1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
8 void CSQC_WAKIZASHI_HUD();
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
21 vector p, dir, ang, q, nextdir;
22 float idx, portal_number, portal1_idx;
24 if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
30 if (getstati(STAT_HEALTH) <= 0)
35 if(angles_held_status)
37 makevectors(angles_held);
51 traceline(p, p + 65536 * dir, TRUE, porto);
52 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
54 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
60 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
63 ang = vectoangles2(trace_plane_normal, dir);
66 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
68 if(portal_number == 1)
70 if(portal_number >= 2)
80 if(idx-1 >= portal1_idx)
82 Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
86 Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
93 * Checks whether the server initiated a map restart (stat_game_starttime changed)
95 * TODO: Use a better solution where a common shared entitiy is used that contains
96 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97 * and STAT_FRAGLIMIT to be auto-sent)
99 void CheckForGamestartChange() {
101 startTime = getstatf(STAT_GAMESTARTTIME);
102 if (previous_game_starttime != startTime) {
103 if ((time + 5.0) < startTime) {
104 //if connecting to server while restart was active don't always play prepareforbattle
105 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
107 if (time < startTime) {
108 restartAnnouncer = spawn();
109 restartAnnouncer.think = restartAnnouncer_Think;
110 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
113 previous_game_starttime = startTime;
119 porto.classname = "porto";
120 porto.draw = Porto_Draw;
121 porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
126 vector GetCurrentFov(float fov)
128 float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
130 zoomsensitivity = cvar("cl_zoomsensitivity");
131 zoomfactor = cvar("cl_zoomfactor");
132 if(zoomfactor < 1 || zoomfactor > 16)
134 zoomspeed = cvar("cl_zoomspeed");
136 if(zoomspeed < 0.5 || zoomspeed > 16)
139 zoomdir = button_zoom;
140 if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141 zoomdir += button_attack2;
142 if(spectatee_status > 0 || isdemo())
144 if(spectatorbutton_zoom)
145 zoomdir = 0 + !zoomdir;
146 // do not even THINK about removing this 0
147 // _I_ know what I am doing
154 if(zoomin_effect || camera_active)
156 current_viewzoom = min(1, current_viewzoom + drawframetime);
160 if(zoomspeed < 0) // instant zoom
163 current_viewzoom = 1 / zoomfactor;
165 current_viewzoom = 1;
170 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
172 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
176 if(almost_equals(current_viewzoom, 1))
177 current_zoomfraction = 0;
178 else if(almost_equals(current_viewzoom, 1/zoomfactor))
179 current_zoomfraction = 1;
181 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
183 if(zoomsensitivity < 1)
184 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
186 setsensitivityscale(1);
188 velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189 avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190 velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
192 //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
194 float frustumx, frustumy, fovx, fovy;
195 frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196 frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197 fovx = atan2(frustumx, 1) / M_PI * 360.0;
198 fovy = atan2(frustumy, 1) / M_PI * 360.0;
200 return '1 0 0' * fovx + '0 1 0' * fovy;
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
218 entity trueaim_rifle;
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
228 trueaim.classname = "trueaim";
229 trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230 trueaim_rifle = spawn();
231 trueaim_rifle.classname = "trueaim_rifle";
232 trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
235 float EnemyHitCheck()
238 wcross_origin = project_3d_to_2d(trace_endpos);
240 if(trace_networkentity < 1)
241 return SHOTTYPE_HITWORLD;
242 if(trace_networkentity > maxclients)
243 return SHOTTYPE_HITWORLD;
244 t = GetPlayerColor(trace_networkentity - 1);
247 return SHOTTYPE_HITTEAM;
248 if(t == COLOR_SPECTATOR)
249 return SHOTTYPE_HITWORLD;
250 return SHOTTYPE_HITENEMY;
255 float nudge = 1; // added to traceline target and subtracted from result
256 vector vecs, trueaimpoint, w_shotorg;
264 mv = MOVE_NOMONSTERS;
268 case WEP_TUBA: // no aim
269 case WEP_PORTO: // shoots from eye
270 case WEP_HOOK: // no trueaim
271 case WEP_GRENADE_LAUNCHER: // toss curve
272 return SHOTTYPE_HITWORLD;
277 case WEP_CAMPINGRIFLE:
280 if(zoomscript_caught)
282 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283 return EnemyHitCheck();
286 case WEP_ROCKET_LAUNCHER: // projectile has a size!
290 case WEP_FIREBALL: // projectile has a size!
294 case WEP_SEEKER: // projectile has a size!
298 case WEP_ELECTRO: // projectile has a size!
304 vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
306 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307 trueaimpoint = trace_endpos;
314 dv = view_right * vecs_y + view_up * vecs_z;
315 w_shotorg = view_origin + dv;
317 // now move the vecs forward as much as requested if possible
318 tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319 w_shotorg = trace_endpos - view_forward * nudge;
321 tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322 shottype = EnemyHitCheck();
323 if(shottype != SHOTTYPE_HITWORLD)
327 // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328 // or rather, I know why, but see no fix
329 if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331 return SHOTTYPE_HITOBSTRUCTION;
334 return SHOTTYPE_HITWORLD;
337 void CSQC_common_hud(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
344 string NextFrameCommand;
345 void CSQC_SPIDER_HUD();
346 void CSQC_RAPTOR_HUD();
348 vector freeze_pmove_org, freeze_input_angles;
350 void CSQC_UpdateView(float w, float h)
357 WaypointSprite_Load();
360 myteam = GetPlayerColor(spectatee_status - 1);
362 myteam = GetPlayerColor(player_localentnum - 1);
364 ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
365 vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
367 warpzone_fixview_origin = pmove_org + vo;
368 warpzone_fixview_cl_viewangles = input_angles;
369 warpzone_fixview_angles = view_angles;
371 pmove_org = warpzone_fixview_origin - vo;
372 input_angles = warpzone_fixview_cl_viewangles;
373 view_angles = warpzone_fixview_angles;
375 if(cvar("cl_lockview"))
377 pmove_org = freeze_pmove_org;
378 input_angles = view_angles = freeze_input_angles;
379 R_SetView(VF_ORIGIN, pmove_org + vo);
380 R_SetView(VF_ANGLES, view_angles);
381 //R_SetView(VF_CL_VIEWANGLES, input_angles);
383 freeze_pmove_org = pmove_org;
384 freeze_input_angles = input_angles;
387 if(!intermission || !view_set)
389 view_origin = pmove_org + vo;
390 view_angles = input_angles;
391 makevectors(view_angles);
392 view_forward = v_forward;
393 view_right = v_right;
398 hudconf_active = cvar("_hud_configure");
400 R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
406 if(time > blurtest_time0 && time < blurtest_time1)
410 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
411 r = t * blurtest_radius;
412 f = 1 / pow(t, blurtest_power) - 1;
414 cvar_set("r_glsl_postprocess", "1");
415 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
419 cvar_set("r_glsl_postprocess", "0");
420 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
424 TargetMusic_Advance();
427 drawframetime = max(0.000001, time - drawtime);
430 // watch for gametype changes here...
431 // in ParseStuffCMD the cmd isn't executed yet :/
432 // might even be better to add the gametype to TE_CSQC_INIT...?
436 if(intermission && !isdemo() && !(calledhooks & HOOK_END))
437 if(calledhooks & HOOK_START)
439 localcmd("\ncl_hook_gameend;");
440 calledhooks |= HOOK_END;
443 CheckForGamestartChange();
449 if(button_zoom || fov <= 59.5)
451 if(!zoomscript_caught)
453 localcmd("+button4\n");
454 zoomscript_caught = 1;
455 ignore_plus_zoom += 1;
460 if(zoomscript_caught)
462 localcmd("-button4\n");
463 zoomscript_caught = 0;
464 ignore_minus_zoom += 1;
468 hud_alpha_fg = cvar_or("hud_fg_alpha", 1) * (1 - cvar("_menu_alpha"));
469 hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
470 ColorTranslateMode = cvar("cl_stripcolorcodes");
471 activeweapon = getstati(STAT_SWITCHWEAPON);
472 f = cvar("teamplay");
479 if(last_weapon != activeweapon) {
481 last_weapon = activeweapon;
484 // ALWAYS Clear Current Scene First
487 // Assign Standard Viewflags
488 // Draw the World (and sky)
489 R_SetView(VF_DRAWWORLD, 1);
491 // Set the console size vars
492 vid_conwidth = cvar("vid_conwidth");
493 vid_conheight = cvar("vid_conheight");
494 vid_pixelheight = cvar("vid_pixelheight");
496 R_SetView(VF_FOV, GetCurrentFov(fov));
498 // Camera for demo playback
501 if(cvar("camera_enable"))
505 cvar_set("chase_active", ftos(chase_active_backup));
506 cvar_set("cl_demo_mousegrab", "0");
507 camera_active = FALSE;
511 else if(cvar("camera_enable"))
513 else if(cvar("camera_enable") && isdemo())
516 // Enable required Darkplaces cvars
517 chase_active_backup = cvar("chase_active");
518 cvar_set("chase_active", "2");
519 cvar_set("cl_demo_mousegrab", "1");
520 camera_active = TRUE;
524 // Draw the Crosshair
525 float scoreboard_active;
526 scoreboard_active = HUD_WouldDrawScoreboard();
527 R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
529 // Draw the Engine Status Bar (the default Quake HUD)
530 R_SetView(VF_DRAWENGINEHUD, 0);
532 // fetch this one only once per frame
533 hud_showbinds = cvar("hud_showbinds");
534 hud_showbinds_limit = cvar("hud_showbinds_limit");
536 // Update the mouse position
538 mousepos_x = vid_conwidth;
539 mousepos_y = vid_conheight;
540 mousepos = mousepos*0.5 + getmousepos();
544 for(self = world; (self = nextent(self)); )
549 R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
552 // now switch to 2D drawing mode by calling a 2D drawing function
553 // then polygon drawing will draw as 2D stuff, and NOT get queued until the
554 // next R_RenderScene call
555 drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
557 // Draw the mouse cursor
558 // NOTE: drawpic must happen after R_RenderScene for some reason
559 //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
560 //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
561 //self = edict_num(player_localnum);
562 //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
563 //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
564 // as long as the ctf part isn't in, this is useless
568 /*if(gametype == GAME_CTF)
575 for(self = world; (self = nextent(self)); )
581 if(cvar("r_letterbox") == 0) {
582 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
586 hud = getstati(STAT_HUD);
587 if(hud == HUD_SPIDERBOT)
591 else if(hud == HUD_WAKIZASHI)
592 CSQC_WAKIZASHI_HUD();
593 else if(hud == HUD_RAPTOR)
597 if(cvar("r_letterbox") == 0)
598 if(cvar("viewsize") < 120)
601 // crosshair goes VERY LAST
602 if(!scoreboard_active && !ons_showmap && !camera_active && !hudconf_active) {
605 float bullets, ring_scale;
606 // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
607 wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
609 if(cvar("crosshair_hittest"))
611 vector wcross_oldorigin;
612 wcross_oldorigin = wcross_origin;
613 shottype = TrueAimCheck();
614 if(shottype == SHOTTYPE_HITWORLD)
616 v = wcross_origin - wcross_oldorigin;
618 v_y /= vid_conheight;
620 shottype = SHOTTYPE_HITOBSTRUCTION;
622 if(!cvar("crosshair_hittest_showimpact"))
623 wcross_origin = wcross_oldorigin;
626 shottype = SHOTTYPE_HITWORLD;
629 wcross_style = cvar_string("crosshair");
631 if (wcross_style != "0") {
632 vector wcross_color, wcross_size;
633 string wcross_wep, wcross_name;
634 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
636 wcross_color_x = cvar("crosshair_color_red");
637 wcross_color_y = cvar("crosshair_color_green");
638 wcross_color_z = cvar("crosshair_color_blue");
639 wcross_alpha = cvar("crosshair_color_alpha");
640 wcross_resolution = cvar("crosshair_size");
641 if (cvar("crosshair_per_weapon")) {
642 e = get_weaponinfo(activeweapon);
643 if (e && e.netname != "")
645 wcross_wep = e.netname;
646 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
647 if(wcross_style == "")
648 wcross_style = e.netname;
650 if(!cvar("crosshair_color_override"))
652 wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
653 wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
654 wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
657 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
658 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
662 wcross_name = strcat("gfx/crosshair", wcross_style);
664 if(cvar("crosshair_effect_scalefade"))
666 wcross_scale = wcross_resolution;
667 wcross_resolution = 1;
674 if(shottype == SHOTTYPE_HITENEMY)
675 wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
676 if(shottype == SHOTTYPE_HITTEAM)
677 wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
679 f = cvar("crosshair_effect_speed");
681 f *= -2 * g_weaponswitchdelay;
682 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
684 wcross_changedonetime = time + f;
686 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
688 wcross_name_changestarttime = time;
689 wcross_name_changedonetime = time + f;
690 if(wcross_name_goal_prev_prev)
691 strunzone(wcross_name_goal_prev_prev);
692 wcross_name_goal_prev_prev = wcross_name_goal_prev;
693 wcross_name_goal_prev = strzone(wcross_name);
694 wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
695 wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
696 wcross_resolution_goal_prev = wcross_resolution;
699 wcross_scale_goal_prev = wcross_scale;
700 wcross_alpha_goal_prev = wcross_alpha;
701 wcross_color_goal_prev = wcross_color;
703 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
706 wcross_alpha *= 0.75;
710 // *_prev is at time-frametime
711 // * is at wcross_changedonetime+f
712 // what do we have at time?
713 if(time < wcross_changedonetime)
715 f = frametime / (wcross_changedonetime - time + frametime);
716 wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
717 wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
718 wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
721 wcross_scale_prev = wcross_scale;
722 wcross_alpha_prev = wcross_alpha;
723 wcross_color_prev = wcross_color;
725 wcross_scale *= 1 - cvar("_menu_alpha");
726 wcross_alpha *= 1 - cvar("_menu_alpha");
728 // ring around crosshair representing bullets left in camping rifle clip
729 if (activeweapon == WEP_CAMPINGRIFLE)
731 ring_scale = cvar("crosshair_campingrifle_ring_size");
732 bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
737 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
738 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
740 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
743 if(wcross_blur > 0) \
745 for(i = -2; i <= 2; ++i) \
746 for(j = -2; j <= 2; ++j) \
747 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
751 M(0,0,sz,wcross_name,wcross_alpha); \
756 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
757 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
759 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
760 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
762 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
764 f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
765 wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
766 CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
774 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
777 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
779 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
780 wcross_name_alpha_goal_prev = f;
785 wcross_scale_prev = 0;
786 wcross_alpha_prev = 0;
787 wcross_scale_goal_prev = 0;
788 wcross_alpha_goal_prev = 0;
789 wcross_changedonetime = 0;
790 if(wcross_name_goal_prev)
791 strunzone(wcross_name_goal_prev);
792 wcross_name_goal_prev = string_null;
793 if(wcross_name_goal_prev_prev)
794 strunzone(wcross_name_goal_prev_prev);
795 wcross_name_goal_prev_prev = string_null;
796 wcross_name_changestarttime = 0;
797 wcross_name_changedonetime = 0;
798 wcross_name_alpha_goal_prev = 0;
799 wcross_name_alpha_goal_prev_prev = 0;
800 wcross_resolution_goal_prev = 0;
801 wcross_resolution_goal_prev_prev = 0;
807 localcmd("\n", NextFrameCommand, "\n");
808 NextFrameCommand = string_null;
811 // we must do this check AFTER a frame was rendered, or it won't work
812 if(cs_project_is_b0rked == 0)
815 w0 = cvar_string("vid_conwidth");
816 h0 = cvar_string("vid_conheight");
817 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
818 //R_SetView(VF_FOV, '90 90 0');
819 R_SetView(VF_ORIGIN, '0 0 0');
820 R_SetView(VF_ANGLES, '0 0 0');
821 R_SetView(VF_PERSPECTIVE, 1);
822 makevectors('0 0 0');
824 cvar_set("vid_conwidth", "800");
825 cvar_set("vid_conheight", "600");
826 v1 = cs_project(v_forward);
827 cvar_set("vid_conwidth", "640");
828 cvar_set("vid_conheight", "480");
829 v2 = cs_project(v_forward);
831 cs_project_is_b0rked = 1;
833 cs_project_is_b0rked = -1;
834 cvar_set("vid_conwidth", w0);
835 cvar_set("vid_conheight", h0);
840 // be safe against triggerbots until everyone has the fixed engine
841 // this call is meant to overwrite the trace globals by something
843 traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
846 #define spider_h "gfx/vehicles/hud_bg.tga"
847 #define spider_b "gfx/vehicles/sbot.tga"
848 #define spider_r "gfx/vehicles/sbot_rpods.tga"
849 #define spider_g "gfx/vehicles/sbot_mguns.tga"
850 #define spider_s "gfx/vehicles/shiled.tga"
851 #define spider_a1 "gfx/hud/sb_rocket.tga"
852 #define spider_a2 "gfx/sb_bullets.tga"
854 void CSQC_SPIDER_HUD()
856 float rockets, reload, heat, hp, shield;
857 vector picsize, hudloc;
859 // Fetch health & ammo stats
860 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
861 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
862 heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
863 rockets = getstati(STAT_VEHICLESTAT_AMMO2);
864 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
866 // Draw the crosshairs
867 picsize = drawgetimagesize(SPIDER_CROSS);
868 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
869 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
870 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
875 picsize = drawgetimagesize(spider_h) * 0.5;
876 drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
878 picsize = drawgetimagesize(spider_a2) * 0.5;
879 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
881 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
882 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
883 drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
885 picsize = drawgetimagesize(spider_a1) * 0.85;
888 drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
889 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
893 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
894 drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
897 picsize = drawgetimagesize(spider_b) * 0.5;
901 drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
902 drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
903 drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
904 drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
909 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
910 p = p + '0 1 0' * vid_conheight - '0 32 0';
911 //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
912 drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
914 drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
916 drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
918 // Draw minigun heat indicator
919 p = '0.5 0 0' * (vid_conwidth - 256);
920 p = p + '0 1 0' * vid_conheight - '0 34 0';
921 drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
922 p_x += 256 * (1-heat);
923 drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
926 // Draw rocket icons for loaded/empty tubes.
927 pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
928 pp += '0 1 0' * vid_conheight - '0 64 0';
929 for(i = 0; i < 8; ++i)
931 p = pp + '1 0 0' * (rkt_size * i);
934 if(floor(reload * 8) == i)
936 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
938 else if(i < reload * 8)
939 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
941 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
946 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
948 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
955 HUD_DrawScoreboard();
956 HUD_DrawCenterPrint();
961 #define raptor_h "gfx/vehicles/hud_bg.tga"
962 #define raptor_b "gfx/vehicles/raptor.tga"
963 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
964 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
965 #define raptor_s "gfx/vehicles/shiled.tga"
967 // these are causing warnings!
968 #define spider_a1 "gfx/hud/sb_rocket.tga"
969 #define spider_a2 "gfx/sb_bullets.tga"
971 void CSQC_RAPTOR_HUD()
973 float rockets, reload, heat, hp, shield, energy;
974 vector picsize, hudloc;
976 // Fetch health & ammo stats
977 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
978 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
979 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
980 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
982 // Draw the crosshairs
983 picsize = drawgetimagesize(SPIDER_CROSS);
984 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
985 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
986 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
991 picsize = drawgetimagesize(raptor_h) * 0.5;
992 drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
994 picsize = drawgetimagesize(spider_a2) * 0.5;
995 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
997 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
998 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
999 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1002 picsize = drawgetimagesize(spider_a1) * 0.85;
1005 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1006 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1010 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1011 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1014 picsize = drawgetimagesize(raptor_b) * 0.5;
1018 drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1019 drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1020 drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1021 drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
1026 HUD_DrawScoreboard();
1027 HUD_DrawCenterPrint();
1032 #define waki_h "gfx/vehicles/hud_bg.tga"
1033 #define waki_b "gfx/vehicles/waki.tga"
1034 #define waki_e "gfx/vehicles/waki_e.tga"
1035 #define waki_g "gfx/vehicles/waki_guns.tga"
1036 #define waki_r "gfx/vehicles/waki_rockets.tga"
1037 #define waki_s "gfx/vehicles/shiled.tga"
1039 #define waki_a1 "gfx/hud/sb_rocket.tga"
1040 #define waki_a2 "gfx/sb_cells.tga"
1042 void CSQC_WAKIZASHI_HUD()
1044 // 0--1 floats. 1 = 100%, 0.6 = 50%.
1045 float health, shield, energy, rockets;
1046 vector picsize, hudloc;
1048 picsize = drawgetimagesize(SPIDER_CROSS);
1049 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1050 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1051 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1054 const float STAT_VEHICLESTAT_HEALTH = 60;
1055 const float STAT_VEHICLESTAT_SHIELD = 61;
1056 const float STAT_VEHICLESTAT_ENERGY = 62;
1057 const float STAT_VEHICLESTAT_AMMO1 = 63;
1058 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1059 const float STAT_VEHICLESTAT_AMMO2 = 65;
1060 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1062 health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1063 shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1064 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1065 rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1070 picsize = drawgetimagesize(waki_h) * 0.5;
1071 drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1073 picsize = drawgetimagesize(waki_a2) * 0.7;
1074 drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1077 drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1078 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1080 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1082 picsize = drawgetimagesize(waki_a1) * 0.75;
1085 drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1086 drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1090 drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1091 drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1092 drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1095 picsize = drawgetimagesize(waki_b) * 0.5;
1099 drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1100 drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1101 drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1102 drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1107 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1108 p = p + '0 1 0' * vid_conheight - '0 32 0';
1112 drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1113 p_x += 256 * health;
1114 drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1117 p_x -= 256 * health;
1119 drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1122 //p_x -= 256 * health;
1124 drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1128 drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1136 HUD_DrawScoreboard();
1137 HUD_DrawCenterPrint();
1143 void CSQC_common_hud(void)
1145 // HUD_SortFrags(); done in HUD_Draw
1147 hud = getstati(STAT_HUD);
1157 //HUD_UpdatePlayerTeams();
1159 if (intermission == 2) // map voting screen
1161 if(sb_showaccuracy && spectatee_status != -1) {
1162 HUD_DrawAccuracyStats();
1164 else if(sb_showscores) {
1165 HUD_DrawScoreboard();
1168 HUD_FinaleOverlay();
1172 else if (sb_showscores || sb_showaccuracy || sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1174 if(sb_showaccuracy && spectatee_status != -1)
1175 HUD_DrawAccuracyStats();
1177 HUD_DrawScoreboard();
1188 CSQC_WAKIZASHI_HUD();
1194 // following vectors must be global to allow seamless switching between camera modes
1195 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1196 void CSQC_Demo_Camera()
1198 float speed, attenuation, dimensions;
1201 if( cvar("camera_reset") || !camera_mode )
1203 camera_offset = '0 0 0';
1204 current_angles = '0 0 0';
1205 camera_direction = '0 0 0';
1206 camera_offset_z += 30;
1207 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1208 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1209 current_origin = view_origin;
1210 current_camera_offset = camera_offset;
1211 cvar_set("camera_reset", "0");
1212 camera_mode = CAMERA_CHASE;
1217 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1219 if(cvar("camera_look_player"))
1224 dir = normalize(view_origin - current_position);
1226 mouse_angles = vectoangles(dir);
1227 mouse_angles_x = mouse_angles_x * -1;
1232 tmp = getmousepos() * 0.1;
1233 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1235 mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1236 mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1240 while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1241 while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1242 while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1243 while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1245 // Fix difference when angles don't have the same sign
1247 if(mouse_angles_y < -60 && current_angles_y > 60)
1249 if(mouse_angles_y > 60 && current_angles_y < -60)
1252 if(cvar("camera_look_player"))
1253 attenuation = cvar("camera_look_attenuation");
1255 attenuation = cvar("camera_speed_attenuation");
1257 attenuation = 1 / max(1, attenuation);
1258 current_angles += (mouse_angles - current_angles + delta) * attenuation;
1260 while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1261 while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1262 while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1263 while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1269 if( camera_direction_x )
1271 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1272 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1273 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1274 tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1278 if( camera_direction_y )
1280 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1281 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1282 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1286 if( camera_direction_z )
1288 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1292 if(cvar("camera_free"))
1293 speed = cvar("camera_speed_free");
1295 speed = cvar("camera_speed_chase");
1299 speed = speed * sqrt(1 / dimensions);
1300 camera_offset += tmp * speed;
1303 current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1306 if( cvar("camera_free") )
1308 if ( camera_mode == CAMERA_CHASE )
1310 current_camera_offset = current_origin + current_camera_offset;
1311 camera_offset = current_origin + camera_offset;
1314 camera_mode = CAMERA_FREE;
1315 current_position = current_camera_offset;
1319 if ( camera_mode == CAMERA_FREE )
1321 current_origin = view_origin;
1322 camera_offset = camera_offset - current_origin;
1323 current_camera_offset = current_camera_offset - current_origin;
1326 camera_mode = CAMERA_CHASE;
1328 if(cvar("camera_chase_smoothly"))
1329 current_origin += (view_origin - current_origin) * attenuation;
1331 current_origin = view_origin;
1333 current_position = current_origin + current_camera_offset;
1336 R_SetView(VF_ANGLES, current_angles);
1337 R_SetView(VF_ORIGIN, current_position);