2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
31 const char *svc_strings[128] =
37 "svc_version", // [int] server version
38 "svc_setview", // [short] entity number
39 "svc_sound", // <see code>
40 "svc_time", // [float] server time
41 "svc_print", // [string] null terminated string
42 "svc_stufftext", // [string] stuffed into client's console buffer
43 // the string should be \n terminated
44 "svc_setangle", // [vec3] set the view angle to this absolute value
46 "svc_serverinfo", // [int] version
47 // [string] signon string
48 // [string]..[0]model cache [string]...[0]sounds cache
49 // [string]..[0]item cache
50 "svc_lightstyle", // [byte] [string]
51 "svc_updatename", // [byte] [string]
52 "svc_updatefrags", // [byte] [short]
53 "svc_clientdata", // <shortbits + data>
54 "svc_stopsound", // <see code>
55 "svc_updatecolors", // [byte] [byte]
56 "svc_particle", // [vec3] <variable>
57 "svc_damage", // [byte] impact [byte] blood [vec3] from
60 "OBSOLETE svc_spawnbinary",
63 "svc_temp_entity", // <variable>
69 "svc_spawnstaticsound",
71 "svc_finale", // [string] music [string] text
72 "svc_cdtrack", // [byte] track [byte] looptrack
75 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
76 "svc_hidelmp", // [string] iconlabel
77 "svc_skybox", // [string] skyname
90 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
91 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
92 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94 "svc_sound2", // 54 // short soundindex instead of byte
95 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
96 "svc_spawnstatic2", // 56 // short modelindex instead of byte
97 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
99 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
100 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
101 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
102 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 const char *qw_svc_strings[128] =
109 "qw_svc_disconnect", // 2
110 "qw_svc_updatestat", // 3 // [byte] [byte]
112 "qw_svc_setview", // 5 // [short] entity number
113 "qw_svc_sound", // 6 // <see code>
115 "qw_svc_print", // 8 // [byte] id [string] null terminated string
116 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
117 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
118 "qw_svc_serverdata", // 11 // [long] protocol ...
119 "qw_svc_lightstyle", // 12 // [byte] [string]
121 "qw_svc_updatefrags", // 14 // [byte] [short]
123 "qw_svc_stopsound", // 16 // <see code>
126 "qw_svc_damage", // 19
127 "qw_svc_spawnstatic", // 20
129 "qw_svc_spawnbaseline", // 22
130 "qw_svc_temp_entity", // 23 // variable
131 "qw_svc_setpause", // 24 // [byte] on / off
133 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
134 "qw_svc_killedmonster", // 27
135 "qw_svc_foundsecret", // 28
136 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
137 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
138 "qw_svc_finale", // 31 // [string] text
139 "qw_svc_cdtrack", // 32 // [byte] track
140 "qw_svc_sellscreen", // 33
141 "qw_svc_smallkick", // 34 // set client punchangle to 2
142 "qw_svc_bigkick", // 35 // set client punchangle to 4
143 "qw_svc_updateping", // 36 // [byte] [short]
144 "qw_svc_updateentertime", // 37 // [byte] [float]
145 "qw_svc_updatestatlong", // 38 // [byte] [long]
146 "qw_svc_muzzleflash", // 39 // [short] entity
147 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
148 "qw_svc_download", // 41 // [short] size [size bytes]
149 "qw_svc_playerinfo", // 42 // variable
150 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
151 "qw_svc_chokecount", // 44 // [byte] packets choked
152 "qw_svc_modellist", // 45 // [strings]
153 "qw_svc_soundlist", // 46 // [strings]
154 "qw_svc_packetentities", // 47 // [...]
155 "qw_svc_deltapacketentities", // 48 // [...]
156 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
157 "qw_svc_entgravity", // 50 // gravity change, for prediction
158 "qw_svc_setinfo", // 51 // setinfo on a client
159 "qw_svc_serverinfo", // 52 // serverinfo
160 "qw_svc_updatepl", // 53 // [byte] [byte]
163 //=============================================================================
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
180 #define RIC_GUNSHOT 1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
202 CL_ParseStartSoundPacket
205 void CL_ParseStartSoundPacket(int largesoundindex)
214 if (cls.protocol == PROTOCOL_QUAKEWORLD)
216 channel = MSG_ReadShort();
218 if (channel & (1<<15))
219 volume = MSG_ReadByte ();
221 volume = DEFAULT_SOUND_PACKET_VOLUME;
223 if (channel & (1<<14))
224 attenuation = MSG_ReadByte () / 64.0;
226 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228 ent = (channel>>3)&1023;
231 sound_num = MSG_ReadByte ();
235 field_mask = MSG_ReadByte();
237 if (field_mask & SND_VOLUME)
238 volume = MSG_ReadByte ();
240 volume = DEFAULT_SOUND_PACKET_VOLUME;
242 if (field_mask & SND_ATTENUATION)
243 attenuation = MSG_ReadByte () / 64.0;
245 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
247 if (field_mask & SND_LARGEENTITY)
249 ent = (unsigned short) MSG_ReadShort ();
250 channel = MSG_ReadByte ();
254 channel = (unsigned short) MSG_ReadShort ();
259 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
260 sound_num = (unsigned short) MSG_ReadShort ();
262 sound_num = MSG_ReadByte ();
265 MSG_ReadVector(pos, cls.protocol);
267 if (sound_num >= MAX_SOUNDS)
269 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
273 if (ent >= MAX_EDICTS)
275 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
279 if (ent >= cl.max_entities)
280 CL_ExpandEntities(ent);
282 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
283 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
290 When the client is taking a long time to load stuff, send keepalive messages
291 so the server doesn't disconnect.
295 static unsigned char olddata[NET_MAXMESSAGE];
296 void CL_KeepaliveMessage (qboolean readmessages)
299 static double nextmsg = -1;
300 static double nextupdate = -1;
302 static double lasttime = -1;
308 if(cls.state != ca_dedicated)
310 if((time = Sys_DoubleTime()) >= nextupdate)
312 SCR_UpdateLoadingScreenIfShown();
313 nextupdate = time + 2;
317 // no need if server is local and definitely not if this is a demo
318 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
323 // read messages from server, should just be nops
324 oldreadcount = msg_readcount;
325 oldbadread = msg_badread;
327 memcpy(olddata, net_message.data, net_message.cursize);
329 NetConn_ClientFrame();
331 msg_readcount = oldreadcount;
332 msg_badread = oldbadread;
334 memcpy(net_message.data, olddata, net_message.cursize);
338 if((time = Sys_DoubleTime()) >= lasttime + 1)
340 Con_Printf("long delta: %f\n", time - lasttime);
342 lasttime = Sys_DoubleTime();
345 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
348 unsigned char buf[4];
351 // LordHavoc: must use unreliable because reliable could kill the sigon message!
352 Con_Print("--> client to server keepalive\n");
353 memset(&msg, 0, sizeof(msg));
355 msg.maxsize = sizeof(buf);
356 MSG_WriteChar(&msg, clc_nop);
357 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
361 void CL_ParseEntityLump(char *entdata)
364 char key[128], value[MAX_INPUTLINE];
365 FOG_clear(); // LordHavoc: no fog until set
366 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
367 R_SetSkyBox(cl.worldmodel->brush.skybox);
371 if (!COM_ParseToken_Simple(&data, false, false))
373 if (com_token[0] != '{')
377 if (!COM_ParseToken_Simple(&data, false, false))
379 if (com_token[0] == '}')
380 break; // end of worldspawn
381 if (com_token[0] == '_')
382 strlcpy (key, com_token + 1, sizeof (key));
384 strlcpy (key, com_token, sizeof (key));
385 while (key[strlen(key)-1] == ' ') // remove trailing spaces
386 key[strlen(key)-1] = 0;
387 if (!COM_ParseToken_Simple(&data, false, false))
389 strlcpy (value, com_token, sizeof (value));
390 if (!strcmp("sky", key))
392 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
394 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
396 else if (!strcmp("fog", key))
398 FOG_clear(); // so missing values get good defaults
399 r_refdef.fog_start = 0;
400 r_refdef.fog_alpha = 1;
401 r_refdef.fog_end = 16384;
402 r_refdef.fog_height = 1<<30;
403 r_refdef.fog_fadedepth = 128;
405 #define sscanf sscanf_s
407 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
409 else if (!strcmp("fog_density", key))
410 r_refdef.fog_density = atof(value);
411 else if (!strcmp("fog_red", key))
412 r_refdef.fog_red = atof(value);
413 else if (!strcmp("fog_green", key))
414 r_refdef.fog_green = atof(value);
415 else if (!strcmp("fog_blue", key))
416 r_refdef.fog_blue = atof(value);
417 else if (!strcmp("fog_alpha", key))
418 r_refdef.fog_alpha = atof(value);
419 else if (!strcmp("fog_start", key))
420 r_refdef.fog_start = atof(value);
421 else if (!strcmp("fog_end", key))
422 r_refdef.fog_end = atof(value);
423 else if (!strcmp("fog_height", key))
424 r_refdef.fog_height = atof(value);
425 else if (!strcmp("fog_fadedepth", key))
426 r_refdef.fog_fadedepth = atof(value);
427 else if (!strcmp("fog_heighttexture", key))
429 FOG_clear(); // so missing values get good defaults
431 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
433 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
435 r_refdef.fog_height_texturename[63] = 0;
440 extern void CL_Locs_Reload_f(void);
441 extern void CL_VM_Init (void);
442 static const vec3_t defaultmins = {-4096, -4096, -4096};
443 static const vec3_t defaultmaxs = {4096, 4096, 4096};
444 static void CL_SetupWorldModel(void)
446 // update the world model
447 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
448 CL_UpdateRenderEntity(&cl.entities[0].render);
450 // make sure the cl.worldname and related cvars are set up now that we know the world model name
451 // set up csqc world for collision culling
454 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
455 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
456 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
457 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
458 Cvar_SetQuick(&cl_worldname, cl.worldname);
459 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
460 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
461 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
465 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
466 Cvar_SetQuick(&cl_worldnamenoextension, "");
467 Cvar_SetQuick(&cl_worldbasename, "");
468 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
470 World_Start(&cl.world);
472 // load or reload .loc file for team chat messages
475 // make sure we send enough keepalives
476 CL_KeepaliveMessage(false);
478 // reset particles and other per-level things
481 // make sure we send enough keepalives
482 CL_KeepaliveMessage(false);
484 // load the team chat beep if possible
485 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
487 // check memory integrity
488 Mem_CheckSentinelsGlobal();
502 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
506 // see if the file already exists
507 file = FS_OpenVirtualFile(filename, true);
514 // download messages in a demo would be bad
515 if (cls.demorecording)
517 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
521 // don't try to download when playing a demo
525 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
526 Con_Printf("Downloading %s\n", filename);
528 if (!cls.qw_downloadmemory)
530 cls.qw_downloadmemory = NULL;
531 cls.qw_downloadmemorycursize = 0;
532 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
535 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
536 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
538 cls.qw_downloadnumber++;
539 cls.qw_downloadpercent = 0;
540 cls.qw_downloadmemorycursize = 0;
545 static void QW_CL_ProcessUserInfo(int slot);
546 static void QW_CL_RequestNextDownload(void)
550 // clear name of file that just finished
551 cls.qw_downloadname[0] = 0;
553 switch (cls.qw_downloadtype)
558 if (cls.qw_downloadnumber == 0)
559 Con_Printf("Checking skins...\n");
560 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
562 if (!cl.scores[cls.qw_downloadnumber].name[0])
564 // check if we need to download the file, and return if so
565 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
569 cls.qw_downloadtype = dl_none;
571 // load any newly downloaded skins
572 for (i = 0;i < cl.maxclients;i++)
573 QW_CL_ProcessUserInfo(i);
575 // if we're still in signon stages, request the next one
576 if (cls.signon != SIGNONS)
578 cls.signon = SIGNONS-1;
579 // we'll go to SIGNONS when the first entity update is received
580 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
581 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
585 if (cls.qw_downloadnumber == 0)
587 Con_Printf("Checking models...\n");
588 cls.qw_downloadnumber = 1;
591 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
594 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
596 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
597 cl.qw_modelindex_spike = cls.qw_downloadnumber;
598 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
599 cl.qw_modelindex_player = cls.qw_downloadnumber;
600 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
601 cl.qw_modelindex_flag = cls.qw_downloadnumber;
602 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
603 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
604 // check if we need to download the file, and return if so
605 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
609 cls.qw_downloadtype = dl_none;
611 // touch all of the precached models that are still loaded so we can free
612 // anything that isn't needed
615 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
616 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
617 // precache any models used by the client (this also marks them used)
618 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
619 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
620 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
621 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
623 // we purge the models and sounds later in CL_SignonReply
626 // now we try to load everything that is new
629 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
630 if (cl.model_precache[1]->Draw == NULL)
631 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
634 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
635 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
636 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
638 // check memory integrity
639 Mem_CheckSentinelsGlobal();
641 // now that we have a world model, set up the world entity, renderer
643 CL_SetupWorldModel();
645 // add pmodel/emodel CRCs to userinfo
646 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
647 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
649 // done checking sounds and models, send a prespawn command now
650 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
651 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
653 if (cls.qw_downloadmemory)
655 Mem_Free(cls.qw_downloadmemory);
656 cls.qw_downloadmemory = NULL;
660 cl.loadfinished = true;
663 if (cls.qw_downloadnumber == 0)
665 Con_Printf("Checking sounds...\n");
666 cls.qw_downloadnumber = 1;
669 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
671 // check if we need to download the file, and return if so
672 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
676 cls.qw_downloadtype = dl_none;
678 // clear sound usage flags for purging of unused sounds
681 // precache any sounds used by the client
682 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
683 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
684 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
685 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
686 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
687 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
688 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
690 // sounds used by the game
691 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
692 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
694 // we purge the models and sounds later in CL_SignonReply
697 // check memory integrity
698 Mem_CheckSentinelsGlobal();
700 // done with sound downloads, next we check models
701 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
702 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
706 Con_Printf("Unknown download type.\n");
710 static void QW_CL_ParseDownload(void)
712 int size = (signed short)MSG_ReadShort();
713 int percent = MSG_ReadByte();
715 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
717 // skip the download fragment if playing a demo
721 msg_readcount += size;
727 Con_Printf("File not found.\n");
728 QW_CL_RequestNextDownload();
732 if (msg_readcount + (unsigned short)size > net_message.cursize)
733 Host_Error("corrupt download message\n");
735 // make sure the buffer is big enough to include this new fragment
736 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
739 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
740 cls.qw_downloadmemorymaxsize *= 2;
741 old = cls.qw_downloadmemory;
742 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
745 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
750 // read the fragment out of the packet
751 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
752 cls.qw_downloadmemorycursize += size;
753 cls.qw_downloadspeedcount += size;
755 cls.qw_downloadpercent = percent;
759 // request next fragment
760 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
761 MSG_WriteString(&cls.netcon->message, "nextdl");
766 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
768 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
770 cls.qw_downloadpercent = 0;
772 // start downloading the next file (or join the game)
773 QW_CL_RequestNextDownload();
777 static void QW_CL_ParseModelList(void)
780 int nummodels = MSG_ReadByte();
783 // parse model precache list
786 str = MSG_ReadString();
790 if (nummodels==MAX_MODELS)
791 Host_Error("Server sent too many model precaches");
792 if (strlen(str) >= MAX_QPATH)
793 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
794 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
800 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
806 cls.qw_downloadnumber = 0;
807 cls.qw_downloadtype = dl_model;
808 QW_CL_RequestNextDownload();
811 static void QW_CL_ParseSoundList(void)
814 int numsounds = MSG_ReadByte();
817 // parse sound precache list
820 str = MSG_ReadString();
824 if (numsounds==MAX_SOUNDS)
825 Host_Error("Server sent too many sound precaches");
826 if (strlen(str) >= MAX_QPATH)
827 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
828 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
835 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
836 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
841 cls.qw_downloadnumber = 0;
842 cls.qw_downloadtype = dl_sound;
843 QW_CL_RequestNextDownload();
846 static void QW_CL_Skins_f(void)
848 cls.qw_downloadnumber = 0;
849 cls.qw_downloadtype = dl_skin;
850 QW_CL_RequestNextDownload();
853 static void QW_CL_Changing_f(void)
855 if (cls.qw_downloadmemory) // don't change when downloading
860 cls.signon = 1; // not active anymore, but not disconnected
861 Con_Printf("\nChanging map...\n");
864 void QW_CL_NextUpload(void)
866 int r, percent, size;
868 if (!cls.qw_uploaddata)
871 r = cls.qw_uploadsize - cls.qw_uploadpos;
874 size = min(1, cls.qw_uploadsize);
875 percent = (cls.qw_uploadpos+r)*100/size;
877 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
878 MSG_WriteShort(&cls.netcon->message, r);
879 MSG_WriteByte(&cls.netcon->message, percent);
880 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
882 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
884 cls.qw_uploadpos += r;
886 if (cls.qw_uploadpos < cls.qw_uploadsize)
889 Con_Printf("Upload completed\n");
894 void QW_CL_StartUpload(unsigned char *data, int size)
896 // do nothing in demos or if not connected
900 // abort existing upload if in progress
903 Con_DPrintf("Starting upload of %d bytes...\n", size);
905 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
906 memcpy(cls.qw_uploaddata, data, size);
907 cls.qw_uploadsize = size;
908 cls.qw_uploadpos = 0;
914 qboolean QW_CL_IsUploading(void)
916 return cls.qw_uploaddata != NULL;
920 void QW_CL_StopUpload(void)
922 if (cls.qw_uploaddata)
923 Mem_Free(cls.qw_uploaddata);
924 cls.qw_uploaddata = NULL;
925 cls.qw_uploadsize = 0;
926 cls.qw_uploadpos = 0;
929 static void QW_CL_ProcessUserInfo(int slot)
931 int topcolor, bottomcolor;
933 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
934 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
935 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
936 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
937 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
938 cl.scores[slot].qw_spectator = temp[0] != 0;
939 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
940 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
941 if (!cl.scores[slot].qw_skin[0])
942 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
946 static void QW_CL_UpdateUserInfo(void)
949 slot = MSG_ReadByte();
950 if (slot >= cl.maxclients)
952 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
957 cl.scores[slot].qw_userid = MSG_ReadLong();
958 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
960 QW_CL_ProcessUserInfo(slot);
963 static void QW_CL_SetInfo(void)
968 slot = MSG_ReadByte();
969 strlcpy(key, MSG_ReadString(), sizeof(key));
970 strlcpy(value, MSG_ReadString(), sizeof(value));
971 if (slot >= cl.maxclients)
973 Con_Printf("svc_setinfo >= cl.maxclients\n");
976 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
978 QW_CL_ProcessUserInfo(slot);
981 static void QW_CL_ServerInfo(void)
986 strlcpy(key, MSG_ReadString(), sizeof(key));
987 strlcpy(value, MSG_ReadString(), sizeof(value));
988 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
989 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
990 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
991 cl.qw_teamplay = atoi(temp);
994 static void QW_CL_ParseNails(void)
997 int numnails = MSG_ReadByte();
999 unsigned char bits[6];
1000 for (i = 0;i < numnails;i++)
1002 for (j = 0;j < 6;j++)
1003 bits[j] = MSG_ReadByte();
1004 if (cl.qw_num_nails > 255)
1006 v = cl.qw_nails[cl.qw_num_nails++];
1007 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1008 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1009 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1010 v[3] = -360*(bits[4]>>4)/16;
1011 v[4] = 360*bits[5]/256;
1016 static void CL_UpdateItemsAndWeapon(void)
1019 // check for important changes
1022 if (cl.olditems != cl.stats[STAT_ITEMS])
1023 for (j = 0;j < 32;j++)
1024 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1025 cl.item_gettime[j] = cl.time;
1026 cl.olditems = cl.stats[STAT_ITEMS];
1028 // GAME_NEXUIZ hud needs weapon change time
1029 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1030 cl.weapontime = cl.time;
1031 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1034 #define LOADPROGRESSWEIGHT_SOUND 1.0
1035 #define LOADPROGRESSWEIGHT_MODEL 4.0
1036 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1037 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1039 void CL_BeginDownloads(qboolean aborteddownload)
1041 // quakeworld works differently
1042 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1045 // this would be a good place to do curl downloads
1046 if(Curl_Have_forthismap())
1048 Curl_Register_predownload(); // come back later
1052 // if we got here...
1053 // curl is done, so let's start with the business
1055 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1056 cl.loadbegun = true;
1058 // if already downloading something from the previous level, don't stop it
1059 if (cls.qw_downloadname[0])
1062 if (cl.downloadcsqc)
1065 cl.downloadcsqc = false;
1068 && csqc_progname.string
1069 && csqc_progname.string[0]
1070 && csqc_progcrc.integer >= 0
1071 && cl_serverextension_download.integer
1072 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1073 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1075 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1076 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1077 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1079 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1084 if (cl.loadmodel_current < cl.loadmodel_total)
1087 if(cl.loadmodel_current == 1)
1089 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1090 SCR_PushLoadingScreen(false, "Loading precached models",
1092 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1093 + LOADPROGRESSWEIGHT_WORLDMODEL
1094 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1096 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1097 + LOADPROGRESSWEIGHT_WORLDMODEL
1098 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1099 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1102 SCR_BeginLoadingPlaque();
1104 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1106 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1108 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1110 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1111 + LOADPROGRESSWEIGHT_WORLDMODEL
1112 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1115 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1117 SCR_PopLoadingScreen(false);
1118 if(cl.loadmodel_current == 1)
1120 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1121 SCR_PopLoadingScreen(false);
1125 CL_KeepaliveMessage(true);
1127 // if running a local game, calling Mod_ForName is a completely wasted effort...
1129 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1132 if(cl.loadmodel_current == 1)
1134 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1135 Mod_FreeQ3Shaders();
1137 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1139 SCR_PopLoadingScreen(false);
1140 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1142 // we now have the worldmodel so we can set up the game world
1143 SCR_PushLoadingScreen(true, "world model setup",
1145 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1147 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1148 + LOADPROGRESSWEIGHT_WORLDMODEL
1149 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1152 CL_SetupWorldModel();
1153 SCR_PopLoadingScreen(true);
1154 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1156 cl.loadfinished = true;
1157 // now issue the spawn to move on to signon 2 like normal
1159 Cmd_ForwardStringToServer("prespawn");
1163 SCR_PopLoadingScreen(false);
1164 // finished loading models
1167 if (cl.loadsound_current < cl.loadsound_total)
1170 if(cl.loadsound_current == 1)
1171 SCR_PushLoadingScreen(false, "Loading precached sounds",
1173 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1175 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1176 + LOADPROGRESSWEIGHT_WORLDMODEL
1177 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1178 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1181 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1183 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1184 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1186 SCR_PopLoadingScreen(false);
1189 CL_KeepaliveMessage(true);
1190 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1191 SCR_PopLoadingScreen(false);
1193 SCR_PopLoadingScreen(false);
1194 // finished loading sounds
1197 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1198 Cvar_SetValueQuick(&cl_serverextension_download, false);
1199 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1200 // of dependencies) anyway, and can mess around with the game directory;
1201 // until this is fixed, only support pk3 downloads via curl, and turn off
1202 // individual file downloads other than for CSQC
1203 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1205 // idea: support download of pk3 files using this protocol later
1207 // note: the reason these loops skip already-loaded things is that it
1208 // enables this command to be issued during the game if desired
1210 if (cl.downloadmodel_current < cl.loadmodel_total)
1214 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1216 if (aborteddownload)
1219 if (cl.downloadmodel_current == 1)
1221 // the worldmodel failed, but we need to set up anyway
1222 Mod_FreeQ3Shaders();
1223 CL_SetupWorldModel();
1224 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1226 cl.loadfinished = true;
1227 // now issue the spawn to move on to signon 2 like normal
1229 Cmd_ForwardStringToServer("prespawn");
1232 aborteddownload = false;
1235 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1237 CL_KeepaliveMessage(true);
1238 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1240 if (cl.downloadmodel_current == 1)
1241 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1243 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1244 // regarding the * check: don't try to download submodels
1245 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1247 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1248 // we'll try loading again when the download finishes
1253 if(cl.downloadmodel_current == 1)
1255 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1256 Mod_FreeQ3Shaders();
1259 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1260 if (cl.downloadmodel_current == 1)
1262 // we now have the worldmodel so we can set up the game world
1263 // or maybe we do not have it (cl_serverextension_download 0)
1264 // then we need to continue loading ANYWAY!
1265 CL_SetupWorldModel();
1266 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1268 cl.loadfinished = true;
1269 // now issue the spawn to move on to signon 2 like normal
1271 Cmd_ForwardStringToServer("prespawn");
1276 // finished loading models
1279 if (cl.downloadsound_current < cl.loadsound_total)
1283 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1285 char soundname[MAX_QPATH];
1286 if (aborteddownload)
1288 aborteddownload = false;
1291 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1293 CL_KeepaliveMessage(true);
1294 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1295 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1297 Con_Printf("Sound %s not found\n", soundname);
1298 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1300 Cmd_ForwardStringToServer(va("download %s", soundname));
1301 // we'll try loading again when the download finishes
1305 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1308 // finished loading sounds
1311 SCR_PopLoadingScreen(false);
1313 if (!cl.loadfinished)
1315 cl.loadfinished = true;
1317 // check memory integrity
1318 Mem_CheckSentinelsGlobal();
1320 // now issue the spawn to move on to signon 2 like normal
1322 Cmd_ForwardStringToServer("prespawn");
1326 void CL_BeginDownloads_f(void)
1328 // prevent cl_begindownloads from being issued multiple times in one match
1329 // to prevent accidentally cancelled downloads
1331 Con_Printf("cl_begindownloads is only valid once per match\n");
1333 CL_BeginDownloads(false);
1336 void CL_StopDownload(int size, int crc)
1338 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1341 size_t existingsize;
1342 const char *extension;
1344 if(cls.qw_download_deflate)
1347 size_t inflated_size;
1348 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1349 Mem_Free(cls.qw_downloadmemory);
1352 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1353 cls.qw_downloadmemory = out;
1354 cls.qw_downloadmemorycursize = inflated_size;
1358 cls.qw_downloadmemory = NULL;
1359 cls.qw_downloadmemorycursize = 0;
1360 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1364 if(!cls.qw_downloadmemory)
1366 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1370 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1371 size = cls.qw_downloadmemorycursize;
1373 // save to disk only if we don't already have it
1374 // (this is mainly for playing back demos)
1375 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1376 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1377 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1379 if ((int)existingsize != size || existingcrc != crc)
1381 // we have a mismatching file, pick another name for it
1382 char name[MAX_QPATH*2];
1383 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1384 if (!FS_FileExists(name))
1386 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1387 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1393 // we either don't have it or have a mismatching file...
1394 // so it's time to accept the file
1395 // but if we already have a mismatching file we need to rename
1396 // this new one, and if we already have this file in renamed form,
1398 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1399 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1400 extension = FS_FileExtension(cls.qw_downloadname);
1401 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1406 else if (cls.qw_downloadmemory && size)
1408 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1409 CL_BeginDownloads(true);
1412 if (cls.qw_downloadmemory)
1413 Mem_Free(cls.qw_downloadmemory);
1414 cls.qw_downloadmemory = NULL;
1415 cls.qw_downloadname[0] = 0;
1416 cls.qw_downloadmemorymaxsize = 0;
1417 cls.qw_downloadmemorycursize = 0;
1418 cls.qw_downloadpercent = 0;
1421 void CL_ParseDownload(void)
1424 static unsigned char data[NET_MAXMESSAGE];
1425 start = MSG_ReadLong();
1426 size = (unsigned short)MSG_ReadShort();
1428 // record the start/size information to ack in the next input packet
1429 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1431 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1433 cls.dp_downloadack[i].start = start;
1434 cls.dp_downloadack[i].size = size;
1439 MSG_ReadBytes(size, data);
1441 if (!cls.qw_downloadname[0])
1444 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1448 if (start + size > cls.qw_downloadmemorymaxsize)
1449 Host_Error("corrupt download message\n");
1451 // only advance cursize if the data is at the expected position
1452 // (gaps are unacceptable)
1453 memcpy(cls.qw_downloadmemory + start, data, size);
1454 cls.qw_downloadmemorycursize = start + size;
1455 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1456 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1457 cls.qw_downloadspeedcount += size;
1460 void CL_DownloadBegin_f(void)
1462 int size = atoi(Cmd_Argv(1));
1464 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1466 Con_Printf("cl_downloadbegin: received bogus information\n");
1467 CL_StopDownload(0, 0);
1471 if (cls.qw_downloadname[0])
1472 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1474 CL_StopDownload(0, 0);
1476 // we're really beginning a download now, so initialize stuff
1477 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1478 cls.qw_downloadmemorymaxsize = size;
1479 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1480 cls.qw_downloadnumber++;
1482 cls.qw_download_deflate = false;
1485 if(!strcmp(Cmd_Argv(3), "deflate"))
1486 cls.qw_download_deflate = true;
1487 // check further encodings here
1490 Cmd_ForwardStringToServer("sv_startdownload");
1493 void CL_StopDownload_f(void)
1496 if (cls.qw_downloadname[0])
1498 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1499 CL_StopDownload(0, 0);
1501 CL_BeginDownloads(true);
1504 void CL_DownloadFinished_f(void)
1508 Con_Printf("Malformed cl_downloadfinished command\n");
1511 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1512 CL_BeginDownloads(false);
1515 static void CL_SendPlayerInfo(void)
1517 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1518 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1520 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1521 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1523 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1524 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1526 if (cl_pmodel.integer)
1528 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1531 if (*cl_playermodel.string)
1533 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1536 if (*cl_playerskin.string)
1538 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1539 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1544 =====================
1547 An svc_signonnum has been received, perform a client side setup
1548 =====================
1550 static void CL_SignonReply (void)
1552 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1559 // send player info before we begin downloads
1560 // (so that the server can see the player name while downloading)
1561 CL_SendPlayerInfo();
1563 // execute cl_begindownloads next frame
1564 // (after any commands added by svc_stufftext have been executed)
1565 // when done with downloads the "prespawn" will be sent
1566 Cbuf_AddText("\ncl_begindownloads\n");
1568 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1569 //MSG_WriteString (&cls.netcon->message, "prespawn");
1571 else // playing a demo... make sure loading occurs as soon as possible
1572 CL_BeginDownloads(false);
1578 // LordHavoc: quake sent the player info here but due to downloads
1579 // it is sent earlier instead
1580 // CL_SendPlayerInfo();
1582 // LordHavoc: changed to begin a loading stage and issue this when done
1583 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584 MSG_WriteString (&cls.netcon->message, "spawn");
1591 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592 MSG_WriteString (&cls.netcon->message, "begin");
1597 // after the level has been loaded, we shouldn't need the shaders, and
1598 // if they are needed again they will be automatically loaded...
1599 // we also don't need the unused models or sounds from the last level
1600 Mod_FreeQ3Shaders();
1605 if (COM_CheckParm("-profilegameonly"))
1606 Sys_AllowProfiling(true);
1616 void CL_ParseServerInfo (void)
1620 protocolversion_t protocol;
1621 int nummodels, numsounds;
1623 // if we start loading a level and a video is still playing, stop it
1626 Con_DPrint("Serverinfo packet received.\n");
1628 // if server is active, we already began a loading plaque
1631 SCR_BeginLoadingPlaque();
1633 // free q3 shaders so that any newly downloaded shaders will be active
1634 Mod_FreeQ3Shaders();
1637 // check memory integrity
1638 Mem_CheckSentinelsGlobal();
1640 // clear cl_serverextension cvars
1641 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1644 // wipe the client_state_t struct
1648 // parse protocol version number
1649 i = MSG_ReadLong ();
1650 protocol = Protocol_EnumForNumber(i);
1651 if (protocol == PROTOCOL_UNKNOWN)
1653 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1656 // hack for unmarked Nehahra movie demos which had a custom protocol
1657 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1658 protocol = PROTOCOL_NEHAHRAMOVIE;
1659 cls.protocol = protocol;
1660 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1662 cl.num_entities = 1;
1664 if (protocol == PROTOCOL_QUAKEWORLD)
1666 char gamedir[1][MAX_QPATH];
1668 cl.qw_servercount = MSG_ReadLong();
1670 str = MSG_ReadString();
1671 Con_Printf("server gamedir is %s\n", str);
1672 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1674 // change gamedir if needed
1675 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1676 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1678 cl.gametype = GAME_DEATHMATCH;
1681 // parse player number
1683 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1684 //cl.qw_spectator = (i & 128) != 0;
1685 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1686 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1688 // get the full level name
1689 str = MSG_ReadString ();
1690 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1692 // get the movevars that are defined in the qw protocol
1693 cl.movevars_gravity = MSG_ReadFloat();
1694 cl.movevars_stopspeed = MSG_ReadFloat();
1695 cl.movevars_maxspeed = MSG_ReadFloat();
1696 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1697 cl.movevars_accelerate = MSG_ReadFloat();
1698 cl.movevars_airaccelerate = MSG_ReadFloat();
1699 cl.movevars_wateraccelerate = MSG_ReadFloat();
1700 cl.movevars_friction = MSG_ReadFloat();
1701 cl.movevars_waterfriction = MSG_ReadFloat();
1702 cl.movevars_entgravity = MSG_ReadFloat();
1704 // other movevars not in the protocol...
1705 cl.movevars_wallfriction = 0;
1706 cl.movevars_timescale = 1;
1707 cl.movevars_jumpvelocity = 270;
1708 cl.movevars_edgefriction = 1;
1709 cl.movevars_maxairspeed = 30;
1710 cl.movevars_stepheight = 18;
1711 cl.movevars_airaccel_qw = 1;
1712 cl.movevars_airaccel_sideways_friction = 0;
1714 // seperate the printfs so the server message can have a color
1715 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1717 // check memory integrity
1718 Mem_CheckSentinelsGlobal();
1722 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1723 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1726 cl.loadbegun = false;
1727 cl.loadfinished = false;
1729 cls.state = ca_connected;
1732 // note: on QW protocol we can't set up the gameworld until after
1733 // downloads finish...
1734 // (we don't even know the name of the map yet)
1735 // this also means cl_autodemo does not work on QW protocol...
1737 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1738 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1739 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1740 Cvar_SetQuick(&cl_worldname, cl.worldname);
1741 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1742 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1744 // check memory integrity
1745 Mem_CheckSentinelsGlobal();
1750 cl.maxclients = MSG_ReadByte ();
1751 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1753 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1756 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1759 cl.gametype = MSG_ReadByte ();
1760 // the original id singleplayer demos are bugged and contain
1761 // GAME_DEATHMATCH even for singleplayer
1762 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1763 cl.gametype = GAME_COOP;
1765 // parse signon message
1766 str = MSG_ReadString ();
1767 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1769 // seperate the printfs so the server message can have a color
1770 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1771 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1773 // check memory integrity
1774 Mem_CheckSentinelsGlobal();
1776 // parse model precache list
1777 for (nummodels=1 ; ; nummodels++)
1779 str = MSG_ReadString();
1782 if (nummodels==MAX_MODELS)
1783 Host_Error ("Server sent too many model precaches");
1784 if (strlen(str) >= MAX_QPATH)
1785 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1786 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1788 // parse sound precache list
1789 for (numsounds=1 ; ; numsounds++)
1791 str = MSG_ReadString();
1794 if (numsounds==MAX_SOUNDS)
1795 Host_Error("Server sent too many sound precaches");
1796 if (strlen(str) >= MAX_QPATH)
1797 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1798 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1801 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1802 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1803 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1804 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1805 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1806 Cvar_SetQuick(&cl_worldname, cl.worldname);
1807 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1808 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1810 // touch all of the precached models that are still loaded so we can free
1811 // anything that isn't needed
1814 for (i = 1;i < nummodels;i++)
1815 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1816 // precache any models used by the client (this also marks them used)
1817 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1818 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1819 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1820 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1822 // we purge the models and sounds later in CL_SignonReply
1823 //Mod_PurgeUnused();
1826 // clear sound usage flags for purging of unused sounds
1829 // precache any sounds used by the client
1830 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1831 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1832 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1833 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1834 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1835 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1836 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1838 // sounds used by the game
1839 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1840 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1842 // now we try to load everything that is new
1843 cl.loadmodel_current = 1;
1844 cl.downloadmodel_current = 1;
1845 cl.loadmodel_total = nummodels;
1846 cl.loadsound_current = 1;
1847 cl.downloadsound_current = 1;
1848 cl.loadsound_total = numsounds;
1849 cl.downloadcsqc = true;
1850 cl.loadbegun = false;
1851 cl.loadfinished = false;
1854 // check memory integrity
1855 Mem_CheckSentinelsGlobal();
1857 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1858 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1860 char demofile[MAX_OSPATH];
1862 if (cls.demorecording)
1864 // finish the previous level's demo file
1868 // start a new demo file
1869 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1871 Con_Printf ("Auto-recording to %s.\n", demofile);
1873 // Reset bit 0 for every new demo
1874 Cvar_SetValueQuick(&cl_autodemo_delete,
1875 (cl_autodemo_delete.integer & ~0x1)
1877 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1880 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1883 cls.forcetrack = -1;
1884 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1885 cls.demorecording = true;
1886 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1887 cls.demo_lastcsprogssize = -1;
1888 cls.demo_lastcsprogscrc = -1;
1891 Con_Print ("ERROR: couldn't open.\n");
1896 void CL_ValidateState(entity_state_t *s)
1903 if (s->modelindex >= MAX_MODELS)
1904 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1906 // these warnings are only warnings, no corrections are made to the state
1907 // because states are often copied for decoding, which otherwise would
1908 // propogate some of the corrections accidentally
1909 // (this used to happen, sometimes affecting skin and frame)
1911 // colormap is client index + 1
1912 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1913 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1915 if (developer_extra.integer)
1917 model = CL_GetModelByIndex(s->modelindex);
1918 if (model && model->type && s->frame >= model->numframes)
1919 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1920 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1921 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1925 void CL_MoveLerpEntityStates(entity_t *ent)
1927 float odelta[3], adelta[3];
1928 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1929 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1930 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1932 // reset all persistent stuff if this is a new entity
1933 ent->persistent.lerpdeltatime = 0;
1934 ent->persistent.lerpstarttime = cl.mtime[1];
1935 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1936 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1937 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1938 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1939 // reset animation interpolation as well
1940 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1941 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1942 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1943 ent->render.shadertime = cl.time;
1944 // reset various persistent stuff
1945 ent->persistent.muzzleflash = 0;
1946 ent->persistent.trail_allowed = false;
1948 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1950 // don't interpolate the move
1951 ent->persistent.lerpdeltatime = 0;
1952 ent->persistent.lerpstarttime = cl.mtime[1];
1953 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1954 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1955 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1956 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1957 ent->persistent.trail_allowed = false;
1959 // if(ent->state_current.frame != ent->state_previous.frame)
1960 // do this even if we did change the frame
1961 // teleport bit is only used if an animation restart, or a jump, is necessary
1962 // so it should be always harmless to do this
1964 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1965 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1966 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1969 // note that this case must do everything the following case does too
1971 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1973 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1974 ent->render.framegroupblend[1].lerp = 1;
1975 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1976 ent->render.framegroupblend[0].start = cl.time;
1977 ent->render.framegroupblend[0].lerp = 0;
1979 else if (DotProduct(odelta, odelta) > 1000*1000
1980 || (cl.fixangle[0] && !cl.fixangle[1])
1981 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1982 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1984 // don't interpolate the move
1985 // (the fixangle[] check detects teleports, but not constant fixangles
1986 // such as when spectating)
1987 ent->persistent.lerpdeltatime = 0;
1988 ent->persistent.lerpstarttime = cl.mtime[1];
1989 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1990 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1991 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1992 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1993 ent->persistent.trail_allowed = false;
1995 else if (ent->state_current.flags & RENDER_STEP)
1997 // monster interpolation
1998 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2000 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2001 ent->persistent.lerpstarttime = cl.mtime[1];
2002 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2003 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2004 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2005 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2011 ent->persistent.lerpstarttime = ent->state_previous.time;
2012 // no lerp if it's singleplayer
2013 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2014 ent->persistent.lerpdeltatime = 0;
2016 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2017 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2018 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2019 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2020 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2022 // trigger muzzleflash effect if necessary
2023 if (ent->state_current.effects & EF_MUZZLEFLASH)
2024 ent->persistent.muzzleflash = 1;
2026 // restart animation bit
2027 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2029 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2030 ent->render.framegroupblend[1].lerp = 1;
2031 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2032 ent->render.framegroupblend[0].start = cl.time;
2033 ent->render.framegroupblend[0].lerp = 0;
2042 void CL_ParseBaseline (entity_t *ent, int large)
2046 ent->state_baseline = defaultstate;
2047 // FIXME: set ent->state_baseline.number?
2048 ent->state_baseline.active = true;
2051 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2052 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2054 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2056 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2057 ent->state_baseline.frame = MSG_ReadByte ();
2061 ent->state_baseline.modelindex = MSG_ReadByte ();
2062 ent->state_baseline.frame = MSG_ReadByte ();
2064 ent->state_baseline.colormap = MSG_ReadByte();
2065 ent->state_baseline.skin = MSG_ReadByte();
2066 for (i = 0;i < 3;i++)
2068 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2069 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2071 ent->state_previous = ent->state_current = ent->state_baseline;
2079 Server information pertaining to this client only
2082 void CL_ParseClientdata (void)
2086 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2087 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2088 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2089 cl.mviewzoom[1] = cl.mviewzoom[0];
2091 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2093 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2094 cl.stats[STAT_ITEMS] = 0;
2095 cl.stats[STAT_VIEWZOOM] = 255;
2098 cl.mpunchangle[0][0] = 0;
2099 cl.mpunchangle[0][1] = 0;
2100 cl.mpunchangle[0][2] = 0;
2101 cl.mpunchvector[0][0] = 0;
2102 cl.mpunchvector[0][1] = 0;
2103 cl.mpunchvector[0][2] = 0;
2104 cl.mvelocity[0][0] = 0;
2105 cl.mvelocity[0][1] = 0;
2106 cl.mvelocity[0][2] = 0;
2107 cl.mviewzoom[0] = 1;
2109 bits = (unsigned short) MSG_ReadShort ();
2110 if (bits & SU_EXTEND1)
2111 bits |= (MSG_ReadByte() << 16);
2112 if (bits & SU_EXTEND2)
2113 bits |= (MSG_ReadByte() << 24);
2115 if (bits & SU_VIEWHEIGHT)
2116 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2118 if (bits & SU_IDEALPITCH)
2119 cl.idealpitch = MSG_ReadChar ();
2121 for (i = 0;i < 3;i++)
2123 if (bits & (SU_PUNCH1<<i) )
2125 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2126 cl.mpunchangle[0][i] = MSG_ReadChar();
2128 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2130 if (bits & (SU_PUNCHVEC1<<i))
2132 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2133 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2135 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2137 if (bits & (SU_VELOCITY1<<i) )
2139 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2140 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2142 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2146 // LordHavoc: hipnotic demos don't have this bit set but should
2147 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2148 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2150 cl.onground = (bits & SU_ONGROUND) != 0;
2151 cl.inwater = (bits & SU_INWATER) != 0;
2153 if (cls.protocol == PROTOCOL_DARKPLACES5)
2155 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2156 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2157 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2158 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2159 cl.stats[STAT_AMMO] = MSG_ReadShort();
2160 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2161 cl.stats[STAT_NAILS] = MSG_ReadShort();
2162 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2163 cl.stats[STAT_CELLS] = MSG_ReadShort();
2164 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2166 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2168 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2169 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2170 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2171 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2173 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2174 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2175 cl.stats[STAT_AMMO] = MSG_ReadByte();
2176 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2177 cl.stats[STAT_NAILS] = MSG_ReadByte();
2178 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2179 cl.stats[STAT_CELLS] = MSG_ReadByte();
2180 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2181 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2183 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2186 if (bits & SU_VIEWZOOM)
2188 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2189 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2191 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2194 // viewzoom interpolation
2195 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2199 =====================
2201 =====================
2203 void CL_ParseStatic (int large)
2207 if (cl.num_static_entities >= cl.max_static_entities)
2208 Host_Error ("Too many static entities");
2209 ent = &cl.static_entities[cl.num_static_entities++];
2210 CL_ParseBaseline (ent, large);
2212 if (ent->state_baseline.modelindex == 0)
2214 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2215 cl.num_static_entities--;
2216 // This is definitely a cheesy way to conserve resources...
2220 // copy it to the current state
2221 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2222 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2223 ent->render.framegroupblend[0].lerp = 1;
2224 // make torchs play out of sync
2225 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2226 ent->render.skinnum = ent->state_baseline.skin;
2227 ent->render.effects = ent->state_baseline.effects;
2228 ent->render.alpha = 1;
2230 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2231 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2233 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2234 ent->render.allowdecals = true;
2235 CL_UpdateRenderEntity(&ent->render);
2243 void CL_ParseStaticSound (int large)
2246 int sound_num, vol, atten;
2248 MSG_ReadVector(org, cls.protocol);
2249 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2250 sound_num = (unsigned short) MSG_ReadShort ();
2252 sound_num = MSG_ReadByte ();
2253 vol = MSG_ReadByte ();
2254 atten = MSG_ReadByte ();
2256 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2259 void CL_ParseEffect (void)
2262 int modelindex, startframe, framecount, framerate;
2264 MSG_ReadVector(org, cls.protocol);
2265 modelindex = MSG_ReadByte ();
2266 startframe = MSG_ReadByte ();
2267 framecount = MSG_ReadByte ();
2268 framerate = MSG_ReadByte ();
2270 CL_Effect(org, modelindex, startframe, framecount, framerate);
2273 void CL_ParseEffect2 (void)
2276 int modelindex, startframe, framecount, framerate;
2278 MSG_ReadVector(org, cls.protocol);
2279 modelindex = (unsigned short) MSG_ReadShort ();
2280 startframe = (unsigned short) MSG_ReadShort ();
2281 framecount = MSG_ReadByte ();
2282 framerate = MSG_ReadByte ();
2284 CL_Effect(org, modelindex, startframe, framecount, framerate);
2287 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2292 if (ent >= MAX_EDICTS)
2294 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2298 if (ent >= cl.max_entities)
2299 CL_ExpandEntities(ent);
2301 // override any beam with the same entity
2304 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2305 if (b->entity == ent)
2307 // if the entity was not found then just replace an unused beam
2308 if (i == cl.max_beams)
2309 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2312 if (i < cl.max_beams)
2314 cl.num_beams = max(cl.num_beams, i + 1);
2316 b->lightning = lightning;
2318 b->endtime = cl.mtime[0] + 0.2;
2319 VectorCopy (start, b->start);
2320 VectorCopy (end, b->end);
2323 Con_Print("beam list overflow!\n");
2326 void CL_ParseBeam (dp_model_t *m, int lightning)
2331 ent = (unsigned short) MSG_ReadShort ();
2332 MSG_ReadVector(start, cls.protocol);
2333 MSG_ReadVector(end, cls.protocol);
2335 if (ent >= MAX_EDICTS)
2337 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2341 CL_NewBeam(ent, start, end, m, lightning);
2344 void CL_ParseTempEntity(void)
2352 int colorStart, colorLength, count;
2353 float velspeed, radius;
2354 unsigned char *tempcolor;
2355 matrix4x4_t tempmatrix;
2357 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2359 type = MSG_ReadByte();
2362 case QW_TE_WIZSPIKE:
2363 // spike hitting wall
2364 MSG_ReadVector(pos, cls.protocol);
2365 CL_FindNonSolidLocation(pos, pos, 4);
2366 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2367 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2370 case QW_TE_KNIGHTSPIKE:
2371 // spike hitting wall
2372 MSG_ReadVector(pos, cls.protocol);
2373 CL_FindNonSolidLocation(pos, pos, 4);
2374 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2375 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2379 // spike hitting wall
2380 MSG_ReadVector(pos, cls.protocol);
2381 CL_FindNonSolidLocation(pos, pos, 4);
2382 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2389 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2391 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2393 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2396 case QW_TE_SUPERSPIKE:
2397 // super spike hitting wall
2398 MSG_ReadVector(pos, cls.protocol);
2399 CL_FindNonSolidLocation(pos, pos, 4);
2400 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2402 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2407 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2409 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2411 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2415 case QW_TE_EXPLOSION:
2417 MSG_ReadVector(pos, cls.protocol);
2418 CL_FindNonSolidLocation(pos, pos, 10);
2419 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2420 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2421 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2424 case QW_TE_TAREXPLOSION:
2425 // tarbaby explosion
2426 MSG_ReadVector(pos, cls.protocol);
2427 CL_FindNonSolidLocation(pos, pos, 10);
2428 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2432 case QW_TE_LIGHTNING1:
2434 CL_ParseBeam(cl.model_bolt, true);
2437 case QW_TE_LIGHTNING2:
2439 CL_ParseBeam(cl.model_bolt2, true);
2442 case QW_TE_LIGHTNING3:
2444 CL_ParseBeam(cl.model_bolt3, false);
2447 case QW_TE_LAVASPLASH:
2448 MSG_ReadVector(pos, cls.protocol);
2449 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2452 case QW_TE_TELEPORT:
2453 MSG_ReadVector(pos, cls.protocol);
2454 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2458 // bullet hitting wall
2459 radius = MSG_ReadByte();
2460 MSG_ReadVector(pos, cls.protocol);
2461 CL_FindNonSolidLocation(pos, pos, 4);
2462 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2463 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2464 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2465 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2468 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2473 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2475 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2477 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2483 count = MSG_ReadByte();
2484 MSG_ReadVector(pos, cls.protocol);
2485 CL_FindNonSolidLocation(pos, pos, 4);
2486 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2489 case QW_TE_LIGHTNINGBLOOD:
2490 MSG_ReadVector(pos, cls.protocol);
2491 CL_FindNonSolidLocation(pos, pos, 4);
2492 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2501 type = MSG_ReadByte();
2505 // spike hitting wall
2506 MSG_ReadVector(pos, cls.protocol);
2507 CL_FindNonSolidLocation(pos, pos, 4);
2508 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2509 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2512 case TE_KNIGHTSPIKE:
2513 // spike hitting wall
2514 MSG_ReadVector(pos, cls.protocol);
2515 CL_FindNonSolidLocation(pos, pos, 4);
2516 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2521 // spike hitting wall
2522 MSG_ReadVector(pos, cls.protocol);
2523 CL_FindNonSolidLocation(pos, pos, 4);
2524 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2531 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2533 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2535 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2539 // quad spike hitting wall
2540 MSG_ReadVector(pos, cls.protocol);
2541 CL_FindNonSolidLocation(pos, pos, 4);
2542 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2549 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2551 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2553 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2557 // super spike hitting wall
2558 MSG_ReadVector(pos, cls.protocol);
2559 CL_FindNonSolidLocation(pos, pos, 4);
2560 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2562 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2567 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2569 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2571 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2574 case TE_SUPERSPIKEQUAD:
2575 // quad super spike hitting wall
2576 MSG_ReadVector(pos, cls.protocol);
2577 CL_FindNonSolidLocation(pos, pos, 4);
2578 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2580 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2585 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2587 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2589 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2592 // LordHavoc: added for improved blood splatters
2595 MSG_ReadVector(pos, cls.protocol);
2596 CL_FindNonSolidLocation(pos, pos, 4);
2597 dir[0] = MSG_ReadChar();
2598 dir[1] = MSG_ReadChar();
2599 dir[2] = MSG_ReadChar();
2600 count = MSG_ReadByte();
2601 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2605 MSG_ReadVector(pos, cls.protocol);
2606 CL_FindNonSolidLocation(pos, pos, 4);
2607 dir[0] = MSG_ReadChar();
2608 dir[1] = MSG_ReadChar();
2609 dir[2] = MSG_ReadChar();
2610 count = MSG_ReadByte();
2611 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2614 MSG_ReadVector(pos, cls.protocol);
2615 CL_FindNonSolidLocation(pos, pos, 4);
2616 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2618 // LordHavoc: added for improved gore
2619 case TE_BLOODSHOWER:
2621 MSG_ReadVector(pos, cls.protocol); // mins
2622 MSG_ReadVector(pos2, cls.protocol); // maxs
2623 velspeed = MSG_ReadCoord(cls.protocol); // speed
2624 count = (unsigned short) MSG_ReadShort(); // number of particles
2625 vel1[0] = -velspeed;
2626 vel1[1] = -velspeed;
2627 vel1[2] = -velspeed;
2631 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2634 case TE_PARTICLECUBE:
2635 // general purpose particle effect
2636 MSG_ReadVector(pos, cls.protocol); // mins
2637 MSG_ReadVector(pos2, cls.protocol); // maxs
2638 MSG_ReadVector(dir, cls.protocol); // dir
2639 count = (unsigned short) MSG_ReadShort(); // number of particles
2640 colorStart = MSG_ReadByte(); // color
2641 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2642 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2643 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2646 case TE_PARTICLERAIN:
2647 // general purpose particle effect
2648 MSG_ReadVector(pos, cls.protocol); // mins
2649 MSG_ReadVector(pos2, cls.protocol); // maxs
2650 MSG_ReadVector(dir, cls.protocol); // dir
2651 count = (unsigned short) MSG_ReadShort(); // number of particles
2652 colorStart = MSG_ReadByte(); // color
2653 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2656 case TE_PARTICLESNOW:
2657 // general purpose particle effect
2658 MSG_ReadVector(pos, cls.protocol); // mins
2659 MSG_ReadVector(pos2, cls.protocol); // maxs
2660 MSG_ReadVector(dir, cls.protocol); // dir
2661 count = (unsigned short) MSG_ReadShort(); // number of particles
2662 colorStart = MSG_ReadByte(); // color
2663 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2667 // bullet hitting wall
2668 MSG_ReadVector(pos, cls.protocol);
2669 CL_FindNonSolidLocation(pos, pos, 4);
2670 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2671 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2674 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2679 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2681 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2683 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2688 case TE_GUNSHOTQUAD:
2689 // quad bullet hitting wall
2690 MSG_ReadVector(pos, cls.protocol);
2691 CL_FindNonSolidLocation(pos, pos, 4);
2692 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2693 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2696 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2701 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2703 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2705 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2712 MSG_ReadVector(pos, cls.protocol);
2713 CL_FindNonSolidLocation(pos, pos, 10);
2714 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2715 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2718 case TE_EXPLOSIONQUAD:
2719 // quad rocket explosion
2720 MSG_ReadVector(pos, cls.protocol);
2721 CL_FindNonSolidLocation(pos, pos, 10);
2722 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2723 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2727 // Nehahra movie colored lighting explosion
2728 MSG_ReadVector(pos, cls.protocol);
2729 CL_FindNonSolidLocation(pos, pos, 10);
2730 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2731 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2732 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2733 CL_ParticleExplosion(pos);
2734 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2735 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2736 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2739 case TE_EXPLOSIONRGB:
2740 // colored lighting explosion
2741 MSG_ReadVector(pos, cls.protocol);
2742 CL_FindNonSolidLocation(pos, pos, 10);
2743 CL_ParticleExplosion(pos);
2744 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2745 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2746 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2747 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2748 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2749 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2752 case TE_TAREXPLOSION:
2753 // tarbaby explosion
2754 MSG_ReadVector(pos, cls.protocol);
2755 CL_FindNonSolidLocation(pos, pos, 10);
2756 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2757 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2761 MSG_ReadVector(pos, cls.protocol);
2762 CL_FindNonSolidLocation(pos, pos, 10);
2763 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2766 case TE_CUSTOMFLASH:
2767 MSG_ReadVector(pos, cls.protocol);
2768 CL_FindNonSolidLocation(pos, pos, 4);
2769 radius = (MSG_ReadByte() + 1) * 8;
2770 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2771 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2772 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2773 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2774 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2775 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2779 MSG_ReadVector(pos, cls.protocol);
2780 MSG_ReadVector(dir, cls.protocol);
2781 count = MSG_ReadByte();
2782 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2787 CL_ParseBeam(cl.model_bolt, true);
2792 CL_ParseBeam(cl.model_bolt2, true);
2797 CL_ParseBeam(cl.model_bolt3, false);
2802 // grappling hook beam
2803 CL_ParseBeam(cl.model_beam, false);
2807 // LordHavoc: for compatibility with the Nehahra movie...
2808 case TE_LIGHTNING4NEH:
2809 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2813 MSG_ReadVector(pos, cls.protocol);
2814 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2818 MSG_ReadVector(pos, cls.protocol);
2819 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2823 // color mapped explosion
2824 MSG_ReadVector(pos, cls.protocol);
2825 CL_FindNonSolidLocation(pos, pos, 10);
2826 colorStart = MSG_ReadByte();
2827 colorLength = MSG_ReadByte();
2828 CL_ParticleExplosion2(pos, colorStart, colorLength);
2829 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2830 color[0] = tempcolor[0] * (2.0f / 255.0f);
2831 color[1] = tempcolor[1] * (2.0f / 255.0f);
2832 color[2] = tempcolor[2] * (2.0f / 255.0f);
2833 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2834 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2835 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2839 MSG_ReadVector(pos, cls.protocol);
2840 MSG_ReadVector(pos2, cls.protocol);
2841 MSG_ReadVector(dir, cls.protocol);
2842 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2846 MSG_ReadVector(pos, cls.protocol);
2847 MSG_ReadVector(dir, cls.protocol);
2848 count = MSG_ReadByte();
2849 CL_FindNonSolidLocation(pos, pos, 4);
2850 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2853 case TE_TEI_BIGEXPLOSION:
2854 MSG_ReadVector(pos, cls.protocol);
2855 CL_FindNonSolidLocation(pos, pos, 10);
2856 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2857 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2860 case TE_TEI_PLASMAHIT:
2861 MSG_ReadVector(pos, cls.protocol);
2862 MSG_ReadVector(dir, cls.protocol);
2863 count = MSG_ReadByte();
2864 CL_FindNonSolidLocation(pos, pos, 5);
2865 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2869 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2874 void CL_ParseTrailParticles(void)
2879 entityindex = (unsigned short)MSG_ReadShort();
2880 if (entityindex >= MAX_EDICTS)
2882 if (entityindex >= cl.max_entities)
2883 CL_ExpandEntities(entityindex);
2884 effectindex = (unsigned short)MSG_ReadShort();
2885 MSG_ReadVector(start, cls.protocol);
2886 MSG_ReadVector(end, cls.protocol);
2887 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2890 void CL_ParsePointParticles(void)
2892 int effectindex, count;
2893 vec3_t origin, velocity;
2894 effectindex = (unsigned short)MSG_ReadShort();
2895 MSG_ReadVector(origin, cls.protocol);
2896 MSG_ReadVector(velocity, cls.protocol);
2897 count = (unsigned short)MSG_ReadShort();
2898 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2901 void CL_ParsePointParticles1(void)
2905 effectindex = (unsigned short)MSG_ReadShort();
2906 MSG_ReadVector(origin, cls.protocol);
2907 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2910 typedef struct cl_iplog_item_s
2917 static qboolean cl_iplog_loaded = false;
2918 static int cl_iplog_numitems = 0;
2919 static int cl_iplog_maxitems = 0;
2920 static cl_iplog_item_t *cl_iplog_items;
2922 static void CL_IPLog_Load(void);
2923 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2926 if (!address || !address[0] || !name || !name[0])
2928 if (!cl_iplog_loaded)
2930 if (developer_extra.integer)
2931 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2932 // see if it already exists
2935 for (i = 0;i < cl_iplog_numitems;i++)
2937 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2939 if (developer_extra.integer)
2940 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2945 // it does not already exist in the iplog, so add it
2946 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2948 cl_iplog_item_t *olditems = cl_iplog_items;
2949 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2950 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2953 if (cl_iplog_numitems)
2954 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2958 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2959 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2960 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2961 // TODO: maybe it would be better to strip weird characters from name when
2962 // copying it here rather than using a straight strcpy?
2963 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2964 cl_iplog_numitems++;
2967 // add it to the iplog.txt file
2968 // TODO: this ought to open the one in the userpath version of the base
2969 // gamedir, not the current gamedir
2970 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2971 if (developer_extra.integer)
2972 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2976 static void CL_IPLog_Load(void)
2978 int i, len, linenumber;
2979 char *text, *textend;
2980 unsigned char *filedata;
2981 fs_offset_t filesize;
2982 char line[MAX_INPUTLINE];
2983 char address[MAX_INPUTLINE];
2984 cl_iplog_loaded = true;
2985 // TODO: this ought to open the one in the userpath version of the base
2986 // gamedir, not the current gamedir
2987 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2990 text = (char *)filedata;
2991 textend = text + filesize;
2992 for (linenumber = 1;text < textend;linenumber++)
2994 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2995 if (len < (int)sizeof(line) - 1)
2996 line[len++] = *text;
2998 if (text < textend && *text == '\r' && text[1] == '\n')
3000 if (text < textend && *text == '\n')
3002 if (line[0] == '/' && line[1] == '/')
3003 continue; // skip comments if anyone happens to add them
3004 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3005 address[i] = line[i];
3007 // skip exactly one space character
3009 // address contains the address with termination,
3010 // line + i contains the name with termination
3011 if (address[0] && line[i])
3012 CL_IPLog_Add(address, line + i, false, false);
3014 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3018 static void CL_IPLog_List_f(void)
3021 const char *addressprefix;
3024 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3028 if (Cmd_Argc() >= 2)
3029 addressprefix = Cmd_Argv(1);
3030 if (!cl_iplog_loaded)
3032 if (addressprefix && addressprefix[0])
3033 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3035 Con_Printf("Listing all iplog entries\n");
3036 Con_Printf("address name\n");
3037 for (i = 0;i < cl_iplog_numitems;i++)
3039 if (addressprefix && addressprefix[0])
3041 for (j = 0;addressprefix[j];j++)
3042 if (addressprefix[j] != cl_iplog_items[i].address[j])
3044 // if this address does not begin with the addressprefix string
3045 // simply omit it from the output
3046 if (addressprefix[j])
3049 // if name is less than 15 characters, left justify it and pad
3050 // if name is more than 15 characters, print all of it, not worrying
3051 // about the fact it will misalign the columns
3052 if (strlen(cl_iplog_items[i].address) < 15)
3053 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3055 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3059 // look for anything interesting like player IP addresses or ping reports
3060 qboolean CL_ExaminePrintString(const char *text)
3064 char temp[MAX_INPUTLINE];
3065 if (!strcmp(text, "Client ping times:\n"))
3067 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3068 // hide ping reports in demos
3069 if (cls.demoplayback)
3070 cl.parsingtextexpectingpingforscores = 1;
3071 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3073 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3075 Con_Printf("ping reply but empty scoreboard?!?\n");
3076 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3077 cl.parsingtextexpectingpingforscores = 0;
3079 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3080 return !cl.parsingtextexpectingpingforscores;
3082 if (!strncmp(text, "host: ", 9))
3084 // cl.parsingtextexpectingpingforscores = false; // really?
3085 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3086 cl.parsingtextplayerindex = 0;
3089 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3091 // if anything goes wrong, we'll assume this is not a ping report
3092 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3093 cl.parsingtextexpectingpingforscores = 0;
3094 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3098 if ((*t >= '0' && *t <= '9') || *t == '-')
3101 while ((*t >= '0' && *t <= '9') || *t == '-')
3107 if(cl.parsingtextplayerindex < cl.maxclients)
3109 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3111 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3112 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3113 if (t[charindex] == '\n')
3115 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3116 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3118 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3120 // we parsed a valid ping entry, so expect another to follow
3121 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3122 cl.parsingtextexpectingpingforscores = expected;
3127 if (!strncmp(t, "unconnected\n", 12))
3130 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3131 cl.parsingtextexpectingpingforscores = expected;
3135 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3139 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3141 if (!strncmp(text, "players: ", 9))
3143 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3144 cl.parsingtextplayerindex = 0;
3147 else if (!strstr(text, ": "))
3149 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3153 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3155 // if anything goes wrong, we'll assume this is not a status report
3156 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3157 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3160 cl.parsingtextplayerindex = atoi(t) - 1;
3161 while (*t >= '0' && *t <= '9')
3165 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3168 // the player name follows here, along with frags and time
3171 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3173 // if anything goes wrong, we'll assume this is not a status report
3174 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3180 for (len = 0;*t && *t != '\n';t++)
3181 if (len < (int)sizeof(temp) - 1)
3184 // botclient is perfectly valid, but we don't care about bots
3185 // also don't try to look up the name of an invalid player index
3186 if (strcmp(temp, "botclient")
3187 && cl.parsingtextplayerindex >= 0
3188 && cl.parsingtextplayerindex < cl.maxclients
3189 && cl.scores[cl.parsingtextplayerindex].name[0])
3191 // log the player name and IP address string
3192 // (this operates entirely on strings to avoid issues with the
3193 // nature of a network address)
3194 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3196 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3203 extern cvar_t slowmo;
3204 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3205 static void CL_NetworkTimeReceived(double newtime)
3208 cl.mtime[1] = cl.mtime[0];
3209 cl.mtime[0] = newtime;
3210 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3211 cl.time = cl.mtime[1] = newtime;
3212 else if (cls.demoplayback)
3214 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3215 // due to a large time gap, so treat it as an instant change in time
3216 // (this can also happen during heavy packet loss in the demo)
3217 if (cl.time < newtime - 0.1)
3218 cl.mtime[1] = cl.time = newtime;
3220 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3222 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3223 if (developer_extra.integer && vid_activewindow)
3225 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3226 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3227 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3228 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3230 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3231 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3232 if (cl_nettimesyncboundmode.integer == 1)
3233 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3234 else if (cl_nettimesyncboundmode.integer == 2)
3236 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3237 cl.time = cl.mtime[1];
3239 else if (cl_nettimesyncboundmode.integer == 3)
3241 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3242 cl.time = cl.mtime[1];
3244 else if (cl_nettimesyncboundmode.integer == 4)
3246 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3247 cl.time = cl.mtime[1]; // reset
3248 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3249 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3250 else if (cl.time > cl.mtime[1])
3251 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3253 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3255 else if (cl_nettimesyncboundmode.integer == 5)
3257 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3258 cl.time = cl.mtime[1]; // reset
3259 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3260 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3262 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3264 else if (cl_nettimesyncboundmode.integer == 6)
3266 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3267 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3270 // this packet probably contains a player entity update, so we will need
3271 // to update the prediction
3272 cl.movement_replay = true;
3273 // this may get updated later in parsing by svc_clientdata
3274 cl.onground = false;
3275 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3276 // during this frame
3277 // (makes spectating players much smoother and prevents mouse movement from turning)
3278 cl.fixangle[1] = cl.fixangle[0];
3279 cl.fixangle[0] = false;
3280 if (!cls.demoplayback)
3281 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3282 // update the csqc's server timestamps, critical for proper sync
3283 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3285 if (cl.mtime[0] > cl.mtime[1])
3286 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3289 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3292 qboolean CL_VM_Parse_TempEntity (void);
3293 void CL_VM_Parse_StuffCmd (const char *msg);
3294 void CL_VM_Parse_CenterPrint (const char *msg);
3295 void CSQC_AddPrintText (const char *msg);
3296 void CSQC_ReadEntities (void);
3299 =====================
3300 CL_ParseServerMessage
3301 =====================
3303 int parsingerror = false;
3304 extern void CL_UpdateMoveVars(void);
3305 void CL_ParseServerMessage(void)
3309 protocolversion_t protocol;
3310 unsigned char cmdlog[32];
3311 const char *cmdlogname[32], *temp;
3312 int cmdindex, cmdcount = 0;
3313 qboolean qwplayerupdatereceived;
3316 // LordHavoc: moved demo message writing from before the packet parse to
3317 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3318 // code in CL_ParseServerinfo
3319 //if (cls.demorecording)
3320 // CL_WriteDemoMessage (&net_message);
3322 cl.last_received_message = realtime;
3324 CL_KeepaliveMessage(false);
3327 // if recording demos, copy the message out
3329 if (cl_shownet.integer == 1)
3330 Con_Printf("%f %i\n", realtime, net_message.cursize);
3331 else if (cl_shownet.integer == 2)
3332 Con_Print("------------------\n");
3335 // parse the message
3337 //MSG_BeginReading ();
3339 parsingerror = true;
3341 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3343 CL_NetworkTimeReceived(realtime); // qw has no clock
3345 // kill all qw nails
3346 cl.qw_num_nails = 0;
3348 // fade weapon view kick
3349 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3351 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3353 qwplayerupdatereceived = false;
3358 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3360 cmd = MSG_ReadByte ();
3364 SHOWNET("END OF MESSAGE");
3365 break; // end of message
3368 cmdindex = cmdcount & 31;
3370 cmdlog[cmdindex] = cmd;
3372 SHOWNET(qw_svc_strings[cmd]);
3373 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3374 if (!cmdlogname[cmdindex])
3376 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3378 cmdlogname[cmdindex] = temp;
3386 char description[32*64], temp[64];
3388 strlcpy(description, "packet dump: ", sizeof(description));
3392 count = cmdcount - i;
3396 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3397 strlcat(description, temp, sizeof(description));
3402 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3403 Con_Print(description);
3404 Host_Error("CL_ParseServerMessage: Illegible server message");
3409 //Con_Printf("qw_svc_nop\n");
3412 case qw_svc_disconnect:
3413 Con_Printf("Server disconnected\n");
3414 if (cls.demonum != -1)
3422 temp = MSG_ReadString();
3423 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3426 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3428 CSQC_AddPrintText(temp);
3432 case qw_svc_centerprint:
3433 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3436 case qw_svc_stufftext:
3437 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3441 // svc_damage protocol is identical to nq
3445 case qw_svc_serverdata:
3446 //Cbuf_Execute(); // make sure any stuffed commands are done
3447 CL_ParseServerInfo();
3450 case qw_svc_setangle:
3451 for (i=0 ; i<3 ; i++)
3452 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3453 if (!cls.demoplayback)
3455 cl.fixangle[0] = true;
3456 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3457 // disable interpolation if this is new
3458 if (!cl.fixangle[1])
3459 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3463 case qw_svc_lightstyle:
3464 i = MSG_ReadByte ();
3465 if (i >= cl.max_lightstyle)
3467 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3470 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3471 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3472 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3476 CL_ParseStartSoundPacket(false);
3479 case qw_svc_stopsound:
3480 i = (unsigned short) MSG_ReadShort();
3481 S_StopSound(i>>3, i&7);
3484 case qw_svc_updatefrags:
3486 if (i >= cl.maxclients)
3487 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3488 cl.scores[i].frags = (signed short) MSG_ReadShort();
3491 case qw_svc_updateping:
3493 if (i >= cl.maxclients)
3494 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3495 cl.scores[i].qw_ping = MSG_ReadShort();
3498 case qw_svc_updatepl:
3500 if (i >= cl.maxclients)
3501 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3502 cl.scores[i].qw_packetloss = MSG_ReadByte();
3505 case qw_svc_updateentertime:
3507 if (i >= cl.maxclients)
3508 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3510 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3513 case qw_svc_spawnbaseline:
3514 i = (unsigned short) MSG_ReadShort();
3515 if (i < 0 || i >= MAX_EDICTS)
3516 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3517 if (i >= cl.max_entities)
3518 CL_ExpandEntities(i);
3519 CL_ParseBaseline(cl.entities + i, false);
3521 case qw_svc_spawnstatic:
3522 CL_ParseStatic(false);
3524 case qw_svc_temp_entity:
3525 if(!CL_VM_Parse_TempEntity())
3526 CL_ParseTempEntity ();
3529 case qw_svc_killedmonster:
3530 cl.stats[STAT_MONSTERS]++;
3533 case qw_svc_foundsecret:
3534 cl.stats[STAT_SECRETS]++;
3537 case qw_svc_updatestat:
3538 i = MSG_ReadByte ();
3539 if (i < 0 || i >= MAX_CL_STATS)
3540 Host_Error ("svc_updatestat: %i is invalid", i);
3541 cl.stats[i] = MSG_ReadByte ();
3544 case qw_svc_updatestatlong:
3545 i = MSG_ReadByte ();
3546 if (i < 0 || i >= MAX_CL_STATS)
3547 Host_Error ("svc_updatestatlong: %i is invalid", i);
3548 cl.stats[i] = MSG_ReadLong ();
3551 case qw_svc_spawnstaticsound:
3552 CL_ParseStaticSound (false);
3555 case qw_svc_cdtrack:
3556 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3557 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3558 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3560 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3563 case qw_svc_intermission:
3564 if(!cl.intermission)
3565 cl.completed_time = cl.time;
3566 cl.intermission = 1;
3567 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3568 for (i = 0;i < 3;i++)
3569 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3573 if(!cl.intermission)
3574 cl.completed_time = cl.time;
3575 cl.intermission = 2;
3576 SCR_CenterPrint(MSG_ReadString ());
3579 case qw_svc_sellscreen:
3580 Cmd_ExecuteString ("help", src_command);
3583 case qw_svc_smallkick:
3584 cl.qw_weaponkick = -2;
3586 case qw_svc_bigkick:
3587 cl.qw_weaponkick = -4;
3590 case qw_svc_muzzleflash:
3591 i = (unsigned short) MSG_ReadShort();
3592 // NOTE: in QW this only worked on clients
3593 if (i < 0 || i >= MAX_EDICTS)
3594 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3595 if (i >= cl.max_entities)
3596 CL_ExpandEntities(i);
3597 cl.entities[i].persistent.muzzleflash = 1.0f;
3600 case qw_svc_updateuserinfo:
3601 QW_CL_UpdateUserInfo();
3604 case qw_svc_setinfo:
3608 case qw_svc_serverinfo:
3612 case qw_svc_download:
3613 QW_CL_ParseDownload();
3616 case qw_svc_playerinfo:
3617 // slightly kill qw player entities now that we know there is
3618 // an update of player entities this frame...
3619 if (!qwplayerupdatereceived)
3621 qwplayerupdatereceived = true;
3622 for (i = 1;i < cl.maxclients;i++)
3623 cl.entities_active[i] = false;
3625 EntityStateQW_ReadPlayerUpdate();
3632 case qw_svc_chokecount:
3634 // FIXME: apply to netgraph
3635 //for (j = 0;j < i;j++)
3636 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3639 case qw_svc_modellist:
3640 QW_CL_ParseModelList();
3643 case qw_svc_soundlist:
3644 QW_CL_ParseSoundList();
3647 case qw_svc_packetentities:
3648 EntityFrameQW_CL_ReadFrame(false);
3649 // first update is the final signon stage
3650 if (cls.signon == SIGNONS - 1)
3652 cls.signon = SIGNONS;
3657 case qw_svc_deltapacketentities:
3658 EntityFrameQW_CL_ReadFrame(true);
3659 // first update is the final signon stage
3660 if (cls.signon == SIGNONS - 1)
3662 cls.signon = SIGNONS;
3667 case qw_svc_maxspeed:
3668 cl.movevars_maxspeed = MSG_ReadFloat();
3671 case qw_svc_entgravity:
3672 cl.movevars_entgravity = MSG_ReadFloat();
3673 if (!cl.movevars_entgravity)
3674 cl.movevars_entgravity = 1.0f;
3677 case qw_svc_setpause:
3678 cl.paused = MSG_ReadByte () != 0;
3683 S_PauseGameSounds (cl.paused);
3688 if (qwplayerupdatereceived)
3690 // fully kill any player entities that were not updated this frame
3691 for (i = 1;i <= cl.maxclients;i++)
3692 if (!cl.entities_active[i])
3693 cl.entities[i].state_current.active = false;
3701 Host_Error ("CL_ParseServerMessage: Bad server message");
3703 cmd = MSG_ReadByte ();
3707 // R_TimeReport("END OF MESSAGE");
3708 SHOWNET("END OF MESSAGE");
3709 break; // end of message
3712 cmdindex = cmdcount & 31;
3714 cmdlog[cmdindex] = cmd;
3716 // if the high bit of the command byte is set, it is a fast update
3719 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3721 cmdlogname[cmdindex] = temp;
3722 SHOWNET("fast update");
3723 if (cls.signon == SIGNONS - 1)
3725 // first update is the final signon stage
3726 cls.signon = SIGNONS;
3729 EntityFrameQuake_ReadEntity (cmd&127);
3733 SHOWNET(svc_strings[cmd]);
3734 cmdlogname[cmdindex] = svc_strings[cmd];
3735 if (!cmdlogname[cmdindex])
3737 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3739 cmdlogname[cmdindex] = temp;
3747 char description[32*64], temp[64];
3749 strlcpy (description, "packet dump: ", sizeof(description));
3753 count = cmdcount - i;
3757 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3758 strlcat (description, temp, sizeof (description));
3763 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3764 Con_Print(description);
3765 Host_Error ("CL_ParseServerMessage: Illegible server message");
3770 if (cls.signon < SIGNONS)
3771 Con_Print("<-- server to client keepalive\n");
3775 CL_NetworkTimeReceived(MSG_ReadFloat());
3778 case svc_clientdata:
3779 CL_ParseClientdata();
3783 i = MSG_ReadLong ();
3784 protocol = Protocol_EnumForNumber(i);
3785 if (protocol == PROTOCOL_UNKNOWN)
3786 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3787 // hack for unmarked Nehahra movie demos which had a custom protocol
3788 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3789 protocol = PROTOCOL_NEHAHRAMOVIE;
3790 cls.protocol = protocol;
3793 case svc_disconnect:
3794 Con_Printf ("Server disconnected\n");
3795 if (cls.demonum != -1)
3802 temp = MSG_ReadString();
3803 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3804 CSQC_AddPrintText(temp); //[515]: csqc
3807 case svc_centerprint:
3808 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3812 temp = MSG_ReadString();
3813 /* if(utf8_enable.integer)
3816 // we can safely strip and even
3817 // interpret these in utf8 mode
3819 else */ switch(cls.protocol)
3821 case PROTOCOL_QUAKE:
3822 case PROTOCOL_QUAKEDP:
3823 // maybe add other protocols if
3824 // so desired, but not DP7
3827 case PROTOCOL_DARKPLACES7:
3829 // ProQuake does not support
3836 // skip over ProQuake messages,
3837 // TODO actually interpret them
3838 // (they are sbar team score
3839 // updates), see proquake cl_parse.c
3843 while(*temp >= 0x01 && *temp <= 0x1F)
3847 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3854 case svc_serverinfo:
3855 CL_ParseServerInfo ();
3859 for (i=0 ; i<3 ; i++)
3860 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3861 if (!cls.demoplayback)
3863 cl.fixangle[0] = true;
3864 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3865 // disable interpolation if this is new
3866 if (!cl.fixangle[1])
3867 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3872 cl.viewentity = (unsigned short)MSG_ReadShort ();
3873 if (cl.viewentity >= MAX_EDICTS)
3874 Host_Error("svc_setview >= MAX_EDICTS");
3875 if (cl.viewentity >= cl.max_entities)
3876 CL_ExpandEntities(cl.viewentity);
3877 // LordHavoc: assume first setview recieved is the real player entity
3878 if (!cl.realplayerentity)
3879 cl.realplayerentity = cl.viewentity;
3880 // update cl.playerentity to this one if it is a valid player
3881 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3882 cl.playerentity = cl.viewentity;
3885 case svc_lightstyle:
3886 i = MSG_ReadByte ();
3887 if (i >= cl.max_lightstyle)
3889 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3892 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3893 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3894 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3898 CL_ParseStartSoundPacket(false);
3902 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3904 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3905 CL_ParseStartSoundPacket(true);
3909 int i = (unsigned short)MSG_ReadShort();
3910 char *s = MSG_ReadString();
3913 if (i >= 1 && i < MAX_MODELS)
3915 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3917 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3918 cl.model_precache[i] = model;
3921 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3926 if (i >= 1 && i < MAX_SOUNDS)
3928 sfx_t *sfx = S_PrecacheSound (s, true, true);
3929 if (!sfx && snd_initialized.integer)
3930 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3931 cl.sound_precache[i] = sfx;
3934 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3940 i = (unsigned short) MSG_ReadShort();
3941 S_StopSound(i>>3, i&7);
3944 case svc_updatename:
3945 i = MSG_ReadByte ();
3946 if (i >= cl.maxclients)
3947 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3948 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3951 case svc_updatefrags:
3952 i = MSG_ReadByte ();
3953 if (i >= cl.maxclients)
3954 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3955 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3958 case svc_updatecolors:
3959 i = MSG_ReadByte ();
3960 if (i >= cl.maxclients)
3961 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3962 cl.scores[i].colors = MSG_ReadByte ();
3966 CL_ParseParticleEffect ();
3977 case svc_spawnbaseline:
3978 i = (unsigned short) MSG_ReadShort ();
3979 if (i < 0 || i >= MAX_EDICTS)
3980 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3981 if (i >= cl.max_entities)
3982 CL_ExpandEntities(i);
3983 CL_ParseBaseline (cl.entities + i, false);
3985 case svc_spawnbaseline2:
3986 i = (unsigned short) MSG_ReadShort ();
3987 if (i < 0 || i >= MAX_EDICTS)
3988 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3989 if (i >= cl.max_entities)
3990 CL_ExpandEntities(i);
3991 CL_ParseBaseline (cl.entities + i, true);
3993 case svc_spawnstatic:
3994 CL_ParseStatic (false);
3996 case svc_spawnstatic2:
3997 CL_ParseStatic (true);
3999 case svc_temp_entity:
4000 if(!CL_VM_Parse_TempEntity())
4001 CL_ParseTempEntity ();
4005 cl.paused = MSG_ReadByte () != 0;
4010 S_PauseGameSounds (cl.paused);
4014 i = MSG_ReadByte ();
4015 // LordHavoc: it's rude to kick off the client if they missed the
4016 // reconnect somehow, so allow signon 1 even if at signon 1
4017 if (i <= cls.signon && i != 1)
4018 Host_Error ("Received signon %i when at %i", i, cls.signon);
4023 case svc_killedmonster:
4024 cl.stats[STAT_MONSTERS]++;
4027 case svc_foundsecret:
4028 cl.stats[STAT_SECRETS]++;
4031 case svc_updatestat:
4032 i = MSG_ReadByte ();
4033 if (i < 0 || i >= MAX_CL_STATS)
4034 Host_Error ("svc_updatestat: %i is invalid", i);
4035 cl.stats[i] = MSG_ReadLong ();
4038 case svc_updatestatubyte:
4039 i = MSG_ReadByte ();
4040 if (i < 0 || i >= MAX_CL_STATS)
4041 Host_Error ("svc_updatestat: %i is invalid", i);
4042 cl.stats[i] = MSG_ReadByte ();
4045 case svc_spawnstaticsound:
4046 CL_ParseStaticSound (false);
4049 case svc_spawnstaticsound2:
4050 CL_ParseStaticSound (true);
4054 cl.cdtrack = MSG_ReadByte ();
4055 cl.looptrack = MSG_ReadByte ();
4056 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4057 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4059 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4062 case svc_intermission:
4063 if(!cl.intermission)
4064 cl.completed_time = cl.time;
4065 cl.intermission = 1;
4066 CL_VM_UpdateIntermissionState(cl.intermission);
4070 if(!cl.intermission)
4071 cl.completed_time = cl.time;
4072 cl.intermission = 2;
4073 CL_VM_UpdateIntermissionState(cl.intermission);
4074 SCR_CenterPrint(MSG_ReadString ());
4078 if(!cl.intermission)
4079 cl.completed_time = cl.time;
4080 cl.intermission = 3;
4081 CL_VM_UpdateIntermissionState(cl.intermission);
4082 SCR_CenterPrint(MSG_ReadString ());
4085 case svc_sellscreen:
4086 Cmd_ExecuteString ("help", src_command);
4089 if (gamemode == GAME_TENEBRAE)
4091 // repeating particle effect
4092 MSG_ReadCoord(cls.protocol);
4093 MSG_ReadCoord(cls.protocol);
4094 MSG_ReadCoord(cls.protocol);
4095 MSG_ReadCoord(cls.protocol);
4096 MSG_ReadCoord(cls.protocol);
4097 MSG_ReadCoord(cls.protocol);
4098 (void) MSG_ReadByte();
4104 SHOWLMP_decodehide();
4107 if (gamemode == GAME_TENEBRAE)
4110 MSG_ReadCoord(cls.protocol);
4111 MSG_ReadCoord(cls.protocol);
4112 MSG_ReadCoord(cls.protocol);
4113 (void) MSG_ReadByte();
4117 SHOWLMP_decodeshow();
4120 R_SetSkyBox(MSG_ReadString());
4123 if (cls.signon == SIGNONS - 1)
4125 // first update is the final signon stage
4126 cls.signon = SIGNONS;
4129 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4130 EntityFrame_CL_ReadFrame();
4131 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4132 EntityFrame4_CL_ReadFrame();
4134 EntityFrame5_CL_ReadFrame();
4136 case svc_csqcentities:
4137 CSQC_ReadEntities();
4139 case svc_downloaddata:
4142 case svc_trailparticles:
4143 CL_ParseTrailParticles();
4145 case svc_pointparticles:
4146 CL_ParsePointParticles();
4148 case svc_pointparticles1:
4149 CL_ParsePointParticles1();
4152 // R_TimeReport(svc_strings[cmd]);
4156 if (cls.signon == SIGNONS)
4157 CL_UpdateItemsAndWeapon();
4158 // R_TimeReport("UpdateItems");
4160 EntityFrameQuake_ISeeDeadEntities();
4161 // R_TimeReport("ISeeDeadEntities");
4163 CL_UpdateMoveVars();
4164 // R_TimeReport("UpdateMoveVars");
4166 parsingerror = false;
4168 // LordHavoc: this was at the start of the function before cl_autodemo was
4170 if (cls.demorecording)
4172 CL_WriteDemoMessage (&net_message);
4173 // R_TimeReport("WriteDemo");
4177 void CL_Parse_DumpPacket(void)
4181 Con_Print("Packet dump:\n");
4182 SZ_HexDumpToConsole(&net_message);
4183 parsingerror = false;
4186 void CL_Parse_ErrorCleanUp(void)
4188 CL_StopDownload(0, 0);
4192 void CL_Parse_Init(void)
4194 Cvar_RegisterVariable(&cl_worldmessage);
4195 Cvar_RegisterVariable(&cl_worldname);
4196 Cvar_RegisterVariable(&cl_worldnamenoextension);
4197 Cvar_RegisterVariable(&cl_worldbasename);
4199 Cvar_RegisterVariable(&developer_networkentities);
4200 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4202 Cvar_RegisterVariable(&cl_sound_wizardhit);
4203 Cvar_RegisterVariable(&cl_sound_hknighthit);
4204 Cvar_RegisterVariable(&cl_sound_tink1);
4205 Cvar_RegisterVariable(&cl_sound_ric1);
4206 Cvar_RegisterVariable(&cl_sound_ric2);
4207 Cvar_RegisterVariable(&cl_sound_ric3);
4208 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4209 Cvar_RegisterVariable(&cl_sound_r_exp3);
4211 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4213 // server extension cvars set by commands issued from the server during connect
4214 Cvar_RegisterVariable(&cl_serverextension_download);
4216 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4217 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4218 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4219 Cvar_RegisterVariable(&cl_iplog_name);
4220 Cvar_RegisterVariable(&cl_readpicture_force);
4222 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4223 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4224 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4225 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4226 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4227 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4228 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4229 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4230 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4233 void CL_Parse_Shutdown(void)