2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
26 #include "cl_collision.h"
35 const char *svc_strings[128] =
41 "svc_version", // [int] server version
42 "svc_setview", // [short] entity number
43 "svc_sound", // <see code>
44 "svc_time", // [float] server time
45 "svc_print", // [string] null terminated string
46 "svc_stufftext", // [string] stuffed into client's console buffer
47 // the string should be \n terminated
48 "svc_setangle", // [vec3] set the view angle to this absolute value
50 "svc_serverinfo", // [int] version
51 // [string] signon string
52 // [string]..[0]model cache [string]...[0]sounds cache
53 // [string]..[0]item cache
54 "svc_lightstyle", // [byte] [string]
55 "svc_updatename", // [byte] [string]
56 "svc_updatefrags", // [byte] [short]
57 "svc_clientdata", // <shortbits + data>
58 "svc_stopsound", // <see code>
59 "svc_updatecolors", // [byte] [byte]
60 "svc_particle", // [vec3] <variable>
61 "svc_damage", // [byte] impact [byte] blood [vec3] from
64 "OBSOLETE svc_spawnbinary",
67 "svc_temp_entity", // <variable>
73 "svc_spawnstaticsound",
75 "svc_finale", // [string] music [string] text
76 "svc_cdtrack", // [byte] track [byte] looptrack
79 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
80 "svc_hidelmp", // [string] iconlabel
81 "svc_skybox", // [string] skyname
94 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
95 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
96 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
97 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
98 "svc_sound2", // 54 // short soundindex instead of byte
99 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
100 "svc_spawnstatic2", // 56 // short modelindex instead of byte
101 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
102 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
103 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
104 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
105 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
106 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
109 const char *qw_svc_strings[128] =
113 "qw_svc_disconnect", // 2
114 "qw_svc_updatestat", // 3 // [byte] [byte]
116 "qw_svc_setview", // 5 // [short] entity number
117 "qw_svc_sound", // 6 // <see code>
119 "qw_svc_print", // 8 // [byte] id [string] null terminated string
120 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
121 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
122 "qw_svc_serverdata", // 11 // [long] protocol ...
123 "qw_svc_lightstyle", // 12 // [byte] [string]
125 "qw_svc_updatefrags", // 14 // [byte] [short]
127 "qw_svc_stopsound", // 16 // <see code>
130 "qw_svc_damage", // 19
131 "qw_svc_spawnstatic", // 20
133 "qw_svc_spawnbaseline", // 22
134 "qw_svc_temp_entity", // 23 // variable
135 "qw_svc_setpause", // 24 // [byte] on / off
137 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
138 "qw_svc_killedmonster", // 27
139 "qw_svc_foundsecret", // 28
140 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
141 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
142 "qw_svc_finale", // 31 // [string] text
143 "qw_svc_cdtrack", // 32 // [byte] track
144 "qw_svc_sellscreen", // 33
145 "qw_svc_smallkick", // 34 // set client punchangle to 2
146 "qw_svc_bigkick", // 35 // set client punchangle to 4
147 "qw_svc_updateping", // 36 // [byte] [short]
148 "qw_svc_updateentertime", // 37 // [byte] [float]
149 "qw_svc_updatestatlong", // 38 // [byte] [long]
150 "qw_svc_muzzleflash", // 39 // [short] entity
151 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
152 "qw_svc_download", // 41 // [short] size [size bytes]
153 "qw_svc_playerinfo", // 42 // variable
154 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
155 "qw_svc_chokecount", // 44 // [byte] packets choked
156 "qw_svc_modellist", // 45 // [strings]
157 "qw_svc_soundlist", // 46 // [strings]
158 "qw_svc_packetentities", // 47 // [...]
159 "qw_svc_deltapacketentities", // 48 // [...]
160 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
161 "qw_svc_entgravity", // 50 // gravity change, for prediction
162 "qw_svc_setinfo", // 51 // setinfo on a client
163 "qw_svc_serverinfo", // 52 // serverinfo
164 "qw_svc_updatepl", // 53 // [byte] [byte]
167 //=============================================================================
169 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
170 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
171 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
172 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
174 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
175 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
176 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
182 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
184 #define RIC_GUNSHOT 1
185 #define RIC_GUNSHOTQUAD 2
186 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
187 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
188 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
189 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
190 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
191 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
192 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
193 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
195 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
196 static void QW_CL_RequestNextDownload(void);
197 static void QW_CL_NextUpload(void);
198 //static qboolean QW_CL_IsUploading(void);
199 static void QW_CL_StopUpload(void);
203 CL_ParseStartSoundPacket
206 static void CL_ParseStartSoundPacket(int largesoundindex)
215 int fflags = CHANNELFLAG_NONE;
217 if (cls.protocol == PROTOCOL_QUAKEWORLD)
219 channel = MSG_ReadShort(&cl_message);
221 if (channel & (1<<15))
222 volume = MSG_ReadByte(&cl_message);
224 volume = DEFAULT_SOUND_PACKET_VOLUME;
226 if (channel & (1<<14))
227 attenuation = MSG_ReadByte(&cl_message) / 64.0;
229 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 ent = (channel>>3)&1023;
236 sound_num = MSG_ReadByte(&cl_message);
240 field_mask = MSG_ReadByte(&cl_message);
242 if (field_mask & SND_VOLUME)
243 volume = MSG_ReadByte(&cl_message);
245 volume = DEFAULT_SOUND_PACKET_VOLUME;
247 if (field_mask & SND_ATTENUATION)
248 attenuation = MSG_ReadByte(&cl_message) / 64.0;
250 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
252 if (field_mask & SND_SPEEDUSHORT4000)
253 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
257 if (field_mask & SND_LARGEENTITY)
259 ent = (unsigned short) MSG_ReadShort(&cl_message);
260 channel = MSG_ReadChar(&cl_message);
264 channel = (unsigned short) MSG_ReadShort(&cl_message);
269 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
270 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
272 sound_num = MSG_ReadByte(&cl_message);
275 channel = CHAN_NET2ENGINE(channel);
277 MSG_ReadVector(&cl_message, pos, cls.protocol);
279 if (sound_num >= MAX_SOUNDS)
281 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
285 if (ent >= MAX_EDICTS)
287 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
291 if (ent >= cl.max_entities)
292 CL_ExpandEntities(ent);
294 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
295 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
302 When the client is taking a long time to load stuff, send keepalive messages
303 so the server doesn't disconnect.
307 static unsigned char olddata[NET_MAXMESSAGE];
308 void CL_KeepaliveMessage (qboolean readmessages)
310 static double lastdirtytime = 0;
311 static qboolean recursive = false;
314 static double countdownmsg = 0;
315 static double countdownupdate = 0;
318 qboolean thisrecursive;
320 thisrecursive = recursive;
323 dirtytime = Sys_DirtyTime();
324 deltatime = dirtytime - lastdirtytime;
325 lastdirtytime = dirtytime;
326 if (deltatime <= 0 || deltatime >= 1800.0)
329 countdownmsg -= deltatime;
330 countdownupdate -= deltatime;
334 if(cls.state != ca_dedicated)
336 if(countdownupdate <= 0) // check if time stepped backwards
338 SCR_UpdateLoadingScreenIfShown();
344 // no need if server is local and definitely not if this is a demo
345 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
347 recursive = thisrecursive;
353 // read messages from server, should just be nops
355 memcpy(olddata, cl_message.data, cl_message.cursize);
357 NetConn_ClientFrame();
360 memcpy(cl_message.data, olddata, cl_message.cursize);
363 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
366 unsigned char buf[4];
369 // LordHavoc: must use unreliable because reliable could kill the sigon message!
370 Con_Print("--> client to server keepalive\n");
371 memset(&msg, 0, sizeof(msg));
373 msg.maxsize = sizeof(buf);
374 MSG_WriteChar(&msg, clc_nop);
375 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
378 recursive = thisrecursive;
381 void CL_ParseEntityLump(char *entdata)
384 char key[128], value[MAX_INPUTLINE];
385 FOG_clear(); // LordHavoc: no fog until set
386 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
387 R_SetSkyBox(cl.worldmodel->brush.skybox);
391 if (!COM_ParseToken_Simple(&data, false, false, true))
393 if (com_token[0] != '{')
397 if (!COM_ParseToken_Simple(&data, false, false, true))
399 if (com_token[0] == '}')
400 break; // end of worldspawn
401 if (com_token[0] == '_')
402 strlcpy (key, com_token + 1, sizeof (key));
404 strlcpy (key, com_token, sizeof (key));
405 while (key[strlen(key)-1] == ' ') // remove trailing spaces
406 key[strlen(key)-1] = 0;
407 if (!COM_ParseToken_Simple(&data, false, false, true))
409 strlcpy (value, com_token, sizeof (value));
410 if (!strcmp("sky", key))
412 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
414 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
416 else if (!strcmp("fog", key))
418 FOG_clear(); // so missing values get good defaults
419 r_refdef.fog_start = 0;
420 r_refdef.fog_alpha = 1;
421 r_refdef.fog_end = 16384;
422 r_refdef.fog_height = 1<<30;
423 r_refdef.fog_fadedepth = 128;
425 #define sscanf sscanf_s
427 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
429 else if (!strcmp("fog_density", key))
430 r_refdef.fog_density = atof(value);
431 else if (!strcmp("fog_red", key))
432 r_refdef.fog_red = atof(value);
433 else if (!strcmp("fog_green", key))
434 r_refdef.fog_green = atof(value);
435 else if (!strcmp("fog_blue", key))
436 r_refdef.fog_blue = atof(value);
437 else if (!strcmp("fog_alpha", key))
438 r_refdef.fog_alpha = atof(value);
439 else if (!strcmp("fog_start", key))
440 r_refdef.fog_start = atof(value);
441 else if (!strcmp("fog_end", key))
442 r_refdef.fog_end = atof(value);
443 else if (!strcmp("fog_height", key))
444 r_refdef.fog_height = atof(value);
445 else if (!strcmp("fog_fadedepth", key))
446 r_refdef.fog_fadedepth = atof(value);
447 else if (!strcmp("fog_heighttexture", key))
449 FOG_clear(); // so missing values get good defaults
451 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
453 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
455 r_refdef.fog_height_texturename[63] = 0;
460 static const vec3_t defaultmins = {-4096, -4096, -4096};
461 static const vec3_t defaultmaxs = {4096, 4096, 4096};
462 static void CL_SetupWorldModel(void)
464 prvm_prog_t *prog = CLVM_prog;
465 // update the world model
466 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
467 CL_UpdateRenderEntity(&cl.entities[0].render);
469 // make sure the cl.worldname and related cvars are set up now that we know the world model name
470 // set up csqc world for collision culling
473 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
474 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
475 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
476 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
477 Cvar_SetQuick(&cl_worldname, cl.worldname);
478 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
479 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
480 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
484 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
485 Cvar_SetQuick(&cl_worldnamenoextension, "");
486 Cvar_SetQuick(&cl_worldbasename, "");
487 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
489 World_Start(&cl.world);
491 // load or reload .loc file for team chat messages
494 // make sure we send enough keepalives
495 CL_KeepaliveMessage(false);
497 // reset particles and other per-level things
500 // make sure we send enough keepalives
501 CL_KeepaliveMessage(false);
503 // load the team chat beep if possible
504 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
506 // check memory integrity
507 Mem_CheckSentinelsGlobal();
523 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
528 // see if the file already exists
529 file = FS_OpenVirtualFile(filename, true);
536 // download messages in a demo would be bad
537 if (cls.demorecording)
539 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
543 // don't try to download when playing a demo
547 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
548 Con_Printf("Downloading %s\n", filename);
550 if (!cls.qw_downloadmemory)
552 cls.qw_downloadmemory = NULL;
553 cls.qw_downloadmemorycursize = 0;
554 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
557 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
558 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
560 cls.qw_downloadnumber++;
561 cls.qw_downloadpercent = 0;
562 cls.qw_downloadmemorycursize = 0;
567 static void QW_CL_ProcessUserInfo(int slot);
568 static void QW_CL_RequestNextDownload(void)
573 // clear name of file that just finished
574 cls.qw_downloadname[0] = 0;
576 switch (cls.qw_downloadtype)
581 if (cls.qw_downloadnumber == 0)
582 Con_Printf("Checking skins...\n");
583 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
585 if (!cl.scores[cls.qw_downloadnumber].name[0])
587 // check if we need to download the file, and return if so
588 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
592 cls.qw_downloadtype = dl_none;
594 // load any newly downloaded skins
595 for (i = 0;i < cl.maxclients;i++)
596 QW_CL_ProcessUserInfo(i);
598 // if we're still in signon stages, request the next one
599 if (cls.signon != SIGNONS)
601 cls.signon = SIGNONS-1;
602 // we'll go to SIGNONS when the first entity update is received
603 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
604 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
608 if (cls.qw_downloadnumber == 0)
610 Con_Printf("Checking models...\n");
611 cls.qw_downloadnumber = 1;
614 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
617 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
619 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
620 cl.qw_modelindex_spike = cls.qw_downloadnumber;
621 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
622 cl.qw_modelindex_player = cls.qw_downloadnumber;
623 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
624 cl.qw_modelindex_flag = cls.qw_downloadnumber;
625 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
626 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
627 // check if we need to download the file, and return if so
628 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
632 cls.qw_downloadtype = dl_none;
634 // touch all of the precached models that are still loaded so we can free
635 // anything that isn't needed
638 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
639 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
640 // precache any models used by the client (this also marks them used)
641 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
642 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
643 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
644 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
646 // we purge the models and sounds later in CL_SignonReply
649 // now we try to load everything that is new
652 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
653 if (cl.model_precache[1]->Draw == NULL)
654 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
657 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
658 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
659 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
661 // check memory integrity
662 Mem_CheckSentinelsGlobal();
664 // now that we have a world model, set up the world entity, renderer
666 CL_SetupWorldModel();
668 // add pmodel/emodel CRCs to userinfo
669 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
670 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
672 // done checking sounds and models, send a prespawn command now
673 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
674 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
676 if (cls.qw_downloadmemory)
678 Mem_Free(cls.qw_downloadmemory);
679 cls.qw_downloadmemory = NULL;
683 cl.loadfinished = true;
686 if (cls.qw_downloadnumber == 0)
688 Con_Printf("Checking sounds...\n");
689 cls.qw_downloadnumber = 1;
692 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
694 // check if we need to download the file, and return if so
695 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
699 cls.qw_downloadtype = dl_none;
701 // clear sound usage flags for purging of unused sounds
704 // precache any sounds used by the client
705 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
706 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
707 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
708 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
709 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
710 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
711 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
713 // sounds used by the game
714 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
715 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
717 // we purge the models and sounds later in CL_SignonReply
720 // check memory integrity
721 Mem_CheckSentinelsGlobal();
723 // done with sound downloads, next we check models
724 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
729 Con_Printf("Unknown download type.\n");
733 static void QW_CL_ParseDownload(void)
735 int size = (signed short)MSG_ReadShort(&cl_message);
736 int percent = MSG_ReadByte(&cl_message);
738 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
740 // skip the download fragment if playing a demo
744 cl_message.readcount += size;
750 Con_Printf("File not found.\n");
751 QW_CL_RequestNextDownload();
755 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
756 Host_Error("corrupt download message\n");
758 // make sure the buffer is big enough to include this new fragment
759 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
762 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
763 cls.qw_downloadmemorymaxsize *= 2;
764 old = cls.qw_downloadmemory;
765 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
768 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
773 // read the fragment out of the packet
774 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
775 cls.qw_downloadmemorycursize += size;
776 cls.qw_downloadspeedcount += size;
778 cls.qw_downloadpercent = percent;
782 // request next fragment
783 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
784 MSG_WriteString(&cls.netcon->message, "nextdl");
789 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
791 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
793 cls.qw_downloadpercent = 0;
795 // start downloading the next file (or join the game)
796 QW_CL_RequestNextDownload();
800 static void QW_CL_ParseModelList(void)
803 int nummodels = MSG_ReadByte(&cl_message);
807 // parse model precache list
810 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
814 if (nummodels==MAX_MODELS)
815 Host_Error("Server sent too many model precaches");
816 if (strlen(str) >= MAX_QPATH)
817 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
818 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
821 n = MSG_ReadByte(&cl_message);
824 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
825 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
830 cls.qw_downloadnumber = 0;
831 cls.qw_downloadtype = dl_model;
832 QW_CL_RequestNextDownload();
835 static void QW_CL_ParseSoundList(void)
838 int numsounds = MSG_ReadByte(&cl_message);
842 // parse sound precache list
845 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
849 if (numsounds==MAX_SOUNDS)
850 Host_Error("Server sent too many sound precaches");
851 if (strlen(str) >= MAX_QPATH)
852 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
853 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
856 n = MSG_ReadByte(&cl_message);
860 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
861 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
866 cls.qw_downloadnumber = 0;
867 cls.qw_downloadtype = dl_sound;
868 QW_CL_RequestNextDownload();
871 static void QW_CL_Skins_f(void)
873 cls.qw_downloadnumber = 0;
874 cls.qw_downloadtype = dl_skin;
875 QW_CL_RequestNextDownload();
878 static void QW_CL_Changing_f(void)
880 if (cls.qw_downloadmemory) // don't change when downloading
885 cls.signon = 1; // not active anymore, but not disconnected
886 Con_Printf("\nChanging map...\n");
889 void QW_CL_NextUpload(void)
891 int r, percent, size;
893 if (!cls.qw_uploaddata)
896 r = cls.qw_uploadsize - cls.qw_uploadpos;
899 size = min(1, cls.qw_uploadsize);
900 percent = (cls.qw_uploadpos+r)*100/size;
902 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
903 MSG_WriteShort(&cls.netcon->message, r);
904 MSG_WriteByte(&cls.netcon->message, percent);
905 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
907 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
909 cls.qw_uploadpos += r;
911 if (cls.qw_uploadpos < cls.qw_uploadsize)
914 Con_Printf("Upload completed\n");
919 void QW_CL_StartUpload(unsigned char *data, int size)
921 // do nothing in demos or if not connected
925 // abort existing upload if in progress
928 Con_DPrintf("Starting upload of %d bytes...\n", size);
930 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
931 memcpy(cls.qw_uploaddata, data, size);
932 cls.qw_uploadsize = size;
933 cls.qw_uploadpos = 0;
939 qboolean QW_CL_IsUploading(void)
941 return cls.qw_uploaddata != NULL;
945 void QW_CL_StopUpload(void)
947 if (cls.qw_uploaddata)
948 Mem_Free(cls.qw_uploaddata);
949 cls.qw_uploaddata = NULL;
950 cls.qw_uploadsize = 0;
951 cls.qw_uploadpos = 0;
954 static void QW_CL_ProcessUserInfo(int slot)
956 int topcolor, bottomcolor;
958 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
959 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
960 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
961 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
962 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
963 cl.scores[slot].qw_spectator = temp[0] != 0;
964 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
965 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
966 if (!cl.scores[slot].qw_skin[0])
967 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
971 static void QW_CL_UpdateUserInfo(void)
974 slot = MSG_ReadByte(&cl_message);
975 if (slot >= cl.maxclients)
977 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
978 MSG_ReadLong(&cl_message);
979 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
982 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
983 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
985 QW_CL_ProcessUserInfo(slot);
988 static void QW_CL_SetInfo(void)
993 slot = MSG_ReadByte(&cl_message);
994 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
995 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
996 if (slot >= cl.maxclients)
998 Con_Printf("svc_setinfo >= cl.maxclients\n");
1001 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1003 QW_CL_ProcessUserInfo(slot);
1006 static void QW_CL_ServerInfo(void)
1011 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1014 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1015 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1016 cl.qw_teamplay = atoi(temp);
1019 static void QW_CL_ParseNails(void)
1022 int numnails = MSG_ReadByte(&cl_message);
1024 unsigned char bits[6];
1025 for (i = 0;i < numnails;i++)
1027 for (j = 0;j < 6;j++)
1028 bits[j] = MSG_ReadByte(&cl_message);
1029 if (cl.qw_num_nails > 255)
1031 v = cl.qw_nails[cl.qw_num_nails++];
1032 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1033 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1034 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1035 v[3] = -360*(bits[4]>>4)/16;
1036 v[4] = 360*bits[5]/256;
1041 static void CL_UpdateItemsAndWeapon(void)
1044 // check for important changes
1047 if (cl.olditems != cl.stats[STAT_ITEMS])
1048 for (j = 0;j < 32;j++)
1049 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1050 cl.item_gettime[j] = cl.time;
1051 cl.olditems = cl.stats[STAT_ITEMS];
1053 // GAME_NEXUIZ hud needs weapon change time
1054 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1055 cl.weapontime = cl.time;
1056 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1059 #define LOADPROGRESSWEIGHT_SOUND 1.0
1060 #define LOADPROGRESSWEIGHT_MODEL 4.0
1061 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1062 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1064 static void CL_BeginDownloads(qboolean aborteddownload)
1067 // quakeworld works differently
1068 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1071 // this would be a good place to do curl downloads
1072 if(Curl_Have_forthismap())
1074 Curl_Register_predownload(); // come back later
1078 // if we got here...
1079 // curl is done, so let's start with the business
1081 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1082 cl.loadbegun = true;
1084 // if already downloading something from the previous level, don't stop it
1085 if (cls.qw_downloadname[0])
1088 if (cl.downloadcsqc)
1091 cl.downloadcsqc = false;
1094 && csqc_progname.string
1095 && csqc_progname.string[0]
1096 && csqc_progcrc.integer >= 0
1097 && cl_serverextension_download.integer
1098 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1099 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1101 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1102 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1103 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1105 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1110 if (cl.loadmodel_current < cl.loadmodel_total)
1113 if(cl.loadmodel_current == 1)
1115 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1116 SCR_PushLoadingScreen(false, "Loading precached models",
1118 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1119 + LOADPROGRESSWEIGHT_WORLDMODEL
1120 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1122 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1123 + LOADPROGRESSWEIGHT_WORLDMODEL
1124 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1125 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1128 SCR_BeginLoadingPlaque(false);
1130 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1132 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1134 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1136 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1137 + LOADPROGRESSWEIGHT_WORLDMODEL
1138 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1141 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1143 SCR_PopLoadingScreen(false);
1144 if(cl.loadmodel_current == 1)
1146 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1147 SCR_PopLoadingScreen(false);
1151 CL_KeepaliveMessage(true);
1153 // if running a local game, calling Mod_ForName is a completely wasted effort...
1155 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1158 if(cl.loadmodel_current == 1)
1160 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1161 Mod_FreeQ3Shaders();
1163 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1165 SCR_PopLoadingScreen(false);
1166 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1168 // we now have the worldmodel so we can set up the game world
1169 SCR_PushLoadingScreen(true, "world model setup",
1171 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1173 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1174 + LOADPROGRESSWEIGHT_WORLDMODEL
1175 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1178 CL_SetupWorldModel();
1179 SCR_PopLoadingScreen(true);
1180 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1182 cl.loadfinished = true;
1183 // now issue the spawn to move on to signon 2 like normal
1185 Cmd_ForwardStringToServer("prespawn");
1189 SCR_PopLoadingScreen(false);
1190 // finished loading models
1193 if (cl.loadsound_current < cl.loadsound_total)
1196 if(cl.loadsound_current == 1)
1197 SCR_PushLoadingScreen(false, "Loading precached sounds",
1199 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1201 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1202 + LOADPROGRESSWEIGHT_WORLDMODEL
1203 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1204 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1207 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1209 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1210 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1212 SCR_PopLoadingScreen(false);
1215 CL_KeepaliveMessage(true);
1216 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1217 SCR_PopLoadingScreen(false);
1219 SCR_PopLoadingScreen(false);
1220 // finished loading sounds
1223 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1224 Cvar_SetValueQuick(&cl_serverextension_download, false);
1225 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1226 // of dependencies) anyway, and can mess around with the game directory;
1227 // until this is fixed, only support pk3 downloads via curl, and turn off
1228 // individual file downloads other than for CSQC
1229 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1231 // idea: support download of pk3 files using this protocol later
1233 // note: the reason these loops skip already-loaded things is that it
1234 // enables this command to be issued during the game if desired
1236 if (cl.downloadmodel_current < cl.loadmodel_total)
1240 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1242 if (aborteddownload)
1245 if (cl.downloadmodel_current == 1)
1247 // the worldmodel failed, but we need to set up anyway
1248 Mod_FreeQ3Shaders();
1249 CL_SetupWorldModel();
1250 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1252 cl.loadfinished = true;
1253 // now issue the spawn to move on to signon 2 like normal
1255 Cmd_ForwardStringToServer("prespawn");
1258 aborteddownload = false;
1261 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1263 CL_KeepaliveMessage(true);
1264 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1266 if (cl.downloadmodel_current == 1)
1267 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1269 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1270 // regarding the * check: don't try to download submodels
1271 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1273 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1274 // we'll try loading again when the download finishes
1279 if(cl.downloadmodel_current == 1)
1281 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1282 Mod_FreeQ3Shaders();
1285 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1286 if (cl.downloadmodel_current == 1)
1288 // we now have the worldmodel so we can set up the game world
1289 // or maybe we do not have it (cl_serverextension_download 0)
1290 // then we need to continue loading ANYWAY!
1291 CL_SetupWorldModel();
1292 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1294 cl.loadfinished = true;
1295 // now issue the spawn to move on to signon 2 like normal
1297 Cmd_ForwardStringToServer("prespawn");
1302 // finished loading models
1305 if (cl.downloadsound_current < cl.loadsound_total)
1309 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1311 char soundname[MAX_QPATH];
1312 if (aborteddownload)
1314 aborteddownload = false;
1317 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1319 CL_KeepaliveMessage(true);
1320 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1321 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1323 Con_Printf("Sound %s not found\n", soundname);
1324 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1326 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1327 // we'll try loading again when the download finishes
1331 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1334 // finished loading sounds
1337 SCR_PopLoadingScreen(false);
1339 if (!cl.loadfinished)
1341 cl.loadfinished = true;
1343 // check memory integrity
1344 Mem_CheckSentinelsGlobal();
1346 // now issue the spawn to move on to signon 2 like normal
1348 Cmd_ForwardStringToServer("prespawn");
1352 static void CL_BeginDownloads_f(void)
1354 // prevent cl_begindownloads from being issued multiple times in one match
1355 // to prevent accidentally cancelled downloads
1357 Con_Printf("cl_begindownloads is only valid once per match\n");
1359 CL_BeginDownloads(false);
1362 static void CL_StopDownload(int size, int crc)
1364 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1367 size_t existingsize;
1368 const char *extension;
1370 if(cls.qw_download_deflate)
1373 size_t inflated_size;
1374 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1375 Mem_Free(cls.qw_downloadmemory);
1378 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1379 cls.qw_downloadmemory = out;
1380 cls.qw_downloadmemorycursize = inflated_size;
1384 cls.qw_downloadmemory = NULL;
1385 cls.qw_downloadmemorycursize = 0;
1386 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1390 if(!cls.qw_downloadmemory)
1392 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1396 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1397 size = cls.qw_downloadmemorycursize;
1399 // save to disk only if we don't already have it
1400 // (this is mainly for playing back demos)
1401 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1402 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1403 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1405 if ((int)existingsize != size || existingcrc != crc)
1407 // we have a mismatching file, pick another name for it
1408 char name[MAX_QPATH*2];
1409 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1410 if (!FS_FileExists(name))
1412 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1413 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1414 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1416 if(cls.caughtcsprogsdata)
1417 Mem_Free(cls.caughtcsprogsdata);
1418 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1419 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1420 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1421 Con_DPrintf("Buffered \"%s\"\n", name);
1428 // we either don't have it or have a mismatching file...
1429 // so it's time to accept the file
1430 // but if we already have a mismatching file we need to rename
1431 // this new one, and if we already have this file in renamed form,
1433 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1434 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1435 extension = FS_FileExtension(cls.qw_downloadname);
1436 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1441 else if (cls.qw_downloadmemory && size)
1443 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1444 CL_BeginDownloads(true);
1447 if (cls.qw_downloadmemory)
1448 Mem_Free(cls.qw_downloadmemory);
1449 cls.qw_downloadmemory = NULL;
1450 cls.qw_downloadname[0] = 0;
1451 cls.qw_downloadmemorymaxsize = 0;
1452 cls.qw_downloadmemorycursize = 0;
1453 cls.qw_downloadpercent = 0;
1456 static void CL_ParseDownload(void)
1459 static unsigned char data[NET_MAXMESSAGE];
1460 start = MSG_ReadLong(&cl_message);
1461 size = (unsigned short)MSG_ReadShort(&cl_message);
1463 // record the start/size information to ack in the next input packet
1464 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1466 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1468 cls.dp_downloadack[i].start = start;
1469 cls.dp_downloadack[i].size = size;
1474 MSG_ReadBytes(&cl_message, size, data);
1476 if (!cls.qw_downloadname[0])
1479 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1483 if (start + size > cls.qw_downloadmemorymaxsize)
1484 Host_Error("corrupt download message\n");
1486 // only advance cursize if the data is at the expected position
1487 // (gaps are unacceptable)
1488 memcpy(cls.qw_downloadmemory + start, data, size);
1489 cls.qw_downloadmemorycursize = start + size;
1490 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1491 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1492 cls.qw_downloadspeedcount += size;
1495 static void CL_DownloadBegin_f(void)
1497 int size = atoi(Cmd_Argv(1));
1499 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1501 Con_Printf("cl_downloadbegin: received bogus information\n");
1502 CL_StopDownload(0, 0);
1506 if (cls.qw_downloadname[0])
1507 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1509 CL_StopDownload(0, 0);
1511 // we're really beginning a download now, so initialize stuff
1512 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1513 cls.qw_downloadmemorymaxsize = size;
1514 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1515 cls.qw_downloadnumber++;
1517 cls.qw_download_deflate = false;
1520 if(!strcmp(Cmd_Argv(3), "deflate"))
1521 cls.qw_download_deflate = true;
1522 // check further encodings here
1525 Cmd_ForwardStringToServer("sv_startdownload");
1528 static void CL_StopDownload_f(void)
1531 if (cls.qw_downloadname[0])
1533 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1534 CL_StopDownload(0, 0);
1536 CL_BeginDownloads(true);
1539 static void CL_DownloadFinished_f(void)
1543 Con_Printf("Malformed cl_downloadfinished command\n");
1546 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1547 CL_BeginDownloads(false);
1550 static void CL_SendPlayerInfo(void)
1553 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1554 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1556 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1557 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1559 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1560 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1562 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1563 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1565 if (cl_pmodel.integer)
1567 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1568 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1570 if (*cl_playermodel.string)
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1575 if (*cl_playerskin.string)
1577 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1578 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1583 =====================
1586 An svc_signonnum has been received, perform a client side setup
1587 =====================
1589 static void CL_SignonReply (void)
1591 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1598 // send player info before we begin downloads
1599 // (so that the server can see the player name while downloading)
1600 CL_SendPlayerInfo();
1602 // execute cl_begindownloads next frame
1603 // (after any commands added by svc_stufftext have been executed)
1604 // when done with downloads the "prespawn" will be sent
1605 Cbuf_AddText("\ncl_begindownloads\n");
1607 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1608 //MSG_WriteString (&cls.netcon->message, "prespawn");
1610 else // playing a demo... make sure loading occurs as soon as possible
1611 CL_BeginDownloads(false);
1617 // LordHavoc: quake sent the player info here but due to downloads
1618 // it is sent earlier instead
1619 // CL_SendPlayerInfo();
1621 // LordHavoc: changed to begin a loading stage and issue this when done
1622 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1623 MSG_WriteString (&cls.netcon->message, "spawn");
1630 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1631 MSG_WriteString (&cls.netcon->message, "begin");
1636 // after the level has been loaded, we shouldn't need the shaders, and
1637 // if they are needed again they will be automatically loaded...
1638 // we also don't need the unused models or sounds from the last level
1639 Mod_FreeQ3Shaders();
1644 if (COM_CheckParm("-profilegameonly"))
1645 Sys_AllowProfiling(true);
1655 static void CL_ParseServerInfo (void)
1659 protocolversion_t protocol;
1660 int nummodels, numsounds;
1663 // if we start loading a level and a video is still playing, stop it
1666 Con_DPrint("Serverinfo packet received.\n");
1667 Collision_Cache_Reset(true);
1669 // if server is active, we already began a loading plaque
1672 SCR_BeginLoadingPlaque(false);
1674 // free q3 shaders so that any newly downloaded shaders will be active
1675 Mod_FreeQ3Shaders();
1678 // check memory integrity
1679 Mem_CheckSentinelsGlobal();
1681 // clear cl_serverextension cvars
1682 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1685 // wipe the client_state_t struct
1689 // parse protocol version number
1690 i = MSG_ReadLong(&cl_message);
1691 protocol = Protocol_EnumForNumber(i);
1692 if (protocol == PROTOCOL_UNKNOWN)
1694 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1697 // hack for unmarked Nehahra movie demos which had a custom protocol
1698 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1699 protocol = PROTOCOL_NEHAHRAMOVIE;
1700 cls.protocol = protocol;
1701 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1703 cl.num_entities = 1;
1705 if (protocol == PROTOCOL_QUAKEWORLD)
1707 char gamedir[1][MAX_QPATH];
1709 cl.qw_servercount = MSG_ReadLong(&cl_message);
1711 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1712 Con_Printf("server gamedir is %s\n", str);
1713 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1715 // change gamedir if needed
1716 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1717 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1719 cl.gametype = GAME_DEATHMATCH;
1722 // parse player number
1723 i = MSG_ReadByte(&cl_message);
1724 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1725 //cl.qw_spectator = (i & 128) != 0;
1726 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1727 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1729 // get the full level name
1730 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1731 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1733 // get the movevars that are defined in the qw protocol
1734 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1735 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1736 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1737 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1738 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1739 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1740 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1741 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1742 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1743 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1745 // other movevars not in the protocol...
1746 cl.movevars_wallfriction = 0;
1747 cl.movevars_timescale = 1;
1748 cl.movevars_jumpvelocity = 270;
1749 cl.movevars_edgefriction = 1;
1750 cl.movevars_maxairspeed = 30;
1751 cl.movevars_stepheight = 18;
1752 cl.movevars_airaccel_qw = 1;
1753 cl.movevars_airaccel_sideways_friction = 0;
1755 // seperate the printfs so the server message can have a color
1756 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1758 // check memory integrity
1759 Mem_CheckSentinelsGlobal();
1763 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1764 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1767 cl.loadbegun = false;
1768 cl.loadfinished = false;
1770 cls.state = ca_connected;
1773 // note: on QW protocol we can't set up the gameworld until after
1774 // downloads finish...
1775 // (we don't even know the name of the map yet)
1776 // this also means cl_autodemo does not work on QW protocol...
1778 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1779 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1780 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1781 Cvar_SetQuick(&cl_worldname, cl.worldname);
1782 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1783 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1785 // check memory integrity
1786 Mem_CheckSentinelsGlobal();
1791 cl.maxclients = MSG_ReadByte(&cl_message);
1792 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1794 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1797 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1800 cl.gametype = MSG_ReadByte(&cl_message);
1801 // the original id singleplayer demos are bugged and contain
1802 // GAME_DEATHMATCH even for singleplayer
1803 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1804 cl.gametype = GAME_COOP;
1806 // parse signon message
1807 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1808 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1810 // seperate the printfs so the server message can have a color
1811 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1812 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1814 // check memory integrity
1815 Mem_CheckSentinelsGlobal();
1817 // parse model precache list
1818 for (nummodels=1 ; ; nummodels++)
1820 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1823 if (nummodels==MAX_MODELS)
1824 Host_Error ("Server sent too many model precaches");
1825 if (strlen(str) >= MAX_QPATH)
1826 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1827 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1829 // parse sound precache list
1830 for (numsounds=1 ; ; numsounds++)
1832 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1835 if (numsounds==MAX_SOUNDS)
1836 Host_Error("Server sent too many sound precaches");
1837 if (strlen(str) >= MAX_QPATH)
1838 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1839 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1842 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1843 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1844 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1845 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1846 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1847 Cvar_SetQuick(&cl_worldname, cl.worldname);
1848 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1849 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1851 // touch all of the precached models that are still loaded so we can free
1852 // anything that isn't needed
1855 for (i = 1;i < nummodels;i++)
1856 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1857 // precache any models used by the client (this also marks them used)
1858 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1859 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1860 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1861 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1863 // we purge the models and sounds later in CL_SignonReply
1864 //Mod_PurgeUnused();
1867 // clear sound usage flags for purging of unused sounds
1870 // precache any sounds used by the client
1871 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1872 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1873 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1874 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1875 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1876 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1877 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1879 // sounds used by the game
1880 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1881 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1883 // now we try to load everything that is new
1884 cl.loadmodel_current = 1;
1885 cl.downloadmodel_current = 1;
1886 cl.loadmodel_total = nummodels;
1887 cl.loadsound_current = 1;
1888 cl.downloadsound_current = 1;
1889 cl.loadsound_total = numsounds;
1890 cl.downloadcsqc = true;
1891 cl.loadbegun = false;
1892 cl.loadfinished = false;
1895 // check memory integrity
1896 Mem_CheckSentinelsGlobal();
1898 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1899 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1901 char demofile[MAX_OSPATH];
1903 if (cls.demorecording)
1905 // finish the previous level's demo file
1909 // start a new demo file
1910 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1912 Con_Printf ("Auto-recording to %s.\n", demofile);
1914 // Reset bit 0 for every new demo
1915 Cvar_SetValueQuick(&cl_autodemo_delete,
1916 (cl_autodemo_delete.integer & ~0x1)
1918 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1921 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1924 cls.forcetrack = -1;
1925 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1926 cls.demorecording = true;
1927 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1928 cls.demo_lastcsprogssize = -1;
1929 cls.demo_lastcsprogscrc = -1;
1932 Con_Print ("ERROR: couldn't open.\n");
1935 cl.islocalgame = NetConn_IsLocalGame();
1938 void CL_ValidateState(entity_state_t *s)
1945 if (s->modelindex >= MAX_MODELS)
1946 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1948 // these warnings are only warnings, no corrections are made to the state
1949 // because states are often copied for decoding, which otherwise would
1950 // propogate some of the corrections accidentally
1951 // (this used to happen, sometimes affecting skin and frame)
1953 // colormap is client index + 1
1954 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1955 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1957 if (developer_extra.integer)
1959 model = CL_GetModelByIndex(s->modelindex);
1960 if (model && model->type && s->frame >= model->numframes)
1961 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1962 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1963 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1967 void CL_MoveLerpEntityStates(entity_t *ent)
1969 float odelta[3], adelta[3];
1970 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1971 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1972 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1974 // reset all persistent stuff if this is a new entity
1975 ent->persistent.lerpdeltatime = 0;
1976 ent->persistent.lerpstarttime = cl.mtime[1];
1977 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1978 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1979 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1980 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1981 // reset animation interpolation as well
1982 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1983 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1984 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1985 ent->render.shadertime = cl.time;
1986 // reset various persistent stuff
1987 ent->persistent.muzzleflash = 0;
1988 ent->persistent.trail_allowed = false;
1990 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1992 // don't interpolate the move
1993 ent->persistent.lerpdeltatime = 0;
1994 ent->persistent.lerpstarttime = cl.mtime[1];
1995 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1996 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1997 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1998 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1999 ent->persistent.trail_allowed = false;
2001 // if(ent->state_current.frame != ent->state_previous.frame)
2002 // do this even if we did change the frame
2003 // teleport bit is only used if an animation restart, or a jump, is necessary
2004 // so it should be always harmless to do this
2006 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2007 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2008 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2011 // note that this case must do everything the following case does too
2013 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2015 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2016 ent->render.framegroupblend[1].lerp = 1;
2017 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2018 ent->render.framegroupblend[0].start = cl.time;
2019 ent->render.framegroupblend[0].lerp = 0;
2021 else if (DotProduct(odelta, odelta) > 1000*1000
2022 || (cl.fixangle[0] && !cl.fixangle[1])
2023 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2024 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2026 // don't interpolate the move
2027 // (the fixangle[] check detects teleports, but not constant fixangles
2028 // such as when spectating)
2029 ent->persistent.lerpdeltatime = 0;
2030 ent->persistent.lerpstarttime = cl.mtime[1];
2031 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2032 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2033 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2034 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2035 ent->persistent.trail_allowed = false;
2037 else if (ent->state_current.flags & RENDER_STEP)
2039 // monster interpolation
2040 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2042 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2043 ent->persistent.lerpstarttime = cl.mtime[1];
2044 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2045 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2046 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2047 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2053 ent->persistent.lerpstarttime = ent->state_previous.time;
2054 // no lerp if it's singleplayer
2055 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2056 ent->persistent.lerpdeltatime = 0;
2058 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2059 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2060 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2061 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2062 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2064 // trigger muzzleflash effect if necessary
2065 if (ent->state_current.effects & EF_MUZZLEFLASH)
2066 ent->persistent.muzzleflash = 1;
2068 // restart animation bit
2069 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2071 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2072 ent->render.framegroupblend[1].lerp = 1;
2073 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2074 ent->render.framegroupblend[0].start = cl.time;
2075 ent->render.framegroupblend[0].lerp = 0;
2084 static void CL_ParseBaseline (entity_t *ent, int large)
2088 ent->state_baseline = defaultstate;
2089 // FIXME: set ent->state_baseline.number?
2090 ent->state_baseline.active = true;
2093 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2094 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2096 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2098 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2099 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2103 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2104 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2106 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2107 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2108 for (i = 0;i < 3;i++)
2110 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2111 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2113 ent->state_previous = ent->state_current = ent->state_baseline;
2121 Server information pertaining to this client only
2124 static void CL_ParseClientdata (void)
2128 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2129 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2130 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2131 cl.mviewzoom[1] = cl.mviewzoom[0];
2133 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2135 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2136 cl.stats[STAT_ITEMS] = 0;
2137 cl.stats[STAT_VIEWZOOM] = 255;
2140 cl.mpunchangle[0][0] = 0;
2141 cl.mpunchangle[0][1] = 0;
2142 cl.mpunchangle[0][2] = 0;
2143 cl.mpunchvector[0][0] = 0;
2144 cl.mpunchvector[0][1] = 0;
2145 cl.mpunchvector[0][2] = 0;
2146 cl.mvelocity[0][0] = 0;
2147 cl.mvelocity[0][1] = 0;
2148 cl.mvelocity[0][2] = 0;
2149 cl.mviewzoom[0] = 1;
2151 bits = (unsigned short) MSG_ReadShort(&cl_message);
2152 if (bits & SU_EXTEND1)
2153 bits |= (MSG_ReadByte(&cl_message) << 16);
2154 if (bits & SU_EXTEND2)
2155 bits |= (MSG_ReadByte(&cl_message) << 24);
2157 if (bits & SU_VIEWHEIGHT)
2158 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2160 if (bits & SU_IDEALPITCH)
2161 cl.idealpitch = MSG_ReadChar(&cl_message);
2163 for (i = 0;i < 3;i++)
2165 if (bits & (SU_PUNCH1<<i) )
2167 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2168 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2170 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2172 if (bits & (SU_PUNCHVEC1<<i))
2174 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2175 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2177 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2179 if (bits & (SU_VELOCITY1<<i) )
2181 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2182 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2184 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2188 // LordHavoc: hipnotic demos don't have this bit set but should
2189 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2190 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2192 cl.onground = (bits & SU_ONGROUND) != 0;
2193 cl.inwater = (bits & SU_INWATER) != 0;
2195 if (cls.protocol == PROTOCOL_DARKPLACES5)
2197 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2198 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2199 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2200 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2201 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2202 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2203 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2204 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2205 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2206 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2208 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2210 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2211 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2212 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2213 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2215 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2216 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2217 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2218 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2219 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2220 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2221 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2222 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || gamemode == GAME_NEXUIZ)
2223 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2225 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2228 if (bits & SU_VIEWZOOM)
2230 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2231 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2233 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2236 // viewzoom interpolation
2237 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2241 =====================
2243 =====================
2245 static void CL_ParseStatic (int large)
2249 if (cl.num_static_entities >= cl.max_static_entities)
2250 Host_Error ("Too many static entities");
2251 ent = &cl.static_entities[cl.num_static_entities++];
2252 CL_ParseBaseline (ent, large);
2254 if (ent->state_baseline.modelindex == 0)
2256 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2257 cl.num_static_entities--;
2258 // This is definitely a cheesy way to conserve resources...
2262 // copy it to the current state
2263 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2264 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2265 ent->render.framegroupblend[0].lerp = 1;
2266 // make torchs play out of sync
2267 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2268 ent->render.skinnum = ent->state_baseline.skin;
2269 ent->render.effects = ent->state_baseline.effects;
2270 ent->render.alpha = 1;
2272 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2273 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2275 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2276 ent->render.allowdecals = true;
2277 CL_UpdateRenderEntity(&ent->render);
2285 static void CL_ParseStaticSound (int large)
2288 int sound_num, vol, atten;
2290 MSG_ReadVector(&cl_message, org, cls.protocol);
2291 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2292 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2294 sound_num = MSG_ReadByte(&cl_message);
2295 vol = MSG_ReadByte(&cl_message);
2296 atten = MSG_ReadByte(&cl_message);
2298 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2301 static void CL_ParseEffect (void)
2304 int modelindex, startframe, framecount, framerate;
2306 MSG_ReadVector(&cl_message, org, cls.protocol);
2307 modelindex = MSG_ReadByte(&cl_message);
2308 startframe = MSG_ReadByte(&cl_message);
2309 framecount = MSG_ReadByte(&cl_message);
2310 framerate = MSG_ReadByte(&cl_message);
2312 CL_Effect(org, modelindex, startframe, framecount, framerate);
2315 static void CL_ParseEffect2 (void)
2318 int modelindex, startframe, framecount, framerate;
2320 MSG_ReadVector(&cl_message, org, cls.protocol);
2321 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2322 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2323 framecount = MSG_ReadByte(&cl_message);
2324 framerate = MSG_ReadByte(&cl_message);
2326 CL_Effect(org, modelindex, startframe, framecount, framerate);
2329 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2334 if (ent >= MAX_EDICTS)
2336 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2340 if (ent >= cl.max_entities)
2341 CL_ExpandEntities(ent);
2343 // override any beam with the same entity
2346 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2347 if (b->entity == ent)
2349 // if the entity was not found then just replace an unused beam
2350 if (i == cl.max_beams)
2351 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2354 if (i < cl.max_beams)
2356 cl.num_beams = max(cl.num_beams, i + 1);
2358 b->lightning = lightning;
2360 b->endtime = cl.mtime[0] + 0.2;
2361 VectorCopy (start, b->start);
2362 VectorCopy (end, b->end);
2365 Con_Print("beam list overflow!\n");
2368 static void CL_ParseBeam (dp_model_t *m, int lightning)
2373 ent = (unsigned short) MSG_ReadShort(&cl_message);
2374 MSG_ReadVector(&cl_message, start, cls.protocol);
2375 MSG_ReadVector(&cl_message, end, cls.protocol);
2377 if (ent >= MAX_EDICTS)
2379 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2383 CL_NewBeam(ent, start, end, m, lightning);
2386 static void CL_ParseTempEntity(void)
2394 int colorStart, colorLength, count;
2395 float velspeed, radius;
2396 unsigned char *tempcolor;
2397 matrix4x4_t tempmatrix;
2399 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2401 type = MSG_ReadByte(&cl_message);
2404 case QW_TE_WIZSPIKE:
2405 // spike hitting wall
2406 MSG_ReadVector(&cl_message, pos, cls.protocol);
2407 CL_FindNonSolidLocation(pos, pos, 4);
2408 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2409 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2412 case QW_TE_KNIGHTSPIKE:
2413 // spike hitting wall
2414 MSG_ReadVector(&cl_message, pos, cls.protocol);
2415 CL_FindNonSolidLocation(pos, pos, 4);
2416 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2417 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2421 // spike hitting wall
2422 MSG_ReadVector(&cl_message, pos, cls.protocol);
2423 CL_FindNonSolidLocation(pos, pos, 4);
2424 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2426 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2431 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2433 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2435 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2438 case QW_TE_SUPERSPIKE:
2439 // super spike hitting wall
2440 MSG_ReadVector(&cl_message, pos, cls.protocol);
2441 CL_FindNonSolidLocation(pos, pos, 4);
2442 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2444 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2449 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2451 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2453 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2457 case QW_TE_EXPLOSION:
2459 MSG_ReadVector(&cl_message, pos, cls.protocol);
2460 CL_FindNonSolidLocation(pos, pos, 10);
2461 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2462 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2463 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2466 case QW_TE_TAREXPLOSION:
2467 // tarbaby explosion
2468 MSG_ReadVector(&cl_message, pos, cls.protocol);
2469 CL_FindNonSolidLocation(pos, pos, 10);
2470 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2471 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2474 case QW_TE_LIGHTNING1:
2476 CL_ParseBeam(cl.model_bolt, true);
2479 case QW_TE_LIGHTNING2:
2481 CL_ParseBeam(cl.model_bolt2, true);
2484 case QW_TE_LIGHTNING3:
2486 CL_ParseBeam(cl.model_bolt3, false);
2489 case QW_TE_LAVASPLASH:
2490 MSG_ReadVector(&cl_message, pos, cls.protocol);
2491 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494 case QW_TE_TELEPORT:
2495 MSG_ReadVector(&cl_message, pos, cls.protocol);
2496 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2500 // bullet hitting wall
2501 radius = MSG_ReadByte(&cl_message);
2502 MSG_ReadVector(&cl_message, pos, cls.protocol);
2503 CL_FindNonSolidLocation(pos, pos, 4);
2504 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2505 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2506 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2507 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2510 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2515 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2517 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2519 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2525 count = MSG_ReadByte(&cl_message);
2526 MSG_ReadVector(&cl_message, pos, cls.protocol);
2527 CL_FindNonSolidLocation(pos, pos, 4);
2528 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531 case QW_TE_LIGHTNINGBLOOD:
2532 MSG_ReadVector(&cl_message, pos, cls.protocol);
2533 CL_FindNonSolidLocation(pos, pos, 4);
2534 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2538 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2543 type = MSG_ReadByte(&cl_message);
2547 // spike hitting wall
2548 MSG_ReadVector(&cl_message, pos, cls.protocol);
2549 CL_FindNonSolidLocation(pos, pos, 4);
2550 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2554 case TE_KNIGHTSPIKE:
2555 // spike hitting wall
2556 MSG_ReadVector(&cl_message, pos, cls.protocol);
2557 CL_FindNonSolidLocation(pos, pos, 4);
2558 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2559 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2563 // spike hitting wall
2564 MSG_ReadVector(&cl_message, pos, cls.protocol);
2565 CL_FindNonSolidLocation(pos, pos, 4);
2566 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2568 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2573 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2575 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2577 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2581 // quad spike hitting wall
2582 MSG_ReadVector(&cl_message, pos, cls.protocol);
2583 CL_FindNonSolidLocation(pos, pos, 4);
2584 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2586 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2591 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2593 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2595 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2599 // super spike hitting wall
2600 MSG_ReadVector(&cl_message, pos, cls.protocol);
2601 CL_FindNonSolidLocation(pos, pos, 4);
2602 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2604 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2609 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2611 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2613 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2616 case TE_SUPERSPIKEQUAD:
2617 // quad super spike hitting wall
2618 MSG_ReadVector(&cl_message, pos, cls.protocol);
2619 CL_FindNonSolidLocation(pos, pos, 4);
2620 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2622 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2627 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2629 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2631 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2634 // LordHavoc: added for improved blood splatters
2637 MSG_ReadVector(&cl_message, pos, cls.protocol);
2638 CL_FindNonSolidLocation(pos, pos, 4);
2639 dir[0] = MSG_ReadChar(&cl_message);
2640 dir[1] = MSG_ReadChar(&cl_message);
2641 dir[2] = MSG_ReadChar(&cl_message);
2642 count = MSG_ReadByte(&cl_message);
2643 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2647 MSG_ReadVector(&cl_message, pos, cls.protocol);
2648 CL_FindNonSolidLocation(pos, pos, 4);
2649 dir[0] = MSG_ReadChar(&cl_message);
2650 dir[1] = MSG_ReadChar(&cl_message);
2651 dir[2] = MSG_ReadChar(&cl_message);
2652 count = MSG_ReadByte(&cl_message);
2653 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2656 MSG_ReadVector(&cl_message, pos, cls.protocol);
2657 CL_FindNonSolidLocation(pos, pos, 4);
2658 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2660 // LordHavoc: added for improved gore
2661 case TE_BLOODSHOWER:
2663 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2664 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2665 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2666 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2667 vel1[0] = -velspeed;
2668 vel1[1] = -velspeed;
2669 vel1[2] = -velspeed;
2673 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2676 case TE_PARTICLECUBE:
2677 // general purpose particle effect
2678 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2679 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2680 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2681 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2682 colorStart = MSG_ReadByte(&cl_message); // color
2683 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2684 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2685 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2688 case TE_PARTICLERAIN:
2689 // general purpose particle effect
2690 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2691 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2692 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2693 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2694 colorStart = MSG_ReadByte(&cl_message); // color
2695 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2698 case TE_PARTICLESNOW:
2699 // general purpose particle effect
2700 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2701 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2702 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2703 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2704 colorStart = MSG_ReadByte(&cl_message); // color
2705 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2709 // bullet hitting wall
2710 MSG_ReadVector(&cl_message, pos, cls.protocol);
2711 CL_FindNonSolidLocation(pos, pos, 4);
2712 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2713 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2716 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2721 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2723 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2725 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2730 case TE_GUNSHOTQUAD:
2731 // quad bullet hitting wall
2732 MSG_ReadVector(&cl_message, pos, cls.protocol);
2733 CL_FindNonSolidLocation(pos, pos, 4);
2734 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2735 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2738 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2743 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2745 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2747 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2754 MSG_ReadVector(&cl_message, pos, cls.protocol);
2755 CL_FindNonSolidLocation(pos, pos, 10);
2756 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2757 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2760 case TE_EXPLOSIONQUAD:
2761 // quad rocket explosion
2762 MSG_ReadVector(&cl_message, pos, cls.protocol);
2763 CL_FindNonSolidLocation(pos, pos, 10);
2764 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2765 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2769 // Nehahra movie colored lighting explosion
2770 MSG_ReadVector(&cl_message, pos, cls.protocol);
2771 CL_FindNonSolidLocation(pos, pos, 10);
2772 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2773 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2774 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2775 CL_ParticleExplosion(pos);
2776 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2777 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2778 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2781 case TE_EXPLOSIONRGB:
2782 // colored lighting explosion
2783 MSG_ReadVector(&cl_message, pos, cls.protocol);
2784 CL_FindNonSolidLocation(pos, pos, 10);
2785 CL_ParticleExplosion(pos);
2786 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2787 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2788 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2789 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2790 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2791 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2794 case TE_TAREXPLOSION:
2795 // tarbaby explosion
2796 MSG_ReadVector(&cl_message, pos, cls.protocol);
2797 CL_FindNonSolidLocation(pos, pos, 10);
2798 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2799 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2803 MSG_ReadVector(&cl_message, pos, cls.protocol);
2804 CL_FindNonSolidLocation(pos, pos, 10);
2805 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2808 case TE_CUSTOMFLASH:
2809 MSG_ReadVector(&cl_message, pos, cls.protocol);
2810 CL_FindNonSolidLocation(pos, pos, 4);
2811 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2812 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2813 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2815 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2816 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2817 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2821 MSG_ReadVector(&cl_message, pos, cls.protocol);
2822 MSG_ReadVector(&cl_message, dir, cls.protocol);
2823 count = MSG_ReadByte(&cl_message);
2824 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2829 CL_ParseBeam(cl.model_bolt, true);
2834 CL_ParseBeam(cl.model_bolt2, true);
2839 CL_ParseBeam(cl.model_bolt3, false);
2844 // grappling hook beam
2845 CL_ParseBeam(cl.model_beam, false);
2849 // LordHavoc: for compatibility with the Nehahra movie...
2850 case TE_LIGHTNING4NEH:
2851 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2855 MSG_ReadVector(&cl_message, pos, cls.protocol);
2856 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2860 MSG_ReadVector(&cl_message, pos, cls.protocol);
2861 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2865 // color mapped explosion
2866 MSG_ReadVector(&cl_message, pos, cls.protocol);
2867 CL_FindNonSolidLocation(pos, pos, 10);
2868 colorStart = MSG_ReadByte(&cl_message);
2869 colorLength = MSG_ReadByte(&cl_message);
2870 CL_ParticleExplosion2(pos, colorStart, colorLength);
2871 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2872 color[0] = tempcolor[0] * (2.0f / 255.0f);
2873 color[1] = tempcolor[1] * (2.0f / 255.0f);
2874 color[2] = tempcolor[2] * (2.0f / 255.0f);
2875 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2876 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2877 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2881 MSG_ReadVector(&cl_message, pos, cls.protocol);
2882 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2883 MSG_ReadVector(&cl_message, dir, cls.protocol);
2884 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2888 MSG_ReadVector(&cl_message, pos, cls.protocol);
2889 MSG_ReadVector(&cl_message, dir, cls.protocol);
2890 count = MSG_ReadByte(&cl_message);
2891 CL_FindNonSolidLocation(pos, pos, 4);
2892 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2895 case TE_TEI_BIGEXPLOSION:
2896 MSG_ReadVector(&cl_message, pos, cls.protocol);
2897 CL_FindNonSolidLocation(pos, pos, 10);
2898 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2899 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2902 case TE_TEI_PLASMAHIT:
2903 MSG_ReadVector(&cl_message, pos, cls.protocol);
2904 MSG_ReadVector(&cl_message, dir, cls.protocol);
2905 count = MSG_ReadByte(&cl_message);
2906 CL_FindNonSolidLocation(pos, pos, 5);
2907 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2911 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2916 static void CL_ParseTrailParticles(void)
2921 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2922 if (entityindex >= MAX_EDICTS)
2924 if (entityindex >= cl.max_entities)
2925 CL_ExpandEntities(entityindex);
2926 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2927 MSG_ReadVector(&cl_message, start, cls.protocol);
2928 MSG_ReadVector(&cl_message, end, cls.protocol);
2929 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2932 static void CL_ParsePointParticles(void)
2934 int effectindex, count;
2935 vec3_t origin, velocity;
2936 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2937 MSG_ReadVector(&cl_message, origin, cls.protocol);
2938 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2939 count = (unsigned short)MSG_ReadShort(&cl_message);
2940 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2943 static void CL_ParsePointParticles1(void)
2947 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2948 MSG_ReadVector(&cl_message, origin, cls.protocol);
2949 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2952 typedef struct cl_iplog_item_s
2959 static qboolean cl_iplog_loaded = false;
2960 static int cl_iplog_numitems = 0;
2961 static int cl_iplog_maxitems = 0;
2962 static cl_iplog_item_t *cl_iplog_items;
2964 static void CL_IPLog_Load(void);
2965 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2968 size_t sz_name, sz_address;
2969 if (!address || !address[0] || !name || !name[0])
2971 if (!cl_iplog_loaded)
2973 if (developer_extra.integer)
2974 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2975 // see if it already exists
2978 for (i = 0;i < cl_iplog_numitems;i++)
2980 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2982 if (developer_extra.integer)
2983 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2988 // it does not already exist in the iplog, so add it
2989 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2991 cl_iplog_item_t *olditems = cl_iplog_items;
2992 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2993 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2996 if (cl_iplog_numitems)
2997 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3001 sz_address = strlen(address) + 1;
3002 sz_name = strlen(name) + 1;
3003 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3004 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3005 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3006 // TODO: maybe it would be better to strip weird characters from name when
3007 // copying it here rather than using a straight strcpy?
3008 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3009 cl_iplog_numitems++;
3012 // add it to the iplog.txt file
3013 // TODO: this ought to open the one in the userpath version of the base
3014 // gamedir, not the current gamedir
3015 // not necessary for mobile
3016 #ifndef DP_MOBILETOUCH
3017 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3018 if (developer_extra.integer)
3019 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3024 static void CL_IPLog_Load(void)
3026 int i, len, linenumber;
3027 char *text, *textend;
3028 unsigned char *filedata;
3029 fs_offset_t filesize;
3030 char line[MAX_INPUTLINE];
3031 char address[MAX_INPUTLINE];
3032 cl_iplog_loaded = true;
3033 // TODO: this ought to open the one in the userpath version of the base
3034 // gamedir, not the current gamedir
3035 // not necessary for mobile
3036 #ifndef DP_MOBILETOUCH
3037 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3043 text = (char *)filedata;
3044 textend = text + filesize;
3045 for (linenumber = 1;text < textend;linenumber++)
3047 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3048 if (len < (int)sizeof(line) - 1)
3049 line[len++] = *text;
3051 if (text < textend && *text == '\r' && text[1] == '\n')
3053 if (text < textend && *text == '\n')
3055 if (line[0] == '/' && line[1] == '/')
3056 continue; // skip comments if anyone happens to add them
3057 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3058 address[i] = line[i];
3060 // skip exactly one space character
3062 // address contains the address with termination,
3063 // line + i contains the name with termination
3064 if (address[0] && line[i])
3065 CL_IPLog_Add(address, line + i, false, false);
3067 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3071 static void CL_IPLog_List_f(void)
3074 const char *addressprefix;
3077 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3081 if (Cmd_Argc() >= 2)
3082 addressprefix = Cmd_Argv(1);
3083 if (!cl_iplog_loaded)
3085 if (addressprefix && addressprefix[0])
3086 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3088 Con_Printf("Listing all iplog entries\n");
3089 Con_Printf("address name\n");
3090 for (i = 0;i < cl_iplog_numitems;i++)
3092 if (addressprefix && addressprefix[0])
3094 for (j = 0;addressprefix[j];j++)
3095 if (addressprefix[j] != cl_iplog_items[i].address[j])
3097 // if this address does not begin with the addressprefix string
3098 // simply omit it from the output
3099 if (addressprefix[j])
3102 // if name is less than 15 characters, left justify it and pad
3103 // if name is more than 15 characters, print all of it, not worrying
3104 // about the fact it will misalign the columns
3105 if (strlen(cl_iplog_items[i].address) < 15)
3106 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3108 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3112 // look for anything interesting like player IP addresses or ping reports
3113 static qboolean CL_ExaminePrintString(const char *text)
3117 char temp[MAX_INPUTLINE];
3118 if (!strcmp(text, "Client ping times:\n"))
3120 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3121 // hide ping reports in demos
3122 if (cls.demoplayback)
3123 cl.parsingtextexpectingpingforscores = 1;
3124 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3126 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3128 Con_Printf("ping reply but empty scoreboard?!?\n");
3129 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3130 cl.parsingtextexpectingpingforscores = 0;
3132 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3133 return !cl.parsingtextexpectingpingforscores;
3135 if (!strncmp(text, "host: ", 9))
3137 // cl.parsingtextexpectingpingforscores = false; // really?
3138 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3139 cl.parsingtextplayerindex = 0;
3142 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3144 // if anything goes wrong, we'll assume this is not a ping report
3145 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3146 cl.parsingtextexpectingpingforscores = 0;
3147 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3151 if ((*t >= '0' && *t <= '9') || *t == '-')
3154 while ((*t >= '0' && *t <= '9') || *t == '-')
3160 if(cl.parsingtextplayerindex < cl.maxclients)
3162 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3164 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3165 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3166 if (t[charindex] == '\n')
3168 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3169 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3171 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3173 // we parsed a valid ping entry, so expect another to follow
3174 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3175 cl.parsingtextexpectingpingforscores = expected;
3180 if (!strncmp(t, "unconnected\n", 12))
3183 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3184 cl.parsingtextexpectingpingforscores = expected;
3188 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3192 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3194 if (!strncmp(text, "players: ", 9))
3196 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3197 cl.parsingtextplayerindex = 0;
3200 else if (!strstr(text, ": "))
3202 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3206 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3208 // if anything goes wrong, we'll assume this is not a status report
3209 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3210 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3213 cl.parsingtextplayerindex = atoi(t) - 1;
3214 while (*t >= '0' && *t <= '9')
3218 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3221 // the player name follows here, along with frags and time
3224 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3226 // if anything goes wrong, we'll assume this is not a status report
3227 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3233 for (len = 0;*t && *t != '\n';t++)
3234 if (len < (int)sizeof(temp) - 1)
3237 // botclient is perfectly valid, but we don't care about bots
3238 // also don't try to look up the name of an invalid player index
3239 if (strcmp(temp, "botclient")
3240 && cl.parsingtextplayerindex >= 0
3241 && cl.parsingtextplayerindex < cl.maxclients
3242 && cl.scores[cl.parsingtextplayerindex].name[0])
3244 // log the player name and IP address string
3245 // (this operates entirely on strings to avoid issues with the
3246 // nature of a network address)
3247 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3249 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3256 extern cvar_t slowmo;
3257 extern cvar_t cl_lerpexcess;
3258 static void CL_NetworkTimeReceived(double newtime)
3261 cl.mtime[1] = cl.mtime[0];
3262 cl.mtime[0] = newtime;
3263 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3264 cl.time = cl.mtime[1] = newtime;
3265 else if (cls.demoplayback)
3267 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3268 // due to a large time gap, so treat it as an instant change in time
3269 // (this can also happen during heavy packet loss in the demo)
3270 if (cl.time < newtime - 0.1)
3271 cl.mtime[1] = cl.time = newtime;
3273 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3275 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3276 if (developer_extra.integer && vid_activewindow)
3278 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3279 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3280 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3281 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3283 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3284 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3285 if (cl_nettimesyncboundmode.integer == 1)
3286 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3287 else if (cl_nettimesyncboundmode.integer == 2)
3289 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3290 cl.time = cl.mtime[1];
3292 else if (cl_nettimesyncboundmode.integer == 3)
3294 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3295 cl.time = cl.mtime[1];
3297 else if (cl_nettimesyncboundmode.integer == 4)
3299 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3300 cl.time = cl.mtime[1]; // reset
3301 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3302 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3303 else if (cl.time > cl.mtime[1])
3304 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3306 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3308 else if (cl_nettimesyncboundmode.integer == 5)
3310 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3311 cl.time = cl.mtime[1]; // reset
3312 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3313 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3315 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3317 else if (cl_nettimesyncboundmode.integer == 6)
3319 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3320 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3323 // this packet probably contains a player entity update, so we will need
3324 // to update the prediction
3325 cl.movement_replay = true;
3326 // this may get updated later in parsing by svc_clientdata
3327 cl.onground = false;
3328 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3329 // during this frame
3330 // (makes spectating players much smoother and prevents mouse movement from turning)
3331 cl.fixangle[1] = cl.fixangle[0];
3332 cl.fixangle[0] = false;
3333 if (!cls.demoplayback)
3334 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3335 // update the csqc's server timestamps, critical for proper sync
3336 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3338 if (cl.mtime[0] > cl.mtime[1])
3339 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3341 // only lerp entities that also get an update in this frame, when lerp excess is used
3342 if(cl_lerpexcess.value > 0)
3345 for (i = 1;i < cl.num_entities;i++)
3347 if (cl.entities_active[i])
3349 entity_t *ent = cl.entities + i;
3350 ent->persistent.lerpdeltatime = 0;
3356 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3359 =====================
3360 CL_ParseServerMessage
3361 =====================
3363 int parsingerror = false;
3364 void CL_ParseServerMessage(void)
3368 protocolversion_t protocol;
3369 unsigned char cmdlog[32];
3370 const char *cmdlogname[32], *temp;
3371 int cmdindex, cmdcount = 0;
3372 qboolean qwplayerupdatereceived;
3376 // LordHavoc: moved demo message writing from before the packet parse to
3377 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3378 // code in CL_ParseServerinfo
3379 //if (cls.demorecording)
3380 // CL_WriteDemoMessage (&cl_message);
3382 cl.last_received_message = realtime;
3384 CL_KeepaliveMessage(false);
3387 // if recording demos, copy the message out
3389 if (cl_shownet.integer == 1)
3390 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3391 else if (cl_shownet.integer == 2)
3392 Con_Print("------------------\n");
3395 // parse the message
3397 //MSG_BeginReading ();
3399 parsingerror = true;
3401 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3403 CL_NetworkTimeReceived(realtime); // qw has no clock
3405 // kill all qw nails
3406 cl.qw_num_nails = 0;
3408 // fade weapon view kick
3409 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3411 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3413 qwplayerupdatereceived = false;
3417 if (cl_message.badread)
3418 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3420 cmd = MSG_ReadByte(&cl_message);
3424 SHOWNET("END OF MESSAGE");
3425 break; // end of message
3428 cmdindex = cmdcount & 31;
3430 cmdlog[cmdindex] = cmd;
3432 SHOWNET(qw_svc_strings[cmd]);
3433 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3434 if (!cmdlogname[cmdindex])
3436 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3438 cmdlogname[cmdindex] = temp;
3446 char description[32*64], temp[64];
3448 strlcpy(description, "packet dump: ", sizeof(description));
3452 count = cmdcount - i;
3456 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3457 strlcat(description, temp, sizeof(description));
3462 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3463 Con_Print(description);
3464 Host_Error("CL_ParseServerMessage: Illegible server message");
3469 //Con_Printf("qw_svc_nop\n");
3472 case qw_svc_disconnect:
3473 Con_Printf("Server disconnected\n");
3474 if (cls.demonum != -1)
3481 i = MSG_ReadByte(&cl_message);
3482 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3483 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3486 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3488 CSQC_AddPrintText(temp);
3492 case qw_svc_centerprint:
3493 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3496 case qw_svc_stufftext:
3497 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3501 // svc_damage protocol is identical to nq
3505 case qw_svc_serverdata:
3506 //Cbuf_Execute(); // make sure any stuffed commands are done
3507 CL_ParseServerInfo();
3510 case qw_svc_setangle:
3511 for (i=0 ; i<3 ; i++)
3512 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3513 if (!cls.demoplayback)
3515 cl.fixangle[0] = true;
3516 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3517 // disable interpolation if this is new
3518 if (!cl.fixangle[1])
3519 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3523 case qw_svc_lightstyle:
3524 i = MSG_ReadByte(&cl_message);
3525 if (i >= cl.max_lightstyle)
3527 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3536 CL_ParseStartSoundPacket(false);
3539 case qw_svc_stopsound:
3540 i = (unsigned short) MSG_ReadShort(&cl_message);
3541 S_StopSound(i>>3, i&7);
3544 case qw_svc_updatefrags:
3545 i = MSG_ReadByte(&cl_message);
3546 if (i >= cl.maxclients)
3547 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3548 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3551 case qw_svc_updateping:
3552 i = MSG_ReadByte(&cl_message);
3553 if (i >= cl.maxclients)
3554 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3555 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3558 case qw_svc_updatepl:
3559 i = MSG_ReadByte(&cl_message);
3560 if (i >= cl.maxclients)
3561 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3562 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3565 case qw_svc_updateentertime:
3566 i = MSG_ReadByte(&cl_message);
3567 if (i >= cl.maxclients)
3568 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3570 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3573 case qw_svc_spawnbaseline:
3574 i = (unsigned short) MSG_ReadShort(&cl_message);
3575 if (i < 0 || i >= MAX_EDICTS)
3576 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3577 if (i >= cl.max_entities)
3578 CL_ExpandEntities(i);
3579 CL_ParseBaseline(cl.entities + i, false);
3581 case qw_svc_spawnstatic:
3582 CL_ParseStatic(false);
3584 case qw_svc_temp_entity:
3585 if(!CL_VM_Parse_TempEntity())
3586 CL_ParseTempEntity ();
3589 case qw_svc_killedmonster:
3590 cl.stats[STAT_MONSTERS]++;
3593 case qw_svc_foundsecret:
3594 cl.stats[STAT_SECRETS]++;
3597 case qw_svc_updatestat:
3598 i = MSG_ReadByte(&cl_message);
3599 if (i < 0 || i >= MAX_CL_STATS)
3600 Host_Error ("svc_updatestat: %i is invalid", i);
3601 cl.stats[i] = MSG_ReadByte(&cl_message);
3604 case qw_svc_updatestatlong:
3605 i = MSG_ReadByte(&cl_message);
3606 if (i < 0 || i >= MAX_CL_STATS)
3607 Host_Error ("svc_updatestatlong: %i is invalid", i);
3608 cl.stats[i] = MSG_ReadLong(&cl_message);
3611 case qw_svc_spawnstaticsound:
3612 CL_ParseStaticSound (false);
3615 case qw_svc_cdtrack:
3616 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3618 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3619 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3621 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3625 case qw_svc_intermission:
3626 if(!cl.intermission)
3627 cl.completed_time = cl.time;
3628 cl.intermission = 1;
3629 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3630 for (i = 0;i < 3;i++)
3631 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3635 if(!cl.intermission)
3636 cl.completed_time = cl.time;
3637 cl.intermission = 2;
3638 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3641 case qw_svc_sellscreen:
3642 Cmd_ExecuteString ("help", src_command, true);
3645 case qw_svc_smallkick:
3646 cl.qw_weaponkick = -2;
3648 case qw_svc_bigkick:
3649 cl.qw_weaponkick = -4;
3652 case qw_svc_muzzleflash:
3653 i = (unsigned short) MSG_ReadShort(&cl_message);
3654 // NOTE: in QW this only worked on clients
3655 if (i < 0 || i >= MAX_EDICTS)
3656 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3657 if (i >= cl.max_entities)
3658 CL_ExpandEntities(i);
3659 cl.entities[i].persistent.muzzleflash = 1.0f;
3662 case qw_svc_updateuserinfo:
3663 QW_CL_UpdateUserInfo();
3666 case qw_svc_setinfo:
3670 case qw_svc_serverinfo:
3674 case qw_svc_download:
3675 QW_CL_ParseDownload();
3678 case qw_svc_playerinfo:
3679 // slightly kill qw player entities now that we know there is
3680 // an update of player entities this frame...
3681 if (!qwplayerupdatereceived)
3683 qwplayerupdatereceived = true;
3684 for (i = 1;i < cl.maxclients;i++)
3685 cl.entities_active[i] = false;
3687 EntityStateQW_ReadPlayerUpdate();
3694 case qw_svc_chokecount:
3695 (void) MSG_ReadByte(&cl_message);
3696 // FIXME: apply to netgraph
3697 //for (j = 0;j < i;j++)
3698 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3701 case qw_svc_modellist:
3702 QW_CL_ParseModelList();
3705 case qw_svc_soundlist:
3706 QW_CL_ParseSoundList();
3709 case qw_svc_packetentities:
3710 EntityFrameQW_CL_ReadFrame(false);
3711 // first update is the final signon stage
3712 if (cls.signon == SIGNONS - 1)
3714 cls.signon = SIGNONS;
3719 case qw_svc_deltapacketentities:
3720 EntityFrameQW_CL_ReadFrame(true);
3721 // first update is the final signon stage
3722 if (cls.signon == SIGNONS - 1)
3724 cls.signon = SIGNONS;
3729 case qw_svc_maxspeed:
3730 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3733 case qw_svc_entgravity:
3734 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3735 if (!cl.movevars_entgravity)
3736 cl.movevars_entgravity = 1.0f;
3739 case qw_svc_setpause:
3740 cl.paused = MSG_ReadByte(&cl_message) != 0;
3747 S_PauseGameSounds (cl.paused);
3752 if (qwplayerupdatereceived)
3754 // fully kill any player entities that were not updated this frame
3755 for (i = 1;i <= cl.maxclients;i++)
3756 if (!cl.entities_active[i])
3757 cl.entities[i].state_current.active = false;
3764 if (cl_message.badread)
3765 Host_Error ("CL_ParseServerMessage: Bad server message");
3767 cmd = MSG_ReadByte(&cl_message);
3771 // R_TimeReport("END OF MESSAGE");
3772 SHOWNET("END OF MESSAGE");
3773 break; // end of message
3776 cmdindex = cmdcount & 31;
3778 cmdlog[cmdindex] = cmd;
3780 // if the high bit of the command byte is set, it is a fast update
3783 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3785 cmdlogname[cmdindex] = temp;
3786 SHOWNET("fast update");
3787 if (cls.signon == SIGNONS - 1)
3789 // first update is the final signon stage
3790 cls.signon = SIGNONS;
3793 EntityFrameQuake_ReadEntity (cmd&127);
3797 SHOWNET(svc_strings[cmd]);
3798 cmdlogname[cmdindex] = svc_strings[cmd];
3799 if (!cmdlogname[cmdindex])
3801 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3803 cmdlogname[cmdindex] = temp;
3811 char description[32*64], temp[64];
3813 strlcpy (description, "packet dump: ", sizeof(description));
3817 count = cmdcount - i;
3821 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3822 strlcat (description, temp, sizeof (description));
3827 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3828 Con_Print(description);
3829 Host_Error ("CL_ParseServerMessage: Illegible server message");
3834 if (cls.signon < SIGNONS)
3835 Con_Print("<-- server to client keepalive\n");
3839 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3842 case svc_clientdata:
3843 CL_ParseClientdata();
3847 i = MSG_ReadLong(&cl_message);
3848 protocol = Protocol_EnumForNumber(i);
3849 if (protocol == PROTOCOL_UNKNOWN)
3850 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3851 // hack for unmarked Nehahra movie demos which had a custom protocol
3852 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3853 protocol = PROTOCOL_NEHAHRAMOVIE;
3854 cls.protocol = protocol;
3857 case svc_disconnect:
3858 Con_Printf ("Server disconnected\n");
3859 if (cls.demonum != -1)
3866 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3867 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3868 CSQC_AddPrintText(temp); //[515]: csqc
3871 case svc_centerprint:
3872 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3876 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3877 /* if(utf8_enable.integer)
3880 // we can safely strip and even
3881 // interpret these in utf8 mode
3883 else */ switch(cls.protocol)
3885 case PROTOCOL_QUAKE:
3886 case PROTOCOL_QUAKEDP:
3887 // maybe add other protocols if
3888 // so desired, but not DP7
3891 case PROTOCOL_DARKPLACES7:
3893 // ProQuake does not support
3900 // skip over ProQuake messages,
3901 // TODO actually interpret them
3902 // (they are sbar team score
3903 // updates), see proquake cl_parse.c
3907 while(*temp >= 0x01 && *temp <= 0x1F)
3911 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3918 case svc_serverinfo:
3919 CL_ParseServerInfo ();
3923 for (i=0 ; i<3 ; i++)
3924 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3925 if (!cls.demoplayback)
3927 cl.fixangle[0] = true;
3928 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3929 // disable interpolation if this is new
3930 if (!cl.fixangle[1])
3931 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3936 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3937 if (cl.viewentity >= MAX_EDICTS)
3938 Host_Error("svc_setview >= MAX_EDICTS");
3939 if (cl.viewentity >= cl.max_entities)
3940 CL_ExpandEntities(cl.viewentity);
3941 // LordHavoc: assume first setview recieved is the real player entity
3942 if (!cl.realplayerentity)
3943 cl.realplayerentity = cl.viewentity;
3944 // update cl.playerentity to this one if it is a valid player
3945 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3946 cl.playerentity = cl.viewentity;
3949 case svc_lightstyle:
3950 i = MSG_ReadByte(&cl_message);
3951 if (i >= cl.max_lightstyle)
3953 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3956 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3957 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3958 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3962 CL_ParseStartSoundPacket(false);
3966 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3968 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3969 CL_ParseStartSoundPacket(true);
3973 int i = (unsigned short)MSG_ReadShort(&cl_message);
3974 char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3977 if (i >= 1 && i < MAX_MODELS)
3979 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3981 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3982 cl.model_precache[i] = model;
3985 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3990 if (i >= 1 && i < MAX_SOUNDS)
3992 sfx_t *sfx = S_PrecacheSound (s, true, true);
3993 if (!sfx && snd_initialized.integer)
3994 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3995 cl.sound_precache[i] = sfx;
3998 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4004 i = (unsigned short) MSG_ReadShort(&cl_message);
4005 S_StopSound(i>>3, i&7);
4008 case svc_updatename:
4009 i = MSG_ReadByte(&cl_message);
4010 if (i >= cl.maxclients)
4011 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4012 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4015 case svc_updatefrags:
4016 i = MSG_ReadByte(&cl_message);
4017 if (i >= cl.maxclients)
4018 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4019 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4022 case svc_updatecolors:
4023 i = MSG_ReadByte(&cl_message);
4024 if (i >= cl.maxclients)
4025 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4026 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4030 CL_ParseParticleEffect ();
4041 case svc_spawnbaseline:
4042 i = (unsigned short) MSG_ReadShort(&cl_message);
4043 if (i < 0 || i >= MAX_EDICTS)
4044 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4045 if (i >= cl.max_entities)
4046 CL_ExpandEntities(i);
4047 CL_ParseBaseline (cl.entities + i, false);
4049 case svc_spawnbaseline2:
4050 i = (unsigned short) MSG_ReadShort(&cl_message);
4051 if (i < 0 || i >= MAX_EDICTS)
4052 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4053 if (i >= cl.max_entities)
4054 CL_ExpandEntities(i);
4055 CL_ParseBaseline (cl.entities + i, true);
4057 case svc_spawnstatic:
4058 CL_ParseStatic (false);
4060 case svc_spawnstatic2:
4061 CL_ParseStatic (true);
4063 case svc_temp_entity:
4064 if(!CL_VM_Parse_TempEntity())
4065 CL_ParseTempEntity ();
4069 cl.paused = MSG_ReadByte(&cl_message) != 0;
4076 S_PauseGameSounds (cl.paused);
4080 i = MSG_ReadByte(&cl_message);
4081 // LordHavoc: it's rude to kick off the client if they missed the
4082 // reconnect somehow, so allow signon 1 even if at signon 1
4083 if (i <= cls.signon && i != 1)
4084 Host_Error ("Received signon %i when at %i", i, cls.signon);
4089 case svc_killedmonster:
4090 cl.stats[STAT_MONSTERS]++;
4093 case svc_foundsecret:
4094 cl.stats[STAT_SECRETS]++;
4097 case svc_updatestat:
4098 i = MSG_ReadByte(&cl_message);
4099 if (i < 0 || i >= MAX_CL_STATS)
4100 Host_Error ("svc_updatestat: %i is invalid", i);
4101 cl.stats[i] = MSG_ReadLong(&cl_message);
4104 case svc_updatestatubyte:
4105 i = MSG_ReadByte(&cl_message);
4106 if (i < 0 || i >= MAX_CL_STATS)
4107 Host_Error ("svc_updatestat: %i is invalid", i);
4108 cl.stats[i] = MSG_ReadByte(&cl_message);
4111 case svc_spawnstaticsound:
4112 CL_ParseStaticSound (false);
4115 case svc_spawnstaticsound2:
4116 CL_ParseStaticSound (true);
4120 cl.cdtrack = MSG_ReadByte(&cl_message);
4121 cl.looptrack = MSG_ReadByte(&cl_message);
4123 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4124 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4126 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4130 case svc_intermission:
4131 if(!cl.intermission)
4132 cl.completed_time = cl.time;
4133 cl.intermission = 1;
4134 CL_VM_UpdateIntermissionState(cl.intermission);
4138 if(!cl.intermission)
4139 cl.completed_time = cl.time;
4140 cl.intermission = 2;
4141 CL_VM_UpdateIntermissionState(cl.intermission);
4142 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4146 if(!cl.intermission)
4147 cl.completed_time = cl.time;
4148 cl.intermission = 3;
4149 CL_VM_UpdateIntermissionState(cl.intermission);
4150 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4153 case svc_sellscreen:
4154 Cmd_ExecuteString ("help", src_command, true);
4157 if (gamemode == GAME_TENEBRAE)
4159 // repeating particle effect
4160 MSG_ReadCoord(&cl_message, cls.protocol);
4161 MSG_ReadCoord(&cl_message, cls.protocol);
4162 MSG_ReadCoord(&cl_message, cls.protocol);
4163 MSG_ReadCoord(&cl_message, cls.protocol);
4164 MSG_ReadCoord(&cl_message, cls.protocol);
4165 MSG_ReadCoord(&cl_message, cls.protocol);
4166 (void) MSG_ReadByte(&cl_message);
4167 MSG_ReadLong(&cl_message);
4168 MSG_ReadLong(&cl_message);
4169 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4172 SHOWLMP_decodehide();
4175 if (gamemode == GAME_TENEBRAE)
4178 MSG_ReadCoord(&cl_message, cls.protocol);
4179 MSG_ReadCoord(&cl_message, cls.protocol);
4180 MSG_ReadCoord(&cl_message, cls.protocol);
4181 (void) MSG_ReadByte(&cl_message);
4182 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4185 SHOWLMP_decodeshow();
4188 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4191 if (cls.signon == SIGNONS - 1)
4193 // first update is the final signon stage
4194 cls.signon = SIGNONS;
4197 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4198 EntityFrame_CL_ReadFrame();
4199 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4200 EntityFrame4_CL_ReadFrame();
4202 EntityFrame5_CL_ReadFrame();
4204 case svc_csqcentities:
4205 CSQC_ReadEntities();
4207 case svc_downloaddata:
4210 case svc_trailparticles:
4211 CL_ParseTrailParticles();
4213 case svc_pointparticles:
4214 CL_ParsePointParticles();
4216 case svc_pointparticles1:
4217 CL_ParsePointParticles1();
4220 // R_TimeReport(svc_strings[cmd]);
4224 if (cls.signon == SIGNONS)
4225 CL_UpdateItemsAndWeapon();
4226 // R_TimeReport("UpdateItems");
4228 EntityFrameQuake_ISeeDeadEntities();
4229 // R_TimeReport("ISeeDeadEntities");
4231 CL_UpdateMoveVars();
4232 // R_TimeReport("UpdateMoveVars");
4234 parsingerror = false;
4236 // LordHavoc: this was at the start of the function before cl_autodemo was
4238 if (cls.demorecording)
4240 CL_WriteDemoMessage (&cl_message);
4241 // R_TimeReport("WriteDemo");
4245 void CL_Parse_DumpPacket(void)
4249 Con_Print("Packet dump:\n");
4250 SZ_HexDumpToConsole(&cl_message);
4251 parsingerror = false;
4254 void CL_Parse_ErrorCleanUp(void)
4256 CL_StopDownload(0, 0);
4260 void CL_Parse_Init(void)
4262 Cvar_RegisterVariable(&cl_worldmessage);
4263 Cvar_RegisterVariable(&cl_worldname);
4264 Cvar_RegisterVariable(&cl_worldnamenoextension);
4265 Cvar_RegisterVariable(&cl_worldbasename);
4267 Cvar_RegisterVariable(&developer_networkentities);
4268 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4270 Cvar_RegisterVariable(&cl_sound_wizardhit);
4271 Cvar_RegisterVariable(&cl_sound_hknighthit);
4272 Cvar_RegisterVariable(&cl_sound_tink1);
4273 Cvar_RegisterVariable(&cl_sound_ric1);
4274 Cvar_RegisterVariable(&cl_sound_ric2);
4275 Cvar_RegisterVariable(&cl_sound_ric3);
4276 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4277 Cvar_RegisterVariable(&cl_sound_r_exp3);
4279 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4281 // server extension cvars set by commands issued from the server during connect
4282 Cvar_RegisterVariable(&cl_serverextension_download);
4284 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4285 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4286 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4287 Cvar_RegisterVariable(&cl_iplog_name);
4288 Cvar_RegisterVariable(&cl_readpicture_force);
4290 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4291 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4292 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4293 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4294 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4295 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4296 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4297 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4298 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4301 void CL_Parse_Shutdown(void)