2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
23 #include "cl_collision.h"
25 char *svc_strings[128] =
31 "svc_version", // [long] server version
32 "svc_setview", // [short] entity number
33 "svc_sound", // <see code>
34 "svc_time", // [float] server time
35 "svc_print", // [string] null terminated string
36 "svc_stufftext", // [string] stuffed into client's console buffer
37 // the string should be \n terminated
38 "svc_setangle", // [vec3] set the view angle to this absolute value
40 "svc_serverinfo", // [long] version
41 // [string] signon string
42 // [string]..[0]model cache [string]...[0]sounds cache
43 // [string]..[0]item cache
44 "svc_lightstyle", // [byte] [string]
45 "svc_updatename", // [byte] [string]
46 "svc_updatefrags", // [byte] [short]
47 "svc_clientdata", // <shortbits + data>
48 "svc_stopsound", // <see code>
49 "svc_updatecolors", // [byte] [byte]
50 "svc_particle", // [vec3] <variable>
51 "svc_damage", // [byte] impact [byte] blood [vec3] from
54 "OBSOLETE svc_spawnbinary",
57 "svc_temp_entity", // <variable>
63 "svc_spawnstaticsound",
65 "svc_finale", // [string] music [string] text
66 "svc_cdtrack", // [byte] track [byte] looptrack
69 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
70 "svc_hidelmp", // [string] iconlabel
71 "svc_skybox", // [string] skyname
84 "svc_cgame", // 50 // [short] length [bytes] data
85 "svc_unusedlh1", // 51 // unused
86 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88 "svc_sound2", // 54 // short soundindex instead of byte
89 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
90 "svc_spawnstatic2", // 56 // short modelindex instead of byte
91 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92 "svc_unusedlh3", // 58
93 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
96 //=============================================================================
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
99 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101 mempool_t *cl_scores_mempool;
105 CL_ParseStartSoundPacket
108 void CL_ParseStartSoundPacket(int largesoundindex)
117 field_mask = MSG_ReadByte();
119 if (field_mask & SND_VOLUME)
120 volume = MSG_ReadByte ();
122 volume = DEFAULT_SOUND_PACKET_VOLUME;
124 if (field_mask & SND_ATTENUATION)
125 attenuation = MSG_ReadByte () / 64.0;
127 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
129 if (field_mask & SND_LARGEENTITY)
131 ent = (unsigned short) MSG_ReadShort ();
132 channel = MSG_ReadByte ();
136 channel = (unsigned short) MSG_ReadShort ();
141 if (largesoundindex || field_mask & SND_LARGESOUND)
142 sound_num = (unsigned short) MSG_ReadShort ();
144 sound_num = MSG_ReadByte ();
146 if (sound_num >= MAX_SOUNDS)
147 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
150 if (ent >= MAX_EDICTS)
151 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
153 MSG_ReadVector(pos, cl.protocol);
155 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
162 When the client is taking a long time to load stuff, send keepalive messages
163 so the server doesn't disconnect.
167 static qbyte olddata[NET_MAXMESSAGE];
168 void CL_KeepaliveMessage (void)
171 static float lastmsg;
176 // no need if server is local and definitely not if this is a demo
177 if (sv.active || cls.demoplayback)
180 // read messages from server, should just be nops
181 oldreadcount = msg_readcount;
182 oldbadread = msg_badread;
184 memcpy(olddata, net_message.data, net_message.cursize);
186 NetConn_ClientFrame();
188 msg_readcount = oldreadcount;
189 msg_badread = oldbadread;
191 memcpy(net_message.data, olddata, net_message.cursize);
193 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
199 // LordHavoc: must use unreliable because reliable could kill the sigon message!
200 Con_Print("--> client to server keepalive\n");
202 msg.maxsize = sizeof(buf);
204 MSG_WriteChar(&msg, svc_nop);
205 NetConn_SendUnreliableMessage(cls.netcon, &msg);
206 // try not to utterly crush the computer with work, that's just rude
211 void CL_ParseEntityLump(char *entdata)
214 char key[128], value[4096];
215 FOG_clear(); // LordHavoc: no fog until set
216 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
217 R_SetSkyBox(cl.worldmodel->brush.skybox);
221 if (!COM_ParseToken(&data, false))
223 if (com_token[0] != '{')
227 if (!COM_ParseToken(&data, false))
229 if (com_token[0] == '}')
230 break; // end of worldspawn
231 if (com_token[0] == '_')
232 strlcpy (key, com_token + 1, sizeof (key));
234 strlcpy (key, com_token, sizeof (key));
235 while (key[strlen(key)-1] == ' ') // remove trailing spaces
236 key[strlen(key)-1] = 0;
237 if (!COM_ParseToken(&data, false))
239 strlcpy (value, com_token, sizeof (value));
240 if (!strcmp("sky", key))
242 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
244 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
246 else if (!strcmp("fog", key))
247 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
248 else if (!strcmp("fog_density", key))
249 fog_density = atof(value);
250 else if (!strcmp("fog_red", key))
251 fog_red = atof(value);
252 else if (!strcmp("fog_green", key))
253 fog_green = atof(value);
254 else if (!strcmp("fog_blue", key))
255 fog_blue = atof(value);
260 =====================
263 An svc_signonnum has been received, perform a client side setup
264 =====================
266 static void CL_SignonReply (void)
270 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
275 MSG_WriteByte (&cls.message, clc_stringcmd);
276 MSG_WriteString (&cls.message, "prespawn");
280 MSG_WriteByte (&cls.message, clc_stringcmd);
281 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
283 MSG_WriteByte (&cls.message, clc_stringcmd);
284 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
286 if (cl_pmodel.integer)
288 MSG_WriteByte (&cls.message, clc_stringcmd);
289 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
292 MSG_WriteByte (&cls.message, clc_stringcmd);
293 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, "spawn");
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, "begin");
315 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
316 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
317 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
318 void CL_ParseServerInfo (void)
322 int nummodels, numsounds;
325 Con_DPrint("Serverinfo packet received.\n");
327 // wipe the client_state_t struct
331 // parse protocol version number
333 // hack for unmarked Nehahra movie demos which had a custom protocol
334 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
335 i = PROTOCOL_NEHAHRAMOVIE;
336 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
338 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
342 Con_DPrintf("Protocol %i\n", cl.protocol);
345 cl.maxclients = MSG_ReadByte ();
346 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
348 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
351 Mem_EmptyPool(cl_scores_mempool);
352 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
355 cl.gametype = MSG_ReadByte ();
357 // parse signon message
358 str = MSG_ReadString ();
359 strlcpy (cl.levelname, str, sizeof(cl.levelname));
361 // seperate the printfs so the server message can have a color
362 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
363 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
365 // check memory integrity
366 Mem_CheckSentinelsGlobal();
368 // disable until we get textures for it
371 memset(cl.model_precache, 0, sizeof(cl.model_precache));
372 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
374 // parse model precache list
375 for (nummodels=1 ; ; nummodels++)
377 str = MSG_ReadString();
380 if (nummodels==MAX_MODELS)
381 Host_Error ("Server sent too many model precaches\n");
382 if (strlen(str) >= MAX_QPATH)
383 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
384 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
386 // parse sound precache list
387 for (numsounds=1 ; ; numsounds++)
389 str = MSG_ReadString();
392 if (numsounds==MAX_SOUNDS)
393 Host_Error("Server sent too many sound precaches\n");
394 if (strlen(str) >= MAX_QPATH)
395 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
396 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
399 // touch all of the precached models that are still loaded so we can free
400 // anything that isn't needed
402 for (i = 1;i < nummodels;i++)
404 CL_KeepaliveMessage();
405 Mod_TouchModel(parse_model_precache[i]);
409 // do the same for sounds
411 for (i = 1;i < numsounds;i++)
413 CL_KeepaliveMessage();
414 S_TouchSound(parse_sound_precache[i], true);
418 // now we try to load everything that is new
421 CL_KeepaliveMessage ();
422 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
423 if (cl.model_precache[1] == NULL)
424 Con_Printf("Map %s not found\n", parse_model_precache[1]);
427 for (i=2 ; i<nummodels ; i++)
429 CL_KeepaliveMessage();
430 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
431 Con_Printf("Model %s not found\n", parse_model_precache[i]);
435 for (i=1 ; i<numsounds ; i++)
437 CL_KeepaliveMessage();
438 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true, true);
442 ent = &cl_entities[0];
443 // entire entity array was cleared, so just fill in a few fields
444 ent->state_current.active = true;
445 ent->render.model = cl.worldmodel = cl.model_precache[1];
446 ent->render.scale = 1; // some of the renderer still relies on scale
447 ent->render.alpha = 1;
448 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
449 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
450 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
451 CL_BoundingBoxForEntity(&ent->render);
458 // noclip is turned off at start
459 noclip_anglehack = false;
461 // check memory integrity
462 Mem_CheckSentinelsGlobal();
465 void CL_ValidateState(entity_state_t *s)
472 if (s->modelindex >= MAX_MODELS)
473 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
475 // colormap is client index + 1
476 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
478 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
482 model = cl.model_precache[s->modelindex];
483 Mod_CheckLoaded(model);
484 if (model && s->frame >= model->numframes)
486 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
489 if (model && s->skin > 0 && s->skin >= model->numskins)
491 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
496 void CL_MoveLerpEntityStates(entity_t *ent)
498 float odelta[3], adelta[3];
499 CL_ValidateState(&ent->state_current);
500 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
501 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
502 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
504 // reset all persistent stuff if this is a new entity
505 ent->persistent.lerpdeltatime = 0;
506 ent->persistent.lerpstarttime = cl.mtime[1];
507 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
508 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
509 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
510 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
511 // reset animation interpolation as well
512 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
513 ent->render.frame1time = ent->render.frame2time = cl.time;
514 ent->render.framelerp = 1;
515 // reset various persistent stuff
516 ent->persistent.muzzleflash = 0;
517 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
519 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
521 // don't interpolate the move
522 ent->persistent.lerpdeltatime = 0;
523 ent->persistent.lerpstarttime = cl.mtime[1];
524 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
525 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
526 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
527 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
529 else if (ent->state_current.flags & RENDER_STEP)
531 // monster interpolation
532 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
534 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
535 ent->persistent.lerpstarttime = cl.mtime[1];
536 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
537 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
538 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
539 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
545 ent->persistent.lerpstarttime = ent->state_previous.time;
546 // no lerp if it's singleplayer
548 ent->persistent.lerpdeltatime = 0;
550 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
551 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
552 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
553 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
554 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
558 void CL_ReadEntityFrame(void)
560 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
561 EntityFrame_CL_ReadFrame();
562 else if (cl.protocol == PROTOCOL_DARKPLACES4)
563 EntityFrame4_CL_ReadFrame();
564 else if (cl.protocol == PROTOCOL_DARKPLACES5)
565 EntityFrame5_CL_ReadFrame();
573 void CL_ParseBaseline (entity_t *ent, int large)
577 ent->state_baseline = defaultstate;
578 // FIXME: set ent->state_baseline.number?
579 ent->state_baseline.active = true;
582 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
583 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
587 ent->state_baseline.modelindex = MSG_ReadByte ();
588 ent->state_baseline.frame = MSG_ReadByte ();
590 ent->state_baseline.colormap = MSG_ReadByte();
591 ent->state_baseline.skin = MSG_ReadByte();
592 for (i = 0;i < 3;i++)
594 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
595 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
597 CL_ValidateState(&ent->state_baseline);
598 ent->state_previous = ent->state_current = ent->state_baseline;
606 Server information pertaining to this client only
609 void CL_ParseClientdata (int bits)
614 if (bits & SU_EXTEND1)
615 bits |= (MSG_ReadByte() << 16);
616 if (bits & SU_EXTEND2)
617 bits |= (MSG_ReadByte() << 24);
619 if (bits & SU_VIEWHEIGHT)
620 cl.viewheight = MSG_ReadChar ();
622 cl.viewheight = DEFAULT_VIEWHEIGHT;
624 if (bits & SU_IDEALPITCH)
625 cl.idealpitch = MSG_ReadChar ();
629 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
630 for (i = 0;i < 3;i++)
632 if (bits & (SU_PUNCH1<<i) )
634 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
635 cl.punchangle[i] = MSG_ReadAngle16i();
636 else if (cl.protocol == PROTOCOL_QUAKE)
637 cl.punchangle[i] = MSG_ReadChar();
639 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
642 cl.punchangle[i] = 0;
643 if (bits & (SU_PUNCHVEC1<<i))
645 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
646 cl.punchvector[i] = MSG_ReadCoord16i();
647 else if (cl.protocol == PROTOCOL_DARKPLACES5)
648 cl.punchvector[i] = MSG_ReadCoord32f();
650 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
653 cl.punchvector[i] = 0;
654 if (bits & (SU_VELOCITY1<<i) )
656 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
657 cl.mvelocity[0][i] = MSG_ReadChar()*16;
658 else if (cl.protocol == PROTOCOL_DARKPLACES5)
659 cl.mvelocity[0][i] = MSG_ReadCoord32f();
661 Host_Error("CL_ParseClientData: unknown cl.protocol\n");
664 cl.mvelocity[0][i] = 0;
670 for (j=0 ; j<32 ; j++)
671 if ( (i & (1<<j)) && !(cl.items & (1<<j)))
672 cl.item_gettime[j] = cl.time;
676 cl.onground = (bits & SU_ONGROUND) != 0;
677 cl.inwater = (bits & SU_INWATER) != 0;
679 if (cl.protocol == PROTOCOL_DARKPLACES5)
681 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
682 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
683 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
684 cl.stats[STAT_HEALTH] = MSG_ReadShort();
685 cl.stats[STAT_AMMO] = MSG_ReadShort();
687 cl.stats[STAT_SHELLS] = MSG_ReadShort();
688 cl.stats[STAT_NAILS] = MSG_ReadShort();
689 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
690 cl.stats[STAT_CELLS] = MSG_ReadShort();
691 //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
692 //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
693 //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
694 //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
695 //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
696 //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
698 i = (unsigned short) MSG_ReadShort ();
702 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
703 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
704 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
705 cl.stats[STAT_HEALTH] = MSG_ReadShort();
706 cl.stats[STAT_AMMO] = MSG_ReadByte();
708 cl.stats[STAT_SHELLS] = MSG_ReadByte();
709 cl.stats[STAT_NAILS] = MSG_ReadByte();
710 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
711 cl.stats[STAT_CELLS] = MSG_ReadByte();
714 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
718 // GAME_NEXUIZ hud needs weapon change time
719 // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
721 if (cl.stats[STAT_ACTIVEWEAPON] != i)
722 cl.weapontime = cl.time;
723 cl.stats[STAT_ACTIVEWEAPON] = i;
725 cl.viewzoomold = cl.viewzoomnew; // for interpolation
726 if (bits & SU_VIEWZOOM)
728 if (cl.protocol == PROTOCOL_DARKPLACES5)
729 i = (unsigned short) MSG_ReadShort();
734 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
742 =====================
744 =====================
746 void CL_ParseStatic (int large)
750 if (cl_num_static_entities >= cl_max_static_entities)
751 Host_Error ("Too many static entities");
752 ent = &cl_static_entities[cl_num_static_entities++];
753 CL_ParseBaseline (ent, large);
755 // copy it to the current state
756 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
757 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
758 ent->render.framelerp = 0;
759 // make torchs play out of sync
760 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
761 ent->render.colormap = -1; // no special coloring
762 ent->render.skinnum = ent->state_baseline.skin;
763 ent->render.effects = ent->state_baseline.effects;
764 ent->render.alpha = 1;
765 //ent->render.scale = 1;
767 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
768 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
770 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
771 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
772 CL_BoundingBoxForEntity(&ent->render);
774 // This is definitely cheating...
775 if (ent->render.model == NULL)
776 cl_num_static_entities--;
784 void CL_ParseStaticSound (int large)
787 int sound_num, vol, atten;
789 MSG_ReadVector(org, cl.protocol);
791 sound_num = (unsigned short) MSG_ReadShort ();
793 sound_num = MSG_ReadByte ();
794 vol = MSG_ReadByte ();
795 atten = MSG_ReadByte ();
797 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
800 void CL_ParseEffect (void)
803 int modelindex, startframe, framecount, framerate;
805 MSG_ReadVector(org, cl.protocol);
806 modelindex = MSG_ReadByte ();
807 startframe = MSG_ReadByte ();
808 framecount = MSG_ReadByte ();
809 framerate = MSG_ReadByte ();
811 CL_Effect(org, modelindex, startframe, framecount, framerate);
814 void CL_ParseEffect2 (void)
817 int modelindex, startframe, framecount, framerate;
819 MSG_ReadVector(org, cl.protocol);
820 modelindex = (unsigned short) MSG_ReadShort ();
821 startframe = (unsigned short) MSG_ReadShort ();
822 framecount = MSG_ReadByte ();
823 framerate = MSG_ReadByte ();
825 CL_Effect(org, modelindex, startframe, framecount, framerate);
828 model_t *cl_model_bolt = NULL;
829 model_t *cl_model_bolt2 = NULL;
830 model_t *cl_model_bolt3 = NULL;
831 model_t *cl_model_beam = NULL;
833 sfx_t *cl_sfx_wizhit;
834 sfx_t *cl_sfx_knighthit;
839 sfx_t *cl_sfx_r_exp3;
846 void CL_InitTEnts (void)
848 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true);
849 cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true);
850 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true);
851 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true);
852 cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true);
853 cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true);
854 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true);
857 void CL_ParseBeam (model_t *m, int lightning)
863 ent = (unsigned short) MSG_ReadShort ();
864 MSG_ReadVector(start, cl.protocol);
865 MSG_ReadVector(end, cl.protocol);
867 if (ent >= MAX_EDICTS)
869 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
873 // override any beam with the same entity
874 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
876 if (b->entity == ent)
879 b->lightning = lightning;
880 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
882 b->endtime = cl.time + 0.2;
883 VectorCopy (start, b->start);
884 VectorCopy (end, b->end);
890 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
892 if (!b->model || b->endtime < cl.time)
895 b->lightning = lightning;
896 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
898 b->endtime = cl.time + 0.2;
899 VectorCopy (start, b->start);
900 VectorCopy (end, b->end);
904 Con_Print("beam list overflow!\n");
907 void CL_ParseTempEntity(void)
915 int colorStart, colorLength, count;
916 float velspeed, radius;
918 matrix4x4_t tempmatrix;
920 type = MSG_ReadByte();
924 // spike hitting wall
925 MSG_ReadVector(pos, cl.protocol);
926 CL_FindNonSolidLocation(pos, pos, 4);
927 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
928 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
929 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
930 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
934 // spike hitting wall
935 MSG_ReadVector(pos, cl.protocol);
936 CL_FindNonSolidLocation(pos, pos, 4);
937 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
938 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
939 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
940 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
944 // spike hitting wall
945 MSG_ReadVector(pos, cl.protocol);
946 CL_FindNonSolidLocation(pos, pos, 4);
947 // LordHavoc: changed to spark shower
948 CL_SparkShower(pos, vec3_origin, 15);
950 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
955 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
957 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
959 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
963 // quad spike hitting wall
964 MSG_ReadVector(pos, cl.protocol);
965 CL_FindNonSolidLocation(pos, pos, 4);
966 // LordHavoc: changed to spark shower
967 CL_SparkShower(pos, vec3_origin, 15);
968 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
969 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
970 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
972 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
977 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
979 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
981 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
985 // super spike hitting wall
986 MSG_ReadVector(pos, cl.protocol);
987 CL_FindNonSolidLocation(pos, pos, 4);
988 // LordHavoc: changed to dust shower
989 CL_SparkShower(pos, vec3_origin, 30);
991 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
996 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
998 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1000 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1003 case TE_SUPERSPIKEQUAD:
1004 // quad super spike hitting wall
1005 MSG_ReadVector(pos, cl.protocol);
1006 CL_FindNonSolidLocation(pos, pos, 4);
1007 // LordHavoc: changed to dust shower
1008 CL_SparkShower(pos, vec3_origin, 30);
1009 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1010 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1012 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1017 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1019 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1021 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1024 // LordHavoc: added for improved blood splatters
1027 MSG_ReadVector(pos, cl.protocol);
1028 CL_FindNonSolidLocation(pos, pos, 4);
1029 dir[0] = MSG_ReadChar();
1030 dir[1] = MSG_ReadChar();
1031 dir[2] = MSG_ReadChar();
1032 count = MSG_ReadByte();
1033 CL_BloodPuff(pos, dir, count);
1037 MSG_ReadVector(pos, cl.protocol);
1038 CL_FindNonSolidLocation(pos, pos, 4);
1039 dir[0] = MSG_ReadChar();
1040 dir[1] = MSG_ReadChar();
1041 dir[2] = MSG_ReadChar();
1042 count = MSG_ReadByte();
1043 CL_SparkShower(pos, dir, count);
1046 MSG_ReadVector(pos, cl.protocol);
1047 CL_FindNonSolidLocation(pos, pos, 4);
1048 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1049 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
1052 // LordHavoc: added for improved gore
1053 case TE_BLOODSHOWER:
1055 MSG_ReadVector(pos, cl.protocol); // mins
1056 MSG_ReadVector(pos2, cl.protocol); // maxs
1057 velspeed = MSG_ReadCoord(cl.protocol); // speed
1058 count = (unsigned short) MSG_ReadShort(); // number of particles
1059 CL_BloodShower(pos, pos2, velspeed, count);
1061 case TE_PARTICLECUBE:
1062 // general purpose particle effect
1063 MSG_ReadVector(pos, cl.protocol); // mins
1064 MSG_ReadVector(pos2, cl.protocol); // maxs
1065 MSG_ReadVector(dir, cl.protocol); // dir
1066 count = (unsigned short) MSG_ReadShort(); // number of particles
1067 colorStart = MSG_ReadByte(); // color
1068 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1069 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1070 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1073 case TE_PARTICLERAIN:
1074 // general purpose particle effect
1075 MSG_ReadVector(pos, cl.protocol); // mins
1076 MSG_ReadVector(pos2, cl.protocol); // maxs
1077 MSG_ReadVector(dir, cl.protocol); // dir
1078 count = (unsigned short) MSG_ReadShort(); // number of particles
1079 colorStart = MSG_ReadByte(); // color
1080 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1083 case TE_PARTICLESNOW:
1084 // general purpose particle effect
1085 MSG_ReadVector(pos, cl.protocol); // mins
1086 MSG_ReadVector(pos2, cl.protocol); // maxs
1087 MSG_ReadVector(dir, cl.protocol); // dir
1088 count = (unsigned short) MSG_ReadShort(); // number of particles
1089 colorStart = MSG_ReadByte(); // color
1090 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1094 // bullet hitting wall
1095 MSG_ReadVector(pos, cl.protocol);
1096 CL_FindNonSolidLocation(pos, pos, 4);
1097 // LordHavoc: changed to dust shower
1098 CL_SparkShower(pos, vec3_origin, 15);
1101 case TE_GUNSHOTQUAD:
1102 // quad bullet hitting wall
1103 MSG_ReadVector(pos, cl.protocol);
1104 CL_FindNonSolidLocation(pos, pos, 4);
1105 CL_SparkShower(pos, vec3_origin, 15);
1106 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1107 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
1112 MSG_ReadVector(pos, cl.protocol);
1113 CL_FindNonSolidLocation(pos, pos, 10);
1114 CL_ParticleExplosion(pos);
1115 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1116 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1117 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
1118 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1121 case TE_EXPLOSIONQUAD:
1122 // quad rocket explosion
1123 MSG_ReadVector(pos, cl.protocol);
1124 CL_FindNonSolidLocation(pos, pos, 10);
1125 CL_ParticleExplosion(pos);
1126 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1127 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
1128 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1132 // Nehahra movie colored lighting explosion
1133 MSG_ReadVector(pos, cl.protocol);
1134 CL_FindNonSolidLocation(pos, pos, 10);
1135 CL_ParticleExplosion(pos);
1136 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1137 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1138 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1139 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1140 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1141 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1144 case TE_EXPLOSIONRGB:
1145 // colored lighting explosion
1146 MSG_ReadVector(pos, cl.protocol);
1147 CL_FindNonSolidLocation(pos, pos, 10);
1148 CL_ParticleExplosion(pos);
1149 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1150 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1151 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1152 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1153 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1154 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1157 case TE_TAREXPLOSION:
1158 // tarbaby explosion
1159 MSG_ReadVector(pos, cl.protocol);
1160 CL_FindNonSolidLocation(pos, pos, 10);
1161 CL_BlobExplosion(pos);
1163 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1164 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1165 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1166 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
1170 MSG_ReadVector(pos, cl.protocol);
1171 CL_FindNonSolidLocation(pos, pos, 10);
1172 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1173 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
1176 case TE_CUSTOMFLASH:
1177 MSG_ReadVector(pos, cl.protocol);
1178 CL_FindNonSolidLocation(pos, pos, 4);
1179 radius = MSG_ReadByte() * 8;
1180 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1181 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1182 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1183 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1184 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1185 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
1189 MSG_ReadVector(pos, cl.protocol);
1190 MSG_ReadVector(dir, cl.protocol);
1191 count = MSG_ReadByte();
1192 CL_Flames(pos, dir, count);
1198 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1199 CL_ParseBeam(cl_model_bolt, true);
1204 if (!cl_model_bolt2)
1205 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1206 CL_ParseBeam(cl_model_bolt2, true);
1211 if (!cl_model_bolt3)
1212 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1213 CL_ParseBeam(cl_model_bolt3, false);
1218 // grappling hook beam
1220 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1221 CL_ParseBeam(cl_model_beam, false);
1225 // LordHavoc: for compatibility with the Nehahra movie...
1226 case TE_LIGHTNING4NEH:
1227 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1231 MSG_ReadVector(pos, cl.protocol);
1236 MSG_ReadVector(pos, cl.protocol);
1237 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1238 CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
1239 // CL_TeleportSplash(pos);
1243 // color mapped explosion
1244 MSG_ReadVector(pos, cl.protocol);
1245 CL_FindNonSolidLocation(pos, pos, 10);
1246 colorStart = MSG_ReadByte();
1247 colorLength = MSG_ReadByte();
1248 CL_ParticleExplosion2(pos, colorStart, colorLength);
1249 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1250 color[0] = tempcolor[0] * (2.0f / 255.0f);
1251 color[1] = tempcolor[1] * (2.0f / 255.0f);
1252 color[2] = tempcolor[2] * (2.0f / 255.0f);
1253 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1254 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
1255 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1259 MSG_ReadVector(pos, cl.protocol);
1260 MSG_ReadVector(pos2, cl.protocol);
1261 MSG_ReadVector(dir, cl.protocol);
1262 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1263 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1267 MSG_ReadVector(pos, cl.protocol);
1268 MSG_ReadVector(dir, cl.protocol);
1269 count = MSG_ReadByte();
1270 CL_FindNonSolidLocation(pos, pos, 4);
1271 CL_Tei_Smoke(pos, dir, count);
1274 case TE_TEI_BIGEXPLOSION:
1275 MSG_ReadVector(pos, cl.protocol);
1276 CL_FindNonSolidLocation(pos, pos, 10);
1277 CL_ParticleExplosion(pos);
1278 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1279 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
1280 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1283 case TE_TEI_PLASMAHIT:
1284 MSG_ReadVector(pos, cl.protocol);
1285 MSG_ReadVector(dir, cl.protocol);
1286 count = MSG_ReadByte();
1287 CL_FindNonSolidLocation(pos, pos, 5);
1288 CL_Tei_PlasmaHit(pos, dir, count);
1289 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1290 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
1294 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1298 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1300 static qbyte cgamenetbuffer[65536];
1303 =====================
1304 CL_ParseServerMessage
1305 =====================
1307 int parsingerror = false;
1308 void CL_ParseServerMessage(void)
1313 char *cmdlogname[32], *temp;
1314 int cmdindex, cmdcount = 0;
1316 if (cls.demorecording)
1317 CL_WriteDemoMessage ();
1319 cl.last_received_message = realtime;
1322 // if recording demos, copy the message out
1324 if (cl_shownet.integer == 1)
1325 Con_Printf("%f %i\n", realtime, net_message.cursize);
1326 else if (cl_shownet.integer == 2)
1327 Con_Print("------------------\n");
1329 cl.onground = false; // unless the server says otherwise
1331 // parse the message
1333 //MSG_BeginReading ();
1335 parsingerror = true;
1340 Host_Error ("CL_ParseServerMessage: Bad server message");
1342 cmd = MSG_ReadByte ();
1346 SHOWNET("END OF MESSAGE");
1347 break; // end of message
1350 cmdindex = cmdcount & 31;
1352 cmdlog[cmdindex] = cmd;
1354 // if the high bit of the command byte is set, it is a fast update
1357 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1359 cmdlogname[cmdindex] = temp;
1360 SHOWNET("fast update");
1361 if (cls.signon == SIGNONS - 1)
1363 // first update is the final signon stage
1364 cls.signon = SIGNONS;
1367 EntityFrameQuake_ReadEntity (cmd&127);
1371 SHOWNET(svc_strings[cmd]);
1372 cmdlogname[cmdindex] = svc_strings[cmd];
1373 if (!cmdlogname[cmdindex])
1375 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1377 cmdlogname[cmdindex] = temp;
1385 char description[32*64], temp[64];
1387 strcpy (description, "packet dump: ");
1391 count = cmdcount - i;
1395 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1396 strlcat (description, temp, sizeof (description));
1401 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1402 Con_Print(description);
1403 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1408 if (cls.signon < SIGNONS)
1409 Con_Print("<-- server to client keepalive\n");
1413 cl.mtime[1] = cl.mtime[0];
1414 cl.mtime[0] = MSG_ReadFloat ();
1417 case svc_clientdata:
1418 i = (unsigned short) MSG_ReadShort ();
1419 CL_ParseClientdata (i);
1423 i = MSG_ReadLong ();
1424 // hack for unmarked Nehahra movie demos which had a custom protocol
1425 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1426 i = PROTOCOL_NEHAHRAMOVIE;
1427 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
1428 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
1432 case svc_disconnect:
1433 Con_Printf ("Server disconnected\n");
1434 if (cls.demonum != -1)
1441 Con_Print(MSG_ReadString());
1444 case svc_centerprint:
1445 SCR_CenterPrint(MSG_ReadString ());
1449 Cbuf_AddText (MSG_ReadString ());
1456 case svc_serverinfo:
1457 CL_ParseServerInfo ();
1461 for (i=0 ; i<3 ; i++)
1462 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1466 cl.viewentity = (unsigned short)MSG_ReadShort ();
1467 if (cl.viewentity >= MAX_EDICTS)
1468 Host_Error("svc_setview >= MAX_EDICTS\n");
1469 // LordHavoc: assume first setview recieved is the real player entity
1470 if (!cl.playerentity)
1471 cl.playerentity = cl.viewentity;
1474 case svc_lightstyle:
1475 i = MSG_ReadByte ();
1476 if (i >= MAX_LIGHTSTYLES)
1477 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1478 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1479 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1480 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1484 CL_ParseStartSoundPacket(false);
1488 CL_ParseStartSoundPacket(true);
1492 i = (unsigned short) MSG_ReadShort();
1493 S_StopSound(i>>3, i&7);
1496 case svc_updatename:
1497 i = MSG_ReadByte ();
1498 if (i >= cl.maxclients)
1499 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1500 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1503 case svc_updatefrags:
1504 i = MSG_ReadByte ();
1505 if (i >= cl.maxclients)
1506 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1507 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1510 case svc_updatecolors:
1511 i = MSG_ReadByte ();
1512 if (i >= cl.maxclients)
1513 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1514 cl.scores[i].colors = MSG_ReadByte ();
1518 CL_ParseParticleEffect ();
1529 case svc_spawnbaseline:
1530 i = (unsigned short) MSG_ReadShort ();
1531 if (i < 0 || i >= MAX_EDICTS)
1532 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1533 CL_ParseBaseline (cl_entities + i, false);
1535 case svc_spawnbaseline2:
1536 i = (unsigned short) MSG_ReadShort ();
1537 if (i < 0 || i >= MAX_EDICTS)
1538 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1539 CL_ParseBaseline (cl_entities + i, true);
1541 case svc_spawnstatic:
1542 CL_ParseStatic (false);
1544 case svc_spawnstatic2:
1545 CL_ParseStatic (true);
1547 case svc_temp_entity:
1548 CL_ParseTempEntity ();
1552 cl.paused = MSG_ReadByte ();
1556 S_PauseGameSounds ();
1561 S_ResumeGameSounds ();
1566 i = MSG_ReadByte ();
1567 if (i <= cls.signon)
1568 Host_Error ("Received signon %i when at %i", i, cls.signon);
1573 case svc_killedmonster:
1574 cl.stats[STAT_MONSTERS]++;
1577 case svc_foundsecret:
1578 cl.stats[STAT_SECRETS]++;
1581 case svc_updatestat:
1582 i = MSG_ReadByte ();
1583 if (i < 0 || i >= MAX_CL_STATS)
1584 Host_Error ("svc_updatestat: %i is invalid", i);
1585 cl.stats[i] = MSG_ReadLong ();
1588 case svc_spawnstaticsound:
1589 CL_ParseStaticSound (false);
1592 case svc_spawnstaticsound2:
1593 CL_ParseStaticSound (true);
1597 cl.cdtrack = MSG_ReadByte ();
1598 cl.looptrack = MSG_ReadByte ();
1599 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1600 CDAudio_Play ((qbyte)cls.forcetrack, true);
1602 CDAudio_Play ((qbyte)cl.cdtrack, true);
1605 case svc_intermission:
1606 cl.intermission = 1;
1607 cl.completed_time = cl.time;
1611 cl.intermission = 2;
1612 cl.completed_time = cl.time;
1613 SCR_CenterPrint(MSG_ReadString ());
1617 cl.intermission = 3;
1618 cl.completed_time = cl.time;
1619 SCR_CenterPrint(MSG_ReadString ());
1622 case svc_sellscreen:
1623 Cmd_ExecuteString ("help", src_command);
1626 if (gamemode == GAME_TENEBRAE)
1628 // repeating particle effect
1629 MSG_ReadCoord(cl.protocol);
1630 MSG_ReadCoord(cl.protocol);
1631 MSG_ReadCoord(cl.protocol);
1632 MSG_ReadCoord(cl.protocol);
1633 MSG_ReadCoord(cl.protocol);
1634 MSG_ReadCoord(cl.protocol);
1641 SHOWLMP_decodehide();
1644 if (gamemode == GAME_TENEBRAE)
1647 MSG_ReadCoord(cl.protocol);
1648 MSG_ReadCoord(cl.protocol);
1649 MSG_ReadCoord(cl.protocol);
1654 SHOWLMP_decodeshow();
1657 R_SetSkyBox(MSG_ReadString());
1662 length = (int) ((unsigned short) MSG_ReadShort());
1663 for (i = 0;i < length;i++)
1664 cgamenetbuffer[i] = MSG_ReadByte();
1666 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1670 if (cls.signon == SIGNONS - 1)
1672 // first update is the final signon stage
1673 cls.signon = SIGNONS;
1676 CL_ReadEntityFrame();
1681 EntityFrameQuake_ISeeDeadEntities();
1683 parsingerror = false;
1686 void CL_Parse_DumpPacket(void)
1690 Con_Print("Packet dump:\n");
1691 SZ_HexDumpToConsole(&net_message);
1692 parsingerror = false;
1695 void CL_Parse_Init(void)
1697 // LordHavoc: added demo_nehahra cvar
1698 cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
1699 Cvar_RegisterVariable (&demo_nehahra);
1700 if (gamemode == GAME_NEHAHRA)
1701 Cvar_SetValue("demo_nehahra", 1);
1702 Cvar_RegisterVariable(&developer_networkentities);