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1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if not(clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 void precache_playermodel(string m)
36 {
37         string f;
38
39         if(substring(m, -9,5) == "_lod1")
40                 return;
41         if(substring(m, -9,5) == "_lod2")
42                 return;
43         precache_model(m);
44         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
45         if(fexists(f))
46                 precache_model(f);
47         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
48         if(fexists(f))
49                 precache_model(f);
50
51         /*
52         float globhandle, i, n;
53         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
54         if (globhandle < 0)
55                 return;
56         n = search_getsize(globhandle);
57         for (i = 0; i < n; ++i)
58         {
59                 //print(search_getfilename(globhandle, i), "\n");
60                 f = search_getfilename(globhandle, i);
61                 PrecachePlayerSounds(f);
62         }
63         search_end(globhandle);
64         */
65 }
66 void precache_all_playermodels(string pattern)
67 {
68         float globhandle, i, n;
69         string f;
70
71         globhandle = search_begin(pattern, TRUE, FALSE);
72         if (globhandle < 0)
73                 return;
74         n = search_getsize(globhandle);
75         for (i = 0; i < n; ++i)
76         {
77                 //print(search_getfilename(globhandle, i), "\n");
78                 f = search_getfilename(globhandle, i);
79                 precache_playermodel(f);
80         }
81         search_end(globhandle);
82 }
83
84 string forcefog;
85 void WaypointSprite_Load();
86 void ConsoleCommand_macro_init();
87 void CSQC_Init(void)
88 {
89         prvm_language = cvar_string("prvm_language");
90 #ifdef USE_FTE
91 #pragma target ID
92         __engine_check = checkextension("DP_SV_WRITEPICTURE");
93         if(!__engine_check)
94         {
95                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
96                 localcmd("\ndisconnect\n");
97                 return;
98         }
99 #pragma target FTE
100 #endif
101
102         check_unacceptable_compiler_bugs();
103
104 #ifdef WATERMARK
105         print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK));
106 #endif
107
108         float i;
109
110 #ifdef COMPAT_XON050_ENGINE
111         // old engine lacks implementation of player_localnum
112         player_localnum = player_localentnum - 1;
113 #endif
114
115         binddb = db_create();
116         tempdb = db_create();
117         ClientProgsDB = db_load("client.db");
118         compressShortVector_init();
119
120         draw_endBoldFont();
121         menu_visible = FALSE;
122         menu_show = menu_show_error;
123         menu_action = func_null;
124
125         for(i = 0; i < 255; ++i)
126                 if(getplayerkeyvalue(i, "viewentity") == "")
127                         break;
128         maxclients = i;
129
130         //registercommand("hud_configure");
131         //registercommand("hud_save");
132         //registercommand("menu_action");
133         
134         ConsoleCommand_macro_init();
135
136         registercvar("hud_usecsqc", "1");
137         registercvar("scoreboard_columns", "default");
138
139         gametype = 0;
140
141         // hud_fields uses strunzone on the titles!
142         for(i = 0; i < MAX_HUD_FIELDS; ++i)
143                 hud_title[i] = strzone("(null)");
144
145         postinit = false;
146
147         calledhooks = 0;
148
149         teams = Sort_Spawn();
150         players = Sort_Spawn();
151
152         GetTeam(NUM_SPECTATOR, true); // add specs first
153
154         // needs to be done so early because of the constants they create
155         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
156         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
157         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
158         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
159         
160         WaypointSprite_Load();
161
162         // precaches
163         precache_model("null");
164         precache_sound("misc/hit.wav");
165         precache_sound("misc/typehit.wav");
166         if (autocvar_cl_precacheplayermodels)
167         {
168                 precache_all_playermodels("models/player/*.zym");
169                 precache_all_playermodels("models/player/*.dpm");
170                 precache_all_playermodels("models/player/*.md3");
171                 precache_all_playermodels("models/player/*.psk");
172                 precache_all_playermodels("models/player/*.iqm");
173         }
174
175         Monsters_Precache();
176         Projectile_Precache();
177         Hook_Precache();
178         GibSplash_Precache();
179         Casings_Precache();
180         DamageInfo_Precache();
181         Vehicles_Precache();
182         turrets_precache();
183     Announcer_Precache();
184         Tuba_Precache();
185         CSQCPlayer_Precache();
186         
187         if(autocvar_cl_reticle)
188         {
189                 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
190                 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
191         }
192         
193         get_mi_min_max_texcoords(1); // try the CLEVER way first
194         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
195         shortmapname = mi_shortname;
196
197         if(precache_pic(minimapname) == "")
198         {
199                 // but maybe we have a non-clever minimap
200                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
201                 if(precache_pic(minimapname) == "")
202                         minimapname = ""; // FAIL
203                 else
204                         get_mi_min_max_texcoords(0); // load new texcoords
205         }
206
207         mi_center = (mi_min + mi_max) * 0.5;
208         mi_scale = mi_max - mi_min;
209         minimapname = strzone(minimapname);
210
211         WarpZone_Init();
212
213         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
214         hud_configure_prev = -1;
215         tab_panel = -1;
216
217         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
218 }
219
220 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
221 void Shutdown(void)
222 {
223 #ifdef USE_FTE
224 #pragma TARGET id
225         if(!__engine_check)
226                 return 0;
227 #pragma TARGET fte
228 #endif
229
230         WarpZone_Shutdown();
231
232         remove(teams);
233         remove(players);
234         db_close(binddb);
235         db_close(tempdb);
236         if(autocvar_cl_db_saveasdump)
237                 db_dump(ClientProgsDB, "client.db");
238         else
239                 db_save(ClientProgsDB, "client.db");
240         db_close(ClientProgsDB);
241
242         if(camera_active)
243                 cvar_set("chase_active",ftos(chase_active_backup));
244
245         // unset the event chasecam's chase_active
246         if(autocvar_chase_active < 0)
247                 cvar_set("chase_active", "0");
248
249         if not(isdemo())
250         {
251                 if not(calledhooks & HOOK_START)
252                         localcmd("\n_cl_hook_gamestart nop\n");
253                 if not(calledhooks & HOOK_END)
254                         localcmd("\ncl_hook_gameend\n");
255         }
256 }
257
258 .float has_team;
259 float SetTeam(entity o, float Team)
260 {
261         entity tm;
262         if(teamplay)
263         {
264                 switch(Team)
265                 {
266                         case -1:
267                         case NUM_TEAM_1:
268                         case NUM_TEAM_2:
269                         case NUM_TEAM_3:
270                         case NUM_TEAM_4:
271                                 break;
272                         default:
273                                 if(GetTeam(Team, false) == world)
274                                 {
275                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
276                                         Team = NUM_SPECTATOR;
277                                 }
278                                 break;
279                 }
280         }
281         else
282         {
283                 switch(Team)
284                 {
285                         case -1:
286                         case 0:
287                                 break;
288                         default:
289                                 if(GetTeam(Team, false) == world)
290                                 {
291                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
292                                         Team = NUM_SPECTATOR;
293                                 }
294                                 break;
295                 }
296         }
297         if(Team == -1) // leave
298         {
299                 if(o.has_team)
300                 {
301                         tm = GetTeam(o.team, false);
302                         tm.team_size -= 1;
303                         o.has_team = 0;
304                         return TRUE;
305                 }
306         }
307         else
308         {
309                 if not(o.has_team)
310                 {
311                         o.team = Team;
312                         tm = GetTeam(Team, true);
313                         tm.team_size += 1;
314                         o.has_team = 1;
315                         return TRUE;
316                 }
317                 else if(Team != o.team)
318                 {
319                         tm = GetTeam(o.team, false);
320                         tm.team_size -= 1;
321                         o.team = Team;
322                         tm = GetTeam(Team, true);
323                         tm.team_size += 1;
324                         return TRUE;
325                 }
326         }
327         return FALSE;
328 }
329
330 void Playerchecker_Think()
331 {
332         float i;
333         entity e;
334         for(i = 0; i < maxclients; ++i)
335         {
336                 e = playerslots[i];
337                 if(GetPlayerName(i) == "")
338                 {
339                         if(e.sort_prev)
340                         {
341                                 // player disconnected
342                                 SetTeam(e, -1);
343                                 RemovePlayer(e);
344                                 e.sort_prev = world;
345                                 //e.gotscores = 0;
346                         }
347                 }
348                 else
349                 {
350                         if not(e.sort_prev)
351                         {
352                                 // player connected
353                                 if not(e)
354                                         playerslots[i] = e = spawn();
355                                 e.sv_entnum = i;
356                                 e.ping = 0;
357                                 e.ping_packetloss = 0;
358                                 e.ping_movementloss = 0;
359                                 //e.gotscores = 0; // we might already have the scores...
360                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
361                                 RegisterPlayer(e);
362                                 HUD_UpdatePlayerPos(e);
363                         }
364                 }
365         }
366         self.nextthink = time + 0.2;
367 }
368
369 void Porto_Init();
370 void TrueAim_Init();
371 void PostInit(void)
372 {
373         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
374
375         entity playerchecker;
376         playerchecker = spawn();
377         playerchecker.think = Playerchecker_Think;
378         playerchecker.nextthink = time + 0.2;
379
380         Porto_Init();
381         TrueAim_Init();
382
383         postinit = true;
384 }
385
386 float button_zoom;
387
388 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
389 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
390 // All keys are in ascii.
391 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
392 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
393 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
394 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
395 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
396 {
397         float bSkipKey;
398         bSkipKey = false;
399
400         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
401                 return true;
402
403         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
404                 return true;
405
406         if(menu_visible && menu_action)
407                 if(menu_action(bInputType, nPrimary, nSecondary))
408                         return TRUE;
409
410         return bSkipKey;
411 }
412
413 // END REQUIRED CSQC FUNCTIONS
414 // --------------------------------------------------------------------------
415
416 // --------------------------------------------------------------------------
417 // BEGIN OPTIONAL CSQC FUNCTIONS
418 void Ent_RemoveEntCS()
419 {
420         entcs_receiver[self.sv_entnum] = world;
421 }
422 void Ent_ReadEntCS()
423 {
424         float sf;
425         InterpolateOrigin_Undo();
426
427         self.classname = "entcs_receiver";
428         sf = ReadByte();
429
430         if(sf & 1)
431                 self.sv_entnum = ReadByte();
432         if(sf & 2)
433         {
434                 self.origin_x = ReadShort();
435                 self.origin_y = ReadShort();
436                 self.origin_z = ReadShort();
437                 setorigin(self, self.origin);
438         }
439         if(sf & 4)
440         {
441                 self.angles_y = ReadByte() * 360.0 / 256;
442                 self.angles_x = self.angles_z = 0;
443         }
444         if(sf & 8)
445                 self.healthvalue = ReadByte() * 10;
446         if(sf & 16)
447                 self.armorvalue = ReadByte() * 10;
448
449         entcs_receiver[self.sv_entnum] = self;
450         self.entremove = Ent_RemoveEntCS;
451         self.iflags |= IFLAG_ORIGIN;
452
453         InterpolateOrigin_Note();
454 }
455
456 void Ent_Remove();
457
458 void Ent_RemovePlayerScore()
459 {
460         float i;
461
462         if(self.owner)
463         {
464                 SetTeam(self.owner, -1);
465                 self.owner.gotscores = 0;
466                 for(i = 0; i < MAX_SCORE; ++i)
467                         self.owner.(scores[i]) = 0; // clear all scores
468         }
469 }
470
471 void Ent_ReadPlayerScore()
472 {
473         float i, n;
474         float isNew;
475         entity o;
476
477         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
478         // (no I've never heard of M-x replace-string, sed, or anything like that)
479         isNew = !self.owner; // workaround for DP bug
480         n = ReadByte()-1;
481
482 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
483         if(!isNew && n != self.sv_entnum)
484         {
485                 //print(_("A CSQC entity changed its owner!\n"));
486                 print(sprintf(_("A CSQC entity changed its owner! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
487                 isNew = true;
488                 Ent_Remove();
489                 self.enttype = ENT_CLIENT_SCORES;
490         }
491 #endif
492
493         self.sv_entnum = n;
494
495         if not(playerslots[self.sv_entnum])
496                 playerslots[self.sv_entnum] = spawn();
497         o = self.owner = playerslots[self.sv_entnum];
498         o.sv_entnum = self.sv_entnum;
499         o.gotscores = 1;
500
501         //if not(o.sort_prev)
502         //      RegisterPlayer(o);
503         //playerchecker will do this for us later, if it has not already done so
504
505         float sf, lf;
506 #if MAX_SCORE <= 8
507         sf = ReadByte();
508         lf = ReadByte();
509 #else
510         sf = ReadShort();
511         lf = ReadShort();
512 #endif
513         float p;
514         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
515                 if(sf & p)
516                 {
517                         if(lf & p)
518                                 o.(scores[i]) = ReadInt24_t();
519                         else
520                                 o.(scores[i]) = ReadChar();
521                 }
522
523         if(o.sort_prev)
524                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
525
526         self.entremove = Ent_RemovePlayerScore;
527 }
528
529 void Ent_ReadTeamScore()
530 {
531         float i;
532         entity o;
533
534         self.team = ReadByte();
535         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
536
537         float sf, lf;
538 #if MAX_TEAMSCORE <= 8
539         sf = ReadByte();
540         lf = ReadByte();
541 #else
542         sf = ReadShort();
543         lf = ReadShort();
544 #endif
545         float p;
546         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
547                 if(sf & p)
548                 {
549                         if(lf & p)
550                                 o.(teamscores[i]) = ReadInt24_t();
551                         else
552                                 o.(teamscores[i]) = ReadChar();
553                 }
554
555         HUD_UpdateTeamPos(o);
556 }
557
558 void Ent_ClientData()
559 {
560         float f;
561         float newspectatee_status;
562
563         f = ReadByte();
564
565         scoreboard_showscores_force = (f & 1);
566
567         if(f & 2)
568         {
569                 newspectatee_status = ReadByte();
570                 if(newspectatee_status == player_localnum + 1)
571                         newspectatee_status = -1; // observing
572         }
573         else
574                 newspectatee_status = 0;
575
576         spectatorbutton_zoom = (f & 4);
577
578         if(f & 8)
579         {
580                 angles_held_status = 1;
581                 angles_held_x = ReadAngle();
582                 angles_held_y = ReadAngle();
583                 angles_held_z = 0;
584         }
585         else
586                 angles_held_status = 0;
587
588         if(newspectatee_status != spectatee_status)
589         {
590                 // clear race stuff
591                 race_laptime = 0;
592                 race_checkpointtime = 0;
593         }
594         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
595         {
596                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
597                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
598                 )
599                         prev_p_health = -1;
600                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
601                         prev_health = -1;
602         }
603         spectatee_status = newspectatee_status;
604
605         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
606 }
607
608 void Ent_Nagger()
609 {
610         float nags, i, j, b, f;
611
612         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
613
614         if(!(nags & 4))
615         {
616                 if(vote_called_vote)
617                         strunzone(vote_called_vote);
618                 vote_called_vote = string_null;
619                 vote_active = 0;
620         }
621         else
622         {
623                 vote_active = 1;
624         }
625
626         if(nags & 64)
627         {
628                 vote_yescount = ReadByte();
629                 vote_nocount = ReadByte();
630                 vote_needed = ReadByte();
631                 vote_highlighted = ReadChar();
632         }
633
634         if(nags & 128)
635         {
636                 if(vote_called_vote)
637                         strunzone(vote_called_vote);
638                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
639         }
640
641         if(nags & 1)
642         {
643                 for(j = 0; j < maxclients; ++j)
644                         if(playerslots[j])
645                                 playerslots[j].ready = 1;
646                 for(i = 1; i <= maxclients; i += 8)
647                 {
648                         f = ReadByte();
649                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
650                                 if not(f & b)
651                                         if(playerslots[j])
652                                                 playerslots[j].ready = 0;
653                 }
654         }
655
656         ready_waiting = (nags & 1);
657         ready_waiting_for_me = (nags & 2);
658         vote_waiting = (nags & 4);
659         vote_waiting_for_me = (nags & 8);
660         warmup_stage = (nags & 16);
661 }
662
663 void Ent_RandomSeed()
664 {
665         float s;
666         prandom_debug();
667         s = ReadShort();
668         psrandom(s);
669 }
670
671 void Ent_ReadAccuracy(void)
672 {
673         float sf, f, w, b;
674         sf = ReadInt24_t();
675         if(sf == 0)
676         {
677                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
678                         weapon_accuracy[w] = -1;
679                 return;
680         }
681
682         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
683         {
684                 if(sf & f)
685                 {
686                         b = ReadByte();
687                         if(b == 0)
688                                 weapon_accuracy[w] = -1;
689                         else if(b == 255)
690                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
691                         else
692                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
693                 }
694                 if(f == 0x800000)
695                         f = 1;
696                 else
697                         f *= 2;
698         }
699 }
700
701 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
702 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
703 void Ent_RadarLink();
704 void Ent_Init();
705 void Ent_ScoresInfo();
706 void CSQC_Ent_Update(float bIsNewEntity)
707 {
708         float t;
709         float savetime;
710         t = ReadByte();
711
712         if(autocvar_developer_csqcentities)
713                 print(sprintf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t));
714
715         // set up the "time" global for received entities to be correct for interpolation purposes
716         savetime = time;
717         if(servertime)
718         {
719                 time = servertime;
720         }
721         else
722         {
723                 serverprevtime = time;
724                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
725                 time = serverprevtime + serverdeltatime;
726         }
727
728 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
729         if(self.enttype)
730         {
731                 if(t != self.enttype || bIsNewEntity)
732                 {
733                         //print(_("A CSQC entity changed its type!\n"));
734                         print(sprintf(_("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n"), num_for_edict(self), self.entnum, self.enttype, t));
735                         Ent_Remove();
736                         clearentity(self);
737                         bIsNewEntity = 1;
738                 }
739         }
740         else
741         {
742                 if(!bIsNewEntity)
743                 {
744                         print(sprintf(_("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n"), num_for_edict(self), self.entnum, t));
745                         bIsNewEntity = 1;
746                 }
747         }
748 #endif
749         self.enttype = t;
750         switch(t)
751         {
752                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
753                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
754                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
755                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
756                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
757                 case ENT_CLIENT_LASER: Ent_Laser(); break;
758                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
759                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
760                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
761                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
762                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
763                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
764                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
765                 case ENT_CLIENT_INIT: Ent_Init(); break;
766                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
767                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
768                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
769                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
770                 case ENT_CLIENT_WALL: Ent_Wall(); break;
771                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
772                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
773                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
774                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
775                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
776                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
777                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
778                 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
779                 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
780                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
781                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
782                 case ENT_CLIENT_TURRET: ent_turret(); break; 
783                 case ENT_CLIENT_MONSTER: ent_monster(); break;
784                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
785                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;  
786                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
787                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
788                 default:
789                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
790                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
791                         break;
792         }
793
794         time = savetime;
795 }
796 // Destructor, but does NOT deallocate the entity by calling remove(). Also
797 // used when an entity changes its type. For an entity that someone interacts
798 // with others, make sure it can no longer do so.
799 void Ent_Remove()
800 {
801         if(self.entremove)
802                 self.entremove();
803
804         if(self.skeletonindex)
805         {
806                 skel_delete(self.skeletonindex);
807                 self.skeletonindex = 0;
808         }
809
810         if(self.snd_looping > 0)
811         {
812                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
813                 self.snd_looping = 0;
814         }
815
816         self.enttype = 0;
817         self.classname = "";
818         self.draw = menu_sub_null;
819         self.entremove = menu_sub_null;
820         // TODO possibly set more stuff to defaults
821 }
822 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
823 void CSQC_Ent_Remove()
824 {
825         if(autocvar_developer_csqcentities)
826                 print(sprintf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype));
827
828         if(wasfreed(self))
829         {
830                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
831                 return;
832         }
833         if(self.enttype)
834                 Ent_Remove();
835         remove(self);
836 }
837
838 void Gamemode_Init()
839 {
840         if not(isdemo())
841         {
842                 if(!(calledhooks & HOOK_START))
843                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
844                 calledhooks |= HOOK_START;
845         }
846 }
847 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
848 void CSQC_Parse_StuffCmd(string strMessage)
849 {
850         if(autocvar_developer_csqcentities)
851                 print(sprintf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage));
852
853         localcmd(strMessage);
854 }
855 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
856 void CSQC_Parse_Print(string strMessage)
857 {
858         if(autocvar_developer_csqcentities)
859                 print(sprintf("CSQC_Parse_Print(\"%s\")\n", strMessage));
860
861         print(ColorTranslateRGB(strMessage));
862 }
863
864 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
865 void CSQC_Parse_CenterPrint(string strMessage)
866 {
867         if(autocvar_developer_csqcentities)
868                 print(sprintf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage));
869
870         centerprint_hud(strMessage);
871 }
872
873 string notranslate_fogcmd1 = "\nfog ";
874 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
875 void Fog_Force()
876 {
877         // TODO somehow thwart prvm_globalset client ...
878
879         if(forcefog != "")
880                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
881 }
882
883 void Gamemode_Init();
884 void Ent_ScoresInfo()
885 {
886         float i;
887         self.classname = "ent_client_scores_info";
888         gametype = ReadInt24_t();
889         for(i = 0; i < MAX_SCORE; ++i)
890         {
891                 scores_label[i] = strzone(ReadString());
892                 scores_flags[i] = ReadByte();
893         }
894         for(i = 0; i < MAX_TEAMSCORE; ++i)
895         {
896                 teamscores_label[i] = strzone(ReadString());
897                 teamscores_flags[i] = ReadByte();
898         }
899         HUD_InitScores();
900         Gamemode_Init();
901 }
902
903 void Ent_Init()
904 {
905         self.classname = "ent_client_init";
906
907         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
908
909         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
910         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
911         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
912         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
913         electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
914         electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
915         electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
916         electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
917         gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
918         gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
919         gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
920         gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
921
922         if(forcefog)
923                 strunzone(forcefog);
924         forcefog = strzone(ReadString());
925
926         armorblockpercent = ReadByte() / 255.0;
927
928         g_weaponswitchdelay = ReadByte() / 255.0;
929
930         g_balance_grenadelauncher_bouncefactor = ReadCoord();
931         g_balance_grenadelauncher_bouncestop = ReadCoord();
932         g_balance_electro_secondary_bouncefactor = ReadCoord();
933         g_balance_electro_secondary_bouncestop = ReadCoord();
934
935         nex_scope = !ReadByte();
936         rifle_scope = !ReadByte();
937
938         serverflags = ReadByte();
939
940         minelayer_maxmines = ReadByte();
941
942         hagar_maxrockets = ReadByte();
943
944         g_trueaim_minrange = ReadCoord();
945         g_balance_porto_secondary = ReadByte();
946
947         if(!postinit)
948                 PostInit();
949 }
950
951 void Net_ReadRace()
952 {
953         float b;
954
955         b = ReadByte();
956
957         switch(b)
958         {
959                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
960                         race_checkpoint = ReadByte();
961                         race_time = ReadInt24_t();
962                         race_previousbesttime = ReadInt24_t();
963                         if(race_previousbestname)
964                                 strunzone(race_previousbestname);
965                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
966
967                         race_checkpointtime = time;
968
969                         if(race_checkpoint == 0 || race_checkpoint == 254)
970                         {
971                                 race_penaltyaccumulator = 0;
972                                 race_laptime = time; // valid
973                         }
974
975                         break;
976
977                 case RACE_NET_CHECKPOINT_CLEAR:
978                         race_laptime = 0;
979                         race_checkpointtime = 0;
980                         break;
981
982                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
983                         race_laptime = ReadCoord();
984                         race_checkpointtime = -99999;
985                         // fall through
986                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
987                         race_nextcheckpoint = ReadByte();
988
989                         race_nextbesttime = ReadInt24_t();
990                         if(race_nextbestname)
991                                 strunzone(race_nextbestname);
992                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
993                         break;
994
995                 case RACE_NET_CHECKPOINT_HIT_RACE:
996                         race_mycheckpoint = ReadByte();
997                         race_mycheckpointtime = time;
998                         race_mycheckpointdelta = ReadInt24_t();
999                         race_mycheckpointlapsdelta = ReadByte();
1000                         if(race_mycheckpointlapsdelta >= 128)
1001                                 race_mycheckpointlapsdelta -= 256;
1002                         if(race_mycheckpointenemy)
1003                                 strunzone(race_mycheckpointenemy);
1004                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1005                         break;
1006
1007                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1008                         race_othercheckpoint = ReadByte();
1009                         race_othercheckpointtime = time;
1010                         race_othercheckpointdelta = ReadInt24_t();
1011                         race_othercheckpointlapsdelta = ReadByte();
1012                         if(race_othercheckpointlapsdelta >= 128)
1013                                 race_othercheckpointlapsdelta -= 256;
1014                         if(race_othercheckpointenemy)
1015                                 strunzone(race_othercheckpointenemy);
1016                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1017                         break;
1018
1019                 case RACE_NET_PENALTY_RACE:
1020                         race_penaltyeventtime = time;
1021                         race_penaltytime = ReadShort();
1022                         //race_penaltyaccumulator += race_penaltytime;
1023                         if(race_penaltyreason)
1024                                 strunzone(race_penaltyreason);
1025                         race_penaltyreason = strzone(ReadString());
1026                         break;
1027
1028                 case RACE_NET_PENALTY_QUALIFYING:
1029                         race_penaltyeventtime = time;
1030                         race_penaltytime = ReadShort();
1031                         race_penaltyaccumulator += race_penaltytime;
1032                         if(race_penaltyreason)
1033                                 strunzone(race_penaltyreason);
1034                         race_penaltyreason = strzone(ReadString());
1035                         break;
1036
1037                 case RACE_NET_SERVER_RECORD:
1038                         race_server_record = ReadInt24_t();
1039                         break;
1040                 case RACE_NET_SPEED_AWARD:
1041                         race_speedaward = ReadInt24_t();
1042                         if(race_speedaward_holder)
1043                                 strunzone(race_speedaward_holder);
1044                         race_speedaward_holder = strzone(ReadString());
1045                         break;
1046                 case RACE_NET_SPEED_AWARD_BEST:
1047                         race_speedaward_alltimebest = ReadInt24_t();
1048                         if(race_speedaward_alltimebest_holder)
1049                                 strunzone(race_speedaward_alltimebest_holder);
1050                         race_speedaward_alltimebest_holder = strzone(ReadString());
1051                         break;
1052                 case RACE_NET_SERVER_RANKINGS:
1053                         float pos, prevpos, del;
1054                         pos = ReadShort();
1055                         prevpos = ReadShort();
1056                         del = ReadShort();
1057
1058                         // move other rankings out of the way
1059                         float i;
1060                         if (prevpos) {
1061                                 for (i=prevpos-1;i>pos-1;--i) {
1062                                         grecordtime[i] = grecordtime[i-1];
1063                                         if(grecordholder[i])
1064                                                 strunzone(grecordholder[i]);
1065                                         grecordholder[i] = strzone(grecordholder[i-1]);
1066                                 }
1067                         } else if (del) { // a record has been deleted by the admin
1068                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1069                                         if (i == RANKINGS_CNT-1) { // clear out last record
1070                                                 grecordtime[i] = 0;
1071                                                 if (grecordholder[i])
1072                                                         strunzone(grecordholder[i]);
1073                                                 grecordholder[i] = string_null;
1074                                         }
1075                                         else {
1076                                                 grecordtime[i] = grecordtime[i+1];
1077                                                 if (grecordholder[i])
1078                                                         strunzone(grecordholder[i]);
1079                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1080                                         }
1081                                 }
1082                         } else { // player has no ranked record yet
1083                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1084                                         grecordtime[i] = grecordtime[i-1];
1085                                         if(grecordholder[i])
1086                                                 strunzone(grecordholder[i]);
1087                                         grecordholder[i] = strzone(grecordholder[i-1]);
1088                                 }
1089                         }
1090
1091                         // store new ranking
1092                         if(grecordholder[pos-1] != "")
1093                                 strunzone(grecordholder[pos-1]);
1094                         grecordholder[pos-1] = strzone(ReadString());
1095                         grecordtime[pos-1] = ReadInt24_t();
1096                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1097                                 race_myrank = pos;
1098                         break;
1099                 case RACE_NET_SERVER_STATUS:
1100                         race_status = ReadShort();
1101                         if(race_status_name)
1102                                 strunzone(race_status_name);
1103                         race_status_name = strzone(ReadString());
1104         }
1105 }
1106
1107 void Net_ReadSpawn()
1108 {
1109         zoomin_effect = 1;
1110         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
1111
1112         if(autocvar_cl_unpress_zoom_on_spawn)
1113         {
1114                 localcmd("-zoom\n");
1115                 button_zoom = FALSE;
1116         }
1117 }
1118
1119 void Net_TeamNagger()
1120 {
1121         teamnagger = 1;
1122 }
1123
1124 void Net_ReadPingPLReport()
1125 {
1126         float e, pi, pl, ml;
1127         e = ReadByte();
1128         pi = ReadShort();
1129         pl = ReadByte();
1130         ml = ReadByte();
1131         if not(playerslots[e])
1132                 return;
1133         playerslots[e].ping = pi;
1134         playerslots[e].ping_packetloss = pl / 255.0;
1135         playerslots[e].ping_movementloss = ml / 255.0;
1136 }
1137
1138 void Net_WeaponComplain()
1139 {
1140         complain_weapon = ReadByte();
1141
1142         if(complain_weapon_name)
1143                 strunzone(complain_weapon_name);
1144         complain_weapon_name = strzone(ReadString());
1145
1146         complain_weapon_type = ReadByte();
1147
1148         complain_weapon_time = time;
1149         weapontime = time; // ping the weapon panel
1150
1151         switch(complain_weapon_type)
1152         {
1153                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1154                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1155                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1156         }
1157 }
1158
1159 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1160 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1161 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1162 float CSQC_Parse_TempEntity()
1163 {
1164         float bHandled;
1165                 bHandled  = true;
1166         // Acquire TE ID
1167         float nTEID;
1168                 nTEID = ReadByte();
1169
1170         if(autocvar_developer_csqcentities)
1171                 print(sprintf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID));
1172
1173                 // NOTE: Could just do return instead of break...
1174         switch(nTEID)
1175         {
1176                 case TE_CSQC_TARGET_MUSIC:
1177                         Net_TargetMusic();
1178                         bHandled = true;
1179                         break;
1180                 case TE_CSQC_PICTURE:
1181                         Net_MapVote_Picture();
1182                         bHandled = true;
1183                         break;
1184                 case TE_CSQC_RACE:
1185                         Net_ReadRace();
1186                         bHandled = true;
1187                         break;
1188                 case TE_CSQC_SPAWN:
1189                         Net_ReadSpawn();
1190                         bHandled = true;
1191                         break;
1192                 case TE_CSQC_ZCURVEPARTICLES:
1193                         Net_ReadZCurveParticles();
1194                         bHandled = true;
1195                         break;
1196                 case TE_CSQC_NEXGUNBEAMPARTICLE:
1197                         Net_ReadNexgunBeamParticle();
1198                         bHandled = true;
1199                         break;
1200                 case TE_CSQC_TEAMNAGGER:
1201                         Net_TeamNagger();
1202                         bHandled = true;
1203                         break;
1204                 case TE_CSQC_LIGHTNINGARC:
1205                         Net_ReadLightningarc();
1206                         bHandled = true;
1207                         break;
1208                 case TE_CSQC_PINGPLREPORT:
1209                         Net_ReadPingPLReport();
1210                         bHandled = true;
1211                         break;
1212                 case TE_CSQC_ANNOUNCE:
1213                         Announcer_Play(ReadString());
1214                         bHandled = true;
1215                         break;
1216                 case TE_CSQC_WEAPONCOMPLAIN:
1217                         Net_WeaponComplain();
1218                         bHandled = true;
1219                         break;
1220                 case TE_CSQC_VEHICLESETUP:
1221                         Net_VehicleSetup();
1222                         bHandled = true;
1223                         break;
1224                 case TE_CSQC_SVNOTICE:
1225                         cl_notice_read();
1226                         bHandled = true;
1227                         break;
1228                 default:
1229                         // No special logic for this temporary entity; return 0 so the engine can handle it
1230                         bHandled = false;
1231                         break;
1232         }
1233
1234         return bHandled;
1235 }
1236
1237 string getcommandkey(string text, string command)
1238 {
1239         string keys;
1240         float n, j, k, l = 0;
1241
1242         if (!autocvar_hud_showbinds)
1243                 return text;
1244
1245         keys = db_get(binddb, command);
1246         if (keys == "")
1247         {
1248                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1249                 for(j = 0; j < n; ++j)
1250                 {
1251                         k = stof(argv(j));
1252                         if(k != -1)
1253                         {
1254                                 if ("" == keys)
1255                                         keys = keynumtostring(k);
1256                                 else
1257                                         keys = strcat(keys, ", ", keynumtostring(k));
1258
1259                                 ++l;
1260                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1261                                         break;
1262                         }
1263
1264                 }
1265                 if (keys == "")
1266                         keys = "NO_KEY";
1267                 db_put(binddb, command, keys);
1268         }
1269
1270         if (keys == "NO_KEY") {
1271                 if (autocvar_hud_showbinds > 1)
1272                         return sprintf(_("%s (not bound)"), text);
1273                 else
1274                         return text;
1275         }
1276         else if (autocvar_hud_showbinds > 1)
1277                 return sprintf(_("%s (%s)"), text, keys);
1278         else
1279                 return keys;
1280 }