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1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 string forcefog;
36 void WaypointSprite_Load();
37 void ConsoleCommand_macro_init();
38 void CSQC_Init(void)
39 {
40         prvm_language = cvar_string("prvm_language");
41 #ifdef USE_FTE
42 #pragma target ID
43         __engine_check = checkextension("DP_SV_WRITEPICTURE");
44         if(!__engine_check)
45         {
46                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
47                 localcmd("\ndisconnect\n");
48                 return;
49         }
50 #pragma target FTE
51 #endif
52
53         check_unacceptable_compiler_bugs();
54
55 #ifdef WATERMARK
56         printf(_("^4CSQC Build information: ^1%s\n"), WATERMARK);
57 #endif
58
59         float i;
60
61 #ifdef COMPAT_XON050_ENGINE
62         // old engine lacks implementation of player_localnum
63         player_localnum = player_localentnum - 1;
64 #endif
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69         compressShortVector_init();
70
71         draw_endBoldFont();
72         menu_visible = FALSE;
73         menu_show = menu_show_error;
74         menu_action = func_null;
75
76         for(i = 0; i < 255; ++i)
77                 if(getplayerkeyvalue(i, "viewentity") == "")
78                         break;
79         maxclients = i;
80
81         //registercommand("hud_configure");
82         //registercommand("hud_save");
83         //registercommand("menu_action");
84
85         ConsoleCommand_macro_init();
86
87         registercvar("hud_usecsqc", "1");
88         registercvar("scoreboard_columns", "default");
89
90         registercvar("cl_nade_type", "3");
91         registercvar("cl_pokenade_type", "zombie");
92
93         gametype = 0;
94
95         // hud_fields uses strunzone on the titles!
96         for(i = 0; i < MAX_HUD_FIELDS; ++i)
97                 hud_title[i] = strzone("(null)");
98
99         Cmd_HUD_SetFields(0);
100
101         postinit = false;
102
103         calledhooks = 0;
104
105         teams = Sort_Spawn();
106         players = Sort_Spawn();
107
108         GetTeam(NUM_SPECTATOR, true); // add specs first
109
110         // needs to be done so early because of the constants they create
111         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
112         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
113         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
114         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
115         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
116         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
117         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
118
119         WaypointSprite_Load();
120
121         // precaches
122         precache_model("null");
123         precache_sound("misc/hit.wav");
124         precache_sound("misc/typehit.wav");
125
126         Projectile_Precache();
127         Hook_Precache();
128         GibSplash_Precache();
129         Casings_Precache();
130         Vehicles_Precache();
131         turrets_precache();
132         Tuba_Precache();
133         CSQCPlayer_Precache();
134
135         if(autocvar_cl_reticle)
136         {
137                 precache_pic("gfx/reticle_normal");
138                 // weapon reticles are precached in weapon files
139         }
140
141         get_mi_min_max_texcoords(1); // try the CLEVER way first
142         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
143         shortmapname = mi_shortname;
144
145         if(precache_pic(minimapname) == "")
146         {
147                 // but maybe we have a non-clever minimap
148                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
149                 if(precache_pic(minimapname) == "")
150                         minimapname = ""; // FAIL
151                 else
152                         get_mi_min_max_texcoords(0); // load new texcoords
153         }
154
155         mi_center = (mi_min + mi_max) * 0.5;
156         mi_scale = mi_max - mi_min;
157         minimapname = strzone(minimapname);
158
159         WarpZone_Init();
160
161         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
162         hud_configure_prev = -1;
163
164         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
165 }
166
167 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
168 void Shutdown(void)
169 {
170 #ifdef USE_FTE
171 #pragma TARGET id
172         if(!__engine_check)
173                 return 0;
174 #pragma TARGET fte
175 #endif
176
177         WarpZone_Shutdown();
178
179         remove(teams);
180         remove(players);
181         db_close(binddb);
182         db_close(tempdb);
183         if(autocvar_cl_db_saveasdump)
184                 db_dump(ClientProgsDB, "client.db");
185         else
186                 db_save(ClientProgsDB, "client.db");
187         db_close(ClientProgsDB);
188
189         if(camera_active)
190                 cvar_set("chase_active",ftos(chase_active_backup));
191
192         // unset the event chasecam's chase_active
193         if(autocvar_chase_active < 0)
194                 cvar_set("chase_active", "0");
195
196         if (!isdemo())
197         {
198                 if (!(calledhooks & HOOK_START))
199                         localcmd("\n_cl_hook_gamestart nop\n");
200                 if (!(calledhooks & HOOK_END))
201                         localcmd("\ncl_hook_gameend\n");
202         }
203 }
204
205 .float has_team;
206 float SetTeam(entity o, float Team)
207 {
208         entity tm;
209         if(teamplay)
210         {
211                 switch(Team)
212                 {
213                         case -1:
214                         case NUM_TEAM_1:
215                         case NUM_TEAM_2:
216                         case NUM_TEAM_3:
217                         case NUM_TEAM_4:
218                                 break;
219                         default:
220                                 if(GetTeam(Team, false) == world)
221                                 {
222                                         dprintf("trying to switch to unsupported team %d\n", Team);
223                                         Team = NUM_SPECTATOR;
224                                 }
225                                 break;
226                 }
227         }
228         else
229         {
230                 switch(Team)
231                 {
232                         case -1:
233                         case 0:
234                                 break;
235                         default:
236                                 if(GetTeam(Team, false) == world)
237                                 {
238                                         dprintf("trying to switch to unsupported team %d\n", Team);
239                                         Team = NUM_SPECTATOR;
240                                 }
241                                 break;
242                 }
243         }
244         if(Team == -1) // leave
245         {
246                 if(o.has_team)
247                 {
248                         tm = GetTeam(o.team, false);
249                         tm.team_size -= 1;
250                         o.has_team = 0;
251                         return TRUE;
252                 }
253         }
254         else
255         {
256                 if (!o.has_team)
257                 {
258                         o.team = Team;
259                         tm = GetTeam(Team, true);
260                         tm.team_size += 1;
261                         o.has_team = 1;
262                         return TRUE;
263                 }
264                 else if(Team != o.team)
265                 {
266                         tm = GetTeam(o.team, false);
267                         tm.team_size -= 1;
268                         o.team = Team;
269                         tm = GetTeam(Team, true);
270                         tm.team_size += 1;
271                         return TRUE;
272                 }
273         }
274         return FALSE;
275 }
276
277 void Playerchecker_Think()
278 {
279         float i;
280         entity e;
281         for(i = 0; i < maxclients; ++i)
282         {
283                 e = playerslots[i];
284                 if(GetPlayerName(i) == "")
285                 {
286                         if(e.sort_prev)
287                         {
288                                 // player disconnected
289                                 SetTeam(e, -1);
290                                 RemovePlayer(e);
291                                 e.sort_prev = world;
292                                 //e.gotscores = 0;
293                         }
294                 }
295                 else
296                 {
297                         if (!e.sort_prev)
298                         {
299                                 // player connected
300                                 if (!e)
301                                         playerslots[i] = e = spawn();
302                                 e.sv_entnum = i;
303                                 e.ping = 0;
304                                 e.ping_packetloss = 0;
305                                 e.ping_movementloss = 0;
306                                 //e.gotscores = 0; // we might already have the scores...
307                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
308                                 RegisterPlayer(e);
309                                 HUD_UpdatePlayerPos(e);
310                         }
311                 }
312         }
313         self.nextthink = time + 0.2;
314 }
315
316 void Porto_Init();
317 void TrueAim_Init();
318 void PostInit(void)
319 {
320         entity playerchecker;
321         playerchecker = spawn();
322         playerchecker.think = Playerchecker_Think;
323         playerchecker.nextthink = time + 0.2;
324
325         Porto_Init();
326         TrueAim_Init();
327
328         postinit = true;
329 }
330
331 float button_zoom;
332
333 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
334 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
335 // All keys are in ascii.
336 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
337 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
338 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
339 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
340 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
341 {
342         float bSkipKey;
343         bSkipKey = false;
344
345         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
346                 return true;
347
348         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
349                 return true;
350
351         if(menu_visible && menu_action)
352                 if(menu_action(bInputType, nPrimary, nSecondary))
353                         return TRUE;
354
355         return bSkipKey;
356 }
357
358 // END REQUIRED CSQC FUNCTIONS
359 // --------------------------------------------------------------------------
360
361 // --------------------------------------------------------------------------
362 // BEGIN OPTIONAL CSQC FUNCTIONS
363 void Ent_RemoveEntCS()
364 {
365         entcs_receiver[self.sv_entnum] = world;
366 }
367 void Ent_ReadEntCS()
368 {
369         float sf;
370         InterpolateOrigin_Undo();
371
372         self.classname = "entcs_receiver";
373         sf = ReadByte();
374
375         if(sf & 1)
376                 self.sv_entnum = ReadByte();
377         if(sf & 2)
378         {
379                 self.origin_x = ReadShort();
380                 self.origin_y = ReadShort();
381                 self.origin_z = ReadShort();
382                 setorigin(self, self.origin);
383         }
384         if(sf & 4)
385         {
386                 self.angles_y = ReadByte() * 360.0 / 256;
387                 self.angles_x = self.angles_z = 0;
388         }
389         if(sf & 8)
390                 self.healthvalue = ReadByte() * 10;
391         if(sf & 16)
392                 self.armorvalue = ReadByte() * 10;
393
394         entcs_receiver[self.sv_entnum] = self;
395         self.entremove = Ent_RemoveEntCS;
396         self.iflags |= IFLAG_ORIGIN;
397
398         InterpolateOrigin_Note();
399 }
400
401 void Ent_Remove();
402
403 void Ent_RemovePlayerScore()
404 {
405         float i;
406
407         if(self.owner)
408         {
409                 SetTeam(self.owner, -1);
410                 self.owner.gotscores = 0;
411                 for(i = 0; i < MAX_SCORE; ++i)
412                         self.owner.(scores[i]) = 0; // clear all scores
413         }
414 }
415
416 void Ent_ReadPlayerScore()
417 {
418         float i, n;
419         float isNew;
420         entity o;
421
422         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
423         // (no I've never heard of M-x replace-string, sed, or anything like that)
424         isNew = !self.owner; // workaround for DP bug
425         n = ReadByte()-1;
426
427 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
428         if(!isNew && n != self.sv_entnum)
429         {
430                 //print("A CSQC entity changed its owner!\n");
431                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
432                 isNew = true;
433                 Ent_Remove();
434                 self.enttype = ENT_CLIENT_SCORES;
435         }
436 #endif
437
438         self.sv_entnum = n;
439
440         if (!(playerslots[self.sv_entnum]))
441                 playerslots[self.sv_entnum] = spawn();
442         o = self.owner = playerslots[self.sv_entnum];
443         o.sv_entnum = self.sv_entnum;
444         o.gotscores = 1;
445
446         //if (!o.sort_prev)
447         //      RegisterPlayer(o);
448         //playerchecker will do this for us later, if it has not already done so
449
450         float sf, lf;
451 #if MAX_SCORE <= 8
452         sf = ReadByte();
453         lf = ReadByte();
454 #else
455         sf = ReadShort();
456         lf = ReadShort();
457 #endif
458         float p;
459         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
460                 if(sf & p)
461                 {
462                         if(lf & p)
463                                 o.(scores[i]) = ReadInt24_t();
464                         else
465                                 o.(scores[i]) = ReadChar();
466                 }
467
468         if(o.sort_prev)
469                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
470
471         self.entremove = Ent_RemovePlayerScore;
472 }
473
474 void Ent_ReadTeamScore()
475 {
476         float i;
477         entity o;
478
479         self.team = ReadByte();
480         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
481
482         float sf, lf;
483 #if MAX_TEAMSCORE <= 8
484         sf = ReadByte();
485         lf = ReadByte();
486 #else
487         sf = ReadShort();
488         lf = ReadShort();
489 #endif
490         float p;
491         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
492                 if(sf & p)
493                 {
494                         if(lf & p)
495                                 o.(teamscores[i]) = ReadInt24_t();
496                         else
497                                 o.(teamscores[i]) = ReadChar();
498                 }
499
500         HUD_UpdateTeamPos(o);
501 }
502
503 void Ent_ClientData()
504 {
505         float f;
506         float newspectatee_status;
507
508         f = ReadByte();
509
510         scoreboard_showscores_force = (f & 1);
511
512         if(f & 2)
513         {
514                 newspectatee_status = ReadByte();
515                 if(newspectatee_status == player_localnum + 1)
516                         newspectatee_status = -1; // observing
517         }
518         else
519                 newspectatee_status = 0;
520
521         spectatorbutton_zoom = (f & 4);
522
523         if(f & 8)
524         {
525                 angles_held_status = 1;
526                 angles_held_x = ReadAngle();
527                 angles_held_y = ReadAngle();
528                 angles_held_z = 0;
529         }
530         else
531                 angles_held_status = 0;
532
533         if(newspectatee_status != spectatee_status)
534         {
535                 // clear race stuff
536                 race_laptime = 0;
537                 race_checkpointtime = 0;
538         }
539         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
540         {
541                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
542                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
543                 )
544                         prev_p_health = -1;
545                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
546                         prev_health = -1;
547         }
548         spectatee_status = newspectatee_status;
549
550         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
551 }
552
553 void Ent_Nagger()
554 {
555         float nags, i, j, b, f;
556
557         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
558
559         if(!(nags & 4))
560         {
561                 if(vote_called_vote)
562                         strunzone(vote_called_vote);
563                 vote_called_vote = string_null;
564                 vote_active = 0;
565         }
566         else
567         {
568                 vote_active = 1;
569         }
570
571         if(nags & 64)
572         {
573                 vote_yescount = ReadByte();
574                 vote_nocount = ReadByte();
575                 vote_needed = ReadByte();
576                 vote_highlighted = ReadChar();
577         }
578
579         if(nags & 128)
580         {
581                 if(vote_called_vote)
582                         strunzone(vote_called_vote);
583                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
584         }
585
586         if(nags & 1)
587         {
588                 for(j = 0; j < maxclients; ++j)
589                         if(playerslots[j])
590                                 playerslots[j].ready = 1;
591                 for(i = 1; i <= maxclients; i += 8)
592                 {
593                         f = ReadByte();
594                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
595                                 if (!(f & b))
596                                         if(playerslots[j])
597                                                 playerslots[j].ready = 0;
598                 }
599         }
600
601         ready_waiting = (nags & 1);
602         ready_waiting_for_me = (nags & 2);
603         vote_waiting = (nags & 4);
604         vote_waiting_for_me = (nags & 8);
605         warmup_stage = (nags & 16);
606 }
607
608 void Ent_EliminatedPlayers()
609 {
610         float sf, i, j, b, f;
611
612         sf = ReadByte();
613         if(sf & 1)
614         {
615                 for(j = 0; j < maxclients; ++j)
616                         if(playerslots[j])
617                                 playerslots[j].eliminated = 1;
618                 for(i = 1; i <= maxclients; i += 8)
619                 {
620                         f = ReadByte();
621                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
622                                 if (!(f & b))
623                                         if(playerslots[j])
624                                                 playerslots[j].eliminated = 0;
625                 }
626         }
627 }
628
629 void Ent_RandomSeed()
630 {
631         float s;
632         prandom_debug();
633         s = ReadShort();
634         psrandom(s);
635 }
636
637 void Ent_ReadAccuracy(void)
638 {
639         float sf, f, w, b;
640         sf = ReadInt24_t();
641         if(sf == 0)
642         {
643                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
644                         weapon_accuracy[w] = -1;
645                 return;
646         }
647
648         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
649         {
650                 if(sf & f)
651                 {
652                         b = ReadByte();
653                         if(b == 0)
654                                 weapon_accuracy[w] = -1;
655                         else if(b == 255)
656                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
657                         else
658                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
659                 }
660                 if(f == 0x800000)
661                         f = 1;
662                 else
663                         f *= 2;
664         }
665 }
666
667 void Spawn_Draw(void)
668 {
669         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
670 }
671
672 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
673 {
674         float teamnum = (ReadByte() - 1);
675         vector spn_origin;
676         spn_origin_x = ReadShort();
677         spn_origin_y = ReadShort();
678         spn_origin_z = ReadShort();
679
680         if(is_new)
681         {
682                 self.origin = spn_origin;
683                 setsize(self, PL_MIN, PL_MAX);
684                 droptofloor();
685
686                 /*if(autocvar_cl_spawn_point_model) // needs a model first
687                 {
688                         self.mdl = "models/spawnpoint.md3";
689                         self.colormod = Team_ColorRGB(teamnum);
690                         precache_model(self.mdl);
691                         setmodel(self, self.mdl);
692                         self.drawmask = MASK_NORMAL;
693                         //self.movetype = MOVETYPE_NOCLIP;
694                         //self.draw = Spawn_Draw;
695                 }*/
696                 if(autocvar_cl_spawn_point_particles)
697                 {
698                         if((serverflags & SERVERFLAG_TEAMPLAY))
699                         {
700                                 switch(teamnum)
701                                 {
702                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
703                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
704                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
705                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
706                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
707                                 }
708                         }
709                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
710
711                         self.draw = Spawn_Draw;
712                 }
713         }
714
715         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
716 }
717
718 void Ent_ReadSpawnEvent(float is_new)
719 {
720         // If entnum is 0, ONLY do the local spawn actions
721         // this way the server can disable the sending of
722         // spawn origin or such to clients if wanted.
723         float entnum = ReadByte();
724
725         if(entnum)
726         {
727                 self.origin_x = ReadShort();
728                 self.origin_y = ReadShort();
729                 self.origin_z = ReadShort();
730
731                 if(is_new)
732                 {
733                         float teamnum = GetPlayerColor(entnum - 1);
734
735                         if(autocvar_cl_spawn_event_particles)
736                         {
737                                 switch(teamnum)
738                                 {
739                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
740                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
741                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
742                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
743                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
744                                 }
745                         }
746                         if(autocvar_cl_spawn_event_sound)
747                         {
748                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
749                         }
750                 }
751         }
752
753         // local spawn actions
754         if(is_new && (!entnum || (entnum == player_localentnum)))
755         {
756                 zoomin_effect = 1;
757                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
758
759                 if(autocvar_cl_unpress_zoom_on_spawn)
760                 {
761                         localcmd("-zoom\n");
762                         button_zoom = FALSE;
763                 }
764         }
765
766         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
767 }
768
769 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
770 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
771 void Ent_RadarLink();
772 void Ent_Init();
773 void Ent_ScoresInfo();
774 void ent_func_ladder();
775 void ent_trigger_push();
776 void ent_target_push();
777 void CSQC_Ent_Update(float bIsNewEntity)
778 {
779         float t;
780         float savetime;
781         t = ReadByte();
782
783         if(autocvar_developer_csqcentities)
784                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
785
786         // set up the "time" global for received entities to be correct for interpolation purposes
787         savetime = time;
788         if(servertime)
789         {
790                 time = servertime;
791         }
792         else
793         {
794                 serverprevtime = time;
795                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
796                 time = serverprevtime + serverdeltatime;
797         }
798
799 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
800         if(self.enttype)
801         {
802                 if(t != self.enttype || bIsNewEntity)
803                 {
804                         //print("A CSQC entity changed its type!\n");
805                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
806                         Ent_Remove();
807                         clearentity(self);
808                         bIsNewEntity = 1;
809                 }
810         }
811         else
812         {
813                 if(!bIsNewEntity)
814                 {
815                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
816                         bIsNewEntity = 1;
817                 }
818         }
819 #endif
820         self.enttype = t;
821         switch(t)
822         {
823                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
824                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
825                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
826                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
827                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
828                 case ENT_CLIENT_LASER: Ent_Laser(); break;
829                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
830                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
831                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
832                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
833                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
834                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
835                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
836                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
837                 case ENT_CLIENT_INIT: Ent_Init(); break;
838                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
839                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
840                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
841                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
842                 case ENT_CLIENT_WALL: Ent_Wall(); break;
843                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
844                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
845                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
846                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
847                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
848                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
849                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
850                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
851                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
852                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
853                 case ENT_CLIENT_TURRET: ent_turret(); break;
854                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
855                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
856                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
857                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
858                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
859                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
860                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
861                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
862                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
863                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
864
865                 default:
866                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
867                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
868                         break;
869         }
870
871         time = savetime;
872 }
873 // Destructor, but does NOT deallocate the entity by calling remove(). Also
874 // used when an entity changes its type. For an entity that someone interacts
875 // with others, make sure it can no longer do so.
876 void Ent_Remove()
877 {
878         if(self.entremove)
879                 self.entremove();
880
881         if(self.skeletonindex)
882         {
883                 skel_delete(self.skeletonindex);
884                 self.skeletonindex = 0;
885         }
886
887         if(self.snd_looping > 0)
888         {
889                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
890                 self.snd_looping = 0;
891         }
892
893         self.enttype = 0;
894         self.classname = "";
895         self.draw = menu_sub_null;
896         self.entremove = menu_sub_null;
897         // TODO possibly set more stuff to defaults
898 }
899 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
900 void CSQC_Ent_Remove()
901 {
902         if(autocvar_developer_csqcentities)
903                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
904
905         if(wasfreed(self))
906         {
907                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
908                 return;
909         }
910         if(self.enttype)
911                 Ent_Remove();
912         remove(self);
913 }
914
915 void Gamemode_Init()
916 {
917         if (!isdemo())
918         {
919                 if(!(calledhooks & HOOK_START))
920                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
921                 calledhooks |= HOOK_START;
922         }
923 }
924 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
925 void CSQC_Parse_StuffCmd(string strMessage)
926 {
927         if(autocvar_developer_csqcentities)
928                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
929
930         localcmd(strMessage);
931 }
932 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
933 void CSQC_Parse_Print(string strMessage)
934 {
935         if(autocvar_developer_csqcentities)
936                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
937
938         print(ColorTranslateRGB(strMessage));
939 }
940
941 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
942 void CSQC_Parse_CenterPrint(string strMessage)
943 {
944         if(autocvar_developer_csqcentities)
945                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
946
947         centerprint_hud(strMessage);
948 }
949
950 string notranslate_fogcmd1 = "\nfog ";
951 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
952 void Fog_Force()
953 {
954         // TODO somehow thwart prvm_globalset client ...
955
956         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
957                 { localcmd("\nr_drawfog 0\n"); }
958         else if(forcefog != "")
959                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
960 }
961
962 void Gamemode_Init();
963 void Ent_ScoresInfo()
964 {
965         float i;
966         self.classname = "ent_client_scores_info";
967         gametype = ReadInt24_t();
968         HUD_ModIcons_SetFunc();
969         for(i = 0; i < MAX_SCORE; ++i)
970         {
971                 if(scores_label[i])
972                         strunzone(scores_label[i]);
973                 scores_label[i] = strzone(ReadString());
974                 scores_flags[i] = ReadByte();
975         }
976         for(i = 0; i < MAX_TEAMSCORE; ++i)
977         {
978                 if(teamscores_label[i])
979                         strunzone(teamscores_label[i]);
980                 teamscores_label[i] = strzone(ReadString());
981                 teamscores_flags[i] = ReadByte();
982         }
983         HUD_InitScores();
984         Gamemode_Init();
985 }
986
987 void Ent_Init()
988 {
989         self.classname = "ent_client_init";
990
991         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
992
993         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
994         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
995         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
996         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
997         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
998         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
999         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1000         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1001
1002         if(forcefog)
1003                 strunzone(forcefog);
1004         forcefog = strzone(ReadString());
1005
1006         armorblockpercent = ReadByte() / 255.0;
1007
1008         g_balance_mortar_bouncefactor = ReadCoord();
1009         g_balance_mortar_bouncestop = ReadCoord();
1010         g_balance_electro_secondary_bouncefactor = ReadCoord();
1011         g_balance_electro_secondary_bouncestop = ReadCoord();
1012
1013         vortex_scope = !ReadByte();
1014         rifle_scope = !ReadByte();
1015
1016         serverflags = ReadByte();
1017
1018         minelayer_maxmines = ReadByte();
1019
1020         hagar_maxrockets = ReadByte();
1021
1022         g_trueaim_minrange = ReadCoord();
1023         g_balance_porto_secondary = ReadByte();
1024
1025         if(!postinit)
1026                 PostInit();
1027 }
1028
1029 void Net_ReadRace()
1030 {
1031         float b;
1032
1033         b = ReadByte();
1034
1035         switch(b)
1036         {
1037                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1038                         race_checkpoint = ReadByte();
1039                         race_time = ReadInt24_t();
1040                         race_previousbesttime = ReadInt24_t();
1041                         if(race_previousbestname)
1042                                 strunzone(race_previousbestname);
1043                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1044
1045                         race_checkpointtime = time;
1046
1047                         if(race_checkpoint == 0 || race_checkpoint == 254)
1048                         {
1049                                 race_penaltyaccumulator = 0;
1050                                 race_laptime = time; // valid
1051                         }
1052
1053                         break;
1054
1055                 case RACE_NET_CHECKPOINT_CLEAR:
1056                         race_laptime = 0;
1057                         race_checkpointtime = 0;
1058                         break;
1059
1060                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1061                         race_laptime = ReadCoord();
1062                         race_checkpointtime = -99999;
1063                         // fall through
1064                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1065                         race_nextcheckpoint = ReadByte();
1066
1067                         race_nextbesttime = ReadInt24_t();
1068                         if(race_nextbestname)
1069                                 strunzone(race_nextbestname);
1070                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1071                         break;
1072
1073                 case RACE_NET_CHECKPOINT_HIT_RACE:
1074                         race_mycheckpoint = ReadByte();
1075                         race_mycheckpointtime = time;
1076                         race_mycheckpointdelta = ReadInt24_t();
1077                         race_mycheckpointlapsdelta = ReadByte();
1078                         if(race_mycheckpointlapsdelta >= 128)
1079                                 race_mycheckpointlapsdelta -= 256;
1080                         if(race_mycheckpointenemy)
1081                                 strunzone(race_mycheckpointenemy);
1082                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1083                         break;
1084
1085                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1086                         race_othercheckpoint = ReadByte();
1087                         race_othercheckpointtime = time;
1088                         race_othercheckpointdelta = ReadInt24_t();
1089                         race_othercheckpointlapsdelta = ReadByte();
1090                         if(race_othercheckpointlapsdelta >= 128)
1091                                 race_othercheckpointlapsdelta -= 256;
1092                         if(race_othercheckpointenemy)
1093                                 strunzone(race_othercheckpointenemy);
1094                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1095                         break;
1096
1097                 case RACE_NET_PENALTY_RACE:
1098                         race_penaltyeventtime = time;
1099                         race_penaltytime = ReadShort();
1100                         //race_penaltyaccumulator += race_penaltytime;
1101                         if(race_penaltyreason)
1102                                 strunzone(race_penaltyreason);
1103                         race_penaltyreason = strzone(ReadString());
1104                         break;
1105
1106                 case RACE_NET_PENALTY_QUALIFYING:
1107                         race_penaltyeventtime = time;
1108                         race_penaltytime = ReadShort();
1109                         race_penaltyaccumulator += race_penaltytime;
1110                         if(race_penaltyreason)
1111                                 strunzone(race_penaltyreason);
1112                         race_penaltyreason = strzone(ReadString());
1113                         break;
1114
1115                 case RACE_NET_SERVER_RECORD:
1116                         race_server_record = ReadInt24_t();
1117                         break;
1118                 case RACE_NET_SPEED_AWARD:
1119                         race_speedaward = ReadInt24_t();
1120                         if(race_speedaward_holder)
1121                                 strunzone(race_speedaward_holder);
1122                         race_speedaward_holder = strzone(ReadString());
1123                         break;
1124                 case RACE_NET_SPEED_AWARD_BEST:
1125                         race_speedaward_alltimebest = ReadInt24_t();
1126                         if(race_speedaward_alltimebest_holder)
1127                                 strunzone(race_speedaward_alltimebest_holder);
1128                         race_speedaward_alltimebest_holder = strzone(ReadString());
1129                         break;
1130                 case RACE_NET_SERVER_RANKINGS:
1131                         float pos, prevpos, del;
1132                         pos = ReadShort();
1133                         prevpos = ReadShort();
1134                         del = ReadShort();
1135
1136                         // move other rankings out of the way
1137                         float i;
1138                         if (prevpos) {
1139                                 for (i=prevpos-1;i>pos-1;--i) {
1140                                         grecordtime[i] = grecordtime[i-1];
1141                                         if(grecordholder[i])
1142                                                 strunzone(grecordholder[i]);
1143                                         grecordholder[i] = strzone(grecordholder[i-1]);
1144                                 }
1145                         } else if (del) { // a record has been deleted by the admin
1146                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1147                                         if (i == RANKINGS_CNT-1) { // clear out last record
1148                                                 grecordtime[i] = 0;
1149                                                 if (grecordholder[i])
1150                                                         strunzone(grecordholder[i]);
1151                                                 grecordholder[i] = string_null;
1152                                         }
1153                                         else {
1154                                                 grecordtime[i] = grecordtime[i+1];
1155                                                 if (grecordholder[i])
1156                                                         strunzone(grecordholder[i]);
1157                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1158                                         }
1159                                 }
1160                         } else { // player has no ranked record yet
1161                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1162                                         grecordtime[i] = grecordtime[i-1];
1163                                         if(grecordholder[i])
1164                                                 strunzone(grecordholder[i]);
1165                                         grecordholder[i] = strzone(grecordholder[i-1]);
1166                                 }
1167                         }
1168
1169                         // store new ranking
1170                         if(grecordholder[pos-1] != "")
1171                                 strunzone(grecordholder[pos-1]);
1172                         grecordholder[pos-1] = strzone(ReadString());
1173                         grecordtime[pos-1] = ReadInt24_t();
1174                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1175                                 race_myrank = pos;
1176                         break;
1177                 case RACE_NET_SERVER_STATUS:
1178                         race_status = ReadShort();
1179                         if(race_status_name)
1180                                 strunzone(race_status_name);
1181                         race_status_name = strzone(ReadString());
1182         }
1183 }
1184
1185 void Net_TeamNagger()
1186 {
1187         teamnagger = 1;
1188 }
1189
1190 void Net_ReadPingPLReport()
1191 {
1192         float e, pi, pl, ml;
1193         e = ReadByte();
1194         pi = ReadShort();
1195         pl = ReadByte();
1196         ml = ReadByte();
1197         if (!(playerslots[e]))
1198                 return;
1199         playerslots[e].ping = pi;
1200         playerslots[e].ping_packetloss = pl / 255.0;
1201         playerslots[e].ping_movementloss = ml / 255.0;
1202 }
1203
1204 void Net_WeaponComplain()
1205 {
1206         complain_weapon = ReadByte();
1207
1208         if(complain_weapon_name)
1209                 strunzone(complain_weapon_name);
1210         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1211
1212         complain_weapon_type = ReadByte();
1213
1214         complain_weapon_time = time;
1215         weapontime = time; // ping the weapon panel
1216
1217         switch(complain_weapon_type)
1218         {
1219                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1220                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1221                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1222         }
1223 }
1224
1225 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1226 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1227 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1228 float CSQC_Parse_TempEntity()
1229 {
1230         float bHandled;
1231                 bHandled  = true;
1232         // Acquire TE ID
1233         float nTEID;
1234                 nTEID = ReadByte();
1235
1236         if(autocvar_developer_csqcentities)
1237                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1238
1239                 // NOTE: Could just do return instead of break...
1240         switch(nTEID)
1241         {
1242                 case TE_CSQC_TARGET_MUSIC:
1243                         Net_TargetMusic();
1244                         bHandled = true;
1245                         break;
1246                 case TE_CSQC_PICTURE:
1247                         Net_MapVote_Picture();
1248                         bHandled = true;
1249                         break;
1250                 case TE_CSQC_RACE:
1251                         Net_ReadRace();
1252                         bHandled = true;
1253                         break;
1254                 case TE_CSQC_VORTEXBEAMPARTICLE:
1255                         Net_ReadVortexBeamParticle();
1256                         bHandled = true;
1257                         break;
1258                 case TE_CSQC_TEAMNAGGER:
1259                         Net_TeamNagger();
1260                         bHandled = true;
1261                         break;
1262                 case TE_CSQC_ARC:
1263                         Net_ReadArc();
1264                         bHandled = true;
1265                         break;
1266                 case TE_CSQC_PINGPLREPORT:
1267                         Net_ReadPingPLReport();
1268                         bHandled = true;
1269                         break;
1270                 case TE_CSQC_WEAPONCOMPLAIN:
1271                         Net_WeaponComplain();
1272                         bHandled = true;
1273                         break;
1274                 case TE_CSQC_VEHICLESETUP:
1275                         Net_VehicleSetup();
1276                         bHandled = true;
1277                         break;
1278                 case TE_CSQC_SVNOTICE:
1279                         cl_notice_read();
1280                         bHandled = true;
1281                         break;
1282                 case TE_CSQC_SHOCKWAVEPARTICLE:
1283                         Net_ReadShockwaveParticle();
1284                         bHandled = true;
1285                         break;
1286                 default:
1287                         // No special logic for this temporary entity; return 0 so the engine can handle it
1288                         bHandled = false;
1289                         break;
1290         }
1291
1292         return bHandled;
1293 }
1294
1295 string getcommandkey(string text, string command)
1296 {
1297         string keys;
1298         float n, j, k, l = 0;
1299
1300         if (!autocvar_hud_showbinds)
1301                 return text;
1302
1303         keys = db_get(binddb, command);
1304         if (keys == "")
1305         {
1306                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1307                 for(j = 0; j < n; ++j)
1308                 {
1309                         k = stof(argv(j));
1310                         if(k != -1)
1311                         {
1312                                 if ("" == keys)
1313                                         keys = keynumtostring(k);
1314                                 else
1315                                         keys = strcat(keys, ", ", keynumtostring(k));
1316
1317                                 ++l;
1318                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1319                                         break;
1320                         }
1321
1322                 }
1323                 if (keys == "")
1324                         keys = "NO_KEY";
1325                 db_put(binddb, command, keys);
1326         }
1327
1328         if (keys == "NO_KEY") {
1329                 if (autocvar_hud_showbinds > 1)
1330                         return sprintf(_("%s (not bound)"), text);
1331                 else
1332                         return text;
1333         }
1334         else if (autocvar_hud_showbinds > 1)
1335                 return sprintf(_("%s (%s)"), text, keys);
1336         else
1337                 return keys;
1338 }