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1396 *MESH_TVERT 2 4.187500 0.281250 1.000000
\r
1397 *MESH_TVERT 3 4.187500 0.093750 1.000000
\r
1399 *MESH_NUMTVFACES 2
\r
1401 *MESH_TFACE 0 0 2 1
\r
1402 *MESH_TFACE 1 0 3 2
\r
1405 *PROP_MOTIONBLUR 0
\r
1406 *PROP_CASTSHADOW 1
\r
1407 *PROP_RECVSHADOW 1
\r
1411 *NODE_NAME "mat2model0surf33"
\r
1413 *NODE_NAME "mat2model0surf33"
\r
1414 *INHERIT_POS 0 0 0
\r
1415 *INHERIT_ROT 0 0 0
\r
1416 *INHERIT_SCL 0 0 0
\r
1421 *TM_POS 0.000000 0.000000 0.000000
\r
1427 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1428 *MESH_VERTEX_LIST {
\r
1429 *MESH_VERTEX 0 -524.000000 -100.000000 24.000000
\r
1430 *MESH_VERTEX 1 -524.000000 -108.000000 24.000000
\r
1431 *MESH_VERTEX 2 524.000000 -108.000000 24.000000
\r
1432 *MESH_VERTEX 3 524.000000 -100.000000 24.000000
\r
1435 *MESH_FACENORMAL 0 0.000000 0.000000 -1.000000
\r
1436 *MESH_FACENORMAL 1 0.000000 0.000000 -1.000000
\r
1437 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
\r
1438 *MESH_VERTEXNORMAL 1 0.000000 -0.707107 -0.707107
\r
1439 *MESH_VERTEXNORMAL 2 0.000000 -0.707107 -0.707107
\r
1440 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
\r
1443 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1444 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1446 *MESH_NUMTVERTEX 4
\r
1448 *MESH_TVERT 0 -4.000000 0.000000 1.000000
\r
1449 *MESH_TVERT 1 -4.000000 0.062500 1.000000
\r
1450 *MESH_TVERT 2 4.187500 0.062500 1.000000
\r
1451 *MESH_TVERT 3 4.187500 0.000000 1.000000
\r
1453 *MESH_NUMTVFACES 2
\r
1455 *MESH_TFACE 0 0 2 1
\r
1456 *MESH_TFACE 1 0 3 2
\r
1459 *PROP_MOTIONBLUR 0
\r
1460 *PROP_CASTSHADOW 1
\r
1461 *PROP_RECVSHADOW 1
\r
1465 *NODE_NAME "mat2model0surf34"
\r
1467 *NODE_NAME "mat2model0surf34"
\r
1468 *INHERIT_POS 0 0 0
\r
1469 *INHERIT_ROT 0 0 0
\r
1470 *INHERIT_SCL 0 0 0
\r
1475 *TM_POS 0.000000 0.000000 0.000000
\r
1481 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1482 *MESH_VERTEX_LIST {
\r
1483 *MESH_VERTEX 0 -524.000000 -108.000000 28.000000
\r
1484 *MESH_VERTEX 1 524.000000 -108.000000 28.000000
\r
1485 *MESH_VERTEX 2 524.000000 -108.000000 24.000000
\r
1486 *MESH_VERTEX 3 -524.000000 -108.000000 24.000000
\r
1489 *MESH_FACENORMAL 0 0.000000 0.000000 -1.000000
\r
1490 *MESH_FACENORMAL 1 0.000000 0.000000 -1.000000
\r
1491 *MESH_VERTEXNORMAL 0 0.000000 -0.707107 0.707107
\r
1492 *MESH_VERTEXNORMAL 1 0.000000 -0.707107 0.707107
\r
1493 *MESH_VERTEXNORMAL 2 0.000000 -0.707107 -0.707107
\r
1494 *MESH_VERTEXNORMAL 3 0.000000 -0.707107 -0.707107
\r
1497 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1498 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1500 *MESH_NUMTVERTEX 4
\r
1502 *MESH_TVERT 0 -4.000000 0.093750 1.000000
\r
1503 *MESH_TVERT 1 4.187500 0.093750 1.000000
\r
1504 *MESH_TVERT 2 4.187500 0.062500 1.000000
\r
1505 *MESH_TVERT 3 -4.000000 0.062500 1.000000
\r
1507 *MESH_NUMTVFACES 2
\r
1509 *MESH_TFACE 0 0 2 1
\r
1510 *MESH_TFACE 1 0 3 2
\r
1513 *PROP_MOTIONBLUR 0
\r
1514 *PROP_CASTSHADOW 1
\r
1515 *PROP_RECVSHADOW 1
\r
1519 *NODE_NAME "mat2model0surf35"
\r
1521 *NODE_NAME "mat2model0surf35"
\r
1522 *INHERIT_POS 0 0 0
\r
1523 *INHERIT_ROT 0 0 0
\r
1524 *INHERIT_SCL 0 0 0
\r
1529 *TM_POS 0.000000 0.000000 0.000000
\r
1535 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1536 *MESH_VERTEX_LIST {
\r
1537 *MESH_VERTEX 0 -524.000000 -108.000000 8.000000
\r
1538 *MESH_VERTEX 1 -524.000000 -100.000000 8.000000
\r
1539 *MESH_VERTEX 2 524.000000 -100.000000 8.000000
\r
1540 *MESH_VERTEX 3 524.000000 -108.000000 8.000000
\r
1543 *MESH_FACENORMAL 0 0.000000 0.000000 -1.000000
\r
1544 *MESH_FACENORMAL 1 0.000000 0.000000 -1.000000
\r
1545 *MESH_VERTEXNORMAL 0 0.000000 -0.707107 0.707107
\r
1546 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
\r
1547 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
\r
1548 *MESH_VERTEXNORMAL 3 0.000000 -0.707107 0.707107
\r
1551 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1552 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1554 *MESH_NUMTVERTEX 4
\r
1556 *MESH_TVERT 0 -4.000000 0.312500 1.000000
\r
1557 *MESH_TVERT 1 -4.000000 0.375000 1.000000
\r
1558 *MESH_TVERT 2 4.187500 0.375000 1.000000
\r
1559 *MESH_TVERT 3 4.187500 0.312500 1.000000
\r
1561 *MESH_NUMTVFACES 2
\r
1563 *MESH_TFACE 0 0 2 1
\r
1564 *MESH_TFACE 1 0 3 2
\r
1567 *PROP_MOTIONBLUR 0
\r
1568 *PROP_CASTSHADOW 1
\r
1569 *PROP_RECVSHADOW 1
\r
1573 *NODE_NAME "mat2model0surf36"
\r
1575 *NODE_NAME "mat2model0surf36"
\r
1576 *INHERIT_POS 0 0 0
\r
1577 *INHERIT_ROT 0 0 0
\r
1578 *INHERIT_SCL 0 0 0
\r
1583 *TM_POS 0.000000 0.000000 0.000000
\r
1589 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1590 *MESH_VERTEX_LIST {
\r
1591 *MESH_VERTEX 0 -524.000000 -84.000000 4.000000
\r
1592 *MESH_VERTEX 1 -524.000000 -108.000000 4.000000
\r
1593 *MESH_VERTEX 2 524.000000 -108.000000 4.000000
\r
1594 *MESH_VERTEX 3 524.000000 -84.000000 4.000000
\r
1597 *MESH_FACENORMAL 0 0.000000 0.000000 -1.000000
\r
1598 *MESH_FACENORMAL 1 0.000000 0.000000 -1.000000
\r
1599 *MESH_VERTEXNORMAL 0 0.000000 0.707107 -0.707107
\r
1600 *MESH_VERTEXNORMAL 1 0.000000 -0.707107 -0.707107
\r
1601 *MESH_VERTEXNORMAL 2 0.000000 -0.707107 -0.707107
\r
1602 *MESH_VERTEXNORMAL 3 0.000000 0.707107 -0.707107
\r
1605 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1606 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1608 *MESH_NUMTVERTEX 4
\r
1610 *MESH_TVERT 0 -4.000000 0.093750 1.000000
\r
1611 *MESH_TVERT 1 -4.000000 0.281250 1.000000
\r
1612 *MESH_TVERT 2 4.187500 0.281250 1.000000
\r
1613 *MESH_TVERT 3 4.187500 0.093750 1.000000
\r
1615 *MESH_NUMTVFACES 2
\r
1617 *MESH_TFACE 0 0 2 1
\r
1618 *MESH_TFACE 1 0 3 2
\r
1621 *PROP_MOTIONBLUR 0
\r
1622 *PROP_CASTSHADOW 1
\r
1623 *PROP_RECVSHADOW 1
\r
1627 *NODE_NAME "mat2model0surf37"
\r
1629 *NODE_NAME "mat2model0surf37"
\r
1630 *INHERIT_POS 0 0 0
\r
1631 *INHERIT_ROT 0 0 0
\r
1632 *INHERIT_SCL 0 0 0
\r
1637 *TM_POS 0.000000 0.000000 0.000000
\r
1643 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1644 *MESH_VERTEX_LIST {
\r
1645 *MESH_VERTEX 0 -524.000000 -108.000000 8.000000
\r
1646 *MESH_VERTEX 1 524.000000 -108.000000 8.000000
\r
1647 *MESH_VERTEX 2 524.000000 -108.000000 4.000000
\r
1648 *MESH_VERTEX 3 -524.000000 -108.000000 4.000000
\r
1651 *MESH_FACENORMAL 0 0.000000 0.000000 -1.000000
\r
1652 *MESH_FACENORMAL 1 0.000000 0.000000 -1.000000
\r
1653 *MESH_VERTEXNORMAL 0 0.000000 -0.707107 0.707107
\r
1654 *MESH_VERTEXNORMAL 1 0.000000 -0.707107 0.707107
\r
1655 *MESH_VERTEXNORMAL 2 0.000000 -0.707107 -0.707107
\r
1656 *MESH_VERTEXNORMAL 3 0.000000 -0.707107 -0.707107
\r
1659 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1660 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1662 *MESH_NUMTVERTEX 4
\r
1664 *MESH_TVERT 0 -4.000000 0.312500 1.000000
\r
1665 *MESH_TVERT 1 4.187500 0.312500 1.000000
\r
1666 *MESH_TVERT 2 4.187500 0.281250 1.000000
\r
1667 *MESH_TVERT 3 -4.000000 0.281250 1.000000
\r
1669 *MESH_NUMTVFACES 2
\r
1671 *MESH_TFACE 0 0 2 1
\r
1672 *MESH_TFACE 1 0 3 2
\r
1675 *PROP_MOTIONBLUR 0
\r
1676 *PROP_CASTSHADOW 1
\r
1677 *PROP_RECVSHADOW 1
\r