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Run impulse commands on spawn prior to running the weapon frame, so the selected...
[xonotic/xonotic-data.pk3dir.git] / physicsWarsowClassicBunny.cfg
1 g_mod_physics WarsowClassicBunny
2 // these values match Warsow 0.42 GS_CLASSICBUNNY
3
4 sv_gravity 850
5 sv_maxspeed 320
6 sv_maxairspeed 320
7 sv_stopspeed 100
8 sv_accelerate 15
9 sv_airaccelerate 1
10 sv_friction 8
11 edgefriction 1
12 sv_stepheight 18
13 sv_jumpvelocity 280
14 sv_jumpvelocity_crouch 0
15 sv_wateraccelerate 10
16 sv_waterfriction 1
17 sv_airaccel_sideways_friction 0
18 sv_airaccel_qw 1
19 sv_airaccel_qw_stretchfactor 0
20 sv_airstopaccelerate 2.5
21 sv_airstrafeaccelerate 70
22 sv_maxairstrafespeed 30
23 sv_airstrafeaccel_qw 0
24 sv_aircontrol 150
25 sv_aircontrol_penalty 0
26 sv_aircontrol_power 2
27 sv_aircontrol_backwards 0
28 sv_aircontrol_sidewards 0
29 sv_airspeedlimit_nonqw 0
30 sv_warsowbunny_turnaccel 0
31 sv_warsowbunny_accel 0.1593
32 sv_warsowbunny_topspeed 925
33 sv_warsowbunny_backtosideratio 0.8
34 sv_friction_on_land 0
35 sv_doublejump 0
36 sv_jumpspeedcap_min ""
37 sv_jumpspeedcap_max ""
38 sv_jumpspeedcap_max_disable_on_ramps 0
39 g_teleport_maxspeed 0
40 sv_track_canjump 0