7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
22 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
23 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
24 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
29 ( 4.487062 -9.985025 -19.690281 ) ( -0.000000 0.000000 0.000332 )
\r
30 ( 40.917973 0.489585 8.684061 ) ( 0.000000 0.000000 -0.000332 )
\r
31 ( 12.136416 -5.192269 1.824084 ) ( 0.000000 -0.000000 -0.000332 )
\r
35 4.487062 -9.985025 -19.690281 -0.000000 0.000000 0.000332
\r
39 3.415928 -9.984313 -19.690281 0.000001 0.004121 0.000332
\r
43 2.748457 -9.983870 -19.699099 0.000003 0.007869 0.000332
\r
47 2.498152 -9.983704 -19.707918 0.000003 0.009607 0.000332
\r
51 2.671141 -9.983818 -19.706350 0.000003 0.008753 0.000332
\r
55 3.150232 -9.984137 -19.701935 0.000002 0.006348 0.000332
\r
59 3.775696 -9.984552 -19.696264 0.000001 0.003259 0.000332
\r
63 4.291447 -9.984896 -19.691849 0.000000 0.000854 0.000332
\r