7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
26 ( 8.256093 -9.985861 -21.731905 ) ( -0.000000 0.000000 0.000332 )
\r
27 ( 38.506584 1.280156 7.601718 ) ( 0.000000 0.000000 -0.000332 )
\r
28 ( 16.826015 -2.256910 6.953482 ) ( 0.000000 -0.000000 -0.000332 )
\r
32 8.256093 -9.985861 -21.731905 -0.000000 0.000000 0.000332
\r
36 7.184959 -9.985148 -21.731905 0.000001 0.004121 0.000332
\r
40 6.522630 -9.984709 -21.740723 0.000003 0.007869 0.000332
\r
44 6.267183 -9.984539 -21.749542 0.000003 0.009607 0.000332
\r
48 7.151299 -9.985126 -21.740723 0.000002 0.004804 0.000332
\r