2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
9 color 0x63F2EA 0x63f2EA
14 lightcolor 0.4 0.9 0.9
15 // cloud of particles which expand rapidly and then slow to form a ball
19 color 0x63F2EA 0x63f2EA
25 velocityjitter 32 32 32
29 // used in qcsrc/server/w_seeker.qc: te_knightspike(org2)
45 color 0xFF2010 0xFF2010
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
52 color 0x800000 0xFF8020
58 //originjitter 32 32 32
59 velocityjitter 256 256 256
61 // machinegun bullet impact
62 // bullet impact decal
63 // used nowhere in code
71 // dust/smoke drifting away from the impact
76 color 0x101010 0x101010
82 // dust/smoke staying at the impact
87 color 0x505050 0x505050
97 color 0x8f4333 0xfff31b
102 velocityoffset 0 0 80
103 velocityjitter 64 64 64
105 // electro combo explosion
107 // used nowhere in code
114 originjitter 34 34 34
123 color 0x80C0FF 0x80C0FF
130 color 0x2030FF 0x80C0FF
137 //velocityoffset 0 0 120
138 velocityjitter 512 512 512
142 // used nowhere in code
150 // dust/smoke drifting away from the impact
155 color 0x101010 0x101010
161 // dust/smoke staying at the impact
166 color 0x505050 0x505050
172 // sparks that disappear on impact
176 color 0x8f4333 0xfff31b
181 velocityoffset 0 0 80
182 velocityjitter 64 64 64
186 // used nowhere in code
187 effect TE_SUPERSPIKEQUAD
196 lightcolor 0.15 0.15 1.5
197 // dust/smoke drifting away from the impact
198 effect TE_SUPERSPIKEQUAD
202 color 0x101010 0x101010
208 // dust/smoke staying at the impact
209 effect TE_SUPERSPIKEQUAD
213 color 0x505050 0x505050
219 // sparks that disappear on impact
220 effect TE_SUPERSPIKEQUAD
223 color 0x8f4333 0xfff31b
228 velocityoffset 0 0 80
229 velocityjitter 64 64 64
231 // shotgun pellet impact
233 // used nowhere in code
241 // dust/smoke drifting away from the impact
246 color 0x101010 0x101010
252 // dust/smoke staying at the impact
257 color 0x505050 0x505050
267 color 0x8f4333 0xfff31b
272 velocityoffset 0 0 80
273 velocityjitter 64 64 64
275 // crylink impact effect
277 // used nowhere in code
278 effect TE_GUNSHOTQUAD
284 originjitter 12 12 12
286 //lightradiusfade 300
287 //lightcolor 0.5 0.5 0.5
288 // purple flare effect
289 effect TE_GUNSHOTQUAD
293 color 0x504060 0x504060
297 effect TE_GUNSHOTQUAD
300 color 0xA040C0 0xFFFFFF
305 velocityoffset 0 0 80
306 velocityjitter 128 128 128
308 // mortar/hagar explosion (smaller than rocket)
310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
317 originjitter 40 40 40
326 color 0x404040 0x404040
329 // fire effect which expands then slows
335 color 0x902010 0xFFD080
342 velocityjitter 256 256 256
343 // underwater bubbles
349 color 0x404040 0x808080
355 originjitter 16 16 16
356 velocityjitter 96 96 96
362 color 0x903010 0xFFD030
369 velocityoffset 0 0 80
370 velocityjitter 256 256 256
374 // used nowhere in code
375 effect TE_EXPLOSIONQUAD
381 originjitter 40 40 40
386 effect TE_EXPLOSIONQUAD
390 color 0x202020 0x404040
394 velocityjitter 48 48 48
395 // underwater bubbles
396 effect TE_EXPLOSIONQUAD
401 color 0x404040 0x808080
407 originjitter 16 16 16
408 velocityjitter 96 96 96
409 // sparks which go through walls
410 effect TE_EXPLOSIONQUAD
414 color 0x903010 0xFFD030
420 velocityoffset 0 0 80
421 velocityjitter 256 256 256
425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
426 effect TE_TAREXPLOSION
432 originjitter 40 40 40
437 effect TE_TAREXPLOSION
441 color 0x202020 0x404040
445 velocityjitter 48 48 48
446 // underwater bubbles
447 effect TE_TAREXPLOSION
452 color 0x404040 0x808080
458 originjitter 16 16 16
459 velocityjitter 96 96 96
460 // sparks which go through walls
461 effect TE_TAREXPLOSION
465 color 0x903010 0xFFD030
471 velocityoffset 0 0 80
472 velocityjitter 256 256 256
474 // bloody impact effect indicating damage
475 // used nowhere in code
485 velocityjitter 64 64 64
487 staincolor 0x808080 0x808080
492 // sparks (quake effect)
493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
499 color 0x8f4333 0xfff31b
504 velocityoffset 0 0 80
505 velocityjitter 64 64 64
510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
517 originjitter 16 16 16
526 color 0x80C0FF 0x80C0FF
529 // small sparks which form a sphere as they slow down
533 color 0x2030FF 0x80C0FF
539 velocityjitter 128 128 128
542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
550 // used nowhere in code
554 color 0x6f0f00 0xe3974f
561 velocityjitter 128 128 128
565 // used nowhere in code
569 color 0x6f0f00 0xe3974f
574 originjitter 128 128 32
575 velocityoffset 0 0 256
576 velocityjitter 128 128 0
578 // player teleport effect
579 // used nowhere in code
583 color 0xA0A0A0 0xFFFFFF
589 originjitter 16 16 28
590 velocityjitter 0 0 256
593 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
594 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos)
599 color 0xFFFFFF 0xFFFFFF
606 color 0x202020 0x404040
615 // used nowhere in code
619 color 0x202020 0x404040
623 originjitter 1.5 1.5 1.5
627 // rocket explosion (bigger than mortar and hagar)
629 // used nowhere in code
630 effect TE_TEI_BIGEXPLOSION
636 originjitter 40 40 40
641 effect TE_TEI_BIGEXPLOSION
645 color 0x404040 0x404040
649 effect TE_TEI_BIGEXPLOSION
654 color 0x902010 0xFFD080
661 velocityjitter 512 512 512
662 // underwater bubbles
663 effect TE_TEI_BIGEXPLOSION
668 color 0x404040 0x808080
674 originjitter 16 16 16
675 velocityjitter 144 144 144
677 effect TE_TEI_BIGEXPLOSION
681 color 0x903010 0xFFD030
688 velocityoffset 0 0 80
689 velocityjitter 384 384 384
693 // used nowhere in code
694 effect TE_TEI_PLASMAHIT
700 originjitter 20 20 20
705 effect TE_TEI_PLASMAHIT
709 color 0x80C0FF 0x80C0FF
712 // cloud of bouncing sparks
713 effect TE_TEI_PLASMAHIT
716 color 0x2030FF 0x80C0FF
721 //velocityoffset 0 0 120
722 velocityjitter 512 512 512
732 //////////////////////////////////////////////////
733 // New effects in 2.4
734 //////////////////////////////////////////////////
738 // bloody impact effect indicating damage
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
740 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
748 color 0xA8FFFF 0xA8FFFFF
751 velocityjitter 99 99 55
752 //velocitymultiplier 2
753 staincolor 0x808080 0x808080
767 color 0x000000 0x420000
768 originjitter 11 11 11
771 // player teleport effect
772 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
773 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
778 color 0xff8400 0xff2a00
785 velocityjitter 1000 1000 1500
786 velocitymultiplier 0.5
796 color 0xff8400 0xff2a00
800 // normal super gory blood trail (used by gibs)
801 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
806 color 0xA8FFFF 0xA8FFFF
814 velocityjitter 64 64 64
815 velocitymultiplier -0.1
816 staincolor 0x808080 0x808080
825 color 0xA8FFFF 0xA8FFFF
831 // thinner blood trail (used by quake zombies)
832 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
833 effect TR_SLIGHTBLOOD
836 color 0xA8FFFF 0xA8FFFF
843 velocityjitter 64 64 64
844 velocitymultiplier 0.5
845 staincolor 0x808080 0x808080
850 // func_stardust effect, used in some maps to indicate teleporters
851 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
852 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
856 color 0xfff368 0xfff368
862 originjitter 16 16 64
863 velocityjitter 32 32 0
866 //lightcolor 0.4 0.9 0.9
868 // flare particle and light
869 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
870 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
874 color 0x63F2EA 0x63f2EA
877 // cloud of particles which expand rapidly and then slow to form a ball
882 color 0x63F2EA 0x63f2EA
885 //originjitter 24 24 24
886 velocityjitter 256 256 256
890 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
891 effect jumppad_activate
898 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
899 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
900 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
901 effect laser_muzzleflash
905 color 0xcc0000 0xff0000
916 effect laser_muzzleflash
919 color 0xb44215 0xff0000
925 velocityjitter 150 150 150
926 velocitymultiplier 0.2
929 rotate -180 180 4000 -4000
931 effect laser_muzzleflash
934 color 0xff4200 0xff0000
940 velocityjitter 100 100 100
941 velocitymultiplier 0.2
947 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
948 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
955 originjitter 14 14 14
964 color 0xFF2010 0xFF2010
967 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
971 color 0x800000 0xFF8020
977 //originjitter 32 32 32
978 velocityjitter 256 256 256
983 color 0x800000 0xFF8020
987 velocitymultiplier 0.01
988 velocityjitter 16 16 16
993 // used in qcsrc/server/w_campingrifle.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 2000, 1)
994 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
995 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
996 effect shotgun_muzzleflash
999 color 0x202020 0x404040
1003 originjitter 1.5 1.5 1.5
1004 velocityjitter 6 6 6
1005 velocitymultiplier 0.01
1007 lightradiusfade 2000
1008 lightcolor 2 1.5 0.2
1010 velocitymultiplier 0.05
1011 effect shotgun_muzzleflash
1015 color 0xffdb96 0xff5400
1019 velocityjitter 100 100 100
1022 velocitymultiplier 0.5
1024 // shotgun pellet impact
1026 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1)
1027 effect shotgun_impact
1033 originjitter 10 10 10
1035 //lightradiusfade 90
1037 // dust/smoke drifting away from the impact
1038 effect shotgun_impact
1046 velocityjitter 150 150 150
1047 velocitymultiplier 0.2
1049 color 0x473a37 0x0b0a07
1051 // dust/smoke staying at the impact
1052 effect shotgun_impact
1060 velocityjitter 11 11 11
1062 color 0x201d1a 0x000000
1064 velocitymultiplier 0.03
1067 effect shotgun_impact
1072 color 0xFDFFD9 0xFDFFD9
1079 velocityjitter 200 200 200
1080 velocitymultiplier 0.2
1083 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1084 effect uzi_muzzleflash
1087 color 0x202020 0x404040
1091 originjitter 1.5 1.5 1.5
1092 velocityjitter 1 1 1
1093 velocitymultiplier 0.03
1095 lightradiusfade 2000
1096 lightcolor 2 1.5 0.2
1098 effect uzi_muzzleflash
1102 color 0xff9c00 0xffd200
1106 velocityjitter 555 555 555
1107 velocitymultiplier 3
1112 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1113 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1114 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
1116 effect machinegun_impact
1122 originjitter 10 10 10
1125 lightcolor 6 3.6 0.6
1126 // dust/smoke drifting away from the impact
1127 effect machinegun_impact
1135 velocityjitter 150 150 150
1136 velocitymultiplier 0.1
1138 color 0x473a37 0x0b0a07
1140 // dust/smoke staying at the impact
1141 effect machinegun_impact
1149 velocityjitter 11 11 11
1151 color 0x201d1a 0x000000
1153 velocitymultiplier 0.03
1156 effect machinegun_impact
1165 velocityjitter 350 350 350
1166 velocitymultiplier 0.2
1168 color 0x63493e 0xffffff
1169 rotate 0 360 -500 500
1171 effect machinegun_impact
1176 color 0xFDFFD9 0xFDFFD9
1183 velocityjitter 300 300 300
1184 velocitymultiplier 0.2
1189 // used in qcsrc/server/nexball.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1190 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1191 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1192 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1193 effect grenadelauncher_muzzleflash
1196 color 0x202020 0x404040
1200 originjitter 1.5 1.5 1.5
1202 velocityjitter 20 20 20
1203 velocitymultiplier 0.03
1205 lightradiusfade 2000
1206 lightcolor 2 1.5 0.2
1207 effect grenadelauncher_muzzleflash
1211 color 0xffdb96 0xff5400
1215 velocityjitter 100 100 100
1216 velocitymultiplier 0.5
1224 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1225 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
1229 color 0x101010 0x000000
1236 velocityjitter 1 1 1
1237 velocitymultiplier -0.02
1244 color 0xffdf72 0x811200
1250 velocityjitter 32 32 32
1251 velocitymultiplier -1.0
1258 color 0x404040 0x808080
1264 velocityjitter 16 16 16
1270 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1271 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1272 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
1273 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1277 color 0x303030 0x000000
1284 velocityjitter 3 3 3
1285 velocitymultiplier -0.02
1288 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1290 color 0x666666 0x000000
1297 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1302 color 0x404040 0x808080
1308 velocityjitter 16 16 16
1313 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1314 effect grenade_explode
1320 originjitter 26 26 26
1324 // fire effect which expands then slows
1325 effect grenade_explode
1330 color 0xe03f00 0x5e0000
1338 velocityjitter 256 256 256
1339 // fire effect which make brigt dot inside
1340 effect grenade_explode
1345 color 0xe03f00 0xffdf92
1353 velocityjitter 256 256 256
1355 effect grenade_explode
1363 velocityjitter 256 256 256
1365 color 0x000000 0x111111
1367 // underwater bubbles
1368 effect grenade_explode
1373 color 0x404040 0x808080
1379 originjitter 16 16 16
1380 velocityjitter 196 196 196
1382 // underwatershockwave
1383 effect grenade_explode
1391 velocitymultiplier 0.3
1393 effect grenade_explode
1398 color 0xffa35b 0xfff2be
1405 velocityoffset 0 0 80
1406 originjitter 16 16 16
1407 velocityjitter 424 424 624
1409 effect grenade_explode
1414 color 0x6a3d25 0xcac5b4
1420 velocityjitter 324 324 524
1421 rotate -180 180 -1000 1000
1425 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1426 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1427 effect electro_muzzleflash
1430 color 0x283880 0x283880 // 0x202020 0x404040
1434 originjitter 1.5 1.5 1.5
1435 velocityjitter 6 6 6
1437 velocitymultiplier 0.01
1439 lightradiusfade 2000
1442 effect electro_muzzleflash
1446 color 0xD9FDFF 0xD9FDFF
1450 velocityjitter 150 150 150
1451 velocitymultiplier 0.5
1455 effect electro_muzzleflash
1459 color 0xD9FDFF 0xD9FDFF
1463 velocityjitter 350 350 350
1464 velocitymultiplier 2.5
1471 // glowing vapor trail
1472 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to)
1473 effect TR_NEXUIZPLASMA
1476 color 0x283880 0x283880
1480 //velocityjitter 16 16 16
1484 velocitymultiplier -0.1
1486 effect TR_NEXUIZPLASMA
1491 color 0x629dff 0x0018ff
1496 velocityoffset 0 0 15
1499 velocityjitter 50 50 50
1504 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1505 effect electro_impact
1511 originjitter 17 17 17
1514 lightcolor 3.125 4.375 10
1516 effect electro_impact
1522 color 0x80C0FF 0x80C0FF
1524 velocitymultiplier 44
1526 effect electro_impact
1530 color 0x80C0FF 0x80C0FF
1533 // cloud of bouncing sparks
1534 effect electro_impact
1538 color 0x629dff 0x0018ff
1546 velocityjitter 512 512 512
1547 rotate -180 180 -9999 9999
1548 // inner cloud of smoke
1549 effect electro_impact
1552 color 0x629dff 0x0018ff
1558 originjitter 20 20 20
1559 velocityjitter 320 320 320
1562 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1563 effect electro_ballexplode
1569 originjitter 17 17 17
1572 lightcolor 3.125 4.375 10
1574 effect electro_ballexplode
1578 color 0x80C0FF 0x80C0FF
1581 // cloud of bouncing sparks
1582 effect electro_ballexplode
1586 color 0xFDFFD9 0xFDFFD9
1593 velocityjitter 512 512 512
1594 // inner cloud of smoke
1595 effect electro_ballexplode
1598 color 0x202020 0x404040
1602 originjitter 20 20 20
1603 velocityjitter 32 32 32
1608 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1609 effect electro_combo
1615 originjitter 17 17 17
1620 effect electro_combo
1624 color 0x80C0FF 0x80C0FF
1628 effect electro_combo
1631 color 0x2030FF 0x80C0FF
1639 //velocityoffset 0 0 120
1640 velocityjitter 512 512 512
1641 effect electro_combo
1645 color 0xa9cacf 0x0054ff
1650 velocitymultiplier 3
1654 velocityjitter 312 312 312
1655 // inner cloud of smoke
1656 effect electro_combo
1659 color 0x202020 0x404040
1663 originjitter 20 20 20
1664 velocityjitter 32 32 32
1666 effect electro_combo
1669 color 0xa9cacf 0x0054ff
1674 velocitymultiplier 0.3
1678 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1679 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1680 effect crylink_muzzleflash
1683 color 0xdd9cff 0xff0090
1687 velocitymultiplier 0.01
1689 lightradiusfade 2000
1690 lightcolor 1.6 0.2 2
1691 effect crylink_muzzleflash
1695 color 0xA080C0 0xA080C0
1699 velocityjitter 200 200 200
1700 velocitymultiplier 0.3
1705 // crylink impact effect
1707 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1)
1708 effect crylink_impact
1714 originjitter 12 12 12
1716 //lightradiusfade 800
1717 //lightcolor 3.2 0.4 4
1718 // purple flare effect
1719 effect crylink_impact
1723 color 0x504060 0x504060
1727 effect crylink_impact
1731 color 0xA040C0 0xA040C0
1735 velocityjitter 512 512 512
1737 effect crylink_impact
1740 color 0xE070FF 0xE070FF
1743 velocityjitter 32 32 32
1745 effect crylink_impact
1748 color 0xE070FF 0xE070FF
1751 velocityjitter 256 256 256
1755 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1756 // used in qcsrc/client/particles.qc: pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1)
1757 effect nex_muzzleflash
1760 color 0x202020 0x0072ff
1765 velocityjitter 180 180 180
1766 velocitymultiplier 1.4
1773 effect nex_muzzleflash
1777 color 0xD9FDFF 0xD9FDFF
1781 velocityjitter 600 600 600
1782 velocitymultiplier 1.5
1792 //color 0xFFFFFF 0xFFFFFF
1795 // nex beam: ring smoke
1796 // used in qcsrc/client/particles.qc: trailparticles(world, particleeffectnum("nex_beam"), shotorg, endpos)
1799 color 0x1680A0 0x1680A0
1806 // nex beam: drifting smoke
1809 color 0x5080A0 0x5080A0
1815 velocityjitter 64 64 64
1817 // nex beam: bright core
1820 color 0x80CDFF 0x80CDFF
1828 color 0x1680A0 0x1680A0
1838 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1839 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1)
1846 originjitter 14 14 14
1851 // rotating something
1856 color 0x1680A0 0x1680A0
1860 rotate 180 -180 500 -500
1866 color 0x1680A0 0x1680A0
1875 color 0x1680A0 0x1680A0
1885 color 0x80C0FF 0x80C0FF
1888 // small sparks which form a sphere as they slow down
1892 //color 0x2030FF 0x80C0FF
1898 //velocityjitter 384 384 384
1899 // small sparks which glow brightly but live briefly
1904 color 0xD9FDFF 0xD9FDFF
1909 velocityjitter 600 600 600
1910 velocitymultiplier 0.5
1912 // small sparks that live longer
1917 color 0xD9FDFF 0xD9FDFF
1922 velocityjitter 300 300 600
1923 velocitymultiplier 2.5
1927 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1928 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1929 // used in qcsrc/server/w_seeker.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1930 effect hagar_muzzleflash
1933 color 0x202020 0x404040
1937 originjitter 1.5 1.5 1.5
1938 velocityjitter 6 6 6
1939 velocitymultiplier 0.01
1941 lightradiusfade 2000
1942 lightcolor 2 1.5 0.2
1943 effect hagar_muzzleflash
1947 color 0xff8400 0xff4200
1951 velocityjitter 200 200 200
1952 velocitymultiplier 0.5
1955 rotate -180 180 -400 400
1959 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1963 color 0x202020 0x404040
1967 originjitter 1.5 1.5 1.5
1968 velocityjitter 6 6 6
1969 velocitymultiplier 0.01
1972 lightcolor 2 1.5 0.2
1977 color 0xFFFDD9 0xFFFDD9
1983 velocityjitter 600 600 600
1984 velocitymultiplier 0.5
1990 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1991 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1992 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1993 effect hagar_explode
1999 originjitter 14 14 14
2003 // fire effect which make bright dot inside
2004 effect hagar_explode
2009 color 0xffe955 0xff5a00
2017 velocityjitter 156 156 156
2018 // fire effect which expands then slows
2019 effect hagar_explode
2024 color 0x8f0d00 0xff5a00
2032 velocityjitter 286 286 286
2035 effect hagar_explode
2043 velocityjitter 244 244 244
2045 color 0x000000 0x111111
2048 // underwater bubbles
2049 effect hagar_explode
2054 color 0x404040 0x808080
2060 originjitter 16 16 16
2061 velocityjitter 96 96 96
2063 effect hagar_explode
2068 color 0xffa35b 0xfff2be
2075 velocityoffset 0 0 80
2076 originjitter 16 16 16
2077 velocityjitter 224 224 224
2081 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
2082 effect rocketlauncher_muzzleflash
2085 color 0x202020 0x404040
2091 originjitter 1.5 1.5 1.5
2092 velocityjitter 40 40 40
2093 velocitymultiplier -0.13
2095 //lightradiusfade 2000
2096 //lightcolor 2 1.5 0.2
2097 effect rocketlauncher_muzzleflash
2101 color 0xFFFDD9 0xFFFDD9
2106 velocityjitter 100 100 100
2107 velocitymultiplier 0.3
2109 rotate -180 180 -30 30
2115 // used in qcsrc/server/cl_client.qc: self.modelflags |= MF_ROCKET
2116 // used in qcsrc/server/cl_client.qc: self.modelflags &~= MF_ROCKET
2117 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2118 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_ROCKET"), from, to)
2123 color 0x000000 0x666666
2133 velocityjitter 3 3 3
2134 velocitymultiplier -0.02
2135 rotate -180 180 -30 30
2141 color 0xffdf72 0x811200
2147 velocityjitter 32 32 32
2148 velocitymultiplier -1.5
2160 velocityjitter 16 16 16
2161 velocitymultiplier -0.31
2169 color 0xFFFDD9 0xFFFDD9
2175 //velocityoffset 0 0 15
2178 velocityjitter 100 100 100
2179 velocitymultiplier -0.31
2181 // rocket explosion (bigger than mortar and hagar)
2182 effect rocket_explode
2188 originjitter 23 23 23
2193 effect rocket_explode
2198 color 0x8f0d00 0xff5a00
2206 velocityjitter 512 512 512
2208 effect rocket_explode
2213 color 0xea691b 0xeed05a
2221 velocityjitter 912 912 912
2223 effect rocket_explode
2231 velocityjitter 444 444 444
2233 color 0x000000 0x111111
2235 // underwater bubbles
2236 effect rocket_explode
2241 color 0x404040 0x808080
2247 originjitter 16 16 16
2248 velocityjitter 144 144 144
2249 // underwatershockwave
2250 effect rocket_explode
2258 velocitymultiplier 0.3
2260 effect rocket_explode
2265 color 0xffa35b 0xfff2be
2272 velocityoffset 0 0 80
2273 originjitter 16 16 16
2274 velocityjitter 424 424 624
2276 effect rocket_explode
2281 color 0x6a3d25 0xcac5b4
2287 velocityjitter 324 324 524
2288 rotate -180 180 -1000 1000
2290 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2291 effect grapple_muzzleflash
2298 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2299 effect grapple_impact
2306 // used nowhere in code
2307 effect nex242_misc_laser_beam
2313 color 0xff0000 0xff0000
2316 // used nowhere in code
2317 effect nex242_misc_laser_beam_end
2320 color 0x8f4333 0xfff31b
2325 velocityjitter 64 64 64
2326 velocitymultiplier 100
2330 // used nowhere in code
2331 effect nex242_misc_laser_beam_fast
2337 color 0xff0000 0xff0000
2340 // used nowhere in code
2341 effect nex242_misc_laser_beam_fast_end
2344 color 0x8f4333 0xfff31b
2349 velocityjitter 64 64 64
2350 velocitymultiplier 100
2352 // additional laser colors (mike)
2353 // used nowhere in code
2354 effect nex242_misc_laser_green_beam
2360 color 0x00ff00 0x00ff00
2363 // used nowhere in code
2364 effect nex242_misc_laser_green_beam_end
2367 color 0x8f4333 0xfff31b
2372 velocityjitter 64 64 64
2373 velocitymultiplier 100
2375 // used nowhere in code
2376 effect nex242_misc_laser_blue_beam
2382 color 0x0000ff 0x0000ff
2385 // used nowhere in code
2386 effect nex242_misc_laser_blue_beam_end
2389 color 0x8f4333 0xfff31b
2394 velocityjitter 64 64 64
2395 velocitymultiplier 100
2397 // used nowhere in code
2398 effect nex242_misc_laser_yellow_beam
2404 color 0xffff00 0xffff00
2407 // used nowhere in code
2408 effect nex242_misc_laser_yellow_beam_end
2411 color 0x8f4333 0xfff31b
2416 velocityjitter 64 64 64
2417 velocitymultiplier 100
2419 // used nowhere in code
2420 effect nex242_misc_laser_cyan_beam
2426 color 0x00ffff 0x00ffff
2429 // used nowhere in code
2430 effect nex242_misc_laser_cyan_beam_end
2433 color 0x8f4333 0xfff31b
2438 velocityjitter 64 64 64
2439 velocitymultiplier 100
2441 // used nowhere in code
2442 effect nex242_misc_laser_magenta_beam
2448 color 0xff00ff 0xff00ff
2451 // used nowhere in code
2452 effect nex242_misc_laser_magenta_beam_end
2455 color 0x8f4333 0xfff31b
2460 velocityjitter 64 64 64
2461 velocitymultiplier 100
2463 // used nowhere in code
2464 effect nex242_misc_laser_white_beam
2470 color 0xffffff 0xffffff
2473 // used nowhere in code
2474 effect nex242_misc_laser_white_beam_end
2477 color 0x8f4333 0xfff31b
2482 velocityjitter 64 64 64
2483 velocitymultiplier 100
2485 // used nowhere in code
2486 effect nex242_misc_laser_black_beam
2492 color 0x000000 0x000000
2495 // used nowhere in code
2496 effect nex242_misc_laser_black_beam_end
2499 color 0x8f4333 0xfff31b
2504 velocityjitter 64 64 64
2505 velocitymultiplier 100
2507 // used nowhere in code
2508 effect nex242_misc_laser_orange_beam
2514 color 0xff6600 0xff6600
2517 // used nowhere in code
2518 effect nex242_misc_laser_orange_beam_end
2521 color 0x8f4333 0xfff31b
2526 velocityjitter 64 64 64
2527 velocitymultiplier 100
2532 // bigger crylink impact effect
2534 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1)
2535 effect crylink_impactbig
2541 originjitter 12 12 12
2543 //lightradiusfade 800
2544 //lightcolor 3.2 0.4 4
2545 // purple flare effect
2546 effect crylink_impactbig
2550 color 0x504060 0x504060
2554 effect crylink_impactbig
2558 color 0xA040C0 0xA040C0
2562 velocityjitter 512 512 512
2564 effect crylink_impactbig
2567 color 0xE070FF 0xE070FF
2570 velocityjitter 32 32 32
2572 effect crylink_impactbig
2575 color 0xE070FF 0xE070FF
2578 velocityjitter 256 256 256
2580 // Zero-violence effects
2582 // impact effect indicating damage
2583 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
2588 color 0x00FFFF 0xFF00FF
2596 velocityjitter 256 256 256
2601 color 0xFF00FF 0xFFFF00
2609 velocityjitter 256 256 256
2614 color 0xFFFF00 0x00FFFF
2622 velocityjitter 256 256 256
2624 // effect for removing player model
2626 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
2628 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
2629 effect damage_dissolve
2633 color 0x00FFFF 0xFF00FF
2641 velocityjitter 512 512 512
2642 effect damage_dissolve
2646 color 0xFF00FF 0xFFFF00
2654 velocityjitter 512 512 512
2655 effect damage_dissolve
2659 color 0xFFFF00 0x00FFFF
2667 velocityjitter 512 512 512
2671 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2672 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2680 // dust/smoke drifting away from the impact
2685 color 0xFFFFFF 0xFFFFFF
2691 velocityjitter 15 15 15
2693 velocitymultiplier 20
2700 color 0xFDFFD9 0xFDFFD9
2707 velocityjitter 100 100 100
2708 velocitymultiplier 100
2713 // used nowhere in code
2722 color 0x8f0d00 0xff5a00
2726 velocityjitter 1 1 50
2735 color 0x000000 0x111111
2738 velocityjitter 11 11 50
2742 // used nowhere in code
2754 velocityjitter 81 81 150
2755 color 0x7cbaff 0xcfd1ff
2756 velocitymultiplier 2
2759 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2760 effect hookbomb_explode
2764 color 0x807aff 0x4463d5
2770 originjitter 10 10 10
2771 velocityjitter 550 550 550
2772 //velocitymultiplier -20
2775 effect hookbomb_explode
2779 color 0x807aff 0x4463d5
2784 // decal on the ground
2785 effect hookbomb_explode
2793 effect hookbomb_explode
2797 color 0x807aff 0x4463d5
2804 velocityjitter 1900 1900 1300
2805 velocitymultiplier 0.5
2810 effect EF_MGTURRETTRAIL
2814 color 0xd0d0a0 0xffffff
2821 effect EF_MGTURRETTRAIL
2826 color 0x404040 0x808080
2832 velocityjitter 16 16 16
2836 // used nowhere in code
2845 color 0x8f0d00 0xff5a00
2848 originjitter 33 33 33
2849 velocityjitter 22 22 50
2858 color 0x000000 0x111111
2860 originjitter 44 44 44
2861 velocityjitter 11 11 50
2866 // used nowhere in code
2874 color 0xff0000 0xdc7171
2877 velocityjitter 15 15 30
2882 // used nowhere in code
2890 color 0x0000ff 0x7194dc
2893 velocityjitter 15 15 30
2898 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
2908 color 0x111111 0x979797
2909 //originjitter 2 2 0
2910 velocityjitter 190 190 50
2916 // used nowhere in code
2926 color 0x9e895f 0xffd39b
2927 //originjitter 2 2 0
2928 velocityjitter 390 390 390
2933 // used nowhere in code
2938 color 0xFFFDD9 0xFFFDD9
2944 velocityjitter 300 300 200
2945 velocitymultiplier 1.5
2949 // used nowhere in code
2950 effect electricity_sparks
2954 color 0x807aff 0x4463d5
2960 velocityjitter 300 300 300
2961 velocitymultiplier 0.5
2964 //steam, it needs direction
2965 // used nowhere in code
2973 velocitymultiplier 14
2976 color 0xfffbdf 0xffffff
2977 //originjitter 2 2 0
2978 velocityjitter 19 19 19
2983 // used nowhere in code
2988 color 0x292929 0x000000
2994 originjitter 10 10 10
2995 velocityjitter 5 5 20
2996 //velocitymultiplier -20
2999 //golden dust (create it once per second to cover large area in small yellow particles)
3000 // used nowhere in code
3005 color 0xff9600 0xffefb8
3011 originjitter 500 500 500
3012 velocityjitter 0.1 0.1 0.1
3013 //velocitymultiplier -20
3016 // used nowhere in code
3021 color 0xff0000 0xff0000
3027 originjitter 5 5 100
3028 velocityjitter 50 50 0
3029 //velocitymultiplier 20
3032 // used nowhere in code
3033 effect armorrepair_fx
3037 color 0x00ff00 0x00ff00
3044 velocityjitter 50 50 0
3045 //velocitymultiplier 20
3048 // used nowhere in code
3053 color 0x0000ff 0x0000ff
3060 velocityjitter 50 50 0
3061 //velocitymultiplier 20
3064 // red-yellow flame like fx
3065 // used nowhere in code
3070 color 0xff0000 0xff7800
3076 velocityjitter 25 25 25
3079 // pieces of glass or ice falling on the floor
3080 // used nowhere in code
3085 color 0xffffff 0xb2d3e6
3092 originjitter 30 30 30
3093 velocityjitter 100 100 100
3096 // cover small area in poison gas, spawn it once per second
3097 // used nowhere in code
3102 color 0x00ff00 0x7db843
3108 originjitter 333 333 50
3109 velocityjitter 5 5 5
3112 // cover small area in icy mist, spawn it once per second
3113 // used nowhere in code
3118 color 0x008aff 0x75e7ff
3124 originjitter 333 333 0
3125 velocityjitter 5 5 30
3133 color 0x008aff 0x75e7ff
3136 originjitter 333 333 0
3139 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
3140 // flames that go up
3141 // used nowhere in code
3146 color 0x8f0d00 0xff5a00
3152 originjitter 180 180 0
3153 velocityjitter 5 5 30
3155 //flames that stay on the ground
3160 color 0x8f0d00 0xff5a00
3164 originjitter 180 180 0
3172 color 0x000000 0x111111
3175 originjitter 180 180 0
3177 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
3179 // used nowhere in code
3184 color 0x8f0d00 0xff5a00
3190 velocityjitter 40 40 11
3191 velocitymultiplier 30
3198 color 0x8f0d00 0xff5a00
3204 velocityjitter 40 40 40
3205 velocitymultiplier 20
3207 // very slow and small fire
3212 color 0x8f0d00 0xff5a00
3218 velocityjitter 30 30 30
3219 velocitymultiplier 10
3226 color 0x8f0d00 0xff5a00
3232 velocityjitter 10 10 10
3233 velocitymultiplier 15
3242 color 0x000000 0x111111
3245 originjitter 10 10 10
3246 velocitymultiplier 20
3247 velocityoffset 0 0 10
3250 // port-o-launch trail
3251 // glowing vapor trail
3252 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3253 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to)
3257 color 0x404040 0x404040
3261 //velocityjitter 16 16 16
3265 velocitymultiplier -0.1
3272 color 0x404040 0x404040
3277 velocityoffset 0 0 15
3280 velocityjitter 50 50 50
3283 // glowing vapor trail
3284 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3285 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to)
3289 color 0x804000 0x804000
3293 //velocityjitter 16 16 16
3297 velocitymultiplier -0.1
3304 color 0xff8000 0xff8000
3309 velocityoffset 0 0 15
3312 velocityjitter 50 50 50
3314 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1)
3321 originjitter 40 40 40
3325 // fire effect which make bright dot inside
3331 color 0xffe955 0xff5a00
3339 velocityjitter 156 156 156
3340 // fire effect which expands then slows
3346 color 0x8f0d00 0xff5a00
3354 velocityjitter 256 256 256
3365 velocityjitter 244 244 244
3367 color 0x000000 0x111111
3370 // underwater bubbles
3376 color 0x404040 0x808080
3382 originjitter 16 16 16
3383 velocityjitter 96 96 96
3389 color 0x903010 0xFFD030
3397 velocityoffset 0 0 80
3398 velocityjitter 256 256 256
3401 // bullet trail (somewhat like a tracer)
3402 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
3403 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
3408 color 0xff8960 0xff8533
3412 velocitymultiplier 3
3414 // smoke emitter for small pipes
3415 // used nowhere in code
3416 effect smoking_smallemitter
3420 color 0x292929 0x000000
3426 originjitter 10 10 10
3427 velocityjitter 5 5 20
3428 //velocitymultiplier -20
3433 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3434 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to)
3435 effect TR_CRYLINKPLASMA
3438 color 0x5522aa 0x6622ff
3443 velocityjitter 8 8 8
3447 velocitymultiplier -0.01
3448 // crylink main trail
3449 effect TR_CRYLINKPLASMA
3452 color 0x5522aa 0x6622ff
3457 velocityjitter 2 2 2
3458 velocitymultiplier 0.01
3460 effect cherryblossom
3463 color 0xb123ff 0xb183ff
3470 originjitter 16 16 16
3471 velocityjitter 32 32 0
3482 alpha 1560 2560 7000
3483 color 0xDC9BCD 0xDC9BCD
3486 velocityjitter 99 99 55
3487 //velocitymultiplier 2
3488 staincolor 0xDC9BCD 0xDC9BCD
3501 alpha 3000 5560 12000
3502 color 0xDC9BCD 0xDC9BCD
3503 originjitter 11 11 11
3511 color 0xff3000 0xff7373
3516 velocityjitter 264 264 264
3517 velocityoffset 0 0 100
3525 color 0xff8400 0xffbb72
3526 originjitter 11 11 11
3535 color 0xff3000 0xff8585
3536 originjitter 41 41 21
3537 rotate -180 180 4000 -4000
3541 effect alien_TR_BLOOD
3545 color 0xC080B0 0xC080B0
3553 velocityjitter 64 64 64
3554 velocitymultiplier -0.1
3555 staincolor 0xC080B0 0xC080B0
3560 // splash around gib
3564 color 0xA8FFFF 0xA8FFFF
3570 effect robot_TR_BLOOD
3574 color 0xC0D890 0xC0D890
3582 velocityjitter 64 64 64
3583 velocitymultiplier -0.3
3584 staincolor 0x808080 0x808080
3590 effect robot_TR_BLOOD
3595 color 0x902010 0xff3600
3603 velocityjitter 44 44 44
3605 effect robot_TR_BLOOD
3609 color 0xff3000 0xff8585
3611 alpha 1128 1256 44900
3612 rotate -180 180 4000 -4000
3613 velocityjitter 44 44 44
3616 effect alien_TR_SLIGHTBLOOD
3619 color 0xC080B0 0xC080B0
3626 velocityjitter 64 64 64
3627 velocitymultiplier 0.5
3628 staincolor 0x808080 0x808080
3631 effect robot_TR_SLIGHTBLOOD
3634 color 0xC0D890 0xC0D890
3641 velocityjitter 64 64 64
3642 velocitymultiplier 0.5
3643 staincolor 0x808080 0x808080
3646 // flare particle and light
3647 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
3651 color 0x63F2EA 0xB0C5C4
3654 // cloud of particles which expand rapidly and then slow to form a ball
3659 color 0x63F2EA 0xB0C5C4
3662 //originjitter 24 24 24
3663 velocityjitter 256 256 256
3671 color 0xA8FFFF 0xA8FFFFF
3677 velocityjitter 764 764 764
3678 // velocitymultiplier 1
3679 staincolor 0x808080 0x808080
3690 originjitter 50 50 50
3691 color 0xA8FFFF 0xA8FFFFF
3694 effect alien_bloodshower
3700 color 0xC080B0 0xC080B0
3706 velocityjitter 764 764 764
3707 // velocitymultiplier 1
3708 staincolor 0xC080B0 0xC080B0
3719 originjitter 50 50 50
3720 color 0xA8FFFF 0xA8FFFFF
3727 velocityjitter 64 64 64
3728 velocitymultiplier 1
3729 staincolor 0x808080 0x808080
3732 effect robot_bloodshower
3738 color 0xC0D890 0xC0D890
3744 velocityjitter 764 764 764
3745 // velocitymultiplier 1
3746 staincolor 0xC0D890 0xC0D890
3750 effect robot_bloodshower
3754 color 0xff3000 0xff8585
3756 alpha 1128 1256 4200
3757 rotate -180 180 99 -99
3758 velocityjitter 44 44 44
3759 originjitter 150 150 150
3761 effect robot_bloodshower
3765 color 0xff3000 0xff8585
3772 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
3773 effect red_ground_quake
3783 color 0x111111 0xbbbbbb
3784 //originjitter 2 2 0
3785 velocityjitter 190 190 50
3788 effect red_ground_quake
3798 color 0x111111 0x979797
3799 //originjitter 2 2 0
3800 velocityjitter 190 190 50
3803 effect red_ground_quake
3812 color 0x9E6A64 0x91302D
3815 originjitter 33 33 33
3816 velocityjitter 22 22 50
3818 effect red_ground_quake
3826 color 0x000000 0xffffff
3828 originjitter 44 44 44
3829 velocityjitter 11 11 50
3834 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
3835 effect blue_ground_quake
3845 color 0x111111 0xbbbbbb
3846 //originjitter 2 2 0
3847 velocityjitter 190 190 50
3850 effect blue_ground_quake
3860 color 0x111111 0x979797
3861 //originjitter 2 2 0
3862 velocityjitter 190 190 50
3865 effect blue_ground_quake
3874 color 0x64679E 0x2D4C91
3877 originjitter 33 33 33
3878 velocityjitter 22 22 50
3880 effect blue_ground_quake
3888 color 0x000000 0xffffff
3890 originjitter 44 44 44
3891 velocityjitter 11 11 50
3896 // cl_gentle impact effect indicating damage
3897 // maintained by morphed
3898 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
3899 effect morphed_damage_hit
3903 color 0xffffff 0x9271fb
3910 velocityjitter 356 356 456
3912 effect morphed_damage_hit
3916 color 0xffffff 0x9271fb
3922 originjitter 10 10 10
3925 // effect for removing player model
3928 // cl_gentle deathfx
3929 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
3930 effect morphed_damage_dissolve
3934 color 0xffffff 0x9271fb
3941 velocityjitter 256 256 512
3942 rotate -180 180 -399 -99
3944 effect morphed_damage_dissolve
3948 color 0x7bdbff 0xbed2ff
3955 velocityjitter 256 256 512
3958 effect morphed_damage_dissolve
3962 color 0xffffff 0x9271fb
3968 originjitter 22 22 76
3970 effect morphed_damage_dissolve
3974 color 0xffffff 0x9271fb
3982 velocityjitter 400 400 0
3983 rotate -180 180 999 -999
3985 // Team / hit minsta effects
3990 color 0xFF0000 0xFF0000
3997 color 0x200000 0x400000
4004 velocityjitter 3 3 3
4007 effect TE_TEI_G3RED_HIT
4011 color 0xFF0000 0xFF0000
4015 effect TE_TEI_G3RED_HIT
4018 color 0xFFFFFF 0xFF0011
4024 velocityjitter 2 2 2
4027 effect TE_TEI_G3RED_HIT
4030 color 0xFF0000 0xFF0011
4038 effect TE_TEI_G3BLUE
4042 color 0x0000FF 0x1100FF
4046 effect TE_TEI_G3BLUE
4049 color 0x000020 0x000040
4056 velocityjitter 3 3 3
4059 effect TE_TEI_G3BLUE_HIT
4063 color 0x0000FF 0x1100FF
4067 effect TE_TEI_G3BLUE_HIT
4070 color 0xFFFFFF 0x100FF
4076 velocityjitter 2 2 2
4079 effect TE_TEI_G3BLUE_HIT
4082 color 0x0000FF 0x1100FF
4091 effect TE_TEI_G3YELLOW
4095 color 0xffff00 0xffff11
4098 effect TE_TEI_G3YELLOW
4101 color 0x202000 0x404000
4107 velocityjitter 3 3 3
4110 effect TE_TEI_G3YELLOW_HIT
4114 color 0xffff00 0xffff11
4117 effect TE_TEI_G3YELLOW_HIT
4120 color 0xFFFFFF 0xffff10
4125 velocityjitter 2 2 2
4128 effect TE_TEI_G3YELLOW_HIT
4131 color 0xffff00 0xffff11
4141 effect TE_TEI_G3PINK
4145 color 0xFF00FF 0xFF11FF
4149 effect TE_TEI_G3PINK
4152 color 0x200020 0x400040
4159 velocityjitter 3 3 3
4162 effect TE_TEI_G3PINK_HIT
4166 color 0xFF00FF 0xFF11FF
4170 effect TE_TEI_G3PINK_HIT
4173 color 0xFFFFFF 0xFF10FF
4179 velocityjitter 2 2 2
4182 effect TE_TEI_G3PINK_HIT
4185 color 0xFF00FF 0xFF11FF
4196 // cl_gentle impact effect indicating damage
4197 // maintained by particlegibs
4198 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
4200 effect particlegibs_damage_hit
4205 color 0xA8FFFF 0xA8FFFFF
4211 velocityjitter 156 156 212
4212 staincolor 0x808080 0x808080
4215 effect particlegibs_damage_hit
4220 color 0xA8FFFF 0xA8FFFFF
4227 velocityjitter 6 6 30
4228 velocitymultiplier -1
4229 staincolor 0x808080 0x808080
4232 effect particlegibs_damage_hit
4237 color 0xA8FFFF 0xA8FFFFF
4244 velocityjitter 26 26 112
4246 velocitymultiplier 2
4247 staincolor 0x808080 0x808080
4250 // effect for removing player model
4253 // cl_gentle deathfx
4254 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
4255 // small core blood no decals
4256 effect particlegibs_damage_dissolve
4261 color 0x00ffff 0x82ffff
4266 originjitter 10 10 25
4267 velocityjitter 256 256 312
4268 staincolor 0x808080 0x808080
4271 effect particlegibs_damage_dissolve
4276 color 0xA8FFFF 0xA8FFFFF
4282 originjitter 10 10 25
4283 velocityjitter 356 356 412
4284 staincolor 0x808080 0x808080
4287 effect particlegibs_damage_dissolve
4292 color 0xA8FFFF 0xA8FFFFF
4299 velocityjitter 56 56 212
4301 velocitymultiplier -0.3
4302 staincolor 0x808080 0x808080
4305 effect particlegibs_damage_dissolve
4310 color 0xA8FFFF 0xA8FFFFF
4317 velocityjitter 56 56 212
4319 velocitymultiplier 0.5
4320 staincolor 0x808080 0x808080
4323 effect particlegibs_damage_dissolve
4328 color 0xA8FFFF 0xA8FFFFF
4334 originjitter 10 10 25
4335 velocityjitter 656 656 912
4336 staincolor 0x808080 0x808080
4339 // fire effect which expands then slows
4340 effect onslaught_generator_gib_explode
4345 color 0x8f0d00 0xff5a00
4353 velocityjitter 286 286 286
4356 effect onslaught_generator_gib_explode
4365 velocityjitter 244 244 244
4367 color 0x000000 0x111111
4370 // underwater bubbles
4371 effect onslaught_generator_gib_explode
4376 color 0x404040 0x808080
4382 originjitter 16 16 16
4383 velocityjitter 96 96 96
4385 // fire effect which expands then slows
4386 effect onslaught_generator_gib_flame
4391 color 0x8f0d00 0xff5a00
4399 velocityjitter 86 86 86
4401 effect onslaught_generator_gib_flame
4410 velocityjitter 44 44 44
4412 color 0x000000 0x111111
4415 // underwater bubbles
4416 effect onslaught_generator_gib_flame
4421 color 0x404040 0x808080
4427 originjitter 16 16 16
4428 velocityjitter 96 96 96
4431 // used nowhere in code
4437 color 0x8f0d00 0xff5a00
4443 velocityjitter 10 10 2
4451 color 0x8f0d00 0xff5a00
4457 velocityjitter 10 10 10
4459 // very slow and small fire
4465 color 0x8f0d00 0xff5a00
4471 velocityjitter 8 8 8
4479 color 0x8f0d00 0xff5a00
4485 velocityjitter 3 3 3
4495 color 0x000000 0x111111
4499 velocityoffset 0 0 3
4507 color 0x8f0d00 0xff5a00
4513 velocityjitter 0 0 0
4519 lightradiusfade 50000
4520 lightcolor 2.7 2.7 0.6
4522 // used nowhere in code
4528 color 0x8f0d00 0xff5a00
4534 velocityjitter 40 40 11
4542 color 0x8f0d00 0xff5a00
4548 velocityjitter 40 40 40
4550 // very slow and small fire
4556 color 0x8f0d00 0xff5a00
4562 velocityjitter 30 30 30
4570 color 0x8f0d00 0xff5a00
4576 velocityjitter 10 10 10
4586 color 0x000000 0x111111
4589 originjitter 10 10 10
4590 velocityoffset 0 0 10
4598 color 0x8f0d00 0xff5a00
4604 velocityjitter 0 0 0
4610 lightradiusfade 3000
4611 lightcolor 2.7 2.7 0.6
4614 effect fireball_laser
4617 color 0x800000 0xFF8020
4620 velocityjitter 1 1 1
4621 velocitymultiplier 10
4624 // rocket explosion (bigger than mortar and hagar)
4626 // used nowhere in code
4627 effect fireball_explode
4633 originjitter 56 56 56
4638 effect fireball_explode
4642 color 0x404040 0x404040
4646 effect fireball_explode
4651 color 0x902010 0xFFD080
4658 velocityjitter 512 512 512
4659 // underwater bubbles
4660 effect fireball_explode
4665 color 0x404040 0x808080
4671 originjitter 16 16 16
4672 velocityjitter 144 144 144
4674 effect fireball_explode
4678 color 0x903010 0xFFD030
4685 velocityoffset 0 0 80
4686 velocityjitter 384 384 384
4688 effect fireball_muzzleflash
4691 color 0x202020 0x404040
4695 originjitter 1.5 1.5 1.5
4696 velocityjitter 6 6 6
4697 velocitymultiplier 0.01
4699 lightradiusfade 2000
4700 lightcolor 2 1.5 0.2
4701 effect fireball_muzzleflash
4705 color 0xFFFDD9 0xFFFDD9
4709 velocityjitter 300 300 300
4710 velocitymultiplier 0.5
4713 effect fireball_preattack_muzzleflash
4716 color 0x202020 0x404040
4720 originjitter 1.5 1.5 1.5
4721 velocityjitter 6 6 6
4722 velocitymultiplier 0.01
4724 lightradiusfade 2000
4725 lightcolor 2 1.5 0.2
4726 effect fireball_preattack_muzzleflash
4730 color 0xFFFDD9 0xFFFDD9
4734 velocityjitter 300 300 300
4735 velocitymultiplier 0.5
4738 effect fireball_bfgdamage
4741 color 0x202020 0x404040
4745 originjitter 1.5 1.5 1.5
4746 velocityjitter 6 6 6
4747 velocitymultiplier 0.01
4749 lightradiusfade 2000
4750 lightcolor 2 1.5 0.2
4751 effect fireball_bfgdamage
4755 color 0xFFFDD9 0xFFFDD9
4759 velocityjitter 300 300 300
4760 velocitymultiplier 0.5
4765 // used nowhere in code
4774 color 0x8f0d00 0xff5a00
4778 originjitter 12 12 34
4779 velocityjitter 22 22 50
4788 color 0x000000 0x111111
4791 originjitter 12 12 34
4792 velocityjitter 11 11 50
4797 lightradiusfade 10000
4798 lightcolor 0.9 0.9 0.2
4800 // rifle bullet trail (somewhat like a tracer)
4801 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
4802 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
4806 color 0x800000 0xFF8020
4810 velocitymultiplier 0.7
4816 color 0x202020 0x404040
4821 velocityjitter 4 4 4
4828 color 0x404040 0x808080
4834 velocityjitter 16 16 16
4836 // rocket guiding start
4837 // underwater bubbles
4843 color 0x404040 0x808080
4850 velocityjitter 48 48 48
4851 velocitymultiplier -0.1
4857 color 0x903010 0xFFD030
4865 velocityoffset 0 0 80
4866 velocityjitter 156 156 156
4867 velocitymultiplier -0.3
4873 color 0x903010 0xFFD030
4880 // based off morphed's cl_gentle
4881 // used in qcsrc/server/w_laser.qc
4882 effect laser_gauntlet
4885 color 0xb44215 0x880000
4891 velocityjitter 150 150 150
4892 velocitymultiplier 0.2
4895 rotate -180 180 4000 -4000
4897 effect laser_gauntlet
4900 color 0xff4200 0xff0000
4906 velocityjitter 100 100 100
4907 velocitymultiplier 0.2
4913 effect laser_gauntletmuzzleflash
4917 color 0x220000 0x880000
4926 lightcolor 3 0.1 0.1
4928 effect laser_gauntletmuzzleflash
4931 color 0xb44215 0x880000
4937 velocityjitter 150 150 150
4938 velocitymultiplier 0.2
4941 rotate -180 180 4000 -4000
4945 effect laser_gauntletmuzzleflash
4948 color 0xff4200 0xff0000
4954 velocityjitter 100 100 100
4955 velocitymultiplier 0.2
4959 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
4961 // used nowhere in code, meant for maps
4966 color 0x8f0d00 0xff5a00
4971 velocityjitter 40 40 11
4972 velocitymultiplier 30
4979 color 0x8f0d00 0xff5a00
4984 velocityjitter 40 40 40
4985 velocitymultiplier 20
4987 // very slow and small fire
4992 color 0x8f0d00 0xff5a00
4997 velocityjitter 30 30 30
4998 velocitymultiplier 10
5005 color 0x8f0d00 0xff5a00
5010 velocityjitter 10 10 10
5011 velocitymultiplier 15
5020 color 0x000000 0x111111
5023 originjitter 10 10 10
5024 velocitymultiplier 20
5025 velocityoffset 0 0 10
5028 //happy death fx for cl_gentle
5029 effect happy_damage_dissolve
5033 color 0x00FFFF 0xFF00FF
5041 velocityjitter 312 312 312
5042 effect happy_damage_dissolve
5046 color 0xFF00FF 0xFFFF00
5054 velocityjitter 312 312 312
5055 effect happy_damage_dissolve
5059 color 0xFFFF00 0x00FFFF
5067 velocityjitter 312 312 312
5070 //happy damage fx for cl_gentle
5071 effect happy_damage_hit
5075 color 0x00FFFF 0xFF00FF
5083 velocityjitter 156 156 156
5084 effect happy_damage_hit
5088 color 0xFF00FF 0xFFFF00
5096 velocityjitter 156 156 156
5097 effect happy_damage_hit
5101 color 0xFFFF00 0x00FFFF
5109 velocityjitter 156 156 156
5113 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5114 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5115 effect electro_lightning
5124 lightcolor 3.125 4.375 10
5125 effect electro_lightning
5128 // color 0x501860 0x501860 // 0x202020 0x404040
5129 color 0x2030FF 0x80C0FF
5133 originjitter 1.5 1.5 1.5
5134 velocityjitter 6 6 6
5136 velocitymultiplier 2000
5137 effect electro_lightning
5141 color 0xDDFDFF 0xFDFDFF
5145 velocityjitter 150 150 150
5146 velocitymultiplier 0.5
5149 effect electro_lightning
5153 color 0xFDFDFF 0xF9FDFF
5157 velocityjitter 350 350 350
5158 velocitymultiplier 2.5
5163 // used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
5164 effect gauntlet_lightning
5167 color 0x280000 0x280000 // 0x202020 0x404040
5171 originjitter 1.5 1.5 1.5
5172 velocityjitter 6 6 6
5174 velocitymultiplier 2000
5175 effect gauntlet_lightning
5179 color 0xDD0000 0xFD0000
5183 velocityjitter 150 150 150
5184 velocitymultiplier 0.5
5187 effect gauntlet_lightning
5191 color 0xFD0000 0xF90000
5195 velocityjitter 350 350 350
5196 velocitymultiplier 2.5
5202 // crylink joinexplode effect
5204 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1)
5205 effect crylink_joinexplode
5211 originjitter 12 12 12
5213 //lightradiusfade 800
5214 //lightcolor 3.2 0.4 4
5215 // purple flare effect
5216 effect crylink_joinexplode
5220 color 0x504060 0x504060
5224 effect crylink_joinexplode
5228 color 0xA040C0 0xA040C0
5232 velocityjitter 512 512 512
5234 effect crylink_joinexplode
5237 color 0xE070FF 0xE070FF
5240 velocityjitter 32 32 32
5242 effect crylink_joinexplode
5245 color 0xE070FF 0xE070FF
5248 velocityjitter 256 256 256
5250 //sparks for keepaway ball touch
5251 // used nowhere in code
5252 effect kaball_sparks
5256 color 0xa9cacf 0x0054ff
5262 velocityjitter 300 300 300
5263 velocitymultiplier 0.5
5267 // weak rifle bullet trail (somewhat like a tracer)
5268 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
5269 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
5270 effect tr_rifle_weak
5273 color 0x800000 0xFF8020
5277 velocitymultiplier 0.7
5278 effect tr_rifle_weak
5283 color 0x202020 0x404040
5288 velocityjitter 4 4 4
5290 effect tr_rifle_weak
5295 color 0x404040 0x808080
5301 velocityjitter 16 16 16
5304 // used nowhere in code
5309 color 0xff8866 0x331100
5315 velocityjitter 0 0 0
5316 velocitymultiplier 5
5320 // pipe smoke emiter
5321 // used nowhere in code
5326 color 0x999999 0x555555
5332 velocityjitter 0 0 5
5333 velocitymultiplier 15
5335 rotate 0 360 -180 180
5337 // seeker missile trail
5342 color 0x000000 0x666666
5352 velocityjitter 3 3 3
5353 velocitymultiplier -0.02
5354 rotate -180 180 -30 30
5360 color 0xffdf72 0x811200
5366 velocityjitter 32 32 32
5367 velocitymultiplier -1.5
5379 velocityjitter 16 16 16
5380 velocitymultiplier -0.31
5388 color 0xFFFDD9 0xFFFDD9
5394 //velocityoffset 0 0 15
5397 velocityjitter 100 100 100
5398 velocitymultiplier -0.31
5400 // --------------- vehicles
5402 effect spiderbot_minigun_trail
5406 color 0xd0d0a0 0xffffff
5411 velocityjitter 5 5 5
5415 effect spiderbot_minigun_muzzleflash
5418 color 0xff9c00 0xff8400
5424 velocityjitter 150 150 150
5425 velocitymultiplier 0.35
5428 rotate -180 180 4000 -4000
5430 effect spiderbot_minigun_muzzleflash
5433 color 0xff9c00 0xff8400
5439 velocityjitter 200 200 200
5440 velocitymultiplier 0.2
5443 effect spiderbot_minigun_muzzleflash
5447 color 0xff9c00 0xff8400
5452 rotate -180 180 4000 -4000
5454 lightradiusfade 8000
5457 effect spiderbot_minigun_impact
5461 color 0xff9c00 0xf6ff00
5466 rotate -180 180 4000 -4000
5468 effect spiderbot_minigun_impact
5471 color 0xff9c00 0xff8400
5477 velocityjitter 250 250 150
5478 velocitymultiplier 0.2
5482 rotate -180 180 4000 -4000
5484 effect spiderbot_minigun_impact
5487 color 0xd0d0a0 0xffffff
5492 velocityjitter 100 100 250
5493 velocitymultiplier 0.49
5498 effect spiderbot_minigun_impact
5501 color 0xd0d0a0 0xffffff
5507 velocityjitter 250 250 150
5508 velocitymultiplier 0.2
5512 effect spiderbot_minigun_impact
5517 color 0x99977D 0xFFFFFF
5523 velocitymultiplier 0.15
5524 originjitter 16 16 16
5525 velocityjitter 124 124 224
5526 rotate -180 180 -1000 1000
5528 effect spiderbot_minigun_impact
5534 originjitter 16 16 16
5537 effect spiderbot_rocket_explode
5543 originjitter 23 23 23
5545 lightradiusfade 1750
5548 effect spiderbot_rocket_explode
5554 color 0x8f0d00 0xff5a00
5557 effect spiderbot_rocket_explode
5563 color 0x8f0d00 0xff5a00
5566 effect spiderbot_rocket_explode
5571 color 0x8f0d00 0xff5a00
5577 originjitter 100 100 100
5578 velocityjitter 512 512 512
5579 rotate -180 180 -50 50
5581 effect spiderbot_rocket_explode
5586 color 0x8f0d00 0xff5a00
5592 velocityjitter 412 412 412
5593 rotate -180 180 -150 150
5596 effect spiderbot_rocket_explode
5601 color 0x8f0d00 0xff5a00
5607 originjitter 40 40 40
5608 velocityjitter 712 712 712
5611 effect spiderbot_rocket_explode
5619 originjitter 100 100 100
5620 velocityjitter 200 200 200
5622 color 0x4F4B46 0x000000
5623 rotate -180 180 -20 20
5625 effect spiderbot_rocket_explode
5633 originjitter 10 10 10
5634 velocityjitter 200 200 200
5637 color 0x4F4B46 0x000000
5638 rotate -180 180 -20 20
5639 // underwater bubbles
5640 effect spiderbot_rocket_explode
5645 color 0x404040 0x808080
5651 originjitter 160 160 160
5652 velocityjitter 144 144 144
5653 // underwatershockwave
5654 effect spiderbot_rocket_explode
5664 effect spiderbot_rocket_thrust
5669 color 0x8f0d00 0xff5a00
5673 velocityjitter 20 20 20
5674 velocitymultiplier -1.4
5676 effect spiderbot_rocket_thrust
5681 color 0x8f0d00 0xff5a00
5685 velocityjitter 60 60 60
5686 velocitymultiplier -1.4
5688 rotate -180 180 -500 500
5692 // long lasting smoke
5693 effect spiderbot_rocket_launch
5698 color 0xFFFFFF 0xD9C4B0
5702 velocityjitter 60 60 60
5703 velocitymultiplier -0.1
5707 effect spiderbot_rocket_launch
5712 color 0xFFFFFF 0xD9C4B0
5717 velocityjitter 160 160 60
5720 effect spiderbot_rocket_launch
5725 color 0x8f0d00 0xff5a00
5728 velocitymultiplier 0.5
5730 velocityjitter 60 60 60
5735 effect spiderbot_rocket_launch
5740 color 0xFFFFFF 0xD9C4B0
5743 velocityjitter 160 160 160
5744 velocitymultiplier -0.5
5746 effect wakizashi_gun_impact
5749 color 0xff0000 0xc03535
5755 originjitter 40 40 10
5756 velocityjitter 350 350 550
5757 velocityoffset 0 0 700
5759 effect wakizashi_gun_impact
5762 color 0xd0d0a0 0xc03535
5767 velocityjitter 250 250 450
5768 velocityoffset 0 0 600
5769 originjitter 40 40 10
5773 effect wakizashi_gun_impact
5777 color 0xff0000 0xc03535
5781 effect wakizashi_gun_impact
5785 color 0xff0000 0xc03535
5789 rotate -180 180 400 -400
5790 effect wakizashi_gun_impact
5796 originjitter 16 16 16
5799 effect wakizashi_gun_muzzleflash
5802 color 0xff0000 0xc03535
5808 velocityjitter 200 200 200
5809 velocitymultiplier 0.2
5813 effect wakizashi_rocket_explode
5819 originjitter 23 23 23
5821 lightradiusfade 1750
5824 effect wakizashi_rocket_explode
5830 color 0x8f0d00 0xff5a00
5833 effect wakizashi_rocket_explode
5839 color 0x8f0d00 0xff5a00
5842 effect wakizashi_rocket_explode
5847 color 0xFFAE00 0xff5a00
5853 originjitter 10 10 10
5854 velocityjitter 512 512 512
5855 rotate -180 180 -50 50
5857 effect wakizashi_rocket_explode
5862 color 0xFFEA00 0xff5a00
5868 originjitter 40 40 40
5869 velocityjitter 512 512 512
5872 effect wakizashi_rocket_explode
5880 originjitter 100 100 100
5881 velocityjitter 200 200 200
5883 color 0x4F4B46 0x000000
5884 rotate -180 180 -20 20
5886 effect wakizashi_rocket_explode
5891 color 0xffa35b 0xfff2be
5897 velocityoffset 0 0 170
5898 originjitter 60 60 60
5899 velocityjitter 524 524 524
5900 // underwater bubbles
5901 effect wakizashi_rocket_explode
5906 color 0x404040 0x808080
5912 originjitter 160 160 160
5913 velocityjitter 144 144 144
5914 // underwatershockwave
5915 effect wakizashi_rocket_explode
5924 effect wakizashi_rocket_thrust
5929 color 0x00FFDD 0x6200FF
5933 velocityjitter 60 60 60
5934 velocitymultiplier -1.1
5936 effect wakizashi_rocket_thrust
5941 color 0xFFFF33 0xFFEE00
5945 velocityjitter 60 60 60
5946 velocitymultiplier -0.3
5949 // long lasting smoke
5950 effect wakizashi_rocket_launch
5955 color 0xFFFFFF 0xD9C4B0
5959 velocityjitter 160 160 60
5960 velocitymultiplier -0.1
5963 effect wakizashi_rocket_launch
5968 color 0xFFFFFF 0xD9C4B0
5972 velocityjitter 160 160 60
5973 velocitymultiplier 0.4
5976 effect wakizashi_rocket_launch
5981 color 0xFFFFFF 0xD9C4B0
5984 velocityjitter 60 60 60
5985 velocitymultiplier -1.5
5987 effect wakizashi_booster_smoke
5996 velocityjitter 40 40 40
5997 originjitter 60 60 60
5999 color 0xA69A80 0xB3B39F
6000 rotate -180 180 -20 20
6003 effect raptor_cannon_impact
6009 originjitter 16 16 16
6012 effect raptor_cannon_impact
6017 color 0xD400FF 0x571863
6022 velocityoffset 0 0 150
6023 originjitter 16 16 16
6024 velocityjitter 124 124 524
6026 effect raptor_cannon_impact
6031 color 0x646364 0x151515
6034 velocityjitter 200 200 300
6035 velocityoffset 0 0 340
6039 effect raptor_cannon_impact
6044 color 0xD400FF 0x571863
6052 velocityjitter 312 312 312
6055 effect raptor_cannon_muzzleflash
6058 color 0xD400FF 0x571863
6061 alpha 1256 1512 56280
6064 velocityjitter 200 200 200
6065 velocitymultiplier 0.2
6068 effect raptor_cannon_muzzleflash
6072 color 0xD400FF 0x571863
6074 alpha 6056 20112 406280
6077 rotate -180 180 4000 -4000
6079 lightradiusfade 6000
6083 effect raptor_bomb_impact
6089 originjitter 16 16 16
6093 effect raptor_bomb_impact
6096 color 0xff9c00 0xff3c00
6100 originjitter 10 10 10
6101 velocityjitter 40 40 120
6106 effect raptor_bomb_impact
6109 color 0xff9c00 0xff3c00
6113 originjitter 10 10 10
6114 velocityjitter 950 950 0
6119 effect raptor_bomb_impact
6125 color 0x646364 0x151515
6128 velocityjitter 200 200 280
6129 velocityoffset 0 0 280
6130 originjitter 30 30 10
6134 effect raptor_bomb_impact
6141 color 0x646364 0x151515
6144 velocityjitter 200 200 300
6145 velocityoffset 0 0 580
6146 originjitter 30 30 10
6152 effect raptor_bomb_impact
6157 color 0xffa35b 0xfff2be
6162 velocityoffset 0 0 350
6163 originjitter 16 16 16
6164 velocityjitter 174 174 924
6167 effect raptor_bomb_spread
6172 color 0xffa35b 0xfff2be
6178 originjitter 110 110 110
6179 velocityjitter 324 324 324
6182 // generic explosion size:big (biggest explosion ever)
6183 effect explosion_big
6189 originjitter 23 23 23
6191 lightradiusfade 1750
6194 effect explosion_big
6200 color 0x8f0d00 0xff5a00
6203 effect explosion_big
6208 color 0x8f0d00 0xff5a00
6214 originjitter 80 80 80
6215 velocityjitter 2512 2512 2512
6217 effect explosion_big
6222 color 0x8f0d00 0xff5a00
6228 originjitter 40 40 40
6229 velocityjitter 512 512 512
6232 effect explosion_big
6240 velocityjitter 3444 3444 3444
6242 color 0x4F4B46 0x000000
6244 effect explosion_big
6249 color 0xffa35b 0xfff2be
6255 velocityoffset 0 0 370
6256 originjitter 160 160 160
6257 velocityjitter 924 924 924
6260 effect explosion_big
6265 color 0xFFFFFF 0xcac5b4
6270 velocityjitter 1800 1800 1800
6271 velocityoffset 0 0 970
6273 rotate -180 180 -1000 1000
6274 // underwater bubbles
6275 effect explosion_big
6280 color 0x404040 0x808080
6286 originjitter 160 160 160
6287 velocityjitter 444 444 444
6288 // underwatershockwave
6289 effect explosion_big
6297 velocitymultiplier 0.3
6300 // generic explosion size:medium (it leaves rising smoke for a longer time)
6302 effect explosion_medium
6308 color 0x8f0d00 0xff5a00
6311 effect explosion_medium
6316 color 0x8f0d00 0xff5a00
6322 originjitter 30 30 30
6323 velocityjitter 1512 1512 1512
6324 rotate -180 180 -500 500
6326 effect explosion_medium
6331 color 0x8f0d00 0xff5a00
6338 originjitter 30 30 30
6339 velocityjitter 1512 1512 1512
6340 rotate -180 180 -150 150
6342 effect explosion_medium
6347 color 0x8f0d00 0xff5a00
6353 originjitter 40 40 40
6354 velocityjitter 512 512 512
6357 effect explosion_medium
6365 originjitter 100 100 100
6366 velocityjitter 200 200 200
6368 color 0x4F4B46 0x000000
6369 rotate -180 180 -20 20
6371 effect explosion_medium
6380 originjitter 100 100 100
6381 velocityjitter 500 500 500
6382 velocityoffset 0 0 200
6384 color 0x4F4B46 0x000000
6385 rotate -180 180 -20 20
6387 effect explosion_medium
6395 velocityjitter 250 250 250
6396 originjitter 40 40 40
6397 color 0x4F4B46 0x000000
6400 effect explosion_medium
6405 color 0xffa35b 0xfff2be
6411 velocityoffset 0 0 370
6412 originjitter 100 100 100
6413 velocityjitter 624 624 624
6415 // underwater bubbles
6416 effect explosion_medium
6421 color 0x404040 0x808080
6427 originjitter 160 160 160
6428 velocityjitter 444 444 444
6429 // underwatershockwave
6430 effect explosion_medium
6438 velocitymultiplier 0.3
6440 // generic explosion size:small (its fire only, made to support other explosions)
6442 effect explosion_small
6448 color 0x8f0d00 0xff5a00
6451 effect explosion_small
6456 color 0x8f0d00 0xff5a00
6462 velocityjitter 512 512 512
6463 rotate -180 180 -500 500
6465 effect explosion_small
6470 color 0x8f0d00 0xff5a00
6476 velocityjitter 912 912 912
6477 rotate -180 180 -150 150
6479 effect explosion_small
6484 color 0x8f0d00 0xff5a00
6490 originjitter 40 40 40
6491 velocityjitter 512 512 512
6493 // underwater bubbles
6494 effect explosion_small
6499 color 0x404040 0x808080
6505 originjitter 160 160 160
6506 velocityjitter 144 144 144
6507 // underwatershockwave
6508 effect explosion_small
6517 // big smoke ( for spamming on damaged stuff )
6527 originjitter 55 55 55
6528 velocityjitter 140 140 200
6529 velocityoffset 0 0 200
6531 color 0x4F4B46 0x000000
6532 rotate -180 180 -20 20
6534 // small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner )
6544 velocityjitter 40 40 400
6545 velocityoffset 0 0 200
6547 color 0x4F4B46 0x000000
6548 rotate -180 180 -20 20