1 set g_xonoticversion 2.5svn "Xonotic version (formatted for humans)"
6 echo A warning about this being a SVN development version was set up.
7 echo This build shall be used for development and testing only!
9 echo If you want to disable this warning, add the line
11 echo to your autoexec.cfg.
15 // changes a cvar and reports it to the server (for the menu to notify the
16 // server about changes)
17 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
19 // detect dedicated server or client
20 alias "_detect_dedicated_$qport" "$*"
21 alias "_detect_dedicated_0" ""
22 alias if_dedicated "_detect_dedicated_$qport ${* asis}"
23 alias if_client "${* asis}"
24 if_dedicated alias if_client ""
26 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
28 // Xonotic version (formatted for machines)
29 // used to determine if a client version is compatible
30 // this doesn't have to be bumped with every release
31 // bump when clients become incompatible or any other perfectly good reason
32 // (e.g. game data incompatibility, engine version incompatibility, etc
33 // note: this automatically filters the server browser, clients of the new
34 // version won't see old servers, and clients of the old version won't see new
37 // e.g. Xonotic 1.5.1 RC1 will be 15101
39 gameversion_min 20000 // 2.5.2 still used this
40 gameversion_max 20699 // 2.5 version allows any 2.6 release, but no more
42 // compatibility guideline:
43 // version a.b.c = a0b0c
44 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
45 // gameversion_max = a0(b+1)99 // show servers of the next "line"
48 // gameversion_min 20500
49 // gameversion_max 20799
50 // however, in 2.5.x, we will:
51 // gameversion = 20000 // let other 2.5 clients connect
52 // gameversion_min = 20000 // 2.5.x still has this, we cannot block it within 2.5
53 // however, in 2.6.x, we will just:
54 // gameversion_min = 20000 // show 2.5 servers
57 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
58 alias asay_ctf_haveflag "say_team (%l) have the flag"
59 alias asay_willgo "say_team will go to %y"
60 alias asay_support "say_team (%l) need help, %h%%"
61 alias asay_killed "say_team got killed at %d"
62 alias asay_noammo "say_team (%l) need %W for %w"
63 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
68 alias ready "cmd ready"
69 alias lockteams "sv_cmd lockteams"
70 alias unlockteams "sv_cmd unlockteams"
71 alias nospectators "sv_cmd nospectators"
72 alias cointoss "sv_cmd cointoss"
73 alias timeout "cmd timeout" //use this command to call a timeout
74 alias timein "cmd timein" //use this command to resume the game before timeout is finished
76 alias bsp "ls maps/*.bsp"
77 alias chmap "changelevel $*"
78 alias gotomap "sv_cmd gotomap \"$1\""
80 alias rec "record demos/$1"
81 alias ply "playdemo $1"
82 alias tdem "timedemo $1"
84 alias dropweapon "impulse 17"
85 alias +show_info +button7
86 alias -show_info -button7
88 alias team_red "cmd selectteam red; cmd join"
89 alias team_blue "cmd selectteam blue; cmd join"
90 alias team_pink "cmd selectteam pink; cmd join"
91 alias team_yellow "cmd selectteam yellow; cmd join"
92 alias team_auto "cmd selectteam auto; cmd join"
95 alias movetoteam_red "sv_cmd movetoteam $1 red"
96 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
97 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
98 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
99 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
101 // merge lightmaps up to 1024x1024 textures
102 // the default of 2048x2048 is too heavy for my rig (SavageX)
103 mod_q3bsp_lightmapmergepower 3
108 _cl_playermodel models/player/marine.zym
111 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
112 seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
113 seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
114 seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
115 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
116 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
117 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
118 seta crosshair_laser "" "crosshair to display when wielding the laser"
119 seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
120 seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
121 seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
122 seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser"
123 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
124 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
125 seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
126 seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
127 seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
128 seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
129 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
130 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
131 seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
132 seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
133 seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
134 seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
135 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
136 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
137 seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
138 seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
139 seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
140 seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
141 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
142 seta crosshair_electro "" "crosshair to display when wielding the electro"
143 seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
144 seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
145 seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
146 seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro"
147 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
148 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
149 seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
150 seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
151 seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
152 seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
153 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
154 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
155 seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
156 seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
157 seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
158 seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
159 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
160 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
161 seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
162 seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
163 seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
164 seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar"
165 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
166 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
167 seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
168 seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
169 seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
170 seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
171 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
172 seta crosshair_porto "" "crosshair to display when wielding the porto"
173 seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
174 seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
175 seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
176 seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto"
177 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
178 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
179 seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
180 seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
181 seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
182 seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
183 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
184 seta crosshair_hook "" "crosshair to display when wielding the hook"
185 seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
186 seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
187 seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
188 seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook"
189 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
190 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
191 seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
192 seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
193 seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
194 seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
195 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
196 seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
197 seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker"
198 seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
199 seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
200 seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
201 seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
202 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
203 seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
204 seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
205 seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
206 seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
207 seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
208 seta crosshair_campingrifle_ring_size 1.5 "bullet counter ring size around campingrifle crosshair, multiple of crosshair_campingrifle_size"
209 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
210 seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
211 seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
212 seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba"
213 seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba"
214 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
215 seta crosshair_fireball "" "crosshair to display when wielding the fireball"
216 seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball"
217 seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball"
218 seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
219 seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
220 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
222 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
223 seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
224 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
225 seta cl_zoomspeed 3.5 "how fast it will zoom (0.5-16), negative values mean instant zoom"
226 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
233 // fullscreen 1024x768x32bit
239 seta menu_vid_width 1024
240 seta menu_vid_height 768
241 seta menu_vid_pixelheight 1
242 seta menu_vid_scale 0
243 // 2D resolution 800x600
246 // menu_conwidth, menu_conheight are set inside quake.rc
247 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
249 // these settings determine how much the view is affected by movement/damage
250 cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
251 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
252 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
253 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
254 cl_leanmodel 1 // enables weapon leaning effect when looking around
255 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
256 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
257 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
258 gl_polyblend 0.5 // whether to use screen tints, default is 1
259 r_motionblur 0 // motion blur value, default is 0
260 r_damageblur 0 // motion blur when damaged, default is 0
262 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
263 // This can have three possible settings:
265 // ":n" use DISPLAY=:n, create it if needed
266 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
268 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
271 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
272 seta sv_taunt 1 "allow taunts on the server"
273 seta sv_autotaunt 1 "allow autotaunts on the server"
274 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
275 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heared"
278 hostname "Xonotic $g_xonoticversion Server"
279 set sv_mapchange_delay 5
280 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
281 sv_cullentities_trace 1
282 r_cullentities_trace 1
284 // restart server if all players hit "ready"-button
285 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
286 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
287 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
289 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
290 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
292 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
293 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
296 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
297 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
298 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
299 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
301 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
302 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
304 alias g_tourney "g_tourney_$1"
305 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
306 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
308 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
309 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
310 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
311 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
312 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
314 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
315 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
316 set sv_qcweaponanimation 0
319 set g_telefrags_avoid 0
320 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
322 set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
323 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
324 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
326 // fragmessage: This allows extra information to be displayed with the frag centerprints.
327 set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
328 set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
329 set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
330 set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
332 // use default physics
333 set sv_friction_on_land 0
334 exec physicsNoQWBunny.cfg
336 set sv_player_viewoffset "0 0 35" "view offset of the player model"
337 set sv_player_mins "-16 -16 -24" "playermodel mins"
338 set sv_player_maxs "16 16 45" "playermodel maxs"
339 set sv_player_crouch_viewoffset "0 0 15" "view offset of the player model when crouched"
340 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
341 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
343 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
344 set sv_doublejump 0 "allow Quake 2-style double jumps"
345 set sv_jumpspeedcap_min "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this"
346 set sv_jumpspeedcap_max "" "wont perform a doublejump if z-axis speed is higher than sv_jumpvelocity * this"
347 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable max jumpspeedcap on ramps to preserve the old rampjump style"
349 seta sv_precacheplayermodels 1
350 seta sv_precacheweapons 0
351 seta sv_precacheitems 0
352 set sv_spectator_speed_multiplier 1.5
353 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
354 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
355 seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"
356 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
357 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
358 seta sv_defaultplayerskin_red 0
359 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
360 seta sv_defaultplayerskin_blue 0
361 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
362 seta sv_defaultplayerskin_yellow 0
363 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
364 seta sv_defaultplayerskin_pink 0
365 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
366 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
367 net_messagetimeout 300
368 net_connecttimeout 30
369 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
370 set ekg 0 "Throw huge amounts of gibs"
373 cl_stairsmoothspeed 200
374 cl_forwardspeed $sv_maxspeed
375 cl_backspeed $sv_maxspeed
376 cl_sidespeed $sv_maxspeed
377 cl_upspeed $sv_maxspeed
378 cl_movement_accelerate $sv_accelerate
379 cl_movement_airaccel_qw $sv_airaccel_qw
380 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
381 cl_movement_airaccelerate $sv_airaccelerate
382 cl_movement_edgefriction $edgefriction
383 cl_movement_friction $sv_friction
384 cl_movement_jumpvelocity $sv_jumpvelocity
385 cl_movement_maxairspeed $sv_maxairspeed
386 cl_movement_maxspeed $sv_maxspeed
387 cl_movement_stepheight $sv_stepheight
388 cl_movement_stopspeed $sv_stopspeed
389 cl_movement_track_canjump 0 // till DP bug gets fixed
390 cl_movement_wallfriction $sv_wallfriction
391 cl_movement_wateraccelerate $sv_wateraccelerate
392 cl_movement_waterfriction $sv_waterfriction
394 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
395 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
397 set bot_config_file bots.txt "Name and path of the bot configuration file"
398 set bot_number 0 "Minimum number of bots"
399 seta bot_usemodelnames 0 "Use player model names for bot names"
400 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
401 seta bot_prefix [BOT] "Prefix in front of the bot names"
402 seta bot_suffix "" "Suffix behind the bot names"
403 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
404 // general bot AI cvars
405 set bot_ai_thinkinterval 0.05
406 set bot_ai_strategyinterval 3 "How often a new objective is chosen"
407 set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target"
408 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
409 set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use."
410 set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen"
411 set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near"
412 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
413 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
414 set bot_ai_aimskill_fixedrate 15
415 set bot_ai_aimskill_firetolerance_distdegrees 180
416 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
417 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
418 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
419 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
420 set bot_ai_keyboard_treshold 0.57
421 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
422 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
423 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
424 set bot_ai_custom_weapon_priority_far "minstanex nex campingrifle rocketlauncher grenadelauncher electro hagar hlac crylink laser uzi fireball seeker shotgun tuba" "Desired weapons for far distances ordered by priority"
425 set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi campingrifle crylink hlac hagar shotgun laser tuba" "Desired weapons for middle distances ordered by priority"
426 set bot_ai_custom_weapon_priority_close "minstanex nex uzi hlac tuba seeker hagar crylink grenadelauncher shotgun electro campingrifle rocketlauncher laser fireball" "Desired weapons for close distances ordered by priority"
427 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
428 set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack"
429 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
430 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
431 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
432 set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance"
433 set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal"
434 set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds"
435 set bot_god 0 "god mode for bots"
436 set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"
437 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
438 // Better don't touch these, there are hard to tweak!
439 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
440 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
441 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
442 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
443 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
444 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
445 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
446 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
447 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
448 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
450 // waypoint editor enable
451 set g_waypointeditor 0
452 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
453 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
454 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)"
456 alias g_waypointeditor_spawn "impulse 103"
457 alias g_waypointeditor_remove "impulse 104"
458 alias g_waypointeditor_relinkall "impulse 105"
459 alias g_waypointeditor_saveall "impulse 106"
460 alias g_waypointeditor_unreachable "impulse 107"
464 seta g_spawnshieldtime 0.3 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
465 seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
466 set g_antilag_nudge 0 "don't touch"
467 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
468 set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign"
469 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
470 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
471 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
472 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
473 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
474 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
475 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
476 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
477 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
478 set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
479 set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition"
480 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
481 set g_minstagib 0 "enable minstagib"
482 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
483 set g_minstagib_ammo_start 10 "starting ammo"
484 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
485 set g_minstagib_invis_alpha 0.15
486 set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup"
487 set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup"
488 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
489 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
490 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
491 set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
492 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
493 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
494 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
495 set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
496 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
497 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
498 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
499 set g_fullbrightitems 0 "brightens up items"
500 set g_nodepthtestplayers 0 "disables depth testing on players"
501 set g_nodepthtestitems 0 "disables depth testing on items"
502 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
503 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
504 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
505 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
506 seta g_maplist "accident aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky cyberparcour01 darkzone desertfactory dieselpower downer eggandbacon evilspace farewell final_rage nr_piece-o-cake ons-reborn racetrack reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep2 strength toxic warfare"
507 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
508 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
509 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
510 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
511 set samelevel 0 "when 1, always play the same level over and over again"
512 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
514 set g_cloaked 0 "display all players mostly invisible"
516 set g_player_brightness 0 "set to 2 for brighter players"
517 seta g_balance_cloaked_alpha 0.25
519 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
521 set welcome_message_time 8
523 alias clearmap "disconnect"
525 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
527 set g_dodging 0 "set to 1 to enable dodging in games"
529 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
531 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
532 set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
533 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
534 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
535 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
536 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
537 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
538 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
542 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
543 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
544 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
545 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
546 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
547 seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
548 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
549 seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
550 seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
551 seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
552 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
553 seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
554 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
555 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
556 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
557 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
558 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
559 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
560 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
562 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
563 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
565 // 50% of the spawns shall be far away from any players
566 set g_spawn_furthest 0.5
568 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
569 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
570 // when variables are set to 0, they take over the global setting...
571 // to force disable delay or waves, set them to 0.125
572 set g_ctf_respawn_delay 0
573 set g_ctf_respawn_waves 0
574 set g_dm_respawn_delay 0
575 set g_dm_respawn_waves 0
576 set g_dom_respawn_delay 0
577 set g_dom_respawn_waves 0
578 set g_lms_respawn_delay 0
579 set g_lms_respawn_waves 0
580 set g_rune_respawn_delay 0
581 set g_rune_respawn_waves 0
582 set g_tdm_respawn_delay 0
583 set g_tdm_respawn_waves 0
584 set g_kh_respawn_delay 0
585 set g_kh_respawn_waves 0
586 set g_arena_respawn_delay 0
587 set g_arena_respawn_waves 0
588 set g_ca_respawn_delay 0
589 set g_ca_respawn_waves 0
590 set g_nexball_respawn_delay 0
591 set g_nexball_respawn_waves 0
592 set g_as_respawn_delay 0
593 set g_as_respawn_waves 0
594 set g_ons_respawn_delay 0
595 set g_ons_respawn_waves 0
596 set g_rc_respawn_waves 0
597 set g_rc_respawn_delay 0
598 set g_cts_respawn_waves 0
599 set g_cts_respawn_delay 0
600 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
603 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
604 seta timelimit_overtimes 0 "how many overtimes to add at max"
605 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
607 // common team values
608 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
610 seta teamplay_default 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
611 seta g_mirrordamage 0.3 "for teamplay 4: mirror damage factor"
612 seta g_friendlyfire 0.1 "for teamplay 4: fiendly fire factor"
613 seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
614 seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
616 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
617 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
618 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
619 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
620 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
621 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
622 set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
623 set g_changeteam_banned 0 "not allowed to change team"
624 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
626 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
629 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
630 set gamecfg 1 // "deathmatch"
633 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
634 set g_ctf_flag_returntime 30
635 set g_ctf_flagcarrier_selfdamage 1
636 set g_ctf_flagcarrier_selfforce 1
637 set g_ctf_fullbrightflags 0
638 set g_ctf_dynamiclights 0
639 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
640 set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
641 set g_balance_ctf_delay_collect 1.0
642 set g_balance_ctf_damageforcescale 1
644 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
645 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
646 set g_ctf_shield_force 100 "push force of the shield"
648 // fun for server admins
649 set g_ctf_flag_red_model "models/ctf/flags.md3"
650 set g_ctf_flag_red_skin 0
651 set g_ctf_flag_blue_model "models/ctf/flags.md3"
652 set g_ctf_flag_blue_skin 1
653 set g_ctf_flag_glowtrails 0
654 set g_ctf_flag_pickup_effects 1
655 set g_ctf_flag_capture_effects 1
656 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
658 exec ctfscoring-ai.cfg
661 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
662 set g_runematch_pointrate 5
663 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
664 set g_runematch_pointamt 1
665 set g_runematch_shuffletime 30 "how often runes change position"
666 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
667 set g_runematch_frags_killedby_runeholder 4
668 set g_runematch_frags_killed_runeholder 5
669 set g_runematch_frags_norune 0
670 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
671 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
672 set g_runematch_rune_alpha 0.78
673 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
674 set g_runematch_rune_glow_size 0
675 set g_runematch_rune_glow_color 0
676 set g_runematch_rune_color_strength 1.0
678 set g_balance_rune_strength_damage 2.0
679 set g_balance_rune_strength_force 1.5
680 set g_balance_curse_weak_damage 0.5
681 set g_balance_curse_weak_force 0.6
682 set g_balance_rune_strength_combo_damage 0.9
683 set g_balance_rune_strength_combo_force 1.0
685 set g_balance_rune_defense_takedamage 0.5
686 set g_balance_curse_vulner_takedamage 2.0
687 set g_balance_rune_defense_combo_takedamage 1.0
689 set g_balance_rune_vampire_absorb 0.4
690 set g_balance_curse_empathy_takedamage -0.4
691 set g_balance_rune_vampire_combo_absorb -0.1
692 set g_balance_rune_vampire_maxhealth 500
693 set g_balance_curse_empathy_minhealth 20
694 set g_balance_rune_vampire_combo_minhealth 40
696 set g_balance_rune_regen_hpmod 1.75
697 set g_balance_curse_venom_hpmod 0.6
698 set g_balance_rune_regen_combo_hpmod 0.9
699 set g_balance_rune_regen_regenrate 3.0
700 set g_balance_curse_venom_rotrate 3.0
701 set g_balance_rune_regen_combo_regenrate 0.5
702 set g_balance_rune_regen_combo_rotrate 1.5
703 set g_balance_rune_regen_limitmod 1
704 set g_balance_curse_venom_limitmod 1
705 set g_balance_rune_regen_combo_limitmod 1
707 set g_balance_rune_speed_atkrate 0.66
708 set g_balance_curse_slow_atkrate 1.5
709 set g_balance_rune_speed_combo_atkrate 1.2
710 set g_balance_rune_speed_moverate 1.25
711 set g_balance_curse_slow_moverate 0.8
712 set g_balance_rune_speed_combo_moverate 0.9
713 set g_balance_rune_speed_jumpheight 1.4
714 set g_balance_curse_slow_jumpheight 1.0
715 set g_balance_rune_speed_combo_jumpheight 1.0
718 set g_domination 0 "Domination: capture and hold control points to gain points"
719 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
720 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
721 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
722 set g_domination_point_amt 0 "override: how many points to get per ping"
723 set g_domination_point_fullbright 0 "domination point fullbright"
724 set g_domination_point_rate 0 "override: how often to give those points"
725 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
726 set g_domination_point_glow 0 "domination point glow (warning, slow)"
727 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
730 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
731 set g_lms_lives_override -1
732 set g_lms_regenerate 0
733 set g_lms_campcheck_interval 10
734 set g_lms_campcheck_message "^1Don't camp!"
735 set g_lms_campcheck_damage 100
736 set g_lms_campcheck_distance 1800
737 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
738 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
741 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
742 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
743 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
744 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
745 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
748 set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
749 set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
750 set g_ca_point_leadlimit 0
751 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
754 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
755 set g_onslaught_gen_health 5000
756 set g_onslaught_cp_health 1000
757 set g_onslaught_cp_buildhealth 100
758 set g_onslaught_cp_buildtime 10
759 set g_onslaught_cp_regen 20
762 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
765 set g_race 0 "Race: be faster than your opponents"
766 set g_race_qualifying_timelimit 0
767 set g_race_qualifying_timelimit_override -1
768 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
771 set g_cts 0 "CTS: complete the stage"
774 set g_nexball 0 "Nexball: Basketball and Soccer go Xonotic"
776 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
777 set g_balance_nexball_primary_speed 1000 "launching speed"
778 set g_balance_nexball_primary_refire 0.7 "launching refire"
779 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
780 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
781 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
782 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
783 set g_balance_nexball_secondary_force 500 "stealing projectile force"
784 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
785 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
787 // -1: MrBougo's first try, not very playable but working...
788 // The ball gets the player's velocity * 1.5 + a vertical boost
790 // Player's velocity + a boost where he's looking at + a boost
791 // perpendicularly to the first boost, that is upwards relatively
793 // 1: MrBougo's modded Rev style 1
794 // The 2nd Rev boost is always vertical
795 // 2: MrBougo's modded Rev style 2
796 // The 1st Rev boost is always horizontal
797 // The 2nd Rev boost is always vertical
798 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
799 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
800 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
801 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
802 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
804 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
805 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
807 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
808 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
809 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
811 set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier"
813 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
814 set g_nexball_basketball_meter 1 "use the power meter for basketball"
815 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
816 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
818 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
819 set g_nexball_delay_idle 10 "maximal idle time before a reset"
820 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
821 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
823 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
825 set g_nexball_basketball_trail 1 "1 to leave a trail"
826 set g_nexball_football_trail 0 "1 to leave a trail"
827 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
829 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
831 // server game balance settings
832 // powerup balance settings
833 // weapon balance settings follow
836 set g_bloodloss 0 "amount of health below which blood loss occurs"
838 set g_footsteps 0 "serverside footstep sounds"
841 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
844 r_shadow_realtime_world_lightmaps 1
848 seta cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
849 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
850 seta cl_particlegibs 0 "simpler gibs"
851 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
852 seta cl_gibs_lifetime 14 "average lifetime of gibs"
853 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
854 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
855 seta cl_gibs_velocity_up 0 "extra z velocity for gibs"
856 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
857 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
858 seta cl_casings 1 "enable or disable bullet casings"
859 seta cl_casings_shell_time 30 "shell casing lifetime"
860 seta cl_casings_bronze_time 10 "bullet casings lifetime"
861 seta cl_casings_ticrate 0.1 "ticrate for casings"
862 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
863 seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls"
867 r_glsl_deluxemapping 1
868 r_glsl_offsetmapping 0
869 r_glsl_offsetmapping_reliefmapping 0
870 r_glsl_offsetmapping_scale 0.02
871 // execute effects-normal.cfg to make sure that all effect settings are reset
872 alias menu_sync "" // will be re-aliased later
873 exec effects-normal.cfg
876 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
878 scr_conbrightness 0.2
879 scr_screenshot_jpeg 1
880 scr_screenshot_jpeg_quality 0.9
881 sv_maxvelocity 1000000000
882 cl_sound_wizardhit ""
883 cl_sound_hknighthit ""
884 cl_sound_tink1 weapons/tink1.wav
885 cl_sound_ric1 weapons/ric1.wav
886 cl_sound_ric2 weapons/ric2.wav
887 cl_sound_ric3 weapons/ric3.wav
890 sv_sound_watersplash ""
891 seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
892 seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
894 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
895 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
897 // startmap_dm is used when running with the -listen or -dedicated commandline options
898 set serverconfig server.cfg
899 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
900 alias sv_loadconfig "exec $serverconfig"
901 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
904 alias +attack2 +button3
905 alias -attack2 -button3
908 alias +crouch +button5
909 alias -crouch -button5
910 alias weapnext "_weapnext_${_supports_weaponpriority}${hud_hudselector}${cl_weaponpriority_useforcycling}"
911 alias _weapnext_000 "impulse 10"
912 alias _weapnext_001 "impulse 10"
913 alias _weapnext_010 "impulse 10"
914 alias _weapnext_011 "impulse 10"
915 alias _weapnext_020 "impulse 10"
916 alias _weapnext_021 "impulse 10"
917 alias _weapnext_100 "impulse 10"
918 alias _weapnext_101 "impulse 15"
919 alias _weapnext_110 "impulse 18"
920 alias _weapnext_111 "impulse 15"
921 alias _weapnext_120 "impulse 18"
922 alias _weapnext_121 "impulse 15"
923 alias weaplast "impulse 11"
924 alias weapprev "_weapprev_${_supports_weaponpriority}${hud_hudselector}${cl_weaponpriority_useforcycling}"
925 alias _weapprev_000 "impulse 12"
926 alias _weapprev_001 "impulse 12"
927 alias _weapprev_010 "impulse 12"
928 alias _weapprev_011 "impulse 12"
929 alias _weapprev_020 "impulse 12"
930 alias _weapprev_021 "impulse 12"
931 alias _weapprev_100 "impulse 12"
932 alias _weapprev_101 "impulse 16"
933 alias _weapprev_110 "impulse 19"
934 alias _weapprev_111 "impulse 16"
935 alias _weapprev_120 "impulse 19"
936 alias _weapprev_121 "impulse 16"
937 set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
938 alias weapbest "impulse 13"
940 alias reload "impulse 20"
947 bind UPARROW +forward
948 bind LEFTARROW +moveleft
950 bind RIGHTARROW +moveright
965 bind 0 "impulse 14" // cycles the superweapons
972 bind MWHEELUP weapnext
973 bind MWHEELDOWN weapprev
975 bind BACKSPACE dropweapon
984 bind ESCAPE togglemenu
988 bind u "+con_chat_maximize"
996 bind ALT +showaccuracy
998 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
1001 bind JOY3 "weapprev"
1002 bind JOY4 "weapnext"
1003 bind JOY5 "+attack2"
1006 bind JOY8 "dropweapon"
1007 bind JOY9 "menu_showteamselect"
1008 bind JOY10 "+show_info"
1009 bind JOY11 "+showscores"
1010 bind JOY12 "+con_chat_maximize"
1011 seta joyadvanced "1"
1012 seta joyadvaxisr "2"
1013 seta joyadvaxisx "3"
1014 seta joyadvaxisy "1"
1015 seta joyadvaxisz "4"
1016 seta joysidesensitivity "1.0"
1017 seta joypitchsensitivity "0.9"
1018 seta joyyawsensitivity "-1.8"
1020 seta joy_deadzoneforward "0.05"
1021 seta joy_deadzonepitch "0.05"
1022 seta joy_deadzoneside "0.05"
1023 seta joy_deadzoneup "0.05"
1024 seta joy_deadzoneyaw "0.05"
1025 seta joy_sensitivitypitch "0.9"
1026 seta joy_sensitivityyaw "-1.8"
1029 bind kp_ins messagemode
1030 bind kp_del messagemode2
1031 bind kp_end "+userbind 1"
1032 bind kp_downarrow "+userbind 2"
1033 bind kp_pgdn "+userbind 3"
1034 bind kp_leftarrow "+userbind 4"
1035 bind kp_5 "+userbind 6"
1036 bind kp_rightarrow "+userbind 7"
1037 bind kp_home "+userbind 9"
1038 bind kp_uparrow "+userbind 10"
1039 bind kp_pgup "+userbind 11"
1040 bind kp_multiply "+userbind 12"
1041 bind kp_slash "+userbind 13"
1042 bind kp_enter "+userbind 16"
1043 bind kp_plus "+userbind 17"
1044 bind kp_minus "+userbind 18"
1046 set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
1047 set sv_vote_only_commands ""
1048 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
1049 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
1050 set sv_vote_call 1 "users can call a vote for the above commands"
1051 set sv_vote_master 1 "users can call a vote to become master"
1052 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
1053 set sv_vote_change 0 "set to 1 to allow to change you vote/mind"
1054 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
1055 set sv_vote_timeout 60 "a vote will timeout after this many seconds"
1056 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
1057 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
1058 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.667, 0.75 when using the above)"
1059 set sv_vote_simple_majority_factor 0 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
1060 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
1061 set sv_vote_override_mostrecent 0
1062 alias vhelp "cmd vote help"
1063 alias vstatus "cmd vote status"
1064 alias vcall "cmd vote call $*"
1065 alias vstop "cmd vote stop"
1066 alias vmaster "cmd vote master"
1067 alias vlogin "cmd vote login $*"
1068 alias vdo "cmd vote do $*"
1069 alias vyes "cmd vote yes"
1070 alias vno "cmd vote no"
1071 alias vdontcare "cmd vote dontcare"
1072 alias vabstain "cmd vote abstain"
1074 alias vmap "vcall gotomap $1"
1075 alias vnextmap "vcall nextmap $1"
1076 alias vkick "vcall kick $1"
1077 alias vkickban "vcall kickban $1"
1078 alias vend "vcall endmatch"
1079 alias vdomap "vdo gotomap $1"
1080 alias vdokick "vdo kick $*"
1081 alias vdokickban "vdo kickban $*"
1082 alias vdoend "vdo endmatch"
1084 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap)
1085 alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts)
1089 //used for spectate/observer mode
1090 alias spec "cmd spectate"
1093 // NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
1094 // and in regular intervals, this weapon is cycled
1095 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1096 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
1097 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
1098 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
1101 set sv_logscores_console 0 "print scores to server console"
1102 set sv_logscores_file 0 "print scores to file"
1103 set sv_logscores_filename scores.log "filename"
1104 set sv_logscores_bots 0 "exclude bots by default"
1106 // spam (frag/capture) log
1107 set sv_eventlog 0 "the master switch for efficiency reasons"
1108 set sv_eventlog_console 1
1109 set sv_eventlog_files 0
1110 set sv_eventlog_files_timestamps 1
1111 seta sv_eventlog_files_counter 0
1112 set sv_eventlog_files_nameprefix xonotic
1113 set sv_eventlog_files_namesuffix .log
1115 set nextmap "" "override the maplist when switching to the next map"
1117 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1118 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1120 // singleplayer campaign
1122 seta g_campaign_name "xonotic25"
1123 set g_campaign_skill 0
1124 set g_campaignxonotic20_index 0
1125 set g_campaignxonotic25_index 1
1127 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1128 alias singleplayer_continue "set scmenu_campaign_goto -1"
1129 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1131 // Green's fullbright skins
1132 alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
1133 alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
1134 alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
1135 alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
1136 alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
1137 alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
1138 alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
1139 alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1141 seta sv_servermodelsonly 1
1144 cl_curl_maxspeed 300
1145 sv_curl_defaulturl "http://www.xonotic.com/contentdownload/getmap.php?file="
1149 seta cl_shownames 1 "show player names pointed to (0: never, 1: teamplay only, 2: always)"
1150 set sv_allow_shownames 1
1152 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1154 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1155 seta g_maplist_votable_keeptwotime 15
1156 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1157 seta g_maplist_votable_suggestions 2
1158 seta g_maplist_votable_suggestions_override_mostrecent 0
1159 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1160 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1161 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
1162 alias suggestmap "cmd suggestmap $1"
1164 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1165 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1166 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1167 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
1168 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1169 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1170 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
1171 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
1172 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
1173 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1174 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1175 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1176 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1177 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1178 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1180 set g_waypointsprite_normdistance 512
1181 set g_waypointsprite_minscale 0.5
1182 set g_waypointsprite_minalpha 0.4
1183 set g_waypointsprite_distancealphaexponent 2
1184 set g_waypointsprite_timealphaexponent 1
1185 set g_waypointsprite_deployed_lifetime 10
1186 set g_waypointsprite_deadlifetime 1
1187 set g_waypointsprite_limitedrange 5120
1188 set g_waypointsprite_stuffbinds 0
1189 seta g_waypointsprite_scale 1
1190 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
1191 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
1192 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
1193 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
1194 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
1195 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
1196 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
1197 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
1198 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
1199 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
1200 alias "g_waypointsprite_personal" "impulse 30"
1201 alias "g_waypointsprite_personal_p" "impulse 31"
1202 alias "g_waypointsprite_personal_d" "impulse 32"
1203 alias "g_waypointsprite_team_helpme" "impulse 33"
1204 alias "g_waypointsprite_team_here" "impulse 34"
1205 alias "g_waypointsprite_team_here_p" "impulse 35"
1206 alias "g_waypointsprite_team_here_d" "impulse 36"
1207 alias "g_waypointsprite_team_danger" "impulse 37"
1208 alias "g_waypointsprite_team_danger_p" "impulse 38"
1209 alias "g_waypointsprite_team_danger_d" "impulse 39"
1210 alias "g_waypointsprite_clear_personal" "impulse 47"
1211 alias "g_waypointsprite_clear" "impulse 48"
1212 alias "g_waypointsprite_toggle" "impulse 49"
1214 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1216 // command extension
1217 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1218 alias adminmsg "sv_cmd adminmsg $*"
1219 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1220 alias printstats "sv_cmd printstats" // print status on demand
1221 alias g_maplist_add "qc_cmd maplist add $*"
1222 alias g_maplist_remove "qc_cmd maplist remove $*"
1223 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1224 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1225 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1226 alias gametype "sv_cmd gametype $*"
1228 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1229 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1232 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1233 set g_balance_keyhunt_delay_return 60
1234 set g_balance_keyhunt_delay_round 5
1235 set g_balance_keyhunt_delay_tracking 10
1236 set g_balance_keyhunt_delay_fadeout 2
1237 set g_balance_keyhunt_delay_collect 1.5
1238 set g_balance_keyhunt_delay_drop 0.4
1239 set g_balance_keyhunt_maxdist 150
1240 set g_balance_keyhunt_score_collect 3
1241 set g_balance_keyhunt_score_carrierfrag 2
1242 set g_balance_keyhunt_score_capture 100
1243 set g_balance_keyhunt_score_push 60
1244 set g_balance_keyhunt_score_destroyed 50
1245 set g_balance_keyhunt_score_destroyed_ownfactor 1
1246 set g_balance_keyhunt_dropvelocity 300
1247 set g_balance_keyhunt_throwvelocity 400
1248 set g_balance_keyhunt_protecttime 0.8
1249 set g_balance_keyhunt_damageforcescale 1
1250 seta g_keyhunt_teams_override 0
1251 set g_keyhunt_teams 0
1253 // so it can be stuffcmd-ed still
1254 set cl_gravity 800 "but ignored anyway"
1256 set g_ban_default_bantime 5400 "90 minutes"
1257 set g_ban_default_masksize 3 "whole 255.255.255.0 networks (set to 4 for single IPs); when UID support is compiled in, masksize 0 means banning by UID"
1258 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1259 alias bans "sv_cmd bans"
1260 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1261 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1262 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1264 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1266 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1269 set _settemp_var UNUSED
1270 alias settemp "_settemp_var \"_settemp_x$settemp_idx\"; qc_cmd rpn /settemp_idx settemp_idx 1 add def; _settemp \"$1\" \"$2\""
1271 alias _settemp "settemp_list \"1 $1 $_settemp_var $settemp_list\"; set $_settemp_var \"${$1}\"; $1 \"$2\""
1272 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1273 alias _settemp_restore_0 "set settemp_var 0; set settemp_list 0"
1274 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1276 // usercommands. These can be edited and bound by the menu.
1277 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1278 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1279 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1280 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1281 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1282 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1283 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1284 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1285 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1286 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1287 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1288 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1289 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1290 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1291 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1292 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1293 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1294 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1295 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1296 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1297 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1298 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1299 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1300 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1301 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1302 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1303 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1304 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1305 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1306 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1307 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1308 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1309 alias _userbind_call "${$1}"
1310 alias +userbind "_userbind_call userbind${1}_press"
1311 alias -userbind "_userbind_call userbind${1}_release"
1313 seta menu_skin "default"
1315 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
1317 r_textbrightness 0.2
1321 // good settings for these fonts
1330 set _hud_configure 0 "1 = configure the HUD"
1332 seta hud_skin old "skin folder where to look for images"
1333 seta hud_bg 0 "sets the default background for the panels, file must exist in data/gfx/hud/. 0 = disable background by default"
1334 seta hud_bg_color "0 0.6 0.9" "sets the default background color for the panels"
1335 seta hud_bg_alpha 0.8 "alpha of the background"
1336 seta hud_bg_border 10 "sets the default border size for the panels"
1337 seta hud_fg_alpha 1 "alpha of the foreground"
1338 seta hud_progressbar_alpha "0.5" "alpha of progressbars"
1340 seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
1341 seta hud_configure_bg_minalpha 0.5 "minimum panel background alpha when in hud configure mode"
1343 seta hud_dock 1 "enable/disable a fullscreen background for the hud, useful for creating artificial docks"
1344 seta hud_dock_color "0 0.6 0.9" "dock color"
1345 seta hud_dock_alpha 0.8 "alpha of the dock"
1347 seta sbar_info_pos 50
1349 seta hud_weaponicons 1 "enable/disable this panel"
1350 seta hud_weaponicons_pos "-0.635295 -0.134116" "position of this panel"
1351 seta hud_weaponicons_size "0.352942 0.064845" "size of this panel"
1352 seta hud_weaponicons_number 1 "show number of weapon"
1353 seta hud_weaponicons_accuracy_height 3 "height of accuracy bar"
1354 seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
1355 seta hud_weaponicons_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1356 seta hud_weaponicons_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1357 seta hud_weaponicons_bg_alpha 0 "if set to something else than 0 = override default alpha"
1358 seta hud_weaponicons_bg_border 0 "if set to something else than 0 = override size of border around the background"
1359 seta hud_weaponicons_bg_padding 0 "padding of contents from border"
1361 seta hud_inventory 1 "enable/disable this panel"
1362 seta hud_inventory_pos "0.179783 -0.092189" "position of this panel"
1363 seta hud_inventory_size "0.174227 0.092189" "size of this panel"
1364 seta hud_inventory_onlycurrent 0 "1 = show only current ammo type"
1365 seta hud_inventory_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1366 seta hud_inventory_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1367 seta hud_inventory_bg_alpha 0 "if set to something else than 0 = override default alpha"
1368 seta hud_inventory_bg_border 0 "if set to something else than 0 = override size of border around the background"
1369 seta hud_inventory_bg_padding 0 "padding of contents from border"
1371 seta hud_powerups 1 "enable/disable this panel"
1372 seta hud_powerups_pos "-0.311922 -0.084896" "position of this panel"
1373 seta hud_powerups_size "0.086719 0.077084" "size of this panel"
1374 seta hud_powerups_flip 1 "flip strength/shield positions"
1375 seta hud_powerups_mirror 0 "mirror alignment of panel items"
1376 seta hud_powerups_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1377 seta hud_powerups_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1378 seta hud_powerups_bg_alpha 0 "if set to something else than 0 = override default alpha"
1379 seta hud_powerups_bg_border 0 "if set to something else than 0 = override size of border around the background"
1380 seta hud_powerups_bg_padding 0 "padding of contents from border"
1381 seta hud_progressbar_strength_color "0 0 0.6" "R G B vector of the progress bar background color"
1382 seta hud_progressbar_shield_color "0.6 0 0.6" "R G B vector of the progress bar background color"
1384 seta hud_healtharmor 1 "enable/disable this panel"
1385 seta hud_healtharmor_pos "-0.627451 -0.066667" "position of this panel"
1386 seta hud_healtharmor_size "0.291174 0.066667" "size of this panel"
1387 seta hud_healtharmor_flip 1 "flip health/armor positions"
1388 seta hud_healtharmor_mirror 0 "mirror alignment of panel items"
1389 seta hud_healtharmor_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1390 seta hud_healtharmor_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1391 seta hud_healtharmor_bg_alpha 0 "if set to something else than 0 = override default alpha"
1392 seta hud_healtharmor_bg_border 0 "if set to something else than 0 = override size of border around the background"
1393 seta hud_healtharmor_bg_padding 0 "padding of contents from border"
1394 seta hud_progressbar_health_color "0.6 0 0" "R G B vector of the progress bar background color"
1395 seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar background color"
1396 seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color"
1398 seta hud_notify 0 "enable/disable this panel"
1399 seta hud_notify_pos "0.1 0" "position of this base of the panel"
1400 seta hud_notify_size "0.1 0.1" "size of this panel with all notifications on"
1401 seta hud_notify_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1402 seta hud_notify_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1403 seta hud_notify_bg_alpha 0 "if set to something else than 0 = override default alpha"
1404 seta hud_notify_bg_border 0 "if set to something else than 0 = override size of border around the background"
1405 seta hud_notify_bg_padding 0 "padding of contents from border"
1407 seta hud_timer 1 "enable/disable this panel"
1408 seta hud_timer_pos "-0.213725 0" "position of this base of the panel"
1409 seta hud_timer_size "0.212735 0.054427" "size of this panel"
1410 seta hud_timer_increment 0 "show elapsed time instead of remaining time"
1411 seta hud_timer_bg border "if set to something else than \"\" = override default background, if set to 0 = disable background"
1412 seta hud_timer_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1413 seta hud_timer_bg_alpha 0 "if set to something else than 0 = override default alpha"
1414 seta hud_timer_bg_border 0 "if set to something else than 0 = override size of border around the background"
1415 seta hud_timer_bg_padding 0 "padding of contents from border"
1417 seta hud_radar 1 "enable/disable this panel"
1418 seta hud_radar_pos "0 0" "position of this base of the panel"
1419 seta hud_radar_size "0.215687 0.266667" "size of this panel"
1420 seta hud_radar_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1421 seta hud_radar_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1422 seta hud_radar_bg_alpha 0 "if set to something else than 0 = override default alpha"
1423 seta hud_radar_bg_border 0 "if set to something else than 0 = override size of border around the background"
1424 seta hud_radar_bg_padding 0 "padding of contents from border"
1426 seta hud_score 1 "enable/disable this panel"
1427 seta hud_score_pos "-0.225469 -0.084404" "position of this base of the panel"
1428 seta hud_score_size "0.225469 0.075156" "size of this panel"
1429 seta hud_score_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1430 seta hud_score_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1431 seta hud_score_bg_alpha 0 "if set to something else than 0 = override default alpha"
1432 seta hud_score_bg_border 0 "if set to something else than 0 = override size of border around the background"
1433 seta hud_score_bg_padding 0 "padding of contents from border"
1435 seta hud_racetimer 1 "enable/disable this panel"
1436 seta hud_racetimer_pos "-0.614706 0" "position of this base of the panel"
1437 seta hud_racetimer_size "0.231373 0.077124" "size of this panel"
1438 seta hud_racetimer_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1439 seta hud_racetimer_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1440 seta hud_racetimer_bg_alpha 0 "if set to something else than 0 = override default alpha"
1441 seta hud_racetimer_bg_border 0 "if set to something else than 0 = override size of border around the background"
1442 seta hud_racetimer_bg_padding 0 "padding of contents from border"
1444 seta hud_vote 1 "enable/disable this panel"
1445 seta hud_vote_pos "-0.321140 -0.268230" "position of this base of the panel"
1446 seta hud_vote_size "0.320156 0.106719" "size of this panel"
1447 seta hud_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
1448 seta hud_vote_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1449 seta hud_vote_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1450 seta hud_vote_bg_alpha 0 "if set to something else than 0 = override default alpha"
1451 seta hud_vote_bg_border 0 "if set to something else than 0 = override size of border around the background"
1452 seta hud_vote_bg_padding 0 "padding of contents from border"
1454 seta hud_modicons 0 "enable/disable this panel"
1455 seta hud_modicons_pos "-0.571569 -0.265625" "position of this base of the panel"
1456 seta hud_modicons_size "0.145098 0.114105" "size of this panel"
1457 seta hud_modicons_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1458 seta hud_modicons_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1459 seta hud_modicons_bg_alpha 0 "if set to something else than 0 = override default alpha"
1460 seta hud_modicons_bg_border 0 "if set to something else than 0 = override size of border around the background"
1461 seta hud_modicons_bg_padding 0 "padding of contents from border"
1463 seta hud_pressedkeys 1 "enable/disable this panel"
1464 seta hud_pressedkeys_pos "-0.571569 -0.265625" "position of this base of the panel"
1465 seta hud_pressedkeys_size "0.145098 0.114105" "size of this panel"
1466 seta hud_pressedkeys_bg "" "if set to something else than \"\" = override default background, if set to 0 = disable background"
1467 seta hud_pressedkeys_bg_color "" "optional R G B string of the background color, otherwise use hud default"
1468 seta hud_pressedkeys_bg_alpha 0 "if set to something else than 0 = override default alpha"
1469 seta hud_pressedkeys_bg_border 0 "if set to something else than 0 = override size of border around the background"
1470 seta hud_pressedkeys_bg_padding 0 "padding of contents from border"
1473 seta scoreboard_border_thickness 1 "scoreboard border thickness"
1474 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
1475 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
1476 seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
1477 seta scoreboard_color_bg_r 0 "red color component of the HUD background"
1478 seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
1479 seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
1480 seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
1481 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1482 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
1483 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
1484 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
1485 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
1486 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
1487 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1488 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
1489 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
1491 // for menu server list (eventually make them have engine support?)
1492 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1493 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1494 set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now".
1496 // for menu weapon arena
1497 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1499 seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
1501 // command executed before loading a map by the menu
1502 // makes sure maxplayers is at least minplayers or bot_number + 1
1503 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1504 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1506 // useful vote aliases
1507 set timelimit_increment 5
1508 set timelimit_decrement 5
1510 set timelimit_max 60
1511 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
1512 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
1513 alias endmatch "timelimit -1"
1515 // useful keybind to maximize the chat area temporarily
1516 set _backup_con_chatvars_set 0
1517 alias _restore_con_chatvars_0 ""
1518 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1519 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1520 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1521 alias _backup_con_chatvars_1 ""
1522 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1523 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1524 alias -con_chat_maximize "_restore_con_chatvars"
1527 set con_completion_playdemo *.dem
1528 set con_completion_timedemo *.dem
1529 set con_completion_ply *.dem
1530 set con_completion_tdem *.dem
1531 set con_completion_exec *.cfg
1532 set con_completion_chmap map
1533 set con_completion_gotomap map
1534 set con_completion_vmap map
1535 set con_completion_vnextmap map
1536 set con_completion_vdomap map
1538 // these non-saved engine cvars shall be savedG
1539 seta cl_port $cl_port
1540 seta r_showsurfaces $r_showsurfaces
1541 seta r_ambient $r_ambient
1543 seta gl_finish $gl_finish
1544 seta v_kicktime $v_kicktime
1545 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1548 sys_ticrate 0.0166667
1549 cl_netfps 60 // should match
1550 sv_gameplayfix_delayprojectiles 0
1551 sv_gameplayfix_q2airaccelerate 1
1553 // delay for "kill" to prevent abuse
1554 set g_balance_kill_delay 5
1556 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1557 sv_gameplayfix_droptofloorstartsolid 0
1559 seta gl_texturecompression 0
1560 gl_texturecompression_color 1
1561 gl_texturecompression_gloss 1
1562 gl_texturecompression_glow 1
1563 gl_texturecompression_lightcubemaps 1
1564 gl_texturecompression_q3bsplightmaps 0
1565 gl_texturecompression_sky 1
1567 set menu_mouse_absolute 0 "TODO make this seta if the engine understands this right"
1568 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1569 set menu_use_default_hostname 1
1570 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1572 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1573 set sv_foginterval 0
1575 // Audio track names (for old-style "cd loop NUMBER" usage)
1576 set _cdtrack_first "1"
1577 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1578 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1579 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1580 set g_cdtracks_remaplist ""
1582 unset _cdtrack_first
1587 cd remap $g_cdtracks_remaplist
1588 set sv_intermission_cdtrack ""
1590 set g_cdtracks_dontusebydefault ""
1591 set menu_cdtrack "ninesix"
1593 // maxidle (in seconds): kick players idle for more than that amount of time
1595 // when sv_maxidle is not 0, assume spectators are idle too
1596 set sv_maxidle_spectatorsareidle 0
1598 // CTF capture limit placeholder cvar
1602 seta hud_fontsize 11
1603 seta hud_fontsize_spec 16
1604 seta scr_centersize 11
1606 // alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; hud_columns_set"
1607 alias sbar_font "set _requested_sbar_font \"${*}\""
1608 seta hud_columns default
1609 sbar_font gfx/vera-sans 8 12 16 24 32
1610 seta hud_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
1611 seta hud_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited"
1613 // these entities are not referenced by anything directly, they just represent
1614 // teams and are found by find() when needed
1615 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1617 sv_allowdownloads_inarchive 1 // for csprogs.dat
1619 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1621 alias allready "sv_cmd allready"
1623 // note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
1624 seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
1625 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list"
1626 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1627 seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1628 seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1629 seta cl_weaponpriority3 "minstanex nex campingrifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1630 seta cl_weaponpriority4 "grenadelauncher hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1631 seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1632 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1633 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1634 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1635 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1636 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1638 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1641 seta cl_teamradar 1 "show radar in teammatches when available"
1642 seta cl_teamradar_background_alpha 0 "set to -1 to disable"
1643 seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
1644 seta cl_teamradar_scale 4096 "distance you can see on the team radar"
1645 seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1646 seta cl_teamradar_size "128 128" "size of the team radar in pixels"
1647 seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"
1648 seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1649 alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
1651 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1652 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1654 seta g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1655 if_dedicated set g_start_delay 15
1657 alias ons_map "cl_cmd radar" // legacy alias
1658 alias radar "cl_cmd radar"
1659 alias hud_columns_set "cl_cmd hud_columns_set $*"
1660 alias hud_columns_help "cl_cmd hud_columns_help $*"
1662 alias _gl_flashblend_update_00 "gl_flashblend 1"
1663 alias _gl_flashblend_update_10 "gl_flashblend 0"
1664 alias _gl_flashblend_update_01 "gl_flashblend 0"
1665 alias _gl_flashblend_update_11 "gl_flashblend 0"
1666 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1668 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1670 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1674 // must be at the bottom of this file:
1675 // alias for switching the teamselect menu
1676 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1677 alias menu_sync "menu_cmd sync"
1678 bind f5 menu_showteamselect
1681 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1682 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1683 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1684 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1685 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1686 set g_bugrigs_air_steering 1 "NFS bug emulation"
1687 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1688 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1689 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1690 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1691 set g_bugrigs_accel 800 "acceleration"
1692 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1693 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1694 set g_bugrigs_steer 1 "steering amount"
1696 set g_touchexplode 0
1697 set g_touchexplode_radius 50
1698 set g_touchexplode_damage 10
1699 set g_touchexplode_edgedamage 0
1700 set g_touchexplode_force 150
1702 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1703 set g_ban_sync_interval 5 "sync every 5 minutes"
1704 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1705 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1706 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1708 set g_showweaponspawns 0 "1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1710 alias records "cmd records"
1711 alias rankings "cmd rankings"
1713 // ballistics use physical units, but qu based
1714 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1715 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1716 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1718 set g_ballistics_materialconstant 1414213562
1719 set g_ballistics_mindistance 16
1720 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1721 // parameter: bullet constant: mass / area in g/qu^2
1722 // = mass / (pi/4 * caliber^2)
1723 // with caliber in inches, mass in grams:
1724 // = 1.273239544735163 * mass / caliber^2
1725 // with caliber in inches, mass in grains:
1726 // = 0.082633246453312 * mass / caliber^2
1728 // bullet max travel distance inside solid:
1729 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1731 // some bullet constants:
1732 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1733 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1734 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1735 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1736 // http://en.wikipedia.org/wiki/.50_BMG
1737 // caliber .5, 360 grains, bullet constant 118.9918748927693
1739 // caliber .3, 62 grains, bullet constant 56.92512533450383
1740 // .3 winchester magnum:
1741 // caliber .3, 150 grains, bullet constant 137.7220774221867
1743 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1745 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1746 set g_full_getstatus_responses 0 "this currently breaks qstat"
1749 set camera_enable 0 "Enables the camera for demo playback"
1750 set camera_free 0 "Free camera instead of chasing the player"
1751 set camera_reset 0 "Resets the camera position and switch to chase mode"
1752 set camera_speed_roll 0.9 "Camera rotation speed"
1753 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1754 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1755 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1756 set camera_mouse_treshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1757 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1758 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1759 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1760 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1762 // "Gentle mode": show no blood
1763 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1764 seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1766 seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
1767 seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
1768 seta cl_showpressedkeys_position "0.5 0.8" "1 0 would be upper right corner, 0.5 0.5 the center"
1770 seta cl_showspeed 0 "show the XY speed of the player"
1771 seta cl_showspeed_unit 0 "unit selection (0 = qu/s (no postfix), 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
1772 seta cl_showspeed_z 0 "include the speed on the Z-axis"
1773 seta cl_showspeed_size 30 "size of the numbers"
1774 seta cl_showspeed_position 0.7 "Y-axis positioning of the numbers"
1776 seta cl_showacceleration 0 "show the XY acceleration of the player"
1777 seta cl_showacceleration_z 0 "include the speed on the Z-axis"
1778 seta cl_showacceleration_size 40 "height of the bar"
1779 seta cl_showacceleration_scale 5 "X-axis scale of the bar"
1780 seta cl_showacceleration_alpha 0.5 "alpha of the bar"
1781 seta cl_showacceleration_color_custom 0 "0 = dynamic color depending on acceleration, 1 = use custom color"
1782 seta cl_showacceleration_color "1 0 0" "color of the bar, needs cl_showacceleration_color_custom to be 1"
1783 seta cl_showacceleration_position 0.6 "Y-axis positioning of the bar"
1785 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1787 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1789 set cl_effects_lightningarc_simple 0
1790 set cl_effects_lightningarc_segmentlength 64
1791 set cl_effects_lightningarc_drift_start 0.45
1792 set cl_effects_lightningarc_drift_end 0.1
1793 set cl_effects_lightningarc_branchfactor_start 0.25
1794 set cl_effects_lightningarc_branchfactor_add 0.1
1796 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1797 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1798 alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
1799 alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
1801 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1802 alias unmute "prvm_edictset server $1 muted 0" // dito
1806 set menu_updatecheck 1
1808 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1809 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1811 // broken, sorry (cannot handle weapon attachment properly)
1812 //seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1813 //seta cl_forceplayermodelsfromxonotic 0 "force models coming from xonotic; WARNING: animations can look very bad with this"
1814 //set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1816 set sv_loddistance1 1024
1817 set sv_loddistance2 4096
1818 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1820 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1823 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1824 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1825 alias cl_hook_gamestart_all
1826 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1827 alias cl_hook_gamestart_dm
1828 alias cl_hook_gamestart_tdm
1829 alias cl_hook_gamestart_dom
1830 alias cl_hook_gamestart_ctf
1831 alias cl_hook_gamestart_rune
1832 alias cl_hook_gamestart_lms
1833 alias cl_hook_gamestart_arena
1834 alias cl_hook_gamestart_ca
1835 alias cl_hook_gamestart_kh
1836 alias cl_hook_gamestart_ons
1837 alias cl_hook_gamestart_as
1838 alias cl_hook_gamestart_rc
1839 alias cl_hook_gamestart_nexball
1840 alias cl_hook_gamestart_cts
1841 alias cl_hook_gameend
1843 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1844 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1845 alias sv_hook_gamestart_all
1846 alias sv_hook_gamestart_dm
1847 alias sv_hook_gamestart_tdm
1848 alias sv_hook_gamestart_dom
1849 alias sv_hook_gamestart_ctf
1850 alias sv_hook_gamestart_rune
1851 alias sv_hook_gamestart_lms
1852 alias sv_hook_gamestart_arena
1853 alias sv_hook_gamestart_ca
1854 alias sv_hook_gamestart_kh
1855 alias sv_hook_gamestart_ons
1856 alias sv_hook_gamestart_as
1857 alias sv_hook_gamestart_rc
1858 alias sv_hook_gamestart_nexball
1859 alias sv_hook_gamestart_cts
1860 alias sv_hook_gamerestart
1861 alias sv_hook_gameend
1863 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1864 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1865 seta cl_vehicle_spiderbot_cross_alpha 0.6
1866 seta cl_vehicle_spiderbot_cross_size 1
1868 //cl_gunalign calculator
1869 seta menu_cl_gunalign 3 "Gun alignment; 1 = right, 2 = left, 3 = center or right, 4 = center or left"
1870 alias _gunalign_01 "cl_gunalign 1"
1871 alias _gunalign_02 "cl_gunalign 2"
1872 alias _gunalign_03 "cl_gunalign 3"
1873 alias _gunalign_04 "cl_gunalign 4"
1874 alias _gunalign_11 "cl_gunalign 2"
1875 alias _gunalign_12 "cl_gunalign 1"
1876 alias _gunalign_13 "cl_gunalign 4"
1877 alias _gunalign_14 "cl_gunalign 3"
1878 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1880 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1882 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1883 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1884 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1885 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1887 seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1888 seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1890 set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"
1891 set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"
1893 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1895 set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun"
1896 set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun"
1897 set sv_pitch_fixyaw 1 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0"
1899 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1901 seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1903 // weapon accuracy stats
1904 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1905 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1906 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1907 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1909 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1910 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1911 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1912 set loddebug 0 "force this LOD level"
1913 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1914 set g_mutatormsg "" "mutator message"
1915 set speedmeter 0 "print landing speeds"
1916 set developer_shtest 0 "experimental speedhack detection"
1917 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1918 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1920 // debug cvars for keyhunt attaching
1924 // campaign internal, set when loading a campaign map1G
1925 set _campaign_index ""
1926 set _campaign_name ""
1928 // define some engine cvars that we need even on dedicated server
1931 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1932 collision_endposnudge 1
1935 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1936 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1939 set menu_font_size_snapping_fix 1
1942 seta _cl_userid "" "player ID (e.g. for tournaments)"
1944 // FIXME workaround for engine bug
1945 sv_gameplayfix_nudgeoutofsolid 0
1946 // to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again
1948 // otherwise, antilag breaks
1949 sv_gameplayfix_consistentplayerprethink 1
1951 // support Q1BSP maps
1952 mod_q1bsp_polygoncollisions 1
1954 // improve some minor details
1955 sv_gameplayfix_gravityunaffectedbyticrate 1
1956 sv_gameplayfix_nogravityonground 1
1958 // autodemo deleting
1959 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
1962 set cl_lockview 0 "when 1, the camera does not move any more"
1964 // we now use mastervolume
1967 // sucks less than the old one
1968 cl_decals_newsystem 1