2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
31 const char *svc_strings[128] =
37 "svc_version", // [int] server version
38 "svc_setview", // [short] entity number
39 "svc_sound", // <see code>
40 "svc_time", // [float] server time
41 "svc_print", // [string] null terminated string
42 "svc_stufftext", // [string] stuffed into client's console buffer
43 // the string should be \n terminated
44 "svc_setangle", // [vec3] set the view angle to this absolute value
46 "svc_serverinfo", // [int] version
47 // [string] signon string
48 // [string]..[0]model cache [string]...[0]sounds cache
49 // [string]..[0]item cache
50 "svc_lightstyle", // [byte] [string]
51 "svc_updatename", // [byte] [string]
52 "svc_updatefrags", // [byte] [short]
53 "svc_clientdata", // <shortbits + data>
54 "svc_stopsound", // <see code>
55 "svc_updatecolors", // [byte] [byte]
56 "svc_particle", // [vec3] <variable>
57 "svc_damage", // [byte] impact [byte] blood [vec3] from
60 "OBSOLETE svc_spawnbinary",
63 "svc_temp_entity", // <variable>
69 "svc_spawnstaticsound",
71 "svc_finale", // [string] music [string] text
72 "svc_cdtrack", // [byte] track [byte] looptrack
75 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
76 "svc_hidelmp", // [string] iconlabel
77 "svc_skybox", // [string] skyname
90 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
91 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
92 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94 "svc_sound2", // 54 // short soundindex instead of byte
95 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
96 "svc_spawnstatic2", // 56 // short modelindex instead of byte
97 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
99 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
100 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
101 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
102 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 const char *qw_svc_strings[128] =
109 "qw_svc_disconnect", // 2
110 "qw_svc_updatestat", // 3 // [byte] [byte]
112 "qw_svc_setview", // 5 // [short] entity number
113 "qw_svc_sound", // 6 // <see code>
115 "qw_svc_print", // 8 // [byte] id [string] null terminated string
116 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
117 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
118 "qw_svc_serverdata", // 11 // [long] protocol ...
119 "qw_svc_lightstyle", // 12 // [byte] [string]
121 "qw_svc_updatefrags", // 14 // [byte] [short]
123 "qw_svc_stopsound", // 16 // <see code>
126 "qw_svc_damage", // 19
127 "qw_svc_spawnstatic", // 20
129 "qw_svc_spawnbaseline", // 22
130 "qw_svc_temp_entity", // 23 // variable
131 "qw_svc_setpause", // 24 // [byte] on / off
133 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
134 "qw_svc_killedmonster", // 27
135 "qw_svc_foundsecret", // 28
136 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
137 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
138 "qw_svc_finale", // 31 // [string] text
139 "qw_svc_cdtrack", // 32 // [byte] track
140 "qw_svc_sellscreen", // 33
141 "qw_svc_smallkick", // 34 // set client punchangle to 2
142 "qw_svc_bigkick", // 35 // set client punchangle to 4
143 "qw_svc_updateping", // 36 // [byte] [short]
144 "qw_svc_updateentertime", // 37 // [byte] [float]
145 "qw_svc_updatestatlong", // 38 // [byte] [long]
146 "qw_svc_muzzleflash", // 39 // [short] entity
147 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
148 "qw_svc_download", // 41 // [short] size [size bytes]
149 "qw_svc_playerinfo", // 42 // variable
150 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
151 "qw_svc_chokecount", // 44 // [byte] packets choked
152 "qw_svc_modellist", // 45 // [strings]
153 "qw_svc_soundlist", // 46 // [strings]
154 "qw_svc_packetentities", // 47 // [...]
155 "qw_svc_deltapacketentities", // 48 // [...]
156 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
157 "qw_svc_entgravity", // 50 // gravity change, for prediction
158 "qw_svc_setinfo", // 51 // setinfo on a client
159 "qw_svc_serverinfo", // 52 // serverinfo
160 "qw_svc_updatepl", // 53 // [byte] [byte]
163 //=============================================================================
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
180 #define RIC_GUNSHOT 1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 //static qboolean QW_CL_IsUploading(void);
195 static void QW_CL_StopUpload(void);
199 CL_ParseStartSoundPacket
202 static void CL_ParseStartSoundPacket(int largesoundindex)
211 int fflags = CHANNELFLAG_NONE;
213 if (cls.protocol == PROTOCOL_QUAKEWORLD)
215 channel = MSG_ReadShort(&cl_message);
217 if (channel & (1<<15))
218 volume = MSG_ReadByte(&cl_message);
220 volume = DEFAULT_SOUND_PACKET_VOLUME;
222 if (channel & (1<<14))
223 attenuation = MSG_ReadByte(&cl_message) / 64.0;
225 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
229 ent = (channel>>3)&1023;
232 sound_num = MSG_ReadByte(&cl_message);
236 field_mask = MSG_ReadByte(&cl_message);
238 if (field_mask & SND_VOLUME)
239 volume = MSG_ReadByte(&cl_message);
241 volume = DEFAULT_SOUND_PACKET_VOLUME;
243 if (field_mask & SND_ATTENUATION)
244 attenuation = MSG_ReadByte(&cl_message) / 64.0;
246 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
248 if (field_mask & SND_SPEEDUSHORT4000)
249 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
253 if (field_mask & SND_LARGEENTITY)
255 ent = (unsigned short) MSG_ReadShort(&cl_message);
256 channel = MSG_ReadChar(&cl_message);
260 channel = (unsigned short) MSG_ReadShort(&cl_message);
265 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
266 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
268 sound_num = MSG_ReadByte(&cl_message);
271 channel = CHAN_NET2ENGINE(channel);
273 MSG_ReadVector(&cl_message, pos, cls.protocol);
275 if (sound_num >= MAX_SOUNDS)
277 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281 if (ent >= MAX_EDICTS)
283 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287 if (ent >= cl.max_entities)
288 CL_ExpandEntities(ent);
290 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
291 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
298 When the client is taking a long time to load stuff, send keepalive messages
299 so the server doesn't disconnect.
303 static unsigned char olddata[NET_MAXMESSAGE];
304 void CL_KeepaliveMessage (qboolean readmessages)
306 static double lastdirtytime = 0;
307 static qboolean recursive = false;
310 static double countdownmsg = 0;
311 static double countdownupdate = 0;
314 qboolean thisrecursive;
316 thisrecursive = recursive;
319 dirtytime = Sys_DirtyTime();
320 deltatime = dirtytime - lastdirtytime;
321 lastdirtytime = dirtytime;
322 if (deltatime <= 0 || deltatime >= 1800.0)
325 countdownmsg -= deltatime;
326 countdownupdate -= deltatime;
330 if(cls.state != ca_dedicated)
332 if(countdownupdate <= 0) // check if time stepped backwards
334 SCR_UpdateLoadingScreenIfShown();
340 // no need if server is local and definitely not if this is a demo
341 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
343 recursive = thisrecursive;
349 // read messages from server, should just be nops
351 memcpy(olddata, cl_message.data, cl_message.cursize);
353 NetConn_ClientFrame();
356 memcpy(cl_message.data, olddata, cl_message.cursize);
359 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362 unsigned char buf[4];
365 // LordHavoc: must use unreliable because reliable could kill the sigon message!
366 Con_Print("--> client to server keepalive\n");
367 memset(&msg, 0, sizeof(msg));
369 msg.maxsize = sizeof(buf);
370 MSG_WriteChar(&msg, clc_nop);
371 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
374 recursive = thisrecursive;
377 void CL_ParseEntityLump(char *entdata)
380 char key[128], value[MAX_INPUTLINE];
381 FOG_clear(); // LordHavoc: no fog until set
382 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
383 R_SetSkyBox(cl.worldmodel->brush.skybox);
387 if (!COM_ParseToken_Simple(&data, false, false, true))
389 if (com_token[0] != '{')
393 if (!COM_ParseToken_Simple(&data, false, false, true))
395 if (com_token[0] == '}')
396 break; // end of worldspawn
397 if (com_token[0] == '_')
398 strlcpy (key, com_token + 1, sizeof (key));
400 strlcpy (key, com_token, sizeof (key));
401 while (key[strlen(key)-1] == ' ') // remove trailing spaces
402 key[strlen(key)-1] = 0;
403 if (!COM_ParseToken_Simple(&data, false, false, true))
405 strlcpy (value, com_token, sizeof (value));
406 if (!strcmp("sky", key))
408 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
410 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
412 else if (!strcmp("fog", key))
414 FOG_clear(); // so missing values get good defaults
415 r_refdef.fog_start = 0;
416 r_refdef.fog_alpha = 1;
417 r_refdef.fog_end = 16384;
418 r_refdef.fog_height = 1<<30;
419 r_refdef.fog_fadedepth = 128;
421 #define sscanf sscanf_s
423 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
425 else if (!strcmp("fog_density", key))
426 r_refdef.fog_density = atof(value);
427 else if (!strcmp("fog_red", key))
428 r_refdef.fog_red = atof(value);
429 else if (!strcmp("fog_green", key))
430 r_refdef.fog_green = atof(value);
431 else if (!strcmp("fog_blue", key))
432 r_refdef.fog_blue = atof(value);
433 else if (!strcmp("fog_alpha", key))
434 r_refdef.fog_alpha = atof(value);
435 else if (!strcmp("fog_start", key))
436 r_refdef.fog_start = atof(value);
437 else if (!strcmp("fog_end", key))
438 r_refdef.fog_end = atof(value);
439 else if (!strcmp("fog_height", key))
440 r_refdef.fog_height = atof(value);
441 else if (!strcmp("fog_fadedepth", key))
442 r_refdef.fog_fadedepth = atof(value);
443 else if (!strcmp("fog_heighttexture", key))
445 FOG_clear(); // so missing values get good defaults
447 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
449 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
451 r_refdef.fog_height_texturename[63] = 0;
456 static const vec3_t defaultmins = {-4096, -4096, -4096};
457 static const vec3_t defaultmaxs = {4096, 4096, 4096};
458 static void CL_SetupWorldModel(void)
460 prvm_prog_t *prog = CLVM_prog;
461 // update the world model
462 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
463 CL_UpdateRenderEntity(&cl.entities[0].render);
465 // make sure the cl.worldname and related cvars are set up now that we know the world model name
466 // set up csqc world for collision culling
469 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
470 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
471 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
472 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
473 Cvar_SetQuick(&cl_worldname, cl.worldname);
474 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
475 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
476 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
480 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
481 Cvar_SetQuick(&cl_worldnamenoextension, "");
482 Cvar_SetQuick(&cl_worldbasename, "");
483 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
485 World_Start(&cl.world);
487 // load or reload .loc file for team chat messages
490 // make sure we send enough keepalives
491 CL_KeepaliveMessage(false);
493 // reset particles and other per-level things
496 // make sure we send enough keepalives
497 CL_KeepaliveMessage(false);
499 // load the team chat beep if possible
500 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
502 // check memory integrity
503 Mem_CheckSentinelsGlobal();
517 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
522 // see if the file already exists
523 file = FS_OpenVirtualFile(filename, true);
530 // download messages in a demo would be bad
531 if (cls.demorecording)
533 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
537 // don't try to download when playing a demo
541 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
542 Con_Printf("Downloading %s\n", filename);
544 if (!cls.qw_downloadmemory)
546 cls.qw_downloadmemory = NULL;
547 cls.qw_downloadmemorycursize = 0;
548 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
551 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
552 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
554 cls.qw_downloadnumber++;
555 cls.qw_downloadpercent = 0;
556 cls.qw_downloadmemorycursize = 0;
561 static void QW_CL_ProcessUserInfo(int slot);
562 static void QW_CL_RequestNextDownload(void)
567 // clear name of file that just finished
568 cls.qw_downloadname[0] = 0;
570 switch (cls.qw_downloadtype)
575 if (cls.qw_downloadnumber == 0)
576 Con_Printf("Checking skins...\n");
577 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
579 if (!cl.scores[cls.qw_downloadnumber].name[0])
581 // check if we need to download the file, and return if so
582 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
586 cls.qw_downloadtype = dl_none;
588 // load any newly downloaded skins
589 for (i = 0;i < cl.maxclients;i++)
590 QW_CL_ProcessUserInfo(i);
592 // if we're still in signon stages, request the next one
593 if (cls.signon != SIGNONS)
595 cls.signon = SIGNONS-1;
596 // we'll go to SIGNONS when the first entity update is received
597 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
598 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
602 if (cls.qw_downloadnumber == 0)
604 Con_Printf("Checking models...\n");
605 cls.qw_downloadnumber = 1;
608 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
611 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
613 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
614 cl.qw_modelindex_spike = cls.qw_downloadnumber;
615 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
616 cl.qw_modelindex_player = cls.qw_downloadnumber;
617 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
618 cl.qw_modelindex_flag = cls.qw_downloadnumber;
619 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
620 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
621 // check if we need to download the file, and return if so
622 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
626 cls.qw_downloadtype = dl_none;
628 // touch all of the precached models that are still loaded so we can free
629 // anything that isn't needed
632 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
633 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
634 // precache any models used by the client (this also marks them used)
635 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
636 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
637 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
638 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
640 // we purge the models and sounds later in CL_SignonReply
643 // now we try to load everything that is new
646 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
647 if (cl.model_precache[1]->Draw == NULL)
648 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
651 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
652 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
653 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
655 // check memory integrity
656 Mem_CheckSentinelsGlobal();
658 // now that we have a world model, set up the world entity, renderer
660 CL_SetupWorldModel();
662 // add pmodel/emodel CRCs to userinfo
663 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
664 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
666 // done checking sounds and models, send a prespawn command now
667 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
668 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
670 if (cls.qw_downloadmemory)
672 Mem_Free(cls.qw_downloadmemory);
673 cls.qw_downloadmemory = NULL;
677 cl.loadfinished = true;
680 if (cls.qw_downloadnumber == 0)
682 Con_Printf("Checking sounds...\n");
683 cls.qw_downloadnumber = 1;
686 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
688 // check if we need to download the file, and return if so
689 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
693 cls.qw_downloadtype = dl_none;
695 // clear sound usage flags for purging of unused sounds
698 // precache any sounds used by the client
699 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
700 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
701 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
702 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
703 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
704 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
705 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
707 // sounds used by the game
708 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
709 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
711 // we purge the models and sounds later in CL_SignonReply
714 // check memory integrity
715 Mem_CheckSentinelsGlobal();
717 // done with sound downloads, next we check models
718 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
719 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
723 Con_Printf("Unknown download type.\n");
727 static void QW_CL_ParseDownload(void)
729 int size = (signed short)MSG_ReadShort(&cl_message);
730 int percent = MSG_ReadByte(&cl_message);
732 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
734 // skip the download fragment if playing a demo
738 cl_message.readcount += size;
744 Con_Printf("File not found.\n");
745 QW_CL_RequestNextDownload();
749 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
750 Host_Error("corrupt download message\n");
752 // make sure the buffer is big enough to include this new fragment
753 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
756 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
757 cls.qw_downloadmemorymaxsize *= 2;
758 old = cls.qw_downloadmemory;
759 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
762 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
767 // read the fragment out of the packet
768 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
769 cls.qw_downloadmemorycursize += size;
770 cls.qw_downloadspeedcount += size;
772 cls.qw_downloadpercent = percent;
776 // request next fragment
777 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
778 MSG_WriteString(&cls.netcon->message, "nextdl");
783 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
785 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
787 cls.qw_downloadpercent = 0;
789 // start downloading the next file (or join the game)
790 QW_CL_RequestNextDownload();
794 static void QW_CL_ParseModelList(void)
797 int nummodels = MSG_ReadByte(&cl_message);
801 // parse model precache list
804 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
808 if (nummodels==MAX_MODELS)
809 Host_Error("Server sent too many model precaches");
810 if (strlen(str) >= MAX_QPATH)
811 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
812 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
815 n = MSG_ReadByte(&cl_message);
818 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
819 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
824 cls.qw_downloadnumber = 0;
825 cls.qw_downloadtype = dl_model;
826 QW_CL_RequestNextDownload();
829 static void QW_CL_ParseSoundList(void)
832 int numsounds = MSG_ReadByte(&cl_message);
836 // parse sound precache list
839 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
843 if (numsounds==MAX_SOUNDS)
844 Host_Error("Server sent too many sound precaches");
845 if (strlen(str) >= MAX_QPATH)
846 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
847 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
850 n = MSG_ReadByte(&cl_message);
854 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
855 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
860 cls.qw_downloadnumber = 0;
861 cls.qw_downloadtype = dl_sound;
862 QW_CL_RequestNextDownload();
865 static void QW_CL_Skins_f(void)
867 cls.qw_downloadnumber = 0;
868 cls.qw_downloadtype = dl_skin;
869 QW_CL_RequestNextDownload();
872 static void QW_CL_Changing_f(void)
874 if (cls.qw_downloadmemory) // don't change when downloading
879 cls.signon = 1; // not active anymore, but not disconnected
880 Con_Printf("\nChanging map...\n");
883 void QW_CL_NextUpload(void)
885 int r, percent, size;
887 if (!cls.qw_uploaddata)
890 r = cls.qw_uploadsize - cls.qw_uploadpos;
893 size = min(1, cls.qw_uploadsize);
894 percent = (cls.qw_uploadpos+r)*100/size;
896 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
897 MSG_WriteShort(&cls.netcon->message, r);
898 MSG_WriteByte(&cls.netcon->message, percent);
899 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
901 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
903 cls.qw_uploadpos += r;
905 if (cls.qw_uploadpos < cls.qw_uploadsize)
908 Con_Printf("Upload completed\n");
913 void QW_CL_StartUpload(unsigned char *data, int size)
915 // do nothing in demos or if not connected
919 // abort existing upload if in progress
922 Con_DPrintf("Starting upload of %d bytes...\n", size);
924 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
925 memcpy(cls.qw_uploaddata, data, size);
926 cls.qw_uploadsize = size;
927 cls.qw_uploadpos = 0;
933 qboolean QW_CL_IsUploading(void)
935 return cls.qw_uploaddata != NULL;
939 void QW_CL_StopUpload(void)
941 if (cls.qw_uploaddata)
942 Mem_Free(cls.qw_uploaddata);
943 cls.qw_uploaddata = NULL;
944 cls.qw_uploadsize = 0;
945 cls.qw_uploadpos = 0;
948 static void QW_CL_ProcessUserInfo(int slot)
950 int topcolor, bottomcolor;
952 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
953 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
954 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
955 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
956 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
957 cl.scores[slot].qw_spectator = temp[0] != 0;
958 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
959 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
960 if (!cl.scores[slot].qw_skin[0])
961 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
965 static void QW_CL_UpdateUserInfo(void)
968 slot = MSG_ReadByte(&cl_message);
969 if (slot >= cl.maxclients)
971 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
972 MSG_ReadLong(&cl_message);
973 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
976 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
977 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
979 QW_CL_ProcessUserInfo(slot);
982 static void QW_CL_SetInfo(void)
987 slot = MSG_ReadByte(&cl_message);
988 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
989 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
990 if (slot >= cl.maxclients)
992 Con_Printf("svc_setinfo >= cl.maxclients\n");
995 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
997 QW_CL_ProcessUserInfo(slot);
1000 static void QW_CL_ServerInfo(void)
1005 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1006 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1007 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1008 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1009 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1010 cl.qw_teamplay = atoi(temp);
1013 static void QW_CL_ParseNails(void)
1016 int numnails = MSG_ReadByte(&cl_message);
1018 unsigned char bits[6];
1019 for (i = 0;i < numnails;i++)
1021 for (j = 0;j < 6;j++)
1022 bits[j] = MSG_ReadByte(&cl_message);
1023 if (cl.qw_num_nails > 255)
1025 v = cl.qw_nails[cl.qw_num_nails++];
1026 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1027 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1028 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1029 v[3] = -360*(bits[4]>>4)/16;
1030 v[4] = 360*bits[5]/256;
1035 static void CL_UpdateItemsAndWeapon(void)
1038 // check for important changes
1041 if (cl.olditems != cl.stats[STAT_ITEMS])
1042 for (j = 0;j < 32;j++)
1043 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1044 cl.item_gettime[j] = cl.time;
1045 cl.olditems = cl.stats[STAT_ITEMS];
1047 // GAME_NEXUIZ hud needs weapon change time
1048 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1049 cl.weapontime = cl.time;
1050 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1053 #define LOADPROGRESSWEIGHT_SOUND 1.0
1054 #define LOADPROGRESSWEIGHT_MODEL 4.0
1055 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1056 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1058 static void CL_BeginDownloads(qboolean aborteddownload)
1061 // quakeworld works differently
1062 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1065 // this would be a good place to do curl downloads
1066 if(Curl_Have_forthismap())
1068 Curl_Register_predownload(); // come back later
1072 // if we got here...
1073 // curl is done, so let's start with the business
1075 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1076 cl.loadbegun = true;
1078 // if already downloading something from the previous level, don't stop it
1079 if (cls.qw_downloadname[0])
1082 if (cl.downloadcsqc)
1085 cl.downloadcsqc = false;
1088 && csqc_progname.string
1089 && csqc_progname.string[0]
1090 && csqc_progcrc.integer >= 0
1091 && cl_serverextension_download.integer
1092 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1093 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1095 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1096 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1097 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1099 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1104 if (cl.loadmodel_current < cl.loadmodel_total)
1107 if(cl.loadmodel_current == 1)
1109 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1110 SCR_PushLoadingScreen(false, "Loading precached models",
1112 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1113 + LOADPROGRESSWEIGHT_WORLDMODEL
1114 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1116 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1117 + LOADPROGRESSWEIGHT_WORLDMODEL
1118 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1119 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1122 SCR_BeginLoadingPlaque();
1124 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1126 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1128 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1130 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1131 + LOADPROGRESSWEIGHT_WORLDMODEL
1132 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1135 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1137 SCR_PopLoadingScreen(false);
1138 if(cl.loadmodel_current == 1)
1140 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1141 SCR_PopLoadingScreen(false);
1145 CL_KeepaliveMessage(true);
1147 // if running a local game, calling Mod_ForName is a completely wasted effort...
1149 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1152 if(cl.loadmodel_current == 1)
1154 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1155 Mod_FreeQ3Shaders();
1157 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1159 SCR_PopLoadingScreen(false);
1160 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1162 // we now have the worldmodel so we can set up the game world
1163 SCR_PushLoadingScreen(true, "world model setup",
1165 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1167 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1168 + LOADPROGRESSWEIGHT_WORLDMODEL
1169 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1172 CL_SetupWorldModel();
1173 SCR_PopLoadingScreen(true);
1174 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1176 cl.loadfinished = true;
1177 // now issue the spawn to move on to signon 2 like normal
1179 Cmd_ForwardStringToServer("prespawn");
1183 SCR_PopLoadingScreen(false);
1184 // finished loading models
1187 if (cl.loadsound_current < cl.loadsound_total)
1190 if(cl.loadsound_current == 1)
1191 SCR_PushLoadingScreen(false, "Loading precached sounds",
1193 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1195 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1196 + LOADPROGRESSWEIGHT_WORLDMODEL
1197 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1198 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1201 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1203 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1204 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1206 SCR_PopLoadingScreen(false);
1209 CL_KeepaliveMessage(true);
1210 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1211 SCR_PopLoadingScreen(false);
1213 SCR_PopLoadingScreen(false);
1214 // finished loading sounds
1217 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1218 Cvar_SetValueQuick(&cl_serverextension_download, false);
1219 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1220 // of dependencies) anyway, and can mess around with the game directory;
1221 // until this is fixed, only support pk3 downloads via curl, and turn off
1222 // individual file downloads other than for CSQC
1223 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1225 // idea: support download of pk3 files using this protocol later
1227 // note: the reason these loops skip already-loaded things is that it
1228 // enables this command to be issued during the game if desired
1230 if (cl.downloadmodel_current < cl.loadmodel_total)
1234 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1236 if (aborteddownload)
1239 if (cl.downloadmodel_current == 1)
1241 // the worldmodel failed, but we need to set up anyway
1242 Mod_FreeQ3Shaders();
1243 CL_SetupWorldModel();
1244 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1246 cl.loadfinished = true;
1247 // now issue the spawn to move on to signon 2 like normal
1249 Cmd_ForwardStringToServer("prespawn");
1252 aborteddownload = false;
1255 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1257 CL_KeepaliveMessage(true);
1258 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1260 if (cl.downloadmodel_current == 1)
1261 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1263 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1264 // regarding the * check: don't try to download submodels
1265 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1267 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1268 // we'll try loading again when the download finishes
1273 if(cl.downloadmodel_current == 1)
1275 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1276 Mod_FreeQ3Shaders();
1279 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1280 if (cl.downloadmodel_current == 1)
1282 // we now have the worldmodel so we can set up the game world
1283 // or maybe we do not have it (cl_serverextension_download 0)
1284 // then we need to continue loading ANYWAY!
1285 CL_SetupWorldModel();
1286 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1288 cl.loadfinished = true;
1289 // now issue the spawn to move on to signon 2 like normal
1291 Cmd_ForwardStringToServer("prespawn");
1296 // finished loading models
1299 if (cl.downloadsound_current < cl.loadsound_total)
1303 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1305 char soundname[MAX_QPATH];
1306 if (aborteddownload)
1308 aborteddownload = false;
1311 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1313 CL_KeepaliveMessage(true);
1314 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1315 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1317 Con_Printf("Sound %s not found\n", soundname);
1318 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1320 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1321 // we'll try loading again when the download finishes
1325 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1328 // finished loading sounds
1331 SCR_PopLoadingScreen(false);
1333 if (!cl.loadfinished)
1335 cl.loadfinished = true;
1337 // check memory integrity
1338 Mem_CheckSentinelsGlobal();
1340 // now issue the spawn to move on to signon 2 like normal
1342 Cmd_ForwardStringToServer("prespawn");
1346 static void CL_BeginDownloads_f(void)
1348 // prevent cl_begindownloads from being issued multiple times in one match
1349 // to prevent accidentally cancelled downloads
1351 Con_Printf("cl_begindownloads is only valid once per match\n");
1353 CL_BeginDownloads(false);
1356 static void CL_StopDownload(int size, int crc)
1358 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1361 size_t existingsize;
1362 const char *extension;
1364 if(cls.qw_download_deflate)
1367 size_t inflated_size;
1368 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1369 Mem_Free(cls.qw_downloadmemory);
1372 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1373 cls.qw_downloadmemory = out;
1374 cls.qw_downloadmemorycursize = inflated_size;
1378 cls.qw_downloadmemory = NULL;
1379 cls.qw_downloadmemorycursize = 0;
1380 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1384 if(!cls.qw_downloadmemory)
1386 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1390 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1391 size = cls.qw_downloadmemorycursize;
1393 // save to disk only if we don't already have it
1394 // (this is mainly for playing back demos)
1395 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1396 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1397 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1399 if ((int)existingsize != size || existingcrc != crc)
1401 // we have a mismatching file, pick another name for it
1402 char name[MAX_QPATH*2];
1403 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1404 if (!FS_FileExists(name))
1406 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1407 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1413 // we either don't have it or have a mismatching file...
1414 // so it's time to accept the file
1415 // but if we already have a mismatching file we need to rename
1416 // this new one, and if we already have this file in renamed form,
1418 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1419 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1420 extension = FS_FileExtension(cls.qw_downloadname);
1421 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1426 else if (cls.qw_downloadmemory && size)
1428 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1429 CL_BeginDownloads(true);
1432 if (cls.qw_downloadmemory)
1433 Mem_Free(cls.qw_downloadmemory);
1434 cls.qw_downloadmemory = NULL;
1435 cls.qw_downloadname[0] = 0;
1436 cls.qw_downloadmemorymaxsize = 0;
1437 cls.qw_downloadmemorycursize = 0;
1438 cls.qw_downloadpercent = 0;
1441 static void CL_ParseDownload(void)
1444 static unsigned char data[NET_MAXMESSAGE];
1445 start = MSG_ReadLong(&cl_message);
1446 size = (unsigned short)MSG_ReadShort(&cl_message);
1448 // record the start/size information to ack in the next input packet
1449 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1451 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1453 cls.dp_downloadack[i].start = start;
1454 cls.dp_downloadack[i].size = size;
1459 MSG_ReadBytes(&cl_message, size, data);
1461 if (!cls.qw_downloadname[0])
1464 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1468 if (start + size > cls.qw_downloadmemorymaxsize)
1469 Host_Error("corrupt download message\n");
1471 // only advance cursize if the data is at the expected position
1472 // (gaps are unacceptable)
1473 memcpy(cls.qw_downloadmemory + start, data, size);
1474 cls.qw_downloadmemorycursize = start + size;
1475 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1476 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1477 cls.qw_downloadspeedcount += size;
1480 static void CL_DownloadBegin_f(void)
1482 int size = atoi(Cmd_Argv(1));
1484 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1486 Con_Printf("cl_downloadbegin: received bogus information\n");
1487 CL_StopDownload(0, 0);
1491 if (cls.qw_downloadname[0])
1492 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1494 CL_StopDownload(0, 0);
1496 // we're really beginning a download now, so initialize stuff
1497 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1498 cls.qw_downloadmemorymaxsize = size;
1499 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1500 cls.qw_downloadnumber++;
1502 cls.qw_download_deflate = false;
1505 if(!strcmp(Cmd_Argv(3), "deflate"))
1506 cls.qw_download_deflate = true;
1507 // check further encodings here
1510 Cmd_ForwardStringToServer("sv_startdownload");
1513 static void CL_StopDownload_f(void)
1516 if (cls.qw_downloadname[0])
1518 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1519 CL_StopDownload(0, 0);
1521 CL_BeginDownloads(true);
1524 static void CL_DownloadFinished_f(void)
1528 Con_Printf("Malformed cl_downloadfinished command\n");
1531 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1532 CL_BeginDownloads(false);
1535 static void CL_SendPlayerInfo(void)
1538 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1539 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1541 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1542 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1544 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1547 if (cl_pmodel.integer)
1549 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1550 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1552 if (*cl_playermodel.string)
1554 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1555 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1557 if (*cl_playerskin.string)
1559 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1560 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1565 =====================
1568 An svc_signonnum has been received, perform a client side setup
1569 =====================
1571 static void CL_SignonReply (void)
1573 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1580 // send player info before we begin downloads
1581 // (so that the server can see the player name while downloading)
1582 CL_SendPlayerInfo();
1584 // execute cl_begindownloads next frame
1585 // (after any commands added by svc_stufftext have been executed)
1586 // when done with downloads the "prespawn" will be sent
1587 Cbuf_AddText("\ncl_begindownloads\n");
1589 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1590 //MSG_WriteString (&cls.netcon->message, "prespawn");
1592 else // playing a demo... make sure loading occurs as soon as possible
1593 CL_BeginDownloads(false);
1599 // LordHavoc: quake sent the player info here but due to downloads
1600 // it is sent earlier instead
1601 // CL_SendPlayerInfo();
1603 // LordHavoc: changed to begin a loading stage and issue this when done
1604 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1605 MSG_WriteString (&cls.netcon->message, "spawn");
1612 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1613 MSG_WriteString (&cls.netcon->message, "begin");
1618 // after the level has been loaded, we shouldn't need the shaders, and
1619 // if they are needed again they will be automatically loaded...
1620 // we also don't need the unused models or sounds from the last level
1621 Mod_FreeQ3Shaders();
1626 if (COM_CheckParm("-profilegameonly"))
1627 Sys_AllowProfiling(true);
1637 static void CL_ParseServerInfo (void)
1641 protocolversion_t protocol;
1642 int nummodels, numsounds;
1645 // if we start loading a level and a video is still playing, stop it
1648 Con_DPrint("Serverinfo packet received.\n");
1649 Collision_Cache_Reset(true);
1651 // if server is active, we already began a loading plaque
1654 SCR_BeginLoadingPlaque();
1656 // free q3 shaders so that any newly downloaded shaders will be active
1657 Mod_FreeQ3Shaders();
1660 // check memory integrity
1661 Mem_CheckSentinelsGlobal();
1663 // clear cl_serverextension cvars
1664 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1667 // wipe the client_state_t struct
1671 // parse protocol version number
1672 i = MSG_ReadLong(&cl_message);
1673 protocol = Protocol_EnumForNumber(i);
1674 if (protocol == PROTOCOL_UNKNOWN)
1676 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1679 // hack for unmarked Nehahra movie demos which had a custom protocol
1680 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1681 protocol = PROTOCOL_NEHAHRAMOVIE;
1682 cls.protocol = protocol;
1683 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1685 cl.num_entities = 1;
1687 if (protocol == PROTOCOL_QUAKEWORLD)
1689 char gamedir[1][MAX_QPATH];
1691 cl.qw_servercount = MSG_ReadLong(&cl_message);
1693 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1694 Con_Printf("server gamedir is %s\n", str);
1695 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1697 // change gamedir if needed
1698 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1699 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1701 cl.gametype = GAME_DEATHMATCH;
1704 // parse player number
1705 i = MSG_ReadByte(&cl_message);
1706 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1707 //cl.qw_spectator = (i & 128) != 0;
1708 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1709 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1711 // get the full level name
1712 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1713 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1715 // get the movevars that are defined in the qw protocol
1716 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1717 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1718 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1719 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1720 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1721 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1722 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1723 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1724 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1725 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1727 // other movevars not in the protocol...
1728 cl.movevars_wallfriction = 0;
1729 cl.movevars_timescale = 1;
1730 cl.movevars_jumpvelocity = 270;
1731 cl.movevars_edgefriction = 1;
1732 cl.movevars_maxairspeed = 30;
1733 cl.movevars_stepheight = 18;
1734 cl.movevars_airaccel_qw = 1;
1735 cl.movevars_airaccel_sideways_friction = 0;
1737 // seperate the printfs so the server message can have a color
1738 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1740 // check memory integrity
1741 Mem_CheckSentinelsGlobal();
1745 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1746 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1749 cl.loadbegun = false;
1750 cl.loadfinished = false;
1752 cls.state = ca_connected;
1755 // note: on QW protocol we can't set up the gameworld until after
1756 // downloads finish...
1757 // (we don't even know the name of the map yet)
1758 // this also means cl_autodemo does not work on QW protocol...
1760 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1761 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1762 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1763 Cvar_SetQuick(&cl_worldname, cl.worldname);
1764 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1765 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1767 // check memory integrity
1768 Mem_CheckSentinelsGlobal();
1773 cl.maxclients = MSG_ReadByte(&cl_message);
1774 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1776 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1779 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1782 cl.gametype = MSG_ReadByte(&cl_message);
1783 // the original id singleplayer demos are bugged and contain
1784 // GAME_DEATHMATCH even for singleplayer
1785 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1786 cl.gametype = GAME_COOP;
1788 // parse signon message
1789 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1790 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1792 // seperate the printfs so the server message can have a color
1793 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1794 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1796 // check memory integrity
1797 Mem_CheckSentinelsGlobal();
1799 // parse model precache list
1800 for (nummodels=1 ; ; nummodels++)
1802 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1805 if (nummodels==MAX_MODELS)
1806 Host_Error ("Server sent too many model precaches");
1807 if (strlen(str) >= MAX_QPATH)
1808 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1809 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1811 // parse sound precache list
1812 for (numsounds=1 ; ; numsounds++)
1814 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1817 if (numsounds==MAX_SOUNDS)
1818 Host_Error("Server sent too many sound precaches");
1819 if (strlen(str) >= MAX_QPATH)
1820 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1821 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1824 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1825 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1826 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1827 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1828 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1829 Cvar_SetQuick(&cl_worldname, cl.worldname);
1830 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1831 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1833 // touch all of the precached models that are still loaded so we can free
1834 // anything that isn't needed
1837 for (i = 1;i < nummodels;i++)
1838 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1839 // precache any models used by the client (this also marks them used)
1840 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1841 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1842 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1843 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1845 // we purge the models and sounds later in CL_SignonReply
1846 //Mod_PurgeUnused();
1849 // clear sound usage flags for purging of unused sounds
1852 // precache any sounds used by the client
1853 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1854 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1855 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1856 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1857 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1858 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1859 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1861 // sounds used by the game
1862 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1863 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1865 // now we try to load everything that is new
1866 cl.loadmodel_current = 1;
1867 cl.downloadmodel_current = 1;
1868 cl.loadmodel_total = nummodels;
1869 cl.loadsound_current = 1;
1870 cl.downloadsound_current = 1;
1871 cl.loadsound_total = numsounds;
1872 cl.downloadcsqc = true;
1873 cl.loadbegun = false;
1874 cl.loadfinished = false;
1877 // check memory integrity
1878 Mem_CheckSentinelsGlobal();
1880 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1881 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1883 char demofile[MAX_OSPATH];
1885 if (cls.demorecording)
1887 // finish the previous level's demo file
1891 // start a new demo file
1892 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1894 Con_Printf ("Auto-recording to %s.\n", demofile);
1896 // Reset bit 0 for every new demo
1897 Cvar_SetValueQuick(&cl_autodemo_delete,
1898 (cl_autodemo_delete.integer & ~0x1)
1900 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1903 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1906 cls.forcetrack = -1;
1907 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1908 cls.demorecording = true;
1909 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1910 cls.demo_lastcsprogssize = -1;
1911 cls.demo_lastcsprogscrc = -1;
1914 Con_Print ("ERROR: couldn't open.\n");
1917 cl.islocalgame = NetConn_IsLocalGame();
1920 void CL_ValidateState(entity_state_t *s)
1927 if (s->modelindex >= MAX_MODELS)
1928 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1930 // these warnings are only warnings, no corrections are made to the state
1931 // because states are often copied for decoding, which otherwise would
1932 // propogate some of the corrections accidentally
1933 // (this used to happen, sometimes affecting skin and frame)
1935 // colormap is client index + 1
1936 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1937 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1939 if (developer_extra.integer)
1941 model = CL_GetModelByIndex(s->modelindex);
1942 if (model && model->type && s->frame >= model->numframes)
1943 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1944 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1945 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1949 void CL_MoveLerpEntityStates(entity_t *ent)
1951 float odelta[3], adelta[3];
1952 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1953 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1954 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1956 // reset all persistent stuff if this is a new entity
1957 ent->persistent.lerpdeltatime = 0;
1958 ent->persistent.lerpstarttime = cl.mtime[1];
1959 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1960 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1961 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1962 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1963 // reset animation interpolation as well
1964 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1965 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1966 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1967 ent->render.shadertime = cl.time;
1968 // reset various persistent stuff
1969 ent->persistent.muzzleflash = 0;
1970 ent->persistent.trail_allowed = false;
1972 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1974 // don't interpolate the move
1975 ent->persistent.lerpdeltatime = 0;
1976 ent->persistent.lerpstarttime = cl.mtime[1];
1977 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1978 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1979 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1980 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1981 ent->persistent.trail_allowed = false;
1983 // if(ent->state_current.frame != ent->state_previous.frame)
1984 // do this even if we did change the frame
1985 // teleport bit is only used if an animation restart, or a jump, is necessary
1986 // so it should be always harmless to do this
1988 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1989 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1990 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1993 // note that this case must do everything the following case does too
1995 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1997 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1998 ent->render.framegroupblend[1].lerp = 1;
1999 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2000 ent->render.framegroupblend[0].start = cl.time;
2001 ent->render.framegroupblend[0].lerp = 0;
2003 else if (DotProduct(odelta, odelta) > 1000*1000
2004 || (cl.fixangle[0] && !cl.fixangle[1])
2005 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2006 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2008 // don't interpolate the move
2009 // (the fixangle[] check detects teleports, but not constant fixangles
2010 // such as when spectating)
2011 ent->persistent.lerpdeltatime = 0;
2012 ent->persistent.lerpstarttime = cl.mtime[1];
2013 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2014 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2015 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2016 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2017 ent->persistent.trail_allowed = false;
2019 else if (ent->state_current.flags & RENDER_STEP)
2021 // monster interpolation
2022 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2024 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2025 ent->persistent.lerpstarttime = cl.mtime[1];
2026 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2027 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2028 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2029 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2035 ent->persistent.lerpstarttime = ent->state_previous.time;
2036 // no lerp if it's singleplayer
2037 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2038 ent->persistent.lerpdeltatime = 0;
2040 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2041 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2042 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2043 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2044 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2046 // trigger muzzleflash effect if necessary
2047 if (ent->state_current.effects & EF_MUZZLEFLASH)
2048 ent->persistent.muzzleflash = 1;
2050 // restart animation bit
2051 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2053 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2054 ent->render.framegroupblend[1].lerp = 1;
2055 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2056 ent->render.framegroupblend[0].start = cl.time;
2057 ent->render.framegroupblend[0].lerp = 0;
2066 static void CL_ParseBaseline (entity_t *ent, int large)
2070 ent->state_baseline = defaultstate;
2071 // FIXME: set ent->state_baseline.number?
2072 ent->state_baseline.active = true;
2075 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2076 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2078 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2080 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2081 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2085 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2086 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2088 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2089 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2090 for (i = 0;i < 3;i++)
2092 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2093 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2095 ent->state_previous = ent->state_current = ent->state_baseline;
2103 Server information pertaining to this client only
2106 static void CL_ParseClientdata (void)
2110 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2111 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2112 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2113 cl.mviewzoom[1] = cl.mviewzoom[0];
2115 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2117 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2118 cl.stats[STAT_ITEMS] = 0;
2119 cl.stats[STAT_VIEWZOOM] = 255;
2122 cl.mpunchangle[0][0] = 0;
2123 cl.mpunchangle[0][1] = 0;
2124 cl.mpunchangle[0][2] = 0;
2125 cl.mpunchvector[0][0] = 0;
2126 cl.mpunchvector[0][1] = 0;
2127 cl.mpunchvector[0][2] = 0;
2128 cl.mvelocity[0][0] = 0;
2129 cl.mvelocity[0][1] = 0;
2130 cl.mvelocity[0][2] = 0;
2131 cl.mviewzoom[0] = 1;
2133 bits = (unsigned short) MSG_ReadShort(&cl_message);
2134 if (bits & SU_EXTEND1)
2135 bits |= (MSG_ReadByte(&cl_message) << 16);
2136 if (bits & SU_EXTEND2)
2137 bits |= (MSG_ReadByte(&cl_message) << 24);
2139 if (bits & SU_VIEWHEIGHT)
2140 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2142 if (bits & SU_IDEALPITCH)
2143 cl.idealpitch = MSG_ReadChar(&cl_message);
2145 for (i = 0;i < 3;i++)
2147 if (bits & (SU_PUNCH1<<i) )
2149 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2150 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2152 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2154 if (bits & (SU_PUNCHVEC1<<i))
2156 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2157 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2159 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2161 if (bits & (SU_VELOCITY1<<i) )
2163 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2164 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2166 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2170 // LordHavoc: hipnotic demos don't have this bit set but should
2171 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2172 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2174 cl.onground = (bits & SU_ONGROUND) != 0;
2175 cl.inwater = (bits & SU_INWATER) != 0;
2177 if (cls.protocol == PROTOCOL_DARKPLACES5)
2179 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2180 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2181 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2182 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2183 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2184 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2185 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2186 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2187 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2188 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2190 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2192 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2193 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2194 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2195 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2197 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2198 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2199 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2200 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2201 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2202 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2203 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2204 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2205 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2207 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2210 if (bits & SU_VIEWZOOM)
2212 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2213 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2215 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2218 // viewzoom interpolation
2219 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2223 =====================
2225 =====================
2227 static void CL_ParseStatic (int large)
2231 if (cl.num_static_entities >= cl.max_static_entities)
2232 Host_Error ("Too many static entities");
2233 ent = &cl.static_entities[cl.num_static_entities++];
2234 CL_ParseBaseline (ent, large);
2236 if (ent->state_baseline.modelindex == 0)
2238 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2239 cl.num_static_entities--;
2240 // This is definitely a cheesy way to conserve resources...
2244 // copy it to the current state
2245 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2246 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2247 ent->render.framegroupblend[0].lerp = 1;
2248 // make torchs play out of sync
2249 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2250 ent->render.skinnum = ent->state_baseline.skin;
2251 ent->render.effects = ent->state_baseline.effects;
2252 ent->render.alpha = 1;
2254 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2255 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2257 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2258 ent->render.allowdecals = true;
2259 CL_UpdateRenderEntity(&ent->render);
2267 static void CL_ParseStaticSound (int large)
2270 int sound_num, vol, atten;
2272 MSG_ReadVector(&cl_message, org, cls.protocol);
2273 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2274 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2276 sound_num = MSG_ReadByte(&cl_message);
2277 vol = MSG_ReadByte(&cl_message);
2278 atten = MSG_ReadByte(&cl_message);
2280 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2283 static void CL_ParseEffect (void)
2286 int modelindex, startframe, framecount, framerate;
2288 MSG_ReadVector(&cl_message, org, cls.protocol);
2289 modelindex = MSG_ReadByte(&cl_message);
2290 startframe = MSG_ReadByte(&cl_message);
2291 framecount = MSG_ReadByte(&cl_message);
2292 framerate = MSG_ReadByte(&cl_message);
2294 CL_Effect(org, modelindex, startframe, framecount, framerate);
2297 static void CL_ParseEffect2 (void)
2300 int modelindex, startframe, framecount, framerate;
2302 MSG_ReadVector(&cl_message, org, cls.protocol);
2303 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2304 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2305 framecount = MSG_ReadByte(&cl_message);
2306 framerate = MSG_ReadByte(&cl_message);
2308 CL_Effect(org, modelindex, startframe, framecount, framerate);
2311 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2316 if (ent >= MAX_EDICTS)
2318 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2322 if (ent >= cl.max_entities)
2323 CL_ExpandEntities(ent);
2325 // override any beam with the same entity
2328 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2329 if (b->entity == ent)
2331 // if the entity was not found then just replace an unused beam
2332 if (i == cl.max_beams)
2333 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2336 if (i < cl.max_beams)
2338 cl.num_beams = max(cl.num_beams, i + 1);
2340 b->lightning = lightning;
2342 b->endtime = cl.mtime[0] + 0.2;
2343 VectorCopy (start, b->start);
2344 VectorCopy (end, b->end);
2347 Con_Print("beam list overflow!\n");
2350 static void CL_ParseBeam (dp_model_t *m, int lightning)
2355 ent = (unsigned short) MSG_ReadShort(&cl_message);
2356 MSG_ReadVector(&cl_message, start, cls.protocol);
2357 MSG_ReadVector(&cl_message, end, cls.protocol);
2359 if (ent >= MAX_EDICTS)
2361 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2365 CL_NewBeam(ent, start, end, m, lightning);
2368 static void CL_ParseTempEntity(void)
2376 int colorStart, colorLength, count;
2377 float velspeed, radius;
2378 unsigned char *tempcolor;
2379 matrix4x4_t tempmatrix;
2381 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2383 type = MSG_ReadByte(&cl_message);
2386 case QW_TE_WIZSPIKE:
2387 // spike hitting wall
2388 MSG_ReadVector(&cl_message, pos, cls.protocol);
2389 CL_FindNonSolidLocation(pos, pos, 4);
2390 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2391 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2394 case QW_TE_KNIGHTSPIKE:
2395 // spike hitting wall
2396 MSG_ReadVector(&cl_message, pos, cls.protocol);
2397 CL_FindNonSolidLocation(pos, pos, 4);
2398 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2399 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2403 // spike hitting wall
2404 MSG_ReadVector(&cl_message, pos, cls.protocol);
2405 CL_FindNonSolidLocation(pos, pos, 4);
2406 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2408 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2413 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2415 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2417 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2420 case QW_TE_SUPERSPIKE:
2421 // super spike hitting wall
2422 MSG_ReadVector(&cl_message, pos, cls.protocol);
2423 CL_FindNonSolidLocation(pos, pos, 4);
2424 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2426 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2431 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2433 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2435 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2439 case QW_TE_EXPLOSION:
2441 MSG_ReadVector(&cl_message, pos, cls.protocol);
2442 CL_FindNonSolidLocation(pos, pos, 10);
2443 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2444 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2445 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2448 case QW_TE_TAREXPLOSION:
2449 // tarbaby explosion
2450 MSG_ReadVector(&cl_message, pos, cls.protocol);
2451 CL_FindNonSolidLocation(pos, pos, 10);
2452 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2453 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2456 case QW_TE_LIGHTNING1:
2458 CL_ParseBeam(cl.model_bolt, true);
2461 case QW_TE_LIGHTNING2:
2463 CL_ParseBeam(cl.model_bolt2, true);
2466 case QW_TE_LIGHTNING3:
2468 CL_ParseBeam(cl.model_bolt3, false);
2471 case QW_TE_LAVASPLASH:
2472 MSG_ReadVector(&cl_message, pos, cls.protocol);
2473 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2476 case QW_TE_TELEPORT:
2477 MSG_ReadVector(&cl_message, pos, cls.protocol);
2478 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2482 // bullet hitting wall
2483 radius = MSG_ReadByte(&cl_message);
2484 MSG_ReadVector(&cl_message, pos, cls.protocol);
2485 CL_FindNonSolidLocation(pos, pos, 4);
2486 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2487 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2488 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2489 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2492 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2497 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2499 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2501 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2507 count = MSG_ReadByte(&cl_message);
2508 MSG_ReadVector(&cl_message, pos, cls.protocol);
2509 CL_FindNonSolidLocation(pos, pos, 4);
2510 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513 case QW_TE_LIGHTNINGBLOOD:
2514 MSG_ReadVector(&cl_message, pos, cls.protocol);
2515 CL_FindNonSolidLocation(pos, pos, 4);
2516 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2520 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2525 type = MSG_ReadByte(&cl_message);
2529 // spike hitting wall
2530 MSG_ReadVector(&cl_message, pos, cls.protocol);
2531 CL_FindNonSolidLocation(pos, pos, 4);
2532 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2533 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2536 case TE_KNIGHTSPIKE:
2537 // spike hitting wall
2538 MSG_ReadVector(&cl_message, pos, cls.protocol);
2539 CL_FindNonSolidLocation(pos, pos, 4);
2540 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2541 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2545 // spike hitting wall
2546 MSG_ReadVector(&cl_message, pos, cls.protocol);
2547 CL_FindNonSolidLocation(pos, pos, 4);
2548 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2550 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2555 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2557 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2559 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2563 // quad spike hitting wall
2564 MSG_ReadVector(&cl_message, pos, cls.protocol);
2565 CL_FindNonSolidLocation(pos, pos, 4);
2566 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2568 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2573 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2575 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2577 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2581 // super spike hitting wall
2582 MSG_ReadVector(&cl_message, pos, cls.protocol);
2583 CL_FindNonSolidLocation(pos, pos, 4);
2584 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2586 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2591 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2593 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2595 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2598 case TE_SUPERSPIKEQUAD:
2599 // quad super spike hitting wall
2600 MSG_ReadVector(&cl_message, pos, cls.protocol);
2601 CL_FindNonSolidLocation(pos, pos, 4);
2602 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2604 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2609 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2611 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2613 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2616 // LordHavoc: added for improved blood splatters
2619 MSG_ReadVector(&cl_message, pos, cls.protocol);
2620 CL_FindNonSolidLocation(pos, pos, 4);
2621 dir[0] = MSG_ReadChar(&cl_message);
2622 dir[1] = MSG_ReadChar(&cl_message);
2623 dir[2] = MSG_ReadChar(&cl_message);
2624 count = MSG_ReadByte(&cl_message);
2625 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2629 MSG_ReadVector(&cl_message, pos, cls.protocol);
2630 CL_FindNonSolidLocation(pos, pos, 4);
2631 dir[0] = MSG_ReadChar(&cl_message);
2632 dir[1] = MSG_ReadChar(&cl_message);
2633 dir[2] = MSG_ReadChar(&cl_message);
2634 count = MSG_ReadByte(&cl_message);
2635 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2638 MSG_ReadVector(&cl_message, pos, cls.protocol);
2639 CL_FindNonSolidLocation(pos, pos, 4);
2640 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2642 // LordHavoc: added for improved gore
2643 case TE_BLOODSHOWER:
2645 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2646 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2647 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2648 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2649 vel1[0] = -velspeed;
2650 vel1[1] = -velspeed;
2651 vel1[2] = -velspeed;
2655 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2658 case TE_PARTICLECUBE:
2659 // general purpose particle effect
2660 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2661 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2662 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2663 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2664 colorStart = MSG_ReadByte(&cl_message); // color
2665 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2666 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2667 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2670 case TE_PARTICLERAIN:
2671 // general purpose particle effect
2672 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2673 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2674 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2675 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2676 colorStart = MSG_ReadByte(&cl_message); // color
2677 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2680 case TE_PARTICLESNOW:
2681 // general purpose particle effect
2682 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2683 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2684 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2685 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2686 colorStart = MSG_ReadByte(&cl_message); // color
2687 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2691 // bullet hitting wall
2692 MSG_ReadVector(&cl_message, pos, cls.protocol);
2693 CL_FindNonSolidLocation(pos, pos, 4);
2694 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2695 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2698 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2703 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2705 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2707 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2712 case TE_GUNSHOTQUAD:
2713 // quad bullet hitting wall
2714 MSG_ReadVector(&cl_message, pos, cls.protocol);
2715 CL_FindNonSolidLocation(pos, pos, 4);
2716 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2717 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2720 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2725 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2727 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2729 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2736 MSG_ReadVector(&cl_message, pos, cls.protocol);
2737 CL_FindNonSolidLocation(pos, pos, 10);
2738 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2739 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2742 case TE_EXPLOSIONQUAD:
2743 // quad rocket explosion
2744 MSG_ReadVector(&cl_message, pos, cls.protocol);
2745 CL_FindNonSolidLocation(pos, pos, 10);
2746 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2747 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2751 // Nehahra movie colored lighting explosion
2752 MSG_ReadVector(&cl_message, pos, cls.protocol);
2753 CL_FindNonSolidLocation(pos, pos, 10);
2754 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2755 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2756 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2757 CL_ParticleExplosion(pos);
2758 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2759 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2760 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2763 case TE_EXPLOSIONRGB:
2764 // colored lighting explosion
2765 MSG_ReadVector(&cl_message, pos, cls.protocol);
2766 CL_FindNonSolidLocation(pos, pos, 10);
2767 CL_ParticleExplosion(pos);
2768 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2769 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2770 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2771 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2772 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2773 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2776 case TE_TAREXPLOSION:
2777 // tarbaby explosion
2778 MSG_ReadVector(&cl_message, pos, cls.protocol);
2779 CL_FindNonSolidLocation(pos, pos, 10);
2780 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2781 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2785 MSG_ReadVector(&cl_message, pos, cls.protocol);
2786 CL_FindNonSolidLocation(pos, pos, 10);
2787 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790 case TE_CUSTOMFLASH:
2791 MSG_ReadVector(&cl_message, pos, cls.protocol);
2792 CL_FindNonSolidLocation(pos, pos, 4);
2793 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2794 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2795 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2796 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2797 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2798 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2799 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2803 MSG_ReadVector(&cl_message, pos, cls.protocol);
2804 MSG_ReadVector(&cl_message, dir, cls.protocol);
2805 count = MSG_ReadByte(&cl_message);
2806 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2811 CL_ParseBeam(cl.model_bolt, true);
2816 CL_ParseBeam(cl.model_bolt2, true);
2821 CL_ParseBeam(cl.model_bolt3, false);
2826 // grappling hook beam
2827 CL_ParseBeam(cl.model_beam, false);
2831 // LordHavoc: for compatibility with the Nehahra movie...
2832 case TE_LIGHTNING4NEH:
2833 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2837 MSG_ReadVector(&cl_message, pos, cls.protocol);
2838 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2842 MSG_ReadVector(&cl_message, pos, cls.protocol);
2843 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2847 // color mapped explosion
2848 MSG_ReadVector(&cl_message, pos, cls.protocol);
2849 CL_FindNonSolidLocation(pos, pos, 10);
2850 colorStart = MSG_ReadByte(&cl_message);
2851 colorLength = MSG_ReadByte(&cl_message);
2852 CL_ParticleExplosion2(pos, colorStart, colorLength);
2853 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2854 color[0] = tempcolor[0] * (2.0f / 255.0f);
2855 color[1] = tempcolor[1] * (2.0f / 255.0f);
2856 color[2] = tempcolor[2] * (2.0f / 255.0f);
2857 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2858 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2859 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2863 MSG_ReadVector(&cl_message, pos, cls.protocol);
2864 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2865 MSG_ReadVector(&cl_message, dir, cls.protocol);
2866 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2870 MSG_ReadVector(&cl_message, pos, cls.protocol);
2871 MSG_ReadVector(&cl_message, dir, cls.protocol);
2872 count = MSG_ReadByte(&cl_message);
2873 CL_FindNonSolidLocation(pos, pos, 4);
2874 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2877 case TE_TEI_BIGEXPLOSION:
2878 MSG_ReadVector(&cl_message, pos, cls.protocol);
2879 CL_FindNonSolidLocation(pos, pos, 10);
2880 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2881 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2884 case TE_TEI_PLASMAHIT:
2885 MSG_ReadVector(&cl_message, pos, cls.protocol);
2886 MSG_ReadVector(&cl_message, dir, cls.protocol);
2887 count = MSG_ReadByte(&cl_message);
2888 CL_FindNonSolidLocation(pos, pos, 5);
2889 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2893 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2898 static void CL_ParseTrailParticles(void)
2903 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2904 if (entityindex >= MAX_EDICTS)
2906 if (entityindex >= cl.max_entities)
2907 CL_ExpandEntities(entityindex);
2908 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2909 MSG_ReadVector(&cl_message, start, cls.protocol);
2910 MSG_ReadVector(&cl_message, end, cls.protocol);
2911 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2914 static void CL_ParsePointParticles(void)
2916 int effectindex, count;
2917 vec3_t origin, velocity;
2918 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2919 MSG_ReadVector(&cl_message, origin, cls.protocol);
2920 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2921 count = (unsigned short)MSG_ReadShort(&cl_message);
2922 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2925 static void CL_ParsePointParticles1(void)
2929 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2930 MSG_ReadVector(&cl_message, origin, cls.protocol);
2931 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2934 typedef struct cl_iplog_item_s
2941 static qboolean cl_iplog_loaded = false;
2942 static int cl_iplog_numitems = 0;
2943 static int cl_iplog_maxitems = 0;
2944 static cl_iplog_item_t *cl_iplog_items;
2946 static void CL_IPLog_Load(void);
2947 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2950 if (!address || !address[0] || !name || !name[0])
2952 if (!cl_iplog_loaded)
2954 if (developer_extra.integer)
2955 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2956 // see if it already exists
2959 for (i = 0;i < cl_iplog_numitems;i++)
2961 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2963 if (developer_extra.integer)
2964 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2969 // it does not already exist in the iplog, so add it
2970 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2972 cl_iplog_item_t *olditems = cl_iplog_items;
2973 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2974 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2977 if (cl_iplog_numitems)
2978 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2982 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2983 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2984 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2985 // TODO: maybe it would be better to strip weird characters from name when
2986 // copying it here rather than using a straight strcpy?
2987 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2988 cl_iplog_numitems++;
2991 // add it to the iplog.txt file
2992 // TODO: this ought to open the one in the userpath version of the base
2993 // gamedir, not the current gamedir
2994 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2995 if (developer_extra.integer)
2996 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3000 static void CL_IPLog_Load(void)
3002 int i, len, linenumber;
3003 char *text, *textend;
3004 unsigned char *filedata;
3005 fs_offset_t filesize;
3006 char line[MAX_INPUTLINE];
3007 char address[MAX_INPUTLINE];
3008 cl_iplog_loaded = true;
3009 // TODO: this ought to open the one in the userpath version of the base
3010 // gamedir, not the current gamedir
3011 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3014 text = (char *)filedata;
3015 textend = text + filesize;
3016 for (linenumber = 1;text < textend;linenumber++)
3018 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3019 if (len < (int)sizeof(line) - 1)
3020 line[len++] = *text;
3022 if (text < textend && *text == '\r' && text[1] == '\n')
3024 if (text < textend && *text == '\n')
3026 if (line[0] == '/' && line[1] == '/')
3027 continue; // skip comments if anyone happens to add them
3028 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3029 address[i] = line[i];
3031 // skip exactly one space character
3033 // address contains the address with termination,
3034 // line + i contains the name with termination
3035 if (address[0] && line[i])
3036 CL_IPLog_Add(address, line + i, false, false);
3038 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3042 static void CL_IPLog_List_f(void)
3045 const char *addressprefix;
3048 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3052 if (Cmd_Argc() >= 2)
3053 addressprefix = Cmd_Argv(1);
3054 if (!cl_iplog_loaded)
3056 if (addressprefix && addressprefix[0])
3057 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3059 Con_Printf("Listing all iplog entries\n");
3060 Con_Printf("address name\n");
3061 for (i = 0;i < cl_iplog_numitems;i++)
3063 if (addressprefix && addressprefix[0])
3065 for (j = 0;addressprefix[j];j++)
3066 if (addressprefix[j] != cl_iplog_items[i].address[j])
3068 // if this address does not begin with the addressprefix string
3069 // simply omit it from the output
3070 if (addressprefix[j])
3073 // if name is less than 15 characters, left justify it and pad
3074 // if name is more than 15 characters, print all of it, not worrying
3075 // about the fact it will misalign the columns
3076 if (strlen(cl_iplog_items[i].address) < 15)
3077 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3079 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3083 // look for anything interesting like player IP addresses or ping reports
3084 static qboolean CL_ExaminePrintString(const char *text)
3088 char temp[MAX_INPUTLINE];
3089 if (!strcmp(text, "Client ping times:\n"))
3091 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3092 // hide ping reports in demos
3093 if (cls.demoplayback)
3094 cl.parsingtextexpectingpingforscores = 1;
3095 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3097 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3099 Con_Printf("ping reply but empty scoreboard?!?\n");
3100 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3101 cl.parsingtextexpectingpingforscores = 0;
3103 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3104 return !cl.parsingtextexpectingpingforscores;
3106 if (!strncmp(text, "host: ", 9))
3108 // cl.parsingtextexpectingpingforscores = false; // really?
3109 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3110 cl.parsingtextplayerindex = 0;
3113 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3115 // if anything goes wrong, we'll assume this is not a ping report
3116 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3117 cl.parsingtextexpectingpingforscores = 0;
3118 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3122 if ((*t >= '0' && *t <= '9') || *t == '-')
3125 while ((*t >= '0' && *t <= '9') || *t == '-')
3131 if(cl.parsingtextplayerindex < cl.maxclients)
3133 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3135 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3136 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3137 if (t[charindex] == '\n')
3139 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3140 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3142 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3144 // we parsed a valid ping entry, so expect another to follow
3145 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3146 cl.parsingtextexpectingpingforscores = expected;
3151 if (!strncmp(t, "unconnected\n", 12))
3154 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3155 cl.parsingtextexpectingpingforscores = expected;
3159 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3163 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3165 if (!strncmp(text, "players: ", 9))
3167 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3168 cl.parsingtextplayerindex = 0;
3171 else if (!strstr(text, ": "))
3173 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3177 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3179 // if anything goes wrong, we'll assume this is not a status report
3180 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3181 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3184 cl.parsingtextplayerindex = atoi(t) - 1;
3185 while (*t >= '0' && *t <= '9')
3189 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3192 // the player name follows here, along with frags and time
3195 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3197 // if anything goes wrong, we'll assume this is not a status report
3198 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3204 for (len = 0;*t && *t != '\n';t++)
3205 if (len < (int)sizeof(temp) - 1)
3208 // botclient is perfectly valid, but we don't care about bots
3209 // also don't try to look up the name of an invalid player index
3210 if (strcmp(temp, "botclient")
3211 && cl.parsingtextplayerindex >= 0
3212 && cl.parsingtextplayerindex < cl.maxclients
3213 && cl.scores[cl.parsingtextplayerindex].name[0])
3215 // log the player name and IP address string
3216 // (this operates entirely on strings to avoid issues with the
3217 // nature of a network address)
3218 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3220 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3227 extern cvar_t slowmo;
3228 extern cvar_t cl_lerpexcess;
3229 static void CL_NetworkTimeReceived(double newtime)
3232 cl.mtime[1] = cl.mtime[0];
3233 cl.mtime[0] = newtime;
3234 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3235 cl.time = cl.mtime[1] = newtime;
3236 else if (cls.demoplayback)
3238 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3239 // due to a large time gap, so treat it as an instant change in time
3240 // (this can also happen during heavy packet loss in the demo)
3241 if (cl.time < newtime - 0.1)
3242 cl.mtime[1] = cl.time = newtime;
3244 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3246 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3247 if (developer_extra.integer && vid_activewindow)
3249 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3250 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3251 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3252 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3254 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3255 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3256 if (cl_nettimesyncboundmode.integer == 1)
3257 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3258 else if (cl_nettimesyncboundmode.integer == 2)
3260 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3261 cl.time = cl.mtime[1];
3263 else if (cl_nettimesyncboundmode.integer == 3)
3265 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3266 cl.time = cl.mtime[1];
3268 else if (cl_nettimesyncboundmode.integer == 4)
3270 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3271 cl.time = cl.mtime[1]; // reset
3272 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3273 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3274 else if (cl.time > cl.mtime[1])
3275 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3277 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3279 else if (cl_nettimesyncboundmode.integer == 5)
3281 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3282 cl.time = cl.mtime[1]; // reset
3283 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3284 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3286 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3288 else if (cl_nettimesyncboundmode.integer == 6)
3290 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3291 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3294 // this packet probably contains a player entity update, so we will need
3295 // to update the prediction
3296 cl.movement_replay = true;
3297 // this may get updated later in parsing by svc_clientdata
3298 cl.onground = false;
3299 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3300 // during this frame
3301 // (makes spectating players much smoother and prevents mouse movement from turning)
3302 cl.fixangle[1] = cl.fixangle[0];
3303 cl.fixangle[0] = false;
3304 if (!cls.demoplayback)
3305 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3306 // update the csqc's server timestamps, critical for proper sync
3307 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3309 if (cl.mtime[0] > cl.mtime[1])
3310 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3312 // only lerp entities that also get an update in this frame, when lerp excess is used
3313 if(cl_lerpexcess.value > 0)
3316 for (i = 1;i < cl.num_entities;i++)
3318 if (cl.entities_active[i])
3320 entity_t *ent = cl.entities + i;
3321 ent->persistent.lerpdeltatime = 0;
3327 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3330 =====================
3331 CL_ParseServerMessage
3332 =====================
3334 int parsingerror = false;
3335 void CL_ParseServerMessage(void)
3339 protocolversion_t protocol;
3340 unsigned char cmdlog[32];
3341 const char *cmdlogname[32], *temp;
3342 int cmdindex, cmdcount = 0;
3343 qboolean qwplayerupdatereceived;
3347 // LordHavoc: moved demo message writing from before the packet parse to
3348 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3349 // code in CL_ParseServerinfo
3350 //if (cls.demorecording)
3351 // CL_WriteDemoMessage (&cl_message);
3353 cl.last_received_message = realtime;
3355 CL_KeepaliveMessage(false);
3358 // if recording demos, copy the message out
3360 if (cl_shownet.integer == 1)
3361 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3362 else if (cl_shownet.integer == 2)
3363 Con_Print("------------------\n");
3366 // parse the message
3368 //MSG_BeginReading ();
3370 parsingerror = true;
3372 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3374 CL_NetworkTimeReceived(realtime); // qw has no clock
3376 // kill all qw nails
3377 cl.qw_num_nails = 0;
3379 // fade weapon view kick
3380 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3382 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3384 qwplayerupdatereceived = false;
3388 if (cl_message.badread)
3389 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3391 cmd = MSG_ReadByte(&cl_message);
3395 SHOWNET("END OF MESSAGE");
3396 break; // end of message
3399 cmdindex = cmdcount & 31;
3401 cmdlog[cmdindex] = cmd;
3403 SHOWNET(qw_svc_strings[cmd]);
3404 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3405 if (!cmdlogname[cmdindex])
3407 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3409 cmdlogname[cmdindex] = temp;
3417 char description[32*64], temp[64];
3419 strlcpy(description, "packet dump: ", sizeof(description));
3423 count = cmdcount - i;
3427 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3428 strlcat(description, temp, sizeof(description));
3433 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3434 Con_Print(description);
3435 Host_Error("CL_ParseServerMessage: Illegible server message");
3440 //Con_Printf("qw_svc_nop\n");
3443 case qw_svc_disconnect:
3444 Con_Printf("Server disconnected\n");
3445 if (cls.demonum != -1)
3452 i = MSG_ReadByte(&cl_message);
3453 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3454 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3457 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3459 CSQC_AddPrintText(temp);
3463 case qw_svc_centerprint:
3464 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3467 case qw_svc_stufftext:
3468 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3472 // svc_damage protocol is identical to nq
3476 case qw_svc_serverdata:
3477 //Cbuf_Execute(); // make sure any stuffed commands are done
3478 CL_ParseServerInfo();
3481 case qw_svc_setangle:
3482 for (i=0 ; i<3 ; i++)
3483 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3484 if (!cls.demoplayback)
3486 cl.fixangle[0] = true;
3487 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3488 // disable interpolation if this is new
3489 if (!cl.fixangle[1])
3490 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3494 case qw_svc_lightstyle:
3495 i = MSG_ReadByte(&cl_message);
3496 if (i >= cl.max_lightstyle)
3498 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3501 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3502 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3503 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3507 CL_ParseStartSoundPacket(false);
3510 case qw_svc_stopsound:
3511 i = (unsigned short) MSG_ReadShort(&cl_message);
3512 S_StopSound(i>>3, i&7);
3515 case qw_svc_updatefrags:
3516 i = MSG_ReadByte(&cl_message);
3517 if (i >= cl.maxclients)
3518 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3519 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3522 case qw_svc_updateping:
3523 i = MSG_ReadByte(&cl_message);
3524 if (i >= cl.maxclients)
3525 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3526 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3529 case qw_svc_updatepl:
3530 i = MSG_ReadByte(&cl_message);
3531 if (i >= cl.maxclients)
3532 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3533 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3536 case qw_svc_updateentertime:
3537 i = MSG_ReadByte(&cl_message);
3538 if (i >= cl.maxclients)
3539 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3541 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3544 case qw_svc_spawnbaseline:
3545 i = (unsigned short) MSG_ReadShort(&cl_message);
3546 if (i < 0 || i >= MAX_EDICTS)
3547 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3548 if (i >= cl.max_entities)
3549 CL_ExpandEntities(i);
3550 CL_ParseBaseline(cl.entities + i, false);
3552 case qw_svc_spawnstatic:
3553 CL_ParseStatic(false);
3555 case qw_svc_temp_entity:
3556 if(!CL_VM_Parse_TempEntity())
3557 CL_ParseTempEntity ();
3560 case qw_svc_killedmonster:
3561 cl.stats[STAT_MONSTERS]++;
3564 case qw_svc_foundsecret:
3565 cl.stats[STAT_SECRETS]++;
3568 case qw_svc_updatestat:
3569 i = MSG_ReadByte(&cl_message);
3570 if (i < 0 || i >= MAX_CL_STATS)
3571 Host_Error ("svc_updatestat: %i is invalid", i);
3572 cl.stats[i] = MSG_ReadByte(&cl_message);
3575 case qw_svc_updatestatlong:
3576 i = MSG_ReadByte(&cl_message);
3577 if (i < 0 || i >= MAX_CL_STATS)
3578 Host_Error ("svc_updatestatlong: %i is invalid", i);
3579 cl.stats[i] = MSG_ReadLong(&cl_message);
3582 case qw_svc_spawnstaticsound:
3583 CL_ParseStaticSound (false);
3586 case qw_svc_cdtrack:
3587 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3588 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3589 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3591 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3594 case qw_svc_intermission:
3595 if(!cl.intermission)
3596 cl.completed_time = cl.time;
3597 cl.intermission = 1;
3598 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3599 for (i = 0;i < 3;i++)
3600 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3604 if(!cl.intermission)
3605 cl.completed_time = cl.time;
3606 cl.intermission = 2;
3607 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3610 case qw_svc_sellscreen:
3611 Cmd_ExecuteString ("help", src_command, true);
3614 case qw_svc_smallkick:
3615 cl.qw_weaponkick = -2;
3617 case qw_svc_bigkick:
3618 cl.qw_weaponkick = -4;
3621 case qw_svc_muzzleflash:
3622 i = (unsigned short) MSG_ReadShort(&cl_message);
3623 // NOTE: in QW this only worked on clients
3624 if (i < 0 || i >= MAX_EDICTS)
3625 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3626 if (i >= cl.max_entities)
3627 CL_ExpandEntities(i);
3628 cl.entities[i].persistent.muzzleflash = 1.0f;
3631 case qw_svc_updateuserinfo:
3632 QW_CL_UpdateUserInfo();
3635 case qw_svc_setinfo:
3639 case qw_svc_serverinfo:
3643 case qw_svc_download:
3644 QW_CL_ParseDownload();
3647 case qw_svc_playerinfo:
3648 // slightly kill qw player entities now that we know there is
3649 // an update of player entities this frame...
3650 if (!qwplayerupdatereceived)
3652 qwplayerupdatereceived = true;
3653 for (i = 1;i < cl.maxclients;i++)
3654 cl.entities_active[i] = false;
3656 EntityStateQW_ReadPlayerUpdate();
3663 case qw_svc_chokecount:
3664 i = MSG_ReadByte(&cl_message);
3665 // FIXME: apply to netgraph
3666 //for (j = 0;j < i;j++)
3667 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3670 case qw_svc_modellist:
3671 QW_CL_ParseModelList();
3674 case qw_svc_soundlist:
3675 QW_CL_ParseSoundList();
3678 case qw_svc_packetentities:
3679 EntityFrameQW_CL_ReadFrame(false);
3680 // first update is the final signon stage
3681 if (cls.signon == SIGNONS - 1)
3683 cls.signon = SIGNONS;
3688 case qw_svc_deltapacketentities:
3689 EntityFrameQW_CL_ReadFrame(true);
3690 // first update is the final signon stage
3691 if (cls.signon == SIGNONS - 1)
3693 cls.signon = SIGNONS;
3698 case qw_svc_maxspeed:
3699 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3702 case qw_svc_entgravity:
3703 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3704 if (!cl.movevars_entgravity)
3705 cl.movevars_entgravity = 1.0f;
3708 case qw_svc_setpause:
3709 cl.paused = MSG_ReadByte(&cl_message) != 0;
3714 S_PauseGameSounds (cl.paused);
3719 if (qwplayerupdatereceived)
3721 // fully kill any player entities that were not updated this frame
3722 for (i = 1;i <= cl.maxclients;i++)
3723 if (!cl.entities_active[i])
3724 cl.entities[i].state_current.active = false;
3731 if (cl_message.badread)
3732 Host_Error ("CL_ParseServerMessage: Bad server message");
3734 cmd = MSG_ReadByte(&cl_message);
3738 // R_TimeReport("END OF MESSAGE");
3739 SHOWNET("END OF MESSAGE");
3740 break; // end of message
3743 cmdindex = cmdcount & 31;
3745 cmdlog[cmdindex] = cmd;
3747 // if the high bit of the command byte is set, it is a fast update
3750 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3752 cmdlogname[cmdindex] = temp;
3753 SHOWNET("fast update");
3754 if (cls.signon == SIGNONS - 1)
3756 // first update is the final signon stage
3757 cls.signon = SIGNONS;
3760 EntityFrameQuake_ReadEntity (cmd&127);
3764 SHOWNET(svc_strings[cmd]);
3765 cmdlogname[cmdindex] = svc_strings[cmd];
3766 if (!cmdlogname[cmdindex])
3768 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3770 cmdlogname[cmdindex] = temp;
3778 char description[32*64], temp[64];
3780 strlcpy (description, "packet dump: ", sizeof(description));
3784 count = cmdcount - i;
3788 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3789 strlcat (description, temp, sizeof (description));
3794 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3795 Con_Print(description);
3796 Host_Error ("CL_ParseServerMessage: Illegible server message");
3801 if (cls.signon < SIGNONS)
3802 Con_Print("<-- server to client keepalive\n");
3806 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3809 case svc_clientdata:
3810 CL_ParseClientdata();
3814 i = MSG_ReadLong(&cl_message);
3815 protocol = Protocol_EnumForNumber(i);
3816 if (protocol == PROTOCOL_UNKNOWN)
3817 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3818 // hack for unmarked Nehahra movie demos which had a custom protocol
3819 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3820 protocol = PROTOCOL_NEHAHRAMOVIE;
3821 cls.protocol = protocol;
3824 case svc_disconnect:
3825 Con_Printf ("Server disconnected\n");
3826 if (cls.demonum != -1)
3833 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3834 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3835 CSQC_AddPrintText(temp); //[515]: csqc
3838 case svc_centerprint:
3839 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3843 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3844 /* if(utf8_enable.integer)
3847 // we can safely strip and even
3848 // interpret these in utf8 mode
3850 else */ switch(cls.protocol)
3852 case PROTOCOL_QUAKE:
3853 case PROTOCOL_QUAKEDP:
3854 // maybe add other protocols if
3855 // so desired, but not DP7
3858 case PROTOCOL_DARKPLACES7:
3860 // ProQuake does not support
3867 // skip over ProQuake messages,
3868 // TODO actually interpret them
3869 // (they are sbar team score
3870 // updates), see proquake cl_parse.c
3874 while(*temp >= 0x01 && *temp <= 0x1F)
3878 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3885 case svc_serverinfo:
3886 CL_ParseServerInfo ();
3890 for (i=0 ; i<3 ; i++)
3891 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3892 if (!cls.demoplayback)
3894 cl.fixangle[0] = true;
3895 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3896 // disable interpolation if this is new
3897 if (!cl.fixangle[1])
3898 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3903 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3904 if (cl.viewentity >= MAX_EDICTS)
3905 Host_Error("svc_setview >= MAX_EDICTS");
3906 if (cl.viewentity >= cl.max_entities)
3907 CL_ExpandEntities(cl.viewentity);
3908 // LordHavoc: assume first setview recieved is the real player entity
3909 if (!cl.realplayerentity)
3910 cl.realplayerentity = cl.viewentity;
3911 // update cl.playerentity to this one if it is a valid player
3912 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3913 cl.playerentity = cl.viewentity;
3916 case svc_lightstyle:
3917 i = MSG_ReadByte(&cl_message);
3918 if (i >= cl.max_lightstyle)
3920 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3923 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3924 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3925 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3929 CL_ParseStartSoundPacket(false);
3933 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3935 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3936 CL_ParseStartSoundPacket(true);
3940 int i = (unsigned short)MSG_ReadShort(&cl_message);
3941 char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3944 if (i >= 1 && i < MAX_MODELS)
3946 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3948 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3949 cl.model_precache[i] = model;
3952 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3957 if (i >= 1 && i < MAX_SOUNDS)
3959 sfx_t *sfx = S_PrecacheSound (s, true, true);
3960 if (!sfx && snd_initialized.integer)
3961 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3962 cl.sound_precache[i] = sfx;
3965 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3971 i = (unsigned short) MSG_ReadShort(&cl_message);
3972 S_StopSound(i>>3, i&7);
3975 case svc_updatename:
3976 i = MSG_ReadByte(&cl_message);
3977 if (i >= cl.maxclients)
3978 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3979 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
3982 case svc_updatefrags:
3983 i = MSG_ReadByte(&cl_message);
3984 if (i >= cl.maxclients)
3985 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3986 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3989 case svc_updatecolors:
3990 i = MSG_ReadByte(&cl_message);
3991 if (i >= cl.maxclients)
3992 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3993 cl.scores[i].colors = MSG_ReadByte(&cl_message);
3997 CL_ParseParticleEffect ();
4008 case svc_spawnbaseline:
4009 i = (unsigned short) MSG_ReadShort(&cl_message);
4010 if (i < 0 || i >= MAX_EDICTS)
4011 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4012 if (i >= cl.max_entities)
4013 CL_ExpandEntities(i);
4014 CL_ParseBaseline (cl.entities + i, false);
4016 case svc_spawnbaseline2:
4017 i = (unsigned short) MSG_ReadShort(&cl_message);
4018 if (i < 0 || i >= MAX_EDICTS)
4019 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4020 if (i >= cl.max_entities)
4021 CL_ExpandEntities(i);
4022 CL_ParseBaseline (cl.entities + i, true);
4024 case svc_spawnstatic:
4025 CL_ParseStatic (false);
4027 case svc_spawnstatic2:
4028 CL_ParseStatic (true);
4030 case svc_temp_entity:
4031 if(!CL_VM_Parse_TempEntity())
4032 CL_ParseTempEntity ();
4036 cl.paused = MSG_ReadByte(&cl_message) != 0;
4041 S_PauseGameSounds (cl.paused);
4045 i = MSG_ReadByte(&cl_message);
4046 // LordHavoc: it's rude to kick off the client if they missed the
4047 // reconnect somehow, so allow signon 1 even if at signon 1
4048 if (i <= cls.signon && i != 1)
4049 Host_Error ("Received signon %i when at %i", i, cls.signon);
4054 case svc_killedmonster:
4055 cl.stats[STAT_MONSTERS]++;
4058 case svc_foundsecret:
4059 cl.stats[STAT_SECRETS]++;
4062 case svc_updatestat:
4063 i = MSG_ReadByte(&cl_message);
4064 if (i < 0 || i >= MAX_CL_STATS)
4065 Host_Error ("svc_updatestat: %i is invalid", i);
4066 cl.stats[i] = MSG_ReadLong(&cl_message);
4069 case svc_updatestatubyte:
4070 i = MSG_ReadByte(&cl_message);
4071 if (i < 0 || i >= MAX_CL_STATS)
4072 Host_Error ("svc_updatestat: %i is invalid", i);
4073 cl.stats[i] = MSG_ReadByte(&cl_message);
4076 case svc_spawnstaticsound:
4077 CL_ParseStaticSound (false);
4080 case svc_spawnstaticsound2:
4081 CL_ParseStaticSound (true);
4085 cl.cdtrack = MSG_ReadByte(&cl_message);
4086 cl.looptrack = MSG_ReadByte(&cl_message);
4087 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4088 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4090 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4093 case svc_intermission:
4094 if(!cl.intermission)
4095 cl.completed_time = cl.time;
4096 cl.intermission = 1;
4097 CL_VM_UpdateIntermissionState(cl.intermission);
4101 if(!cl.intermission)
4102 cl.completed_time = cl.time;
4103 cl.intermission = 2;
4104 CL_VM_UpdateIntermissionState(cl.intermission);
4105 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4109 if(!cl.intermission)
4110 cl.completed_time = cl.time;
4111 cl.intermission = 3;
4112 CL_VM_UpdateIntermissionState(cl.intermission);
4113 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4116 case svc_sellscreen:
4117 Cmd_ExecuteString ("help", src_command, true);
4120 if (gamemode == GAME_TENEBRAE)
4122 // repeating particle effect
4123 MSG_ReadCoord(&cl_message, cls.protocol);
4124 MSG_ReadCoord(&cl_message, cls.protocol);
4125 MSG_ReadCoord(&cl_message, cls.protocol);
4126 MSG_ReadCoord(&cl_message, cls.protocol);
4127 MSG_ReadCoord(&cl_message, cls.protocol);
4128 MSG_ReadCoord(&cl_message, cls.protocol);
4129 (void) MSG_ReadByte(&cl_message);
4130 MSG_ReadLong(&cl_message);
4131 MSG_ReadLong(&cl_message);
4132 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4135 SHOWLMP_decodehide();
4138 if (gamemode == GAME_TENEBRAE)
4141 MSG_ReadCoord(&cl_message, cls.protocol);
4142 MSG_ReadCoord(&cl_message, cls.protocol);
4143 MSG_ReadCoord(&cl_message, cls.protocol);
4144 (void) MSG_ReadByte(&cl_message);
4145 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4148 SHOWLMP_decodeshow();
4151 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4154 if (cls.signon == SIGNONS - 1)
4156 // first update is the final signon stage
4157 cls.signon = SIGNONS;
4160 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4161 EntityFrame_CL_ReadFrame();
4162 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4163 EntityFrame4_CL_ReadFrame();
4165 EntityFrame5_CL_ReadFrame();
4167 case svc_csqcentities:
4168 CSQC_ReadEntities();
4170 case svc_downloaddata:
4173 case svc_trailparticles:
4174 CL_ParseTrailParticles();
4176 case svc_pointparticles:
4177 CL_ParsePointParticles();
4179 case svc_pointparticles1:
4180 CL_ParsePointParticles1();
4183 // R_TimeReport(svc_strings[cmd]);
4187 if (cls.signon == SIGNONS)
4188 CL_UpdateItemsAndWeapon();
4189 // R_TimeReport("UpdateItems");
4191 EntityFrameQuake_ISeeDeadEntities();
4192 // R_TimeReport("ISeeDeadEntities");
4194 CL_UpdateMoveVars();
4195 // R_TimeReport("UpdateMoveVars");
4197 parsingerror = false;
4199 // LordHavoc: this was at the start of the function before cl_autodemo was
4201 if (cls.demorecording)
4203 CL_WriteDemoMessage (&cl_message);
4204 // R_TimeReport("WriteDemo");
4208 void CL_Parse_DumpPacket(void)
4212 Con_Print("Packet dump:\n");
4213 SZ_HexDumpToConsole(&cl_message);
4214 parsingerror = false;
4217 void CL_Parse_ErrorCleanUp(void)
4219 CL_StopDownload(0, 0);
4223 void CL_Parse_Init(void)
4225 Cvar_RegisterVariable(&cl_worldmessage);
4226 Cvar_RegisterVariable(&cl_worldname);
4227 Cvar_RegisterVariable(&cl_worldnamenoextension);
4228 Cvar_RegisterVariable(&cl_worldbasename);
4230 Cvar_RegisterVariable(&developer_networkentities);
4231 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4233 Cvar_RegisterVariable(&cl_sound_wizardhit);
4234 Cvar_RegisterVariable(&cl_sound_hknighthit);
4235 Cvar_RegisterVariable(&cl_sound_tink1);
4236 Cvar_RegisterVariable(&cl_sound_ric1);
4237 Cvar_RegisterVariable(&cl_sound_ric2);
4238 Cvar_RegisterVariable(&cl_sound_ric3);
4239 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4240 Cvar_RegisterVariable(&cl_sound_r_exp3);
4242 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4244 // server extension cvars set by commands issued from the server during connect
4245 Cvar_RegisterVariable(&cl_serverextension_download);
4247 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4248 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4249 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4250 Cvar_RegisterVariable(&cl_iplog_name);
4251 Cvar_RegisterVariable(&cl_readpicture_force);
4253 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4254 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4255 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4256 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4257 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4258 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4259 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4260 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4261 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4264 void CL_Parse_Shutdown(void)