM)
1881 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1882 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1884 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1887 // viewzoom interpolation
1888 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1892 =====================
1894 =====================
1896 void CL_ParseStatic (int large)
1900 if (cl.num_static_entities >= cl.max_static_entities)
1901 Host_Error ("Too many static entities");
1902 ent = &cl.static_entities[cl.num_static_entities++];
1903 CL_ParseBaseline (ent, large);
1905 if (ent->state_baseline.modelindex == 0)
1907 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1908 cl.num_static_entities--;
1909 // This is definitely a cheesy way to conserve resources...
1913 // copy it to the current state
1914 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1915 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1916 ent->render.framelerp = 0;
1917 // make torchs play out of sync
1918 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1919 ent->render.colormap = -1; // no special coloring
1920 ent->render.skinnum = ent->state_baseline.skin;
1921 ent->render.effects = ent->state_baseline.effects;
1922 ent->render.alpha = 1;
1924 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1925 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1927 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1928 CL_UpdateRenderEntity(&ent->render);
1936 void CL_ParseStaticSound (int large)
1939 int sound_num, vol, atten;
1941 MSG_ReadVector(org, cls.protocol);
1942 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1943 sound_num = (unsigned short) MSG_ReadShort ();
1945 sound_num = MSG_ReadByte ();
1946 vol = MSG_ReadByte ();
1947 atten = MSG_ReadByte ();
1949 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1952 void CL_ParseEffect (void)
1955 int modelindex, startframe, framecount, framerate;
1957 MSG_ReadVector(org, cls.protocol);
1958 modelindex = MSG_ReadByte ();
1959 startframe = MSG_ReadByte ();
1960 framecount = MSG_ReadByte ();
1961 framerate = MSG_ReadByte ();
1963 CL_Effect(org, modelindex, startframe, framecount, framerate);
1966 void CL_ParseEffect2 (void)
1969 int modelindex, startframe, framecount, framerate;
1971 MSG_ReadVector(org, cls.protocol);
1972 modelindex = (unsigned short) MSG_ReadShort ();
1973 startframe = (unsigned short) MSG_ReadShort ();
1974 framecount = MSG_ReadByte ();
1975 framerate = MSG_ReadByte ();
1977 CL_Effect(org, modelindex, startframe, framecount, framerate);
1980 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1985 if (ent >= MAX_EDICTS)
1987 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1991 if (ent >= cl.max_entities)
1992 CL_ExpandEntities(ent);
1994 // override any beam with the same entity
1997 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1998 if (b->entity == ent)
2000 // if the entity was not found then just replace an unused beam
2001 if (i == cl.max_beams)
2002 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2005 if (i < cl.max_beams)
2007 cl.num_beams = max(cl.num_beams, i + 1);
2009 b->lightning = lightning;
2011 b->endtime = cl.mtime[0] + 0.2;
2012 VectorCopy (start, b->start);
2013 VectorCopy (end, b->end);
2016 Con_Print("beam list overflow!\n");
2019 void CL_ParseBeam (model_t *m, int lightning)
2024 ent = (unsigned short) MSG_ReadShort ();
2025 MSG_ReadVector(start, cls.protocol);
2026 MSG_ReadVector(end, cls.protocol);
2028 if (ent >= MAX_EDICTS)
2030 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2034 CL_NewBeam(ent, start, end, m, lightning);
2037 void CL_ParseTempEntity(void)
2045 int colorStart, colorLength, count;
2046 float velspeed, radius;
2047 unsigned char *tempcolor;
2048 matrix4x4_t tempmatrix;
2050 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2052 type = MSG_ReadByte();
2055 case QW_TE_WIZSPIKE:
2056 // spike hitting wall
2057 MSG_ReadVector(pos, cls.protocol);
2058 CL_FindNonSolidLocation(pos, pos, 4);
2059 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2060 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2063 case QW_TE_KNIGHTSPIKE:
2064 // spike hitting wall
2065 MSG_ReadVector(pos, cls.protocol);
2066 CL_FindNonSolidLocation(pos, pos, 4);
2067 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2068 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2072 // spike hitting wall
2073 MSG_ReadVector(pos, cls.protocol);
2074 CL_FindNonSolidLocation(pos, pos, 4);
2075 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2077 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2082 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2084 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2086 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2089 case QW_TE_SUPERSPIKE:
2090 // super spike hitting wall
2091 MSG_ReadVector(pos, cls.protocol);
2092 CL_FindNonSolidLocation(pos, pos, 4);
2093 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2095 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2100 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2102 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2104 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2108 case QW_TE_EXPLOSION:
2110 MSG_ReadVector(pos, cls.protocol);
2111 CL_FindNonSolidLocation(pos, pos, 10);
2112 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2113 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2114 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2117 case QW_TE_TAREXPLOSION:
2118 // tarbaby explosion
2119 MSG_ReadVector(pos, cls.protocol);
2120 CL_FindNonSolidLocation(pos, pos, 10);
2121 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2122 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2125 case QW_TE_LIGHTNING1:
2127 CL_ParseBeam(cl.model_bolt, true);
2130 case QW_TE_LIGHTNING2:
2132 CL_ParseBeam(cl.model_bolt2, true);
2135 case QW_TE_LIGHTNING3:
2137 CL_ParseBeam(cl.model_bolt3, false);
2140 case QW_TE_LAVASPLASH:
2141 MSG_ReadVector(pos, cls.protocol);
2142 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2145 case QW_TE_TELEPORT:
2146 MSG_ReadVector(pos, cls.protocol);
2147 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2151 // bullet hitting wall
2152 radius = MSG_ReadByte();
2153 MSG_ReadVector(pos, cls.protocol);
2154 CL_FindNonSolidLocation(pos, pos, 4);
2155 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2156 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2157 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2158 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2161 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2166 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2168 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2170 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2176 count = MSG_ReadByte();
2177 MSG_ReadVector(pos, cls.protocol);
2178 CL_FindNonSolidLocation(pos, pos, 4);
2179 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2182 case QW_TE_LIGHTNINGBLOOD:
2183 MSG_ReadVector(pos, cls.protocol);
2184 CL_FindNonSolidLocation(pos, pos, 4);
2185 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2189 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2194 type = MSG_ReadByte();
2198 // spike hitting wall
2199 MSG_ReadVector(pos, cls.protocol);
2200 CL_FindNonSolidLocation(pos, pos, 4);
2201 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2202 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2205 case TE_KNIGHTSPIKE:
2206 // spike hitting wall
2207 MSG_ReadVector(pos, cls.protocol);
2208 CL_FindNonSolidLocation(pos, pos, 4);
2209 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2210 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2214 // spike hitting wall
2215 MSG_ReadVector(pos, cls.protocol);
2216 CL_FindNonSolidLocation(pos, pos, 4);
2217 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2219 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2224 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2226 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2228 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2232 // quad spike hitting wall
2233 MSG_ReadVector(pos, cls.protocol);
2234 CL_FindNonSolidLocation(pos, pos, 4);
2235 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2237 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2242 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2244 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2246 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2250 // super spike hitting wall
2251 MSG_ReadVector(pos, cls.protocol);
2252 CL_FindNonSolidLocation(pos, pos, 4);
2253 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2255 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2260 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2262 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2264 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2267 case TE_SUPERSPIKEQUAD:
2268 // quad super spike hitting wall
2269 MSG_ReadVector(pos, cls.protocol);
2270 CL_FindNonSolidLocation(pos, pos, 4);
2271 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2273 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2278 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2280 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2282 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2285 // LordHavoc: added for improved blood splatters
2288 MSG_ReadVector(pos, cls.protocol);
2289 CL_FindNonSolidLocation(pos, pos, 4);
2290 dir[0] = MSG_ReadChar();
2291 dir[1] = MSG_ReadChar();
2292 dir[2] = MSG_ReadChar();
2293 count = MSG_ReadByte();
2294 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2298 MSG_ReadVector(pos, cls.protocol);
2299 CL_FindNonSolidLocation(pos, pos, 4);
2300 dir[0] = MSG_ReadChar();
2301 dir[1] = MSG_ReadChar();
2302 dir[2] = MSG_ReadChar();
2303 count = MSG_ReadByte();
2304 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2307 MSG_ReadVector(pos, cls.protocol);
2308 CL_FindNonSolidLocation(pos, pos, 4);
2309 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2311 // LordHavoc: added for improved gore
2312 case TE_BLOODSHOWER:
2314 MSG_ReadVector(pos, cls.protocol); // mins
2315 MSG_ReadVector(pos2, cls.protocol); // maxs
2316 velspeed = MSG_ReadCoord(cls.protocol); // speed
2317 count = (unsigned short) MSG_ReadShort(); // number of particles
2318 vel1[0] = -velspeed;
2319 vel1[1] = -velspeed;
2320 vel1[2] = -velspeed;
2324 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2327 case TE_PARTICLECUBE:
2328 // general purpose particle effect
2329 MSG_ReadVector(pos, cls.protocol); // mins
2330 MSG_ReadVector(pos2, cls.protocol); // maxs
2331 MSG_ReadVector(dir, cls.protocol); // dir
2332 count = (unsigned short) MSG_ReadShort(); // number of particles
2333 colorStart = MSG_ReadByte(); // color
2334 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2335 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2336 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2339 case TE_PARTICLERAIN:
2340 // general purpose particle effect
2341 MSG_ReadVector(pos, cls.protocol); // mins
2342 MSG_ReadVector(pos2, cls.protocol); // maxs
2343 MSG_ReadVector(dir, cls.protocol); // dir
2344 count = (unsigned short) MSG_ReadShort(); // number of particles
2345 colorStart = MSG_ReadByte(); // color
2346 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2349 case TE_PARTICLESNOW:
2350 // general purpose particle effect
2351 MSG_ReadVector(pos, cls.protocol); // mins
2352 MSG_ReadVector(pos2, cls.protocol); // maxs
2353 MSG_ReadVector(dir, cls.protocol); // dir
2354 count = (unsigned short) MSG_ReadShort(); // number of particles
2355 colorStart = MSG_ReadByte(); // color
2356 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2360 // bullet hitting wall
2361 MSG_ReadVector(pos, cls.protocol);
2362 CL_FindNonSolidLocation(pos, pos, 4);
2363 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2367 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2372 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2374 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2376 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2381 case TE_GUNSHOTQUAD:
2382 // quad bullet hitting wall
2383 MSG_ReadVector(pos, cls.protocol);
2384 CL_FindNonSolidLocation(pos, pos, 4);
2385 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2389 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2394 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2396 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2398 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2405 MSG_ReadVector(pos, cls.protocol);
2406 CL_FindNonSolidLocation(pos, pos, 10);
2407 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2408 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2411 case TE_EXPLOSIONQUAD:
2412 // quad rocket explosion
2413 MSG_ReadVector(pos, cls.protocol);
2414 CL_FindNonSolidLocation(pos, pos, 10);
2415 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2416 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2420 // Nehahra movie colored lighting explosion
2421 MSG_ReadVector(pos, cls.protocol);
2422 CL_FindNonSolidLocation(pos, pos, 10);
2423 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2424 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2425 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2426 CL_ParticleExplosion(pos);
2427 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2428 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2429 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2432 case TE_EXPLOSIONRGB:
2433 // colored lighting explosion
2434 MSG_ReadVector(pos, cls.protocol);
2435 CL_FindNonSolidLocation(pos, pos, 10);
2436 CL_ParticleExplosion(pos);
2437 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2438 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2439 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2440 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2441 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2442 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2445 case TE_TAREXPLOSION:
2446 // tarbaby explosion
2447 MSG_ReadVector(pos, cls.protocol);
2448 CL_FindNonSolidLocation(pos, pos, 10);
2449 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2454 MSG_ReadVector(pos, cls.protocol);
2455 CL_FindNonSolidLocation(pos, pos, 10);
2456 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2459 case TE_CUSTOMFLASH:
2460 MSG_ReadVector(pos, cls.protocol);
2461 CL_FindNonSolidLocation(pos, pos, 4);
2462 radius = (MSG_ReadByte() + 1) * 8;
2463 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2464 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2465 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2466 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2467 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2468 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2472 MSG_ReadVector(pos, cls.protocol);
2473 MSG_ReadVector(dir, cls.protocol);
2474 count = MSG_ReadByte();
2475 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2480 CL_ParseBeam(cl.model_bolt, true);
2485 CL_ParseBeam(cl.model_bolt2, true);
2490 CL_ParseBeam(cl.model_bolt3, false);
2495 // grappling hook beam
2496 CL_ParseBeam(cl.model_beam, false);
2500 // LordHavoc: for compatibility with the Nehahra movie...
2501 case TE_LIGHTNING4NEH:
2502 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2506 MSG_ReadVector(pos, cls.protocol);
2507 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2511 MSG_ReadVector(pos, cls.protocol);
2512 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2516 // color mapped explosion
2517 MSG_ReadVector(pos, cls.protocol);
2518 CL_FindNonSolidLocation(pos, pos, 10);
2519 colorStart = MSG_ReadByte();
2520 colorLength = MSG_ReadByte();
2521 CL_ParticleExplosion2(pos, colorStart, colorLength);
2522 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2523 color[0] = tempcolor[0] * (2.0f / 255.0f);
2524 color[1] = tempcolor[1] * (2.0f / 255.0f);
2525 color[2] = tempcolor[2] * (2.0f / 255.0f);
2526 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2527 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2528 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2532 MSG_ReadVector(pos, cls.protocol);
2533 MSG_ReadVector(pos2, cls.protocol);
2534 MSG_ReadVector(dir, cls.protocol);
2535 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2539 MSG_ReadVector(pos, cls.protocol);
2540 MSG_ReadVector(dir, cls.protocol);
2541 count = MSG_ReadByte();
2542 CL_FindNonSolidLocation(pos, pos, 4);
2543 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2546 case TE_TEI_BIGEXPLOSION:
2547 MSG_ReadVector(pos, cls.protocol);
2548 CL_FindNonSolidLocation(pos, pos, 10);
2549 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2550 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2553 case TE_TEI_PLASMAHIT:
2554 MSG_ReadVector(pos, cls.protocol);
2555 MSG_ReadVector(dir, cls.protocol);
2556 count = MSG_ReadByte();
2557 CL_FindNonSolidLocation(pos, pos, 5);
2558 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2562 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2567 void CL_ParseTrailParticles(void)
2572 entityindex = (unsigned short)MSG_ReadShort();
2573 if (entityindex >= MAX_EDICTS)
2575 if (entityindex >= cl.max_entities)
2576 CL_ExpandEntities(entityindex);
2577 effectindex = (unsigned short)MSG_ReadShort();
2578 MSG_ReadVector(start, cls.protocol);
2579 MSG_ReadVector(end, cls.protocol);
2580 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2583 void CL_ParsePointParticles(void)
2585 int effectindex, count;
2586 vec3_t origin, velocity;
2587 effectindex = (unsigned short)MSG_ReadShort();
2588 MSG_ReadVector(origin, cls.protocol);
2589 MSG_ReadVector(velocity, cls.protocol);
2590 count = (unsigned short)MSG_ReadShort();
2591 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2594 void CL_ParsePointParticles1(void)
2598 effectindex = (unsigned short)MSG_ReadShort();
2599 MSG_ReadVector(origin, cls.protocol);
2600 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2603 typedef struct cl_iplog_item_s
2610 static qboolean cl_iplog_loaded = false;
2611 static int cl_iplog_numitems = 0;
2612 static int cl_iplog_maxitems = 0;
2613 static cl_iplog_item_t *cl_iplog_items;
2615 static void CL_IPLog_Load(void);
2616 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2619 if (!address || !address[0] || !name || !name[0])
2621 if (!cl_iplog_loaded)
2623 if (developer.integer >= 100)
2624 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2625 // see if it already exists
2628 for (i = 0;i < cl_iplog_numitems;i++)
2630 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2632 if (developer.integer >= 100)
2633 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2638 // it does not already exist in the iplog, so add it
2639 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2641 cl_iplog_item_t *olditems = cl_iplog_items;
2642 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2643 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2646 if (cl_iplog_numitems)
2647 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2651 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2652 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2653 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2654 // TODO: maybe it would be better to strip weird characters from name when
2655 // copying it here rather than using a straight strcpy?
2656 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2657 cl_iplog_numitems++;
2660 // add it to the iplog.txt file
2661 // TODO: this ought to open the one in the userpath version of the base
2662 // gamedir, not the current gamedir
2663 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2664 if (developer.integer >= 100)
2665 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2669 static void CL_IPLog_Load(void)
2671 int i, len, linenumber;
2672 char *text, *textend;
2673 unsigned char *filedata;
2674 fs_offset_t filesize;
2675 char line[MAX_INPUTLINE];
2676 char address[MAX_INPUTLINE];
2677 cl_iplog_loaded = true;
2678 // TODO: this ought to open the one in the userpath version of the base
2679 // gamedir, not the current gamedir
2680 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2683 text = (char *)filedata;
2684 textend = text + filesize;
2685 for (linenumber = 1;text < textend;linenumber++)
2687 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2688 if (len < (int)sizeof(line) - 1)
2689 line[len++] = *text;
2691 if (text < textend && *text == '\r' && text[1] == '\n')
2693 if (text < textend && *text == '\n')
2695 if (line[0] == '/' && line[1] == '/')
2696 continue; // skip comments if anyone happens to add them
2697 for (i = 0;i < len && line[i] > ' ';i++)
2698 address[i] = line[i];
2700 // skip exactly one space character
2702 // address contains the address with termination,
2703 // line + i contains the name with termination
2704 if (address[0] && line[i])
2705 CL_IPLog_Add(address, line + i, false, false);
2707 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2711 static void CL_IPLog_List_f(void)
2714 const char *addressprefix;
2717 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2721 if (Cmd_Argc() >= 2)
2722 addressprefix = Cmd_Argv(1);
2723 if (!cl_iplog_loaded)
2725 if (addressprefix && addressprefix[0])
2726 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2728 Con_Printf("Listing all iplog entries\n");
2729 Con_Printf("address name\n");
2730 for (i = 0;i < cl_iplog_numitems;i++)
2732 if (addressprefix && addressprefix[0])
2734 for (j = 0;addressprefix[j];j++)
2735 if (addressprefix[j] != cl_iplog_items[i].address[j])
2737 // if this address does not begin with the addressprefix string
2738 // simply omit it from the output
2739 if (addressprefix[j])
2742 // if name is less than 15 characters, left justify it and pad
2743 // if name is more than 15 characters, print all of it, not worrying
2744 // about the fact it will misalign the columns
2745 if (strlen(cl_iplog_items[i].address) < 15)
2746 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2748 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2752 // look for anything interesting like player IP addresses or ping reports
2753 qboolean CL_ExaminePrintString(const char *text)
2757 char temp[MAX_INPUTLINE];
2758 if (!strcmp(text, "Client ping times:\n"))
2760 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2761 // hide ping reports in demos
2762 if (cls.demoplayback)
2763 cl.parsingtextexpectingpingforscores = 1;
2764 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2766 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2768 Con_Printf("ping reply but empty scoreboard?!?\n");
2769 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2770 cl.parsingtextexpectingpingforscores = 0;
2772 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2773 return !cl.parsingtextexpectingpingforscores;
2775 if (!strncmp(text, "host: ", 9))
2777 // cl.parsingtextexpectingpingforscores = false; // really?
2778 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2779 cl.parsingtextplayerindex = 0;
2782 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2784 // if anything goes wrong, we'll assume this is not a ping report
2785 qboolean expected = cl.parsingtextexpectingpingforscores;
2786 cl.parsingtextexpectingpingforscores = 0;
2787 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2791 if ((*t >= '0' && *t <= '9') || *t == '-')
2794 while ((*t >= '0' && *t <= '9') || *t == '-')
2800 if(cl.parsingtextplayerindex < cl.maxclients)
2802 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2804 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2805 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2806 if (t[charindex] == '\n')
2808 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2809 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2811 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2813 // we parsed a valid ping entry, so expect another to follow
2814 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2815 cl.parsingtextexpectingpingforscores = expected;
2820 if (!strncmp(t, "unconnected\n", 12))
2823 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2824 cl.parsingtextexpectingpingforscores = expected;
2828 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2832 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2834 if (!strncmp(text, "players: ", 9))
2836 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2837 cl.parsingtextplayerindex = 0;
2840 else if (!strstr(text, ": "))
2842 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2846 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2848 // if anything goes wrong, we'll assume this is not a status report
2849 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2850 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2853 cl.parsingtextplayerindex = atoi(t) - 1;
2854 while (*t >= '0' && *t <= '9')
2858 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2861 // the player name follows here, along with frags and time
2864 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2866 // if anything goes wrong, we'll assume this is not a status report
2867 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2873 for (len = 0;*t && *t != '\n';t++)
2874 if (len < (int)sizeof(temp) - 1)
2877 // botclient is perfectly valid, but we don't care about bots
2878 // also don't try to look up the name of an invalid player index
2879 if (strcmp(temp, "botclient")
2880 && cl.parsingtextplayerindex >= 0
2881 && cl.parsingtextplayerindex < cl.maxclients
2882 && cl.scores[cl.parsingtextplayerindex].name[0])
2884 // log the player name and IP address string
2885 // (this operates entirely on strings to avoid issues with the
2886 // nature of a network address)
2887 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2889 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2896 extern cvar_t slowmo;
2897 static void CL_NetworkTimeReceived(double newtime)
2900 cl.mtime[1] = cl.mtime[0];
2901 cl.mtime[0] = newtime;
2902 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2903 cl.time = cl.mtime[1] = newtime;
2904 else if (cls.demoplayback)
2906 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2907 // due to a large time gap, so treat it as an instant change in time
2908 // (this can also happen during heavy packet loss in the demo)
2909 if (cl.time < newtime - 0.1)
2910 cl.mtime[1] = cl.time = newtime;
2912 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2914 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2915 if (developer.integer >= 100 && vid_activewindow)
2917 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2918 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2919 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2920 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2922 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2923 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2924 if (cl_nettimesyncboundmode.integer == 1)
2925 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2926 else if (cl_nettimesyncboundmode.integer == 2)
2928 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2929 cl.time = cl.mtime[1];
2931 else if (cl_nettimesyncboundmode.integer == 3)
2933 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2934 cl.time = cl.mtime[1];
2936 else if (cl_nettimesyncboundmode.integer == 4)
2938 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2939 cl.time = cl.mtime[1]; // reset
2940 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2941 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2942 else if (cl.time > cl.mtime[1])
2943 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2945 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2947 else if (cl_nettimesyncboundmode.integer == 5)
2949 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2950 cl.time = cl.mtime[1]; // reset
2951 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2952 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2954 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2956 else if (cl_nettimesyncboundmode.integer == 6)
2958 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2959 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2962 // this packet probably contains a player entity update, so we will need
2963 // to update the prediction
2964 cl.movement_needupdate = true;
2965 // this may get updated later in parsing by svc_clientdata
2966 cl.onground = false;
2967 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2968 // during this frame
2969 // (makes spectating players much smoother and prevents mouse movement from turning)
2970 cl.fixangle[1] = cl.fixangle[0];
2971 cl.fixangle[0] = false;
2972 if (!cls.demoplayback)
2973 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2976 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2979 qboolean CL_VM_Parse_TempEntity (void);
2980 void CL_VM_Parse_StuffCmd (const char *msg);
2981 void CL_VM_Parse_CenterPrint (const char *msg);
2982 void CSQC_AddPrintText (const char *msg);
2983 void CSQC_ReadEntities (void);
2986 =====================
2987 CL_ParseServerMessage
2988 =====================
2990 int parsingerror = false;
2991 extern void CL_UpdateMoveVars(void);
2992 void CL_ParseServerMessage(void)
2996 protocolversion_t protocol;
2997 unsigned char cmdlog[32];
2998 char *cmdlogname[32], *temp;
2999 int cmdindex, cmdcount = 0;
3000 qboolean qwplayerupdatereceived;
3002 // LordHavoc: moved demo message writing from before the packet parse to
3003 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3004 // code in CL_ParseServerinfo
3005 //if (cls.demorecording)
3006 // CL_WriteDemoMessage (&net_message);
3008 cl.last_received_message = realtime;
3010 if (cls.netcon && cls.signon < SIGNONS)
3011 CL_KeepaliveMessage(false);
3014 // if recording demos, copy the message out
3016 if (cl_shownet.integer == 1)
3017 Con_Printf("%f %i\n", realtime, net_message.cursize);
3018 else if (cl_shownet.integer == 2)
3019 Con_Print("------------------\n");
3022 // parse the message
3024 //MSG_BeginReading ();
3026 parsingerror = true;
3028 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3030 CL_NetworkTimeReceived(realtime); // qw has no clock
3032 // kill all qw nails
3033 cl.qw_num_nails = 0;
3035 // fade weapon view kick
3036 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3038 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3040 qwplayerupdatereceived = false;
3045 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3047 cmd = MSG_ReadByte ();
3051 SHOWNET("END OF MESSAGE");
3052 break; // end of message
3055 cmdindex = cmdcount & 31;
3057 cmdlog[cmdindex] = cmd;
3059 SHOWNET(qw_svc_strings[cmd]);
3060 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3061 if (!cmdlogname[cmdindex])
3063 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3065 cmdlogname[cmdindex] = temp;
3073 char description[32*64], temp[64];
3075 strlcpy(description, "packet dump: ", sizeof(description));
3079 count = cmdcount - i;
3083 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3084 strlcat(description, temp, sizeof(description));
3089 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3090 Con_Print(description);
3091 Host_Error("CL_ParseServerMessage: Illegible server message");
3096 //Con_Printf("qw_svc_nop\n");
3099 case qw_svc_disconnect:
3100 Con_Printf("Server disconnected\n");
3101 if (cls.demonum != -1)
3109 temp = MSG_ReadString();
3110 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3113 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3115 CSQC_AddPrintText(temp);
3119 case qw_svc_centerprint:
3120 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3123 case qw_svc_stufftext:
3124 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3128 // svc_damage protocol is identical to nq
3132 case qw_svc_serverdata:
3133 //Cbuf_Execute(); // make sure any stuffed commands are done
3134 CL_ParseServerInfo();
3137 case qw_svc_setangle:
3138 for (i=0 ; i<3 ; i++)
3139 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3140 if (!cls.demoplayback)
3142 cl.fixangle[0] = true;
3143 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3144 // disable interpolation if this is new
3145 if (!cl.fixangle[1])
3146 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3150 case qw_svc_lightstyle:
3151 i = MSG_ReadByte ();
3152 if (i >= cl.max_lightstyle)
3154 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3157 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3158 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3159 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3163 CL_ParseStartSoundPacket(false);
3166 case qw_svc_stopsound:
3167 i = (unsigned short) MSG_ReadShort();
3168 S_StopSound(i>>3, i&7);
3171 case qw_svc_updatefrags:
3173 if (i >= cl.maxclients)
3174 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3175 cl.scores[i].frags = (signed short) MSG_ReadShort();
3178 case qw_svc_updateping:
3180 if (i >= cl.maxclients)
3181 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3182 cl.scores[i].qw_ping = MSG_ReadShort();
3185 case qw_svc_updatepl:
3187 if (i >= cl.maxclients)
3188 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3189 cl.scores[i].qw_packetloss = MSG_ReadByte();
3192 case qw_svc_updateentertime:
3194 if (i >= cl.maxclients)
3195 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3197 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3200 case qw_svc_spawnbaseline:
3201 i = (unsigned short) MSG_ReadShort();
3202 if (i < 0 || i >= MAX_EDICTS)
3203 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3204 if (i >= cl.max_entities)
3205 CL_ExpandEntities(i);
3206 CL_ParseBaseline(cl.entities + i, false);
3208 case qw_svc_spawnstatic:
3209 CL_ParseStatic(false);
3211 case qw_svc_temp_entity:
3212 if(!CL_VM_Parse_TempEntity())
3213 CL_ParseTempEntity ();
3216 case qw_svc_killedmonster:
3217 cl.stats[STAT_MONSTERS]++;
3220 case qw_svc_foundsecret:
3221 cl.stats[STAT_SECRETS]++;
3224 case qw_svc_updatestat:
3225 i = MSG_ReadByte ();
3226 if (i < 0 || i >= MAX_CL_STATS)
3227 Host_Error ("svc_updatestat: %i is invalid", i);
3228 cl.stats[i] = MSG_ReadByte ();
3231 case qw_svc_updatestatlong:
3232 i = MSG_ReadByte ();
3233 if (i < 0 || i >= MAX_CL_STATS)
3234 Host_Error ("svc_updatestatlong: %i is invalid", i);
3235 cl.stats[i] = MSG_ReadLong ();
3238 case qw_svc_spawnstaticsound:
3239 CL_ParseStaticSound (false);
3242 case qw_svc_cdtrack:
3243 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3244 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3245 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3247 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3250 case qw_svc_intermission:
3251 if(!cl.intermission)
3252 cl.completed_time = cl.time;
3253 cl.intermission = 1;
3254 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3255 for (i = 0;i < 3;i++)
3256 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3260 if(!cl.intermission)
3261 cl.completed_time = cl.time;
3262 cl.intermission = 2;
3263 SCR_CenterPrint(MSG_ReadString ());
3266 case qw_svc_sellscreen:
3267 Cmd_ExecuteString ("help", src_command);
3270 case qw_svc_smallkick:
3271 cl.qw_weaponkick = -2;
3273 case qw_svc_bigkick:
3274 cl.qw_weaponkick = -4;
3277 case qw_svc_muzzleflash:
3278 i = (unsigned short) MSG_ReadShort();
3279 // NOTE: in QW this only worked on clients
3280 if (i < 0 || i >= MAX_EDICTS)
3281 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3282 if (i >= cl.max_entities)
3283 CL_ExpandEntities(i);
3284 cl.entities[i].persistent.muzzleflash = 1.0f;
3287 case qw_svc_updateuserinfo:
3288 QW_CL_UpdateUserInfo();
3291 case qw_svc_setinfo:
3295 case qw_svc_serverinfo:
3299 case qw_svc_download:
3300 QW_CL_ParseDownload();
3303 case qw_svc_playerinfo:
3304 // slightly kill qw player entities now that we know there is
3305 // an update of player entities this frame...
3306 if (!qwplayerupdatereceived)
3308 qwplayerupdatereceived = true;
3309 for (i = 1;i < cl.maxclients;i++)
3310 cl.entities_active[i] = false;
3312 EntityStateQW_ReadPlayerUpdate();
3319 case qw_svc_chokecount:
3321 // FIXME: apply to netgraph
3322 //for (j = 0;j < i;j++)
3323 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3326 case qw_svc_modellist:
3327 QW_CL_ParseModelList();
3330 case qw_svc_soundlist:
3331 QW_CL_ParseSoundList();
3334 case qw_svc_packetentities:
3335 EntityFrameQW_CL_ReadFrame(false);
3336 // first update is the final signon stage
3337 if (cls.signon == SIGNONS - 1)
3338 cls.signon = SIGNONS;
3341 case qw_svc_deltapacketentities:
3342 EntityFrameQW_CL_ReadFrame(true);
3343 // first update is the final signon stage
3344 if (cls.signon == SIGNONS - 1)
3345 cls.signon = SIGNONS;
3348 case qw_svc_maxspeed:
3349 cl.movevars_maxspeed = MSG_ReadFloat();
3352 case qw_svc_entgravity:
3353 cl.movevars_entgravity = MSG_ReadFloat();
3354 if (!cl.movevars_entgravity)
3355 cl.movevars_entgravity = 1.0f;
3358 case qw_svc_setpause:
3359 cl.paused = MSG_ReadByte ();
3364 S_PauseGameSounds (cl.paused);
3369 if (qwplayerupdatereceived)
3371 // fully kill any player entities that were not updated this frame
3372 for (i = 1;i <= cl.maxclients;i++)
3373 if (!cl.entities_active[i])
3374 cl.entities[i].state_current.active = false;
3382 Host_Error ("CL_ParseServerMessage: Bad server message");
3384 cmd = MSG_ReadByte ();
3388 SHOWNET("END OF MESSAGE");
3389 break; // end of message
3392 cmdindex = cmdcount & 31;
3394 cmdlog[cmdindex] = cmd;
3396 // if the high bit of the command byte is set, it is a fast update
3399 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3401 cmdlogname[cmdindex] = temp;
3402 SHOWNET("fast update");
3403 if (cls.signon == SIGNONS - 1)
3405 // first update is the final signon stage
3406 cls.signon = SIGNONS;
3409 EntityFrameQuake_ReadEntity (cmd&127);
3413 SHOWNET(svc_strings[cmd]);
3414 cmdlogname[cmdindex] = svc_strings[cmd];
3415 if (!cmdlogname[cmdindex])
3417 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3419 cmdlogname[cmdindex] = temp;
3427 char description[32*64], temp[64];
3429 strlcpy (description, "packet dump: ", sizeof(description));
3433 count = cmdcount - i;
3437 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3438 strlcat (description, temp, sizeof (description));
3443 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3444 Con_Print(description);
3445 Host_Error ("CL_ParseServerMessage: Illegible server message");
3450 if (cls.signon < SIGNONS)
3451 Con_Print("<-- server to client keepalive\n");
3455 CL_NetworkTimeReceived(MSG_ReadFloat());
3458 case svc_clientdata:
3459 CL_ParseClientdata();
3463 i = MSG_ReadLong ();
3464 protocol = Protocol_EnumForNumber(i);
3465 if (protocol == PROTOCOL_UNKNOWN)
3466 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3467 // hack for unmarked Nehahra movie demos which had a custom protocol
3468 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3469 protocol = PROTOCOL_NEHAHRAMOVIE;
3470 cls.protocol = protocol;
3473 case svc_disconnect:
3474 Con_Printf ("Server disconnected\n");
3475 if (cls.demonum != -1)
3482 temp = MSG_ReadString();
3483 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3484 CSQC_AddPrintText(temp); //[515]: csqc
3487 case svc_centerprint:
3488 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3492 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3499 case svc_serverinfo:
3500 CL_ParseServerInfo ();
3504 for (i=0 ; i<3 ; i++)
3505 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3506 if (!cls.demoplayback)
3508 cl.fixangle[0] = true;
3509 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3510 // disable interpolation if this is new
3511 if (!cl.fixangle[1])
3512 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3517 cl.viewentity = (unsigned short)MSG_ReadShort ();
3518 if (cl.viewentity >= MAX_EDICTS)
3519 Host_Error("svc_setview >= MAX_EDICTS");
3520 if (cl.viewentity >= cl.max_entities)
3521 CL_ExpandEntities(cl.viewentity);
3522 // LordHavoc: assume first setview recieved is the real player entity
3523 if (!cl.realplayerentity)
3524 cl.realplayerentity = cl.viewentity;
3525 // update cl.playerentity to this one if it is a valid player
3526 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3527 cl.playerentity = cl.viewentity;
3530 case svc_lightstyle:
3531 i = MSG_ReadByte ();
3532 if (i >= cl.max_lightstyle)
3534 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3537 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3538 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3539 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3543 CL_ParseStartSoundPacket(false);
3547 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3549 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3550 CL_ParseStartSoundPacket(true);
3554 int i = (unsigned short)MSG_ReadShort();
3555 char *s = MSG_ReadString();
3558 if (i >= 1 && i < MAX_MODELS)
3560 model_t *model = Mod_ForName(s, false, false, i == 1);
3562 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3563 cl.model_precache[i] = model;
3566 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3571 if (i >= 1 && i < MAX_SOUNDS)
3573 sfx_t *sfx = S_PrecacheSound (s, true, false);
3574 if (!sfx && snd_initialized.integer)
3575 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3576 cl.sound_precache[i] = sfx;
3579 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3585 i = (unsigned short) MSG_ReadShort();
3586 S_StopSound(i>>3, i&7);
3589 case svc_updatename:
3590 i = MSG_ReadByte ();
3591 if (i >= cl.maxclients)
3592 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3593 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3596 case svc_updatefrags:
3597 i = MSG_ReadByte ();
3598 if (i >= cl.maxclients)
3599 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3600 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3603 case svc_updatecolors:
3604 i = MSG_ReadByte ();
3605 if (i >= cl.maxclients)
3606 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3607 cl.scores[i].colors = MSG_ReadByte ();
3611 CL_ParseParticleEffect ();
3622 case svc_spawnbaseline:
3623 i = (unsigned short) MSG_ReadShort ();
3624 if (i < 0 || i >= MAX_EDICTS)
3625 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3626 if (i >= cl.max_entities)
3627 CL_ExpandEntities(i);
3628 CL_ParseBaseline (cl.entities + i, false);
3630 case svc_spawnbaseline2:
3631 i = (unsigned short) MSG_ReadShort ();
3632 if (i < 0 || i >= MAX_EDICTS)
3633 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3634 if (i >= cl.max_entities)
3635 CL_ExpandEntities(i);
3636 CL_ParseBaseline (cl.entities + i, true);
3638 case svc_spawnstatic:
3639 CL_ParseStatic (false);
3641 case svc_spawnstatic2:
3642 CL_ParseStatic (true);
3644 case svc_temp_entity:
3645 if(!CL_VM_Parse_TempEntity())
3646 CL_ParseTempEntity ();
3650 cl.paused = MSG_ReadByte ();
3655 S_PauseGameSounds (cl.paused);
3659 i = MSG_ReadByte ();
3660 // LordHavoc: it's rude to kick off the client if they missed the
3661 // reconnect somehow, so allow signon 1 even if at signon 1
3662 if (i <= cls.signon && i != 1)
3663 Host_Error ("Received signon %i when at %i", i, cls.signon);
3668 case svc_killedmonster:
3669 cl.stats[STAT_MONSTERS]++;
3672 case svc_foundsecret:
3673 cl.stats[STAT_SECRETS]++;
3676 case svc_updatestat:
3677 i = MSG_ReadByte ();
3678 if (i < 0 || i >= MAX_CL_STATS)
3679 Host_Error ("svc_updatestat: %i is invalid", i);
3680 cl.stats[i] = MSG_ReadLong ();
3683 case svc_updatestatubyte:
3684 i = MSG_ReadByte ();
3685 if (i < 0 || i >= MAX_CL_STATS)
3686 Host_Error ("svc_updatestat: %i is invalid", i);
3687 cl.stats[i] = MSG_ReadByte ();
3690 case svc_spawnstaticsound:
3691 CL_ParseStaticSound (false);
3694 case svc_spawnstaticsound2:
3695 CL_ParseStaticSound (true);
3699 cl.cdtrack = MSG_ReadByte ();
3700 cl.looptrack = MSG_ReadByte ();
3701 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3702 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3704 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3707 case svc_intermission:
3708 if(!cl.intermission)
3709 cl.completed_time = cl.time;
3710 cl.intermission = 1;
3711 CL_VM_UpdateIntermissionState(cl.intermission);
3715 if(!cl.intermission)
3716 cl.completed_time = cl.time;
3717 cl.intermission = 2;
3718 CL_VM_UpdateIntermissionState(cl.intermission);
3719 SCR_CenterPrint(MSG_ReadString ());
3723 if(!cl.intermission)
3724 cl.completed_time = cl.time;
3725 cl.intermission = 3;
3726 CL_VM_UpdateIntermissionState(cl.intermission);
3727 SCR_CenterPrint(MSG_ReadString ());
3730 case svc_sellscreen:
3731 Cmd_ExecuteString ("help", src_command);
3734 if (gamemode == GAME_TENEBRAE)
3736 // repeating particle effect
3737 MSG_ReadCoord(cls.protocol);
3738 MSG_ReadCoord(cls.protocol);
3739 MSG_ReadCoord(cls.protocol);
3740 MSG_ReadCoord(cls.protocol);
3741 MSG_ReadCoord(cls.protocol);
3742 MSG_ReadCoord(cls.protocol);
3749 SHOWLMP_decodehide();
3752 if (gamemode == GAME_TENEBRAE)
3755 MSG_ReadCoord(cls.protocol);
3756 MSG_ReadCoord(cls.protocol);
3757 MSG_ReadCoord(cls.protocol);
3762 SHOWLMP_decodeshow();
3765 R_SetSkyBox(MSG_ReadString());
3768 if (cls.signon == SIGNONS - 1)
3770 // first update is the final signon stage
3771 cls.signon = SIGNONS;
3774 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3775 EntityFrame_CL_ReadFrame();
3776 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3777 EntityFrame4_CL_ReadFrame();
3779 EntityFrame5_CL_ReadFrame();
3781 case svc_csqcentities:
3782 CSQC_ReadEntities();
3784 case svc_downloaddata:
3787 case svc_trailparticles:
3788 CL_ParseTrailParticles();
3790 case svc_pointparticles:
3791 CL_ParsePointParticles();
3793 case svc_pointparticles1:
3794 CL_ParsePointParticles1();
3800 if (cls.signon == SIGNONS)
3801 CL_UpdateItemsAndWeapon();
3803 EntityFrameQuake_ISeeDeadEntities();
3805 CL_UpdateMoveVars();
3807 parsingerror = false;
3809 // LordHavoc: this was at the start of the function before cl_autodemo was
3811 if (cls.demorecording)
3812 CL_WriteDemoMessage (&net_message);
3815 void CL_Parse_DumpPacket(void)
3819 Con_Print("Packet dump:\n");
3820 SZ_HexDumpToConsole(&net_message);
3821 parsingerror = false;
3824 void CL_Parse_ErrorCleanUp(void)
3826 CL_StopDownload(0, 0);
3830 void CL_Parse_Init(void)
3832 // LordHavoc: added demo_nehahra cvar
3833 Cvar_RegisterVariable (&demo_nehahra);
3834 if (gamemode == GAME_NEHAHRA)
3835 Cvar_SetValue("demo_nehahra", 1);
3836 Cvar_RegisterVariable(&developer_networkentities);
3837 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3839 Cvar_RegisterVariable(&cl_sound_wizardhit);
3840 Cvar_RegisterVariable(&cl_sound_hknighthit);
3841 Cvar_RegisterVariable(&cl_sound_tink1);
3842 Cvar_RegisterVariable(&cl_sound_ric1);
3843 Cvar_RegisterVariable(&cl_sound_ric2);
3844 Cvar_RegisterVariable(&cl_sound_ric3);
3845 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3846 Cvar_RegisterVariable(&cl_sound_r_exp3);
3848 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3850 // server extension cvars set by commands issued from the server during connect
3851 Cvar_RegisterVariable(&cl_serverextension_download);
3853 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3854 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3855 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3856 Cvar_RegisterVariable(&cl_iplog_name);
3858 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3859 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3860 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3861 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3862 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3863 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3864 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3865 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3866 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3869 void CL_Parse_Shutdown(void)