2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
31 const char *svc_strings[128] =
37 "svc_version", // [int] server version
38 "svc_setview", // [short] entity number
39 "svc_sound", // <see code>
40 "svc_time", // [float] server time
41 "svc_print", // [string] null terminated string
42 "svc_stufftext", // [string] stuffed into client's console buffer
43 // the string should be \n terminated
44 "svc_setangle", // [vec3] set the view angle to this absolute value
46 "svc_serverinfo", // [int] version
47 // [string] signon string
48 // [string]..[0]model cache [string]...[0]sounds cache
49 // [string]..[0]item cache
50 "svc_lightstyle", // [byte] [string]
51 "svc_updatename", // [byte] [string]
52 "svc_updatefrags", // [byte] [short]
53 "svc_clientdata", // <shortbits + data>
54 "svc_stopsound", // <see code>
55 "svc_updatecolors", // [byte] [byte]
56 "svc_particle", // [vec3] <variable>
57 "svc_damage", // [byte] impact [byte] blood [vec3] from
60 "OBSOLETE svc_spawnbinary",
63 "svc_temp_entity", // <variable>
69 "svc_spawnstaticsound",
71 "svc_finale", // [string] music [string] text
72 "svc_cdtrack", // [byte] track [byte] looptrack
75 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
76 "svc_hidelmp", // [string] iconlabel
77 "svc_skybox", // [string] skyname
90 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
91 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
92 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94 "svc_sound2", // 54 // short soundindex instead of byte
95 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
96 "svc_spawnstatic2", // 56 // short modelindex instead of byte
97 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
99 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
100 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
101 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
102 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 const char *qw_svc_strings[128] =
109 "qw_svc_disconnect", // 2
110 "qw_svc_updatestat", // 3 // [byte] [byte]
112 "qw_svc_setview", // 5 // [short] entity number
113 "qw_svc_sound", // 6 // <see code>
115 "qw_svc_print", // 8 // [byte] id [string] null terminated string
116 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
117 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
118 "qw_svc_serverdata", // 11 // [long] protocol ...
119 "qw_svc_lightstyle", // 12 // [byte] [string]
121 "qw_svc_updatefrags", // 14 // [byte] [short]
123 "qw_svc_stopsound", // 16 // <see code>
126 "qw_svc_damage", // 19
127 "qw_svc_spawnstatic", // 20
129 "qw_svc_spawnbaseline", // 22
130 "qw_svc_temp_entity", // 23 // variable
131 "qw_svc_setpause", // 24 // [byte] on / off
133 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
134 "qw_svc_killedmonster", // 27
135 "qw_svc_foundsecret", // 28
136 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
137 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
138 "qw_svc_finale", // 31 // [string] text
139 "qw_svc_cdtrack", // 32 // [byte] track
140 "qw_svc_sellscreen", // 33
141 "qw_svc_smallkick", // 34 // set client punchangle to 2
142 "qw_svc_bigkick", // 35 // set client punchangle to 4
143 "qw_svc_updateping", // 36 // [byte] [short]
144 "qw_svc_updateentertime", // 37 // [byte] [float]
145 "qw_svc_updatestatlong", // 38 // [byte] [long]
146 "qw_svc_muzzleflash", // 39 // [short] entity
147 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
148 "qw_svc_download", // 41 // [short] size [size bytes]
149 "qw_svc_playerinfo", // 42 // variable
150 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
151 "qw_svc_chokecount", // 44 // [byte] packets choked
152 "qw_svc_modellist", // 45 // [strings]
153 "qw_svc_soundlist", // 46 // [strings]
154 "qw_svc_packetentities", // 47 // [...]
155 "qw_svc_deltapacketentities", // 48 // [...]
156 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
157 "qw_svc_entgravity", // 50 // gravity change, for prediction
158 "qw_svc_setinfo", // 51 // setinfo on a client
159 "qw_svc_serverinfo", // 52 // serverinfo
160 "qw_svc_updatepl", // 53 // [byte] [byte]
163 //=============================================================================
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
180 #define RIC_GUNSHOT 1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos, float speed);
202 CL_ParseStartSoundPacket
205 void CL_ParseStartSoundPacket(int largesoundindex)
215 if (cls.protocol == PROTOCOL_QUAKEWORLD)
217 channel = MSG_ReadShort();
219 if (channel & (1<<15))
220 volume = MSG_ReadByte ();
222 volume = DEFAULT_SOUND_PACKET_VOLUME;
224 if (channel & (1<<14))
225 attenuation = MSG_ReadByte () / 64.0;
227 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231 ent = (channel>>3)&1023;
234 sound_num = MSG_ReadByte ();
238 field_mask = MSG_ReadByte();
240 if (field_mask & SND_VOLUME)
241 volume = MSG_ReadByte ();
243 volume = DEFAULT_SOUND_PACKET_VOLUME;
245 if (field_mask & SND_ATTENUATION)
246 attenuation = MSG_ReadByte () / 64.0;
248 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250 if (field_mask & SND_SPEEDUSHORT4000)
251 speed = ((unsigned short)MSG_ReadShort ()) / 4000.0f;
255 if (field_mask & SND_LARGEENTITY)
257 ent = (unsigned short) MSG_ReadShort ();
258 channel = MSG_ReadChar ();
262 channel = (unsigned short) MSG_ReadShort ();
267 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268 sound_num = (unsigned short) MSG_ReadShort ();
270 sound_num = MSG_ReadByte ();
273 channel = CHAN_NET2ENGINE(channel);
275 MSG_ReadVector(pos, cls.protocol);
277 if (sound_num >= MAX_SOUNDS)
279 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
283 if (ent >= MAX_EDICTS)
285 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
289 if (ent >= cl.max_entities)
290 CL_ExpandEntities(ent);
292 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, speed) )
293 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, CHANNELFLAG_NONE, speed);
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
308 static qboolean recursive = false;
310 static double nextmsg = -1;
311 static double nextupdate = -1;
313 static double lasttime = -1;
319 qboolean thisrecursive;
321 thisrecursive = recursive;
326 if(cls.state != ca_dedicated)
328 if((time = Sys_DoubleTime()) >= nextupdate)
330 SCR_UpdateLoadingScreenIfShown();
331 nextupdate = time + 2;
336 // no need if server is local and definitely not if this is a demo
337 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
339 recursive = thisrecursive;
345 // read messages from server, should just be nops
346 oldreadcount = msg_readcount;
347 oldbadread = msg_badread;
349 memcpy(olddata, net_message.data, net_message.cursize);
351 NetConn_ClientFrame();
353 msg_readcount = oldreadcount;
354 msg_badread = oldbadread;
356 memcpy(net_message.data, olddata, net_message.cursize);
360 if((time = Sys_DoubleTime()) >= lasttime + 1)
362 Con_Printf("long delta: %f\n", time - lasttime);
364 lasttime = Sys_DoubleTime();
367 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
370 unsigned char buf[4];
373 // LordHavoc: must use unreliable because reliable could kill the sigon message!
374 Con_Print("--> client to server keepalive\n");
375 memset(&msg, 0, sizeof(msg));
377 msg.maxsize = sizeof(buf);
378 MSG_WriteChar(&msg, clc_nop);
379 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
382 recursive = thisrecursive;
385 void CL_ParseEntityLump(char *entdata)
388 char key[128], value[MAX_INPUTLINE];
389 FOG_clear(); // LordHavoc: no fog until set
390 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
391 R_SetSkyBox(cl.worldmodel->brush.skybox);
395 if (!COM_ParseToken_Simple(&data, false, false))
397 if (com_token[0] != '{')
401 if (!COM_ParseToken_Simple(&data, false, false))
403 if (com_token[0] == '}')
404 break; // end of worldspawn
405 if (com_token[0] == '_')
406 strlcpy (key, com_token + 1, sizeof (key));
408 strlcpy (key, com_token, sizeof (key));
409 while (key[strlen(key)-1] == ' ') // remove trailing spaces
410 key[strlen(key)-1] = 0;
411 if (!COM_ParseToken_Simple(&data, false, false))
413 strlcpy (value, com_token, sizeof (value));
414 if (!strcmp("sky", key))
416 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
418 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
420 else if (!strcmp("fog", key))
422 FOG_clear(); // so missing values get good defaults
423 r_refdef.fog_start = 0;
424 r_refdef.fog_alpha = 1;
425 r_refdef.fog_end = 16384;
426 r_refdef.fog_height = 1<<30;
427 r_refdef.fog_fadedepth = 128;
429 #define sscanf sscanf_s
431 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
433 else if (!strcmp("fog_density", key))
434 r_refdef.fog_density = atof(value);
435 else if (!strcmp("fog_red", key))
436 r_refdef.fog_red = atof(value);
437 else if (!strcmp("fog_green", key))
438 r_refdef.fog_green = atof(value);
439 else if (!strcmp("fog_blue", key))
440 r_refdef.fog_blue = atof(value);
441 else if (!strcmp("fog_alpha", key))
442 r_refdef.fog_alpha = atof(value);
443 else if (!strcmp("fog_start", key))
444 r_refdef.fog_start = atof(value);
445 else if (!strcmp("fog_end", key))
446 r_refdef.fog_end = atof(value);
447 else if (!strcmp("fog_height", key))
448 r_refdef.fog_height = atof(value);
449 else if (!strcmp("fog_fadedepth", key))
450 r_refdef.fog_fadedepth = atof(value);
451 else if (!strcmp("fog_heighttexture", key))
453 FOG_clear(); // so missing values get good defaults
455 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
457 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
459 r_refdef.fog_height_texturename[63] = 0;
464 extern void CL_Locs_Reload_f(void);
465 extern void CL_VM_Init (void);
466 static const vec3_t defaultmins = {-4096, -4096, -4096};
467 static const vec3_t defaultmaxs = {4096, 4096, 4096};
468 static void CL_SetupWorldModel(void)
470 // update the world model
471 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
472 CL_UpdateRenderEntity(&cl.entities[0].render);
474 // make sure the cl.worldname and related cvars are set up now that we know the world model name
475 // set up csqc world for collision culling
478 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
479 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
480 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
481 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
482 Cvar_SetQuick(&cl_worldname, cl.worldname);
483 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
484 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
485 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
489 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
490 Cvar_SetQuick(&cl_worldnamenoextension, "");
491 Cvar_SetQuick(&cl_worldbasename, "");
492 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
494 World_Start(&cl.world);
496 // load or reload .loc file for team chat messages
499 // make sure we send enough keepalives
500 CL_KeepaliveMessage(false);
502 // reset particles and other per-level things
505 // make sure we send enough keepalives
506 CL_KeepaliveMessage(false);
508 // load the team chat beep if possible
509 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
511 // check memory integrity
512 Mem_CheckSentinelsGlobal();
526 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
530 // see if the file already exists
531 file = FS_OpenVirtualFile(filename, true);
538 // download messages in a demo would be bad
539 if (cls.demorecording)
541 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
545 // don't try to download when playing a demo
549 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
550 Con_Printf("Downloading %s\n", filename);
552 if (!cls.qw_downloadmemory)
554 cls.qw_downloadmemory = NULL;
555 cls.qw_downloadmemorycursize = 0;
556 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
559 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
560 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
562 cls.qw_downloadnumber++;
563 cls.qw_downloadpercent = 0;
564 cls.qw_downloadmemorycursize = 0;
569 static void QW_CL_ProcessUserInfo(int slot);
570 static void QW_CL_RequestNextDownload(void)
574 // clear name of file that just finished
575 cls.qw_downloadname[0] = 0;
577 switch (cls.qw_downloadtype)
582 if (cls.qw_downloadnumber == 0)
583 Con_Printf("Checking skins...\n");
584 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
586 if (!cl.scores[cls.qw_downloadnumber].name[0])
588 // check if we need to download the file, and return if so
589 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
593 cls.qw_downloadtype = dl_none;
595 // load any newly downloaded skins
596 for (i = 0;i < cl.maxclients;i++)
597 QW_CL_ProcessUserInfo(i);
599 // if we're still in signon stages, request the next one
600 if (cls.signon != SIGNONS)
602 cls.signon = SIGNONS-1;
603 // we'll go to SIGNONS when the first entity update is received
604 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
605 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
609 if (cls.qw_downloadnumber == 0)
611 Con_Printf("Checking models...\n");
612 cls.qw_downloadnumber = 1;
615 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
618 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
620 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
621 cl.qw_modelindex_spike = cls.qw_downloadnumber;
622 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
623 cl.qw_modelindex_player = cls.qw_downloadnumber;
624 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
625 cl.qw_modelindex_flag = cls.qw_downloadnumber;
626 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
627 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
628 // check if we need to download the file, and return if so
629 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
633 cls.qw_downloadtype = dl_none;
635 // touch all of the precached models that are still loaded so we can free
636 // anything that isn't needed
639 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
640 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
641 // precache any models used by the client (this also marks them used)
642 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
643 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
644 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
645 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
647 // we purge the models and sounds later in CL_SignonReply
650 // now we try to load everything that is new
653 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
654 if (cl.model_precache[1]->Draw == NULL)
655 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
658 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
659 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
660 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
662 // check memory integrity
663 Mem_CheckSentinelsGlobal();
665 // now that we have a world model, set up the world entity, renderer
667 CL_SetupWorldModel();
669 // add pmodel/emodel CRCs to userinfo
670 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
671 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
673 // done checking sounds and models, send a prespawn command now
674 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
677 if (cls.qw_downloadmemory)
679 Mem_Free(cls.qw_downloadmemory);
680 cls.qw_downloadmemory = NULL;
684 cl.loadfinished = true;
687 if (cls.qw_downloadnumber == 0)
689 Con_Printf("Checking sounds...\n");
690 cls.qw_downloadnumber = 1;
693 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
695 // check if we need to download the file, and return if so
696 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
700 cls.qw_downloadtype = dl_none;
702 // clear sound usage flags for purging of unused sounds
705 // precache any sounds used by the client
706 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
707 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
708 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
709 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
710 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
711 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
712 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
714 // sounds used by the game
715 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
716 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
718 // we purge the models and sounds later in CL_SignonReply
721 // check memory integrity
722 Mem_CheckSentinelsGlobal();
724 // done with sound downloads, next we check models
725 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
726 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
730 Con_Printf("Unknown download type.\n");
734 static void QW_CL_ParseDownload(void)
736 int size = (signed short)MSG_ReadShort();
737 int percent = MSG_ReadByte();
739 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
741 // skip the download fragment if playing a demo
745 msg_readcount += size;
751 Con_Printf("File not found.\n");
752 QW_CL_RequestNextDownload();
756 if (msg_readcount + (unsigned short)size > net_message.cursize)
757 Host_Error("corrupt download message\n");
759 // make sure the buffer is big enough to include this new fragment
760 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
763 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
764 cls.qw_downloadmemorymaxsize *= 2;
765 old = cls.qw_downloadmemory;
766 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
769 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
774 // read the fragment out of the packet
775 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
776 cls.qw_downloadmemorycursize += size;
777 cls.qw_downloadspeedcount += size;
779 cls.qw_downloadpercent = percent;
783 // request next fragment
784 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
785 MSG_WriteString(&cls.netcon->message, "nextdl");
790 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
792 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
794 cls.qw_downloadpercent = 0;
796 // start downloading the next file (or join the game)
797 QW_CL_RequestNextDownload();
801 static void QW_CL_ParseModelList(void)
804 int nummodels = MSG_ReadByte();
807 // parse model precache list
810 str = MSG_ReadString();
814 if (nummodels==MAX_MODELS)
815 Host_Error("Server sent too many model precaches");
816 if (strlen(str) >= MAX_QPATH)
817 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
818 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
824 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
825 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
830 cls.qw_downloadnumber = 0;
831 cls.qw_downloadtype = dl_model;
832 QW_CL_RequestNextDownload();
835 static void QW_CL_ParseSoundList(void)
838 int numsounds = MSG_ReadByte();
841 // parse sound precache list
844 str = MSG_ReadString();
848 if (numsounds==MAX_SOUNDS)
849 Host_Error("Server sent too many sound precaches");
850 if (strlen(str) >= MAX_QPATH)
851 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
852 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
859 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
860 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
865 cls.qw_downloadnumber = 0;
866 cls.qw_downloadtype = dl_sound;
867 QW_CL_RequestNextDownload();
870 static void QW_CL_Skins_f(void)
872 cls.qw_downloadnumber = 0;
873 cls.qw_downloadtype = dl_skin;
874 QW_CL_RequestNextDownload();
877 static void QW_CL_Changing_f(void)
879 if (cls.qw_downloadmemory) // don't change when downloading
884 cls.signon = 1; // not active anymore, but not disconnected
885 Con_Printf("\nChanging map...\n");
888 void QW_CL_NextUpload(void)
890 int r, percent, size;
892 if (!cls.qw_uploaddata)
895 r = cls.qw_uploadsize - cls.qw_uploadpos;
898 size = min(1, cls.qw_uploadsize);
899 percent = (cls.qw_uploadpos+r)*100/size;
901 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
902 MSG_WriteShort(&cls.netcon->message, r);
903 MSG_WriteByte(&cls.netcon->message, percent);
904 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
906 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
908 cls.qw_uploadpos += r;
910 if (cls.qw_uploadpos < cls.qw_uploadsize)
913 Con_Printf("Upload completed\n");
918 void QW_CL_StartUpload(unsigned char *data, int size)
920 // do nothing in demos or if not connected
924 // abort existing upload if in progress
927 Con_DPrintf("Starting upload of %d bytes...\n", size);
929 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
930 memcpy(cls.qw_uploaddata, data, size);
931 cls.qw_uploadsize = size;
932 cls.qw_uploadpos = 0;
938 qboolean QW_CL_IsUploading(void)
940 return cls.qw_uploaddata != NULL;
944 void QW_CL_StopUpload(void)
946 if (cls.qw_uploaddata)
947 Mem_Free(cls.qw_uploaddata);
948 cls.qw_uploaddata = NULL;
949 cls.qw_uploadsize = 0;
950 cls.qw_uploadpos = 0;
953 static void QW_CL_ProcessUserInfo(int slot)
955 int topcolor, bottomcolor;
957 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
958 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
959 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
960 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
961 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
962 cl.scores[slot].qw_spectator = temp[0] != 0;
963 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
964 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
965 if (!cl.scores[slot].qw_skin[0])
966 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
970 static void QW_CL_UpdateUserInfo(void)
973 slot = MSG_ReadByte();
974 if (slot >= cl.maxclients)
976 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
981 cl.scores[slot].qw_userid = MSG_ReadLong();
982 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
984 QW_CL_ProcessUserInfo(slot);
987 static void QW_CL_SetInfo(void)
992 slot = MSG_ReadByte();
993 strlcpy(key, MSG_ReadString(), sizeof(key));
994 strlcpy(value, MSG_ReadString(), sizeof(value));
995 if (slot >= cl.maxclients)
997 Con_Printf("svc_setinfo >= cl.maxclients\n");
1000 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1002 QW_CL_ProcessUserInfo(slot);
1005 static void QW_CL_ServerInfo(void)
1010 strlcpy(key, MSG_ReadString(), sizeof(key));
1011 strlcpy(value, MSG_ReadString(), sizeof(value));
1012 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1013 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1014 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1015 cl.qw_teamplay = atoi(temp);
1018 static void QW_CL_ParseNails(void)
1021 int numnails = MSG_ReadByte();
1023 unsigned char bits[6];
1024 for (i = 0;i < numnails;i++)
1026 for (j = 0;j < 6;j++)
1027 bits[j] = MSG_ReadByte();
1028 if (cl.qw_num_nails > 255)
1030 v = cl.qw_nails[cl.qw_num_nails++];
1031 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1032 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1033 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1034 v[3] = -360*(bits[4]>>4)/16;
1035 v[4] = 360*bits[5]/256;
1040 static void CL_UpdateItemsAndWeapon(void)
1043 // check for important changes
1046 if (cl.olditems != cl.stats[STAT_ITEMS])
1047 for (j = 0;j < 32;j++)
1048 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1049 cl.item_gettime[j] = cl.time;
1050 cl.olditems = cl.stats[STAT_ITEMS];
1052 // GAME_NEXUIZ hud needs weapon change time
1053 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1054 cl.weapontime = cl.time;
1055 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1058 #define LOADPROGRESSWEIGHT_SOUND 1.0
1059 #define LOADPROGRESSWEIGHT_MODEL 4.0
1060 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1061 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1063 void CL_BeginDownloads(qboolean aborteddownload)
1065 // quakeworld works differently
1066 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1069 // this would be a good place to do curl downloads
1070 if(Curl_Have_forthismap())
1072 Curl_Register_predownload(); // come back later
1076 // if we got here...
1077 // curl is done, so let's start with the business
1079 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1080 cl.loadbegun = true;
1082 // if already downloading something from the previous level, don't stop it
1083 if (cls.qw_downloadname[0])
1086 if (cl.downloadcsqc)
1089 cl.downloadcsqc = false;
1092 && csqc_progname.string
1093 && csqc_progname.string[0]
1094 && csqc_progcrc.integer >= 0
1095 && cl_serverextension_download.integer
1096 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1097 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1099 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1100 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1101 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1103 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1108 if (cl.loadmodel_current < cl.loadmodel_total)
1111 if(cl.loadmodel_current == 1)
1113 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1114 SCR_PushLoadingScreen(false, "Loading precached models",
1116 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1117 + LOADPROGRESSWEIGHT_WORLDMODEL
1118 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1120 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1121 + LOADPROGRESSWEIGHT_WORLDMODEL
1122 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1123 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1126 SCR_BeginLoadingPlaque();
1128 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1130 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1132 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1134 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135 + LOADPROGRESSWEIGHT_WORLDMODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1139 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1141 SCR_PopLoadingScreen(false);
1142 if(cl.loadmodel_current == 1)
1144 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1145 SCR_PopLoadingScreen(false);
1149 CL_KeepaliveMessage(true);
1151 // if running a local game, calling Mod_ForName is a completely wasted effort...
1153 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1156 if(cl.loadmodel_current == 1)
1158 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1159 Mod_FreeQ3Shaders();
1161 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1163 SCR_PopLoadingScreen(false);
1164 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1166 // we now have the worldmodel so we can set up the game world
1167 SCR_PushLoadingScreen(true, "world model setup",
1169 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1171 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1172 + LOADPROGRESSWEIGHT_WORLDMODEL
1173 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1176 CL_SetupWorldModel();
1177 SCR_PopLoadingScreen(true);
1178 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1180 cl.loadfinished = true;
1181 // now issue the spawn to move on to signon 2 like normal
1183 Cmd_ForwardStringToServer("prespawn");
1187 SCR_PopLoadingScreen(false);
1188 // finished loading models
1191 if (cl.loadsound_current < cl.loadsound_total)
1194 if(cl.loadsound_current == 1)
1195 SCR_PushLoadingScreen(false, "Loading precached sounds",
1197 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1199 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1200 + LOADPROGRESSWEIGHT_WORLDMODEL
1201 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1202 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1205 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1207 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1208 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1210 SCR_PopLoadingScreen(false);
1213 CL_KeepaliveMessage(true);
1214 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1215 SCR_PopLoadingScreen(false);
1217 SCR_PopLoadingScreen(false);
1218 // finished loading sounds
1221 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1222 Cvar_SetValueQuick(&cl_serverextension_download, false);
1223 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1224 // of dependencies) anyway, and can mess around with the game directory;
1225 // until this is fixed, only support pk3 downloads via curl, and turn off
1226 // individual file downloads other than for CSQC
1227 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1229 // idea: support download of pk3 files using this protocol later
1231 // note: the reason these loops skip already-loaded things is that it
1232 // enables this command to be issued during the game if desired
1234 if (cl.downloadmodel_current < cl.loadmodel_total)
1238 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1240 if (aborteddownload)
1243 if (cl.downloadmodel_current == 1)
1245 // the worldmodel failed, but we need to set up anyway
1246 Mod_FreeQ3Shaders();
1247 CL_SetupWorldModel();
1248 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1250 cl.loadfinished = true;
1251 // now issue the spawn to move on to signon 2 like normal
1253 Cmd_ForwardStringToServer("prespawn");
1256 aborteddownload = false;
1259 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1261 CL_KeepaliveMessage(true);
1262 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1264 if (cl.downloadmodel_current == 1)
1265 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1267 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1268 // regarding the * check: don't try to download submodels
1269 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1271 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1272 // we'll try loading again when the download finishes
1277 if(cl.downloadmodel_current == 1)
1279 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1280 Mod_FreeQ3Shaders();
1283 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1284 if (cl.downloadmodel_current == 1)
1286 // we now have the worldmodel so we can set up the game world
1287 // or maybe we do not have it (cl_serverextension_download 0)
1288 // then we need to continue loading ANYWAY!
1289 CL_SetupWorldModel();
1290 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1292 cl.loadfinished = true;
1293 // now issue the spawn to move on to signon 2 like normal
1295 Cmd_ForwardStringToServer("prespawn");
1300 // finished loading models
1303 if (cl.downloadsound_current < cl.loadsound_total)
1307 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1309 char soundname[MAX_QPATH];
1310 if (aborteddownload)
1312 aborteddownload = false;
1315 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1317 CL_KeepaliveMessage(true);
1318 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1319 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1321 Con_Printf("Sound %s not found\n", soundname);
1322 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1324 Cmd_ForwardStringToServer(va("download %s", soundname));
1325 // we'll try loading again when the download finishes
1329 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1332 // finished loading sounds
1335 SCR_PopLoadingScreen(false);
1337 if (!cl.loadfinished)
1339 cl.loadfinished = true;
1341 // check memory integrity
1342 Mem_CheckSentinelsGlobal();
1344 // now issue the spawn to move on to signon 2 like normal
1346 Cmd_ForwardStringToServer("prespawn");
1350 void CL_BeginDownloads_f(void)
1352 // prevent cl_begindownloads from being issued multiple times in one match
1353 // to prevent accidentally cancelled downloads
1355 Con_Printf("cl_begindownloads is only valid once per match\n");
1357 CL_BeginDownloads(false);
1360 void CL_StopDownload(int size, int crc)
1362 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1365 size_t existingsize;
1366 const char *extension;
1368 if(cls.qw_download_deflate)
1371 size_t inflated_size;
1372 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1373 Mem_Free(cls.qw_downloadmemory);
1376 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1377 cls.qw_downloadmemory = out;
1378 cls.qw_downloadmemorycursize = inflated_size;
1382 cls.qw_downloadmemory = NULL;
1383 cls.qw_downloadmemorycursize = 0;
1384 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1388 if(!cls.qw_downloadmemory)
1390 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1394 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1395 size = cls.qw_downloadmemorycursize;
1397 // save to disk only if we don't already have it
1398 // (this is mainly for playing back demos)
1399 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1400 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1401 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1403 if ((int)existingsize != size || existingcrc != crc)
1405 // we have a mismatching file, pick another name for it
1406 char name[MAX_QPATH*2];
1407 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1408 if (!FS_FileExists(name))
1410 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1411 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1417 // we either don't have it or have a mismatching file...
1418 // so it's time to accept the file
1419 // but if we already have a mismatching file we need to rename
1420 // this new one, and if we already have this file in renamed form,
1422 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1423 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1424 extension = FS_FileExtension(cls.qw_downloadname);
1425 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1430 else if (cls.qw_downloadmemory && size)
1432 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1433 CL_BeginDownloads(true);
1436 if (cls.qw_downloadmemory)
1437 Mem_Free(cls.qw_downloadmemory);
1438 cls.qw_downloadmemory = NULL;
1439 cls.qw_downloadname[0] = 0;
1440 cls.qw_downloadmemorymaxsize = 0;
1441 cls.qw_downloadmemorycursize = 0;
1442 cls.qw_downloadpercent = 0;
1445 void CL_ParseDownload(void)
1448 static unsigned char data[NET_MAXMESSAGE];
1449 start = MSG_ReadLong();
1450 size = (unsigned short)MSG_ReadShort();
1452 // record the start/size information to ack in the next input packet
1453 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1455 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1457 cls.dp_downloadack[i].start = start;
1458 cls.dp_downloadack[i].size = size;
1463 MSG_ReadBytes(size, data);
1465 if (!cls.qw_downloadname[0])
1468 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1472 if (start + size > cls.qw_downloadmemorymaxsize)
1473 Host_Error("corrupt download message\n");
1475 // only advance cursize if the data is at the expected position
1476 // (gaps are unacceptable)
1477 memcpy(cls.qw_downloadmemory + start, data, size);
1478 cls.qw_downloadmemorycursize = start + size;
1479 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1480 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1481 cls.qw_downloadspeedcount += size;
1484 void CL_DownloadBegin_f(void)
1486 int size = atoi(Cmd_Argv(1));
1488 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1490 Con_Printf("cl_downloadbegin: received bogus information\n");
1491 CL_StopDownload(0, 0);
1495 if (cls.qw_downloadname[0])
1496 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1498 CL_StopDownload(0, 0);
1500 // we're really beginning a download now, so initialize stuff
1501 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1502 cls.qw_downloadmemorymaxsize = size;
1503 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1504 cls.qw_downloadnumber++;
1506 cls.qw_download_deflate = false;
1509 if(!strcmp(Cmd_Argv(3), "deflate"))
1510 cls.qw_download_deflate = true;
1511 // check further encodings here
1514 Cmd_ForwardStringToServer("sv_startdownload");
1517 void CL_StopDownload_f(void)
1520 if (cls.qw_downloadname[0])
1522 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1523 CL_StopDownload(0, 0);
1525 CL_BeginDownloads(true);
1528 void CL_DownloadFinished_f(void)
1532 Con_Printf("Malformed cl_downloadfinished command\n");
1535 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1536 CL_BeginDownloads(false);
1539 static void CL_SendPlayerInfo(void)
1541 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1542 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1544 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1547 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1548 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1550 if (cl_pmodel.integer)
1552 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1553 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1555 if (*cl_playermodel.string)
1557 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1558 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1560 if (*cl_playerskin.string)
1562 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1563 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1568 =====================
1571 An svc_signonnum has been received, perform a client side setup
1572 =====================
1574 static void CL_SignonReply (void)
1576 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1583 // send player info before we begin downloads
1584 // (so that the server can see the player name while downloading)
1585 CL_SendPlayerInfo();
1587 // execute cl_begindownloads next frame
1588 // (after any commands added by svc_stufftext have been executed)
1589 // when done with downloads the "prespawn" will be sent
1590 Cbuf_AddText("\ncl_begindownloads\n");
1592 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1593 //MSG_WriteString (&cls.netcon->message, "prespawn");
1595 else // playing a demo... make sure loading occurs as soon as possible
1596 CL_BeginDownloads(false);
1602 // LordHavoc: quake sent the player info here but due to downloads
1603 // it is sent earlier instead
1604 // CL_SendPlayerInfo();
1606 // LordHavoc: changed to begin a loading stage and issue this when done
1607 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1608 MSG_WriteString (&cls.netcon->message, "spawn");
1615 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1616 MSG_WriteString (&cls.netcon->message, "begin");
1621 // after the level has been loaded, we shouldn't need the shaders, and
1622 // if they are needed again they will be automatically loaded...
1623 // we also don't need the unused models or sounds from the last level
1624 Mod_FreeQ3Shaders();
1629 if (COM_CheckParm("-profilegameonly"))
1630 Sys_AllowProfiling(true);
1640 void CL_ParseServerInfo (void)
1644 protocolversion_t protocol;
1645 int nummodels, numsounds;
1647 // if we start loading a level and a video is still playing, stop it
1650 Con_DPrint("Serverinfo packet received.\n");
1651 Collision_Cache_Reset(true);
1653 // if server is active, we already began a loading plaque
1656 SCR_BeginLoadingPlaque();
1658 // free q3 shaders so that any newly downloaded shaders will be active
1659 Mod_FreeQ3Shaders();
1662 // check memory integrity
1663 Mem_CheckSentinelsGlobal();
1665 // clear cl_serverextension cvars
1666 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1669 // wipe the client_state_t struct
1673 // parse protocol version number
1674 i = MSG_ReadLong ();
1675 protocol = Protocol_EnumForNumber(i);
1676 if (protocol == PROTOCOL_UNKNOWN)
1678 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1681 // hack for unmarked Nehahra movie demos which had a custom protocol
1682 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1683 protocol = PROTOCOL_NEHAHRAMOVIE;
1684 cls.protocol = protocol;
1685 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1687 cl.num_entities = 1;
1689 if (protocol == PROTOCOL_QUAKEWORLD)
1691 char gamedir[1][MAX_QPATH];
1693 cl.qw_servercount = MSG_ReadLong();
1695 str = MSG_ReadString();
1696 Con_Printf("server gamedir is %s\n", str);
1697 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1699 // change gamedir if needed
1700 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1701 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1703 cl.gametype = GAME_DEATHMATCH;
1706 // parse player number
1708 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1709 //cl.qw_spectator = (i & 128) != 0;
1710 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1711 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1713 // get the full level name
1714 str = MSG_ReadString ();
1715 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1717 // get the movevars that are defined in the qw protocol
1718 cl.movevars_gravity = MSG_ReadFloat();
1719 cl.movevars_stopspeed = MSG_ReadFloat();
1720 cl.movevars_maxspeed = MSG_ReadFloat();
1721 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1722 cl.movevars_accelerate = MSG_ReadFloat();
1723 cl.movevars_airaccelerate = MSG_ReadFloat();
1724 cl.movevars_wateraccelerate = MSG_ReadFloat();
1725 cl.movevars_friction = MSG_ReadFloat();
1726 cl.movevars_waterfriction = MSG_ReadFloat();
1727 cl.movevars_entgravity = MSG_ReadFloat();
1729 // other movevars not in the protocol...
1730 cl.movevars_wallfriction = 0;
1731 cl.movevars_timescale = 1;
1732 cl.movevars_jumpvelocity = 270;
1733 cl.movevars_edgefriction = 1;
1734 cl.movevars_maxairspeed = 30;
1735 cl.movevars_stepheight = 18;
1736 cl.movevars_airaccel_qw = 1;
1737 cl.movevars_airaccel_sideways_friction = 0;
1739 // seperate the printfs so the server message can have a color
1740 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1742 // check memory integrity
1743 Mem_CheckSentinelsGlobal();
1747 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1748 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1751 cl.loadbegun = false;
1752 cl.loadfinished = false;
1754 cls.state = ca_connected;
1757 // note: on QW protocol we can't set up the gameworld until after
1758 // downloads finish...
1759 // (we don't even know the name of the map yet)
1760 // this also means cl_autodemo does not work on QW protocol...
1762 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1763 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1764 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1765 Cvar_SetQuick(&cl_worldname, cl.worldname);
1766 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1767 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1769 // check memory integrity
1770 Mem_CheckSentinelsGlobal();
1775 cl.maxclients = MSG_ReadByte ();
1776 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1778 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1781 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1784 cl.gametype = MSG_ReadByte ();
1785 // the original id singleplayer demos are bugged and contain
1786 // GAME_DEATHMATCH even for singleplayer
1787 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1788 cl.gametype = GAME_COOP;
1790 // parse signon message
1791 str = MSG_ReadString ();
1792 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1794 // seperate the printfs so the server message can have a color
1795 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1796 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1798 // check memory integrity
1799 Mem_CheckSentinelsGlobal();
1801 // parse model precache list
1802 for (nummodels=1 ; ; nummodels++)
1804 str = MSG_ReadString();
1807 if (nummodels==MAX_MODELS)
1808 Host_Error ("Server sent too many model precaches");
1809 if (strlen(str) >= MAX_QPATH)
1810 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1811 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1813 // parse sound precache list
1814 for (numsounds=1 ; ; numsounds++)
1816 str = MSG_ReadString();
1819 if (numsounds==MAX_SOUNDS)
1820 Host_Error("Server sent too many sound precaches");
1821 if (strlen(str) >= MAX_QPATH)
1822 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1823 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1826 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1827 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1828 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1829 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1830 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1831 Cvar_SetQuick(&cl_worldname, cl.worldname);
1832 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1833 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1835 // touch all of the precached models that are still loaded so we can free
1836 // anything that isn't needed
1839 for (i = 1;i < nummodels;i++)
1840 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1841 // precache any models used by the client (this also marks them used)
1842 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1843 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1844 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1845 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1847 // we purge the models and sounds later in CL_SignonReply
1848 //Mod_PurgeUnused();
1851 // clear sound usage flags for purging of unused sounds
1854 // precache any sounds used by the client
1855 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1856 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1857 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1858 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1859 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1860 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1861 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1863 // sounds used by the game
1864 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1865 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1867 // now we try to load everything that is new
1868 cl.loadmodel_current = 1;
1869 cl.downloadmodel_current = 1;
1870 cl.loadmodel_total = nummodels;
1871 cl.loadsound_current = 1;
1872 cl.downloadsound_current = 1;
1873 cl.loadsound_total = numsounds;
1874 cl.downloadcsqc = true;
1875 cl.loadbegun = false;
1876 cl.loadfinished = false;
1879 // check memory integrity
1880 Mem_CheckSentinelsGlobal();
1882 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1883 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1885 char demofile[MAX_OSPATH];
1887 if (cls.demorecording)
1889 // finish the previous level's demo file
1893 // start a new demo file
1894 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1896 Con_Printf ("Auto-recording to %s.\n", demofile);
1898 // Reset bit 0 for every new demo
1899 Cvar_SetValueQuick(&cl_autodemo_delete,
1900 (cl_autodemo_delete.integer & ~0x1)
1902 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1905 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1908 cls.forcetrack = -1;
1909 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1910 cls.demorecording = true;
1911 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1912 cls.demo_lastcsprogssize = -1;
1913 cls.demo_lastcsprogscrc = -1;
1916 Con_Print ("ERROR: couldn't open.\n");
1921 void CL_ValidateState(entity_state_t *s)
1928 if (s->modelindex >= MAX_MODELS)
1929 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1931 // these warnings are only warnings, no corrections are made to the state
1932 // because states are often copied for decoding, which otherwise would
1933 // propogate some of the corrections accidentally
1934 // (this used to happen, sometimes affecting skin and frame)
1936 // colormap is client index + 1
1937 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1938 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1940 if (developer_extra.integer)
1942 model = CL_GetModelByIndex(s->modelindex);
1943 if (model && model->type && s->frame >= model->numframes)
1944 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1945 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1946 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1950 void CL_MoveLerpEntityStates(entity_t *ent)
1952 float odelta[3], adelta[3];
1953 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1954 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1955 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1957 // reset all persistent stuff if this is a new entity
1958 ent->persistent.lerpdeltatime = 0;
1959 ent->persistent.lerpstarttime = cl.mtime[1];
1960 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1961 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1962 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1963 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1964 // reset animation interpolation as well
1965 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1966 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1967 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1968 ent->render.shadertime = cl.time;
1969 // reset various persistent stuff
1970 ent->persistent.muzzleflash = 0;
1971 ent->persistent.trail_allowed = false;
1973 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1975 // don't interpolate the move
1976 ent->persistent.lerpdeltatime = 0;
1977 ent->persistent.lerpstarttime = cl.mtime[1];
1978 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1979 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1980 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1981 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1982 ent->persistent.trail_allowed = false;
1984 // if(ent->state_current.frame != ent->state_previous.frame)
1985 // do this even if we did change the frame
1986 // teleport bit is only used if an animation restart, or a jump, is necessary
1987 // so it should be always harmless to do this
1989 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1990 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1991 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1994 // note that this case must do everything the following case does too
1996 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1998 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1999 ent->render.framegroupblend[1].lerp = 1;
2000 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2001 ent->render.framegroupblend[0].start = cl.time;
2002 ent->render.framegroupblend[0].lerp = 0;
2004 else if (DotProduct(odelta, odelta) > 1000*1000
2005 || (cl.fixangle[0] && !cl.fixangle[1])
2006 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2007 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2009 // don't interpolate the move
2010 // (the fixangle[] check detects teleports, but not constant fixangles
2011 // such as when spectating)
2012 ent->persistent.lerpdeltatime = 0;
2013 ent->persistent.lerpstarttime = cl.mtime[1];
2014 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2015 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2016 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018 ent->persistent.trail_allowed = false;
2020 else if (ent->state_current.flags & RENDER_STEP)
2022 // monster interpolation
2023 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2025 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2026 ent->persistent.lerpstarttime = cl.mtime[1];
2027 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2028 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2029 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2030 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2036 ent->persistent.lerpstarttime = ent->state_previous.time;
2037 // no lerp if it's singleplayer
2038 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2039 ent->persistent.lerpdeltatime = 0;
2041 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2042 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2043 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2044 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2045 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2047 // trigger muzzleflash effect if necessary
2048 if (ent->state_current.effects & EF_MUZZLEFLASH)
2049 ent->persistent.muzzleflash = 1;
2051 // restart animation bit
2052 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2054 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2055 ent->render.framegroupblend[1].lerp = 1;
2056 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2057 ent->render.framegroupblend[0].start = cl.time;
2058 ent->render.framegroupblend[0].lerp = 0;
2067 void CL_ParseBaseline (entity_t *ent, int large)
2071 ent->state_baseline = defaultstate;
2072 // FIXME: set ent->state_baseline.number?
2073 ent->state_baseline.active = true;
2076 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2077 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2079 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2081 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2082 ent->state_baseline.frame = MSG_ReadByte ();
2086 ent->state_baseline.modelindex = MSG_ReadByte ();
2087 ent->state_baseline.frame = MSG_ReadByte ();
2089 ent->state_baseline.colormap = MSG_ReadByte();
2090 ent->state_baseline.skin = MSG_ReadByte();
2091 for (i = 0;i < 3;i++)
2093 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2094 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2096 ent->state_previous = ent->state_current = ent->state_baseline;
2104 Server information pertaining to this client only
2107 void CL_ParseClientdata (void)
2111 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2112 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2113 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2114 cl.mviewzoom[1] = cl.mviewzoom[0];
2116 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2118 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2119 cl.stats[STAT_ITEMS] = 0;
2120 cl.stats[STAT_VIEWZOOM] = 255;
2123 cl.mpunchangle[0][0] = 0;
2124 cl.mpunchangle[0][1] = 0;
2125 cl.mpunchangle[0][2] = 0;
2126 cl.mpunchvector[0][0] = 0;
2127 cl.mpunchvector[0][1] = 0;
2128 cl.mpunchvector[0][2] = 0;
2129 cl.mvelocity[0][0] = 0;
2130 cl.mvelocity[0][1] = 0;
2131 cl.mvelocity[0][2] = 0;
2132 cl.mviewzoom[0] = 1;
2134 bits = (unsigned short) MSG_ReadShort ();
2135 if (bits & SU_EXTEND1)
2136 bits |= (MSG_ReadByte() << 16);
2137 if (bits & SU_EXTEND2)
2138 bits |= (MSG_ReadByte() << 24);
2140 if (bits & SU_VIEWHEIGHT)
2141 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2143 if (bits & SU_IDEALPITCH)
2144 cl.idealpitch = MSG_ReadChar ();
2146 for (i = 0;i < 3;i++)
2148 if (bits & (SU_PUNCH1<<i) )
2150 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2151 cl.mpunchangle[0][i] = MSG_ReadChar();
2153 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2155 if (bits & (SU_PUNCHVEC1<<i))
2157 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2158 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2160 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2162 if (bits & (SU_VELOCITY1<<i) )
2164 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2165 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2167 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2171 // LordHavoc: hipnotic demos don't have this bit set but should
2172 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2173 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2175 cl.onground = (bits & SU_ONGROUND) != 0;
2176 cl.inwater = (bits & SU_INWATER) != 0;
2178 if (cls.protocol == PROTOCOL_DARKPLACES5)
2180 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2181 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2182 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2183 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2184 cl.stats[STAT_AMMO] = MSG_ReadShort();
2185 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2186 cl.stats[STAT_NAILS] = MSG_ReadShort();
2187 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2188 cl.stats[STAT_CELLS] = MSG_ReadShort();
2189 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2191 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2193 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2194 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2195 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2196 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2198 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2199 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2200 cl.stats[STAT_AMMO] = MSG_ReadByte();
2201 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2202 cl.stats[STAT_NAILS] = MSG_ReadByte();
2203 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2204 cl.stats[STAT_CELLS] = MSG_ReadByte();
2205 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2206 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2208 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2211 if (bits & SU_VIEWZOOM)
2213 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2214 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2216 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2219 // viewzoom interpolation
2220 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2224 =====================
2226 =====================
2228 void CL_ParseStatic (int large)
2232 if (cl.num_static_entities >= cl.max_static_entities)
2233 Host_Error ("Too many static entities");
2234 ent = &cl.static_entities[cl.num_static_entities++];
2235 CL_ParseBaseline (ent, large);
2237 if (ent->state_baseline.modelindex == 0)
2239 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2240 cl.num_static_entities--;
2241 // This is definitely a cheesy way to conserve resources...
2245 // copy it to the current state
2246 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2247 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2248 ent->render.framegroupblend[0].lerp = 1;
2249 // make torchs play out of sync
2250 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2251 ent->render.skinnum = ent->state_baseline.skin;
2252 ent->render.effects = ent->state_baseline.effects;
2253 ent->render.alpha = 1;
2255 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2256 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2258 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2259 ent->render.allowdecals = true;
2260 CL_UpdateRenderEntity(&ent->render);
2268 void CL_ParseStaticSound (int large)
2271 int sound_num, vol, atten;
2273 MSG_ReadVector(org, cls.protocol);
2274 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2275 sound_num = (unsigned short) MSG_ReadShort ();
2277 sound_num = MSG_ReadByte ();
2278 vol = MSG_ReadByte ();
2279 atten = MSG_ReadByte ();
2281 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2284 void CL_ParseEffect (void)
2287 int modelindex, startframe, framecount, framerate;
2289 MSG_ReadVector(org, cls.protocol);
2290 modelindex = MSG_ReadByte ();
2291 startframe = MSG_ReadByte ();
2292 framecount = MSG_ReadByte ();
2293 framerate = MSG_ReadByte ();
2295 CL_Effect(org, modelindex, startframe, framecount, framerate);
2298 void CL_ParseEffect2 (void)
2301 int modelindex, startframe, framecount, framerate;
2303 MSG_ReadVector(org, cls.protocol);
2304 modelindex = (unsigned short) MSG_ReadShort ();
2305 startframe = (unsigned short) MSG_ReadShort ();
2306 framecount = MSG_ReadByte ();
2307 framerate = MSG_ReadByte ();
2309 CL_Effect(org, modelindex, startframe, framecount, framerate);
2312 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2317 if (ent >= MAX_EDICTS)
2319 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2323 if (ent >= cl.max_entities)
2324 CL_ExpandEntities(ent);
2326 // override any beam with the same entity
2329 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2330 if (b->entity == ent)
2332 // if the entity was not found then just replace an unused beam
2333 if (i == cl.max_beams)
2334 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2337 if (i < cl.max_beams)
2339 cl.num_beams = max(cl.num_beams, i + 1);
2341 b->lightning = lightning;
2343 b->endtime = cl.mtime[0] + 0.2;
2344 VectorCopy (start, b->start);
2345 VectorCopy (end, b->end);
2348 Con_Print("beam list overflow!\n");
2351 void CL_ParseBeam (dp_model_t *m, int lightning)
2356 ent = (unsigned short) MSG_ReadShort ();
2357 MSG_ReadVector(start, cls.protocol);
2358 MSG_ReadVector(end, cls.protocol);
2360 if (ent >= MAX_EDICTS)
2362 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2366 CL_NewBeam(ent, start, end, m, lightning);
2369 void CL_ParseTempEntity(void)
2377 int colorStart, colorLength, count;
2378 float velspeed, radius;
2379 unsigned char *tempcolor;
2380 matrix4x4_t tempmatrix;
2382 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2384 type = MSG_ReadByte();
2387 case QW_TE_WIZSPIKE:
2388 // spike hitting wall
2389 MSG_ReadVector(pos, cls.protocol);
2390 CL_FindNonSolidLocation(pos, pos, 4);
2391 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2395 case QW_TE_KNIGHTSPIKE:
2396 // spike hitting wall
2397 MSG_ReadVector(pos, cls.protocol);
2398 CL_FindNonSolidLocation(pos, pos, 4);
2399 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2404 // spike hitting wall
2405 MSG_ReadVector(pos, cls.protocol);
2406 CL_FindNonSolidLocation(pos, pos, 4);
2407 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2409 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2414 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2416 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2418 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2421 case QW_TE_SUPERSPIKE:
2422 // super spike hitting wall
2423 MSG_ReadVector(pos, cls.protocol);
2424 CL_FindNonSolidLocation(pos, pos, 4);
2425 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2427 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2432 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2434 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2436 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2440 case QW_TE_EXPLOSION:
2442 MSG_ReadVector(pos, cls.protocol);
2443 CL_FindNonSolidLocation(pos, pos, 10);
2444 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2446 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2449 case QW_TE_TAREXPLOSION:
2450 // tarbaby explosion
2451 MSG_ReadVector(pos, cls.protocol);
2452 CL_FindNonSolidLocation(pos, pos, 10);
2453 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2454 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2457 case QW_TE_LIGHTNING1:
2459 CL_ParseBeam(cl.model_bolt, true);
2462 case QW_TE_LIGHTNING2:
2464 CL_ParseBeam(cl.model_bolt2, true);
2467 case QW_TE_LIGHTNING3:
2469 CL_ParseBeam(cl.model_bolt3, false);
2472 case QW_TE_LAVASPLASH:
2473 MSG_ReadVector(pos, cls.protocol);
2474 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2477 case QW_TE_TELEPORT:
2478 MSG_ReadVector(pos, cls.protocol);
2479 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2483 // bullet hitting wall
2484 radius = MSG_ReadByte();
2485 MSG_ReadVector(pos, cls.protocol);
2486 CL_FindNonSolidLocation(pos, pos, 4);
2487 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2488 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2489 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2490 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2493 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2498 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2500 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2502 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2508 count = MSG_ReadByte();
2509 MSG_ReadVector(pos, cls.protocol);
2510 CL_FindNonSolidLocation(pos, pos, 4);
2511 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514 case QW_TE_LIGHTNINGBLOOD:
2515 MSG_ReadVector(pos, cls.protocol);
2516 CL_FindNonSolidLocation(pos, pos, 4);
2517 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2521 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2526 type = MSG_ReadByte();
2530 // spike hitting wall
2531 MSG_ReadVector(pos, cls.protocol);
2532 CL_FindNonSolidLocation(pos, pos, 4);
2533 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2537 case TE_KNIGHTSPIKE:
2538 // spike hitting wall
2539 MSG_ReadVector(pos, cls.protocol);
2540 CL_FindNonSolidLocation(pos, pos, 4);
2541 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2542 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2546 // spike hitting wall
2547 MSG_ReadVector(pos, cls.protocol);
2548 CL_FindNonSolidLocation(pos, pos, 4);
2549 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2556 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2558 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2560 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2564 // quad spike hitting wall
2565 MSG_ReadVector(pos, cls.protocol);
2566 CL_FindNonSolidLocation(pos, pos, 4);
2567 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2569 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2574 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2576 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2578 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2582 // super spike hitting wall
2583 MSG_ReadVector(pos, cls.protocol);
2584 CL_FindNonSolidLocation(pos, pos, 4);
2585 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2587 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2592 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2594 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2596 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2599 case TE_SUPERSPIKEQUAD:
2600 // quad super spike hitting wall
2601 MSG_ReadVector(pos, cls.protocol);
2602 CL_FindNonSolidLocation(pos, pos, 4);
2603 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2605 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2610 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2612 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2614 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2617 // LordHavoc: added for improved blood splatters
2620 MSG_ReadVector(pos, cls.protocol);
2621 CL_FindNonSolidLocation(pos, pos, 4);
2622 dir[0] = MSG_ReadChar();
2623 dir[1] = MSG_ReadChar();
2624 dir[2] = MSG_ReadChar();
2625 count = MSG_ReadByte();
2626 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2630 MSG_ReadVector(pos, cls.protocol);
2631 CL_FindNonSolidLocation(pos, pos, 4);
2632 dir[0] = MSG_ReadChar();
2633 dir[1] = MSG_ReadChar();
2634 dir[2] = MSG_ReadChar();
2635 count = MSG_ReadByte();
2636 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2639 MSG_ReadVector(pos, cls.protocol);
2640 CL_FindNonSolidLocation(pos, pos, 4);
2641 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2643 // LordHavoc: added for improved gore
2644 case TE_BLOODSHOWER:
2646 MSG_ReadVector(pos, cls.protocol); // mins
2647 MSG_ReadVector(pos2, cls.protocol); // maxs
2648 velspeed = MSG_ReadCoord(cls.protocol); // speed
2649 count = (unsigned short) MSG_ReadShort(); // number of particles
2650 vel1[0] = -velspeed;
2651 vel1[1] = -velspeed;
2652 vel1[2] = -velspeed;
2656 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2659 case TE_PARTICLECUBE:
2660 // general purpose particle effect
2661 MSG_ReadVector(pos, cls.protocol); // mins
2662 MSG_ReadVector(pos2, cls.protocol); // maxs
2663 MSG_ReadVector(dir, cls.protocol); // dir
2664 count = (unsigned short) MSG_ReadShort(); // number of particles
2665 colorStart = MSG_ReadByte(); // color
2666 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2667 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2668 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2671 case TE_PARTICLERAIN:
2672 // general purpose particle effect
2673 MSG_ReadVector(pos, cls.protocol); // mins
2674 MSG_ReadVector(pos2, cls.protocol); // maxs
2675 MSG_ReadVector(dir, cls.protocol); // dir
2676 count = (unsigned short) MSG_ReadShort(); // number of particles
2677 colorStart = MSG_ReadByte(); // color
2678 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2681 case TE_PARTICLESNOW:
2682 // general purpose particle effect
2683 MSG_ReadVector(pos, cls.protocol); // mins
2684 MSG_ReadVector(pos2, cls.protocol); // maxs
2685 MSG_ReadVector(dir, cls.protocol); // dir
2686 count = (unsigned short) MSG_ReadShort(); // number of particles
2687 colorStart = MSG_ReadByte(); // color
2688 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2692 // bullet hitting wall
2693 MSG_ReadVector(pos, cls.protocol);
2694 CL_FindNonSolidLocation(pos, pos, 4);
2695 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2696 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2699 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2704 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2706 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2708 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2713 case TE_GUNSHOTQUAD:
2714 // quad bullet hitting wall
2715 MSG_ReadVector(pos, cls.protocol);
2716 CL_FindNonSolidLocation(pos, pos, 4);
2717 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2718 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2721 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2726 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2728 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2730 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2737 MSG_ReadVector(pos, cls.protocol);
2738 CL_FindNonSolidLocation(pos, pos, 10);
2739 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2740 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2743 case TE_EXPLOSIONQUAD:
2744 // quad rocket explosion
2745 MSG_ReadVector(pos, cls.protocol);
2746 CL_FindNonSolidLocation(pos, pos, 10);
2747 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2748 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2752 // Nehahra movie colored lighting explosion
2753 MSG_ReadVector(pos, cls.protocol);
2754 CL_FindNonSolidLocation(pos, pos, 10);
2755 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2756 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2757 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2758 CL_ParticleExplosion(pos);
2759 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2760 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2761 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2764 case TE_EXPLOSIONRGB:
2765 // colored lighting explosion
2766 MSG_ReadVector(pos, cls.protocol);
2767 CL_FindNonSolidLocation(pos, pos, 10);
2768 CL_ParticleExplosion(pos);
2769 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2770 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2771 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2772 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2773 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2774 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2777 case TE_TAREXPLOSION:
2778 // tarbaby explosion
2779 MSG_ReadVector(pos, cls.protocol);
2780 CL_FindNonSolidLocation(pos, pos, 10);
2781 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2782 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2786 MSG_ReadVector(pos, cls.protocol);
2787 CL_FindNonSolidLocation(pos, pos, 10);
2788 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2791 case TE_CUSTOMFLASH:
2792 MSG_ReadVector(pos, cls.protocol);
2793 CL_FindNonSolidLocation(pos, pos, 4);
2794 radius = (MSG_ReadByte() + 1) * 8;
2795 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2796 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2797 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2798 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2799 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2800 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2804 MSG_ReadVector(pos, cls.protocol);
2805 MSG_ReadVector(dir, cls.protocol);
2806 count = MSG_ReadByte();
2807 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2812 CL_ParseBeam(cl.model_bolt, true);
2817 CL_ParseBeam(cl.model_bolt2, true);
2822 CL_ParseBeam(cl.model_bolt3, false);
2827 // grappling hook beam
2828 CL_ParseBeam(cl.model_beam, false);
2832 // LordHavoc: for compatibility with the Nehahra movie...
2833 case TE_LIGHTNING4NEH:
2834 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2838 MSG_ReadVector(pos, cls.protocol);
2839 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2843 MSG_ReadVector(pos, cls.protocol);
2844 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2848 // color mapped explosion
2849 MSG_ReadVector(pos, cls.protocol);
2850 CL_FindNonSolidLocation(pos, pos, 10);
2851 colorStart = MSG_ReadByte();
2852 colorLength = MSG_ReadByte();
2853 CL_ParticleExplosion2(pos, colorStart, colorLength);
2854 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2855 color[0] = tempcolor[0] * (2.0f / 255.0f);
2856 color[1] = tempcolor[1] * (2.0f / 255.0f);
2857 color[2] = tempcolor[2] * (2.0f / 255.0f);
2858 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2859 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2860 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2864 MSG_ReadVector(pos, cls.protocol);
2865 MSG_ReadVector(pos2, cls.protocol);
2866 MSG_ReadVector(dir, cls.protocol);
2867 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2871 MSG_ReadVector(pos, cls.protocol);
2872 MSG_ReadVector(dir, cls.protocol);
2873 count = MSG_ReadByte();
2874 CL_FindNonSolidLocation(pos, pos, 4);
2875 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2878 case TE_TEI_BIGEXPLOSION:
2879 MSG_ReadVector(pos, cls.protocol);
2880 CL_FindNonSolidLocation(pos, pos, 10);
2881 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2882 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2885 case TE_TEI_PLASMAHIT:
2886 MSG_ReadVector(pos, cls.protocol);
2887 MSG_ReadVector(dir, cls.protocol);
2888 count = MSG_ReadByte();
2889 CL_FindNonSolidLocation(pos, pos, 5);
2890 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2894 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2899 void CL_ParseTrailParticles(void)
2904 entityindex = (unsigned short)MSG_ReadShort();
2905 if (entityindex >= MAX_EDICTS)
2907 if (entityindex >= cl.max_entities)
2908 CL_ExpandEntities(entityindex);
2909 effectindex = (unsigned short)MSG_ReadShort();
2910 MSG_ReadVector(start, cls.protocol);
2911 MSG_ReadVector(end, cls.protocol);
2912 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2915 void CL_ParsePointParticles(void)
2917 int effectindex, count;
2918 vec3_t origin, velocity;
2919 effectindex = (unsigned short)MSG_ReadShort();
2920 MSG_ReadVector(origin, cls.protocol);
2921 MSG_ReadVector(velocity, cls.protocol);
2922 count = (unsigned short)MSG_ReadShort();
2923 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2926 void CL_ParsePointParticles1(void)
2930 effectindex = (unsigned short)MSG_ReadShort();
2931 MSG_ReadVector(origin, cls.protocol);
2932 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2935 typedef struct cl_iplog_item_s
2942 static qboolean cl_iplog_loaded = false;
2943 static int cl_iplog_numitems = 0;
2944 static int cl_iplog_maxitems = 0;
2945 static cl_iplog_item_t *cl_iplog_items;
2947 static void CL_IPLog_Load(void);
2948 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2951 if (!address || !address[0] || !name || !name[0])
2953 if (!cl_iplog_loaded)
2955 if (developer_extra.integer)
2956 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2957 // see if it already exists
2960 for (i = 0;i < cl_iplog_numitems;i++)
2962 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2964 if (developer_extra.integer)
2965 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2970 // it does not already exist in the iplog, so add it
2971 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2973 cl_iplog_item_t *olditems = cl_iplog_items;
2974 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2975 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2978 if (cl_iplog_numitems)
2979 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2983 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2984 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2985 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2986 // TODO: maybe it would be better to strip weird characters from name when
2987 // copying it here rather than using a straight strcpy?
2988 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2989 cl_iplog_numitems++;
2992 // add it to the iplog.txt file
2993 // TODO: this ought to open the one in the userpath version of the base
2994 // gamedir, not the current gamedir
2995 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2996 if (developer_extra.integer)
2997 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3001 static void CL_IPLog_Load(void)
3003 int i, len, linenumber;
3004 char *text, *textend;
3005 unsigned char *filedata;
3006 fs_offset_t filesize;
3007 char line[MAX_INPUTLINE];
3008 char address[MAX_INPUTLINE];
3009 cl_iplog_loaded = true;
3010 // TODO: this ought to open the one in the userpath version of the base
3011 // gamedir, not the current gamedir
3012 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3015 text = (char *)filedata;
3016 textend = text + filesize;
3017 for (linenumber = 1;text < textend;linenumber++)
3019 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3020 if (len < (int)sizeof(line) - 1)
3021 line[len++] = *text;
3023 if (text < textend && *text == '\r' && text[1] == '\n')
3025 if (text < textend && *text == '\n')
3027 if (line[0] == '/' && line[1] == '/')
3028 continue; // skip comments if anyone happens to add them
3029 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3030 address[i] = line[i];
3032 // skip exactly one space character
3034 // address contains the address with termination,
3035 // line + i contains the name with termination
3036 if (address[0] && line[i])
3037 CL_IPLog_Add(address, line + i, false, false);
3039 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3043 static void CL_IPLog_List_f(void)
3046 const char *addressprefix;
3049 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3053 if (Cmd_Argc() >= 2)
3054 addressprefix = Cmd_Argv(1);
3055 if (!cl_iplog_loaded)
3057 if (addressprefix && addressprefix[0])
3058 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3060 Con_Printf("Listing all iplog entries\n");
3061 Con_Printf("address name\n");
3062 for (i = 0;i < cl_iplog_numitems;i++)
3064 if (addressprefix && addressprefix[0])
3066 for (j = 0;addressprefix[j];j++)
3067 if (addressprefix[j] != cl_iplog_items[i].address[j])
3069 // if this address does not begin with the addressprefix string
3070 // simply omit it from the output
3071 if (addressprefix[j])
3074 // if name is less than 15 characters, left justify it and pad
3075 // if name is more than 15 characters, print all of it, not worrying
3076 // about the fact it will misalign the columns
3077 if (strlen(cl_iplog_items[i].address) < 15)
3078 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3080 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3084 // look for anything interesting like player IP addresses or ping reports
3085 qboolean CL_ExaminePrintString(const char *text)
3089 char temp[MAX_INPUTLINE];
3090 if (!strcmp(text, "Client ping times:\n"))
3092 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3093 // hide ping reports in demos
3094 if (cls.demoplayback)
3095 cl.parsingtextexpectingpingforscores = 1;
3096 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3098 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3100 Con_Printf("ping reply but empty scoreboard?!?\n");
3101 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3102 cl.parsingtextexpectingpingforscores = 0;
3104 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3105 return !cl.parsingtextexpectingpingforscores;
3107 if (!strncmp(text, "host: ", 9))
3109 // cl.parsingtextexpectingpingforscores = false; // really?
3110 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3111 cl.parsingtextplayerindex = 0;
3114 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3116 // if anything goes wrong, we'll assume this is not a ping report
3117 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3118 cl.parsingtextexpectingpingforscores = 0;
3119 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3123 if ((*t >= '0' && *t <= '9') || *t == '-')
3126 while ((*t >= '0' && *t <= '9') || *t == '-')
3132 if(cl.parsingtextplayerindex < cl.maxclients)
3134 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3136 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3137 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3138 if (t[charindex] == '\n')
3140 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3141 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3143 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3145 // we parsed a valid ping entry, so expect another to follow
3146 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3147 cl.parsingtextexpectingpingforscores = expected;
3152 if (!strncmp(t, "unconnected\n", 12))
3155 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3156 cl.parsingtextexpectingpingforscores = expected;
3160 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3164 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3166 if (!strncmp(text, "players: ", 9))
3168 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3169 cl.parsingtextplayerindex = 0;
3172 else if (!strstr(text, ": "))
3174 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3178 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3180 // if anything goes wrong, we'll assume this is not a status report
3181 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3182 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3185 cl.parsingtextplayerindex = atoi(t) - 1;
3186 while (*t >= '0' && *t <= '9')
3190 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3193 // the player name follows here, along with frags and time
3196 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3198 // if anything goes wrong, we'll assume this is not a status report
3199 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3205 for (len = 0;*t && *t != '\n';t++)
3206 if (len < (int)sizeof(temp) - 1)
3209 // botclient is perfectly valid, but we don't care about bots
3210 // also don't try to look up the name of an invalid player index
3211 if (strcmp(temp, "botclient")
3212 && cl.parsingtextplayerindex >= 0
3213 && cl.parsingtextplayerindex < cl.maxclients
3214 && cl.scores[cl.parsingtextplayerindex].name[0])
3216 // log the player name and IP address string
3217 // (this operates entirely on strings to avoid issues with the
3218 // nature of a network address)
3219 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3221 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3228 extern cvar_t slowmo;
3229 extern cvar_t cl_lerpexcess;
3230 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3231 static void CL_NetworkTimeReceived(double newtime)
3234 cl.mtime[1] = cl.mtime[0];
3235 cl.mtime[0] = newtime;
3236 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3237 cl.time = cl.mtime[1] = newtime;
3238 else if (cls.demoplayback)
3240 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3241 // due to a large time gap, so treat it as an instant change in time
3242 // (this can also happen during heavy packet loss in the demo)
3243 if (cl.time < newtime - 0.1)
3244 cl.mtime[1] = cl.time = newtime;
3246 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3248 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3249 if (developer_extra.integer && vid_activewindow)
3251 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3252 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3253 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3254 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3256 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3257 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3258 if (cl_nettimesyncboundmode.integer == 1)
3259 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3260 else if (cl_nettimesyncboundmode.integer == 2)
3262 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3263 cl.time = cl.mtime[1];
3265 else if (cl_nettimesyncboundmode.integer == 3)
3267 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3268 cl.time = cl.mtime[1];
3270 else if (cl_nettimesyncboundmode.integer == 4)
3272 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3273 cl.time = cl.mtime[1]; // reset
3274 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3275 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3276 else if (cl.time > cl.mtime[1])
3277 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3279 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3281 else if (cl_nettimesyncboundmode.integer == 5)
3283 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3284 cl.time = cl.mtime[1]; // reset
3285 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3286 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3288 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3290 else if (cl_nettimesyncboundmode.integer == 6)
3292 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3293 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3296 // this packet probably contains a player entity update, so we will need
3297 // to update the prediction
3298 cl.movement_replay = true;
3299 // this may get updated later in parsing by svc_clientdata
3300 cl.onground = false;
3301 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3302 // during this frame
3303 // (makes spectating players much smoother and prevents mouse movement from turning)
3304 cl.fixangle[1] = cl.fixangle[0];
3305 cl.fixangle[0] = false;
3306 if (!cls.demoplayback)
3307 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3308 // update the csqc's server timestamps, critical for proper sync
3309 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3311 if (cl.mtime[0] > cl.mtime[1])
3312 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3314 // only lerp entities that also get an update in this frame, when lerp excess is used
3315 if(cl_lerpexcess.value > 0)
3318 for (i = 1;i < cl.num_entities;i++)
3320 if (cl.entities_active[i])
3322 entity_t *ent = cl.entities + i;
3323 ent->persistent.lerpdeltatime = 0;
3329 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3332 qboolean CL_VM_Parse_TempEntity (void);
3333 void CL_VM_Parse_StuffCmd (const char *msg);
3334 void CL_VM_Parse_CenterPrint (const char *msg);
3335 void CSQC_AddPrintText (const char *msg);
3336 void CSQC_ReadEntities (void);
3339 =====================
3340 CL_ParseServerMessage
3341 =====================
3343 int parsingerror = false;
3344 extern void CL_UpdateMoveVars(void);
3345 void CL_ParseServerMessage(void)
3349 protocolversion_t protocol;
3350 unsigned char cmdlog[32];
3351 const char *cmdlogname[32], *temp;
3352 int cmdindex, cmdcount = 0;
3353 qboolean qwplayerupdatereceived;
3356 // LordHavoc: moved demo message writing from before the packet parse to
3357 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3358 // code in CL_ParseServerinfo
3359 //if (cls.demorecording)
3360 // CL_WriteDemoMessage (&net_message);
3362 cl.last_received_message = realtime;
3364 CL_KeepaliveMessage(false);
3367 // if recording demos, copy the message out
3369 if (cl_shownet.integer == 1)
3370 Con_Printf("%f %i\n", realtime, net_message.cursize);
3371 else if (cl_shownet.integer == 2)
3372 Con_Print("------------------\n");
3375 // parse the message
3377 //MSG_BeginReading ();
3379 parsingerror = true;
3381 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3383 CL_NetworkTimeReceived(realtime); // qw has no clock
3385 // kill all qw nails
3386 cl.qw_num_nails = 0;
3388 // fade weapon view kick
3389 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3391 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3393 qwplayerupdatereceived = false;
3398 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3400 cmd = MSG_ReadByte ();
3404 SHOWNET("END OF MESSAGE");
3405 break; // end of message
3408 cmdindex = cmdcount & 31;
3410 cmdlog[cmdindex] = cmd;
3412 SHOWNET(qw_svc_strings[cmd]);
3413 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3414 if (!cmdlogname[cmdindex])
3416 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3418 cmdlogname[cmdindex] = temp;
3426 char description[32*64], temp[64];
3428 strlcpy(description, "packet dump: ", sizeof(description));
3432 count = cmdcount - i;
3436 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3437 strlcat(description, temp, sizeof(description));
3442 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3443 Con_Print(description);
3444 Host_Error("CL_ParseServerMessage: Illegible server message");
3449 //Con_Printf("qw_svc_nop\n");
3452 case qw_svc_disconnect:
3453 Con_Printf("Server disconnected\n");
3454 if (cls.demonum != -1)
3462 temp = MSG_ReadString();
3463 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3466 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3468 CSQC_AddPrintText(temp);
3472 case qw_svc_centerprint:
3473 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3476 case qw_svc_stufftext:
3477 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3481 // svc_damage protocol is identical to nq
3485 case qw_svc_serverdata:
3486 //Cbuf_Execute(); // make sure any stuffed commands are done
3487 CL_ParseServerInfo();
3490 case qw_svc_setangle:
3491 for (i=0 ; i<3 ; i++)
3492 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3493 if (!cls.demoplayback)
3495 cl.fixangle[0] = true;
3496 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3497 // disable interpolation if this is new
3498 if (!cl.fixangle[1])
3499 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3503 case qw_svc_lightstyle:
3504 i = MSG_ReadByte ();
3505 if (i >= cl.max_lightstyle)
3507 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3510 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3511 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3512 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3516 CL_ParseStartSoundPacket(false);
3519 case qw_svc_stopsound:
3520 i = (unsigned short) MSG_ReadShort();
3521 S_StopSound(i>>3, i&7);
3524 case qw_svc_updatefrags:
3526 if (i >= cl.maxclients)
3527 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3528 cl.scores[i].frags = (signed short) MSG_ReadShort();
3531 case qw_svc_updateping:
3533 if (i >= cl.maxclients)
3534 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3535 cl.scores[i].qw_ping = MSG_ReadShort();
3538 case qw_svc_updatepl:
3540 if (i >= cl.maxclients)
3541 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3542 cl.scores[i].qw_packetloss = MSG_ReadByte();
3545 case qw_svc_updateentertime:
3547 if (i >= cl.maxclients)
3548 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3550 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3553 case qw_svc_spawnbaseline:
3554 i = (unsigned short) MSG_ReadShort();
3555 if (i < 0 || i >= MAX_EDICTS)
3556 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3557 if (i >= cl.max_entities)
3558 CL_ExpandEntities(i);
3559 CL_ParseBaseline(cl.entities + i, false);
3561 case qw_svc_spawnstatic:
3562 CL_ParseStatic(false);
3564 case qw_svc_temp_entity:
3565 if(!CL_VM_Parse_TempEntity())
3566 CL_ParseTempEntity ();
3569 case qw_svc_killedmonster:
3570 cl.stats[STAT_MONSTERS]++;
3573 case qw_svc_foundsecret:
3574 cl.stats[STAT_SECRETS]++;
3577 case qw_svc_updatestat:
3578 i = MSG_ReadByte ();
3579 if (i < 0 || i >= MAX_CL_STATS)
3580 Host_Error ("svc_updatestat: %i is invalid", i);
3581 cl.stats[i] = MSG_ReadByte ();
3584 case qw_svc_updatestatlong:
3585 i = MSG_ReadByte ();
3586 if (i < 0 || i >= MAX_CL_STATS)
3587 Host_Error ("svc_updatestatlong: %i is invalid", i);
3588 cl.stats[i] = MSG_ReadLong ();
3591 case qw_svc_spawnstaticsound:
3592 CL_ParseStaticSound (false);
3595 case qw_svc_cdtrack:
3596 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3597 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3598 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3600 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3603 case qw_svc_intermission:
3604 if(!cl.intermission)
3605 cl.completed_time = cl.time;
3606 cl.intermission = 1;
3607 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3608 for (i = 0;i < 3;i++)
3609 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3613 if(!cl.intermission)
3614 cl.completed_time = cl.time;
3615 cl.intermission = 2;
3616 SCR_CenterPrint(MSG_ReadString ());
3619 case qw_svc_sellscreen:
3620 Cmd_ExecuteString ("help", src_command);
3623 case qw_svc_smallkick:
3624 cl.qw_weaponkick = -2;
3626 case qw_svc_bigkick:
3627 cl.qw_weaponkick = -4;
3630 case qw_svc_muzzleflash:
3631 i = (unsigned short) MSG_ReadShort();
3632 // NOTE: in QW this only worked on clients
3633 if (i < 0 || i >= MAX_EDICTS)
3634 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3635 if (i >= cl.max_entities)
3636 CL_ExpandEntities(i);
3637 cl.entities[i].persistent.muzzleflash = 1.0f;
3640 case qw_svc_updateuserinfo:
3641 QW_CL_UpdateUserInfo();
3644 case qw_svc_setinfo:
3648 case qw_svc_serverinfo:
3652 case qw_svc_download:
3653 QW_CL_ParseDownload();
3656 case qw_svc_playerinfo:
3657 // slightly kill qw player entities now that we know there is
3658 // an update of player entities this frame...
3659 if (!qwplayerupdatereceived)
3661 qwplayerupdatereceived = true;
3662 for (i = 1;i < cl.maxclients;i++)
3663 cl.entities_active[i] = false;
3665 EntityStateQW_ReadPlayerUpdate();
3672 case qw_svc_chokecount:
3674 // FIXME: apply to netgraph
3675 //for (j = 0;j < i;j++)
3676 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3679 case qw_svc_modellist:
3680 QW_CL_ParseModelList();
3683 case qw_svc_soundlist:
3684 QW_CL_ParseSoundList();
3687 case qw_svc_packetentities:
3688 EntityFrameQW_CL_ReadFrame(false);
3689 // first update is the final signon stage
3690 if (cls.signon == SIGNONS - 1)
3692 cls.signon = SIGNONS;
3697 case qw_svc_deltapacketentities:
3698 EntityFrameQW_CL_ReadFrame(true);
3699 // first update is the final signon stage
3700 if (cls.signon == SIGNONS - 1)
3702 cls.signon = SIGNONS;
3707 case qw_svc_maxspeed:
3708 cl.movevars_maxspeed = MSG_ReadFloat();
3711 case qw_svc_entgravity:
3712 cl.movevars_entgravity = MSG_ReadFloat();
3713 if (!cl.movevars_entgravity)
3714 cl.movevars_entgravity = 1.0f;
3717 case qw_svc_setpause:
3718 cl.paused = MSG_ReadByte () != 0;
3723 S_PauseGameSounds (cl.paused);
3728 if (qwplayerupdatereceived)
3730 // fully kill any player entities that were not updated this frame
3731 for (i = 1;i <= cl.maxclients;i++)
3732 if (!cl.entities_active[i])
3733 cl.entities[i].state_current.active = false;
3741 Host_Error ("CL_ParseServerMessage: Bad server message");
3743 cmd = MSG_ReadByte ();
3747 // R_TimeReport("END OF MESSAGE");
3748 SHOWNET("END OF MESSAGE");
3749 break; // end of message
3752 cmdindex = cmdcount & 31;
3754 cmdlog[cmdindex] = cmd;
3756 // if the high bit of the command byte is set, it is a fast update
3759 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3761 cmdlogname[cmdindex] = temp;
3762 SHOWNET("fast update");
3763 if (cls.signon == SIGNONS - 1)
3765 // first update is the final signon stage
3766 cls.signon = SIGNONS;
3769 EntityFrameQuake_ReadEntity (cmd&127);
3773 SHOWNET(svc_strings[cmd]);
3774 cmdlogname[cmdindex] = svc_strings[cmd];
3775 if (!cmdlogname[cmdindex])
3777 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3779 cmdlogname[cmdindex] = temp;
3787 char description[32*64], temp[64];
3789 strlcpy (description, "packet dump: ", sizeof(description));
3793 count = cmdcount - i;
3797 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3798 strlcat (description, temp, sizeof (description));
3803 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3804 Con_Print(description);
3805 Host_Error ("CL_ParseServerMessage: Illegible server message");
3810 if (cls.signon < SIGNONS)
3811 Con_Print("<-- server to client keepalive\n");
3815 CL_NetworkTimeReceived(MSG_ReadFloat());
3818 case svc_clientdata:
3819 CL_ParseClientdata();
3823 i = MSG_ReadLong ();
3824 protocol = Protocol_EnumForNumber(i);
3825 if (protocol == PROTOCOL_UNKNOWN)
3826 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3827 // hack for unmarked Nehahra movie demos which had a custom protocol
3828 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3829 protocol = PROTOCOL_NEHAHRAMOVIE;
3830 cls.protocol = protocol;
3833 case svc_disconnect:
3834 Con_Printf ("Server disconnected\n");
3835 if (cls.demonum != -1)
3842 temp = MSG_ReadString();
3843 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3844 CSQC_AddPrintText(temp); //[515]: csqc
3847 case svc_centerprint:
3848 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3852 temp = MSG_ReadString();
3853 /* if(utf8_enable.integer)
3856 // we can safely strip and even
3857 // interpret these in utf8 mode
3859 else */ switch(cls.protocol)
3861 case PROTOCOL_QUAKE:
3862 case PROTOCOL_QUAKEDP:
3863 // maybe add other protocols if
3864 // so desired, but not DP7
3867 case PROTOCOL_DARKPLACES7:
3869 // ProQuake does not support
3876 // skip over ProQuake messages,
3877 // TODO actually interpret them
3878 // (they are sbar team score
3879 // updates), see proquake cl_parse.c
3883 while(*temp >= 0x01 && *temp <= 0x1F)
3887 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3894 case svc_serverinfo:
3895 CL_ParseServerInfo ();
3899 for (i=0 ; i<3 ; i++)
3900 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3901 if (!cls.demoplayback)
3903 cl.fixangle[0] = true;
3904 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3905 // disable interpolation if this is new
3906 if (!cl.fixangle[1])
3907 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3912 cl.viewentity = (unsigned short)MSG_ReadShort ();
3913 if (cl.viewentity >= MAX_EDICTS)
3914 Host_Error("svc_setview >= MAX_EDICTS");
3915 if (cl.viewentity >= cl.max_entities)
3916 CL_ExpandEntities(cl.viewentity);
3917 // LordHavoc: assume first setview recieved is the real player entity
3918 if (!cl.realplayerentity)
3919 cl.realplayerentity = cl.viewentity;
3920 // update cl.playerentity to this one if it is a valid player
3921 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3922 cl.playerentity = cl.viewentity;
3925 case svc_lightstyle:
3926 i = MSG_ReadByte ();
3927 if (i >= cl.max_lightstyle)
3929 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3932 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3933 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3934 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3938 CL_ParseStartSoundPacket(false);
3942 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3944 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3945 CL_ParseStartSoundPacket(true);
3949 int i = (unsigned short)MSG_ReadShort();
3950 char *s = MSG_ReadString();
3953 if (i >= 1 && i < MAX_MODELS)
3955 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3957 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3958 cl.model_precache[i] = model;
3961 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3966 if (i >= 1 && i < MAX_SOUNDS)
3968 sfx_t *sfx = S_PrecacheSound (s, true, true);
3969 if (!sfx && snd_initialized.integer)
3970 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3971 cl.sound_precache[i] = sfx;
3974 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3980 i = (unsigned short) MSG_ReadShort();
3981 S_StopSound(i>>3, i&7);
3984 case svc_updatename:
3985 i = MSG_ReadByte ();
3986 if (i >= cl.maxclients)
3987 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3988 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3991 case svc_updatefrags:
3992 i = MSG_ReadByte ();
3993 if (i >= cl.maxclients)
3994 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3995 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3998 case svc_updatecolors:
3999 i = MSG_ReadByte ();
4000 if (i >= cl.maxclients)
4001 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4002 cl.scores[i].colors = MSG_ReadByte ();
4006 CL_ParseParticleEffect ();
4017 case svc_spawnbaseline:
4018 i = (unsigned short) MSG_ReadShort ();
4019 if (i < 0 || i >= MAX_EDICTS)
4020 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4021 if (i >= cl.max_entities)
4022 CL_ExpandEntities(i);
4023 CL_ParseBaseline (cl.entities + i, false);
4025 case svc_spawnbaseline2:
4026 i = (unsigned short) MSG_ReadShort ();
4027 if (i < 0 || i >= MAX_EDICTS)
4028 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4029 if (i >= cl.max_entities)
4030 CL_ExpandEntities(i);
4031 CL_ParseBaseline (cl.entities + i, true);
4033 case svc_spawnstatic:
4034 CL_ParseStatic (false);
4036 case svc_spawnstatic2:
4037 CL_ParseStatic (true);
4039 case svc_temp_entity:
4040 if(!CL_VM_Parse_TempEntity())
4041 CL_ParseTempEntity ();
4045 cl.paused = MSG_ReadByte () != 0;
4050 S_PauseGameSounds (cl.paused);
4054 i = MSG_ReadByte ();
4055 // LordHavoc: it's rude to kick off the client if they missed the
4056 // reconnect somehow, so allow signon 1 even if at signon 1
4057 if (i <= cls.signon && i != 1)
4058 Host_Error ("Received signon %i when at %i", i, cls.signon);
4063 case svc_killedmonster:
4064 cl.stats[STAT_MONSTERS]++;
4067 case svc_foundsecret:
4068 cl.stats[STAT_SECRETS]++;
4071 case svc_updatestat:
4072 i = MSG_ReadByte ();
4073 if (i < 0 || i >= MAX_CL_STATS)
4074 Host_Error ("svc_updatestat: %i is invalid", i);
4075 cl.stats[i] = MSG_ReadLong ();
4078 case svc_updatestatubyte:
4079 i = MSG_ReadByte ();
4080 if (i < 0 || i >= MAX_CL_STATS)
4081 Host_Error ("svc_updatestat: %i is invalid", i);
4082 cl.stats[i] = MSG_ReadByte ();
4085 case svc_spawnstaticsound:
4086 CL_ParseStaticSound (false);
4089 case svc_spawnstaticsound2:
4090 CL_ParseStaticSound (true);
4094 cl.cdtrack = MSG_ReadByte ();
4095 cl.looptrack = MSG_ReadByte ();
4096 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4097 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4099 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4102 case svc_intermission:
4103 if(!cl.intermission)
4104 cl.completed_time = cl.time;
4105 cl.intermission = 1;
4106 CL_VM_UpdateIntermissionState(cl.intermission);
4110 if(!cl.intermission)
4111 cl.completed_time = cl.time;
4112 cl.intermission = 2;
4113 CL_VM_UpdateIntermissionState(cl.intermission);
4114 SCR_CenterPrint(MSG_ReadString ());
4118 if(!cl.intermission)
4119 cl.completed_time = cl.time;
4120 cl.intermission = 3;
4121 CL_VM_UpdateIntermissionState(cl.intermission);
4122 SCR_CenterPrint(MSG_ReadString ());
4125 case svc_sellscreen:
4126 Cmd_ExecuteString ("help", src_command);
4129 if (gamemode == GAME_TENEBRAE)
4131 // repeating particle effect
4132 MSG_ReadCoord(cls.protocol);
4133 MSG_ReadCoord(cls.protocol);
4134 MSG_ReadCoord(cls.protocol);
4135 MSG_ReadCoord(cls.protocol);
4136 MSG_ReadCoord(cls.protocol);
4137 MSG_ReadCoord(cls.protocol);
4138 (void) MSG_ReadByte();
4144 SHOWLMP_decodehide();
4147 if (gamemode == GAME_TENEBRAE)
4150 MSG_ReadCoord(cls.protocol);
4151 MSG_ReadCoord(cls.protocol);
4152 MSG_ReadCoord(cls.protocol);
4153 (void) MSG_ReadByte();
4157 SHOWLMP_decodeshow();
4160 R_SetSkyBox(MSG_ReadString());
4163 if (cls.signon == SIGNONS - 1)
4165 // first update is the final signon stage
4166 cls.signon = SIGNONS;
4169 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4170 EntityFrame_CL_ReadFrame();
4171 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4172 EntityFrame4_CL_ReadFrame();
4174 EntityFrame5_CL_ReadFrame();
4176 case svc_csqcentities:
4177 CSQC_ReadEntities();
4179 case svc_downloaddata:
4182 case svc_trailparticles:
4183 CL_ParseTrailParticles();
4185 case svc_pointparticles:
4186 CL_ParsePointParticles();
4188 case svc_pointparticles1:
4189 CL_ParsePointParticles1();
4192 // R_TimeReport(svc_strings[cmd]);
4196 if (cls.signon == SIGNONS)
4197 CL_UpdateItemsAndWeapon();
4198 // R_TimeReport("UpdateItems");
4200 EntityFrameQuake_ISeeDeadEntities();
4201 // R_TimeReport("ISeeDeadEntities");
4203 CL_UpdateMoveVars();
4204 // R_TimeReport("UpdateMoveVars");
4206 parsingerror = false;
4208 // LordHavoc: this was at the start of the function before cl_autodemo was
4210 if (cls.demorecording)
4212 CL_WriteDemoMessage (&net_message);
4213 // R_TimeReport("WriteDemo");
4217 void CL_Parse_DumpPacket(void)
4221 Con_Print("Packet dump:\n");
4222 SZ_HexDumpToConsole(&net_message);
4223 parsingerror = false;
4226 void CL_Parse_ErrorCleanUp(void)
4228 CL_StopDownload(0, 0);
4232 void CL_Parse_Init(void)
4234 Cvar_RegisterVariable(&cl_worldmessage);
4235 Cvar_RegisterVariable(&cl_worldname);
4236 Cvar_RegisterVariable(&cl_worldnamenoextension);
4237 Cvar_RegisterVariable(&cl_worldbasename);
4239 Cvar_RegisterVariable(&developer_networkentities);
4240 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4242 Cvar_RegisterVariable(&cl_sound_wizardhit);
4243 Cvar_RegisterVariable(&cl_sound_hknighthit);
4244 Cvar_RegisterVariable(&cl_sound_tink1);
4245 Cvar_RegisterVariable(&cl_sound_ric1);
4246 Cvar_RegisterVariable(&cl_sound_ric2);
4247 Cvar_RegisterVariable(&cl_sound_ric3);
4248 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4249 Cvar_RegisterVariable(&cl_sound_r_exp3);
4251 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4253 // server extension cvars set by commands issued from the server during connect
4254 Cvar_RegisterVariable(&cl_serverextension_download);
4256 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4257 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4258 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4259 Cvar_RegisterVariable(&cl_iplog_name);
4260 Cvar_RegisterVariable(&cl_readpicture_force);
4262 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4263 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4264 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4265 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4266 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4267 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4268 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4269 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4270 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4273 void CL_Parse_Shutdown(void)