2 // these values match Quake3
4 // See physicsCPMA.cfg for the source of this sv_gravity setting
15 sv_jumpvelocity_crouch 0
18 sv_airaccel_sideways_friction 0
20 sv_airaccel_qw_stretchfactor 0
21 // Q3A doesn't have airstopaccelerate and strafeaccelerate
22 // but they're added in cpm1_dev_docs.zip with values 1 and 1 in VQ3 mode
23 sv_airstopaccelerate 1
24 sv_airstrafeaccelerate 1
25 sv_maxairstrafespeed 0
26 sv_airstrafeaccel_qw 0
28 sv_aircontrol_penalty 0
30 sv_aircontrol_backwards 0
31 sv_aircontrol_sidewards 0
32 sv_airspeedlimit_nonqw 0
33 sv_warsowbunny_turnaccel 0
34 sv_warsowbunny_accel 0.1593
35 sv_warsowbunny_topspeed 925
36 sv_warsowbunny_backtosideratio 0.8
40 sv_jumpspeedcap_min ""
41 // VQ3 has no ramp jumping
42 sv_jumpspeedcap_max 270
43 sv_jumpspeedcap_max_disable_on_ramps 0
44 // FIXME: Q3 teleporters _set_ speed to 400, not cap it
45 g_teleport_maxspeed 400
47 sv_gameplayfix_stepdown_maxspeed 0
48 g_movement_highspeed_q3_compat 1