2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
29 char *svc_strings[128] =
35 "svc_version", // [int] server version
36 "svc_setview", // [short] entity number
37 "svc_sound", // <see code>
38 "svc_time", // [float] server time
39 "svc_print", // [string] null terminated string
40 "svc_stufftext", // [string] stuffed into client's console buffer
41 // the string should be \n terminated
42 "svc_setangle", // [vec3] set the view angle to this absolute value
44 "svc_serverinfo", // [int] version
45 // [string] signon string
46 // [string]..[0]model cache [string]...[0]sounds cache
47 // [string]..[0]item cache
48 "svc_lightstyle", // [byte] [string]
49 "svc_updatename", // [byte] [string]
50 "svc_updatefrags", // [byte] [short]
51 "svc_clientdata", // <shortbits + data>
52 "svc_stopsound", // <see code>
53 "svc_updatecolors", // [byte] [byte]
54 "svc_particle", // [vec3] <variable>
55 "svc_damage", // [byte] impact [byte] blood [vec3] from
58 "OBSOLETE svc_spawnbinary",
61 "svc_temp_entity", // <variable>
67 "svc_spawnstaticsound",
69 "svc_finale", // [string] music [string] text
70 "svc_cdtrack", // [byte] track [byte] looptrack
73 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
74 "svc_hidelmp", // [string] iconlabel
75 "svc_skybox", // [string] skyname
88 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
89 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
90 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
91 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
92 "svc_sound2", // 54 // short soundindex instead of byte
93 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
94 "svc_spawnstatic2", // 56 // short modelindex instead of byte
95 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
96 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
97 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
99 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
100 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 char *qw_svc_strings[128] =
107 "qw_svc_disconnect", // 2
108 "qw_svc_updatestat", // 3 // [byte] [byte]
110 "qw_svc_setview", // 5 // [short] entity number
111 "qw_svc_sound", // 6 // <see code>
113 "qw_svc_print", // 8 // [byte] id [string] null terminated string
114 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
115 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
116 "qw_svc_serverdata", // 11 // [long] protocol ...
117 "qw_svc_lightstyle", // 12 // [byte] [string]
119 "qw_svc_updatefrags", // 14 // [byte] [short]
121 "qw_svc_stopsound", // 16 // <see code>
124 "qw_svc_damage", // 19
125 "qw_svc_spawnstatic", // 20
127 "qw_svc_spawnbaseline", // 22
128 "qw_svc_temp_entity", // 23 // variable
129 "qw_svc_setpause", // 24 // [byte] on / off
131 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
132 "qw_svc_killedmonster", // 27
133 "qw_svc_foundsecret", // 28
134 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
135 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
136 "qw_svc_finale", // 31 // [string] text
137 "qw_svc_cdtrack", // 32 // [byte] track
138 "qw_svc_sellscreen", // 33
139 "qw_svc_smallkick", // 34 // set client punchangle to 2
140 "qw_svc_bigkick", // 35 // set client punchangle to 4
141 "qw_svc_updateping", // 36 // [byte] [short]
142 "qw_svc_updateentertime", // 37 // [byte] [float]
143 "qw_svc_updatestatlong", // 38 // [byte] [long]
144 "qw_svc_muzzleflash", // 39 // [short] entity
145 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
146 "qw_svc_download", // 41 // [short] size [size bytes]
147 "qw_svc_playerinfo", // 42 // variable
148 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
149 "qw_svc_chokecount", // 44 // [byte] packets choked
150 "qw_svc_modellist", // 45 // [strings]
151 "qw_svc_soundlist", // 46 // [strings]
152 "qw_svc_packetentities", // 47 // [...]
153 "qw_svc_deltapacketentities", // 48 // [...]
154 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
155 "qw_svc_entgravity", // 50 // gravity change, for prediction
156 "qw_svc_setinfo", // 51 // setinfo on a client
157 "qw_svc_serverinfo", // 52 // serverinfo
158 "qw_svc_updatepl", // 53 // [byte] [byte]
161 //=============================================================================
163 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
164 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
165 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
166 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
168 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
169 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
170 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
171 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
172 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179 #define RIC_GUNSHOT 1
180 #define RIC_GUNSHOTQUAD 2
181 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
182 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
183 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
184 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
185 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
186 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
187 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
188 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
191 static void QW_CL_RequestNextDownload(void);
192 static void QW_CL_NextUpload(void);
193 void QW_CL_StartUpload(unsigned char *data, int size);
194 //static qboolean QW_CL_IsUploading(void);
195 static void QW_CL_StopUpload(void);
196 void CL_VM_UpdateIntermissionState(int intermission);
197 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
201 CL_ParseStartSoundPacket
204 void CL_ParseStartSoundPacket(int largesoundindex)
213 if (cls.protocol == PROTOCOL_QUAKEWORLD)
215 channel = MSG_ReadShort();
217 if (channel & (1<<15))
218 volume = MSG_ReadByte ();
220 volume = DEFAULT_SOUND_PACKET_VOLUME;
222 if (channel & (1<<14))
223 attenuation = MSG_ReadByte () / 64.0;
225 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
227 ent = (channel>>3)&1023;
230 sound_num = MSG_ReadByte ();
234 field_mask = MSG_ReadByte();
236 if (field_mask & SND_VOLUME)
237 volume = MSG_ReadByte ();
239 volume = DEFAULT_SOUND_PACKET_VOLUME;
241 if (field_mask & SND_ATTENUATION)
242 attenuation = MSG_ReadByte () / 64.0;
244 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
246 if (field_mask & SND_LARGEENTITY)
248 ent = (unsigned short) MSG_ReadShort ();
249 channel = MSG_ReadByte ();
253 channel = (unsigned short) MSG_ReadShort ();
258 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
259 sound_num = (unsigned short) MSG_ReadShort ();
261 sound_num = MSG_ReadByte ();
264 MSG_ReadVector(pos, cls.protocol);
266 if (sound_num >= MAX_SOUNDS)
268 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
272 if (ent >= MAX_EDICTS)
274 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
278 if (ent >= cl.max_entities)
279 CL_ExpandEntities(ent);
281 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
282 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
289 When the client is taking a long time to load stuff, send keepalive messages
290 so the server doesn't disconnect.
294 static unsigned char olddata[NET_MAXMESSAGE];
295 void CL_KeepaliveMessage (qboolean readmessages)
298 static double nextmsg = -1;
299 static double nextupdate = -1;
301 static double lasttime = -1;
307 if(cls.state != ca_dedicated)
309 if((time = Sys_DoubleTime()) >= nextupdate)
311 SCR_UpdateLoadingScreenIfShown();
312 nextupdate = time + 2;
316 // no need if server is local and definitely not if this is a demo
317 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
322 // read messages from server, should just be nops
323 oldreadcount = msg_readcount;
324 oldbadread = msg_badread;
326 memcpy(olddata, net_message.data, net_message.cursize);
328 NetConn_ClientFrame();
330 msg_readcount = oldreadcount;
331 msg_badread = oldbadread;
333 memcpy(net_message.data, olddata, net_message.cursize);
337 if((time = Sys_DoubleTime()) >= lasttime + 1)
339 Con_Printf("long delta: %f\n", time - lasttime);
341 lasttime = Sys_DoubleTime();
344 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
347 unsigned char buf[4];
350 // LordHavoc: must use unreliable because reliable could kill the sigon message!
351 Con_Print("--> client to server keepalive\n");
352 memset(&msg, 0, sizeof(msg));
354 msg.maxsize = sizeof(buf);
355 MSG_WriteChar(&msg, clc_nop);
356 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
360 void CL_ParseEntityLump(char *entdata)
363 char key[128], value[MAX_INPUTLINE];
364 FOG_clear(); // LordHavoc: no fog until set
365 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
366 R_SetSkyBox(cl.worldmodel->brush.skybox);
370 if (!COM_ParseToken_Simple(&data, false, false))
372 if (com_token[0] != '{')
376 if (!COM_ParseToken_Simple(&data, false, false))
378 if (com_token[0] == '}')
379 break; // end of worldspawn
380 if (com_token[0] == '_')
381 strlcpy (key, com_token + 1, sizeof (key));
383 strlcpy (key, com_token, sizeof (key));
384 while (key[strlen(key)-1] == ' ') // remove trailing spaces
385 key[strlen(key)-1] = 0;
386 if (!COM_ParseToken_Simple(&data, false, false))
388 strlcpy (value, com_token, sizeof (value));
389 if (!strcmp("sky", key))
391 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
393 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
395 else if (!strcmp("fog", key))
397 FOG_clear(); // so missing values get good defaults
398 r_refdef.fog_start = 0;
399 r_refdef.fog_alpha = 1;
400 r_refdef.fog_end = 16384;
401 r_refdef.fog_height = 1<<30;
402 r_refdef.fog_fadedepth = 128;
404 #define sscanf sscanf_s
406 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
408 else if (!strcmp("fog_density", key))
409 r_refdef.fog_density = atof(value);
410 else if (!strcmp("fog_red", key))
411 r_refdef.fog_red = atof(value);
412 else if (!strcmp("fog_green", key))
413 r_refdef.fog_green = atof(value);
414 else if (!strcmp("fog_blue", key))
415 r_refdef.fog_blue = atof(value);
416 else if (!strcmp("fog_alpha", key))
417 r_refdef.fog_alpha = atof(value);
418 else if (!strcmp("fog_start", key))
419 r_refdef.fog_start = atof(value);
420 else if (!strcmp("fog_end", key))
421 r_refdef.fog_end = atof(value);
422 else if (!strcmp("fog_height", key))
423 r_refdef.fog_height = atof(value);
424 else if (!strcmp("fog_fadedepth", key))
425 r_refdef.fog_fadedepth = atof(value);
426 else if (!strcmp("fog_heighttexture", key))
428 FOG_clear(); // so missing values get good defaults
430 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
432 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
434 r_refdef.fog_height_texturename[63] = 0;
439 extern void CL_Locs_Reload_f(void);
440 extern void CL_VM_Init (void);
441 static const vec3_t defaultmins = {-4096, -4096, -4096};
442 static const vec3_t defaultmaxs = {4096, 4096, 4096};
443 static void CL_SetupWorldModel(void)
445 // update the world model
446 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
447 CL_UpdateRenderEntity(&cl.entities[0].render);
449 // make sure the cl.worldname and related cvars are set up now that we know the world model name
450 // set up csqc world for collision culling
453 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
454 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
455 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
456 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
457 Cvar_SetQuick(&cl_worldname, cl.worldname);
458 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
459 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
460 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
464 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
465 Cvar_SetQuick(&cl_worldnamenoextension, "");
466 Cvar_SetQuick(&cl_worldbasename, "");
467 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
469 World_Start(&cl.world);
471 // load or reload .loc file for team chat messages
474 // make sure we send enough keepalives
475 CL_KeepaliveMessage(false);
477 // reset particles and other per-level things
480 // make sure we send enough keepalives
481 CL_KeepaliveMessage(false);
483 // load the team chat beep if possible
484 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
486 // check memory integrity
487 Mem_CheckSentinelsGlobal();
498 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
502 // see if the file already exists
503 file = FS_OpenVirtualFile(filename, true);
510 // download messages in a demo would be bad
511 if (cls.demorecording)
513 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
517 // don't try to download when playing a demo
521 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
522 Con_Printf("Downloading %s\n", filename);
524 if (!cls.qw_downloadmemory)
526 cls.qw_downloadmemory = NULL;
527 cls.qw_downloadmemorycursize = 0;
528 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
531 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
532 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
534 cls.qw_downloadnumber++;
535 cls.qw_downloadpercent = 0;
536 cls.qw_downloadmemorycursize = 0;
541 static void QW_CL_ProcessUserInfo(int slot);
542 static void QW_CL_RequestNextDownload(void)
546 // clear name of file that just finished
547 cls.qw_downloadname[0] = 0;
549 switch (cls.qw_downloadtype)
554 if (cls.qw_downloadnumber == 0)
555 Con_Printf("Checking skins...\n");
556 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
558 if (!cl.scores[cls.qw_downloadnumber].name[0])
560 // check if we need to download the file, and return if so
561 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
565 cls.qw_downloadtype = dl_none;
567 // load any newly downloaded skins
568 for (i = 0;i < cl.maxclients;i++)
569 QW_CL_ProcessUserInfo(i);
571 // if we're still in signon stages, request the next one
572 if (cls.signon != SIGNONS)
574 cls.signon = SIGNONS-1;
575 // we'll go to SIGNONS when the first entity update is received
576 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
577 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
581 if (cls.qw_downloadnumber == 0)
583 Con_Printf("Checking models...\n");
584 cls.qw_downloadnumber = 1;
587 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
590 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
592 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
593 cl.qw_modelindex_spike = cls.qw_downloadnumber;
594 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
595 cl.qw_modelindex_player = cls.qw_downloadnumber;
596 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
597 cl.qw_modelindex_flag = cls.qw_downloadnumber;
598 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
599 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
600 // check if we need to download the file, and return if so
601 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
605 cls.qw_downloadtype = dl_none;
607 // touch all of the precached models that are still loaded so we can free
608 // anything that isn't needed
611 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
612 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
613 // precache any models used by the client (this also marks them used)
614 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
615 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
616 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
617 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
619 // we purge the models and sounds later in CL_SignonReply
622 // now we try to load everything that is new
625 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
626 if (cl.model_precache[1]->Draw == NULL)
627 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
630 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
631 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
632 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
634 // check memory integrity
635 Mem_CheckSentinelsGlobal();
637 // now that we have a world model, set up the world entity, renderer
639 CL_SetupWorldModel();
641 // add pmodel/emodel CRCs to userinfo
642 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
643 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
645 // done checking sounds and models, send a prespawn command now
646 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
647 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
649 if (cls.qw_downloadmemory)
651 Mem_Free(cls.qw_downloadmemory);
652 cls.qw_downloadmemory = NULL;
656 cl.loadfinished = true;
659 if (cls.qw_downloadnumber == 0)
661 Con_Printf("Checking sounds...\n");
662 cls.qw_downloadnumber = 1;
665 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
667 // check if we need to download the file, and return if so
668 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
672 cls.qw_downloadtype = dl_none;
674 // clear sound usage flags for purging of unused sounds
677 // precache any sounds used by the client
678 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
679 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
680 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
681 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
682 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
683 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
684 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
686 // sounds used by the game
687 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
688 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
690 // we purge the models and sounds later in CL_SignonReply
693 // check memory integrity
694 Mem_CheckSentinelsGlobal();
696 // done with sound downloads, next we check models
697 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
698 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
702 Con_Printf("Unknown download type.\n");
706 static void QW_CL_ParseDownload(void)
708 int size = (signed short)MSG_ReadShort();
709 int percent = MSG_ReadByte();
711 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
713 // skip the download fragment if playing a demo
717 msg_readcount += size;
723 Con_Printf("File not found.\n");
724 QW_CL_RequestNextDownload();
728 if (msg_readcount + (unsigned short)size > net_message.cursize)
729 Host_Error("corrupt download message\n");
731 // make sure the buffer is big enough to include this new fragment
732 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
735 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
736 cls.qw_downloadmemorymaxsize *= 2;
737 old = cls.qw_downloadmemory;
738 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
741 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
746 // read the fragment out of the packet
747 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
748 cls.qw_downloadmemorycursize += size;
749 cls.qw_downloadspeedcount += size;
751 cls.qw_downloadpercent = percent;
755 // request next fragment
756 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
757 MSG_WriteString(&cls.netcon->message, "nextdl");
762 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
764 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
766 cls.qw_downloadpercent = 0;
768 // start downloading the next file (or join the game)
769 QW_CL_RequestNextDownload();
773 static void QW_CL_ParseModelList(void)
776 int nummodels = MSG_ReadByte();
779 // parse model precache list
782 str = MSG_ReadString();
786 if (nummodels==MAX_MODELS)
787 Host_Error("Server sent too many model precaches");
788 if (strlen(str) >= MAX_QPATH)
789 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
790 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
796 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
797 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
802 cls.qw_downloadnumber = 0;
803 cls.qw_downloadtype = dl_model;
804 QW_CL_RequestNextDownload();
807 static void QW_CL_ParseSoundList(void)
810 int numsounds = MSG_ReadByte();
813 // parse sound precache list
816 str = MSG_ReadString();
820 if (numsounds==MAX_SOUNDS)
821 Host_Error("Server sent too many sound precaches");
822 if (strlen(str) >= MAX_QPATH)
823 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
824 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
831 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
832 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
837 cls.qw_downloadnumber = 0;
838 cls.qw_downloadtype = dl_sound;
839 QW_CL_RequestNextDownload();
842 static void QW_CL_Skins_f(void)
844 cls.qw_downloadnumber = 0;
845 cls.qw_downloadtype = dl_skin;
846 QW_CL_RequestNextDownload();
849 static void QW_CL_Changing_f(void)
851 if (cls.qw_downloadmemory) // don't change when downloading
856 cls.signon = 1; // not active anymore, but not disconnected
857 Con_Printf("\nChanging map...\n");
860 void QW_CL_NextUpload(void)
862 int r, percent, size;
864 if (!cls.qw_uploaddata)
867 r = cls.qw_uploadsize - cls.qw_uploadpos;
870 size = min(1, cls.qw_uploadsize);
871 percent = (cls.qw_uploadpos+r)*100/size;
873 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
874 MSG_WriteShort(&cls.netcon->message, r);
875 MSG_WriteByte(&cls.netcon->message, percent);
876 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
878 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
880 cls.qw_uploadpos += r;
882 if (cls.qw_uploadpos < cls.qw_uploadsize)
885 Con_Printf("Upload completed\n");
890 void QW_CL_StartUpload(unsigned char *data, int size)
892 // do nothing in demos or if not connected
896 // abort existing upload if in progress
899 Con_DPrintf("Starting upload of %d bytes...\n", size);
901 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
902 memcpy(cls.qw_uploaddata, data, size);
903 cls.qw_uploadsize = size;
904 cls.qw_uploadpos = 0;
910 qboolean QW_CL_IsUploading(void)
912 return cls.qw_uploaddata != NULL;
916 void QW_CL_StopUpload(void)
918 if (cls.qw_uploaddata)
919 Mem_Free(cls.qw_uploaddata);
920 cls.qw_uploaddata = NULL;
921 cls.qw_uploadsize = 0;
922 cls.qw_uploadpos = 0;
925 static void QW_CL_ProcessUserInfo(int slot)
927 int topcolor, bottomcolor;
929 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
930 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
931 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
932 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
933 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
934 cl.scores[slot].qw_spectator = temp[0] != 0;
935 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
936 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
937 if (!cl.scores[slot].qw_skin[0])
938 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
942 static void QW_CL_UpdateUserInfo(void)
945 slot = MSG_ReadByte();
946 if (slot >= cl.maxclients)
948 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
953 cl.scores[slot].qw_userid = MSG_ReadLong();
954 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
956 QW_CL_ProcessUserInfo(slot);
959 static void QW_CL_SetInfo(void)
964 slot = MSG_ReadByte();
965 strlcpy(key, MSG_ReadString(), sizeof(key));
966 strlcpy(value, MSG_ReadString(), sizeof(value));
967 if (slot >= cl.maxclients)
969 Con_Printf("svc_setinfo >= cl.maxclients\n");
972 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
974 QW_CL_ProcessUserInfo(slot);
977 static void QW_CL_ServerInfo(void)
982 strlcpy(key, MSG_ReadString(), sizeof(key));
983 strlcpy(value, MSG_ReadString(), sizeof(value));
984 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
985 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
986 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
987 cl.qw_teamplay = atoi(temp);
990 static void QW_CL_ParseNails(void)
993 int numnails = MSG_ReadByte();
995 unsigned char bits[6];
996 for (i = 0;i < numnails;i++)
998 for (j = 0;j < 6;j++)
999 bits[j] = MSG_ReadByte();
1000 if (cl.qw_num_nails > 255)
1002 v = cl.qw_nails[cl.qw_num_nails++];
1003 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1004 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1005 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1006 v[3] = -360*(bits[4]>>4)/16;
1007 v[4] = 360*bits[5]/256;
1012 static void CL_UpdateItemsAndWeapon(void)
1015 // check for important changes
1018 if (cl.olditems != cl.stats[STAT_ITEMS])
1019 for (j = 0;j < 32;j++)
1020 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1021 cl.item_gettime[j] = cl.time;
1022 cl.olditems = cl.stats[STAT_ITEMS];
1024 // GAME_NEXUIZ hud needs weapon change time
1025 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1026 cl.weapontime = cl.time;
1027 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1030 #define LOADPROGRESSWEIGHT_SOUND 1.0
1031 #define LOADPROGRESSWEIGHT_MODEL 4.0
1032 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1033 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1035 void CL_BeginDownloads(qboolean aborteddownload)
1037 // quakeworld works differently
1038 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1041 // this would be a good place to do curl downloads
1042 if(Curl_Have_forthismap())
1044 Curl_Register_predownload(); // come back later
1048 // if we got here...
1049 // curl is done, so let's start with the business
1051 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1052 cl.loadbegun = true;
1054 // if already downloading something from the previous level, don't stop it
1055 if (cls.qw_downloadname[0])
1058 if (cl.downloadcsqc)
1061 cl.downloadcsqc = false;
1064 && csqc_progname.string
1065 && csqc_progname.string[0]
1066 && csqc_progcrc.integer >= 0
1067 && cl_serverextension_download.integer
1068 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1069 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1071 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1072 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1073 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1075 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1080 if (cl.loadmodel_current < cl.loadmodel_total)
1083 if(cl.loadmodel_current == 1)
1085 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1086 SCR_PushLoadingScreen(false, "Loading precached models",
1088 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1089 + LOADPROGRESSWEIGHT_WORLDMODEL
1090 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1092 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1093 + LOADPROGRESSWEIGHT_WORLDMODEL
1094 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1095 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1098 SCR_BeginLoadingPlaque();
1100 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1102 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1104 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1106 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1107 + LOADPROGRESSWEIGHT_WORLDMODEL
1108 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1111 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1113 SCR_PopLoadingScreen(false);
1114 if(cl.loadmodel_current == 1)
1116 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1117 SCR_PopLoadingScreen(false);
1121 CL_KeepaliveMessage(true);
1123 // if running a local game, calling Mod_ForName is a completely wasted effort...
1125 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1128 if(cl.loadmodel_current == 1)
1130 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1131 Mod_FreeQ3Shaders();
1133 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1135 SCR_PopLoadingScreen(false);
1136 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1138 // we now have the worldmodel so we can set up the game world
1139 SCR_PushLoadingScreen(true, "world model setup",
1141 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1143 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1144 + LOADPROGRESSWEIGHT_WORLDMODEL
1145 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1148 CL_SetupWorldModel();
1149 SCR_PopLoadingScreen(true);
1150 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1152 cl.loadfinished = true;
1153 // now issue the spawn to move on to signon 2 like normal
1155 Cmd_ForwardStringToServer("prespawn");
1159 SCR_PopLoadingScreen(false);
1160 // finished loading models
1163 if (cl.loadsound_current < cl.loadsound_total)
1166 if(cl.loadsound_current == 1)
1167 SCR_PushLoadingScreen(false, "Loading precached sounds",
1169 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1171 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1172 + LOADPROGRESSWEIGHT_WORLDMODEL
1173 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1174 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1177 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1179 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1180 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1182 SCR_PopLoadingScreen(false);
1185 CL_KeepaliveMessage(true);
1186 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1187 SCR_PopLoadingScreen(false);
1189 SCR_PopLoadingScreen(false);
1190 // finished loading sounds
1193 if(gamemode == GAME_NEXUIZ)
1194 Cvar_SetValueQuick(&cl_serverextension_download, false);
1195 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1196 // of dependencies) anyway, and can mess around with the game directory;
1197 // until this is fixed, only support pk3 downloads via curl, and turn off
1198 // individual file downloads other than for CSQC
1199 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1201 // idea: support download of pk3 files using this protocol later
1203 // note: the reason these loops skip already-loaded things is that it
1204 // enables this command to be issued during the game if desired
1206 if (cl.downloadmodel_current < cl.loadmodel_total)
1210 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1212 if (aborteddownload)
1215 if (cl.downloadmodel_current == 1)
1217 // the worldmodel failed, but we need to set up anyway
1218 Mod_FreeQ3Shaders();
1219 CL_SetupWorldModel();
1220 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1222 cl.loadfinished = true;
1223 // now issue the spawn to move on to signon 2 like normal
1225 Cmd_ForwardStringToServer("prespawn");
1228 aborteddownload = false;
1231 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1233 CL_KeepaliveMessage(true);
1234 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1236 if (cl.downloadmodel_current == 1)
1237 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1239 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1240 // regarding the * check: don't try to download submodels
1241 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1243 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1244 // we'll try loading again when the download finishes
1249 if(cl.downloadmodel_current == 1)
1251 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1252 Mod_FreeQ3Shaders();
1255 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1256 if (cl.downloadmodel_current == 1)
1258 // we now have the worldmodel so we can set up the game world
1259 // or maybe we do not have it (cl_serverextension_download 0)
1260 // then we need to continue loading ANYWAY!
1261 CL_SetupWorldModel();
1262 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1264 cl.loadfinished = true;
1265 // now issue the spawn to move on to signon 2 like normal
1267 Cmd_ForwardStringToServer("prespawn");
1272 // finished loading models
1275 if (cl.downloadsound_current < cl.loadsound_total)
1279 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1281 char soundname[MAX_QPATH];
1282 if (aborteddownload)
1284 aborteddownload = false;
1287 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1289 CL_KeepaliveMessage(true);
1290 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1291 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1293 Con_Printf("Sound %s not found\n", soundname);
1294 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1296 Cmd_ForwardStringToServer(va("download %s", soundname));
1297 // we'll try loading again when the download finishes
1301 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1304 // finished loading sounds
1307 SCR_PopLoadingScreen(false);
1309 if (!cl.loadfinished)
1311 cl.loadfinished = true;
1313 // check memory integrity
1314 Mem_CheckSentinelsGlobal();
1316 // now issue the spawn to move on to signon 2 like normal
1318 Cmd_ForwardStringToServer("prespawn");
1322 void CL_BeginDownloads_f(void)
1324 // prevent cl_begindownloads from being issued multiple times in one match
1325 // to prevent accidentally cancelled downloads
1327 Con_Printf("cl_begindownloads is only valid once per match\n");
1329 CL_BeginDownloads(false);
1332 void CL_StopDownload(int size, int crc)
1334 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1337 size_t existingsize;
1338 const char *extension;
1340 if(cls.qw_download_deflate)
1343 size_t inflated_size;
1344 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1345 Mem_Free(cls.qw_downloadmemory);
1348 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1349 cls.qw_downloadmemory = out;
1350 cls.qw_downloadmemorycursize = inflated_size;
1354 cls.qw_downloadmemory = NULL;
1355 cls.qw_downloadmemorycursize = 0;
1356 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1360 if(!cls.qw_downloadmemory)
1362 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1366 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1367 size = cls.qw_downloadmemorycursize;
1369 // save to disk only if we don't already have it
1370 // (this is mainly for playing back demos)
1371 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1372 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1373 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1375 if ((int)existingsize != size || existingcrc != crc)
1377 // we have a mismatching file, pick another name for it
1378 char name[MAX_QPATH*2];
1379 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1380 if (!FS_FileExists(name))
1382 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1383 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1389 // we either don't have it or have a mismatching file...
1390 // so it's time to accept the file
1391 // but if we already have a mismatching file we need to rename
1392 // this new one, and if we already have this file in renamed form,
1394 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1395 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1396 extension = FS_FileExtension(cls.qw_downloadname);
1397 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1402 else if (cls.qw_downloadmemory && size)
1404 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1405 CL_BeginDownloads(true);
1408 if (cls.qw_downloadmemory)
1409 Mem_Free(cls.qw_downloadmemory);
1410 cls.qw_downloadmemory = NULL;
1411 cls.qw_downloadname[0] = 0;
1412 cls.qw_downloadmemorymaxsize = 0;
1413 cls.qw_downloadmemorycursize = 0;
1414 cls.qw_downloadpercent = 0;
1417 void CL_ParseDownload(void)
1420 static unsigned char data[NET_MAXMESSAGE];
1421 start = MSG_ReadLong();
1422 size = (unsigned short)MSG_ReadShort();
1424 // record the start/size information to ack in the next input packet
1425 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1427 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1429 cls.dp_downloadack[i].start = start;
1430 cls.dp_downloadack[i].size = size;
1435 MSG_ReadBytes(size, data);
1437 if (!cls.qw_downloadname[0])
1440 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1444 if (start + size > cls.qw_downloadmemorymaxsize)
1445 Host_Error("corrupt download message\n");
1447 // only advance cursize if the data is at the expected position
1448 // (gaps are unacceptable)
1449 memcpy(cls.qw_downloadmemory + start, data, size);
1450 cls.qw_downloadmemorycursize = start + size;
1451 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1452 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1453 cls.qw_downloadspeedcount += size;
1456 void CL_DownloadBegin_f(void)
1458 int size = atoi(Cmd_Argv(1));
1460 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1462 Con_Printf("cl_downloadbegin: received bogus information\n");
1463 CL_StopDownload(0, 0);
1467 if (cls.qw_downloadname[0])
1468 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1470 CL_StopDownload(0, 0);
1472 // we're really beginning a download now, so initialize stuff
1473 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1474 cls.qw_downloadmemorymaxsize = size;
1475 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1476 cls.qw_downloadnumber++;
1478 cls.qw_download_deflate = false;
1481 if(!strcmp(Cmd_Argv(3), "deflate"))
1482 cls.qw_download_deflate = true;
1483 // check further encodings here
1486 Cmd_ForwardStringToServer("sv_startdownload");
1489 void CL_StopDownload_f(void)
1492 if (cls.qw_downloadname[0])
1494 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1495 CL_StopDownload(0, 0);
1497 CL_BeginDownloads(true);
1500 void CL_DownloadFinished_f(void)
1504 Con_Printf("Malformed cl_downloadfinished command\n");
1507 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1508 CL_BeginDownloads(false);
1511 static void CL_SendPlayerInfo(void)
1513 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1514 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1516 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1517 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1519 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1520 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1522 if (cl_pmodel.integer)
1524 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1525 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1527 if (*cl_playermodel.string)
1529 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1530 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1532 if (*cl_playerskin.string)
1534 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1535 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1540 =====================
1543 An svc_signonnum has been received, perform a client side setup
1544 =====================
1546 static void CL_SignonReply (void)
1548 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1555 // send player info before we begin downloads
1556 // (so that the server can see the player name while downloading)
1557 CL_SendPlayerInfo();
1559 // execute cl_begindownloads next frame
1560 // (after any commands added by svc_stufftext have been executed)
1561 // when done with downloads the "prespawn" will be sent
1562 Cbuf_AddText("\ncl_begindownloads\n");
1564 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1565 //MSG_WriteString (&cls.netcon->message, "prespawn");
1567 else // playing a demo... make sure loading occurs as soon as possible
1568 CL_BeginDownloads(false);
1574 // LordHavoc: quake sent the player info here but due to downloads
1575 // it is sent earlier instead
1576 // CL_SendPlayerInfo();
1578 // LordHavoc: changed to begin a loading stage and issue this when done
1579 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1580 MSG_WriteString (&cls.netcon->message, "spawn");
1587 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1588 MSG_WriteString (&cls.netcon->message, "begin");
1593 // after the level has been loaded, we shouldn't need the shaders, and
1594 // if they are needed again they will be automatically loaded...
1595 // we also don't need the unused models or sounds from the last level
1596 Mod_FreeQ3Shaders();
1601 if (COM_CheckParm("-profilegameonly"))
1602 Sys_AllowProfiling(true);
1612 void CL_ParseServerInfo (void)
1616 protocolversion_t protocol;
1617 int nummodels, numsounds;
1619 Con_DPrint("Serverinfo packet received.\n");
1621 // if server is active, we already began a loading plaque
1624 SCR_BeginLoadingPlaque();
1626 // free q3 shaders so that any newly downloaded shaders will be active
1627 Mod_FreeQ3Shaders();
1630 // check memory integrity
1631 Mem_CheckSentinelsGlobal();
1633 // clear cl_serverextension cvars
1634 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1637 // wipe the client_state_t struct
1641 // parse protocol version number
1642 i = MSG_ReadLong ();
1643 protocol = Protocol_EnumForNumber(i);
1644 if (protocol == PROTOCOL_UNKNOWN)
1646 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1649 // hack for unmarked Nehahra movie demos which had a custom protocol
1650 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1651 protocol = PROTOCOL_NEHAHRAMOVIE;
1652 cls.protocol = protocol;
1653 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1655 cl.num_entities = 1;
1657 if (protocol == PROTOCOL_QUAKEWORLD)
1659 char gamedir[1][MAX_QPATH];
1661 cl.qw_servercount = MSG_ReadLong();
1663 str = MSG_ReadString();
1664 Con_Printf("server gamedir is %s\n", str);
1665 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1667 // change gamedir if needed
1668 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1669 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1671 cl.gametype = GAME_DEATHMATCH;
1674 // parse player number
1676 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1677 //cl.qw_spectator = (i & 128) != 0;
1678 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1679 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1681 // get the full level name
1682 str = MSG_ReadString ();
1683 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1685 // get the movevars that are defined in the qw protocol
1686 cl.movevars_gravity = MSG_ReadFloat();
1687 cl.movevars_stopspeed = MSG_ReadFloat();
1688 cl.movevars_maxspeed = MSG_ReadFloat();
1689 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1690 cl.movevars_accelerate = MSG_ReadFloat();
1691 cl.movevars_airaccelerate = MSG_ReadFloat();
1692 cl.movevars_wateraccelerate = MSG_ReadFloat();
1693 cl.movevars_friction = MSG_ReadFloat();
1694 cl.movevars_waterfriction = MSG_ReadFloat();
1695 cl.movevars_entgravity = MSG_ReadFloat();
1697 // other movevars not in the protocol...
1698 cl.movevars_wallfriction = 0;
1699 cl.movevars_timescale = 1;
1700 cl.movevars_jumpvelocity = 270;
1701 cl.movevars_edgefriction = 1;
1702 cl.movevars_maxairspeed = 30;
1703 cl.movevars_stepheight = 18;
1704 cl.movevars_airaccel_qw = 1;
1705 cl.movevars_airaccel_sideways_friction = 0;
1707 // seperate the printfs so the server message can have a color
1708 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1710 // check memory integrity
1711 Mem_CheckSentinelsGlobal();
1715 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1716 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1719 cl.loadbegun = false;
1720 cl.loadfinished = false;
1722 cls.state = ca_connected;
1725 // note: on QW protocol we can't set up the gameworld until after
1726 // downloads finish...
1727 // (we don't even know the name of the map yet)
1728 // this also means cl_autodemo does not work on QW protocol...
1730 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1731 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1732 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1733 Cvar_SetQuick(&cl_worldname, cl.worldname);
1734 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1735 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1737 // check memory integrity
1738 Mem_CheckSentinelsGlobal();
1743 cl.maxclients = MSG_ReadByte ();
1744 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1746 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1749 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1752 cl.gametype = MSG_ReadByte ();
1753 // the original id singleplayer demos are bugged and contain
1754 // GAME_DEATHMATCH even for singleplayer
1755 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1756 cl.gametype = GAME_COOP;
1758 // parse signon message
1759 str = MSG_ReadString ();
1760 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1762 // seperate the printfs so the server message can have a color
1763 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1764 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1766 // check memory integrity
1767 Mem_CheckSentinelsGlobal();
1769 // parse model precache list
1770 for (nummodels=1 ; ; nummodels++)
1772 str = MSG_ReadString();
1775 if (nummodels==MAX_MODELS)
1776 Host_Error ("Server sent too many model precaches");
1777 if (strlen(str) >= MAX_QPATH)
1778 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1779 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1781 // parse sound precache list
1782 for (numsounds=1 ; ; numsounds++)
1784 str = MSG_ReadString();
1787 if (numsounds==MAX_SOUNDS)
1788 Host_Error("Server sent too many sound precaches");
1789 if (strlen(str) >= MAX_QPATH)
1790 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1791 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1794 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1795 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1796 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1797 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 4 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1798 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1799 Cvar_SetQuick(&cl_worldname, cl.worldname);
1800 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1801 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1803 // touch all of the precached models that are still loaded so we can free
1804 // anything that isn't needed
1807 for (i = 1;i < nummodels;i++)
1808 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1809 // precache any models used by the client (this also marks them used)
1810 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1811 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1812 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1813 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1815 // we purge the models and sounds later in CL_SignonReply
1816 //Mod_PurgeUnused();
1819 // clear sound usage flags for purging of unused sounds
1822 // precache any sounds used by the client
1823 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1824 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1825 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1826 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1827 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1828 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1829 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1831 // sounds used by the game
1832 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1833 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1835 // now we try to load everything that is new
1836 cl.loadmodel_current = 1;
1837 cl.downloadmodel_current = 1;
1838 cl.loadmodel_total = nummodels;
1839 cl.loadsound_current = 1;
1840 cl.downloadsound_current = 1;
1841 cl.loadsound_total = numsounds;
1842 cl.downloadcsqc = true;
1843 cl.loadbegun = false;
1844 cl.loadfinished = false;
1847 // check memory integrity
1848 Mem_CheckSentinelsGlobal();
1850 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1851 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1853 char demofile[MAX_OSPATH];
1855 if (cls.demorecording)
1857 // finish the previous level's demo file
1861 // start a new demo file
1862 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1864 Con_Printf ("Auto-recording to %s.\n", demofile);
1866 // Reset bit 0 for every new demo
1867 Cvar_SetValueQuick(&cl_autodemo_delete,
1868 (cl_autodemo_delete.integer & ~0x1)
1870 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1873 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1876 cls.forcetrack = -1;
1877 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1878 cls.demorecording = true;
1879 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1880 cls.demo_lastcsprogssize = -1;
1881 cls.demo_lastcsprogscrc = -1;
1884 Con_Print ("ERROR: couldn't open.\n");
1889 void CL_ValidateState(entity_state_t *s)
1896 if (s->modelindex >= MAX_MODELS)
1897 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1899 // these warnings are only warnings, no corrections are made to the state
1900 // because states are often copied for decoding, which otherwise would
1901 // propogate some of the corrections accidentally
1902 // (this used to happen, sometimes affecting skin and frame)
1904 // colormap is client index + 1
1905 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1906 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1908 model = CL_GetModelByIndex(s->modelindex);
1909 if (model && model->type && s->frame >= model->numframes)
1910 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1911 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1912 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1915 void CL_MoveLerpEntityStates(entity_t *ent)
1917 float odelta[3], adelta[3];
1918 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1919 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1920 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1922 // reset all persistent stuff if this is a new entity
1923 ent->persistent.lerpdeltatime = 0;
1924 ent->persistent.lerpstarttime = cl.mtime[1];
1925 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1926 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1927 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1928 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1929 // reset animation interpolation as well
1930 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1931 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1932 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1933 ent->render.shadertime = cl.time;
1934 // reset various persistent stuff
1935 ent->persistent.muzzleflash = 0;
1936 ent->persistent.trail_allowed = false;
1938 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1940 // don't interpolate the move
1941 ent->persistent.lerpdeltatime = 0;
1942 ent->persistent.lerpstarttime = cl.mtime[1];
1943 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1944 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1945 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1946 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1947 ent->persistent.trail_allowed = false;
1949 // if(ent->state_current.frame != ent->state_previous.frame)
1950 // do this even if we did change the frame
1951 // teleport bit is only used if an animation restart, or a jump, is necessary
1952 // so it should be always harmless to do this
1954 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1955 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1956 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1959 // note that this case must do everything the following case does too
1961 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1963 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1964 ent->render.framegroupblend[1].lerp = 1;
1965 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1966 ent->render.framegroupblend[0].start = cl.time;
1967 ent->render.framegroupblend[0].lerp = 0;
1969 else if (DotProduct(odelta, odelta) > 1000*1000
1970 || (cl.fixangle[0] && !cl.fixangle[1])
1971 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1972 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1974 // don't interpolate the move
1975 // (the fixangle[] check detects teleports, but not constant fixangles
1976 // such as when spectating)
1977 ent->persistent.lerpdeltatime = 0;
1978 ent->persistent.lerpstarttime = cl.mtime[1];
1979 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1980 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1981 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1982 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1983 ent->persistent.trail_allowed = false;
1985 else if (ent->state_current.flags & RENDER_STEP)
1987 // monster interpolation
1988 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1990 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1991 ent->persistent.lerpstarttime = cl.mtime[1];
1992 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1993 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1994 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1995 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2001 ent->persistent.lerpstarttime = ent->state_previous.time;
2002 // no lerp if it's singleplayer
2003 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2004 ent->persistent.lerpdeltatime = 0;
2006 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2007 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2008 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2009 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2010 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2012 // trigger muzzleflash effect if necessary
2013 if (ent->state_current.effects & EF_MUZZLEFLASH)
2014 ent->persistent.muzzleflash = 1;
2022 void CL_ParseBaseline (entity_t *ent, int large)
2026 ent->state_baseline = defaultstate;
2027 // FIXME: set ent->state_baseline.number?
2028 ent->state_baseline.active = true;
2031 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2032 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2034 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2036 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2037 ent->state_baseline.frame = MSG_ReadByte ();
2041 ent->state_baseline.modelindex = MSG_ReadByte ();
2042 ent->state_baseline.frame = MSG_ReadByte ();
2044 ent->state_baseline.colormap = MSG_ReadByte();
2045 ent->state_baseline.skin = MSG_ReadByte();
2046 for (i = 0;i < 3;i++)
2048 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2049 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2051 ent->state_previous = ent->state_current = ent->state_baseline;
2059 Server information pertaining to this client only
2062 void CL_ParseClientdata (void)
2066 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2067 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2068 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2069 cl.mviewzoom[1] = cl.mviewzoom[0];
2071 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2073 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2074 cl.stats[STAT_ITEMS] = 0;
2075 cl.stats[STAT_VIEWZOOM] = 255;
2078 cl.mpunchangle[0][0] = 0;
2079 cl.mpunchangle[0][1] = 0;
2080 cl.mpunchangle[0][2] = 0;
2081 cl.mpunchvector[0][0] = 0;
2082 cl.mpunchvector[0][1] = 0;
2083 cl.mpunchvector[0][2] = 0;
2084 cl.mvelocity[0][0] = 0;
2085 cl.mvelocity[0][1] = 0;
2086 cl.mvelocity[0][2] = 0;
2087 cl.mviewzoom[0] = 1;
2089 bits = (unsigned short) MSG_ReadShort ();
2090 if (bits & SU_EXTEND1)
2091 bits |= (MSG_ReadByte() << 16);
2092 if (bits & SU_EXTEND2)
2093 bits |= (MSG_ReadByte() << 24);
2095 if (bits & SU_VIEWHEIGHT)
2096 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2098 if (bits & SU_IDEALPITCH)
2099 cl.idealpitch = MSG_ReadChar ();
2101 for (i = 0;i < 3;i++)
2103 if (bits & (SU_PUNCH1<<i) )
2105 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2106 cl.mpunchangle[0][i] = MSG_ReadChar();
2108 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2110 if (bits & (SU_PUNCHVEC1<<i))
2112 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2113 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2115 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2117 if (bits & (SU_VELOCITY1<<i) )
2119 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2120 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2122 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2126 // LordHavoc: hipnotic demos don't have this bit set but should
2127 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2128 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2130 cl.onground = (bits & SU_ONGROUND) != 0;
2131 cl.inwater = (bits & SU_INWATER) != 0;
2133 if (cls.protocol == PROTOCOL_DARKPLACES5)
2135 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2136 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2137 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2138 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2139 cl.stats[STAT_AMMO] = MSG_ReadShort();
2140 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2141 cl.stats[STAT_NAILS] = MSG_ReadShort();
2142 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2143 cl.stats[STAT_CELLS] = MSG_ReadShort();
2144 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2146 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2148 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2149 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2150 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2151 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2153 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2154 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2155 cl.stats[STAT_AMMO] = MSG_ReadByte();
2156 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2157 cl.stats[STAT_NAILS] = MSG_ReadByte();
2158 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2159 cl.stats[STAT_CELLS] = MSG_ReadByte();
2160 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2161 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2163 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2166 if (bits & SU_VIEWZOOM)
2168 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2169 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2171 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2174 // viewzoom interpolation
2175 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2179 =====================
2181 =====================
2183 void CL_ParseStatic (int large)
2187 if (cl.num_static_entities >= cl.max_static_entities)
2188 Host_Error ("Too many static entities");
2189 ent = &cl.static_entities[cl.num_static_entities++];
2190 CL_ParseBaseline (ent, large);
2192 if (ent->state_baseline.modelindex == 0)
2194 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2195 cl.num_static_entities--;
2196 // This is definitely a cheesy way to conserve resources...
2200 // copy it to the current state
2201 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2202 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2203 ent->render.framegroupblend[0].lerp = 1;
2204 // make torchs play out of sync
2205 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2206 ent->render.skinnum = ent->state_baseline.skin;
2207 ent->render.effects = ent->state_baseline.effects;
2208 ent->render.alpha = 1;
2210 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2211 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2213 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2214 ent->render.allowdecals = true;
2215 CL_UpdateRenderEntity(&ent->render);
2223 void CL_ParseStaticSound (int large)
2226 int sound_num, vol, atten;
2228 MSG_ReadVector(org, cls.protocol);
2229 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2230 sound_num = (unsigned short) MSG_ReadShort ();
2232 sound_num = MSG_ReadByte ();
2233 vol = MSG_ReadByte ();
2234 atten = MSG_ReadByte ();
2236 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2239 void CL_ParseEffect (void)
2242 int modelindex, startframe, framecount, framerate;
2244 MSG_ReadVector(org, cls.protocol);
2245 modelindex = MSG_ReadByte ();
2246 startframe = MSG_ReadByte ();
2247 framecount = MSG_ReadByte ();
2248 framerate = MSG_ReadByte ();
2250 CL_Effect(org, modelindex, startframe, framecount, framerate);
2253 void CL_ParseEffect2 (void)
2256 int modelindex, startframe, framecount, framerate;
2258 MSG_ReadVector(org, cls.protocol);
2259 modelindex = (unsigned short) MSG_ReadShort ();
2260 startframe = (unsigned short) MSG_ReadShort ();
2261 framecount = MSG_ReadByte ();
2262 framerate = MSG_ReadByte ();
2264 CL_Effect(org, modelindex, startframe, framecount, framerate);
2267 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2272 if (ent >= MAX_EDICTS)
2274 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2278 if (ent >= cl.max_entities)
2279 CL_ExpandEntities(ent);
2281 // override any beam with the same entity
2284 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2285 if (b->entity == ent)
2287 // if the entity was not found then just replace an unused beam
2288 if (i == cl.max_beams)
2289 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2292 if (i < cl.max_beams)
2294 cl.num_beams = max(cl.num_beams, i + 1);
2296 b->lightning = lightning;
2298 b->endtime = cl.mtime[0] + 0.2;
2299 VectorCopy (start, b->start);
2300 VectorCopy (end, b->end);
2303 Con_Print("beam list overflow!\n");
2306 void CL_ParseBeam (dp_model_t *m, int lightning)
2311 ent = (unsigned short) MSG_ReadShort ();
2312 MSG_ReadVector(start, cls.protocol);
2313 MSG_ReadVector(end, cls.protocol);
2315 if (ent >= MAX_EDICTS)
2317 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2321 CL_NewBeam(ent, start, end, m, lightning);
2324 void CL_ParseTempEntity(void)
2332 int colorStart, colorLength, count;
2333 float velspeed, radius;
2334 unsigned char *tempcolor;
2335 matrix4x4_t tempmatrix;
2337 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2339 type = MSG_ReadByte();
2342 case QW_TE_WIZSPIKE:
2343 // spike hitting wall
2344 MSG_ReadVector(pos, cls.protocol);
2345 CL_FindNonSolidLocation(pos, pos, 4);
2346 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2347 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2350 case QW_TE_KNIGHTSPIKE:
2351 // spike hitting wall
2352 MSG_ReadVector(pos, cls.protocol);
2353 CL_FindNonSolidLocation(pos, pos, 4);
2354 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2359 // spike hitting wall
2360 MSG_ReadVector(pos, cls.protocol);
2361 CL_FindNonSolidLocation(pos, pos, 4);
2362 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2369 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2371 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2373 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2376 case QW_TE_SUPERSPIKE:
2377 // super spike hitting wall
2378 MSG_ReadVector(pos, cls.protocol);
2379 CL_FindNonSolidLocation(pos, pos, 4);
2380 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2382 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2387 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2389 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2391 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2395 case QW_TE_EXPLOSION:
2397 MSG_ReadVector(pos, cls.protocol);
2398 CL_FindNonSolidLocation(pos, pos, 10);
2399 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2401 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2404 case QW_TE_TAREXPLOSION:
2405 // tarbaby explosion
2406 MSG_ReadVector(pos, cls.protocol);
2407 CL_FindNonSolidLocation(pos, pos, 10);
2408 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2409 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2412 case QW_TE_LIGHTNING1:
2414 CL_ParseBeam(cl.model_bolt, true);
2417 case QW_TE_LIGHTNING2:
2419 CL_ParseBeam(cl.model_bolt2, true);
2422 case QW_TE_LIGHTNING3:
2424 CL_ParseBeam(cl.model_bolt3, false);
2427 case QW_TE_LAVASPLASH:
2428 MSG_ReadVector(pos, cls.protocol);
2429 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2432 case QW_TE_TELEPORT:
2433 MSG_ReadVector(pos, cls.protocol);
2434 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438 // bullet hitting wall
2439 radius = MSG_ReadByte();
2440 MSG_ReadVector(pos, cls.protocol);
2441 CL_FindNonSolidLocation(pos, pos, 4);
2442 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2443 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2444 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2445 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2448 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2453 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2455 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2457 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2463 count = MSG_ReadByte();
2464 MSG_ReadVector(pos, cls.protocol);
2465 CL_FindNonSolidLocation(pos, pos, 4);
2466 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469 case QW_TE_LIGHTNINGBLOOD:
2470 MSG_ReadVector(pos, cls.protocol);
2471 CL_FindNonSolidLocation(pos, pos, 4);
2472 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2476 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2481 type = MSG_ReadByte();
2485 // spike hitting wall
2486 MSG_ReadVector(pos, cls.protocol);
2487 CL_FindNonSolidLocation(pos, pos, 4);
2488 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2489 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2492 case TE_KNIGHTSPIKE:
2493 // spike hitting wall
2494 MSG_ReadVector(pos, cls.protocol);
2495 CL_FindNonSolidLocation(pos, pos, 4);
2496 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2497 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2501 // spike hitting wall
2502 MSG_ReadVector(pos, cls.protocol);
2503 CL_FindNonSolidLocation(pos, pos, 4);
2504 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2506 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2511 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2513 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2515 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2519 // quad spike hitting wall
2520 MSG_ReadVector(pos, cls.protocol);
2521 CL_FindNonSolidLocation(pos, pos, 4);
2522 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2524 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2529 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2531 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2533 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2537 // super spike hitting wall
2538 MSG_ReadVector(pos, cls.protocol);
2539 CL_FindNonSolidLocation(pos, pos, 4);
2540 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2542 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2547 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2549 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2551 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2554 case TE_SUPERSPIKEQUAD:
2555 // quad super spike hitting wall
2556 MSG_ReadVector(pos, cls.protocol);
2557 CL_FindNonSolidLocation(pos, pos, 4);
2558 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2565 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2567 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2569 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2572 // LordHavoc: added for improved blood splatters
2575 MSG_ReadVector(pos, cls.protocol);
2576 CL_FindNonSolidLocation(pos, pos, 4);
2577 dir[0] = MSG_ReadChar();
2578 dir[1] = MSG_ReadChar();
2579 dir[2] = MSG_ReadChar();
2580 count = MSG_ReadByte();
2581 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2585 MSG_ReadVector(pos, cls.protocol);
2586 CL_FindNonSolidLocation(pos, pos, 4);
2587 dir[0] = MSG_ReadChar();
2588 dir[1] = MSG_ReadChar();
2589 dir[2] = MSG_ReadChar();
2590 count = MSG_ReadByte();
2591 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2594 MSG_ReadVector(pos, cls.protocol);
2595 CL_FindNonSolidLocation(pos, pos, 4);
2596 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2598 // LordHavoc: added for improved gore
2599 case TE_BLOODSHOWER:
2601 MSG_ReadVector(pos, cls.protocol); // mins
2602 MSG_ReadVector(pos2, cls.protocol); // maxs
2603 velspeed = MSG_ReadCoord(cls.protocol); // speed
2604 count = (unsigned short) MSG_ReadShort(); // number of particles
2605 vel1[0] = -velspeed;
2606 vel1[1] = -velspeed;
2607 vel1[2] = -velspeed;
2611 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2614 case TE_PARTICLECUBE:
2615 // general purpose particle effect
2616 MSG_ReadVector(pos, cls.protocol); // mins
2617 MSG_ReadVector(pos2, cls.protocol); // maxs
2618 MSG_ReadVector(dir, cls.protocol); // dir
2619 count = (unsigned short) MSG_ReadShort(); // number of particles
2620 colorStart = MSG_ReadByte(); // color
2621 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2622 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2623 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2626 case TE_PARTICLERAIN:
2627 // general purpose particle effect
2628 MSG_ReadVector(pos, cls.protocol); // mins
2629 MSG_ReadVector(pos2, cls.protocol); // maxs
2630 MSG_ReadVector(dir, cls.protocol); // dir
2631 count = (unsigned short) MSG_ReadShort(); // number of particles
2632 colorStart = MSG_ReadByte(); // color
2633 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2636 case TE_PARTICLESNOW:
2637 // general purpose particle effect
2638 MSG_ReadVector(pos, cls.protocol); // mins
2639 MSG_ReadVector(pos2, cls.protocol); // maxs
2640 MSG_ReadVector(dir, cls.protocol); // dir
2641 count = (unsigned short) MSG_ReadShort(); // number of particles
2642 colorStart = MSG_ReadByte(); // color
2643 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2647 // bullet hitting wall
2648 MSG_ReadVector(pos, cls.protocol);
2649 CL_FindNonSolidLocation(pos, pos, 4);
2650 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2651 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2654 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2659 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2661 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2663 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2668 case TE_GUNSHOTQUAD:
2669 // quad bullet hitting wall
2670 MSG_ReadVector(pos, cls.protocol);
2671 CL_FindNonSolidLocation(pos, pos, 4);
2672 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2673 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2676 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2681 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2683 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2685 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2692 MSG_ReadVector(pos, cls.protocol);
2693 CL_FindNonSolidLocation(pos, pos, 10);
2694 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2695 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2698 case TE_EXPLOSIONQUAD:
2699 // quad rocket explosion
2700 MSG_ReadVector(pos, cls.protocol);
2701 CL_FindNonSolidLocation(pos, pos, 10);
2702 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2703 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2707 // Nehahra movie colored lighting explosion
2708 MSG_ReadVector(pos, cls.protocol);
2709 CL_FindNonSolidLocation(pos, pos, 10);
2710 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2711 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2712 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2713 CL_ParticleExplosion(pos);
2714 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2715 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2716 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2719 case TE_EXPLOSIONRGB:
2720 // colored lighting explosion
2721 MSG_ReadVector(pos, cls.protocol);
2722 CL_FindNonSolidLocation(pos, pos, 10);
2723 CL_ParticleExplosion(pos);
2724 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2725 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2726 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2727 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2728 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2729 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2732 case TE_TAREXPLOSION:
2733 // tarbaby explosion
2734 MSG_ReadVector(pos, cls.protocol);
2735 CL_FindNonSolidLocation(pos, pos, 10);
2736 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2737 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2741 MSG_ReadVector(pos, cls.protocol);
2742 CL_FindNonSolidLocation(pos, pos, 10);
2743 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2746 case TE_CUSTOMFLASH:
2747 MSG_ReadVector(pos, cls.protocol);
2748 CL_FindNonSolidLocation(pos, pos, 4);
2749 radius = (MSG_ReadByte() + 1) * 8;
2750 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2751 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2752 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2753 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2754 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2755 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2759 MSG_ReadVector(pos, cls.protocol);
2760 MSG_ReadVector(dir, cls.protocol);
2761 count = MSG_ReadByte();
2762 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2767 CL_ParseBeam(cl.model_bolt, true);
2772 CL_ParseBeam(cl.model_bolt2, true);
2777 CL_ParseBeam(cl.model_bolt3, false);
2782 // grappling hook beam
2783 CL_ParseBeam(cl.model_beam, false);
2787 // LordHavoc: for compatibility with the Nehahra movie...
2788 case TE_LIGHTNING4NEH:
2789 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2793 MSG_ReadVector(pos, cls.protocol);
2794 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2798 MSG_ReadVector(pos, cls.protocol);
2799 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2803 // color mapped explosion
2804 MSG_ReadVector(pos, cls.protocol);
2805 CL_FindNonSolidLocation(pos, pos, 10);
2806 colorStart = MSG_ReadByte();
2807 colorLength = MSG_ReadByte();
2808 CL_ParticleExplosion2(pos, colorStart, colorLength);
2809 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2810 color[0] = tempcolor[0] * (2.0f / 255.0f);
2811 color[1] = tempcolor[1] * (2.0f / 255.0f);
2812 color[2] = tempcolor[2] * (2.0f / 255.0f);
2813 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2814 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2815 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2819 MSG_ReadVector(pos, cls.protocol);
2820 MSG_ReadVector(pos2, cls.protocol);
2821 MSG_ReadVector(dir, cls.protocol);
2822 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2826 MSG_ReadVector(pos, cls.protocol);
2827 MSG_ReadVector(dir, cls.protocol);
2828 count = MSG_ReadByte();
2829 CL_FindNonSolidLocation(pos, pos, 4);
2830 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2833 case TE_TEI_BIGEXPLOSION:
2834 MSG_ReadVector(pos, cls.protocol);
2835 CL_FindNonSolidLocation(pos, pos, 10);
2836 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2837 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2840 case TE_TEI_PLASMAHIT:
2841 MSG_ReadVector(pos, cls.protocol);
2842 MSG_ReadVector(dir, cls.protocol);
2843 count = MSG_ReadByte();
2844 CL_FindNonSolidLocation(pos, pos, 5);
2845 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2849 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2854 void CL_ParseTrailParticles(void)
2859 entityindex = (unsigned short)MSG_ReadShort();
2860 if (entityindex >= MAX_EDICTS)
2862 if (entityindex >= cl.max_entities)
2863 CL_ExpandEntities(entityindex);
2864 effectindex = (unsigned short)MSG_ReadShort();
2865 MSG_ReadVector(start, cls.protocol);
2866 MSG_ReadVector(end, cls.protocol);
2867 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2870 void CL_ParsePointParticles(void)
2872 int effectindex, count;
2873 vec3_t origin, velocity;
2874 effectindex = (unsigned short)MSG_ReadShort();
2875 MSG_ReadVector(origin, cls.protocol);
2876 MSG_ReadVector(velocity, cls.protocol);
2877 count = (unsigned short)MSG_ReadShort();
2878 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2881 void CL_ParsePointParticles1(void)
2885 effectindex = (unsigned short)MSG_ReadShort();
2886 MSG_ReadVector(origin, cls.protocol);
2887 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2890 typedef struct cl_iplog_item_s
2897 static qboolean cl_iplog_loaded = false;
2898 static int cl_iplog_numitems = 0;
2899 static int cl_iplog_maxitems = 0;
2900 static cl_iplog_item_t *cl_iplog_items;
2902 static void CL_IPLog_Load(void);
2903 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2906 if (!address || !address[0] || !name || !name[0])
2908 if (!cl_iplog_loaded)
2910 if (developer_extra.integer)
2911 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2912 // see if it already exists
2915 for (i = 0;i < cl_iplog_numitems;i++)
2917 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2919 if (developer_extra.integer)
2920 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2925 // it does not already exist in the iplog, so add it
2926 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2928 cl_iplog_item_t *olditems = cl_iplog_items;
2929 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2930 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2933 if (cl_iplog_numitems)
2934 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2938 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2939 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2940 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2941 // TODO: maybe it would be better to strip weird characters from name when
2942 // copying it here rather than using a straight strcpy?
2943 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2944 cl_iplog_numitems++;
2947 // add it to the iplog.txt file
2948 // TODO: this ought to open the one in the userpath version of the base
2949 // gamedir, not the current gamedir
2950 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2951 if (developer_extra.integer)
2952 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2956 static void CL_IPLog_Load(void)
2958 int i, len, linenumber;
2959 char *text, *textend;
2960 unsigned char *filedata;
2961 fs_offset_t filesize;
2962 char line[MAX_INPUTLINE];
2963 char address[MAX_INPUTLINE];
2964 cl_iplog_loaded = true;
2965 // TODO: this ought to open the one in the userpath version of the base
2966 // gamedir, not the current gamedir
2967 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2970 text = (char *)filedata;
2971 textend = text + filesize;
2972 for (linenumber = 1;text < textend;linenumber++)
2974 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2975 if (len < (int)sizeof(line) - 1)
2976 line[len++] = *text;
2978 if (text < textend && *text == '\r' && text[1] == '\n')
2980 if (text < textend && *text == '\n')
2982 if (line[0] == '/' && line[1] == '/')
2983 continue; // skip comments if anyone happens to add them
2984 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2985 address[i] = line[i];
2987 // skip exactly one space character
2989 // address contains the address with termination,
2990 // line + i contains the name with termination
2991 if (address[0] && line[i])
2992 CL_IPLog_Add(address, line + i, false, false);
2994 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2998 static void CL_IPLog_List_f(void)
3001 const char *addressprefix;
3004 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3008 if (Cmd_Argc() >= 2)
3009 addressprefix = Cmd_Argv(1);
3010 if (!cl_iplog_loaded)
3012 if (addressprefix && addressprefix[0])
3013 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3015 Con_Printf("Listing all iplog entries\n");
3016 Con_Printf("address name\n");
3017 for (i = 0;i < cl_iplog_numitems;i++)
3019 if (addressprefix && addressprefix[0])
3021 for (j = 0;addressprefix[j];j++)
3022 if (addressprefix[j] != cl_iplog_items[i].address[j])
3024 // if this address does not begin with the addressprefix string
3025 // simply omit it from the output
3026 if (addressprefix[j])
3029 // if name is less than 15 characters, left justify it and pad
3030 // if name is more than 15 characters, print all of it, not worrying
3031 // about the fact it will misalign the columns
3032 if (strlen(cl_iplog_items[i].address) < 15)
3033 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3035 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3039 // look for anything interesting like player IP addresses or ping reports
3040 qboolean CL_ExaminePrintString(const char *text)
3044 char temp[MAX_INPUTLINE];
3045 if (!strcmp(text, "Client ping times:\n"))
3047 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3048 // hide ping reports in demos
3049 if (cls.demoplayback)
3050 cl.parsingtextexpectingpingforscores = 1;
3051 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3053 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3055 Con_Printf("ping reply but empty scoreboard?!?\n");
3056 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3057 cl.parsingtextexpectingpingforscores = 0;
3059 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3060 return !cl.parsingtextexpectingpingforscores;
3062 if (!strncmp(text, "host: ", 9))
3064 // cl.parsingtextexpectingpingforscores = false; // really?
3065 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3066 cl.parsingtextplayerindex = 0;
3069 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3071 // if anything goes wrong, we'll assume this is not a ping report
3072 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3073 cl.parsingtextexpectingpingforscores = 0;
3074 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3078 if ((*t >= '0' && *t <= '9') || *t == '-')
3081 while ((*t >= '0' && *t <= '9') || *t == '-')
3087 if(cl.parsingtextplayerindex < cl.maxclients)
3089 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3091 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3092 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3093 if (t[charindex] == '\n')
3095 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3096 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3098 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3100 // we parsed a valid ping entry, so expect another to follow
3101 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3102 cl.parsingtextexpectingpingforscores = expected;
3107 if (!strncmp(t, "unconnected\n", 12))
3110 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3111 cl.parsingtextexpectingpingforscores = expected;
3115 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3119 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3121 if (!strncmp(text, "players: ", 9))
3123 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3124 cl.parsingtextplayerindex = 0;
3127 else if (!strstr(text, ": "))
3129 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3133 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3135 // if anything goes wrong, we'll assume this is not a status report
3136 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3137 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3140 cl.parsingtextplayerindex = atoi(t) - 1;
3141 while (*t >= '0' && *t <= '9')
3145 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3148 // the player name follows here, along with frags and time
3151 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3153 // if anything goes wrong, we'll assume this is not a status report
3154 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3160 for (len = 0;*t && *t != '\n';t++)
3161 if (len < (int)sizeof(temp) - 1)
3164 // botclient is perfectly valid, but we don't care about bots
3165 // also don't try to look up the name of an invalid player index
3166 if (strcmp(temp, "botclient")
3167 && cl.parsingtextplayerindex >= 0
3168 && cl.parsingtextplayerindex < cl.maxclients
3169 && cl.scores[cl.parsingtextplayerindex].name[0])
3171 // log the player name and IP address string
3172 // (this operates entirely on strings to avoid issues with the
3173 // nature of a network address)
3174 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3176 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3183 extern cvar_t slowmo;
3184 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3185 static void CL_NetworkTimeReceived(double newtime)
3188 cl.mtime[1] = cl.mtime[0];
3189 cl.mtime[0] = newtime;
3190 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3191 cl.time = cl.mtime[1] = newtime;
3192 else if (cls.demoplayback)
3194 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3195 // due to a large time gap, so treat it as an instant change in time
3196 // (this can also happen during heavy packet loss in the demo)
3197 if (cl.time < newtime - 0.1)
3198 cl.mtime[1] = cl.time = newtime;
3200 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3202 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3203 if (developer_extra.integer && vid_activewindow)
3205 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3206 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3207 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3208 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3210 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3211 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3212 if (cl_nettimesyncboundmode.integer == 1)
3213 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3214 else if (cl_nettimesyncboundmode.integer == 2)
3216 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3217 cl.time = cl.mtime[1];
3219 else if (cl_nettimesyncboundmode.integer == 3)
3221 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3222 cl.time = cl.mtime[1];
3224 else if (cl_nettimesyncboundmode.integer == 4)
3226 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3227 cl.time = cl.mtime[1]; // reset
3228 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3229 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3230 else if (cl.time > cl.mtime[1])
3231 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3233 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3235 else if (cl_nettimesyncboundmode.integer == 5)
3237 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3238 cl.time = cl.mtime[1]; // reset
3239 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3240 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3242 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3244 else if (cl_nettimesyncboundmode.integer == 6)
3246 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3247 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3250 // this packet probably contains a player entity update, so we will need
3251 // to update the prediction
3252 cl.movement_replay = true;
3253 // this may get updated later in parsing by svc_clientdata
3254 cl.onground = false;
3255 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3256 // during this frame
3257 // (makes spectating players much smoother and prevents mouse movement from turning)
3258 cl.fixangle[1] = cl.fixangle[0];
3259 cl.fixangle[0] = false;
3260 if (!cls.demoplayback)
3261 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3262 // update the csqc's server timestamps, critical for proper sync
3263 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3265 if (cl.mtime[0] > cl.mtime[1])
3266 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3269 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3272 qboolean CL_VM_Parse_TempEntity (void);
3273 void CL_VM_Parse_StuffCmd (const char *msg);
3274 void CL_VM_Parse_CenterPrint (const char *msg);
3275 void CSQC_AddPrintText (const char *msg);
3276 void CSQC_ReadEntities (void);
3279 =====================
3280 CL_ParseServerMessage
3281 =====================
3283 int parsingerror = false;
3284 extern void CL_UpdateMoveVars(void);
3285 void CL_ParseServerMessage(void)
3289 protocolversion_t protocol;
3290 unsigned char cmdlog[32];
3291 char *cmdlogname[32], *temp;
3292 int cmdindex, cmdcount = 0;
3293 qboolean qwplayerupdatereceived;
3296 // LordHavoc: moved demo message writing from before the packet parse to
3297 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3298 // code in CL_ParseServerinfo
3299 //if (cls.demorecording)
3300 // CL_WriteDemoMessage (&net_message);
3302 cl.last_received_message = realtime;
3304 CL_KeepaliveMessage(false);
3307 // if recording demos, copy the message out
3309 if (cl_shownet.integer == 1)
3310 Con_Printf("%f %i\n", realtime, net_message.cursize);
3311 else if (cl_shownet.integer == 2)
3312 Con_Print("------------------\n");
3315 // parse the message
3317 //MSG_BeginReading ();
3319 parsingerror = true;
3321 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3323 CL_NetworkTimeReceived(realtime); // qw has no clock
3325 // kill all qw nails
3326 cl.qw_num_nails = 0;
3328 // fade weapon view kick
3329 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3331 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3333 qwplayerupdatereceived = false;
3338 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3340 cmd = MSG_ReadByte ();
3344 SHOWNET("END OF MESSAGE");
3345 break; // end of message
3348 cmdindex = cmdcount & 31;
3350 cmdlog[cmdindex] = cmd;
3352 SHOWNET(qw_svc_strings[cmd]);
3353 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3354 if (!cmdlogname[cmdindex])
3356 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3358 cmdlogname[cmdindex] = temp;
3366 char description[32*64], temp[64];
3368 strlcpy(description, "packet dump: ", sizeof(description));
3372 count = cmdcount - i;
3376 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3377 strlcat(description, temp, sizeof(description));
3382 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3383 Con_Print(description);
3384 Host_Error("CL_ParseServerMessage: Illegible server message");
3389 //Con_Printf("qw_svc_nop\n");
3392 case qw_svc_disconnect:
3393 Con_Printf("Server disconnected\n");
3394 if (cls.demonum != -1)
3402 temp = MSG_ReadString();
3403 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3406 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3408 CSQC_AddPrintText(temp);
3412 case qw_svc_centerprint:
3413 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3416 case qw_svc_stufftext:
3417 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3421 // svc_damage protocol is identical to nq
3425 case qw_svc_serverdata:
3426 //Cbuf_Execute(); // make sure any stuffed commands are done
3427 CL_ParseServerInfo();
3430 case qw_svc_setangle:
3431 for (i=0 ; i<3 ; i++)
3432 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3433 if (!cls.demoplayback)
3435 cl.fixangle[0] = true;
3436 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3437 // disable interpolation if this is new
3438 if (!cl.fixangle[1])
3439 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3443 case qw_svc_lightstyle:
3444 i = MSG_ReadByte ();
3445 if (i >= cl.max_lightstyle)
3447 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3450 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3451 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3452 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3456 CL_ParseStartSoundPacket(false);
3459 case qw_svc_stopsound:
3460 i = (unsigned short) MSG_ReadShort();
3461 S_StopSound(i>>3, i&7);
3464 case qw_svc_updatefrags:
3466 if (i >= cl.maxclients)
3467 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3468 cl.scores[i].frags = (signed short) MSG_ReadShort();
3471 case qw_svc_updateping:
3473 if (i >= cl.maxclients)
3474 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3475 cl.scores[i].qw_ping = MSG_ReadShort();
3478 case qw_svc_updatepl:
3480 if (i >= cl.maxclients)
3481 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3482 cl.scores[i].qw_packetloss = MSG_ReadByte();
3485 case qw_svc_updateentertime:
3487 if (i >= cl.maxclients)
3488 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3490 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3493 case qw_svc_spawnbaseline:
3494 i = (unsigned short) MSG_ReadShort();
3495 if (i < 0 || i >= MAX_EDICTS)
3496 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3497 if (i >= cl.max_entities)
3498 CL_ExpandEntities(i);
3499 CL_ParseBaseline(cl.entities + i, false);
3501 case qw_svc_spawnstatic:
3502 CL_ParseStatic(false);
3504 case qw_svc_temp_entity:
3505 if(!CL_VM_Parse_TempEntity())
3506 CL_ParseTempEntity ();
3509 case qw_svc_killedmonster:
3510 cl.stats[STAT_MONSTERS]++;
3513 case qw_svc_foundsecret:
3514 cl.stats[STAT_SECRETS]++;
3517 case qw_svc_updatestat:
3518 i = MSG_ReadByte ();
3519 if (i < 0 || i >= MAX_CL_STATS)
3520 Host_Error ("svc_updatestat: %i is invalid", i);
3521 cl.stats[i] = MSG_ReadByte ();
3524 case qw_svc_updatestatlong:
3525 i = MSG_ReadByte ();
3526 if (i < 0 || i >= MAX_CL_STATS)
3527 Host_Error ("svc_updatestatlong: %i is invalid", i);
3528 cl.stats[i] = MSG_ReadLong ();
3531 case qw_svc_spawnstaticsound:
3532 CL_ParseStaticSound (false);
3535 case qw_svc_cdtrack:
3536 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3537 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3538 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3540 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3543 case qw_svc_intermission:
3544 if(!cl.intermission)
3545 cl.completed_time = cl.time;
3546 cl.intermission = 1;
3547 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3548 for (i = 0;i < 3;i++)
3549 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3553 if(!cl.intermission)
3554 cl.completed_time = cl.time;
3555 cl.intermission = 2;
3556 SCR_CenterPrint(MSG_ReadString ());
3559 case qw_svc_sellscreen:
3560 Cmd_ExecuteString ("help", src_command);
3563 case qw_svc_smallkick:
3564 cl.qw_weaponkick = -2;
3566 case qw_svc_bigkick:
3567 cl.qw_weaponkick = -4;
3570 case qw_svc_muzzleflash:
3571 i = (unsigned short) MSG_ReadShort();
3572 // NOTE: in QW this only worked on clients
3573 if (i < 0 || i >= MAX_EDICTS)
3574 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3575 if (i >= cl.max_entities)
3576 CL_ExpandEntities(i);
3577 cl.entities[i].persistent.muzzleflash = 1.0f;
3580 case qw_svc_updateuserinfo:
3581 QW_CL_UpdateUserInfo();
3584 case qw_svc_setinfo:
3588 case qw_svc_serverinfo:
3592 case qw_svc_download:
3593 QW_CL_ParseDownload();
3596 case qw_svc_playerinfo:
3597 // slightly kill qw player entities now that we know there is
3598 // an update of player entities this frame...
3599 if (!qwplayerupdatereceived)
3601 qwplayerupdatereceived = true;
3602 for (i = 1;i < cl.maxclients;i++)
3603 cl.entities_active[i] = false;
3605 EntityStateQW_ReadPlayerUpdate();
3612 case qw_svc_chokecount:
3614 // FIXME: apply to netgraph
3615 //for (j = 0;j < i;j++)
3616 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3619 case qw_svc_modellist:
3620 QW_CL_ParseModelList();
3623 case qw_svc_soundlist:
3624 QW_CL_ParseSoundList();
3627 case qw_svc_packetentities:
3628 EntityFrameQW_CL_ReadFrame(false);
3629 // first update is the final signon stage
3630 if (cls.signon == SIGNONS - 1)
3632 cls.signon = SIGNONS;
3637 case qw_svc_deltapacketentities:
3638 EntityFrameQW_CL_ReadFrame(true);
3639 // first update is the final signon stage
3640 if (cls.signon == SIGNONS - 1)
3642 cls.signon = SIGNONS;
3647 case qw_svc_maxspeed:
3648 cl.movevars_maxspeed = MSG_ReadFloat();
3651 case qw_svc_entgravity:
3652 cl.movevars_entgravity = MSG_ReadFloat();
3653 if (!cl.movevars_entgravity)
3654 cl.movevars_entgravity = 1.0f;
3657 case qw_svc_setpause:
3658 cl.paused = MSG_ReadByte () != 0;
3663 S_PauseGameSounds (cl.paused);
3668 if (qwplayerupdatereceived)
3670 // fully kill any player entities that were not updated this frame
3671 for (i = 1;i <= cl.maxclients;i++)
3672 if (!cl.entities_active[i])
3673 cl.entities[i].state_current.active = false;
3681 Host_Error ("CL_ParseServerMessage: Bad server message");
3683 cmd = MSG_ReadByte ();
3687 // R_TimeReport("END OF MESSAGE");
3688 SHOWNET("END OF MESSAGE");
3689 break; // end of message
3692 cmdindex = cmdcount & 31;
3694 cmdlog[cmdindex] = cmd;
3696 // if the high bit of the command byte is set, it is a fast update
3699 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3701 cmdlogname[cmdindex] = temp;
3702 SHOWNET("fast update");
3703 if (cls.signon == SIGNONS - 1)
3705 // first update is the final signon stage
3706 cls.signon = SIGNONS;
3709 EntityFrameQuake_ReadEntity (cmd&127);
3713 SHOWNET(svc_strings[cmd]);
3714 cmdlogname[cmdindex] = svc_strings[cmd];
3715 if (!cmdlogname[cmdindex])
3717 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3719 cmdlogname[cmdindex] = temp;
3727 char description[32*64], temp[64];
3729 strlcpy (description, "packet dump: ", sizeof(description));
3733 count = cmdcount - i;
3737 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3738 strlcat (description, temp, sizeof (description));
3743 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3744 Con_Print(description);
3745 Host_Error ("CL_ParseServerMessage: Illegible server message");
3750 if (cls.signon < SIGNONS)
3751 Con_Print("<-- server to client keepalive\n");
3755 CL_NetworkTimeReceived(MSG_ReadFloat());
3758 case svc_clientdata:
3759 CL_ParseClientdata();
3763 i = MSG_ReadLong ();
3764 protocol = Protocol_EnumForNumber(i);
3765 if (protocol == PROTOCOL_UNKNOWN)
3766 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3767 // hack for unmarked Nehahra movie demos which had a custom protocol
3768 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3769 protocol = PROTOCOL_NEHAHRAMOVIE;
3770 cls.protocol = protocol;
3773 case svc_disconnect:
3774 Con_Printf ("Server disconnected\n");
3775 if (cls.demonum != -1)
3782 temp = MSG_ReadString();
3783 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3784 CSQC_AddPrintText(temp); //[515]: csqc
3787 case svc_centerprint:
3788 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3792 temp = MSG_ReadString();
3793 /* if(utf8_enable.integer)
3796 // we can safely strip and even
3797 // interpret these in utf8 mode
3799 else */ switch(cls.protocol)
3801 case PROTOCOL_QUAKE:
3802 case PROTOCOL_QUAKEDP:
3803 // maybe add other protocols if
3804 // so desired, but not DP7
3807 case PROTOCOL_DARKPLACES7:
3809 // ProQuake does not support
3816 // skip over ProQuake messages,
3817 // TODO actually interpret them
3818 // (they are sbar team score
3819 // updates), see proquake cl_parse.c
3823 while(*temp >= 0x01 && *temp <= 0x1F)
3827 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3834 case svc_serverinfo:
3835 CL_ParseServerInfo ();
3839 for (i=0 ; i<3 ; i++)
3840 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3841 if (!cls.demoplayback)
3843 cl.fixangle[0] = true;
3844 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3845 // disable interpolation if this is new
3846 if (!cl.fixangle[1])
3847 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3852 cl.viewentity = (unsigned short)MSG_ReadShort ();
3853 if (cl.viewentity >= MAX_EDICTS)
3854 Host_Error("svc_setview >= MAX_EDICTS");
3855 if (cl.viewentity >= cl.max_entities)
3856 CL_ExpandEntities(cl.viewentity);
3857 // LordHavoc: assume first setview recieved is the real player entity
3858 if (!cl.realplayerentity)
3859 cl.realplayerentity = cl.viewentity;
3860 // update cl.playerentity to this one if it is a valid player
3861 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3862 cl.playerentity = cl.viewentity;
3865 case svc_lightstyle:
3866 i = MSG_ReadByte ();
3867 if (i >= cl.max_lightstyle)
3869 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3872 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3873 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3874 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3878 CL_ParseStartSoundPacket(false);
3882 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3884 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3885 CL_ParseStartSoundPacket(true);
3889 int i = (unsigned short)MSG_ReadShort();
3890 char *s = MSG_ReadString();
3893 if (i >= 1 && i < MAX_MODELS)
3895 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3897 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3898 cl.model_precache[i] = model;
3901 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3906 if (i >= 1 && i < MAX_SOUNDS)
3908 sfx_t *sfx = S_PrecacheSound (s, true, true);
3909 if (!sfx && snd_initialized.integer)
3910 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3911 cl.sound_precache[i] = sfx;
3914 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3920 i = (unsigned short) MSG_ReadShort();
3921 S_StopSound(i>>3, i&7);
3924 case svc_updatename:
3925 i = MSG_ReadByte ();
3926 if (i >= cl.maxclients)
3927 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3928 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3931 case svc_updatefrags:
3932 i = MSG_ReadByte ();
3933 if (i >= cl.maxclients)
3934 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3935 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3938 case svc_updatecolors:
3939 i = MSG_ReadByte ();
3940 if (i >= cl.maxclients)
3941 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3942 cl.scores[i].colors = MSG_ReadByte ();
3946 CL_ParseParticleEffect ();
3957 case svc_spawnbaseline:
3958 i = (unsigned short) MSG_ReadShort ();
3959 if (i < 0 || i >= MAX_EDICTS)
3960 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3961 if (i >= cl.max_entities)
3962 CL_ExpandEntities(i);
3963 CL_ParseBaseline (cl.entities + i, false);
3965 case svc_spawnbaseline2:
3966 i = (unsigned short) MSG_ReadShort ();
3967 if (i < 0 || i >= MAX_EDICTS)
3968 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3969 if (i >= cl.max_entities)
3970 CL_ExpandEntities(i);
3971 CL_ParseBaseline (cl.entities + i, true);
3973 case svc_spawnstatic:
3974 CL_ParseStatic (false);
3976 case svc_spawnstatic2:
3977 CL_ParseStatic (true);
3979 case svc_temp_entity:
3980 if(!CL_VM_Parse_TempEntity())
3981 CL_ParseTempEntity ();
3985 cl.paused = MSG_ReadByte () != 0;
3990 S_PauseGameSounds (cl.paused);
3994 i = MSG_ReadByte ();
3995 // LordHavoc: it's rude to kick off the client if they missed the
3996 // reconnect somehow, so allow signon 1 even if at signon 1
3997 if (i <= cls.signon && i != 1)
3998 Host_Error ("Received signon %i when at %i", i, cls.signon);
4003 case svc_killedmonster:
4004 cl.stats[STAT_MONSTERS]++;
4007 case svc_foundsecret:
4008 cl.stats[STAT_SECRETS]++;
4011 case svc_updatestat:
4012 i = MSG_ReadByte ();
4013 if (i < 0 || i >= MAX_CL_STATS)
4014 Host_Error ("svc_updatestat: %i is invalid", i);
4015 cl.stats[i] = MSG_ReadLong ();
4018 case svc_updatestatubyte:
4019 i = MSG_ReadByte ();
4020 if (i < 0 || i >= MAX_CL_STATS)
4021 Host_Error ("svc_updatestat: %i is invalid", i);
4022 cl.stats[i] = MSG_ReadByte ();
4025 case svc_spawnstaticsound:
4026 CL_ParseStaticSound (false);
4029 case svc_spawnstaticsound2:
4030 CL_ParseStaticSound (true);
4034 cl.cdtrack = MSG_ReadByte ();
4035 cl.looptrack = MSG_ReadByte ();
4036 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4037 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4039 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4042 case svc_intermission:
4043 if(!cl.intermission)
4044 cl.completed_time = cl.time;
4045 cl.intermission = 1;
4046 CL_VM_UpdateIntermissionState(cl.intermission);
4050 if(!cl.intermission)
4051 cl.completed_time = cl.time;
4052 cl.intermission = 2;
4053 CL_VM_UpdateIntermissionState(cl.intermission);
4054 SCR_CenterPrint(MSG_ReadString ());
4058 if(!cl.intermission)
4059 cl.completed_time = cl.time;
4060 cl.intermission = 3;
4061 CL_VM_UpdateIntermissionState(cl.intermission);
4062 SCR_CenterPrint(MSG_ReadString ());
4065 case svc_sellscreen:
4066 Cmd_ExecuteString ("help", src_command);
4069 if (gamemode == GAME_TENEBRAE)
4071 // repeating particle effect
4072 MSG_ReadCoord(cls.protocol);
4073 MSG_ReadCoord(cls.protocol);
4074 MSG_ReadCoord(cls.protocol);
4075 MSG_ReadCoord(cls.protocol);
4076 MSG_ReadCoord(cls.protocol);
4077 MSG_ReadCoord(cls.protocol);
4084 SHOWLMP_decodehide();
4087 if (gamemode == GAME_TENEBRAE)
4090 MSG_ReadCoord(cls.protocol);
4091 MSG_ReadCoord(cls.protocol);
4092 MSG_ReadCoord(cls.protocol);
4097 SHOWLMP_decodeshow();
4100 R_SetSkyBox(MSG_ReadString());
4103 if (cls.signon == SIGNONS - 1)
4105 // first update is the final signon stage
4106 cls.signon = SIGNONS;
4109 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4110 EntityFrame_CL_ReadFrame();
4111 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4112 EntityFrame4_CL_ReadFrame();
4114 EntityFrame5_CL_ReadFrame();
4116 case svc_csqcentities:
4117 CSQC_ReadEntities();
4119 case svc_downloaddata:
4122 case svc_trailparticles:
4123 CL_ParseTrailParticles();
4125 case svc_pointparticles:
4126 CL_ParsePointParticles();
4128 case svc_pointparticles1:
4129 CL_ParsePointParticles1();
4132 // R_TimeReport(svc_strings[cmd]);
4136 if (cls.signon == SIGNONS)
4137 CL_UpdateItemsAndWeapon();
4138 // R_TimeReport("UpdateItems");
4140 EntityFrameQuake_ISeeDeadEntities();
4141 // R_TimeReport("ISeeDeadEntities");
4143 CL_UpdateMoveVars();
4144 // R_TimeReport("UpdateMoveVars");
4146 parsingerror = false;
4148 // LordHavoc: this was at the start of the function before cl_autodemo was
4150 if (cls.demorecording)
4152 CL_WriteDemoMessage (&net_message);
4153 // R_TimeReport("WriteDemo");
4157 void CL_Parse_DumpPacket(void)
4161 Con_Print("Packet dump:\n");
4162 SZ_HexDumpToConsole(&net_message);
4163 parsingerror = false;
4166 void CL_Parse_ErrorCleanUp(void)
4168 CL_StopDownload(0, 0);
4172 void CL_Parse_Init(void)
4174 Cvar_RegisterVariable(&cl_worldmessage);
4175 Cvar_RegisterVariable(&cl_worldname);
4176 Cvar_RegisterVariable(&cl_worldnamenoextension);
4177 Cvar_RegisterVariable(&cl_worldbasename);
4179 // LordHavoc: added demo_nehahra cvar
4180 Cvar_RegisterVariable (&demo_nehahra);
4181 if (gamemode == GAME_NEHAHRA)
4182 Cvar_SetValue("demo_nehahra", 1);
4183 Cvar_RegisterVariable(&developer_networkentities);
4184 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4186 Cvar_RegisterVariable(&cl_sound_wizardhit);
4187 Cvar_RegisterVariable(&cl_sound_hknighthit);
4188 Cvar_RegisterVariable(&cl_sound_tink1);
4189 Cvar_RegisterVariable(&cl_sound_ric1);
4190 Cvar_RegisterVariable(&cl_sound_ric2);
4191 Cvar_RegisterVariable(&cl_sound_ric3);
4192 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4193 Cvar_RegisterVariable(&cl_sound_r_exp3);
4195 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4197 // server extension cvars set by commands issued from the server during connect
4198 Cvar_RegisterVariable(&cl_serverextension_download);
4200 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4201 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4202 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4203 Cvar_RegisterVariable(&cl_iplog_name);
4204 Cvar_RegisterVariable(&cl_readpicture_force);
4206 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4207 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4208 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4209 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4210 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4211 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4212 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4213 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4214 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4217 void CL_Parse_Shutdown(void)