7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
22 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
23 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
24 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
29 ( 5.136892 -9.985170 -17.183071 ) ( -0.000000 0.000000 0.000332 )
\r
30 ( 50.778694 0.077008 -7.479221 ) ( 0.000000 -0.000000 -0.000333 )
\r
31 ( 18.880243 -15.849132 -13.251493 ) ( 0.000000 -0.000000 -0.000332 )
\r
35 5.136892 -9.985170 -17.183071 -0.000000 0.000000 0.000332
\r
39 4.065758 -9.984458 -17.183071 0.000001 0.004121 0.000332
\r
43 3.398287 -9.984015 -17.191889 0.000003 0.007869 0.000332
\r
47 3.147982 -9.983849 -17.200708 0.000003 0.009607 0.000332
\r
51 3.320971 -9.983963 -17.199141 0.000003 0.008753 0.000332
\r
55 3.800062 -9.984282 -17.194725 0.000002 0.006348 0.000332
\r
59 4.425526 -9.984697 -17.189054 0.000001 0.003259 0.000332
\r
63 4.941277 -9.985041 -17.184639 0.000000 0.000854 0.000332
\r