2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
294 static double lasttime = -1;
300 // no need if server is local and definitely not if this is a demo
301 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
306 // read messages from server, should just be nops
307 oldreadcount = msg_readcount;
308 oldbadread = msg_badread;
310 memcpy(olddata, net_message.data, net_message.cursize);
312 NetConn_ClientFrame();
314 msg_readcount = oldreadcount;
315 msg_badread = oldbadread;
317 memcpy(net_message.data, olddata, net_message.cursize);
321 if((time = Sys_DoubleTime()) >= lasttime + 1)
323 Con_Printf("long delta: %f\n", time - lasttime);
325 lasttime = Sys_DoubleTime();
328 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
331 unsigned char buf[4];
334 // LordHavoc: must use unreliable because reliable could kill the sigon message!
335 Con_Print("--> client to server keepalive\n");
336 memset(&msg, 0, sizeof(msg));
338 msg.maxsize = sizeof(buf);
339 MSG_WriteChar(&msg, clc_nop);
340 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
344 void CL_ParseEntityLump(char *entdata)
347 char key[128], value[MAX_INPUTLINE];
348 FOG_clear(); // LordHavoc: no fog until set
349 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
350 R_SetSkyBox(cl.worldmodel->brush.skybox);
354 if (!COM_ParseToken_Simple(&data, false, false))
356 if (com_token[0] != '{')
360 if (!COM_ParseToken_Simple(&data, false, false))
362 if (com_token[0] == '}')
363 break; // end of worldspawn
364 if (com_token[0] == '_')
365 strlcpy (key, com_token + 1, sizeof (key));
367 strlcpy (key, com_token, sizeof (key));
368 while (key[strlen(key)-1] == ' ') // remove trailing spaces
369 key[strlen(key)-1] = 0;
370 if (!COM_ParseToken_Simple(&data, false, false))
372 strlcpy (value, com_token, sizeof (value));
373 if (!strcmp("sky", key))
375 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
377 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
379 else if (!strcmp("fog", key))
381 r_refdef.fog_start = 0;
382 r_refdef.fog_alpha = 1;
383 r_refdef.fog_end = 16384;
385 #define sscanf sscanf_s
387 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
389 else if (!strcmp("fog_density", key))
390 r_refdef.fog_density = atof(value);
391 else if (!strcmp("fog_red", key))
392 r_refdef.fog_red = atof(value);
393 else if (!strcmp("fog_green", key))
394 r_refdef.fog_green = atof(value);
395 else if (!strcmp("fog_blue", key))
396 r_refdef.fog_blue = atof(value);
397 else if (!strcmp("fog_alpha", key))
398 r_refdef.fog_alpha = atof(value);
399 else if (!strcmp("fog_start", key))
400 r_refdef.fog_start = atof(value);
401 else if (!strcmp("fog_end", key))
402 r_refdef.fog_end = atof(value);
406 extern void CL_Locs_Reload_f(void);
407 extern void CL_VM_Init (void);
408 static const vec3_t defaultmins = {-4096, -4096, -4096};
409 static const vec3_t defaultmaxs = {4096, 4096, 4096};
410 static void CL_SetupWorldModel(void)
412 // update the world model
413 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
414 CL_UpdateRenderEntity(&cl.entities[0].render);
416 // set up csqc world for collision culling
418 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
420 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
422 // load or reload .loc file for team chat messages
425 // make sure we send enough keepalives
426 CL_KeepaliveMessage(false);
428 // reset particles and other per-level things
431 // make sure we send enough keepalives
432 CL_KeepaliveMessage(false);
434 // load the team chat beep if possible
435 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
437 // check memory integrity
438 Mem_CheckSentinelsGlobal();
449 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
453 // see if the file already exists
454 file = FS_OpenVirtualFile(filename, true);
461 // download messages in a demo would be bad
462 if (cls.demorecording)
464 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
468 // don't try to download when playing a demo
472 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
473 Con_Printf("Downloading %s\n", filename);
475 if (!cls.qw_downloadmemory)
477 cls.qw_downloadmemory = NULL;
478 cls.qw_downloadmemorycursize = 0;
479 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
482 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
483 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
485 cls.qw_downloadnumber++;
486 cls.qw_downloadpercent = 0;
487 cls.qw_downloadmemorycursize = 0;
492 static void QW_CL_ProcessUserInfo(int slot);
493 static void QW_CL_RequestNextDownload(void)
497 // clear name of file that just finished
498 cls.qw_downloadname[0] = 0;
500 switch (cls.qw_downloadtype)
505 if (cls.qw_downloadnumber == 0)
506 Con_Printf("Checking skins...\n");
507 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
509 if (!cl.scores[cls.qw_downloadnumber].name[0])
511 // check if we need to download the file, and return if so
512 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
516 cls.qw_downloadtype = dl_none;
518 // load any newly downloaded skins
519 for (i = 0;i < cl.maxclients;i++)
520 QW_CL_ProcessUserInfo(i);
522 // if we're still in signon stages, request the next one
523 if (cls.signon != SIGNONS)
525 cls.signon = SIGNONS-1;
526 // we'll go to SIGNONS when the first entity update is received
527 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
528 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
532 if (cls.qw_downloadnumber == 0)
534 Con_Printf("Checking models...\n");
535 cls.qw_downloadnumber = 1;
538 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
541 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
543 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
544 cl.qw_modelindex_spike = cls.qw_downloadnumber;
545 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
546 cl.qw_modelindex_player = cls.qw_downloadnumber;
547 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
548 cl.qw_modelindex_flag = cls.qw_downloadnumber;
549 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
550 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
551 // check if we need to download the file, and return if so
552 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
556 cls.qw_downloadtype = dl_none;
558 // touch all of the precached models that are still loaded so we can free
559 // anything that isn't needed
562 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
563 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
564 // precache any models used by the client (this also marks them used)
565 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
566 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
567 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
568 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
571 // now we try to load everything that is new
574 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
575 if (cl.model_precache[1]->Draw == NULL)
576 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
579 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
580 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
581 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
583 // check memory integrity
584 Mem_CheckSentinelsGlobal();
586 // now that we have a world model, set up the world entity, renderer
588 CL_SetupWorldModel();
590 // add pmodel/emodel CRCs to userinfo
591 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
592 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
594 // done checking sounds and models, send a prespawn command now
595 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
596 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
598 if (cls.qw_downloadmemory)
600 Mem_Free(cls.qw_downloadmemory);
601 cls.qw_downloadmemory = NULL;
605 cl.loadfinished = true;
608 if (cls.qw_downloadnumber == 0)
610 Con_Printf("Checking sounds...\n");
611 cls.qw_downloadnumber = 1;
614 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
616 // check if we need to download the file, and return if so
617 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
621 cls.qw_downloadtype = dl_none;
623 // load new sounds and unload old ones
624 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
625 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
627 // precache any sounds used by the client
628 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
629 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
630 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
631 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
632 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
633 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
634 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
637 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
639 // Don't lock the sfx here, S_ServerSounds already did that
640 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
643 // check memory integrity
644 Mem_CheckSentinelsGlobal();
646 // done with sound downloads, next we check models
647 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
652 Con_Printf("Unknown download type.\n");
656 static void QW_CL_ParseDownload(void)
658 int size = (signed short)MSG_ReadShort();
659 int percent = MSG_ReadByte();
661 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
663 // skip the download fragment if playing a demo
667 msg_readcount += size;
673 Con_Printf("File not found.\n");
674 QW_CL_RequestNextDownload();
678 if (msg_readcount + (unsigned short)size > net_message.cursize)
679 Host_Error("corrupt download message\n");
681 // make sure the buffer is big enough to include this new fragment
682 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
685 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
686 cls.qw_downloadmemorymaxsize *= 2;
687 old = cls.qw_downloadmemory;
688 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
691 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
696 // read the fragment out of the packet
697 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
698 cls.qw_downloadmemorycursize += size;
699 cls.qw_downloadspeedcount += size;
701 cls.qw_downloadpercent = percent;
705 // request next fragment
706 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
707 MSG_WriteString(&cls.netcon->message, "nextdl");
712 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
714 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
716 cls.qw_downloadpercent = 0;
718 // start downloading the next file (or join the game)
719 QW_CL_RequestNextDownload();
723 static void QW_CL_ParseModelList(void)
726 int nummodels = MSG_ReadByte();
729 // parse model precache list
732 str = MSG_ReadString();
736 if (nummodels==MAX_MODELS)
737 Host_Error("Server sent too many model precaches");
738 if (strlen(str) >= MAX_QPATH)
739 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
740 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
746 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
747 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
752 cls.qw_downloadnumber = 0;
753 cls.qw_downloadtype = dl_model;
754 QW_CL_RequestNextDownload();
757 static void QW_CL_ParseSoundList(void)
760 int numsounds = MSG_ReadByte();
763 // parse sound precache list
766 str = MSG_ReadString();
770 if (numsounds==MAX_SOUNDS)
771 Host_Error("Server sent too many sound precaches");
772 if (strlen(str) >= MAX_QPATH)
773 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
774 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
781 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
782 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
787 cls.qw_downloadnumber = 0;
788 cls.qw_downloadtype = dl_sound;
789 QW_CL_RequestNextDownload();
792 static void QW_CL_Skins_f(void)
794 cls.qw_downloadnumber = 0;
795 cls.qw_downloadtype = dl_skin;
796 QW_CL_RequestNextDownload();
799 static void QW_CL_Changing_f(void)
801 if (cls.qw_downloadmemory) // don't change when downloading
806 cls.signon = 1; // not active anymore, but not disconnected
807 Con_Printf("\nChanging map...\n");
810 void QW_CL_NextUpload(void)
812 int r, percent, size;
814 if (!cls.qw_uploaddata)
817 r = cls.qw_uploadsize - cls.qw_uploadpos;
820 size = min(1, cls.qw_uploadsize);
821 percent = (cls.qw_uploadpos+r)*100/size;
823 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
824 MSG_WriteShort(&cls.netcon->message, r);
825 MSG_WriteByte(&cls.netcon->message, percent);
826 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
828 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
830 cls.qw_uploadpos += r;
832 if (cls.qw_uploadpos < cls.qw_uploadsize)
835 Con_Printf("Upload completed\n");
840 void QW_CL_StartUpload(unsigned char *data, int size)
842 // do nothing in demos or if not connected
846 // abort existing upload if in progress
849 Con_DPrintf("Starting upload of %d bytes...\n", size);
851 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
852 memcpy(cls.qw_uploaddata, data, size);
853 cls.qw_uploadsize = size;
854 cls.qw_uploadpos = 0;
860 qboolean QW_CL_IsUploading(void)
862 return cls.qw_uploaddata != NULL;
866 void QW_CL_StopUpload(void)
868 if (cls.qw_uploaddata)
869 Mem_Free(cls.qw_uploaddata);
870 cls.qw_uploaddata = NULL;
871 cls.qw_uploadsize = 0;
872 cls.qw_uploadpos = 0;
875 static void QW_CL_ProcessUserInfo(int slot)
877 int topcolor, bottomcolor;
879 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
880 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
881 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
882 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
883 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
884 cl.scores[slot].qw_spectator = temp[0] != 0;
885 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
886 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
887 if (!cl.scores[slot].qw_skin[0])
888 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
892 static void QW_CL_UpdateUserInfo(void)
895 slot = MSG_ReadByte();
896 if (slot >= cl.maxclients)
898 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
903 cl.scores[slot].qw_userid = MSG_ReadLong();
904 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
906 QW_CL_ProcessUserInfo(slot);
909 static void QW_CL_SetInfo(void)
914 slot = MSG_ReadByte();
915 strlcpy(key, MSG_ReadString(), sizeof(key));
916 strlcpy(value, MSG_ReadString(), sizeof(value));
917 if (slot >= cl.maxclients)
919 Con_Printf("svc_setinfo >= cl.maxclients\n");
922 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
924 QW_CL_ProcessUserInfo(slot);
927 static void QW_CL_ServerInfo(void)
932 strlcpy(key, MSG_ReadString(), sizeof(key));
933 strlcpy(value, MSG_ReadString(), sizeof(value));
934 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
935 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
936 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
937 cl.qw_teamplay = atoi(temp);
940 static void QW_CL_ParseNails(void)
943 int numnails = MSG_ReadByte();
945 unsigned char bits[6];
946 for (i = 0;i < numnails;i++)
948 for (j = 0;j < 6;j++)
949 bits[j] = MSG_ReadByte();
950 if (cl.qw_num_nails > 255)
952 v = cl.qw_nails[cl.qw_num_nails++];
953 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
954 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
955 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
956 v[3] = -360*(bits[4]>>4)/16;
957 v[4] = 360*bits[5]/256;
962 static void CL_UpdateItemsAndWeapon(void)
965 // check for important changes
968 if (cl.olditems != cl.stats[STAT_ITEMS])
969 for (j = 0;j < 32;j++)
970 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
971 cl.item_gettime[j] = cl.time;
972 cl.olditems = cl.stats[STAT_ITEMS];
974 // GAME_NEXUIZ hud needs weapon change time
975 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
976 cl.weapontime = cl.time;
977 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
980 void CL_BeginDownloads(qboolean aborteddownload)
982 // quakeworld works differently
983 if (cls.protocol == PROTOCOL_QUAKEWORLD)
986 // this would be a good place to do curl downloads
987 if(Curl_Have_forthismap())
989 Curl_Register_predownload(); // come back later
994 // curl is done, so let's start with the business
997 // if already downloading something from the previous level, don't stop it
998 if (cls.qw_downloadname[0])
1001 if (cl.downloadcsqc)
1004 cl.downloadcsqc = false;
1007 && csqc_progname.string
1008 && csqc_progname.string[0]
1009 && csqc_progcrc.integer >= 0
1010 && cl_serverextension_download.integer
1011 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1012 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1014 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1015 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1016 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1018 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1023 if (cl.loadmodel_current < cl.loadmodel_total)
1026 if(cl.loadmodel_current == 1)
1028 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1029 SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1030 SCR_BeginLoadingPlaque();
1032 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1034 SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1035 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1037 SCR_PopLoadingScreen(false);
1038 if(cl.loadmodel_current == 1)
1040 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1041 SCR_PopLoadingScreen(false);
1045 CL_KeepaliveMessage(true);
1046 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1047 SCR_PopLoadingScreen(false);
1048 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1050 // we now have the worldmodel so we can set up the game world
1051 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1052 CL_SetupWorldModel();
1053 SCR_PopLoadingScreen(true);
1054 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1056 cl.loadfinished = true;
1057 // now issue the spawn to move on to signon 2 like normal
1059 Cmd_ForwardStringToServer("prespawn");
1063 SCR_PopLoadingScreen(false);
1064 // finished loading models
1067 if (cl.loadsound_current < cl.loadsound_total)
1070 if(cl.loadsound_current == 1)
1071 SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1072 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1074 SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1075 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1077 SCR_PopLoadingScreen(false);
1080 CL_KeepaliveMessage(true);
1081 // Don't lock the sfx here, S_ServerSounds already did that
1082 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1083 SCR_PopLoadingScreen(false);
1085 SCR_PopLoadingScreen(false);
1086 // finished loading sounds
1089 if(gamemode == GAME_NEXUIZ)
1090 Cvar_SetValueQuick(&cl_serverextension_download, false);
1091 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1092 // of dependencies) anyway, and can mess around with the game directory;
1093 // until this is fixed, only support pk3 downloads via curl, and turn off
1094 // individual file downloads other than for CSQC
1095 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1097 // idea: support download of pk3 files using this protocol later
1099 // note: the reason these loops skip already-loaded things is that it
1100 // enables this command to be issued during the game if desired
1102 if (cl.downloadmodel_current < cl.loadmodel_total)
1106 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1108 if (aborteddownload)
1110 if (cl.downloadmodel_current == 1)
1112 // the worldmodel failed, but we need to set up anyway
1113 CL_SetupWorldModel();
1114 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1116 cl.loadfinished = true;
1117 // now issue the spawn to move on to signon 2 like normal
1119 Cmd_ForwardStringToServer("prespawn");
1122 aborteddownload = false;
1125 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1127 CL_KeepaliveMessage(true);
1128 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1130 if (cl.downloadmodel_current == 1)
1131 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1133 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1134 // regarding the * check: don't try to download submodels
1135 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1137 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1138 // we'll try loading again when the download finishes
1142 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1143 if (cl.downloadmodel_current == 1)
1145 // we now have the worldmodel so we can set up the game world
1146 // or maybe we do not have it (cl_serverextension_download 0)
1147 // then we need to continue loading ANYWAY!
1148 CL_SetupWorldModel();
1149 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1151 cl.loadfinished = true;
1152 // now issue the spawn to move on to signon 2 like normal
1154 Cmd_ForwardStringToServer("prespawn");
1159 // finished loading models
1162 if (cl.downloadsound_current < cl.loadsound_total)
1166 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1168 char soundname[MAX_QPATH];
1169 if (aborteddownload)
1171 aborteddownload = false;
1174 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1176 CL_KeepaliveMessage(true);
1177 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1178 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1180 Con_Printf("Sound %s not found\n", soundname);
1181 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1183 Cmd_ForwardStringToServer(va("download %s", soundname));
1184 // we'll try loading again when the download finishes
1188 // Don't lock the sfx here, S_ServerSounds already did that
1189 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1192 // finished loading sounds
1195 SCR_PopLoadingScreen(false);
1197 if (!cl.loadfinished)
1199 cl.loadfinished = true;
1201 // check memory integrity
1202 Mem_CheckSentinelsGlobal();
1204 // now issue the spawn to move on to signon 2 like normal
1206 Cmd_ForwardStringToServer("prespawn");
1210 void CL_BeginDownloads_f(void)
1212 // prevent cl_begindownloads from being issued multiple times in one match
1213 // to prevent accidentally cancelled downloads
1215 Con_Printf("cl_begindownloads is only valid once per match\n");
1218 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1219 CL_BeginDownloads(false);
1223 void CL_StopDownload(int size, int crc)
1225 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1228 size_t existingsize;
1229 const char *extension;
1231 if(cls.qw_download_deflate)
1234 size_t inflated_size;
1235 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1236 Mem_Free(cls.qw_downloadmemory);
1237 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1238 cls.qw_downloadmemory = out;
1239 cls.qw_downloadmemorycursize = inflated_size;
1242 if(!cls.qw_downloadmemory)
1244 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1248 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1249 size = cls.qw_downloadmemorycursize;
1251 // save to disk only if we don't already have it
1252 // (this is mainly for playing back demos)
1253 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1254 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1255 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1257 if ((int)existingsize != size || existingcrc != crc)
1259 // we have a mismatching file, pick another name for it
1260 char name[MAX_QPATH*2];
1261 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1262 if (!FS_FileExists(name))
1264 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1265 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1271 // we either don't have it or have a mismatching file...
1272 // so it's time to accept the file
1273 // but if we already have a mismatching file we need to rename
1274 // this new one, and if we already have this file in renamed form,
1276 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1277 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1278 extension = FS_FileExtension(cls.qw_downloadname);
1279 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1284 else if (cls.qw_downloadmemory && size)
1286 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1287 CL_BeginDownloads(true);
1290 if (cls.qw_downloadmemory)
1291 Mem_Free(cls.qw_downloadmemory);
1292 cls.qw_downloadmemory = NULL;
1293 cls.qw_downloadname[0] = 0;
1294 cls.qw_downloadmemorymaxsize = 0;
1295 cls.qw_downloadmemorycursize = 0;
1296 cls.qw_downloadpercent = 0;
1299 void CL_ParseDownload(void)
1302 unsigned char data[65536];
1303 start = MSG_ReadLong();
1304 size = (unsigned short)MSG_ReadShort();
1306 // record the start/size information to ack in the next input packet
1307 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1309 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1311 cls.dp_downloadack[i].start = start;
1312 cls.dp_downloadack[i].size = size;
1317 MSG_ReadBytes(size, data);
1319 if (!cls.qw_downloadname[0])
1322 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1326 if (start + size > cls.qw_downloadmemorymaxsize)
1327 Host_Error("corrupt download message\n");
1329 // only advance cursize if the data is at the expected position
1330 // (gaps are unacceptable)
1331 memcpy(cls.qw_downloadmemory + start, data, size);
1332 cls.qw_downloadmemorycursize = start + size;
1333 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1334 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1335 cls.qw_downloadspeedcount += size;
1338 void CL_DownloadBegin_f(void)
1340 int size = atoi(Cmd_Argv(1));
1342 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1344 Con_Printf("cl_downloadbegin: received bogus information\n");
1345 CL_StopDownload(0, 0);
1349 if (cls.qw_downloadname[0])
1350 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1352 CL_StopDownload(0, 0);
1354 // we're really beginning a download now, so initialize stuff
1355 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1356 cls.qw_downloadmemorymaxsize = size;
1357 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1358 cls.qw_downloadnumber++;
1360 cls.qw_download_deflate = false;
1363 if(!strcmp(Cmd_Argv(3), "deflate"))
1364 cls.qw_download_deflate = true;
1365 // check further encodings here
1368 Cmd_ForwardStringToServer("sv_startdownload");
1371 void CL_StopDownload_f(void)
1374 if (cls.qw_downloadname[0])
1376 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1377 CL_StopDownload(0, 0);
1379 CL_BeginDownloads(true);
1382 void CL_DownloadFinished_f(void)
1386 Con_Printf("Malformed cl_downloadfinished command\n");
1389 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1390 CL_BeginDownloads(false);
1393 static void CL_SendPlayerInfo(void)
1395 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1396 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1398 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1399 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1401 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1402 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1404 if (cl_pmodel.integer)
1406 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1407 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1409 if (*cl_playermodel.string)
1411 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1412 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1414 if (*cl_playerskin.string)
1416 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1417 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1422 =====================
1425 An svc_signonnum has been received, perform a client side setup
1426 =====================
1428 static void CL_SignonReply (void)
1430 if (developer.integer >= 100)
1431 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1438 // send player info before we begin downloads
1439 // (so that the server can see the player name while downloading)
1440 CL_SendPlayerInfo();
1442 // execute cl_begindownloads next frame
1443 // (after any commands added by svc_stufftext have been executed)
1444 // when done with downloads the "prespawn" will be sent
1445 Cbuf_AddText("\ncl_begindownloads\n");
1447 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1448 //MSG_WriteString (&cls.netcon->message, "prespawn");
1450 else // playing a demo... make sure loading occurs as soon as possible
1451 CL_BeginDownloads(false);
1457 // LordHavoc: quake sent the player info here but due to downloads
1458 // it is sent earlier instead
1459 // CL_SendPlayerInfo();
1461 // LordHavoc: changed to begin a loading stage and issue this when done
1462 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1463 MSG_WriteString (&cls.netcon->message, "spawn");
1470 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1471 MSG_WriteString (&cls.netcon->message, "begin");
1476 // after the level has been loaded, we shouldn't need the shaders, and
1477 // if they are needed again they will be automatically loaded...
1478 Mod_FreeQ3Shaders();
1481 if (COM_CheckParm("-profilegameonly"))
1482 Sys_AllowProfiling(true);
1492 void CL_ParseServerInfo (void)
1496 protocolversion_t protocol;
1497 int nummodels, numsounds;
1499 Con_DPrint("Serverinfo packet received.\n");
1501 // if server is active, we already began a loading plaque
1504 SCR_BeginLoadingPlaque();
1506 // free q3 shaders so that any newly downloaded shaders will be active
1507 Mod_FreeQ3Shaders();
1510 // check memory integrity
1511 Mem_CheckSentinelsGlobal();
1513 // clear cl_serverextension cvars
1514 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1517 // wipe the client_state_t struct
1521 // parse protocol version number
1522 i = MSG_ReadLong ();
1523 protocol = Protocol_EnumForNumber(i);
1524 if (protocol == PROTOCOL_UNKNOWN)
1526 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1529 // hack for unmarked Nehahra movie demos which had a custom protocol
1530 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1531 protocol = PROTOCOL_NEHAHRAMOVIE;
1532 cls.protocol = protocol;
1533 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1535 cl.num_entities = 1;
1537 if (protocol == PROTOCOL_QUAKEWORLD)
1539 char gamedir[1][MAX_QPATH];
1541 cl.qw_servercount = MSG_ReadLong();
1543 str = MSG_ReadString();
1544 Con_Printf("server gamedir is %s\n", str);
1545 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1547 // change gamedir if needed
1548 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1549 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1551 cl.gametype = GAME_DEATHMATCH;
1554 // parse player number
1556 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1557 //cl.qw_spectator = (i & 128) != 0;
1558 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1559 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1561 // get the full level name
1562 str = MSG_ReadString ();
1563 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1565 // get the movevars that are defined in the qw protocol
1566 cl.movevars_gravity = MSG_ReadFloat();
1567 cl.movevars_stopspeed = MSG_ReadFloat();
1568 cl.movevars_maxspeed = MSG_ReadFloat();
1569 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1570 cl.movevars_accelerate = MSG_ReadFloat();
1571 cl.movevars_airaccelerate = MSG_ReadFloat();
1572 cl.movevars_wateraccelerate = MSG_ReadFloat();
1573 cl.movevars_friction = MSG_ReadFloat();
1574 cl.movevars_waterfriction = MSG_ReadFloat();
1575 cl.movevars_entgravity = MSG_ReadFloat();
1577 // other movevars not in the protocol...
1578 cl.movevars_wallfriction = 0;
1579 cl.movevars_timescale = 1;
1580 cl.movevars_jumpvelocity = 270;
1581 cl.movevars_edgefriction = 1;
1582 cl.movevars_maxairspeed = 30;
1583 cl.movevars_stepheight = 18;
1584 cl.movevars_airaccel_qw = 1;
1585 cl.movevars_airaccel_sideways_friction = 0;
1587 // seperate the printfs so the server message can have a color
1588 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1590 // check memory integrity
1591 Mem_CheckSentinelsGlobal();
1595 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1596 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1599 cl.loadbegun = false;
1600 cl.loadfinished = false;
1602 cls.state = ca_connected;
1605 // note: on QW protocol we can't set up the gameworld until after
1606 // downloads finish...
1607 // (we don't even know the name of the map yet)
1612 cl.maxclients = MSG_ReadByte ();
1613 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1615 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1618 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1621 cl.gametype = MSG_ReadByte ();
1622 // the original id singleplayer demos are bugged and contain
1623 // GAME_DEATHMATCH even for singleplayer
1624 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1625 cl.gametype = GAME_COOP;
1627 // parse signon message
1628 str = MSG_ReadString ();
1629 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1631 // seperate the printfs so the server message can have a color
1632 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1633 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1635 // check memory integrity
1636 Mem_CheckSentinelsGlobal();
1638 // parse model precache list
1639 for (nummodels=1 ; ; nummodels++)
1641 str = MSG_ReadString();
1644 if (nummodels==MAX_MODELS)
1645 Host_Error ("Server sent too many model precaches");
1646 if (strlen(str) >= MAX_QPATH)
1647 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1648 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1650 // parse sound precache list
1651 for (numsounds=1 ; ; numsounds++)
1653 str = MSG_ReadString();
1656 if (numsounds==MAX_SOUNDS)
1657 Host_Error("Server sent too many sound precaches");
1658 if (strlen(str) >= MAX_QPATH)
1659 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1660 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1663 // touch all of the precached models that are still loaded so we can free
1664 // anything that isn't needed
1667 for (i = 1;i < nummodels;i++)
1668 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1669 // precache any models used by the client (this also marks them used)
1670 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1671 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1672 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1673 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1676 // do the same for sounds
1677 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1678 S_ServerSounds (cl.sound_name, numsounds);
1680 // precache any sounds used by the client
1681 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1682 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1683 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1684 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1685 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1686 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1687 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1689 // now we try to load everything that is new
1690 cl.loadmodel_current = 1;
1691 cl.downloadmodel_current = 1;
1692 cl.loadmodel_total = nummodels;
1693 cl.loadsound_current = 1;
1694 cl.downloadsound_current = 1;
1695 cl.loadsound_total = numsounds;
1696 cl.downloadcsqc = true;
1697 cl.loadbegun = false;
1698 cl.loadfinished = false;
1702 // check memory integrity
1703 Mem_CheckSentinelsGlobal();
1705 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1706 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1708 char demofile[MAX_OSPATH];
1709 char levelname[MAX_QPATH];
1711 if (cls.demorecording)
1713 // finish the previous level's demo file
1717 // start a new demo file
1718 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1719 if (strrchr(levelname, '.'))
1720 *(strrchr(levelname, '.')) = 0;
1721 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1723 Con_Printf ("Auto-recording to %s.\n", demofile);
1725 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1728 cls.forcetrack = -1;
1729 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1730 cls.demorecording = true;
1731 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1732 cls.demo_lastcsprogssize = -1;
1733 cls.demo_lastcsprogscrc = -1;
1736 Con_Print ("ERROR: couldn't open.\n");
1740 void CL_ValidateState(entity_state_t *s)
1747 if (s->modelindex >= MAX_MODELS)
1748 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1750 // these warnings are only warnings, no corrections are made to the state
1751 // because states are often copied for decoding, which otherwise would
1752 // propogate some of the corrections accidentally
1753 // (this used to happen, sometimes affecting skin and frame)
1755 // colormap is client index + 1
1756 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1757 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1759 model = cl.model_precache[s->modelindex];
1760 if (model && model->type && s->frame >= model->numframes)
1761 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1762 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1763 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1766 void CL_MoveLerpEntityStates(entity_t *ent)
1768 float odelta[3], adelta[3];
1769 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1770 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1771 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1773 // reset all persistent stuff if this is a new entity
1774 ent->persistent.lerpdeltatime = 0;
1775 ent->persistent.lerpstarttime = cl.mtime[1];
1776 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1777 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1778 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1779 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1780 // reset animation interpolation as well
1781 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1782 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1783 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1784 ent->render.shadertime = cl.time;
1785 // reset various persistent stuff
1786 ent->persistent.muzzleflash = 0;
1787 ent->persistent.trail_allowed = false;
1789 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1791 // don't interpolate the move
1792 ent->persistent.lerpdeltatime = 0;
1793 ent->persistent.lerpstarttime = cl.mtime[1];
1794 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1795 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1796 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1797 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1798 ent->persistent.trail_allowed = false;
1800 if(ent->state_current.frame != ent->state_previous.frame)
1802 // if we ALSO changed animation frame in the process (but ONLY then!)
1803 // then let's reset the animation interpolation too
1804 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1805 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1806 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1809 // note that this case must do everything the following case does too
1811 else if (DotProduct(odelta, odelta) > 1000*1000
1812 || (cl.fixangle[0] && !cl.fixangle[1])
1813 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1814 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1816 // don't interpolate the move
1817 // (the fixangle[] check detects teleports, but not constant fixangles
1818 // such as when spectating)
1819 ent->persistent.lerpdeltatime = 0;
1820 ent->persistent.lerpstarttime = cl.mtime[1];
1821 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1822 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1823 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1824 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1825 ent->persistent.trail_allowed = false;
1827 else if (ent->state_current.flags & RENDER_STEP)
1829 // monster interpolation
1830 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1832 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1833 ent->persistent.lerpstarttime = cl.mtime[1];
1834 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1835 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1836 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1837 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1843 ent->persistent.lerpstarttime = ent->state_previous.time;
1844 // no lerp if it's singleplayer
1845 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1846 ent->persistent.lerpdeltatime = 0;
1848 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1849 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1850 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1851 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1852 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1854 // trigger muzzleflash effect if necessary
1855 if (ent->state_current.effects & EF_MUZZLEFLASH)
1856 ent->persistent.muzzleflash = 1;
1864 void CL_ParseBaseline (entity_t *ent, int large)
1868 ent->state_baseline = defaultstate;
1869 // FIXME: set ent->state_baseline.number?
1870 ent->state_baseline.active = true;
1873 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1874 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1876 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1878 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1879 ent->state_baseline.frame = MSG_ReadByte ();
1883 ent->state_baseline.modelindex = MSG_ReadByte ();
1884 ent->state_baseline.frame = MSG_ReadByte ();
1886 ent->state_baseline.colormap = MSG_ReadByte();
1887 ent->state_baseline.skin = MSG_ReadByte();
1888 for (i = 0;i < 3;i++)
1890 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1891 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1893 ent->state_previous = ent->state_current = ent->state_baseline;
1901 Server information pertaining to this client only
1904 void CL_ParseClientdata (void)
1908 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1909 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1910 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1911 cl.mviewzoom[1] = cl.mviewzoom[0];
1913 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1915 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1916 cl.stats[STAT_ITEMS] = 0;
1917 cl.stats[STAT_VIEWZOOM] = 255;
1920 cl.mpunchangle[0][0] = 0;
1921 cl.mpunchangle[0][1] = 0;
1922 cl.mpunchangle[0][2] = 0;
1923 cl.mpunchvector[0][0] = 0;
1924 cl.mpunchvector[0][1] = 0;
1925 cl.mpunchvector[0][2] = 0;
1926 cl.mvelocity[0][0] = 0;
1927 cl.mvelocity[0][1] = 0;
1928 cl.mvelocity[0][2] = 0;
1929 cl.mviewzoom[0] = 1;
1931 bits = (unsigned short) MSG_ReadShort ();
1932 if (bits & SU_EXTEND1)
1933 bits |= (MSG_ReadByte() << 16);
1934 if (bits & SU_EXTEND2)
1935 bits |= (MSG_ReadByte() << 24);
1937 if (bits & SU_VIEWHEIGHT)
1938 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1940 if (bits & SU_IDEALPITCH)
1941 cl.idealpitch = MSG_ReadChar ();
1943 for (i = 0;i < 3;i++)
1945 if (bits & (SU_PUNCH1<<i) )
1947 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1948 cl.mpunchangle[0][i] = MSG_ReadChar();
1950 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1952 if (bits & (SU_PUNCHVEC1<<i))
1954 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1955 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1957 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1959 if (bits & (SU_VELOCITY1<<i) )
1961 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1962 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1964 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1968 // LordHavoc: hipnotic demos don't have this bit set but should
1969 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1970 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1972 cl.onground = (bits & SU_ONGROUND) != 0;
1973 cl.inwater = (bits & SU_INWATER) != 0;
1975 if (cls.protocol == PROTOCOL_DARKPLACES5)
1977 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1978 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1979 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1980 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1981 cl.stats[STAT_AMMO] = MSG_ReadShort();
1982 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1983 cl.stats[STAT_NAILS] = MSG_ReadShort();
1984 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1985 cl.stats[STAT_CELLS] = MSG_ReadShort();
1986 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1988 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1990 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1991 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1992 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1993 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1995 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1996 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1997 cl.stats[STAT_AMMO] = MSG_ReadByte();
1998 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1999 cl.stats[STAT_NAILS] = MSG_ReadByte();
2000 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2001 cl.stats[STAT_CELLS] = MSG_ReadByte();
2002 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2003 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2005 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2008 if (bits & SU_VIEWZOOM)
2010 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2011 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2013 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2016 // viewzoom interpolation
2017 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2021 =====================
2023 =====================
2025 void CL_ParseStatic (int large)
2029 if (cl.num_static_entities >= cl.max_static_entities)
2030 Host_Error ("Too many static entities");
2031 ent = &cl.static_entities[cl.num_static_entities++];
2032 CL_ParseBaseline (ent, large);
2034 if (ent->state_baseline.modelindex == 0)
2036 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2037 cl.num_static_entities--;
2038 // This is definitely a cheesy way to conserve resources...
2042 // copy it to the current state
2043 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2044 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2045 ent->render.framegroupblend[0].lerp = 1;
2046 // make torchs play out of sync
2047 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2048 ent->render.skinnum = ent->state_baseline.skin;
2049 ent->render.effects = ent->state_baseline.effects;
2050 ent->render.alpha = 1;
2052 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2053 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2055 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2056 CL_UpdateRenderEntity(&ent->render);
2064 void CL_ParseStaticSound (int large)
2067 int sound_num, vol, atten;
2069 MSG_ReadVector(org, cls.protocol);
2070 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2071 sound_num = (unsigned short) MSG_ReadShort ();
2073 sound_num = MSG_ReadByte ();
2074 vol = MSG_ReadByte ();
2075 atten = MSG_ReadByte ();
2077 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2080 void CL_ParseEffect (void)
2083 int modelindex, startframe, framecount, framerate;
2085 MSG_ReadVector(org, cls.protocol);
2086 modelindex = MSG_ReadByte ();
2087 startframe = MSG_ReadByte ();
2088 framecount = MSG_ReadByte ();
2089 framerate = MSG_ReadByte ();
2091 CL_Effect(org, modelindex, startframe, framecount, framerate);
2094 void CL_ParseEffect2 (void)
2097 int modelindex, startframe, framecount, framerate;
2099 MSG_ReadVector(org, cls.protocol);
2100 modelindex = (unsigned short) MSG_ReadShort ();
2101 startframe = (unsigned short) MSG_ReadShort ();
2102 framecount = MSG_ReadByte ();
2103 framerate = MSG_ReadByte ();
2105 CL_Effect(org, modelindex, startframe, framecount, framerate);
2108 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2113 if (ent >= MAX_EDICTS)
2115 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2119 if (ent >= cl.max_entities)
2120 CL_ExpandEntities(ent);
2122 // override any beam with the same entity
2125 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2126 if (b->entity == ent)
2128 // if the entity was not found then just replace an unused beam
2129 if (i == cl.max_beams)
2130 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2133 if (i < cl.max_beams)
2135 cl.num_beams = max(cl.num_beams, i + 1);
2137 b->lightning = lightning;
2139 b->endtime = cl.mtime[0] + 0.2;
2140 VectorCopy (start, b->start);
2141 VectorCopy (end, b->end);
2144 Con_Print("beam list overflow!\n");
2147 void CL_ParseBeam (dp_model_t *m, int lightning)
2152 ent = (unsigned short) MSG_ReadShort ();
2153 MSG_ReadVector(start, cls.protocol);
2154 MSG_ReadVector(end, cls.protocol);
2156 if (ent >= MAX_EDICTS)
2158 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2162 CL_NewBeam(ent, start, end, m, lightning);
2165 void CL_ParseTempEntity(void)
2173 int colorStart, colorLength, count;
2174 float velspeed, radius;
2175 unsigned char *tempcolor;
2176 matrix4x4_t tempmatrix;
2178 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2180 type = MSG_ReadByte();
2183 case QW_TE_WIZSPIKE:
2184 // spike hitting wall
2185 MSG_ReadVector(pos, cls.protocol);
2186 CL_FindNonSolidLocation(pos, pos, 4);
2187 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2188 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2191 case QW_TE_KNIGHTSPIKE:
2192 // spike hitting wall
2193 MSG_ReadVector(pos, cls.protocol);
2194 CL_FindNonSolidLocation(pos, pos, 4);
2195 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2196 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2200 // spike hitting wall
2201 MSG_ReadVector(pos, cls.protocol);
2202 CL_FindNonSolidLocation(pos, pos, 4);
2203 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2210 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2212 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2214 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2217 case QW_TE_SUPERSPIKE:
2218 // super spike hitting wall
2219 MSG_ReadVector(pos, cls.protocol);
2220 CL_FindNonSolidLocation(pos, pos, 4);
2221 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2223 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2228 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2230 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2232 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2236 case QW_TE_EXPLOSION:
2238 MSG_ReadVector(pos, cls.protocol);
2239 CL_FindNonSolidLocation(pos, pos, 10);
2240 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2241 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2242 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2245 case QW_TE_TAREXPLOSION:
2246 // tarbaby explosion
2247 MSG_ReadVector(pos, cls.protocol);
2248 CL_FindNonSolidLocation(pos, pos, 10);
2249 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2250 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2253 case QW_TE_LIGHTNING1:
2255 CL_ParseBeam(cl.model_bolt, true);
2258 case QW_TE_LIGHTNING2:
2260 CL_ParseBeam(cl.model_bolt2, true);
2263 case QW_TE_LIGHTNING3:
2265 CL_ParseBeam(cl.model_bolt3, false);
2268 case QW_TE_LAVASPLASH:
2269 MSG_ReadVector(pos, cls.protocol);
2270 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2273 case QW_TE_TELEPORT:
2274 MSG_ReadVector(pos, cls.protocol);
2275 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279 // bullet hitting wall
2280 radius = MSG_ReadByte();
2281 MSG_ReadVector(pos, cls.protocol);
2282 CL_FindNonSolidLocation(pos, pos, 4);
2283 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2284 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2285 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2286 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2289 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2294 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2296 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2298 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2304 count = MSG_ReadByte();
2305 MSG_ReadVector(pos, cls.protocol);
2306 CL_FindNonSolidLocation(pos, pos, 4);
2307 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2310 case QW_TE_LIGHTNINGBLOOD:
2311 MSG_ReadVector(pos, cls.protocol);
2312 CL_FindNonSolidLocation(pos, pos, 4);
2313 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2317 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2322 type = MSG_ReadByte();
2326 // spike hitting wall
2327 MSG_ReadVector(pos, cls.protocol);
2328 CL_FindNonSolidLocation(pos, pos, 4);
2329 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2330 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2333 case TE_KNIGHTSPIKE:
2334 // spike hitting wall
2335 MSG_ReadVector(pos, cls.protocol);
2336 CL_FindNonSolidLocation(pos, pos, 4);
2337 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2338 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2342 // spike hitting wall
2343 MSG_ReadVector(pos, cls.protocol);
2344 CL_FindNonSolidLocation(pos, pos, 4);
2345 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2347 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2352 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2354 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2356 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2360 // quad spike hitting wall
2361 MSG_ReadVector(pos, cls.protocol);
2362 CL_FindNonSolidLocation(pos, pos, 4);
2363 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2365 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2370 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2372 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2374 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2378 // super spike hitting wall
2379 MSG_ReadVector(pos, cls.protocol);
2380 CL_FindNonSolidLocation(pos, pos, 4);
2381 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2383 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2388 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2390 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2392 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2395 case TE_SUPERSPIKEQUAD:
2396 // quad super spike hitting wall
2397 MSG_ReadVector(pos, cls.protocol);
2398 CL_FindNonSolidLocation(pos, pos, 4);
2399 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2406 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2408 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2410 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2413 // LordHavoc: added for improved blood splatters
2416 MSG_ReadVector(pos, cls.protocol);
2417 CL_FindNonSolidLocation(pos, pos, 4);
2418 dir[0] = MSG_ReadChar();
2419 dir[1] = MSG_ReadChar();
2420 dir[2] = MSG_ReadChar();
2421 count = MSG_ReadByte();
2422 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2426 MSG_ReadVector(pos, cls.protocol);
2427 CL_FindNonSolidLocation(pos, pos, 4);
2428 dir[0] = MSG_ReadChar();
2429 dir[1] = MSG_ReadChar();
2430 dir[2] = MSG_ReadChar();
2431 count = MSG_ReadByte();
2432 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2435 MSG_ReadVector(pos, cls.protocol);
2436 CL_FindNonSolidLocation(pos, pos, 4);
2437 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2439 // LordHavoc: added for improved gore
2440 case TE_BLOODSHOWER:
2442 MSG_ReadVector(pos, cls.protocol); // mins
2443 MSG_ReadVector(pos2, cls.protocol); // maxs
2444 velspeed = MSG_ReadCoord(cls.protocol); // speed
2445 count = (unsigned short) MSG_ReadShort(); // number of particles
2446 vel1[0] = -velspeed;
2447 vel1[1] = -velspeed;
2448 vel1[2] = -velspeed;
2452 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2455 case TE_PARTICLECUBE:
2456 // general purpose particle effect
2457 MSG_ReadVector(pos, cls.protocol); // mins
2458 MSG_ReadVector(pos2, cls.protocol); // maxs
2459 MSG_ReadVector(dir, cls.protocol); // dir
2460 count = (unsigned short) MSG_ReadShort(); // number of particles
2461 colorStart = MSG_ReadByte(); // color
2462 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2463 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2464 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2467 case TE_PARTICLERAIN:
2468 // general purpose particle effect
2469 MSG_ReadVector(pos, cls.protocol); // mins
2470 MSG_ReadVector(pos2, cls.protocol); // maxs
2471 MSG_ReadVector(dir, cls.protocol); // dir
2472 count = (unsigned short) MSG_ReadShort(); // number of particles
2473 colorStart = MSG_ReadByte(); // color
2474 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2477 case TE_PARTICLESNOW:
2478 // general purpose particle effect
2479 MSG_ReadVector(pos, cls.protocol); // mins
2480 MSG_ReadVector(pos2, cls.protocol); // maxs
2481 MSG_ReadVector(dir, cls.protocol); // dir
2482 count = (unsigned short) MSG_ReadShort(); // number of particles
2483 colorStart = MSG_ReadByte(); // color
2484 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2488 // bullet hitting wall
2489 MSG_ReadVector(pos, cls.protocol);
2490 CL_FindNonSolidLocation(pos, pos, 4);
2491 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2492 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2495 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2500 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2502 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2504 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2509 case TE_GUNSHOTQUAD:
2510 // quad bullet hitting wall
2511 MSG_ReadVector(pos, cls.protocol);
2512 CL_FindNonSolidLocation(pos, pos, 4);
2513 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2517 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2522 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2524 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2526 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2533 MSG_ReadVector(pos, cls.protocol);
2534 CL_FindNonSolidLocation(pos, pos, 10);
2535 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2536 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2539 case TE_EXPLOSIONQUAD:
2540 // quad rocket explosion
2541 MSG_ReadVector(pos, cls.protocol);
2542 CL_FindNonSolidLocation(pos, pos, 10);
2543 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2548 // Nehahra movie colored lighting explosion
2549 MSG_ReadVector(pos, cls.protocol);
2550 CL_FindNonSolidLocation(pos, pos, 10);
2551 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2552 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2553 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2554 CL_ParticleExplosion(pos);
2555 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2556 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2557 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2560 case TE_EXPLOSIONRGB:
2561 // colored lighting explosion
2562 MSG_ReadVector(pos, cls.protocol);
2563 CL_FindNonSolidLocation(pos, pos, 10);
2564 CL_ParticleExplosion(pos);
2565 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2566 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2567 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2568 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2569 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2570 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2573 case TE_TAREXPLOSION:
2574 // tarbaby explosion
2575 MSG_ReadVector(pos, cls.protocol);
2576 CL_FindNonSolidLocation(pos, pos, 10);
2577 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2578 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2582 MSG_ReadVector(pos, cls.protocol);
2583 CL_FindNonSolidLocation(pos, pos, 10);
2584 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2587 case TE_CUSTOMFLASH:
2588 MSG_ReadVector(pos, cls.protocol);
2589 CL_FindNonSolidLocation(pos, pos, 4);
2590 radius = (MSG_ReadByte() + 1) * 8;
2591 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2592 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2593 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2594 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2595 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2596 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2600 MSG_ReadVector(pos, cls.protocol);
2601 MSG_ReadVector(dir, cls.protocol);
2602 count = MSG_ReadByte();
2603 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2608 CL_ParseBeam(cl.model_bolt, true);
2613 CL_ParseBeam(cl.model_bolt2, true);
2618 CL_ParseBeam(cl.model_bolt3, false);
2623 // grappling hook beam
2624 CL_ParseBeam(cl.model_beam, false);
2628 // LordHavoc: for compatibility with the Nehahra movie...
2629 case TE_LIGHTNING4NEH:
2630 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2634 MSG_ReadVector(pos, cls.protocol);
2635 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2639 MSG_ReadVector(pos, cls.protocol);
2640 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644 // color mapped explosion
2645 MSG_ReadVector(pos, cls.protocol);
2646 CL_FindNonSolidLocation(pos, pos, 10);
2647 colorStart = MSG_ReadByte();
2648 colorLength = MSG_ReadByte();
2649 CL_ParticleExplosion2(pos, colorStart, colorLength);
2650 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2651 color[0] = tempcolor[0] * (2.0f / 255.0f);
2652 color[1] = tempcolor[1] * (2.0f / 255.0f);
2653 color[2] = tempcolor[2] * (2.0f / 255.0f);
2654 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2655 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2656 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2660 MSG_ReadVector(pos, cls.protocol);
2661 MSG_ReadVector(pos2, cls.protocol);
2662 MSG_ReadVector(dir, cls.protocol);
2663 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2667 MSG_ReadVector(pos, cls.protocol);
2668 MSG_ReadVector(dir, cls.protocol);
2669 count = MSG_ReadByte();
2670 CL_FindNonSolidLocation(pos, pos, 4);
2671 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2674 case TE_TEI_BIGEXPLOSION:
2675 MSG_ReadVector(pos, cls.protocol);
2676 CL_FindNonSolidLocation(pos, pos, 10);
2677 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2678 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2681 case TE_TEI_PLASMAHIT:
2682 MSG_ReadVector(pos, cls.protocol);
2683 MSG_ReadVector(dir, cls.protocol);
2684 count = MSG_ReadByte();
2685 CL_FindNonSolidLocation(pos, pos, 5);
2686 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2690 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2695 void CL_ParseTrailParticles(void)
2700 entityindex = (unsigned short)MSG_ReadShort();
2701 if (entityindex >= MAX_EDICTS)
2703 if (entityindex >= cl.max_entities)
2704 CL_ExpandEntities(entityindex);
2705 effectindex = (unsigned short)MSG_ReadShort();
2706 MSG_ReadVector(start, cls.protocol);
2707 MSG_ReadVector(end, cls.protocol);
2708 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2711 void CL_ParsePointParticles(void)
2713 int effectindex, count;
2714 vec3_t origin, velocity;
2715 effectindex = (unsigned short)MSG_ReadShort();
2716 MSG_ReadVector(origin, cls.protocol);
2717 MSG_ReadVector(velocity, cls.protocol);
2718 count = (unsigned short)MSG_ReadShort();
2719 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2722 void CL_ParsePointParticles1(void)
2726 effectindex = (unsigned short)MSG_ReadShort();
2727 MSG_ReadVector(origin, cls.protocol);
2728 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2731 typedef struct cl_iplog_item_s
2738 static qboolean cl_iplog_loaded = false;
2739 static int cl_iplog_numitems = 0;
2740 static int cl_iplog_maxitems = 0;
2741 static cl_iplog_item_t *cl_iplog_items;
2743 static void CL_IPLog_Load(void);
2744 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2747 if (!address || !address[0] || !name || !name[0])
2749 if (!cl_iplog_loaded)
2751 if (developer.integer >= 100)
2752 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2753 // see if it already exists
2756 for (i = 0;i < cl_iplog_numitems;i++)
2758 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2760 if (developer.integer >= 100)
2761 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2766 // it does not already exist in the iplog, so add it
2767 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2769 cl_iplog_item_t *olditems = cl_iplog_items;
2770 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2771 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2774 if (cl_iplog_numitems)
2775 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2779 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2780 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2781 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2782 // TODO: maybe it would be better to strip weird characters from name when
2783 // copying it here rather than using a straight strcpy?
2784 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2785 cl_iplog_numitems++;
2788 // add it to the iplog.txt file
2789 // TODO: this ought to open the one in the userpath version of the base
2790 // gamedir, not the current gamedir
2791 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2792 if (developer.integer >= 100)
2793 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2797 static void CL_IPLog_Load(void)
2799 int i, len, linenumber;
2800 char *text, *textend;
2801 unsigned char *filedata;
2802 fs_offset_t filesize;
2803 char line[MAX_INPUTLINE];
2804 char address[MAX_INPUTLINE];
2805 cl_iplog_loaded = true;
2806 // TODO: this ought to open the one in the userpath version of the base
2807 // gamedir, not the current gamedir
2808 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2811 text = (char *)filedata;
2812 textend = text + filesize;
2813 for (linenumber = 1;text < textend;linenumber++)
2815 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2816 if (len < (int)sizeof(line) - 1)
2817 line[len++] = *text;
2819 if (text < textend && *text == '\r' && text[1] == '\n')
2821 if (text < textend && *text == '\n')
2823 if (line[0] == '/' && line[1] == '/')
2824 continue; // skip comments if anyone happens to add them
2825 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2826 address[i] = line[i];
2828 // skip exactly one space character
2830 // address contains the address with termination,
2831 // line + i contains the name with termination
2832 if (address[0] && line[i])
2833 CL_IPLog_Add(address, line + i, false, false);
2835 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2839 static void CL_IPLog_List_f(void)
2842 const char *addressprefix;
2845 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2849 if (Cmd_Argc() >= 2)
2850 addressprefix = Cmd_Argv(1);
2851 if (!cl_iplog_loaded)
2853 if (addressprefix && addressprefix[0])
2854 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2856 Con_Printf("Listing all iplog entries\n");
2857 Con_Printf("address name\n");
2858 for (i = 0;i < cl_iplog_numitems;i++)
2860 if (addressprefix && addressprefix[0])
2862 for (j = 0;addressprefix[j];j++)
2863 if (addressprefix[j] != cl_iplog_items[i].address[j])
2865 // if this address does not begin with the addressprefix string
2866 // simply omit it from the output
2867 if (addressprefix[j])
2870 // if name is less than 15 characters, left justify it and pad
2871 // if name is more than 15 characters, print all of it, not worrying
2872 // about the fact it will misalign the columns
2873 if (strlen(cl_iplog_items[i].address) < 15)
2874 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2876 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2880 // look for anything interesting like player IP addresses or ping reports
2881 qboolean CL_ExaminePrintString(const char *text)
2885 char temp[MAX_INPUTLINE];
2886 if (!strcmp(text, "Client ping times:\n"))
2888 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2889 // hide ping reports in demos
2890 if (cls.demoplayback)
2891 cl.parsingtextexpectingpingforscores = 1;
2892 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2894 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2896 Con_Printf("ping reply but empty scoreboard?!?\n");
2897 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2898 cl.parsingtextexpectingpingforscores = 0;
2900 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2901 return !cl.parsingtextexpectingpingforscores;
2903 if (!strncmp(text, "host: ", 9))
2905 // cl.parsingtextexpectingpingforscores = false; // really?
2906 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2907 cl.parsingtextplayerindex = 0;
2910 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2912 // if anything goes wrong, we'll assume this is not a ping report
2913 qboolean expected = cl.parsingtextexpectingpingforscores;
2914 cl.parsingtextexpectingpingforscores = 0;
2915 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2919 if ((*t >= '0' && *t <= '9') || *t == '-')
2922 while ((*t >= '0' && *t <= '9') || *t == '-')
2928 if(cl.parsingtextplayerindex < cl.maxclients)
2930 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2932 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2933 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2934 if (t[charindex] == '\n')
2936 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2937 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2939 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2941 // we parsed a valid ping entry, so expect another to follow
2942 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2943 cl.parsingtextexpectingpingforscores = expected;
2948 if (!strncmp(t, "unconnected\n", 12))
2951 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2952 cl.parsingtextexpectingpingforscores = expected;
2956 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2960 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2962 if (!strncmp(text, "players: ", 9))
2964 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2965 cl.parsingtextplayerindex = 0;
2968 else if (!strstr(text, ": "))
2970 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2974 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2976 // if anything goes wrong, we'll assume this is not a status report
2977 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2978 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2981 cl.parsingtextplayerindex = atoi(t) - 1;
2982 while (*t >= '0' && *t <= '9')
2986 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2989 // the player name follows here, along with frags and time
2992 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2994 // if anything goes wrong, we'll assume this is not a status report
2995 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3001 for (len = 0;*t && *t != '\n';t++)
3002 if (len < (int)sizeof(temp) - 1)
3005 // botclient is perfectly valid, but we don't care about bots
3006 // also don't try to look up the name of an invalid player index
3007 if (strcmp(temp, "botclient")
3008 && cl.parsingtextplayerindex >= 0
3009 && cl.parsingtextplayerindex < cl.maxclients
3010 && cl.scores[cl.parsingtextplayerindex].name[0])
3012 // log the player name and IP address string
3013 // (this operates entirely on strings to avoid issues with the
3014 // nature of a network address)
3015 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3017 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3024 extern cvar_t slowmo;
3025 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3026 static void CL_NetworkTimeReceived(double newtime)
3029 cl.mtime[1] = cl.mtime[0];
3030 cl.mtime[0] = newtime;
3031 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3032 cl.time = cl.mtime[1] = newtime;
3033 else if (cls.demoplayback)
3035 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3036 // due to a large time gap, so treat it as an instant change in time
3037 // (this can also happen during heavy packet loss in the demo)
3038 if (cl.time < newtime - 0.1)
3039 cl.mtime[1] = cl.time = newtime;
3041 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3043 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3044 if (developer.integer >= 100 && vid_activewindow)
3046 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3047 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3048 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3049 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3051 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3052 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3053 if (cl_nettimesyncboundmode.integer == 1)
3054 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3055 else if (cl_nettimesyncboundmode.integer == 2)
3057 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3058 cl.time = cl.mtime[1];
3060 else if (cl_nettimesyncboundmode.integer == 3)
3062 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3063 cl.time = cl.mtime[1];
3065 else if (cl_nettimesyncboundmode.integer == 4)
3067 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3068 cl.time = cl.mtime[1]; // reset
3069 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3070 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3071 else if (cl.time > cl.mtime[1])
3072 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3074 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3076 else if (cl_nettimesyncboundmode.integer == 5)
3078 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3079 cl.time = cl.mtime[1]; // reset
3080 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3081 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3083 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3085 else if (cl_nettimesyncboundmode.integer == 6)
3087 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3088 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3091 // this packet probably contains a player entity update, so we will need
3092 // to update the prediction
3093 cl.movement_replay = true;
3094 // this may get updated later in parsing by svc_clientdata
3095 cl.onground = false;
3096 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3097 // during this frame
3098 // (makes spectating players much smoother and prevents mouse movement from turning)
3099 cl.fixangle[1] = cl.fixangle[0];
3100 cl.fixangle[0] = false;
3101 if (!cls.demoplayback)
3102 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3103 // update the csqc's server timestamps, critical for proper sync
3104 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3107 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3110 qboolean CL_VM_Parse_TempEntity (void);
3111 void CL_VM_Parse_StuffCmd (const char *msg);
3112 void CL_VM_Parse_CenterPrint (const char *msg);
3113 void CSQC_AddPrintText (const char *msg);
3114 void CSQC_ReadEntities (void);
3117 =====================
3118 CL_ParseServerMessage
3119 =====================
3121 int parsingerror = false;
3122 extern void CL_UpdateMoveVars(void);
3123 void CL_ParseServerMessage(void)
3127 protocolversion_t protocol;
3128 unsigned char cmdlog[32];
3129 char *cmdlogname[32], *temp;
3130 int cmdindex, cmdcount = 0;
3131 qboolean qwplayerupdatereceived;
3133 // LordHavoc: moved demo message writing from before the packet parse to
3134 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3135 // code in CL_ParseServerinfo
3136 //if (cls.demorecording)
3137 // CL_WriteDemoMessage (&net_message);
3139 cl.last_received_message = realtime;
3141 CL_KeepaliveMessage(false);
3144 // if recording demos, copy the message out
3146 if (cl_shownet.integer == 1)
3147 Con_Printf("%f %i\n", realtime, net_message.cursize);
3148 else if (cl_shownet.integer == 2)
3149 Con_Print("------------------\n");
3152 // parse the message
3154 //MSG_BeginReading ();
3156 parsingerror = true;
3158 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3160 CL_NetworkTimeReceived(realtime); // qw has no clock
3162 // kill all qw nails
3163 cl.qw_num_nails = 0;
3165 // fade weapon view kick
3166 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3168 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3170 qwplayerupdatereceived = false;
3175 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3177 cmd = MSG_ReadByte ();
3181 SHOWNET("END OF MESSAGE");
3182 break; // end of message
3185 cmdindex = cmdcount & 31;
3187 cmdlog[cmdindex] = cmd;
3189 SHOWNET(qw_svc_strings[cmd]);
3190 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3191 if (!cmdlogname[cmdindex])
3193 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3195 cmdlogname[cmdindex] = temp;
3203 char description[32*64], temp[64];
3205 strlcpy(description, "packet dump: ", sizeof(description));
3209 count = cmdcount - i;
3213 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3214 strlcat(description, temp, sizeof(description));
3219 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3220 Con_Print(description);
3221 Host_Error("CL_ParseServerMessage: Illegible server message");
3226 //Con_Printf("qw_svc_nop\n");
3229 case qw_svc_disconnect:
3230 Con_Printf("Server disconnected\n");
3231 if (cls.demonum != -1)
3239 temp = MSG_ReadString();
3240 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3243 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3245 CSQC_AddPrintText(temp);
3249 case qw_svc_centerprint:
3250 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3253 case qw_svc_stufftext:
3254 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3258 // svc_damage protocol is identical to nq
3262 case qw_svc_serverdata:
3263 //Cbuf_Execute(); // make sure any stuffed commands are done
3264 CL_ParseServerInfo();
3267 case qw_svc_setangle:
3268 for (i=0 ; i<3 ; i++)
3269 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3270 if (!cls.demoplayback)
3272 cl.fixangle[0] = true;
3273 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3274 // disable interpolation if this is new
3275 if (!cl.fixangle[1])
3276 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3280 case qw_svc_lightstyle:
3281 i = MSG_ReadByte ();
3282 if (i >= cl.max_lightstyle)
3284 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3287 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3288 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3289 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3293 CL_ParseStartSoundPacket(false);
3296 case qw_svc_stopsound:
3297 i = (unsigned short) MSG_ReadShort();
3298 S_StopSound(i>>3, i&7);
3301 case qw_svc_updatefrags:
3303 if (i >= cl.maxclients)
3304 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3305 cl.scores[i].frags = (signed short) MSG_ReadShort();
3308 case qw_svc_updateping:
3310 if (i >= cl.maxclients)
3311 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3312 cl.scores[i].qw_ping = MSG_ReadShort();
3315 case qw_svc_updatepl:
3317 if (i >= cl.maxclients)
3318 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3319 cl.scores[i].qw_packetloss = MSG_ReadByte();
3322 case qw_svc_updateentertime:
3324 if (i >= cl.maxclients)
3325 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3327 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3330 case qw_svc_spawnbaseline:
3331 i = (unsigned short) MSG_ReadShort();
3332 if (i < 0 || i >= MAX_EDICTS)
3333 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3334 if (i >= cl.max_entities)
3335 CL_ExpandEntities(i);
3336 CL_ParseBaseline(cl.entities + i, false);
3338 case qw_svc_spawnstatic:
3339 CL_ParseStatic(false);
3341 case qw_svc_temp_entity:
3342 if(!CL_VM_Parse_TempEntity())
3343 CL_ParseTempEntity ();
3346 case qw_svc_killedmonster:
3347 cl.stats[STAT_MONSTERS]++;
3350 case qw_svc_foundsecret:
3351 cl.stats[STAT_SECRETS]++;
3354 case qw_svc_updatestat:
3355 i = MSG_ReadByte ();
3356 if (i < 0 || i >= MAX_CL_STATS)
3357 Host_Error ("svc_updatestat: %i is invalid", i);
3358 cl.stats[i] = MSG_ReadByte ();
3361 case qw_svc_updatestatlong:
3362 i = MSG_ReadByte ();
3363 if (i < 0 || i >= MAX_CL_STATS)
3364 Host_Error ("svc_updatestatlong: %i is invalid", i);
3365 cl.stats[i] = MSG_ReadLong ();
3368 case qw_svc_spawnstaticsound:
3369 CL_ParseStaticSound (false);
3372 case qw_svc_cdtrack:
3373 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3374 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3375 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3377 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3380 case qw_svc_intermission:
3381 if(!cl.intermission)
3382 cl.completed_time = cl.time;
3383 cl.intermission = 1;
3384 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3385 for (i = 0;i < 3;i++)
3386 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3390 if(!cl.intermission)
3391 cl.completed_time = cl.time;
3392 cl.intermission = 2;
3393 SCR_CenterPrint(MSG_ReadString ());
3396 case qw_svc_sellscreen:
3397 Cmd_ExecuteString ("help", src_command);
3400 case qw_svc_smallkick:
3401 cl.qw_weaponkick = -2;
3403 case qw_svc_bigkick:
3404 cl.qw_weaponkick = -4;
3407 case qw_svc_muzzleflash:
3408 i = (unsigned short) MSG_ReadShort();
3409 // NOTE: in QW this only worked on clients
3410 if (i < 0 || i >= MAX_EDICTS)
3411 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3412 if (i >= cl.max_entities)
3413 CL_ExpandEntities(i);
3414 cl.entities[i].persistent.muzzleflash = 1.0f;
3417 case qw_svc_updateuserinfo:
3418 QW_CL_UpdateUserInfo();
3421 case qw_svc_setinfo:
3425 case qw_svc_serverinfo:
3429 case qw_svc_download:
3430 QW_CL_ParseDownload();
3433 case qw_svc_playerinfo:
3434 // slightly kill qw player entities now that we know there is
3435 // an update of player entities this frame...
3436 if (!qwplayerupdatereceived)
3438 qwplayerupdatereceived = true;
3439 for (i = 1;i < cl.maxclients;i++)
3440 cl.entities_active[i] = false;
3442 EntityStateQW_ReadPlayerUpdate();
3449 case qw_svc_chokecount:
3451 // FIXME: apply to netgraph
3452 //for (j = 0;j < i;j++)
3453 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3456 case qw_svc_modellist:
3457 QW_CL_ParseModelList();
3460 case qw_svc_soundlist:
3461 QW_CL_ParseSoundList();
3464 case qw_svc_packetentities:
3465 EntityFrameQW_CL_ReadFrame(false);
3466 // first update is the final signon stage
3467 if (cls.signon == SIGNONS - 1)
3469 cls.signon = SIGNONS;
3474 case qw_svc_deltapacketentities:
3475 EntityFrameQW_CL_ReadFrame(true);
3476 // first update is the final signon stage
3477 if (cls.signon == SIGNONS - 1)
3479 cls.signon = SIGNONS;
3484 case qw_svc_maxspeed:
3485 cl.movevars_maxspeed = MSG_ReadFloat();
3488 case qw_svc_entgravity:
3489 cl.movevars_entgravity = MSG_ReadFloat();
3490 if (!cl.movevars_entgravity)
3491 cl.movevars_entgravity = 1.0f;
3494 case qw_svc_setpause:
3495 cl.paused = MSG_ReadByte ();
3500 S_PauseGameSounds (cl.paused);
3505 if (qwplayerupdatereceived)
3507 // fully kill any player entities that were not updated this frame
3508 for (i = 1;i <= cl.maxclients;i++)
3509 if (!cl.entities_active[i])
3510 cl.entities[i].state_current.active = false;
3518 Host_Error ("CL_ParseServerMessage: Bad server message");
3520 cmd = MSG_ReadByte ();
3524 SHOWNET("END OF MESSAGE");
3525 break; // end of message
3528 cmdindex = cmdcount & 31;
3530 cmdlog[cmdindex] = cmd;
3532 // if the high bit of the command byte is set, it is a fast update
3535 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3537 cmdlogname[cmdindex] = temp;
3538 SHOWNET("fast update");
3539 if (cls.signon == SIGNONS - 1)
3541 // first update is the final signon stage
3542 cls.signon = SIGNONS;
3545 EntityFrameQuake_ReadEntity (cmd&127);
3549 SHOWNET(svc_strings[cmd]);
3550 cmdlogname[cmdindex] = svc_strings[cmd];
3551 if (!cmdlogname[cmdindex])
3553 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3555 cmdlogname[cmdindex] = temp;
3563 char description[32*64], temp[64];
3565 strlcpy (description, "packet dump: ", sizeof(description));
3569 count = cmdcount - i;
3573 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3574 strlcat (description, temp, sizeof (description));
3579 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3580 Con_Print(description);
3581 Host_Error ("CL_ParseServerMessage: Illegible server message");
3586 if (cls.signon < SIGNONS)
3587 Con_Print("<-- server to client keepalive\n");
3591 CL_NetworkTimeReceived(MSG_ReadFloat());
3594 case svc_clientdata:
3595 CL_ParseClientdata();
3599 i = MSG_ReadLong ();
3600 protocol = Protocol_EnumForNumber(i);
3601 if (protocol == PROTOCOL_UNKNOWN)
3602 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3603 // hack for unmarked Nehahra movie demos which had a custom protocol
3604 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3605 protocol = PROTOCOL_NEHAHRAMOVIE;
3606 cls.protocol = protocol;
3609 case svc_disconnect:
3610 Con_Printf ("Server disconnected\n");
3611 if (cls.demonum != -1)
3618 temp = MSG_ReadString();
3619 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3620 CSQC_AddPrintText(temp); //[515]: csqc
3623 case svc_centerprint:
3624 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3628 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3635 case svc_serverinfo:
3636 CL_ParseServerInfo ();
3640 for (i=0 ; i<3 ; i++)
3641 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3642 if (!cls.demoplayback)
3644 cl.fixangle[0] = true;
3645 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3646 // disable interpolation if this is new
3647 if (!cl.fixangle[1])
3648 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3653 cl.viewentity = (unsigned short)MSG_ReadShort ();
3654 if (cl.viewentity >= MAX_EDICTS)
3655 Host_Error("svc_setview >= MAX_EDICTS");
3656 if (cl.viewentity >= cl.max_entities)
3657 CL_ExpandEntities(cl.viewentity);
3658 // LordHavoc: assume first setview recieved is the real player entity
3659 if (!cl.realplayerentity)
3660 cl.realplayerentity = cl.viewentity;
3661 // update cl.playerentity to this one if it is a valid player
3662 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3663 cl.playerentity = cl.viewentity;
3666 case svc_lightstyle:
3667 i = MSG_ReadByte ();
3668 if (i >= cl.max_lightstyle)
3670 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3673 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3674 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3675 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3679 CL_ParseStartSoundPacket(false);
3683 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3685 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3686 CL_ParseStartSoundPacket(true);
3690 int i = (unsigned short)MSG_ReadShort();
3691 char *s = MSG_ReadString();
3694 if (i >= 1 && i < MAX_MODELS)
3696 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3698 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3699 cl.model_precache[i] = model;
3702 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3707 if (i >= 1 && i < MAX_SOUNDS)
3709 sfx_t *sfx = S_PrecacheSound (s, true, false);
3710 if (!sfx && snd_initialized.integer)
3711 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3712 cl.sound_precache[i] = sfx;
3715 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3721 i = (unsigned short) MSG_ReadShort();
3722 S_StopSound(i>>3, i&7);
3725 case svc_updatename:
3726 i = MSG_ReadByte ();
3727 if (i >= cl.maxclients)
3728 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3729 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3732 case svc_updatefrags:
3733 i = MSG_ReadByte ();
3734 if (i >= cl.maxclients)
3735 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3736 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3739 case svc_updatecolors:
3740 i = MSG_ReadByte ();
3741 if (i >= cl.maxclients)
3742 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3743 cl.scores[i].colors = MSG_ReadByte ();
3747 CL_ParseParticleEffect ();
3758 case svc_spawnbaseline:
3759 i = (unsigned short) MSG_ReadShort ();
3760 if (i < 0 || i >= MAX_EDICTS)
3761 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3762 if (i >= cl.max_entities)
3763 CL_ExpandEntities(i);
3764 CL_ParseBaseline (cl.entities + i, false);
3766 case svc_spawnbaseline2:
3767 i = (unsigned short) MSG_ReadShort ();
3768 if (i < 0 || i >= MAX_EDICTS)
3769 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3770 if (i >= cl.max_entities)
3771 CL_ExpandEntities(i);
3772 CL_ParseBaseline (cl.entities + i, true);
3774 case svc_spawnstatic:
3775 CL_ParseStatic (false);
3777 case svc_spawnstatic2:
3778 CL_ParseStatic (true);
3780 case svc_temp_entity:
3781 if(!CL_VM_Parse_TempEntity())
3782 CL_ParseTempEntity ();
3786 cl.paused = MSG_ReadByte ();
3791 S_PauseGameSounds (cl.paused);
3795 i = MSG_ReadByte ();
3796 // LordHavoc: it's rude to kick off the client if they missed the
3797 // reconnect somehow, so allow signon 1 even if at signon 1
3798 if (i <= cls.signon && i != 1)
3799 Host_Error ("Received signon %i when at %i", i, cls.signon);
3804 case svc_killedmonster:
3805 cl.stats[STAT_MONSTERS]++;
3808 case svc_foundsecret:
3809 cl.stats[STAT_SECRETS]++;
3812 case svc_updatestat:
3813 i = MSG_ReadByte ();
3814 if (i < 0 || i >= MAX_CL_STATS)
3815 Host_Error ("svc_updatestat: %i is invalid", i);
3816 cl.stats[i] = MSG_ReadLong ();
3819 case svc_updatestatubyte:
3820 i = MSG_ReadByte ();
3821 if (i < 0 || i >= MAX_CL_STATS)
3822 Host_Error ("svc_updatestat: %i is invalid", i);
3823 cl.stats[i] = MSG_ReadByte ();
3826 case svc_spawnstaticsound:
3827 CL_ParseStaticSound (false);
3830 case svc_spawnstaticsound2:
3831 CL_ParseStaticSound (true);
3835 cl.cdtrack = MSG_ReadByte ();
3836 cl.looptrack = MSG_ReadByte ();
3837 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3838 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3840 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3843 case svc_intermission:
3844 if(!cl.intermission)
3845 cl.completed_time = cl.time;
3846 cl.intermission = 1;
3847 CL_VM_UpdateIntermissionState(cl.intermission);
3851 if(!cl.intermission)
3852 cl.completed_time = cl.time;
3853 cl.intermission = 2;
3854 CL_VM_UpdateIntermissionState(cl.intermission);
3855 SCR_CenterPrint(MSG_ReadString ());
3859 if(!cl.intermission)
3860 cl.completed_time = cl.time;
3861 cl.intermission = 3;
3862 CL_VM_UpdateIntermissionState(cl.intermission);
3863 SCR_CenterPrint(MSG_ReadString ());
3866 case svc_sellscreen:
3867 Cmd_ExecuteString ("help", src_command);
3870 if (gamemode == GAME_TENEBRAE)
3872 // repeating particle effect
3873 MSG_ReadCoord(cls.protocol);
3874 MSG_ReadCoord(cls.protocol);
3875 MSG_ReadCoord(cls.protocol);
3876 MSG_ReadCoord(cls.protocol);
3877 MSG_ReadCoord(cls.protocol);
3878 MSG_ReadCoord(cls.protocol);
3885 SHOWLMP_decodehide();
3888 if (gamemode == GAME_TENEBRAE)
3891 MSG_ReadCoord(cls.protocol);
3892 MSG_ReadCoord(cls.protocol);
3893 MSG_ReadCoord(cls.protocol);
3898 SHOWLMP_decodeshow();
3901 R_SetSkyBox(MSG_ReadString());
3904 if (cls.signon == SIGNONS - 1)
3906 // first update is the final signon stage
3907 cls.signon = SIGNONS;
3910 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3911 EntityFrame_CL_ReadFrame();
3912 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3913 EntityFrame4_CL_ReadFrame();
3915 EntityFrame5_CL_ReadFrame();
3917 case svc_csqcentities:
3918 CSQC_ReadEntities();
3920 case svc_downloaddata:
3923 case svc_trailparticles:
3924 CL_ParseTrailParticles();
3926 case svc_pointparticles:
3927 CL_ParsePointParticles();
3929 case svc_pointparticles1:
3930 CL_ParsePointParticles1();
3936 if (cls.signon == SIGNONS)
3937 CL_UpdateItemsAndWeapon();
3939 EntityFrameQuake_ISeeDeadEntities();
3941 CL_UpdateMoveVars();
3943 parsingerror = false;
3945 // LordHavoc: this was at the start of the function before cl_autodemo was
3947 if (cls.demorecording)
3948 CL_WriteDemoMessage (&net_message);
3951 void CL_Parse_DumpPacket(void)
3955 Con_Print("Packet dump:\n");
3956 SZ_HexDumpToConsole(&net_message);
3957 parsingerror = false;
3960 void CL_Parse_ErrorCleanUp(void)
3962 CL_StopDownload(0, 0);
3966 void CL_Parse_Init(void)
3968 // LordHavoc: added demo_nehahra cvar
3969 Cvar_RegisterVariable (&demo_nehahra);
3970 if (gamemode == GAME_NEHAHRA)
3971 Cvar_SetValue("demo_nehahra", 1);
3972 Cvar_RegisterVariable(&developer_networkentities);
3973 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3975 Cvar_RegisterVariable(&cl_sound_wizardhit);
3976 Cvar_RegisterVariable(&cl_sound_hknighthit);
3977 Cvar_RegisterVariable(&cl_sound_tink1);
3978 Cvar_RegisterVariable(&cl_sound_ric1);
3979 Cvar_RegisterVariable(&cl_sound_ric2);
3980 Cvar_RegisterVariable(&cl_sound_ric3);
3981 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3982 Cvar_RegisterVariable(&cl_sound_r_exp3);
3984 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3986 // server extension cvars set by commands issued from the server during connect
3987 Cvar_RegisterVariable(&cl_serverextension_download);
3989 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3990 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3991 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3992 Cvar_RegisterVariable(&cl_iplog_name);
3993 Cvar_RegisterVariable(&cl_readpicture_force);
3995 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3996 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3997 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3998 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3999 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4000 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4001 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4002 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4003 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4006 void CL_Parse_Shutdown(void)