2 // current Xonotic physics
17 // Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
19 // jump height == sv_jumpvelocity^2 / (2*sv_gravity)
20 // in this case: 42.87 qu
23 // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
24 // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
28 sv_airaccel_sideways_friction 0
30 sv_airaccel_qw_stretchfactor 2
32 sv_airstopaccelerate 3
33 sv_airstrafeaccelerate 18
34 sv_maxairstrafespeed 100
35 sv_airstrafeaccel_qw -0.95
37 sv_aircontrol_penalty 0
39 sv_airspeedlimit_nonqw 900
40 sv_warsowbunny_turnaccel 0
41 sv_warsowbunny_accel 0.1593
42 sv_warsowbunny_topspeed 925
43 sv_warsowbunny_backtosideratio 0.8
46 sv_jumpspeedcap_min ""
47 sv_jumpspeedcap_max ""
48 sv_jumpspeedcap_max_disable_on_ramps 1