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Network spawn points to client and crudely (for now) do an effect for them
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if not(clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 void precache_playermodel(string m)
36 {
37         string f;
38
39         if(substring(m, -9,5) == "_lod1")
40                 return;
41         if(substring(m, -9,5) == "_lod2")
42                 return;
43         precache_model(m);
44         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
45         if(fexists(f))
46                 precache_model(f);
47         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
48         if(fexists(f))
49                 precache_model(f);
50
51         /*
52         float globhandle, i, n;
53         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
54         if (globhandle < 0)
55                 return;
56         n = search_getsize(globhandle);
57         for (i = 0; i < n; ++i)
58         {
59                 //print(search_getfilename(globhandle, i), "\n");
60                 f = search_getfilename(globhandle, i);
61                 PrecachePlayerSounds(f);
62         }
63         search_end(globhandle);
64         */
65 }
66 void precache_all_playermodels(string pattern)
67 {
68         float globhandle, i, n;
69         string f;
70
71         globhandle = search_begin(pattern, TRUE, FALSE);
72         if (globhandle < 0)
73                 return;
74         n = search_getsize(globhandle);
75         for (i = 0; i < n; ++i)
76         {
77                 //print(search_getfilename(globhandle, i), "\n");
78                 f = search_getfilename(globhandle, i);
79                 precache_playermodel(f);
80         }
81         search_end(globhandle);
82 }
83
84 string forcefog;
85 void WaypointSprite_Load();
86 void ConsoleCommand_macro_init();
87 void CSQC_Init(void)
88 {
89         prvm_language = cvar_string("prvm_language");
90 #ifdef USE_FTE
91 #pragma target ID
92         __engine_check = checkextension("DP_SV_WRITEPICTURE");
93         if(!__engine_check)
94         {
95                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
96                 localcmd("\ndisconnect\n");
97                 return;
98         }
99 #pragma target FTE
100 #endif
101
102         check_unacceptable_compiler_bugs();
103
104 #ifdef WATERMARK
105         print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK));
106 #endif
107
108         float i;
109
110 #ifdef COMPAT_XON050_ENGINE
111         // old engine lacks implementation of player_localnum
112         player_localnum = player_localentnum - 1;
113 #endif
114
115         binddb = db_create();
116         tempdb = db_create();
117         ClientProgsDB = db_load("client.db");
118         compressShortVector_init();
119
120         draw_endBoldFont();
121         menu_visible = FALSE;
122         menu_show = menu_show_error;
123         menu_action = func_null;
124
125         for(i = 0; i < 255; ++i)
126                 if(getplayerkeyvalue(i, "viewentity") == "")
127                         break;
128         maxclients = i;
129
130         //registercommand("hud_configure");
131         //registercommand("hud_save");
132         //registercommand("menu_action");
133         
134         ConsoleCommand_macro_init();
135
136         registercvar("hud_usecsqc", "1");
137         registercvar("scoreboard_columns", "default");
138
139         gametype = 0;
140
141         // hud_fields uses strunzone on the titles!
142         for(i = 0; i < MAX_HUD_FIELDS; ++i)
143                 hud_title[i] = strzone("(null)");
144
145         postinit = false;
146
147         calledhooks = 0;
148
149         teams = Sort_Spawn();
150         players = Sort_Spawn();
151
152         GetTeam(COLOR_SPECTATOR, true); // add specs first
153
154         // needs to be done so early because of the constants they create
155         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
156         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
157
158         WaypointSprite_Load();
159
160         // precaches
161         precache_model("null");
162         precache_sound("misc/hit.wav");
163         precache_sound("misc/typehit.wav");
164         if (autocvar_cl_precacheplayermodels)
165         {
166                 precache_all_playermodels("models/player/*.zym");
167                 precache_all_playermodels("models/player/*.dpm");
168                 precache_all_playermodels("models/player/*.md3");
169                 precache_all_playermodels("models/player/*.psk");
170                 precache_all_playermodels("models/player/*.iqm");
171         }
172
173         Projectile_Precache();
174         Hook_Precache();
175         GibSplash_Precache();
176         Casings_Precache();
177         DamageInfo_Precache();
178         Vehicles_Precache();
179         turrets_precache();
180     Announcer_Precache();
181         Tuba_Precache();
182         CSQCPlayer_Precache();
183         
184         if(autocvar_cl_reticle)
185         {
186                 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
187                 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
188         }
189         
190         get_mi_min_max_texcoords(1); // try the CLEVER way first
191         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
192         shortmapname = mi_shortname;
193
194         if(precache_pic(minimapname) == "")
195         {
196                 // but maybe we have a non-clever minimap
197                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
198                 if(precache_pic(minimapname) == "")
199                         minimapname = ""; // FAIL
200                 else
201                         get_mi_min_max_texcoords(0); // load new texcoords
202         }
203
204         mi_center = (mi_min + mi_max) * 0.5;
205         mi_scale = mi_max - mi_min;
206         minimapname = strzone(minimapname);
207
208         WarpZone_Init();
209
210         hud_configure_prev = -1;
211         tab_panel = -1;
212
213         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
214 }
215
216 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
217 void Shutdown(void)
218 {
219 #ifdef USE_FTE
220 #pragma TARGET id
221         if(!__engine_check)
222                 return 0;
223 #pragma TARGET fte
224 #endif
225
226         WarpZone_Shutdown();
227
228         remove(teams);
229         remove(players);
230         db_close(binddb);
231         db_close(tempdb);
232         if(autocvar_cl_db_saveasdump)
233                 db_dump(ClientProgsDB, "client.db");
234         else
235                 db_save(ClientProgsDB, "client.db");
236         db_close(ClientProgsDB);
237
238         if(camera_active)
239                 cvar_set("chase_active",ftos(chase_active_backup));
240
241         // unset the event chasecam's chase_active
242         if(autocvar_chase_active < 0)
243                 cvar_set("chase_active", "0");
244
245         if not(isdemo())
246         {
247                 if not(calledhooks & HOOK_START)
248                         localcmd("\n_cl_hook_gamestart nop\n");
249                 if not(calledhooks & HOOK_END)
250                         localcmd("\ncl_hook_gameend\n");
251         }
252 }
253
254 .float has_team;
255 float SetTeam(entity o, float Team)
256 {
257         entity tm;
258         if(teamplay)
259         {
260                 switch(Team)
261                 {
262                         case -1:
263                         case COLOR_TEAM1:
264                         case COLOR_TEAM2:
265                         case COLOR_TEAM3:
266                         case COLOR_TEAM4:
267                                 break;
268                         default:
269                                 if(GetTeam(Team, false) == world)
270                                 {
271                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
272                                         Team = COLOR_SPECTATOR;
273                                 }
274                                 break;
275                 }
276         }
277         else
278         {
279                 switch(Team)
280                 {
281                         case -1:
282                         case 0:
283                                 break;
284                         default:
285                                 if(GetTeam(Team, false) == world)
286                                 {
287                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
288                                         Team = COLOR_SPECTATOR;
289                                 }
290                                 break;
291                 }
292         }
293         if(Team == -1) // leave
294         {
295                 if(o.has_team)
296                 {
297                         tm = GetTeam(o.team, false);
298                         tm.team_size -= 1;
299                         o.has_team = 0;
300                         return TRUE;
301                 }
302         }
303         else
304         {
305                 if not(o.has_team)
306                 {
307                         o.team = Team;
308                         tm = GetTeam(Team, true);
309                         tm.team_size += 1;
310                         o.has_team = 1;
311                         return TRUE;
312                 }
313                 else if(Team != o.team)
314                 {
315                         tm = GetTeam(o.team, false);
316                         tm.team_size -= 1;
317                         o.team = Team;
318                         tm = GetTeam(Team, true);
319                         tm.team_size += 1;
320                         return TRUE;
321                 }
322         }
323         return FALSE;
324 }
325
326 void Playerchecker_Think()
327 {
328         float i;
329         entity e;
330         for(i = 0; i < maxclients; ++i)
331         {
332                 e = playerslots[i];
333                 if(GetPlayerName(i) == "")
334                 {
335                         if(e.sort_prev)
336                         {
337                                 // player disconnected
338                                 SetTeam(e, -1);
339                                 RemovePlayer(e);
340                                 e.sort_prev = world;
341                                 //e.gotscores = 0;
342                         }
343                 }
344                 else
345                 {
346                         if not(e.sort_prev)
347                         {
348                                 // player connected
349                                 if not(e)
350                                         playerslots[i] = e = spawn();
351                                 e.sv_entnum = i;
352                                 e.ping = 0;
353                                 e.ping_packetloss = 0;
354                                 e.ping_movementloss = 0;
355                                 //e.gotscores = 0; // we might already have the scores...
356                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
357                                 RegisterPlayer(e);
358                                 HUD_UpdatePlayerPos(e);
359                         }
360                 }
361         }
362         self.nextthink = time + 0.2;
363 }
364
365 void Porto_Init();
366 void TrueAim_Init();
367 void PostInit(void)
368 {
369         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
370
371         entity playerchecker;
372         playerchecker = spawn();
373         playerchecker.think = Playerchecker_Think;
374         playerchecker.nextthink = time + 0.2;
375
376         Porto_Init();
377         TrueAim_Init();
378
379         postinit = true;
380 }
381
382 float button_zoom;
383
384 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
385 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
386 // All keys are in ascii.
387 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
388 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
389 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
390 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
391 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
392 {
393         float bSkipKey;
394         bSkipKey = false;
395
396         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
397                 return true;
398
399         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
400                 return true;
401
402         if(menu_visible && menu_action)
403                 if(menu_action(bInputType, nPrimary, nSecondary))
404                         return TRUE;
405
406         return bSkipKey;
407 }
408
409 // END REQUIRED CSQC FUNCTIONS
410 // --------------------------------------------------------------------------
411
412 // --------------------------------------------------------------------------
413 // BEGIN OPTIONAL CSQC FUNCTIONS
414 void Ent_RemoveEntCS()
415 {
416         entcs_receiver[self.sv_entnum] = world;
417 }
418 void Ent_ReadEntCS()
419 {
420         float sf;
421         InterpolateOrigin_Undo();
422
423         self.classname = "entcs_receiver";
424         sf = ReadByte();
425
426         if(sf & 1)
427                 self.sv_entnum = ReadByte();
428         if(sf & 2)
429         {
430                 self.origin_x = ReadShort();
431                 self.origin_y = ReadShort();
432                 self.origin_z = ReadShort();
433                 setorigin(self, self.origin);
434         }
435         if(sf & 4)
436         {
437                 self.angles_y = ReadByte() * 360.0 / 256;
438                 self.angles_x = self.angles_z = 0;
439         }
440         if(sf & 8)
441                 self.healthvalue = ReadByte() * 10;
442         if(sf & 16)
443                 self.armorvalue = ReadByte() * 10;
444
445         entcs_receiver[self.sv_entnum] = self;
446         self.entremove = Ent_RemoveEntCS;
447
448         InterpolateOrigin_Note();
449 }
450
451 void Ent_Remove();
452
453 void Ent_RemovePlayerScore()
454 {
455         float i;
456
457         if(self.owner)
458         {
459                 SetTeam(self.owner, -1);
460                 self.owner.gotscores = 0;
461                 for(i = 0; i < MAX_SCORE; ++i)
462                         self.owner.(scores[i]) = 0; // clear all scores
463         }
464 }
465
466 void Ent_ReadPlayerScore()
467 {
468         float i, n;
469         float isNew;
470         entity o;
471
472         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
473         // (no I've never heard of M-x replace-string, sed, or anything like that)
474         isNew = !self.owner; // workaround for DP bug
475         n = ReadByte()-1;
476
477 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
478         if(!isNew && n != self.sv_entnum)
479         {
480                 //print(_("A CSQC entity changed its owner!\n"));
481                 print(sprintf(_("A CSQC entity changed its owner! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
482                 isNew = true;
483                 Ent_Remove();
484                 self.enttype = ENT_CLIENT_SCORES;
485         }
486 #endif
487
488         self.sv_entnum = n;
489
490         if not(playerslots[self.sv_entnum])
491                 playerslots[self.sv_entnum] = spawn();
492         o = self.owner = playerslots[self.sv_entnum];
493         o.sv_entnum = self.sv_entnum;
494         o.gotscores = 1;
495
496         //if not(o.sort_prev)
497         //      RegisterPlayer(o);
498         //playerchecker will do this for us later, if it has not already done so
499
500         float sf, lf;
501 #if MAX_SCORE <= 8
502         sf = ReadByte();
503         lf = ReadByte();
504 #else
505         sf = ReadShort();
506         lf = ReadShort();
507 #endif
508         float p;
509         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
510                 if(sf & p)
511                 {
512                         if(lf & p)
513                                 o.(scores[i]) = ReadInt24_t();
514                         else
515                                 o.(scores[i]) = ReadChar();
516                 }
517
518         if(o.sort_prev)
519                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
520
521         self.entremove = Ent_RemovePlayerScore;
522 }
523
524 void Ent_ReadTeamScore()
525 {
526         float i;
527         entity o;
528
529         self.team = ReadByte();
530         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
531
532         float sf, lf;
533 #if MAX_TEAMSCORE <= 8
534         sf = ReadByte();
535         lf = ReadByte();
536 #else
537         sf = ReadShort();
538         lf = ReadShort();
539 #endif
540         float p;
541         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
542                 if(sf & p)
543                 {
544                         if(lf & p)
545                                 o.(teamscores[i]) = ReadInt24_t();
546                         else
547                                 o.(teamscores[i]) = ReadChar();
548                 }
549
550         HUD_UpdateTeamPos(o);
551 }
552
553 void Ent_ClientData()
554 {
555         float f;
556         float newspectatee_status;
557
558         f = ReadByte();
559
560         scoreboard_showscores_force = (f & 1);
561
562         if(f & 2)
563         {
564                 newspectatee_status = ReadByte();
565                 if(newspectatee_status == player_localnum + 1)
566                         newspectatee_status = -1; // observing
567         }
568         else
569                 newspectatee_status = 0;
570
571         spectatorbutton_zoom = (f & 4);
572
573         if(f & 8)
574         {
575                 angles_held_status = 1;
576                 angles_held_x = ReadAngle();
577                 angles_held_y = ReadAngle();
578                 angles_held_z = 0;
579         }
580         else
581                 angles_held_status = 0;
582
583         if(newspectatee_status != spectatee_status)
584         {
585                 // clear race stuff
586                 race_laptime = 0;
587                 race_checkpointtime = 0;
588         }
589         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
590         {
591                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
592                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
593                 )
594                         prev_p_health = -1;
595                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
596                         prev_health = -1;
597         }
598         spectatee_status = newspectatee_status;
599
600         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
601 }
602
603 void Ent_Nagger()
604 {
605         float nags, i, j, b, f;
606
607         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
608
609         if(!(nags & 4))
610         {
611                 if(vote_called_vote)
612                         strunzone(vote_called_vote);
613                 vote_called_vote = string_null;
614                 vote_active = 0;
615         }
616         else
617         {
618                 vote_active = 1;
619         }
620
621         if(nags & 64)
622         {
623                 vote_yescount = ReadByte();
624                 vote_nocount = ReadByte();
625                 vote_needed = ReadByte();
626                 vote_highlighted = ReadChar();
627         }
628
629         if(nags & 128)
630         {
631                 if(vote_called_vote)
632                         strunzone(vote_called_vote);
633                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
634         }
635
636         if(nags & 1)
637         {
638                 for(j = 0; j < maxclients; ++j)
639                         if(playerslots[j])
640                                 playerslots[j].ready = 1;
641                 for(i = 1; i <= maxclients; i += 8)
642                 {
643                         f = ReadByte();
644                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
645                                 if not(f & b)
646                                         if(playerslots[j])
647                                                 playerslots[j].ready = 0;
648                 }
649         }
650
651         ready_waiting = (nags & 1);
652         ready_waiting_for_me = (nags & 2);
653         vote_waiting = (nags & 4);
654         vote_waiting_for_me = (nags & 8);
655         warmup_stage = (nags & 16);
656 }
657
658 void Ent_RandomSeed()
659 {
660         float s;
661         prandom_debug();
662         s = ReadShort();
663         psrandom(s);
664 }
665
666 void Ent_ReadAccuracy(void)
667 {
668         float sf, f, w, b;
669         sf = ReadInt24_t();
670         if(sf == 0)
671         {
672                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
673                         weapon_accuracy[w] = -1;
674                 return;
675         }
676
677         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
678         {
679                 if(sf & f)
680                 {
681                         b = ReadByte();
682                         if(b == 0)
683                                 weapon_accuracy[w] = -1;
684                         else if(b == 255)
685                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
686                         else
687                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
688                 }
689                 if(f == 0x800000)
690                         f = 1;
691                 else
692                         f *= 2;
693         }
694 }
695
696 void Spawn_Draw(void)
697 {
698         pointparticles(particleeffectnum("EF_STARDUST"), self.origin, '0 0 2', bound(0, frametime, 0.1));
699 }
700
701 void Ent_ReadSpawnPoint(float is_new)
702 {
703         self.team = ReadByte();
704         self.origin_x = ReadShort();
705         self.origin_y = ReadShort();
706         self.origin_z = ReadShort();
707
708         //setsize(self, PL_MIN, PL_MAX);
709
710         //droptofloor();
711
712         //self.mdl = "models/domination/dom_unclaimed.md3";
713         //precache_model(self.mdl);
714         //setmodel(self, self.mdl);
715         self.drawmask = MASK_NORMAL;
716         self.movetype = MOVETYPE_NOCLIP;
717         self.draw = Spawn_Draw;
718
719         print(ftos(is_new), " - read a spawnpoint at ", vtos(self.origin), ", bitches.\n");
720 }
721
722 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
723 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
724 void Ent_RadarLink();
725 void Ent_Init();
726 void Ent_ScoresInfo();
727 void CSQC_Ent_Update(float bIsNewEntity)
728 {
729         float t;
730         float savetime;
731         t = ReadByte();
732
733         if(autocvar_developer_csqcentities)
734                 print(sprintf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t));
735
736         // set up the "time" global for received entities to be correct for interpolation purposes
737         savetime = time;
738         if(servertime)
739         {
740                 time = servertime;
741         }
742         else
743         {
744                 serverprevtime = time;
745                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
746                 time = serverprevtime + serverdeltatime;
747         }
748
749 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
750         if(self.enttype)
751         {
752                 if(t != self.enttype || bIsNewEntity)
753                 {
754                         //print(_("A CSQC entity changed its type!\n"));
755                         print(sprintf(_("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n"), num_for_edict(self), self.entnum, self.enttype, t));
756                         Ent_Remove();
757                         clearentity(self);
758                         bIsNewEntity = 1;
759                 }
760         }
761         else
762         {
763                 if(!bIsNewEntity)
764                 {
765                         print(sprintf(_("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n"), num_for_edict(self), self.entnum, t));
766                         bIsNewEntity = 1;
767                 }
768         }
769 #endif
770         self.enttype = t;
771         switch(t)
772         {
773                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
774                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
775                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
776                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
777                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
778                 case ENT_CLIENT_LASER: Ent_Laser(); break;
779                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
780                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
781                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
782                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
783                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
784                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
785                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
786                 case ENT_CLIENT_INIT: Ent_Init(); break;
787                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
788                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
789                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
790                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
791                 case ENT_CLIENT_WALL: Ent_Wall(); break;
792                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
793                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
794                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
795                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
796                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
797                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
798                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
799                 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
800                 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
801                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
802                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
803                 case ENT_CLIENT_TURRET: ent_turret(); break; 
804                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
805                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;  
806                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
807                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
808                 default:
809                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
810                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
811                         break;
812         }
813
814         time = savetime;
815 }
816 // Destructor, but does NOT deallocate the entity by calling remove(). Also
817 // used when an entity changes its type. For an entity that someone interacts
818 // with others, make sure it can no longer do so.
819 void Ent_Remove()
820 {
821         if(self.entremove)
822                 self.entremove();
823
824         if(self.skeletonindex)
825         {
826                 skel_delete(self.skeletonindex);
827                 self.skeletonindex = 0;
828         }
829
830         if(self.snd_looping > 0)
831         {
832                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
833                 self.snd_looping = 0;
834         }
835
836         self.enttype = 0;
837         self.classname = "";
838         self.draw = menu_sub_null;
839         self.entremove = menu_sub_null;
840         // TODO possibly set more stuff to defaults
841 }
842 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
843 void CSQC_Ent_Remove()
844 {
845         if(autocvar_developer_csqcentities)
846                 print(sprintf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype));
847
848         if(wasfreed(self))
849         {
850                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
851                 return;
852         }
853         if(self.enttype)
854                 Ent_Remove();
855         remove(self);
856 }
857
858 void Gamemode_Init()
859 {
860         if not(isdemo())
861         {
862                 if(!(calledhooks & HOOK_START))
863                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
864                 calledhooks |= HOOK_START;
865         }
866 }
867 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
868 void CSQC_Parse_StuffCmd(string strMessage)
869 {
870         if(autocvar_developer_csqcentities)
871                 print(sprintf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage));
872
873         localcmd(strMessage);
874 }
875 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
876 void CSQC_Parse_Print(string strMessage)
877 {
878         if(autocvar_developer_csqcentities)
879                 print(sprintf("CSQC_Parse_Print(\"%s\")\n", strMessage));
880
881         print(ColorTranslateRGB(strMessage));
882 }
883
884 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
885 void CSQC_Parse_CenterPrint(string strMessage)
886 {
887         if(autocvar_developer_csqcentities)
888                 print(sprintf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage));
889
890         centerprint_hud(strMessage);
891 }
892
893 string notranslate_fogcmd1 = "\nfog ";
894 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
895 void Fog_Force()
896 {
897         // TODO somehow thwart prvm_globalset client ...
898
899         if(forcefog != "")
900                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
901 }
902
903 void Gamemode_Init();
904 void Ent_ScoresInfo()
905 {
906         float i;
907         self.classname = "ent_client_scores_info";
908         gametype = ReadInt24_t();
909         for(i = 0; i < MAX_SCORE; ++i)
910         {
911                 scores_label[i] = strzone(ReadString());
912                 scores_flags[i] = ReadByte();
913         }
914         for(i = 0; i < MAX_TEAMSCORE; ++i)
915         {
916                 teamscores_label[i] = strzone(ReadString());
917                 teamscores_flags[i] = ReadByte();
918         }
919         HUD_InitScores();
920         Gamemode_Init();
921 }
922
923 void Ent_Init()
924 {
925         self.classname = "ent_client_init";
926
927         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
928
929         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
930         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
931         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
932         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
933         electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
934         electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
935         electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
936         electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
937         gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
938         gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
939         gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
940         gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
941
942         if(forcefog)
943                 strunzone(forcefog);
944         forcefog = strzone(ReadString());
945
946         armorblockpercent = ReadByte() / 255.0;
947
948         g_weaponswitchdelay = ReadByte() / 255.0;
949
950         g_balance_grenadelauncher_bouncefactor = ReadCoord();
951         g_balance_grenadelauncher_bouncestop = ReadCoord();
952         g_balance_electro_secondary_bouncefactor = ReadCoord();
953         g_balance_electro_secondary_bouncestop = ReadCoord();
954
955         nex_scope = !ReadByte();
956         rifle_scope = !ReadByte();
957
958         serverflags = ReadByte();
959
960         minelayer_maxmines = ReadByte();
961
962         hagar_maxrockets = ReadByte();
963
964         g_trueaim_minrange = ReadCoord();
965         g_balance_porto_secondary = ReadByte();
966
967         if(!postinit)
968                 PostInit();
969 }
970
971 void Net_ReadRace()
972 {
973         float b;
974
975         b = ReadByte();
976
977         switch(b)
978         {
979                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
980                         race_checkpoint = ReadByte();
981                         race_time = ReadInt24_t();
982                         race_previousbesttime = ReadInt24_t();
983                         if(race_previousbestname)
984                                 strunzone(race_previousbestname);
985                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
986
987                         race_checkpointtime = time;
988
989                         if(race_checkpoint == 0 || race_checkpoint == 254)
990                         {
991                                 race_penaltyaccumulator = 0;
992                                 race_laptime = time; // valid
993                         }
994
995                         break;
996
997                 case RACE_NET_CHECKPOINT_CLEAR:
998                         race_laptime = 0;
999                         race_checkpointtime = 0;
1000                         break;
1001
1002                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1003                         race_laptime = ReadCoord();
1004                         race_checkpointtime = -99999;
1005                         // fall through
1006                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1007                         race_nextcheckpoint = ReadByte();
1008
1009                         race_nextbesttime = ReadInt24_t();
1010                         if(race_nextbestname)
1011                                 strunzone(race_nextbestname);
1012                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1013                         break;
1014
1015                 case RACE_NET_CHECKPOINT_HIT_RACE:
1016                         race_mycheckpoint = ReadByte();
1017                         race_mycheckpointtime = time;
1018                         race_mycheckpointdelta = ReadInt24_t();
1019                         race_mycheckpointlapsdelta = ReadByte();
1020                         if(race_mycheckpointlapsdelta >= 128)
1021                                 race_mycheckpointlapsdelta -= 256;
1022                         if(race_mycheckpointenemy)
1023                                 strunzone(race_mycheckpointenemy);
1024                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1025                         break;
1026
1027                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1028                         race_othercheckpoint = ReadByte();
1029                         race_othercheckpointtime = time;
1030                         race_othercheckpointdelta = ReadInt24_t();
1031                         race_othercheckpointlapsdelta = ReadByte();
1032                         if(race_othercheckpointlapsdelta >= 128)
1033                                 race_othercheckpointlapsdelta -= 256;
1034                         if(race_othercheckpointenemy)
1035                                 strunzone(race_othercheckpointenemy);
1036                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1037                         break;
1038
1039                 case RACE_NET_PENALTY_RACE:
1040                         race_penaltyeventtime = time;
1041                         race_penaltytime = ReadShort();
1042                         //race_penaltyaccumulator += race_penaltytime;
1043                         if(race_penaltyreason)
1044                                 strunzone(race_penaltyreason);
1045                         race_penaltyreason = strzone(ReadString());
1046                         break;
1047
1048                 case RACE_NET_PENALTY_QUALIFYING:
1049                         race_penaltyeventtime = time;
1050                         race_penaltytime = ReadShort();
1051                         race_penaltyaccumulator += race_penaltytime;
1052                         if(race_penaltyreason)
1053                                 strunzone(race_penaltyreason);
1054                         race_penaltyreason = strzone(ReadString());
1055                         break;
1056
1057                 case RACE_NET_SERVER_RECORD:
1058                         race_server_record = ReadInt24_t();
1059                         break;
1060                 case RACE_NET_SPEED_AWARD:
1061                         race_speedaward = ReadInt24_t();
1062                         if(race_speedaward_holder)
1063                                 strunzone(race_speedaward_holder);
1064                         race_speedaward_holder = strzone(ReadString());
1065                         break;
1066                 case RACE_NET_SPEED_AWARD_BEST:
1067                         race_speedaward_alltimebest = ReadInt24_t();
1068                         if(race_speedaward_alltimebest_holder)
1069                                 strunzone(race_speedaward_alltimebest_holder);
1070                         race_speedaward_alltimebest_holder = strzone(ReadString());
1071                         break;
1072                 case RACE_NET_SERVER_RANKINGS:
1073                         float pos, prevpos, del;
1074                         pos = ReadShort();
1075                         prevpos = ReadShort();
1076                         del = ReadShort();
1077
1078                         // move other rankings out of the way
1079                         float i;
1080                         if (prevpos) {
1081                                 for (i=prevpos-1;i>pos-1;--i) {
1082                                         grecordtime[i] = grecordtime[i-1];
1083                                         if(grecordholder[i])
1084                                                 strunzone(grecordholder[i]);
1085                                         grecordholder[i] = strzone(grecordholder[i-1]);
1086                                 }
1087                         } else if (del) { // a record has been deleted by the admin
1088                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1089                                         if (i == RANKINGS_CNT-1) { // clear out last record
1090                                                 grecordtime[i] = 0;
1091                                                 if (grecordholder[i])
1092                                                         strunzone(grecordholder[i]);
1093                                                 grecordholder[i] = string_null;
1094                                         }
1095                                         else {
1096                                                 grecordtime[i] = grecordtime[i+1];
1097                                                 if (grecordholder[i])
1098                                                         strunzone(grecordholder[i]);
1099                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1100                                         }
1101                                 }
1102                         } else { // player has no ranked record yet
1103                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1104                                         grecordtime[i] = grecordtime[i-1];
1105                                         if(grecordholder[i])
1106                                                 strunzone(grecordholder[i]);
1107                                         grecordholder[i] = strzone(grecordholder[i-1]);
1108                                 }
1109                         }
1110
1111                         // store new ranking
1112                         if(grecordholder[pos-1] != "")
1113                                 strunzone(grecordholder[pos-1]);
1114                         grecordholder[pos-1] = strzone(ReadString());
1115                         grecordtime[pos-1] = ReadInt24_t();
1116                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1117                                 race_myrank = pos;
1118                         break;
1119                 case RACE_NET_SERVER_STATUS:
1120                         race_status = ReadShort();
1121                         if(race_status_name)
1122                                 strunzone(race_status_name);
1123                         race_status_name = strzone(ReadString());
1124         }
1125 }
1126
1127 void Net_ReadSpawn()
1128 {
1129         zoomin_effect = 1;
1130         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
1131 }
1132
1133 void Net_TeamNagger()
1134 {
1135         teamnagger = 1;
1136 }
1137
1138 void Net_ReadPingPLReport()
1139 {
1140         float e, pi, pl, ml;
1141         e = ReadByte();
1142         pi = ReadShort();
1143         pl = ReadByte();
1144         ml = ReadByte();
1145         if not(playerslots[e])
1146                 return;
1147         playerslots[e].ping = pi;
1148         playerslots[e].ping_packetloss = pl / 255.0;
1149         playerslots[e].ping_movementloss = ml / 255.0;
1150 }
1151
1152 void Net_WeaponComplain() {
1153         complain_weapon = ReadByte();
1154
1155         if(complain_weapon_name)
1156                 strunzone(complain_weapon_name);
1157         complain_weapon_name = strzone(ReadString());
1158
1159         complain_weapon_type = ReadByte();
1160
1161         complain_weapon_time = time;
1162         weapontime = time; // ping the weapon panel
1163 }
1164
1165 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1166 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1167 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1168 float CSQC_Parse_TempEntity()
1169 {
1170         float bHandled;
1171                 bHandled  = true;
1172         // Acquire TE ID
1173         float nTEID;
1174                 nTEID = ReadByte();
1175
1176         if(autocvar_developer_csqcentities)
1177                 print(sprintf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID));
1178
1179                 // NOTE: Could just do return instead of break...
1180         switch(nTEID)
1181         {
1182                 case TE_CSQC_TARGET_MUSIC:
1183                         Net_TargetMusic();
1184                         bHandled = true;
1185                         break;
1186                 case TE_CSQC_PICTURE:
1187                         Net_MapVote_Picture();
1188                         bHandled = true;
1189                         break;
1190                 case TE_CSQC_RACE:
1191                         Net_ReadRace();
1192                         bHandled = true;
1193                         break;
1194                 case TE_CSQC_SPAWN:
1195                         Net_ReadSpawn();
1196                         bHandled = true;
1197                         break;
1198                 case TE_CSQC_ZCURVEPARTICLES:
1199                         Net_ReadZCurveParticles();
1200                         bHandled = true;
1201                         break;
1202                 case TE_CSQC_NEXGUNBEAMPARTICLE:
1203                         Net_ReadNexgunBeamParticle();
1204                         bHandled = true;
1205                         break;
1206                 case TE_CSQC_TEAMNAGGER:
1207                         Net_TeamNagger();
1208                         bHandled = true;
1209                         break;
1210                 case TE_CSQC_LIGHTNINGARC:
1211                         Net_ReadLightningarc();
1212                         bHandled = true;
1213                         break;
1214                 case TE_CSQC_PINGPLREPORT:
1215                         Net_ReadPingPLReport();
1216                         bHandled = true;
1217                         break;
1218                 case TE_CSQC_ANNOUNCE:
1219                         Announcer_Play(ReadString());
1220                         bHandled = true;
1221                         break;
1222                 case TE_CSQC_KILLNOTIFY:
1223                         HUD_KillNotify(ReadString(), ReadString(), ReadString(), ReadShort(), ReadByte());
1224                         bHandled = true;
1225                         break;
1226                 case TE_CSQC_KILLCENTERPRINT:
1227                         HUD_KillCenterprint(ReadString(), ReadString(), ReadShort(), ReadByte());
1228                         bHandled = true;
1229                         break;
1230                 case TE_CSQC_CENTERPRINT_GENERIC:
1231                         float id;
1232                         string s;
1233                         id = ReadByte();
1234                         s = ReadString();
1235                         if (id != 0 && s != "")
1236                                 centerprint_generic(id, s, ReadByte(), ReadByte());
1237                         else
1238                                 centerprint_generic(id, s, 0, 0);
1239                         bHandled = true;
1240                         break;
1241                 case TE_CSQC_WEAPONCOMPLAIN:
1242                         Net_WeaponComplain();
1243                         bHandled = true;
1244                         break;
1245                 case TE_CSQC_VEHICLESETUP:
1246                         Net_VehicleSetup();
1247                         bHandled = true;
1248                         break;
1249                 case TE_CSQC_SVNOTICE:
1250                         cl_notice_read();
1251                         bHandled = true;
1252                         break;
1253                 default:
1254                         // No special logic for this temporary entity; return 0 so the engine can handle it
1255                         bHandled = false;
1256                         break;
1257         }
1258
1259         return bHandled;
1260 }
1261
1262 string getcommandkey(string text, string command)
1263 {
1264         string keys;
1265         float n, j, k, l = 0;
1266
1267         if (!autocvar_hud_showbinds)
1268                 return text;
1269
1270         keys = db_get(binddb, command);
1271         if (keys == "")
1272         {
1273                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1274                 for(j = 0; j < n; ++j)
1275                 {
1276                         k = stof(argv(j));
1277                         if(k != -1)
1278                         {
1279                                 if ("" == keys)
1280                                         keys = keynumtostring(k);
1281                                 else
1282                                         keys = strcat(keys, ", ", keynumtostring(k));
1283
1284                                 ++l;
1285                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1286                                         break;
1287                         }
1288
1289                 }
1290                 if (keys == "")
1291                         keys = "NO_KEY";
1292                 db_put(binddb, command, keys);
1293         }
1294
1295         if (keys == "NO_KEY") {
1296                 if (autocvar_hud_showbinds > 1)
1297                         return sprintf(_("%s (not bound)"), text);
1298                 else
1299                         return text;
1300         }
1301         else if (autocvar_hud_showbinds > 1)
1302                 return sprintf(_("%s (%s)"), text, keys);
1303         else
1304                 return keys;
1305 }