1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
5 entity clearentity_ent;
6 void clearentity(entity e)
10 clearentity_ent = spawn();
11 clearentity_ent.classname = "clearentity";
14 copyentity(clearentity_ent, e);
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
21 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
36 void WaypointSprite_Load();
37 void ConsoleCommand_macro_init();
40 prvm_language = cvar_string("prvm_language");
43 __engine_check = checkextension("DP_SV_WRITEPICTURE");
46 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
47 localcmd("\ndisconnect\n");
53 check_unacceptable_compiler_bugs();
56 printf(_("^4CSQC Build information: ^1%s\n"), WATERMARK);
61 #ifdef COMPAT_XON050_ENGINE
62 // old engine lacks implementation of player_localnum
63 player_localnum = player_localentnum - 1;
68 ClientProgsDB = db_load("client.db");
69 compressShortVector_init();
73 menu_show = menu_show_error;
74 menu_action = func_null;
76 for(i = 0; i < 255; ++i)
77 if(getplayerkeyvalue(i, "viewentity") == "")
81 //registercommand("hud_configure");
82 //registercommand("hud_save");
83 //registercommand("menu_action");
85 ConsoleCommand_macro_init();
87 registercvar("hud_usecsqc", "1");
88 registercvar("scoreboard_columns", "default");
90 registercvar("cl_nade_type", "3");
91 registercvar("cl_pokenade_type", "zombie");
95 // hud_fields uses strunzone on the titles!
96 for(i = 0; i < MAX_HUD_FIELDS; ++i)
97 hud_title[i] = strzone("(null)");
105 teams = Sort_Spawn();
106 players = Sort_Spawn();
108 GetTeam(NUM_SPECTATOR, true); // add specs first
110 // needs to be done so early because of the constants they create
111 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
112 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
113 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
114 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
115 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
116 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
117 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
119 WaypointSprite_Load();
122 precache_model("null");
123 precache_sound("misc/hit.wav");
124 precache_sound("misc/typehit.wav");
126 Projectile_Precache();
128 GibSplash_Precache();
133 CSQCPlayer_Precache();
135 if(autocvar_cl_reticle)
137 precache_pic("gfx/reticle_normal");
138 // weapon reticles are precached in weapon files
141 get_mi_min_max_texcoords(1); // try the CLEVER way first
142 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
143 shortmapname = mi_shortname;
145 if(precache_pic(minimapname) == "")
147 // but maybe we have a non-clever minimap
148 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
149 if(precache_pic(minimapname) == "")
150 minimapname = ""; // FAIL
152 get_mi_min_max_texcoords(0); // load new texcoords
155 mi_center = (mi_min + mi_max) * 0.5;
156 mi_scale = mi_max - mi_min;
157 minimapname = strzone(minimapname);
161 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
162 hud_configure_prev = -1;
164 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
167 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
183 if(autocvar_cl_db_saveasdump)
184 db_dump(ClientProgsDB, "client.db");
186 db_save(ClientProgsDB, "client.db");
187 db_close(ClientProgsDB);
190 cvar_set("chase_active",ftos(chase_active_backup));
192 // unset the event chasecam's chase_active
193 if(autocvar_chase_active < 0)
194 cvar_set("chase_active", "0");
198 if (!(calledhooks & HOOK_START))
199 localcmd("\n_cl_hook_gamestart nop\n");
200 if (!(calledhooks & HOOK_END))
201 localcmd("\ncl_hook_gameend\n");
206 float SetTeam(entity o, float Team)
220 if(GetTeam(Team, false) == world)
222 dprintf("trying to switch to unsupported team %d\n", Team);
223 Team = NUM_SPECTATOR;
236 if(GetTeam(Team, false) == world)
238 dprintf("trying to switch to unsupported team %d\n", Team);
239 Team = NUM_SPECTATOR;
244 if(Team == -1) // leave
248 tm = GetTeam(o.team, false);
259 tm = GetTeam(Team, true);
264 else if(Team != o.team)
266 tm = GetTeam(o.team, false);
269 tm = GetTeam(Team, true);
277 void Playerchecker_Think()
281 for(i = 0; i < maxclients; ++i)
284 if(GetPlayerName(i) == "")
288 // player disconnected
301 playerslots[i] = e = spawn();
304 e.ping_packetloss = 0;
305 e.ping_movementloss = 0;
306 //e.gotscores = 0; // we might already have the scores...
307 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
309 HUD_UpdatePlayerPos(e);
313 self.nextthink = time + 0.2;
320 entity playerchecker;
321 playerchecker = spawn();
322 playerchecker.think = Playerchecker_Think;
323 playerchecker.nextthink = time + 0.2;
333 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
334 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
335 // All keys are in ascii.
336 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
337 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
338 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
339 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
340 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
345 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
348 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
351 if(menu_visible && menu_action)
352 if(menu_action(bInputType, nPrimary, nSecondary))
358 // END REQUIRED CSQC FUNCTIONS
359 // --------------------------------------------------------------------------
361 // --------------------------------------------------------------------------
362 // BEGIN OPTIONAL CSQC FUNCTIONS
363 void Ent_RemoveEntCS()
365 entcs_receiver[self.sv_entnum] = world;
370 InterpolateOrigin_Undo();
372 self.classname = "entcs_receiver";
376 self.sv_entnum = ReadByte();
379 self.origin_x = ReadShort();
380 self.origin_y = ReadShort();
381 self.origin_z = ReadShort();
382 setorigin(self, self.origin);
386 self.angles_y = ReadByte() * 360.0 / 256;
387 self.angles_x = self.angles_z = 0;
390 self.healthvalue = ReadByte() * 10;
392 self.armorvalue = ReadByte() * 10;
394 entcs_receiver[self.sv_entnum] = self;
395 self.entremove = Ent_RemoveEntCS;
396 self.iflags |= IFLAG_ORIGIN;
398 InterpolateOrigin_Note();
403 void Ent_RemovePlayerScore()
409 SetTeam(self.owner, -1);
410 self.owner.gotscores = 0;
411 for(i = 0; i < MAX_SCORE; ++i)
412 self.owner.(scores[i]) = 0; // clear all scores
416 void Ent_ReadPlayerScore()
422 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
423 // (no I've never heard of M-x replace-string, sed, or anything like that)
424 isNew = !self.owner; // workaround for DP bug
427 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
428 if(!isNew && n != self.sv_entnum)
430 //print("A CSQC entity changed its owner!\n");
431 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
434 self.enttype = ENT_CLIENT_SCORES;
440 if (!(playerslots[self.sv_entnum]))
441 playerslots[self.sv_entnum] = spawn();
442 o = self.owner = playerslots[self.sv_entnum];
443 o.sv_entnum = self.sv_entnum;
447 // RegisterPlayer(o);
448 //playerchecker will do this for us later, if it has not already done so
459 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
463 o.(scores[i]) = ReadInt24_t();
465 o.(scores[i]) = ReadChar();
469 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
471 self.entremove = Ent_RemovePlayerScore;
474 void Ent_ReadTeamScore()
479 self.team = ReadByte();
480 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
483 #if MAX_TEAMSCORE <= 8
491 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
495 o.(teamscores[i]) = ReadInt24_t();
497 o.(teamscores[i]) = ReadChar();
500 HUD_UpdateTeamPos(o);
503 void Ent_ClientData()
506 float newspectatee_status;
510 scoreboard_showscores_force = (f & 1);
514 newspectatee_status = ReadByte();
515 if(newspectatee_status == player_localnum + 1)
516 newspectatee_status = -1; // observing
519 newspectatee_status = 0;
521 spectatorbutton_zoom = (f & 4);
525 angles_held_status = 1;
526 angles_held_x = ReadAngle();
527 angles_held_y = ReadAngle();
531 angles_held_status = 0;
533 if(newspectatee_status != spectatee_status)
537 race_checkpointtime = 0;
539 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
541 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
542 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
545 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
548 spectatee_status = newspectatee_status;
550 // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
555 float nags, i, j, b, f;
557 nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
562 strunzone(vote_called_vote);
563 vote_called_vote = string_null;
573 vote_yescount = ReadByte();
574 vote_nocount = ReadByte();
575 vote_needed = ReadByte();
576 vote_highlighted = ReadChar();
582 strunzone(vote_called_vote);
583 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
588 for(j = 0; j < maxclients; ++j)
590 playerslots[j].ready = 1;
591 for(i = 1; i <= maxclients; i += 8)
594 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
597 playerslots[j].ready = 0;
601 ready_waiting = (nags & 1);
602 ready_waiting_for_me = (nags & 2);
603 vote_waiting = (nags & 4);
604 vote_waiting_for_me = (nags & 8);
605 warmup_stage = (nags & 16);
608 void Ent_EliminatedPlayers()
610 float sf, i, j, b, f;
615 for(j = 0; j < maxclients; ++j)
617 playerslots[j].eliminated = 1;
618 for(i = 1; i <= maxclients; i += 8)
621 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
624 playerslots[j].eliminated = 0;
629 void Ent_RandomSeed()
637 void Ent_ReadAccuracy(void)
643 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
644 weapon_accuracy[w] = -1;
648 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
654 weapon_accuracy[w] = -1;
656 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
658 weapon_accuracy[w] = (b - 1.0) / 100.0;
667 void Spawn_Draw(void)
669 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
672 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
674 float teamnum = (ReadByte() - 1);
676 spn_origin_x = ReadShort();
677 spn_origin_y = ReadShort();
678 spn_origin_z = ReadShort();
682 self.origin = spn_origin;
683 setsize(self, PL_MIN, PL_MAX);
686 /*if(autocvar_cl_spawn_point_model) // needs a model first
688 self.mdl = "models/spawnpoint.md3";
689 self.colormod = Team_ColorRGB(teamnum);
690 precache_model(self.mdl);
691 setmodel(self, self.mdl);
692 self.drawmask = MASK_NORMAL;
693 //self.movetype = MOVETYPE_NOCLIP;
694 //self.draw = Spawn_Draw;
696 if(autocvar_cl_spawn_point_particles)
698 if((serverflags & SERVERFLAG_TEAMPLAY))
702 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
703 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
704 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
705 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
706 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
709 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
711 self.draw = Spawn_Draw;
715 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
718 void Ent_ReadSpawnEvent(float is_new)
720 // If entnum is 0, ONLY do the local spawn actions
721 // this way the server can disable the sending of
722 // spawn origin or such to clients if wanted.
723 float entnum = ReadByte();
727 self.origin_x = ReadShort();
728 self.origin_y = ReadShort();
729 self.origin_z = ReadShort();
733 float teamnum = GetPlayerColor(entnum - 1);
735 if(autocvar_cl_spawn_event_particles)
739 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
740 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
741 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
742 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
743 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
746 if(autocvar_cl_spawn_event_sound)
748 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
753 // local spawn actions
754 if(is_new && (!entnum || (entnum == player_localentnum)))
757 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
759 if(autocvar_cl_unpress_zoom_on_spawn)
766 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
769 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
770 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
771 void Ent_RadarLink();
773 void Ent_ScoresInfo();
774 void ent_func_ladder();
775 void ent_trigger_push();
776 void ent_target_push();
777 void CSQC_Ent_Update(float bIsNewEntity)
783 if(autocvar_developer_csqcentities)
784 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
786 // set up the "time" global for received entities to be correct for interpolation purposes
794 serverprevtime = time;
795 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
796 time = serverprevtime + serverdeltatime;
799 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
802 if(t != self.enttype || bIsNewEntity)
804 //print("A CSQC entity changed its type!\n");
805 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
815 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
823 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
824 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
825 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
826 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
827 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
828 case ENT_CLIENT_LASER: Ent_Laser(); break;
829 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
830 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
831 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
832 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
833 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
834 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
835 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
836 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
837 case ENT_CLIENT_INIT: Ent_Init(); break;
838 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
839 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
840 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
841 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
842 case ENT_CLIENT_WALL: Ent_Wall(); break;
843 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
844 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
845 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
846 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
847 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
848 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
849 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
850 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
851 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
852 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
853 case ENT_CLIENT_TURRET: ent_turret(); break;
854 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
855 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
856 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
857 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
858 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
859 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
860 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
861 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
862 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
863 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
866 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
867 error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
873 // Destructor, but does NOT deallocate the entity by calling remove(). Also
874 // used when an entity changes its type. For an entity that someone interacts
875 // with others, make sure it can no longer do so.
881 if(self.skeletonindex)
883 skel_delete(self.skeletonindex);
884 self.skeletonindex = 0;
887 if(self.snd_looping > 0)
889 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
890 self.snd_looping = 0;
895 self.draw = menu_sub_null;
896 self.entremove = menu_sub_null;
897 // TODO possibly set more stuff to defaults
899 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
900 void CSQC_Ent_Remove()
902 if(autocvar_developer_csqcentities)
903 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
907 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
919 if(!(calledhooks & HOOK_START))
920 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
921 calledhooks |= HOOK_START;
924 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
925 void CSQC_Parse_StuffCmd(string strMessage)
927 if(autocvar_developer_csqcentities)
928 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
930 localcmd(strMessage);
932 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
933 void CSQC_Parse_Print(string strMessage)
935 if(autocvar_developer_csqcentities)
936 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
938 print(ColorTranslateRGB(strMessage));
941 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
942 void CSQC_Parse_CenterPrint(string strMessage)
944 if(autocvar_developer_csqcentities)
945 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
947 centerprint_hud(strMessage);
950 string notranslate_fogcmd1 = "\nfog ";
951 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
954 // TODO somehow thwart prvm_globalset client ...
956 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
957 { localcmd("\nr_drawfog 0\n"); }
958 else if(forcefog != "")
959 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
962 void Gamemode_Init();
963 void Ent_ScoresInfo()
966 self.classname = "ent_client_scores_info";
967 gametype = ReadInt24_t();
968 HUD_ModIcons_SetFunc();
969 for(i = 0; i < MAX_SCORE; ++i)
972 strunzone(scores_label[i]);
973 scores_label[i] = strzone(ReadString());
974 scores_flags[i] = ReadByte();
976 for(i = 0; i < MAX_TEAMSCORE; ++i)
978 if(teamscores_label[i])
979 strunzone(teamscores_label[i]);
980 teamscores_label[i] = strzone(ReadString());
981 teamscores_flags[i] = ReadByte();
989 self.classname = "ent_client_init";
991 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
993 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
994 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
995 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
996 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
997 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
998 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
999 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1000 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1003 strunzone(forcefog);
1004 forcefog = strzone(ReadString());
1006 armorblockpercent = ReadByte() / 255.0;
1008 g_balance_mortar_bouncefactor = ReadCoord();
1009 g_balance_mortar_bouncestop = ReadCoord();
1010 g_balance_electro_secondary_bouncefactor = ReadCoord();
1011 g_balance_electro_secondary_bouncestop = ReadCoord();
1013 vortex_scope = !ReadByte();
1014 rifle_scope = !ReadByte();
1016 serverflags = ReadByte();
1018 minelayer_maxmines = ReadByte();
1020 hagar_maxrockets = ReadByte();
1022 g_trueaim_minrange = ReadCoord();
1023 g_balance_porto_secondary = ReadByte();
1037 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1038 race_checkpoint = ReadByte();
1039 race_time = ReadInt24_t();
1040 race_previousbesttime = ReadInt24_t();
1041 if(race_previousbestname)
1042 strunzone(race_previousbestname);
1043 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1045 race_checkpointtime = time;
1047 if(race_checkpoint == 0 || race_checkpoint == 254)
1049 race_penaltyaccumulator = 0;
1050 race_laptime = time; // valid
1055 case RACE_NET_CHECKPOINT_CLEAR:
1057 race_checkpointtime = 0;
1060 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1061 race_laptime = ReadCoord();
1062 race_checkpointtime = -99999;
1064 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1065 race_nextcheckpoint = ReadByte();
1067 race_nextbesttime = ReadInt24_t();
1068 if(race_nextbestname)
1069 strunzone(race_nextbestname);
1070 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1073 case RACE_NET_CHECKPOINT_HIT_RACE:
1074 race_mycheckpoint = ReadByte();
1075 race_mycheckpointtime = time;
1076 race_mycheckpointdelta = ReadInt24_t();
1077 race_mycheckpointlapsdelta = ReadByte();
1078 if(race_mycheckpointlapsdelta >= 128)
1079 race_mycheckpointlapsdelta -= 256;
1080 if(race_mycheckpointenemy)
1081 strunzone(race_mycheckpointenemy);
1082 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1085 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1086 race_othercheckpoint = ReadByte();
1087 race_othercheckpointtime = time;
1088 race_othercheckpointdelta = ReadInt24_t();
1089 race_othercheckpointlapsdelta = ReadByte();
1090 if(race_othercheckpointlapsdelta >= 128)
1091 race_othercheckpointlapsdelta -= 256;
1092 if(race_othercheckpointenemy)
1093 strunzone(race_othercheckpointenemy);
1094 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1097 case RACE_NET_PENALTY_RACE:
1098 race_penaltyeventtime = time;
1099 race_penaltytime = ReadShort();
1100 //race_penaltyaccumulator += race_penaltytime;
1101 if(race_penaltyreason)
1102 strunzone(race_penaltyreason);
1103 race_penaltyreason = strzone(ReadString());
1106 case RACE_NET_PENALTY_QUALIFYING:
1107 race_penaltyeventtime = time;
1108 race_penaltytime = ReadShort();
1109 race_penaltyaccumulator += race_penaltytime;
1110 if(race_penaltyreason)
1111 strunzone(race_penaltyreason);
1112 race_penaltyreason = strzone(ReadString());
1115 case RACE_NET_SERVER_RECORD:
1116 race_server_record = ReadInt24_t();
1118 case RACE_NET_SPEED_AWARD:
1119 race_speedaward = ReadInt24_t();
1120 if(race_speedaward_holder)
1121 strunzone(race_speedaward_holder);
1122 race_speedaward_holder = strzone(ReadString());
1124 case RACE_NET_SPEED_AWARD_BEST:
1125 race_speedaward_alltimebest = ReadInt24_t();
1126 if(race_speedaward_alltimebest_holder)
1127 strunzone(race_speedaward_alltimebest_holder);
1128 race_speedaward_alltimebest_holder = strzone(ReadString());
1130 case RACE_NET_SERVER_RANKINGS:
1131 float pos, prevpos, del;
1133 prevpos = ReadShort();
1136 // move other rankings out of the way
1139 for (i=prevpos-1;i>pos-1;--i) {
1140 grecordtime[i] = grecordtime[i-1];
1141 if(grecordholder[i])
1142 strunzone(grecordholder[i]);
1143 grecordholder[i] = strzone(grecordholder[i-1]);
1145 } else if (del) { // a record has been deleted by the admin
1146 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1147 if (i == RANKINGS_CNT-1) { // clear out last record
1149 if (grecordholder[i])
1150 strunzone(grecordholder[i]);
1151 grecordholder[i] = string_null;
1154 grecordtime[i] = grecordtime[i+1];
1155 if (grecordholder[i])
1156 strunzone(grecordholder[i]);
1157 grecordholder[i] = strzone(grecordholder[i+1]);
1160 } else { // player has no ranked record yet
1161 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1162 grecordtime[i] = grecordtime[i-1];
1163 if(grecordholder[i])
1164 strunzone(grecordholder[i]);
1165 grecordholder[i] = strzone(grecordholder[i-1]);
1169 // store new ranking
1170 if(grecordholder[pos-1] != "")
1171 strunzone(grecordholder[pos-1]);
1172 grecordholder[pos-1] = strzone(ReadString());
1173 grecordtime[pos-1] = ReadInt24_t();
1174 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1177 case RACE_NET_SERVER_STATUS:
1178 race_status = ReadShort();
1179 if(race_status_name)
1180 strunzone(race_status_name);
1181 race_status_name = strzone(ReadString());
1185 void Net_TeamNagger()
1190 void Net_ReadPingPLReport()
1192 float e, pi, pl, ml;
1197 if (!(playerslots[e]))
1199 playerslots[e].ping = pi;
1200 playerslots[e].ping_packetloss = pl / 255.0;
1201 playerslots[e].ping_movementloss = ml / 255.0;
1204 void Net_WeaponComplain()
1206 complain_weapon = ReadByte();
1208 if(complain_weapon_name)
1209 strunzone(complain_weapon_name);
1210 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1212 complain_weapon_type = ReadByte();
1214 complain_weapon_time = time;
1215 weapontime = time; // ping the weapon panel
1217 switch(complain_weapon_type)
1219 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1220 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1221 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1225 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1226 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1227 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1228 float CSQC_Parse_TempEntity()
1236 if(autocvar_developer_csqcentities)
1237 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1239 // NOTE: Could just do return instead of break...
1242 case TE_CSQC_TARGET_MUSIC:
1246 case TE_CSQC_PICTURE:
1247 Net_MapVote_Picture();
1254 case TE_CSQC_VORTEXBEAMPARTICLE:
1255 Net_ReadVortexBeamParticle();
1258 case TE_CSQC_TEAMNAGGER:
1266 case TE_CSQC_PINGPLREPORT:
1267 Net_ReadPingPLReport();
1270 case TE_CSQC_WEAPONCOMPLAIN:
1271 Net_WeaponComplain();
1274 case TE_CSQC_VEHICLESETUP:
1278 case TE_CSQC_SVNOTICE:
1282 case TE_CSQC_SHOCKWAVEPARTICLE:
1283 Net_ReadShockwaveParticle();
1287 // No special logic for this temporary entity; return 0 so the engine can handle it
1295 string getcommandkey(string text, string command)
1298 float n, j, k, l = 0;
1300 if (!autocvar_hud_showbinds)
1303 keys = db_get(binddb, command);
1306 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1307 for(j = 0; j < n; ++j)
1313 keys = keynumtostring(k);
1315 keys = strcat(keys, ", ", keynumtostring(k));
1318 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1325 db_put(binddb, command, keys);
1328 if (keys == "NO_KEY") {
1329 if (autocvar_hud_showbinds > 1)
1330 return sprintf(_("%s (not bound)"), text);
1334 else if (autocvar_hud_showbinds > 1)
1335 return sprintf(_("%s (%s)"), text, keys);