7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
26 ( 5.136892 -9.985170 -17.183071 ) ( -0.000000 0.000000 0.000332 )
\r
27 ( 50.778694 0.077008 -7.479221 ) ( 0.000000 -0.000000 -0.000333 )
\r
28 ( 18.880243 -15.849132 -13.251493 ) ( 0.000000 -0.000000 -0.000332 )
\r
32 5.136892 -9.985170 -17.183071 -0.000000 0.000000 0.000332
\r
36 4.065758 -9.984458 -17.183071 0.000001 0.004121 0.000332
\r
40 3.403429 -9.984018 -17.191889 0.000003 0.007869 0.000332
\r
44 3.147982 -9.983849 -17.200708 0.000003 0.009607 0.000332
\r
48 4.032097 -9.984436 -17.191889 0.000002 0.004804 0.000332
\r