2 // Quake 2 if pm_airaccelerate were set to 10 and not 0 (Q1-like)
9 sv_airaccelerate 106.66666666666666666666
10 // it is 10 in Quake 2, but the Xonotic player physics code does not 100% match an oddity of Quake 1, but matches Quake 2 and 3 more
17 sv_airaccel_sideways_friction 0
19 sv_airaccel_qw_stretchfactor 0
20 sv_airstopaccelerate 0
21 sv_airstrafeaccelerate 0
22 sv_maxairstrafespeed 0
23 sv_airstrafeaccel_qw 0
25 sv_aircontrol_penalty 0
27 sv_aircontrol_backwards 0
28 sv_airspeedlimit_nonqw 0
29 sv_warsowbunny_turnaccel 0
30 sv_warsowbunny_accel 0.1593
31 sv_warsowbunny_topspeed 925
32 sv_warsowbunny_backtosideratio 0.8
35 sv_jumpspeedcap_min ""
36 sv_jumpspeedcap_max ""
37 sv_jumpspeedcap_max_disable_on_ramps 0