1 // Xonotic version (formatted for machines)
2 // used to determine if a client version is compatible
3 // this doesn't have to be bumped with every release
4 // bump when clients become incompatible or any other perfectly good reason
5 // (e.g. game data incompatibility, engine version incompatibility, etc
6 // note: this automatically filters the server browser, clients of the new
7 // version won't see old servers, and clients of the old version won't see new
10 // e.g. Xonotic 1.5.1 RC1 will be 15101
11 set g_xonoticversion git "Xonotic version (formatted for humans)"
13 gameversion 100 // 0.1.0
14 gameversion_min 0 // git builds see all versions
15 gameversion_max 65535 // git builds see all versions
17 // compatibility guideline:
18 // version a.b.c = a0b0c
19 // gameversion_min = a0(b-1)00 // show servers of the previous "line"
20 // gameversion_max = a0(b+1)99 // show servers of the next "line"
21 // so, for a given gameversion, _min and _max calculate as follows:
22 // gameversion_min = (gameversion / 100) * 100 - 100
23 // gameversion_max = (gameversion / 100) * 100 + 199
25 // changes a cvar and reports it to the server (for the menu to notify the
26 // server about changes)
27 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
29 seta cl_firststart "" "how many times the client has been run"
30 seta cl_startcount 0 "how many times the client has been run"
32 // detect dedicated server or client
33 alias "_detect_dedicated_$qport" "${* asis}"
34 alias "_detect_dedicated_0" ""
35 alias _if_dedicated "_detect_dedicated_$qport ${* asis}"
36 alias if_client "${* asis}"
37 alias if_dedicated "${* asis}"
38 _if_dedicated alias if_client ""
39 if_client alias if_dedicated ""
41 seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
44 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
45 alias asay_ctf_haveflag "say_team (%l) have the flag"
46 alias asay_willgo "say_team will go to %y"
47 alias asay_support "say_team (%l) need help, %h%%"
48 alias asay_killed "say_team got killed at %d"
49 alias asay_noammo "say_team (%l) need %W for %w"
50 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
55 alias use "impulse 21"
56 alias ready "cmd ready"
57 alias lockteams "sv_cmd lockteams"
58 alias unlockteams "sv_cmd unlockteams"
59 alias nospectators "sv_cmd nospectators"
60 alias cointoss "sv_cmd cointoss"
61 alias timeout "cmd timeout" //use this command to call a timeout
62 alias timein "cmd timein" //use this command to resume the game before timeout is finished
64 alias bsp "ls maps/*.bsp"
65 alias chmap "changelevel $*"
66 alias gotomap "sv_cmd gotomap \"$1\""
68 alias rec "record demos/$1"
69 alias ply "playdemo $1"
70 alias tdem "timedemo $1"
72 alias dropweapon "impulse 17"
73 alias +show_info +button7
74 alias -show_info -button7
76 alias team_red "cmd selectteam red; cmd join"
77 alias team_blue "cmd selectteam blue; cmd join"
78 alias team_pink "cmd selectteam pink; cmd join"
79 alias team_yellow "cmd selectteam yellow; cmd join"
80 alias team_auto "cmd selectteam auto; cmd join"
83 alias movetoteam_red "sv_cmd movetoteam $1 red"
84 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
85 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
86 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
87 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
89 // merge lightmaps up to 2048x2048 textures
90 mod_q3bsp_lightmapmergepower 4
95 _cl_playermodel models/player/erebus.iqm
98 seta crosshair_color "0.6 0.8 1"
99 seta crosshair_alpha 0.300000
100 seta crosshair_size 0.500000
102 seta crosshair_dot_alpha 1
103 seta crosshair_dot_size 0.600000
104 seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot"
105 seta crosshair_pickup 0.25
106 seta crosshair_pickup_speed 4
107 seta crosshair_hitindication 0.5
108 seta crosshair_hitindication_color "10 -10 -10"
109 seta crosshair_hitindication_speed 5
110 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
111 seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color"
112 seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
113 seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
114 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
115 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
116 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
117 seta crosshair_laser "" "crosshair to display when wielding the laser"
118 seta crosshair_laser_color "1 0.35 0.2" "crosshair color to display when wielding the laser"
119 seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser"
120 seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
121 seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
122 seta crosshair_shotgun_color "0.7 0.7 0.7" "crosshair color to display when wielding the shotgun"
123 seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
124 seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
125 seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
126 seta crosshair_uzi_color "0.4 0.9 0.35" "crosshair color to display when wielding the machinegun"
127 seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
128 seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
129 seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
130 seta crosshair_grenadelauncher_color "1 0.15 0" "crosshair color to display when wielding the mortar"
131 seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
132 seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
133 seta crosshair_minelayer "" "crosshair to display when wielding the mortar"
134 seta crosshair_minelayer_color "0.75 0.75 0" "crosshair color to display when wielding the mortar"
135 seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
136 seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar"
137 seta crosshair_electro "" "crosshair to display when wielding the electro"
138 seta crosshair_electro_color "0.35 0.5 1" "crosshair color to display when wielding the electro"
139 seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro"
140 seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
141 seta crosshair_crylink "" "crosshair to display when wielding the crylink"
142 seta crosshair_crylink_color "0.85 0.25 1" "crosshair color to display when wielding the crylink"
143 seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
144 seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
145 seta crosshair_nex "" "crosshair to display when wielding the nex gun"
146 seta crosshair_nex_color "0 0.9 1" "crosshair color to display when wielding the nex gun"
147 seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
148 seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
149 seta crosshair_hagar "" "crosshair to display when wielding the hagar"
150 seta crosshair_hagar_color "0.85 0.5 0.35" "crosshair color to display when wielding the hagar"
151 seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar"
152 seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
153 seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
154 seta crosshair_rocketlauncher_color "1 0.75 0.2" "crosshair color to display when wielding the rocketlauncher"
155 seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
156 seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
157 seta crosshair_porto "" "crosshair to display when wielding the porto"
158 seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto"
159 seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto"
160 seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
161 seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
162 seta crosshair_minstanex_color "0.65 0.65 1" "crosshair color to display when wielding the minstanex gun"
163 seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
164 seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
165 seta crosshair_hook "" "crosshair to display when wielding the hook"
166 seta crosshair_hook_color "0.65 1 0.85" "crosshair color to display when wielding the hook"
167 seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook"
168 seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
169 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
170 seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C."
171 seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
172 seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
173 seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
174 seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker"
175 seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
176 seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
177 seta crosshair_rifle "" "crosshair to display when wielding the rifle"
178 seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle"
179 seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle"
180 seta crosshair_rifle_size 0.65 "crosshair size when wielding the rifle"
181 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
182 seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba"
183 seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba"
184 seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
185 seta crosshair_fireball "" "crosshair to display when wielding the fireball"
186 seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball"
187 seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball"
188 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
189 seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health"
191 // ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
192 seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings"
193 seta crosshair_ring_inner 0 "allow inner rings to be drawn too"
194 seta crosshair_ring_size 2 "ring size"
195 seta crosshair_ring_alpha 0.2 "ring alpha"
197 seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun"
198 seta crosshair_ring_nex_alpha 0.15
199 seta crosshair_ring_nex_inner_alpha 0.15
200 seta crosshair_ring_nex_inner_color_red 0.8
201 seta crosshair_ring_nex_inner_color_green 0
202 seta crosshair_ring_nex_inner_color_blue 0
203 seta crosshair_ring_nex_currentcharge_scale 30
204 seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05
206 seta crosshair_ring_minelayer 1
207 seta crosshair_ring_minelayer_alpha 0.15
209 seta crosshair_ring_hagar 1
210 seta crosshair_ring_hagar_alpha 0.15
212 seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
213 seta crosshair_ring_reload_size 2.5 "reload ring size"
214 seta crosshair_ring_reload_alpha 0.2 "reload ring alpha"
216 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
217 seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
218 seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
220 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
221 seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
222 seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
223 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
224 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
231 // fullscreen 1024x768x32bit
237 seta menu_vid_width 1024
238 seta menu_vid_height 768
239 seta menu_vid_pixelheight 1
240 seta menu_vid_scale 0
241 // 2D resolution 800x600
244 // menu_conwidth, menu_conheight are set inside quake.rc
245 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
247 // these settings determine how much the view is affected by movement/damage
248 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
249 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
250 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
251 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
252 cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
253 cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
254 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
255 cl_bobfallcycle 3 "speed of the bobfall swing"
256 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
257 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
258 cl_leanmodel 1 // enables weapon leaning effect when looking around
259 cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"
260 cl_leanmodel_side_limit 35 "gun leaning sideways limit"
261 cl_leanmodel_side_highpass1 30 "gun leaning sideways pre-highpass in 1/s"
262 cl_leanmodel_side_highpass 3 "gun leaning sideways highpass in 1/s"
263 cl_leanmodel_side_lowpass 20 "gun leaning sideways lowpass in 1/s"
264 cl_leanmodel_up_speed 0.65 "gun leaning upward speed"
265 cl_leanmodel_up_limit 50 "gun leaning upward limit"
266 cl_leanmodel_up_highpass1 5 "gun leaning upward pre-highpass in 1/s"
267 cl_leanmodel_up_highpass 15 "gun leaning upward highpass in 1/s"
268 cl_leanmodel_up_lowpass 20 "gun leaning upward lowpass in 1/s"
269 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
270 cl_followmodel_side_speed 0.25 "gun following sideways speed"
271 cl_followmodel_side_limit 6 "gun following sideways limit"
272 cl_followmodel_side_highpass1 30 "gun following sideways pre-highpass in 1/s"
273 cl_followmodel_side_highpass 5 "gun following sideways highpass in 1/s"
274 cl_followmodel_side_lowpass 10 "gun following sideways lowpass in 1/s"
275 cl_followmodel_up_speed 0.5 "gun following upward speed"
276 cl_followmodel_up_limit 5 "gun following upward limit"
277 cl_followmodel_up_highpass1 60 "gun following upward pre-highpass in 1/s"
278 cl_followmodel_up_highpass 2 "gun following upward highpass in 1/s"
279 cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s"
281 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
282 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
283 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
284 r_motionblur 0 // motion blur value, default is 0
285 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
289 r_bloom_colorexponent 1
291 r_bloom_colorsubtract 0.25
292 r_bloom_resolution 320
295 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
296 // This can have three possible settings:
298 // ":n" use DISPLAY=:n, create it if needed
299 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
301 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
304 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
305 seta sv_taunt 1 "allow taunts on the server"
306 seta sv_autotaunt 1 "allow autotaunts on the server"
307 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
308 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
311 hostname "Xonotic $g_xonoticversion Server"
312 set sv_mapchange_delay 5
313 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)"
315 // restart server if all players hit "ready"-button
316 set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'"
317 set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
318 set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
320 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
321 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
323 seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
324 seta cl_eventchase_distance 140 "final camera distance"
325 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
327 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
328 set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
330 set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game"
331 set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked"
334 set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
335 set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
336 set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
337 set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
339 set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
340 set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
342 alias g_tourney "g_tourney_$1"
343 alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
344 alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
346 set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time"
347 set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
348 set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)"
349 set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds"
350 set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command"
352 set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
353 seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
354 set sv_qcweaponanimation 0
356 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
357 set g_telefrags_teamplay 1 "never telefrag team mates"
358 set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
359 set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
361 set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
362 set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
363 set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
365 set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
367 // fragmessage: This allows extra information to be displayed with the frag centerprints.
368 set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
369 set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
370 set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
371 set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
373 // use default physics
374 set sv_friction_on_land 0
376 set sv_player_viewoffset "0 0 35" "view offset of the player model"
377 set sv_player_mins "-16 -16 -24" "playermodel mins"
378 set sv_player_maxs "16 16 45" "playermodel maxs"
379 set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs
380 set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
381 set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
382 set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
384 set sv_pogostick 1 "don't require releasing the space bar for jumping again"
385 set sv_doublejump 0 "allow Quake 2-style double jumps"
386 set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
387 set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
388 set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
390 seta sv_precacheplayermodels 1
391 seta sv_precacheweapons 0
392 seta sv_precacheitems 0
393 set sv_spectator_speed_multiplier 1.5
394 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
395 seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
396 seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1"
397 seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
398 seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
399 seta sv_defaultplayerskin_red 0
400 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
401 seta sv_defaultplayerskin_blue 0
402 seta sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel"
403 seta sv_defaultplayerskin_yellow 0
404 seta sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel"
405 seta sv_defaultplayerskin_pink 0
406 seta sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable"
407 set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended"
408 net_messagetimeout 300
409 net_connecttimeout 30
410 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
411 set ekg 0 "Throw huge amounts of gibs"
413 seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"
416 cl_movement_track_canjump 0
417 cl_stairsmoothspeed 200
419 seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
420 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
422 set bot_config_file bots.txt "Name and path of the bot configuration file"
423 set bot_number 0 "Minimum number of bots"
424 seta bot_usemodelnames 0 "Use player model names for bot names"
425 set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode"
426 seta bot_prefix [BOT] "Prefix in front of the bot names"
427 seta bot_suffix "" "Suffix behind the bot names"
428 seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map"
429 set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found"
430 set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible."
431 set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes."
432 // general bot AI cvars
433 set bot_ai_thinkinterval 0.05
434 set bot_ai_strategyinterval 5 "How often a new objective is chosen"
435 set bot_ai_enemydetectioninterval 3 "How often bots pick a new target"
436 set bot_ai_enemydetectionradius 10000 "How far bots can see enemies"
437 set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use."
438 set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen"
439 set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near"
440 set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection"
441 set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle"
442 set bot_ai_aimskill_fixedrate 15
443 set bot_ai_aimskill_firetolerance_distdegrees 100
444 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances"
445 set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range"
446 set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied"
447 set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal"
448 set bot_ai_keyboard_threshold 0.57
449 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
450 set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
451 set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
452 set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
453 set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi rifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority"
454 set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority"
455 set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
456 set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
457 set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
458 set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds"
459 set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique"
460 set bot_ai_bunnyhop_startdistance 100 "Run to goals located further than this distance"
461 set bot_ai_bunnyhop_stopdistance 125 "Stop jumping after reaching this distance to the goal"
462 set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds"
463 set bot_god 0 "god mode for bots"
464 set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack"
465 set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"
466 // Better don't touch these, there are hard to tweak!
467 set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle"
468 set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle"
469 set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
470 set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle"
471 set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle"
472 set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"
473 set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter"
474 set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter"
475 set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely"
476 set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"
478 // waypoint editor enable
479 set g_waypointeditor 0
480 set bot_ignore_bots 0 "When set, bots don't shoot at other bots"
481 set bot_join_empty 0 "When set, bots also play if no player has joined the server"
482 set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game"
484 alias g_waypointeditor_spawn "impulse 103"
485 alias g_waypointeditor_remove "impulse 104"
486 alias g_waypointeditor_relinkall "impulse 105"
487 alias g_waypointeditor_saveall "impulse 106"
488 alias g_waypointeditor_unreachable "impulse 107"
492 seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
493 seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
494 set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
495 set g_antilag_nudge 0 "don't touch"
496 set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
497 set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign"
498 set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
499 set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
500 set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
501 set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
502 set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"
503 set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
504 set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"
505 set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"
506 set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"
507 set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"
508 set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
509 set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map"
510 set g_minstagib 0 "enable minstagib"
511 set g_minstagib_extralives 2 "how many extra lives you will get per powerup"
512 set g_minstagib_ammo_start 10 "starting ammo"
513 set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
514 set g_minstagib_invis_alpha 0.15
515 set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
516 set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
517 set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
518 set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
519 set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
520 set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
521 set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
522 set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
523 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
524 set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
525 set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
526 set g_fullbrightitems 0 "brightens up items"
527 set g_nodepthtestplayers 0 "disables depth testing on players"
528 set g_nodepthtestitems 0 "disables depth testing on items"
529 set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
530 set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"
531 set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"
532 seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"
533 seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)"
534 seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"
535 seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
536 seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
537 set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
538 set samelevel 0 "when 1, always play the same level over and over again"
539 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
541 set g_cloaked 0 "display all players mostly invisible"
543 set g_player_brightness 0 "set to 2 for brighter players"
544 seta g_balance_cloaked_alpha 0.25
546 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
547 set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
549 set welcome_message_time 8
551 alias clearmap "disconnect"
553 set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
555 set g_dodging 0 "set to 1 to enable dodging in games"
556 set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
558 seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
560 set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
561 set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
562 set sv_dodging_up_speed 200 "the jump velocity of the dodge"
563 set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
564 set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
565 set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
566 set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
567 set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
570 set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)"
572 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
573 seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
574 seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
575 seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
576 seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
577 seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
578 seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
579 seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
580 seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
581 seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
582 seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
583 seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
584 seta g_runematch_point_limit -1 "Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
585 seta g_runematch_point_leadlimit -1 "Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
586 seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
587 seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
588 seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
589 seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
590 seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
592 seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
593 seta g_ctf_ignore_frags 0 "1: regular frags give no points"
595 set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them"
596 seta g_freezetag_warmup 5 "Time players get to run around before the round starts"
597 seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
598 seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
599 seta g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
600 seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range"
601 seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
602 seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
604 // 50% of the spawns shall be far away from any players
605 set g_spawn_furthest 0.5
607 set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
608 set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
609 // when variables are set to 0, they take over the global setting...
610 // to force disable delay or waves, set them to 0.125
611 set g_ctf_respawn_delay 0
612 set g_ctf_respawn_waves 0
613 set g_ctf_weapon_stay 0
614 set g_dm_respawn_delay 0
615 set g_dm_respawn_waves 0
616 set g_dm_weapon_stay 0
617 set g_dom_respawn_delay 0
618 set g_dom_respawn_waves 0
619 set g_dom_weapon_stay 0
620 set g_lms_respawn_delay 0
621 set g_lms_respawn_waves 0
622 set g_lms_weapon_stay 0
623 set g_rune_respawn_delay 0
624 set g_rune_respawn_waves 0
625 set g_rune_weapon_stay 0
626 set g_tdm_respawn_delay 0
627 set g_tdm_respawn_waves 0
628 set g_tdm_weapon_stay 0
629 set g_kh_respawn_delay 0
630 set g_kh_respawn_waves 0
631 set g_kh_weapon_stay 0
632 set g_arena_respawn_delay 0
633 set g_arena_respawn_waves 0
634 set g_arena_weapon_stay 0
635 set g_ca_respawn_delay 0
636 set g_ca_respawn_waves 0
637 set g_ca_weapon_stay 0
638 set g_ca_damage2score_multiplier 0.01
639 set g_ca_round_timelimit 180
640 set g_nexball_respawn_delay 0
641 set g_nexball_respawn_waves 0
642 set g_nexball_weapon_stay 0
643 set g_as_respawn_delay 0
644 set g_as_respawn_waves 0
645 set g_as_weapon_stay 0
646 set g_ons_respawn_delay 0
647 set g_ons_respawn_waves 0
648 set g_ons_weapon_stay 0
649 set g_rc_respawn_waves 0
650 set g_rc_respawn_delay 0
651 set g_rc_weapon_stay 0
652 set g_cts_respawn_waves 0
653 set g_cts_respawn_delay 0
654 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
655 set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
656 set g_cts_weapon_stay 1
657 set g_freezetag_respawn_waves 0
658 set g_freezetag_respawn_delay 0
659 set g_freezetag_weapon_stay 0
660 set g_ka_respawn_delay 0
661 set g_ka_respawn_waves 0
662 set g_ka_weapon_stay 0
665 seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
666 seta timelimit_overtimes 0 "how many overtimes to add at max"
667 seta timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all overtimes were added and still no winner was found"
669 // common team values
670 set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
672 seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
673 seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
674 seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
675 seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
676 seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
677 seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only"
678 seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
679 seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
681 set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
682 seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"
683 seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect"
684 seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams"
685 set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
686 seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
687 set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM"
688 set g_changeteam_banned 0 "not allowed to change team"
689 set g_changeteam_fragtransfer 0 "% of frags you get to keep when you change teams (rounded down)"
691 set sv_teamnagger 1 "enable a nag message when the teams are unbalanced"
694 set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins"
695 set gamecfg 1 // "deathmatch"
698 set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score"
699 set g_ctf_flag_returntime 30
700 set g_ctf_flagcarrier_selfdamage 1
701 set g_ctf_flagcarrier_selfforce 1
702 set g_ctf_fullbrightflags 0
703 set g_ctf_dynamiclights 0
704 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
705 set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base"
706 set g_balance_ctf_delay_collect 1.0
707 set g_balance_ctf_damageforcescale 1
709 set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
710 set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
711 set g_ctf_shield_force 100 "push force of the shield"
713 // fun for server admins
714 set g_ctf_flag_red_model "models/ctf/flags.md3"
715 set g_ctf_flag_red_skin 0
716 set g_ctf_flag_blue_model "models/ctf/flags.md3"
717 set g_ctf_flag_blue_skin 1
718 set g_ctf_flag_glowtrails 0
719 set g_ctf_flag_pickup_effects 1
720 set g_ctf_flag_capture_effects 1
721 set g_ctf_captimerecord_always 0 "if enabled, assisted CTF records (with other players on the server) are recorded too"
724 set g_runematch 0 "Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse)"
725 set g_runematch_pointrate 5
726 set g_runematch_fixedspawns 1 "use fixed runematch spawns if available"
727 set g_runematch_pointamt 1
728 set g_runematch_shuffletime 30 "how often runes change position"
729 set g_runematch_respawntime 15 "how soon after being dropped to respawn"
730 set g_runematch_frags_killedby_runeholder 4
731 set g_runematch_frags_killed_runeholder 5
732 set g_runematch_frags_norune 0
733 set g_runematch_drop_runes_max 2 "only drop up to 2 runes, the rest should respawn"
734 set g_runematch_allow_same 0 "allow matching rune-curse pairs"
735 set g_runematch_rune_alpha 0.78
736 set g_runematch_rune_effects 544 "EF_ADDITIVE + EF_FULLBRIGHT = 544"
737 set g_runematch_rune_glow_size 0
738 set g_runematch_rune_glow_color 0
739 set g_runematch_rune_color_strength 1.0
741 set g_balance_rune_strength_damage 2.0
742 set g_balance_rune_strength_force 1.5
743 set g_balance_curse_weak_damage 0.5
744 set g_balance_curse_weak_force 0.6
745 set g_balance_rune_strength_combo_damage 0.9
746 set g_balance_rune_strength_combo_force 1.0
748 set g_balance_rune_defense_takedamage 0.5
749 set g_balance_curse_vulner_takedamage 2.0
750 set g_balance_rune_defense_combo_takedamage 1.0
752 set g_balance_rune_vampire_absorb 0.4
753 set g_balance_curse_empathy_takedamage -0.4
754 set g_balance_rune_vampire_combo_absorb -0.1
755 set g_balance_rune_vampire_maxhealth 500
756 set g_balance_curse_empathy_minhealth 20
757 set g_balance_rune_vampire_combo_minhealth 40
759 set g_balance_rune_regen_hpmod 1.75
760 set g_balance_curse_venom_hpmod 0.6
761 set g_balance_rune_regen_combo_hpmod 0.9
762 set g_balance_rune_regen_regenrate 3.0
763 set g_balance_curse_venom_rotrate 3.0
764 set g_balance_rune_regen_combo_regenrate 0.5
765 set g_balance_rune_regen_combo_rotrate 1.5
766 set g_balance_rune_regen_limitmod 1
767 set g_balance_curse_venom_limitmod 1
768 set g_balance_rune_regen_combo_limitmod 1
770 set g_balance_rune_speed_atkrate 0.66
771 set g_balance_curse_slow_atkrate 1.5
772 set g_balance_rune_speed_combo_atkrate 1.2
773 set g_balance_rune_speed_highspeed 1.5
774 set g_balance_curse_slow_highspeed 0.6
775 set g_balance_rune_speed_combo_highspeed 0.9
778 set g_domination 0 "Domination: capture and hold control points to gain points"
779 set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific"
780 seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities"
781 set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills"
782 set g_domination_point_amt 0 "override: how many points to get per ping"
783 set g_domination_point_fullbright 0 "domination point fullbright"
784 set g_domination_point_rate 0 "override: how often to give those points"
785 set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)"
786 set g_domination_point_glow 0 "domination point glow (warning, slow)"
787 //set g_domination_balance_team_points 1 "# of points received is based on team sizes"
790 set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
791 set g_lms_lives_override -1
792 set g_lms_regenerate 0
793 set g_lms_campcheck_interval 10
794 set g_lms_campcheck_message "^1Don't camp!"
795 set g_lms_campcheck_damage 100
796 set g_lms_campcheck_distance 1800
797 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
798 set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
801 set g_arena 0 "Arena: many one-on-one rounds are played to find the winner"
802 set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"
803 set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"
804 set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"
805 set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"
808 set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."
809 set g_ca_point_limit 10 "point limit 10 is standard for clan arena"
810 set g_ca_point_leadlimit 0
811 set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
814 set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
815 set g_onslaught_gen_health 2500
816 set g_onslaught_cp_health 1000
817 set g_onslaught_cp_buildhealth 100
818 set g_onslaught_cp_buildtime 5
819 set g_onslaught_cp_regen 20
822 set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win"
825 set g_race 0 "Race: be faster than your opponents"
826 set g_race_qualifying_timelimit 0
827 set g_race_qualifying_timelimit_override -1
828 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)"
831 set g_cts 0 "CTS: complete the stage"
834 set g_nexball 0 "Nexball: Basketball and Soccer go Xonotic"
836 set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance"
837 set g_balance_nexball_primary_speed 1000 "launching speed"
838 set g_balance_nexball_primary_refire 0.7 "launching refire"
839 set g_balance_nexball_primary_animtime 0.3 "launching animtime"
840 set g_balance_nexball_secondary_animtime 0.3 "launching animtime"
841 set g_balance_nexball_secondary_speed 3000 "stealing projectile speed"
842 set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime"
843 set g_balance_nexball_secondary_force 500 "stealing projectile force"
844 set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire"
845 set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime"
847 // -1: MrBougo's first try, not very playable but working...
848 // The ball gets the player's velocity * 1.5 + a vertical boost
850 // Player's velocity + a boost where he's looking at + a boost
851 // perpendicularly to the first boost, that is upwards relatively
853 // 1: MrBougo's modded Rev style 1
854 // The 2nd Rev boost is always vertical
855 // 2: MrBougo's modded Rev style 2
856 // The 1st Rev boost is always horizontal
857 // The 2nd Rev boost is always vertical
858 set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try"
859 set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces"
860 set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
861 set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces"
862 set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)"
864 set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched"
865 set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched"
867 set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)"
868 set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
869 set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
871 set g_nexball_basketball_carrier_highspeed 0.8 "speed multiplier for the ballcarrier"
873 set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
874 set g_nexball_basketball_meter 1 "use the power meter for basketball"
875 set g_nexball_basketball_meter_minpower 0.5 "minimal multiplier to the launching speed when using the power meter"
876 set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the launching speed when using the power meter"
878 set g_nexball_delay_goal 3 "delay between a goal and a ball reset"
879 set g_nexball_delay_idle 10 "maximal idle time before a reset"
880 set g_nexball_delay_start 3 "time the ball stands on its spawn before being released"
881 set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched"
883 set g_nexball_sound_bounce 1 "bouncing sound (0: off)"
885 set g_nexball_basketball_trail 1 "1 to leave a trail"
886 set g_nexball_football_trail 0 "1 to leave a trail"
887 set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
889 set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
891 set g_bloodloss 0 "amount of health below which blood loss occurs"
893 set g_footsteps 1 "serverside footstep sounds"
895 set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
897 set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
898 set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
899 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
902 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
904 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
908 gl_picmip_other 1 // so, picmip -1 is best possible quality
911 r_shadow_realtime_world_lightmaps 1
915 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
916 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
917 seta cl_particlegibs 0 "simpler gibs"
918 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
919 seta cl_gibs_lifetime 5 "average lifetime of gibs"
920 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
921 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
922 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
923 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
924 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
925 seta cl_casings 1 "enable or disable bullet casings"
926 seta cl_casings_shell_time 30 "shell casing lifetime"
927 seta cl_casings_bronze_time 10 "bullet casings lifetime"
928 seta cl_casings_ticrate 0.1 "ticrate for casings"
929 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
930 seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls"
934 r_glsl_deluxemapping 1
935 r_glsl_offsetmapping 0
936 r_glsl_offsetmapping_reliefmapping 0
937 r_glsl_offsetmapping_scale 0.02
938 // execute effects-normal.cfg to make sure that all effect settings are reset
939 alias menu_sync "" // will be re-aliased later
942 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
944 scr_conbrightness 0.2
945 scr_screenshot_jpeg 1
946 scr_screenshot_jpeg_quality 0.9
947 sv_maxvelocity 1000000000
948 cl_sound_wizardhit ""
949 cl_sound_hknighthit ""
950 cl_sound_tink1 weapons/tink1.wav
951 cl_sound_ric1 weapons/ric1.wav
952 cl_sound_ric2 weapons/ric2.wav
953 cl_sound_ric3 weapons/ric3.wav
956 sv_sound_watersplash ""
957 seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
958 seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
960 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
962 // startmap_dm is used when running with the -listen or -dedicated commandline options
963 set serverconfig server.cfg
964 alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
965 alias sv_loadconfig "exec $serverconfig"
966 alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
971 alias +fire2 +button3
972 alias -fire2 -button3
973 alias +attack2 +button3 // old alias from Nexuiz
974 alias -attack2 -button3 // old alias name from Nexuiz
975 alias +crouch +button5
976 alias -crouch -button5
977 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
978 alias _weapnext_0 "impulse 18"
979 alias _weapnext_1 "impulse 15"
980 alias _weapnext_2 "impulse 10"
981 alias weaplast "impulse 11"
982 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
983 alias _weapprev_0 "impulse 19"
984 alias _weapprev_1 "impulse 16"
985 alias _weapprev_2 "impulse 12"
986 alias weapbest "impulse 13"
988 // experimental zoom toggle (can be in wrong state at start of a game, though)
990 alias +zoom "set _togglezoom -; +button4"
991 alias -zoom "set _togglezoom +; -button4"
992 alias togglezoom "${_togglezoom}zoom"
994 alias reload "impulse 20"
1001 bind UPARROW +forward
1002 bind LEFTARROW +moveleft
1003 bind DOWNARROW +back
1004 bind RIGHTARROW +moveright
1019 bind 0 "impulse 14" // cycles the superweapons
1024 bind MOUSE4 weaplast
1026 bind MWHEELUP weapnext
1027 bind MWHEELDOWN weapprev
1029 bind BACKSPACE dropweapon
1031 // TODO change this to "use" once we can
1036 bind ` toggleconsole
1037 bind ~ toggleconsole
1038 bind TAB +showscores
1039 bind ESCAPE togglemenu
1043 bind u "+con_chat_maximize"
1050 bind ALT +showaccuracy
1052 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
1055 bind JOY3 "weapprev"
1056 bind JOY4 "weapnext"
1060 bind JOY8 "dropweapon"
1061 bind JOY9 "menu_showteamselect"
1062 bind JOY10 "+show_info"
1063 bind JOY11 "+showscores"
1064 bind JOY12 "+con_chat_maximize"
1065 seta joyadvanced "1"
1066 seta joyadvaxisr "2"
1067 seta joyadvaxisx "3"
1068 seta joyadvaxisy "1"
1069 seta joyadvaxisz "4"
1070 seta joysidesensitivity "1.0"
1071 seta joypitchsensitivity "0.9"
1072 seta joyyawsensitivity "-1.8"
1074 seta joy_deadzoneforward "0.05"
1075 seta joy_deadzonepitch "0.05"
1076 seta joy_deadzoneside "0.05"
1077 seta joy_deadzoneup "0.05"
1078 seta joy_deadzoneyaw "0.05"
1079 seta joy_sensitivitypitch "0.9"
1080 seta joy_sensitivityyaw "-1.8"
1083 bind kp_ins messagemode
1084 bind kp_del messagemode2
1085 bind kp_end "+userbind 1"
1086 bind kp_downarrow "+userbind 2"
1087 bind kp_pgdn "+userbind 3"
1088 bind kp_leftarrow "+userbind 4"
1089 bind kp_5 "+userbind 6"
1090 bind kp_rightarrow "+userbind 7"
1091 bind kp_home "+userbind 9"
1092 bind kp_uparrow "+userbind 10"
1093 bind kp_pgup "+userbind 11"
1094 bind kp_multiply "+userbind 12"
1095 bind kp_slash "+userbind 13"
1096 bind kp_enter "+userbind 16"
1097 bind kp_plus "+userbind 17"
1098 bind kp_minus "+userbind 18"
1100 set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
1101 set sv_vote_only_commands ""
1102 set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
1103 set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
1104 set sv_vote_call 1 "users can call a vote for the above commands"
1105 set sv_vote_master 1 "users can call a vote to become master"
1106 set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
1107 set sv_vote_change 1 "set to 1 to allow to change you vote/mind"
1108 set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote"
1109 set sv_vote_timeout 30 "a vote will timeout after this many seconds"
1110 set sv_vote_wait 120 "a player can not call a vote again for this many seconds when his vote was not accepted"
1111 set sv_vote_stop 15 "a player can not call a vote again for this many seconds when he stopped this vote (e.g. to correct it)"
1112 set sv_vote_majority_factor 0.5 "which quotient of the PLAYERS constitute a majority? (try: 0.666, 0.75 when using the above)"
1113 set sv_vote_simple_majority_factor 0.666 "which quotient of the VOTERS constitute a majority too? (0 = off, otherwise it must be higher than or equal to sv_vote_majority_factor)"
1114 // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities"
1115 set sv_vote_override_mostrecent 0
1116 alias vhelp "cmd vote help"
1117 alias vstatus "cmd vote status"
1118 alias vcall "cmd vote call $*"
1119 alias vstop "cmd vote stop"
1120 alias vmaster "cmd vote master"
1121 alias vlogin "cmd vote login $*"
1122 alias vdo "cmd vote do $*"
1123 alias vyes "cl_cmd vyes"
1124 alias vno "cl_cmd vno"
1125 alias vdontcare "cmd vote dontcare"
1126 alias vabstain "cmd vote abstain"
1128 alias vmap "vcall gotomap $1"
1129 alias vnextmap "vcall nextmap $1"
1130 alias vkick "vcall kick $1"
1131 alias vkickban "vcall kickban $1"
1132 alias vend "vcall endmatch"
1133 alias vdomap "vdo gotomap $1"
1134 alias vdokick "vdo kick $*"
1135 alias vdokickban "vdo kickban $*"
1136 alias vdoend "vdo endmatch"
1138 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap, vnextmap)
1139 alias lsnewmaps "cmd lsnewmaps" // lists all maps on server that do not yet have a record set (race/cts)
1143 //used for spectate/observer mode
1144 alias spec "cmd spectate"
1147 // NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
1148 // and in regular intervals, this weapon is cycled
1149 set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
1150 set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
1151 set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
1152 set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
1155 set sv_logscores_console 0 "print scores to server console"
1156 set sv_logscores_file 0 "print scores to file"
1157 set sv_logscores_filename scores.log "filename"
1158 set sv_logscores_bots 0 "exclude bots by default"
1160 // spam (frag/capture) log
1161 set sv_eventlog 0 "the master switch for efficiency reasons"
1162 set sv_eventlog_console 1
1163 set sv_eventlog_files 0
1164 set sv_eventlog_files_timestamps 1
1165 seta sv_eventlog_files_counter 0
1166 set sv_eventlog_files_nameprefix xonotic
1167 set sv_eventlog_files_namesuffix .log
1169 set nextmap "" "override the maplist when switching to the next map"
1171 set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty"
1172 set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)"
1174 // singleplayer campaign
1176 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink"
1177 seta g_campaign_name "xonoticbeta"
1178 set g_campaign_skill 0
1179 set g_campaignxonotic20_index 0
1180 set g_campaignxonotic25_index 1
1182 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
1183 alias singleplayer_continue "set scmenu_campaign_goto -1"
1184 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
1186 // Green's fullbright skins
1187 alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color 3 3"
1188 alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4"
1189 alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14"
1190 alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0"
1191 alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
1192 alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
1193 alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
1194 alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
1196 seta sv_servermodelsonly 1
1199 cl_curl_maxspeed 400
1200 sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file="
1201 set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
1205 set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
1207 seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
1208 seta g_maplist_votable_keeptwotime 15
1209 seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
1210 seta g_maplist_votable_suggestions 2
1211 seta g_maplist_votable_suggestions_override_mostrecent 0
1212 seta g_maplist_votable_nodetail 1 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
1213 seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
1214 seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
1215 alias suggestmap "cmd suggestmap $1"
1217 set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
1218 set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
1219 set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
1220 set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding"
1221 set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once"
1222 set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines"
1223 set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding"
1224 set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once"
1225 set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
1226 set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
1227 set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
1228 set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
1229 set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
1230 set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
1231 set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
1233 seta g_waypointsprite_uppercase 1
1234 set g_waypointsprite_normdistance 512
1235 set g_waypointsprite_minscale 0.5
1236 set g_waypointsprite_minalpha 0.4
1237 set g_waypointsprite_distancealphaexponent 2
1238 set g_waypointsprite_timealphaexponent 1
1239 set g_waypointsprite_deployed_lifetime 10
1240 set g_waypointsprite_deadlifetime 1
1241 set g_waypointsprite_limitedrange 5120
1242 set g_waypointsprite_stuffbinds 0
1243 seta g_waypointsprite_scale 1
1244 seta g_waypointsprite_fontsize 12
1245 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
1246 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
1247 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
1248 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
1249 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
1250 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
1251 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
1252 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
1253 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
1254 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
1255 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
1256 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
1257 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
1258 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
1259 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
1260 alias "g_waypointsprite_personal" "impulse 30"
1261 alias "g_waypointsprite_personal_p" "impulse 31"
1262 alias "g_waypointsprite_personal_d" "impulse 32"
1263 alias "g_waypointsprite_team_helpme" "impulse 33"
1264 alias "g_waypointsprite_team_here" "impulse 34"
1265 alias "g_waypointsprite_team_here_p" "impulse 35"
1266 alias "g_waypointsprite_team_here_d" "impulse 36"
1267 alias "g_waypointsprite_team_danger" "impulse 37"
1268 alias "g_waypointsprite_team_danger_p" "impulse 38"
1269 alias "g_waypointsprite_team_danger_d" "impulse 39"
1270 alias "g_waypointsprite_clear_personal" "impulse 47"
1271 alias "g_waypointsprite_clear" "impulse 48"
1272 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
1274 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
1276 // command extension
1277 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
1278 alias adminmsg "sv_cmd adminmsg $*"
1279 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
1280 alias printstats "sv_cmd printstats" // print status on demand
1281 alias g_maplist_add "qc_cmd maplist add $*"
1282 alias g_maplist_remove "qc_cmd maplist remove $*"
1283 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
1284 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
1285 alias g_maplist_cleanup "qc_cmd maplist cleanup" // removes maps that don't exist from the map list
1286 alias gametype "sv_cmd gametype $*"
1288 alias addfav "qc_cmd addtolist net_slist_favorites $*"
1289 alias addvote "qc_cmd addtolist sv_vote_commands $*"
1292 set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score"
1293 set g_balance_keyhunt_delay_return 60
1294 set g_balance_keyhunt_delay_round 5
1295 set g_balance_keyhunt_delay_tracking 10
1296 set g_balance_keyhunt_delay_fadeout 2
1297 set g_balance_keyhunt_delay_collect 1.5
1298 set g_balance_keyhunt_maxdist 150
1299 set g_balance_keyhunt_score_collect 3
1300 set g_balance_keyhunt_score_carrierfrag 2
1301 set g_balance_keyhunt_score_capture 100
1302 set g_balance_keyhunt_score_push 60
1303 set g_balance_keyhunt_score_destroyed 50
1304 set g_balance_keyhunt_score_destroyed_ownfactor 1
1305 set g_balance_keyhunt_dropvelocity 300
1306 set g_balance_keyhunt_throwvelocity 400
1307 set g_balance_keyhunt_protecttime 0.8
1308 set g_balance_keyhunt_damageforcescale 1
1309 seta g_keyhunt_teams_override 0
1310 set g_keyhunt_teams 0
1313 set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
1314 set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)"
1315 set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball"
1316 set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score"
1317 set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points"
1318 set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
1319 set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)"
1320 set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball"
1321 set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball"
1322 set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball"
1323 set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball"
1324 set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball"
1325 set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball"
1326 set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball"
1327 set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
1328 set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
1329 set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
1330 set g_keepawayball_trail_color 254 "particle trail color from player/ball"
1331 set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc"
1332 set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns"
1333 seta g_keepaway_teams_override 0
1334 set g_keepaway_teams 0
1336 // so it can be stuffcmd-ed still
1337 set cl_gravity 800 "but ignored anyway"
1339 set g_ban_default_bantime 5400 "90 minutes"
1340 set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)"
1341 set g_banned_list "" "format: IP remainingtime IP remainingtime ..."
1342 set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)"
1343 alias bans "sv_cmd bans"
1344 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
1345 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
1346 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
1348 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
1350 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
1353 set _settemp_var UNUSED
1354 alias settemp "_settemp_var \"_settemp_x$settemp_idx\"; qc_cmd rpn /settemp_idx settemp_idx 1 add def; _settemp \"$1\" \"$2\""
1355 alias _settemp "settemp_list \"1 $1 $_settemp_var $settemp_list\"; set $_settemp_var \"${$1}\"; $1 \"$2\""
1356 alias settemp_restore "_settemp_restore_${settemp_list asis}"
1357 alias _settemp_restore_0 "set settemp_var 0; set settemp_list 0"
1358 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
1360 // usercommands. These can be edited and bound by the menu.
1361 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
1362 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
1363 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
1364 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
1365 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
1366 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme; cmd voice needhelp"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
1367 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p; cmd voice incoming"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
1368 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p; cmd voice seenflag"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
1369 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
1370 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
1371 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
1372 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
1373 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
1374 seta "userbind14_press" "say_team dropped gun %w^7 (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop gun, icon"
1375 // TODO change this to "use" once we can
1376 seta "userbind15_press" "say_team dropped flag/key %w^7 (l:%l^7); g_waypointsprite_team_here; wait; +use"; seta "userbind15_release" "-use"; seta "userbind15_description" "team: drop flag/key, icon"
1377 seta "userbind16_press" "say :-) / nice one"; seta "userbind16_release" ""; seta "userbind16_description" "chat: nice one"
1378 seta "userbind17_press" "say good game"; seta "userbind17_release" ""; seta "userbind17_description" "chat: good game"
1379 seta "userbind18_press" "say hi / good luck and have fun"; seta "userbind18_release" ""; seta "userbind18_description" "chat: hi / good luck"
1380 seta "userbind19_press" "+showscores; +con_chat_maximize"; seta "userbind19_release" "-showscores; -con_chat_maximize"; seta "userbind19_description" "scoreboard / chat history"
1381 seta "userbind20_press" "toggle cl_capturevideo"; seta "userbind20_release" ""; seta "userbind20_description" "toggle recording .avi"
1382 seta "userbind21_press" "toggle vid_fullscreen; vid_restart"; seta "userbind21_release" ""; seta "userbind21_description" "toggle fullscreen"
1383 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
1384 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
1385 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
1386 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
1387 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
1388 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
1389 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
1390 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
1391 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
1392 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
1393 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
1394 alias _userbind_call "${$1}"
1395 alias +userbind "_userbind_call userbind${1}_press"
1396 alias -userbind "_userbind_call userbind${1}_release"
1398 // we must change its default from 1.0 to 1 to be consistent with menuqc
1401 seta menu_skin "luminos"
1403 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
1404 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
1406 r_textbrightness 0.2
1409 r_font_postprocess_blur 1
1410 r_font_postprocess_outline 1
1412 // good settings for these fonts
1421 set _hud_configure 0 "1 = configure the HUD"
1422 seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode"
1423 seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
1424 seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
1425 seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
1427 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
1429 // user preference cvars (i.e. shouldn't be adjusted by a skin config)
1430 seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
1431 seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out"
1432 seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time"
1433 seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars"
1434 seta hud_panel_weapons_ammo 1 "show ammo as a status bar"
1435 seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count"
1436 seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count"
1437 seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
1438 seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
1439 seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
1441 seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full"
1443 seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full"
1444 seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full"
1445 seta hud_panel_healtharmor_progressbar_gfx 1 "enable graphic effects on the progressbars"
1446 seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect"
1447 seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount"
1448 seta hud_panel_healtharmor_progressbar_gfx_smooth 2 "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect"
1450 seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
1451 seta hud_panel_notify_fadetime 3 "fade out time"
1453 seta hud_panel_modicons_dom_layout 1 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps"
1455 seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time"
1457 seta hud_panel_radar_scale 4096 "distance you can see on the team radar"
1458 seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
1459 seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
1460 alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
1462 seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings"
1464 seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates"
1465 seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show"
1466 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
1467 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
1468 seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
1470 seta hud_panel_physics_speed_unit 3 "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
1471 seta hud_panel_physics_speed_unit_show 1 "also show speed unit"
1472 seta hud_panel_physics_speed_max 1800 "speed progressbar gets filled up completely by this value (in qu/s)"
1473 seta hud_panel_physics_speed_vertical 0 "include the speed on the Z-axis"
1474 seta hud_panel_physics_topspeed 1 "also show top speed"
1475 seta hud_panel_physics_topspeed_time 4 "how many seconds the top speed takes to fade out"
1476 seta hud_panel_physics_acceleration_max 1.5 "acceleration progressbar gets completely filled up by this value (in g)"
1477 seta hud_panel_physics_acceleration_vertical 0 "include the acceleration on the Z-axis"
1479 seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both"
1480 seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
1482 seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
1484 seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt"
1485 seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
1486 seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
1487 seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
1488 seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"
1489 seta hud_damage_color "1 0 0" "color of flash"
1490 seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value"
1491 seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second"
1492 seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to"
1493 seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"
1494 seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)"
1495 seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"
1496 seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
1497 seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"
1499 seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5"
1501 seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars"
1502 seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5"
1503 seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8"
1505 seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid"
1506 seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur"
1507 seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
1508 seta hud_contents_factor 1 "factor at which to multiply the current faded value."
1509 seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid"
1510 seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid"
1511 seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it"
1512 seta hud_contents_lava_color "0.8 0.1 0"
1513 seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it"
1514 seta hud_contents_slime_color "0 0.4 0.1"
1515 seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it"
1516 seta hud_contents_water_color "0.4 0.3 0.3"
1518 seta hud_shownames 1 "draw names and health/armor of nearby players"
1519 seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view"
1520 seta hud_shownames_status 1 "1 = draw health/armor status of teammates"
1521 seta hud_shownames_statusbar_height 4 "height of status bar"
1522 seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name"
1523 seta hud_shownames_fontsize 12 "font size"
1524 seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"
1525 seta hud_shownames_alpha 0.7 "alpha"
1526 seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size"
1527 seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance"
1528 seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance"
1529 seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you"
1530 seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out"
1531 seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"
1534 seta scoreboard_columns default
1535 seta scoreboard_border_thickness 1 "scoreboard border thickness"
1536 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
1537 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
1538 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
1539 seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
1540 seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
1541 seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
1542 seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background"
1543 seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
1544 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
1545 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
1546 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
1547 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
1548 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
1549 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
1550 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
1551 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
1552 seta scoreboard_offset_left 0.15 "how many pixels the scoreboard is offset from the left screen edge"
1553 seta scoreboard_offset_right 0.15 "how many pixels the scoreboard is offset from the right screen edge"
1554 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
1556 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
1557 seta accuracy_color0 "1 0 0"
1558 seta accuracy_color1 "1 1 0"
1559 seta accuracy_color2 "0 1 0"
1561 // for menu server list (eventually make them have engine support?)
1562 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
1563 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
1564 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
1566 // for menu weapon arena
1567 set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
1569 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
1571 // command executed before loading a map by the menu
1572 // makes sure maxplayers is at least minplayers or bot_number + 1
1573 alias _menu_loadmap_prepare_maxpl "maxplayers $_menu_loadmap_maxplayers"
1574 alias menu_loadmap_prepare "disconnect; wait; g_campaign 0; menu_cmd rpn /_menu_loadmap_maxplayers menu_maxplayers minplayers bot_number 1 add max max def; _menu_loadmap_prepare_maxpl; g_maplist_shufflenow"
1576 // useful vote aliases
1577 set timelimit_increment 5
1578 set timelimit_decrement 5
1580 set timelimit_max 60
1581 alias extendmatchtime "sv_cmd extendmatchtime"
1582 alias reducematchtime "sv_cmd reducematchtime"
1583 alias endmatch "timelimit -1"
1585 // useful keybind to maximize the chat area temporarily
1586 // HUD code takes care of many of these now...
1587 //set _backup_con_chatvars_set 0
1588 //alias _restore_con_chatvars_0 ""
1589 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1590 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1591 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1592 //alias _backup_con_chatvars_1 ""
1593 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1594 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1595 //alias -con_chat_maximize "_restore_con_chatvars"
1597 set _con_chat_maximized 0
1598 set _backup_con_chatvars_set 0
1599 alias _restore_con_chatvars_0 ""
1600 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1601 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1602 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1603 alias _backup_con_chatvars_1 ""
1604 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1605 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
1606 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
1609 set con_completion_playdemo *.dem
1610 set con_completion_timedemo *.dem
1611 set con_completion_ply *.dem
1612 set con_completion_tdem *.dem
1613 set con_completion_exec *.cfg
1614 set con_completion_chmap map
1615 set con_completion_gotomap map
1616 set con_completion_vmap map
1617 set con_completion_vnextmap map
1618 set con_completion_vdomap map
1619 set con_completion_playermodel models/player/*.iqm
1621 // these non-saved engine cvars shall be savedG
1622 seta cl_port $cl_port
1623 seta r_showsurfaces $r_showsurfaces
1624 seta r_ambient $r_ambient
1626 seta gl_finish $gl_finish
1627 seta v_kicktime $v_kicktime
1628 seta r_subdivisions_tolerance $r_subdivisions_tolerance
1631 //sys_ticrate 0.0166667
1632 sys_ticrate 0.0333333
1633 cl_netfps 60 // should match or be a multiple
1634 sv_gameplayfix_delayprojectiles 0
1635 sv_gameplayfix_q2airaccelerate 1
1636 sv_gameplayfix_stepmultipletimes 1
1638 // delay for "kill" to prevent abuse
1639 set g_balance_kill_delay 2
1640 set g_balance_kill_antispam 5
1642 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1643 sv_gameplayfix_droptofloorstartsolid 0
1645 seta gl_texturecompression 0
1646 gl_texturecompression_color 1
1647 gl_texturecompression_gloss 1
1648 gl_texturecompression_glow 1
1649 gl_texturecompression_lightcubemaps 1
1650 gl_texturecompression_q3bsplightmaps 0
1651 gl_texturecompression_sky 1
1653 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
1654 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
1655 set menu_use_default_hostname 1
1656 alias sethostname "set menu_use_default_hostname 0; hostname $*"
1658 set sv_foginterval 1 "force enable fog in regular intervals"
1660 // Audio track names (for old-style "cd loop NUMBER" usage)
1661 set _cdtrack_first "1"
1662 alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
1663 alias _cdtrack_1 "g_cdtracks_remaplist \"$1\"; set _cdtrack_first 0"
1664 alias _cdtrack "_cdtrack_$_cdtrack_first $2"
1665 set g_cdtracks_remaplist ""
1667 unset _cdtrack_first
1672 cd remap $g_cdtracks_remaplist
1673 set sv_intermission_cdtrack ""
1675 set g_cdtracks_dontusebydefault "rising-of-the-phoenix"
1676 set menu_cdtrack "rising-of-the-phoenix"
1678 // maxidle (in seconds): kick players idle for more than that amount of time
1680 // when sv_maxidle is not 0, assume spectators are idle too
1681 set sv_maxidle_spectatorsareidle 0
1683 // CTF capture limit placeholder cvar
1687 seta hud_fontsize 11
1688 seta scr_centersize 12
1691 // these entities are not referenced by anything directly, they just represent
1692 // teams and are found by find() when needed
1693 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1695 sv_allowdownloads_inarchive 1 // for csprogs.dat
1697 set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
1699 alias allready "sv_cmd allready"
1701 seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher minelayer fireball hlac hagar seeker crylink rifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
1702 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
1703 seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
1704 seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
1705 seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
1706 seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
1707 seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
1708 seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
1709 seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
1710 seta cl_weaponpriority7 "" "use impulse 207 for prev gun from this list, 217 for best gun, 227 for next gun"
1711 seta cl_weaponpriority8 "" "use impulse 208 for prev gun from this list, 218 for best gun, 228 for next gun"
1712 seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
1713 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
1715 seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
1717 set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
1718 set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
1720 if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1721 if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
1723 alias ons_map "cl_cmd radar" // legacy alias
1724 alias radar "cl_cmd radar"
1725 alias scoreboard_columns_set "" // aliased later
1726 alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*"
1728 alias _gl_flashblend_update_00 "gl_flashblend 1"
1729 alias _gl_flashblend_update_10 "gl_flashblend 0"
1730 alias _gl_flashblend_update_01 "gl_flashblend 0"
1731 alias _gl_flashblend_update_11 "gl_flashblend 0"
1732 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
1734 set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
1736 set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
1738 // must be at the bottom of this file:
1739 // alias for switching the teamselect menu
1740 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
1741 alias menu_showhudexit "menu_cmd directmenu HUDExit"
1742 alias menu_showhudoptions "menu_cmd directpanelhudmenu $*"
1743 bind f5 menu_showteamselect
1746 set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
1747 set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
1748 set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
1749 set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
1750 set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
1751 set g_bugrigs_air_steering 1 "NFS bug emulation"
1752 set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
1753 set g_bugrigs_friction_floor 50 "units/sec friction on floor"
1754 set g_bugrigs_friction_brake 950 "units/sec friction for braking"
1755 set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
1756 set g_bugrigs_accel 800 "acceleration"
1757 set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
1758 set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
1759 set g_bugrigs_steer 1 "steering amount"
1761 set g_touchexplode 0
1762 set g_touchexplode_radius 50
1763 set g_touchexplode_damage 10
1764 set g_touchexplode_edgedamage 0
1765 set g_touchexplode_force 150
1767 set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
1768 set g_ban_sync_interval 5 "sync every 5 minutes"
1769 set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
1770 set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests"
1771 set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used"
1773 set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available"
1775 alias records "cmd records"
1776 alias rankings "cmd rankings"
1777 alias ladder "cmd ladder"
1779 // ballistics use physical units, but qu based
1780 // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
1781 // Quake-Joule: 1 qJ = 1 qN * 1 qu
1782 // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2
1784 set g_ballistics_materialconstant 1414213562
1785 set g_ballistics_mindistance 16
1786 set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls
1787 set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls
1788 // unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away
1789 // parameter: bullet constant: mass / area in g/qu^2
1790 // = mass / (pi/4 * caliber^2)
1791 // with caliber in inches, mass in grams:
1792 // = 1.273239544735163 * mass / caliber^2
1793 // with caliber in inches, mass in grains:
1794 // = 0.082633246453312 * mass / caliber^2
1796 // bullet max travel distance inside solid:
1797 // 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant
1799 // some bullet constants:
1800 // http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml
1801 // second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813
1802 // third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592
1803 // fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399
1804 // http://en.wikipedia.org/wiki/.50_BMG
1805 // caliber .5, 360 grains, bullet constant 118.9918748927693
1807 // caliber .3, 62 grains, bullet constant 56.92512533450383
1808 // .3 winchester magnum:
1809 // caliber .3, 150 grains, bullet constant 137.7220774221867
1811 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
1813 sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags"
1814 set g_full_getstatus_responses 0 "this currently breaks qstat"
1817 set camera_enable 0 "Enables the camera for demo playback"
1818 set camera_free 0 "Free camera instead of chasing the player"
1819 set camera_reset 0 "Resets the camera position and switch to chase mode"
1820 set camera_speed_roll 0.9 "Camera rotation speed"
1821 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
1822 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
1823 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
1824 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
1825 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
1826 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
1827 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
1828 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
1830 // "Gentle mode": show no blood
1831 seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
1832 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
1833 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
1834 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
1835 seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
1837 set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
1839 set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
1841 set cl_effects_lightningarc_simple 0
1842 set cl_effects_lightningarc_segmentlength 64
1843 set cl_effects_lightningarc_drift_start 0.45
1844 set cl_effects_lightningarc_drift_end 0.1
1845 set cl_effects_lightningarc_branchfactor_start 0.25
1846 set cl_effects_lightningarc_branchfactor_add 0.1
1848 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
1849 seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
1850 alias g_hitplots_add "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 union def"
1851 alias g_hitplots_remove "qc_cmd rpn /g_hitplots_individuals g_hitplots_individuals $1 difference def"
1853 alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
1854 alias unmute "prvm_edictset server $1 muted 0" // dito
1858 set menu_updatecheck 1
1860 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
1861 set bot_sound_monopoly 0 "when enabled, only bots can make any noise"
1863 // broken, sorry (cannot handle weapon attachment properly)
1864 //seta cl_forceplayermodels 0 "force all players to look like you; WARNING: animations can look very bad with this"
1865 //seta cl_forceplayermodelsfromxonotic 0 "force models coming from xonotic; WARNING: animations can look very bad with this"
1866 //set sv_clforceplayermodels 1 "allow clients to use cl_forcemodels"
1868 set sv_loddistance1 1024
1869 set sv_loddistance2 4096
1870 seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)"
1872 set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
1875 alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
1876 alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
1877 alias cl_hook_gamestart_all
1878 alias cl_hook_gamestart_nop //is only called when CSQC unloads before knowing the gametype, very unlikely
1879 alias cl_hook_gamestart_dm
1880 alias cl_hook_gamestart_tdm
1881 alias cl_hook_gamestart_dom
1882 alias cl_hook_gamestart_ctf
1883 alias cl_hook_gamestart_rune
1884 alias cl_hook_gamestart_lms
1885 alias cl_hook_gamestart_arena
1886 alias cl_hook_gamestart_ca
1887 alias cl_hook_gamestart_kh
1888 alias cl_hook_gamestart_ons
1889 alias cl_hook_gamestart_as
1890 alias cl_hook_gamestart_rc
1891 alias cl_hook_gamestart_nexball
1892 alias cl_hook_gamestart_cts
1893 alias cl_hook_gamestart_ka
1894 alias cl_hook_gamestart_freezetag
1895 alias cl_hook_gameend
1896 alias cl_hook_activeweapon
1898 alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
1899 alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"
1900 alias sv_hook_gamestart_all
1901 alias sv_hook_gamestart_dm
1902 alias sv_hook_gamestart_tdm
1903 alias sv_hook_gamestart_dom
1904 alias sv_hook_gamestart_ctf
1905 alias sv_hook_gamestart_rune
1906 alias sv_hook_gamestart_lms
1907 alias sv_hook_gamestart_arena
1908 alias sv_hook_gamestart_ca
1909 alias sv_hook_gamestart_kh
1910 alias sv_hook_gamestart_ons
1911 alias sv_hook_gamestart_as
1912 alias sv_hook_gamestart_rc
1913 alias sv_hook_gamestart_nexball
1914 alias sv_hook_gamestart_cts
1915 alias sv_hook_gamestart_ka
1916 alias sv_hook_gamestart_freezetag
1917 alias sv_hook_gamerestart
1918 alias sv_hook_gameend
1920 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
1921 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
1922 seta cl_vehicle_spiderbot_cross_alpha 0.6
1923 seta cl_vehicle_spiderbot_cross_size 1
1925 //cl_gunalign calculator
1926 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
1927 alias _gunalign_01 "cl_gunalign 1"
1928 alias _gunalign_02 "cl_gunalign 2"
1929 alias _gunalign_03 "cl_gunalign 3"
1930 alias _gunalign_04 "cl_gunalign 4"
1931 alias _gunalign_11 "cl_gunalign 2"
1932 alias _gunalign_12 "cl_gunalign 1"
1933 alias _gunalign_13 "cl_gunalign 4"
1934 alias _gunalign_14 "cl_gunalign 3"
1935 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
1937 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
1939 set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied BEFORE the multiplier)"
1940 set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)"
1941 set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier"
1942 set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
1944 seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
1945 seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
1947 set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"
1949 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
1951 set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun"
1952 set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun"
1953 set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0"
1955 set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
1957 seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
1959 // weapon accuracy stats
1960 set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
1961 set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients"
1962 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
1963 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
1965 set developer_fteqccbugs 0 "check fteqcc bugs on startup"
1966 set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
1967 set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
1968 set loddebug 0 "force this LOD level"
1969 set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"
1970 set g_mutatormsg "" "mutator message"
1971 set speedmeter 0 "print landing speeds"
1972 set developer_shtest 0 "experimental speedhack detection"
1973 set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
1974 set g_debug_bot_commands 0 "print scripted bot commands before executing"
1975 set g_debug_defaultsounds 0 "always use default sounds"
1977 // debug cvars for keyhunt attaching
1981 // campaign internal, set when loading a campaign map1G
1982 set _campaign_index ""
1983 set _campaign_name ""
1985 // define some engine cvars that we need even on dedicated server
1988 // we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
1989 collision_endposnudge 1
1992 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
1993 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
1995 // otherwise, antilag breaks
1996 sv_gameplayfix_consistentplayerprethink 1
1998 // support Q1BSP maps
1999 mod_q1bsp_polygoncollisions 1
2001 // improve some minor details
2002 sv_gameplayfix_gravityunaffectedbyticrate 1
2003 sv_gameplayfix_nogravityonground 1
2005 // autodemo deleting
2006 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
2009 set cl_lockview 0 "when 1, the camera does not move any more"
2011 // we now use mastervolume
2014 // sucks less than the old one
2015 cl_decals_newsystem 1
2017 // NOTE: this only replaces weapons on the map
2018 // use g_start_weapon_* to also replace the on-startup weapons!
2019 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
2020 // set the cvars to "0" to totally disable a weapon
2021 set g_weaponreplace_laser ""
2022 set g_weaponreplace_shotgun ""
2023 set g_weaponreplace_uzi ""
2024 set g_weaponreplace_minelayer ""
2025 set g_weaponreplace_grenadelauncher ""
2026 set g_weaponreplace_electro ""
2027 set g_weaponreplace_crylink ""
2028 set g_weaponreplace_nex ""
2029 set g_weaponreplace_hagar ""
2030 set g_weaponreplace_rocketlauncher ""
2031 set g_weaponreplace_porto ""
2032 set g_weaponreplace_minstanex ""
2033 set g_weaponreplace_hook ""
2034 set g_weaponreplace_hlac ""
2035 set g_weaponreplace_rifle ""
2036 set g_weaponreplace_tuba ""
2037 set g_weaponreplace_fireball ""
2038 set g_weaponreplace_seeker ""
2039 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
2041 set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
2043 set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
2046 scr_conalpha2factor 0.3
2047 scr_conalpha3factor 1
2048 scr_conalphafactor 0.8
2049 scr_conbrightness 0.35
2050 scr_conforcewhiledisconnected 1
2051 scr_conscroll2_x 0.11
2052 scr_conscroll2_y 0.2
2055 scr_conscroll_x -0.1
2056 scr_conscroll_y -0.3
2058 scr_conforcewhiledisconnected 0
2059 scr_infobar_height 12
2061 // DP cannot properly detect this, so rather turn off the detection
2062 r_texture_dds_load_alphamode 2
2063 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
2064 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
2065 set vid_netwmfullscreen 0 // doesn't support non-native res
2067 // particles optimization
2068 r_drawparticles_nearclip_min 8
2069 r_drawparticles_nearclip_max 16
2071 // sv_cullentities_trace is 1, so the client doesn't have to
2072 sv_cullentities_trace 1
2073 r_cullentities_trace 0
2075 // less "lagging" of other players, but also less PL tolerant... let's try this
2076 sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames
2078 // exact gloss looks better, e.g. on g-23
2079 r_shadow_glossexact 1
2081 // use fake light if map has no lightmaps
2084 // strength sound settings
2085 set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
2086 set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
2088 // equalize looks better than fullbright
2089 r_equalize_entities_fullbright 1
2094 // safe font defaults
2096 r_font_disable_freetype 0
2097 r_font_size_snapping 4
2099 // database management
2100 set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)"
2101 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
2104 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
2105 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
2106 // FIXME set to -1 before release, once we have a dialog for this!
2108 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
2109 r_polygonoffset_submodel_offset 0
2110 r_polygonoffset_submodel_factor 0
2111 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
2112 r_polygonoffset_decals_offset -28
2113 r_polygonoffset_decals_factor 0
2114 // this is mainly for _decal entities (their shaders should use "polygonoffset" shader parameter) - this is "good enough" as it seems, but smaller than the decals one so these don't zfight decals
2115 mod_q3shader_default_polygonoffset -14
2116 mod_q3shader_default_polygonfactor 0
2119 set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
2121 // auto-teams (team selection by player ID)
2122 // any player not listed is forced to spectate
2123 set g_forced_team_red "" "list of player IDs for red team"
2124 set g_forced_team_blue "" "list of player IDs for blue team"
2125 set g_forced_team_yellow "" "list of player IDs for yellow team"
2126 set g_forced_team_pink "" "list of player IDs for pink team"
2127 set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
2129 // random charge stuff :P
2130 set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector"
2131 set g_weapon_charge_colormod_red_half 0
2132 set g_weapon_charge_colormod_green_half 0.5
2133 set g_weapon_charge_colormod_blue_half 1
2134 set g_weapon_charge_colormod_red_full 1
2135 set g_weapon_charge_colormod_green_full -0.5
2136 set g_weapon_charge_colormod_blue_full -1
2138 // player statistics server URI
2139 set g_playerstats_uri ""
2140 set g_playerstats_debug 0 "when 1, player stats are dumped to the console too"
2142 // create this cvar in case the engine did not
2143 set snd_soundradius 1200
2145 // declare the channels we use
2146 seta snd_channel8volume 1 "QuakeC controlled background music volume"
2147 seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
2150 scr_loadingscreen_background 0
2151 scr_loadingscreen_barcolor "0 0.5 1"
2152 scr_loadingscreen_barheight 12
2153 scr_loadingscreen_count 13
2154 scr_loadingscreen_scale 999
2155 scr_loadingscreen_scale_base 1
2156 scr_loadingscreen_scale_limit 2
2158 // sRGB configuration (EXPERIMENTAL, needs maps to be relit)
2159 alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart"
2160 alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0;r_texture_sRGB_skin_glow 0;r_texture_sRGB_reflect 0;r_texture_sRGB_skybox 0;v_gamma 1.0;r_restart"
2162 // other config files
2163 exec balanceXonotic.cfg
2164 exec ctfscoring-ai.cfg
2165 exec effects-normal.cfg
2170 // hud cvar descriptions
2171 exec _hud_descriptions.cfg
2172 // exec the default skin config
2173 // please add any new cvars into the hud_save script in qcsrc/client/hud.qc for consistency
2174 exec hud_luminos.cfg
2176 // enable menu syncing
2177 alias menu_sync "menu_cmd sync"
2178 alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"