1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
5 entity clearentity_ent;
6 void clearentity(entity e)
10 clearentity_ent = spawn();
11 clearentity_ent.classname = "clearentity";
14 copyentity(clearentity_ent, e);
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
21 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
32 void WaypointSprite_Load();
33 void ConsoleCommand_macro_init();
36 prvm_language = cvar_string("prvm_language");
39 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
46 ClientProgsDB = db_load("client.db");
47 compressShortVector_init();
51 menu_show = menu_show_error;
52 menu_action = func_null;
54 for(i = 0; i < 255; ++i)
55 if(getplayerkeyvalue(i, "viewentity") == "")
59 //registercommand("hud_configure");
60 //registercommand("hud_save");
61 //registercommand("menu_action");
63 ConsoleCommand_macro_init();
65 registercvar("hud_usecsqc", "1");
66 registercvar("scoreboard_columns", "default");
68 registercvar("cl_nade_type", "3");
69 registercvar("cl_pokenade_type", "zombie");
73 // hud_fields uses strunzone on the titles!
74 for(i = 0; i < MAX_HUD_FIELDS; ++i)
75 hud_title[i] = strzone("(null)");
84 players = Sort_Spawn();
86 GetTeam(NUM_SPECTATOR, true); // add specs first
88 // needs to be done so early because of the constants they create
89 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
90 CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
91 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
92 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
93 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
94 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
95 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
96 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
98 WaypointSprite_Load();
101 precache_model("null");
102 precache_sound("misc/hit.wav");
103 precache_sound("misc/typehit.wav");
105 Projectile_Precache();
107 GibSplash_Precache();
111 CSQCPlayer_Precache();
113 if(autocvar_cl_reticle)
115 precache_pic("gfx/reticle_normal");
116 // weapon reticles are precached in weapon files
119 get_mi_min_max_texcoords(1); // try the CLEVER way first
120 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
121 shortmapname = mi_shortname;
123 if(precache_pic(minimapname) == "")
125 // but maybe we have a non-clever minimap
126 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
127 if(precache_pic(minimapname) == "")
128 minimapname = ""; // FAIL
130 get_mi_min_max_texcoords(0); // load new texcoords
133 mi_center = (mi_min + mi_max) * 0.5;
134 mi_scale = mi_max - mi_min;
135 minimapname = strzone(minimapname);
139 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
140 hud_configure_prev = -1;
142 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
145 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
154 if(autocvar_cl_db_saveasdump)
155 db_dump(ClientProgsDB, "client.db");
157 db_save(ClientProgsDB, "client.db");
158 db_close(ClientProgsDB);
161 cvar_set("chase_active",ftos(chase_active_backup));
163 // unset the event chasecam's chase_active
164 if(autocvar_chase_active < 0)
165 cvar_set("chase_active", "0");
169 if (!(calledhooks & HOOK_START))
170 localcmd("\n_cl_hook_gamestart nop\n");
171 if (!(calledhooks & HOOK_END))
172 localcmd("\ncl_hook_gameend\n");
177 float SetTeam(entity o, float Team)
191 if(GetTeam(Team, false) == world)
193 dprintf("trying to switch to unsupported team %d\n", Team);
194 Team = NUM_SPECTATOR;
207 if(GetTeam(Team, false) == world)
209 dprintf("trying to switch to unsupported team %d\n", Team);
210 Team = NUM_SPECTATOR;
215 if(Team == -1) // leave
219 tm = GetTeam(o.team, false);
230 tm = GetTeam(Team, true);
235 else if(Team != o.team)
237 tm = GetTeam(o.team, false);
240 tm = GetTeam(Team, true);
248 void Playerchecker_Think()
252 for(i = 0; i < maxclients; ++i)
255 if(GetPlayerName(i) == "")
259 // player disconnected
272 playerslots[i] = e = spawn();
275 e.ping_packetloss = 0;
276 e.ping_movementloss = 0;
277 //e.gotscores = 0; // we might already have the scores...
278 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
280 HUD_UpdatePlayerPos(e);
284 self.nextthink = time + 0.2;
291 entity playerchecker;
292 playerchecker = spawn();
293 playerchecker.think = Playerchecker_Think;
294 playerchecker.nextthink = time + 0.2;
304 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
305 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
306 // All keys are in ascii.
307 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
308 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
309 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
310 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
311 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
316 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
319 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
322 if(menu_visible && menu_action)
323 if(menu_action(bInputType, nPrimary, nSecondary))
329 // END REQUIRED CSQC FUNCTIONS
330 // --------------------------------------------------------------------------
332 // --------------------------------------------------------------------------
333 // BEGIN OPTIONAL CSQC FUNCTIONS
334 void Ent_RemoveEntCS()
336 entcs_receiver[self.sv_entnum] = world;
341 InterpolateOrigin_Undo();
343 self.classname = "entcs_receiver";
347 self.sv_entnum = ReadByte();
350 self.origin_x = ReadShort();
351 self.origin_y = ReadShort();
352 self.origin_z = ReadShort();
353 setorigin(self, self.origin);
357 self.angles_y = ReadByte() * 360.0 / 256;
358 self.angles_x = self.angles_z = 0;
361 self.healthvalue = ReadByte() * 10;
363 self.armorvalue = ReadByte() * 10;
365 entcs_receiver[self.sv_entnum] = self;
366 self.entremove = Ent_RemoveEntCS;
367 self.iflags |= IFLAG_ORIGIN;
369 InterpolateOrigin_Note();
374 void Ent_RemovePlayerScore()
380 SetTeam(self.owner, -1);
381 self.owner.gotscores = 0;
382 for(i = 0; i < MAX_SCORE; ++i)
383 self.owner.(scores[i]) = 0; // clear all scores
387 void Ent_ReadPlayerScore()
393 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
394 // (no I've never heard of M-x replace-string, sed, or anything like that)
395 isNew = !self.owner; // workaround for DP bug
398 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
399 if(!isNew && n != self.sv_entnum)
401 //print("A CSQC entity changed its owner!\n");
402 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
405 self.enttype = ENT_CLIENT_SCORES;
411 if (!(playerslots[self.sv_entnum]))
412 playerslots[self.sv_entnum] = spawn();
413 o = self.owner = playerslots[self.sv_entnum];
414 o.sv_entnum = self.sv_entnum;
418 // RegisterPlayer(o);
419 //playerchecker will do this for us later, if it has not already done so
430 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
434 o.(scores[i]) = ReadInt24_t();
436 o.(scores[i]) = ReadChar();
440 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
442 self.entremove = Ent_RemovePlayerScore;
445 void Ent_ReadTeamScore()
450 self.team = ReadByte();
451 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
454 #if MAX_TEAMSCORE <= 8
462 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
466 o.(teamscores[i]) = ReadInt24_t();
468 o.(teamscores[i]) = ReadChar();
471 HUD_UpdateTeamPos(o);
474 void Ent_ClientData()
477 float newspectatee_status;
481 scoreboard_showscores_force = (f & 1);
485 newspectatee_status = ReadByte();
486 if(newspectatee_status == player_localnum + 1)
487 newspectatee_status = -1; // observing
490 newspectatee_status = 0;
492 spectatorbutton_zoom = (f & 4);
496 angles_held_status = 1;
497 angles_held_x = ReadAngle();
498 angles_held_y = ReadAngle();
502 angles_held_status = 0;
504 if(newspectatee_status != spectatee_status)
508 race_checkpointtime = 0;
510 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
512 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
513 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
516 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
519 spectatee_status = newspectatee_status;
521 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
526 float nags, i, j, b, f;
528 nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
533 strunzone(vote_called_vote);
534 vote_called_vote = string_null;
544 vote_yescount = ReadByte();
545 vote_nocount = ReadByte();
546 vote_needed = ReadByte();
547 vote_highlighted = ReadChar();
553 strunzone(vote_called_vote);
554 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
559 for(j = 0; j < maxclients; ++j)
561 playerslots[j].ready = 1;
562 for(i = 1; i <= maxclients; i += 8)
565 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
568 playerslots[j].ready = 0;
572 ready_waiting = (nags & 1);
573 ready_waiting_for_me = (nags & 2);
574 vote_waiting = (nags & 4);
575 vote_waiting_for_me = (nags & 8);
576 warmup_stage = (nags & 16);
579 void Ent_EliminatedPlayers()
581 float sf, i, j, b, f;
586 for(j = 0; j < maxclients; ++j)
588 playerslots[j].eliminated = 1;
589 for(i = 1; i <= maxclients; i += 8)
592 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
595 playerslots[j].eliminated = 0;
600 void Ent_RandomSeed()
608 void Ent_ReadAccuracy(void)
614 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
615 weapon_accuracy[w] = -1;
619 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
625 weapon_accuracy[w] = -1;
627 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
629 weapon_accuracy[w] = (b - 1.0) / 100.0;
638 void Spawn_Draw(void)
640 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
643 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
645 float teamnum = (ReadByte() - 1);
647 spn_origin_x = ReadShort();
648 spn_origin_y = ReadShort();
649 spn_origin_z = ReadShort();
653 self.origin = spn_origin;
654 setsize(self, PL_MIN, PL_MAX);
657 /*if(autocvar_cl_spawn_point_model) // needs a model first
659 self.mdl = "models/spawnpoint.md3";
660 self.colormod = Team_ColorRGB(teamnum);
661 precache_model(self.mdl);
662 setmodel(self, self.mdl);
663 self.drawmask = MASK_NORMAL;
664 //self.movetype = MOVETYPE_NOCLIP;
665 //self.draw = Spawn_Draw;
667 if(autocvar_cl_spawn_point_particles)
669 if((serverflags & SERVERFLAG_TEAMPLAY))
673 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
674 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
675 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
676 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
677 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
680 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
682 self.draw = Spawn_Draw;
686 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
689 void Ent_ReadSpawnEvent(float is_new)
691 // If entnum is 0, ONLY do the local spawn actions
692 // this way the server can disable the sending of
693 // spawn origin or such to clients if wanted.
694 float entnum = ReadByte();
698 self.origin_x = ReadShort();
699 self.origin_y = ReadShort();
700 self.origin_z = ReadShort();
704 float teamnum = GetPlayerColor(entnum - 1);
706 if(autocvar_cl_spawn_event_particles)
710 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
711 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
712 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
713 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
714 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
717 if(autocvar_cl_spawn_event_sound)
719 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
724 // local spawn actions
725 if(is_new && (!entnum || (entnum == player_localentnum)))
728 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
730 if(autocvar_cl_unpress_zoom_on_spawn)
737 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
740 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
741 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
742 void Ent_RadarLink();
744 void Ent_ScoresInfo();
745 void CSQC_Ent_Update(float bIsNewEntity)
751 if(autocvar_developer_csqcentities)
752 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
754 // set up the "time" global for received entities to be correct for interpolation purposes
762 serverprevtime = time;
763 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
764 time = serverprevtime + serverdeltatime;
767 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
770 if(t != self.enttype || bIsNewEntity)
772 //print("A CSQC entity changed its type!\n");
773 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
783 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
791 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
792 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
793 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
794 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
795 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
796 case ENT_CLIENT_LASER: Ent_Laser(); break;
797 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
798 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
799 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
800 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
801 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
802 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
803 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
804 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
805 case ENT_CLIENT_INIT: Ent_Init(); break;
806 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
807 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
808 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
809 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
810 case ENT_CLIENT_WALL: Ent_Wall(); break;
811 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
812 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
813 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
814 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
815 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
816 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
817 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
818 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
819 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
820 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
821 case ENT_CLIENT_TURRET: ent_turret(); break;
822 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
823 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
824 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
825 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
826 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
827 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
828 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
831 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
832 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
838 // Destructor, but does NOT deallocate the entity by calling remove(). Also
839 // used when an entity changes its type. For an entity that someone interacts
840 // with others, make sure it can no longer do so.
846 if(self.skeletonindex)
848 skel_delete(self.skeletonindex);
849 self.skeletonindex = 0;
852 if(self.snd_looping > 0)
854 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
855 self.snd_looping = 0;
860 self.draw = menu_sub_null;
861 self.entremove = menu_sub_null;
862 // TODO possibly set more stuff to defaults
864 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
865 void CSQC_Ent_Remove()
867 if(autocvar_developer_csqcentities)
868 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
872 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
884 if(!(calledhooks & HOOK_START))
885 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
886 calledhooks |= HOOK_START;
889 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
890 void CSQC_Parse_StuffCmd(string strMessage)
892 if(autocvar_developer_csqcentities)
893 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
895 localcmd(strMessage);
897 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
898 void CSQC_Parse_Print(string strMessage)
900 if(autocvar_developer_csqcentities)
901 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
903 print(ColorTranslateRGB(strMessage));
906 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
907 void CSQC_Parse_CenterPrint(string strMessage)
909 if(autocvar_developer_csqcentities)
910 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
912 centerprint_hud(strMessage);
915 string notranslate_fogcmd1 = "\nfog ";
916 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
919 // TODO somehow thwart prvm_globalset client ...
921 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
922 { localcmd("\nr_drawfog 0\n"); }
923 else if(forcefog != "")
924 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
927 void Gamemode_Init();
928 void Ent_ScoresInfo()
931 self.classname = "ent_client_scores_info";
932 gametype = ReadInt24_t();
933 HUD_ModIcons_SetFunc();
934 for(i = 0; i < MAX_SCORE; ++i)
937 strunzone(scores_label[i]);
938 scores_label[i] = strzone(ReadString());
939 scores_flags[i] = ReadByte();
941 for(i = 0; i < MAX_TEAMSCORE; ++i)
943 if(teamscores_label[i])
944 strunzone(teamscores_label[i]);
945 teamscores_label[i] = strzone(ReadString());
946 teamscores_flags[i] = ReadByte();
954 self.classname = "ent_client_init";
956 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
958 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
959 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
960 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
961 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
962 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
963 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
964 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
965 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
969 forcefog = strzone(ReadString());
971 armorblockpercent = ReadByte() / 255.0;
973 g_balance_mortar_bouncefactor = ReadCoord();
974 g_balance_mortar_bouncestop = ReadCoord();
975 g_balance_electro_secondary_bouncefactor = ReadCoord();
976 g_balance_electro_secondary_bouncestop = ReadCoord();
978 vortex_scope = !ReadByte();
979 rifle_scope = !ReadByte();
981 serverflags = ReadByte();
983 minelayer_maxmines = ReadByte();
985 hagar_maxrockets = ReadByte();
987 g_trueaim_minrange = ReadCoord();
988 g_balance_porto_secondary = ReadByte();
1002 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1003 race_checkpoint = ReadByte();
1004 race_time = ReadInt24_t();
1005 race_previousbesttime = ReadInt24_t();
1006 if(race_previousbestname)
1007 strunzone(race_previousbestname);
1008 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1010 race_checkpointtime = time;
1012 if(race_checkpoint == 0 || race_checkpoint == 254)
1014 race_penaltyaccumulator = 0;
1015 race_laptime = time; // valid
1020 case RACE_NET_CHECKPOINT_CLEAR:
1022 race_checkpointtime = 0;
1025 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1026 race_laptime = ReadCoord();
1027 race_checkpointtime = -99999;
1029 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1030 race_nextcheckpoint = ReadByte();
1032 race_nextbesttime = ReadInt24_t();
1033 if(race_nextbestname)
1034 strunzone(race_nextbestname);
1035 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1038 case RACE_NET_CHECKPOINT_HIT_RACE:
1039 race_mycheckpoint = ReadByte();
1040 race_mycheckpointtime = time;
1041 race_mycheckpointdelta = ReadInt24_t();
1042 race_mycheckpointlapsdelta = ReadByte();
1043 if(race_mycheckpointlapsdelta >= 128)
1044 race_mycheckpointlapsdelta -= 256;
1045 if(race_mycheckpointenemy)
1046 strunzone(race_mycheckpointenemy);
1047 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1050 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1051 race_othercheckpoint = ReadByte();
1052 race_othercheckpointtime = time;
1053 race_othercheckpointdelta = ReadInt24_t();
1054 race_othercheckpointlapsdelta = ReadByte();
1055 if(race_othercheckpointlapsdelta >= 128)
1056 race_othercheckpointlapsdelta -= 256;
1057 if(race_othercheckpointenemy)
1058 strunzone(race_othercheckpointenemy);
1059 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1062 case RACE_NET_PENALTY_RACE:
1063 race_penaltyeventtime = time;
1064 race_penaltytime = ReadShort();
1065 //race_penaltyaccumulator += race_penaltytime;
1066 if(race_penaltyreason)
1067 strunzone(race_penaltyreason);
1068 race_penaltyreason = strzone(ReadString());
1071 case RACE_NET_PENALTY_QUALIFYING:
1072 race_penaltyeventtime = time;
1073 race_penaltytime = ReadShort();
1074 race_penaltyaccumulator += race_penaltytime;
1075 if(race_penaltyreason)
1076 strunzone(race_penaltyreason);
1077 race_penaltyreason = strzone(ReadString());
1080 case RACE_NET_SERVER_RECORD:
1081 race_server_record = ReadInt24_t();
1083 case RACE_NET_SPEED_AWARD:
1084 race_speedaward = ReadInt24_t();
1085 if(race_speedaward_holder)
1086 strunzone(race_speedaward_holder);
1087 race_speedaward_holder = strzone(ReadString());
1089 case RACE_NET_SPEED_AWARD_BEST:
1090 race_speedaward_alltimebest = ReadInt24_t();
1091 if(race_speedaward_alltimebest_holder)
1092 strunzone(race_speedaward_alltimebest_holder);
1093 race_speedaward_alltimebest_holder = strzone(ReadString());
1095 case RACE_NET_SERVER_RANKINGS:
1096 float pos, prevpos, del;
1098 prevpos = ReadShort();
1101 // move other rankings out of the way
1104 for (i=prevpos-1;i>pos-1;--i) {
1105 grecordtime[i] = grecordtime[i-1];
1106 if(grecordholder[i])
1107 strunzone(grecordholder[i]);
1108 grecordholder[i] = strzone(grecordholder[i-1]);
1110 } else if (del) { // a record has been deleted by the admin
1111 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1112 if (i == RANKINGS_CNT-1) { // clear out last record
1114 if (grecordholder[i])
1115 strunzone(grecordholder[i]);
1116 grecordholder[i] = string_null;
1119 grecordtime[i] = grecordtime[i+1];
1120 if (grecordholder[i])
1121 strunzone(grecordholder[i]);
1122 grecordholder[i] = strzone(grecordholder[i+1]);
1125 } else { // player has no ranked record yet
1126 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1127 grecordtime[i] = grecordtime[i-1];
1128 if(grecordholder[i])
1129 strunzone(grecordholder[i]);
1130 grecordholder[i] = strzone(grecordholder[i-1]);
1134 // store new ranking
1135 if(grecordholder[pos-1] != "")
1136 strunzone(grecordholder[pos-1]);
1137 grecordholder[pos-1] = strzone(ReadString());
1138 grecordtime[pos-1] = ReadInt24_t();
1139 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1142 case RACE_NET_SERVER_STATUS:
1143 race_status = ReadShort();
1144 if(race_status_name)
1145 strunzone(race_status_name);
1146 race_status_name = strzone(ReadString());
1150 void Net_TeamNagger()
1155 void Net_ReadPingPLReport()
1157 float e, pi, pl, ml;
1162 if (!(playerslots[e]))
1164 playerslots[e].ping = pi;
1165 playerslots[e].ping_packetloss = pl / 255.0;
1166 playerslots[e].ping_movementloss = ml / 255.0;
1169 void Net_WeaponComplain()
1171 complain_weapon = ReadByte();
1173 if(complain_weapon_name)
1174 strunzone(complain_weapon_name);
1175 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1177 complain_weapon_type = ReadByte();
1179 complain_weapon_time = time;
1180 weapontime = time; // ping the weapon panel
1182 switch(complain_weapon_type)
1184 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1185 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1186 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1190 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1191 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1192 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1193 float CSQC_Parse_TempEntity()
1201 if(autocvar_developer_csqcentities)
1202 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1204 // NOTE: Could just do return instead of break...
1207 case TE_CSQC_TARGET_MUSIC:
1211 case TE_CSQC_PICTURE:
1212 Net_MapVote_Picture();
1219 case TE_CSQC_VORTEXBEAMPARTICLE:
1220 Net_ReadVortexBeamParticle();
1223 case TE_CSQC_TEAMNAGGER:
1231 case TE_CSQC_PINGPLREPORT:
1232 Net_ReadPingPLReport();
1235 case TE_CSQC_WEAPONCOMPLAIN:
1236 Net_WeaponComplain();
1239 case TE_CSQC_VEHICLESETUP:
1243 case TE_CSQC_SVNOTICE:
1247 case TE_CSQC_SHOCKWAVEPARTICLE:
1248 Net_ReadShockwaveParticle();
1252 // No special logic for this temporary entity; return 0 so the engine can handle it
1260 string getcommandkey(string text, string command)
1263 float n, j, k, l = 0;
1265 if (!autocvar_hud_showbinds)
1268 keys = db_get(binddb, command);
1271 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1272 for(j = 0; j < n; ++j)
1278 keys = keynumtostring(k);
1280 keys = strcat(keys, ", ", keynumtostring(k));
1283 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1290 db_put(binddb, command, keys);
1293 if (keys == "NO_KEY") {
1294 if (autocvar_hud_showbinds > 1)
1295 return sprintf(_("%s (not bound)"), text);
1299 else if (autocvar_hud_showbinds > 1)
1300 return sprintf("%s (%s)", text, keys);