7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
22 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
23 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
24 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
29 ( 2.516594 -9.984591 -19.776464 ) ( -0.000000 0.000000 0.000332 )
\r
30 ( 42.437859 1.321201 4.473041 ) ( 0.000000 0.000000 -0.000332 )
\r
31 ( 22.080593 -3.577745 3.863950 ) ( 0.000000 -0.000000 -0.000332 )
\r
35 2.516594 -9.984591 -19.776464 -0.000000 0.000000 0.000332
\r
39 1.445460 -9.983878 -19.776464 0.000001 0.004121 0.000332
\r
43 0.777990 -9.983435 -19.785282 0.000003 0.007869 0.000332
\r
47 0.527684 -9.983269 -19.794102 0.000003 0.009607 0.000332
\r
51 0.700673 -9.983383 -19.792534 0.000003 0.008753 0.000332
\r
55 1.179764 -9.983702 -19.788118 0.000002 0.006348 0.000332
\r
59 1.805228 -9.984118 -19.782448 0.000001 0.003259 0.000332
\r
63 2.320979 -9.984461 -19.778032 0.000000 0.000854 0.000332
\r