1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
8 void CSQC_WAKIZASHI_HUD();
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
21 vector p, dir, ang, q, nextdir;
22 float idx, portal_number, portal1_idx;
24 if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
30 if (getstati(STAT_HEALTH) <= 0)
35 if(angles_held_status)
37 makevectors(angles_held);
51 traceline(p, p + 65536 * dir, TRUE, porto);
52 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
54 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
60 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
63 ang = vectoangles2(trace_plane_normal, dir);
66 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
68 if(portal_number == 1)
70 if(portal_number >= 2)
80 if(idx-1 >= portal1_idx)
82 Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
86 Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
93 * Checks whether the server initiated a map restart (stat_game_starttime changed)
95 * TODO: Use a better solution where a common shared entitiy is used that contains
96 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97 * and STAT_FRAGLIMIT to be auto-sent)
99 void CheckForGamestartChange() {
101 startTime = getstatf(STAT_GAMESTARTTIME);
102 if (previous_game_starttime != startTime) {
103 if ((time + 5.0) < startTime) {
104 //if connecting to server while restart was active don't always play prepareforbattle
105 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
107 if (time < startTime) {
108 restartAnnouncer = spawn();
109 restartAnnouncer.think = restartAnnouncer_Think;
110 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
113 previous_game_starttime = startTime;
119 porto.classname = "porto";
120 porto.draw = Porto_Draw;
121 porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
126 vector GetCurrentFov(float fov)
128 float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
130 zoomsensitivity = cvar("cl_zoomsensitivity");
131 zoomfactor = cvar("cl_zoomfactor");
132 if(zoomfactor < 1 || zoomfactor > 16)
134 zoomspeed = cvar("cl_zoomspeed");
136 if(zoomspeed < 0.5 || zoomspeed > 16)
139 zoomdir = button_zoom;
140 if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141 zoomdir += button_attack2;
142 if(spectatee_status > 0 || isdemo())
144 if(spectatorbutton_zoom)
145 zoomdir = 0 + !zoomdir;
146 // do not even THINK about removing this 0
147 // _I_ know what I am doing
154 if(zoomin_effect || camera_active)
156 current_viewzoom = min(1, current_viewzoom + drawframetime);
160 if(zoomspeed < 0) // instant zoom
163 current_viewzoom = 1 / zoomfactor;
165 current_viewzoom = 1;
170 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
172 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
176 if(almost_equals(current_viewzoom, 1))
177 current_zoomfraction = 0;
178 else if(almost_equals(current_viewzoom, 1/zoomfactor))
179 current_zoomfraction = 1;
181 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
183 if(zoomsensitivity < 1)
184 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
186 setsensitivityscale(1);
188 velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189 avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190 velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
192 //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
194 float frustumx, frustumy, fovx, fovy;
195 frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196 frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197 fovx = atan2(frustumx, 1) / M_PI * 360.0;
198 fovy = atan2(frustumy, 1) / M_PI * 360.0;
200 return '1 0 0' * fovx + '0 1 0' * fovy;
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
218 entity trueaim_rifle;
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
228 trueaim.classname = "trueaim";
229 trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230 trueaim_rifle = spawn();
231 trueaim_rifle.classname = "trueaim_rifle";
232 trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
235 float EnemyHitCheck()
238 wcross_origin = project_3d_to_2d(trace_endpos);
240 if(trace_networkentity < 1)
241 return SHOTTYPE_HITWORLD;
242 if(trace_networkentity > maxclients)
243 return SHOTTYPE_HITWORLD;
244 t = GetPlayerColor(trace_networkentity - 1);
247 return SHOTTYPE_HITTEAM;
248 if(t == COLOR_SPECTATOR)
249 return SHOTTYPE_HITWORLD;
250 return SHOTTYPE_HITENEMY;
255 float nudge = 1; // added to traceline target and subtracted from result
256 vector vecs, trueaimpoint, w_shotorg;
264 mv = MOVE_NOMONSTERS;
268 case WEP_TUBA: // no aim
269 case WEP_PORTO: // shoots from eye
270 case WEP_HOOK: // no trueaim
271 case WEP_GRENADE_LAUNCHER: // toss curve
272 return SHOTTYPE_HITWORLD;
277 case WEP_CAMPINGRIFLE:
280 if(zoomscript_caught)
282 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283 return EnemyHitCheck();
286 case WEP_ROCKET_LAUNCHER: // projectile has a size!
290 case WEP_FIREBALL: // projectile has a size!
294 case WEP_ELECTRO: // projectile has a size!
300 vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
302 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303 trueaimpoint = trace_endpos;
310 dv = view_right * vecs_y + view_up * vecs_z;
311 w_shotorg = view_origin + dv;
313 // now move the vecs forward as much as requested if possible
314 tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315 w_shotorg = trace_endpos - view_forward * nudge;
317 tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318 shottype = EnemyHitCheck();
319 if(shottype != SHOTTYPE_HITWORLD)
323 // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324 // or rather, I know why, but see no fix
325 if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327 return SHOTTYPE_HITOBSTRUCTION;
330 return SHOTTYPE_HITWORLD;
333 void CSQC_common_hud(void);
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
338 void CSQC_Demo_Camera();
339 float Sbar_WouldDrawScoreboard ();
342 string NextFrameCommand;
343 void CSQC_SPIDER_HUD();
344 void CSQC_RAPTOR_HUD();
346 vector freeze_pmove_org, freeze_input_angles;
348 void CSQC_UpdateView(float w, float h)
355 WaypointSprite_Load();
358 myteam = GetPlayerColor(spectatee_status - 1);
360 myteam = GetPlayerColor(player_localentnum - 1);
362 ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
363 vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
365 warpzone_fixview_origin = pmove_org + vo;
366 warpzone_fixview_angles = input_angles;
368 pmove_org = warpzone_fixview_origin - vo;
369 input_angles = warpzone_fixview_angles;
371 if(cvar("cl_lockview"))
373 pmove_org = warpzone_fixview_origin = freeze_pmove_org;
374 input_angles = freeze_input_angles;
375 R_SetView(VF_ORIGIN, pmove_org + vo);
376 R_SetView(VF_ANGLES, input_angles);
377 //R_SetView(VF_CL_VIEWANGLES, input_angles);
379 freeze_pmove_org = pmove_org;
380 freeze_input_angles = input_angles;
383 if(!intermission || !view_set)
385 view_origin = pmove_org + vo;
386 view_angles = input_angles;
387 makevectors(view_angles);
388 view_forward = v_forward;
389 view_right = v_right;
398 if(time > blurtest_time0 && time < blurtest_time1)
402 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
403 r = t * blurtest_radius;
404 f = 1 / pow(t, blurtest_power) - 1;
406 cvar_set("r_glsl_postprocess", "1");
407 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
411 cvar_set("r_glsl_postprocess", "0");
412 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
418 drawframetime = max(0.000001, time - drawtime);
421 // watch for gametype changes here...
422 // in ParseStuffCMD the cmd isn't executed yet :/
423 // might even be better to add the gametype to TE_CSQC_INIT...?
427 if(intermission && !isdemo() && !(calledhooks & HOOK_END))
428 if(calledhooks & HOOK_START)
430 localcmd("\ncl_hook_gameend;");
431 calledhooks |= HOOK_END;
434 CheckForGamestartChange();
440 if(button_zoom || fov <= 59.5)
442 if(!zoomscript_caught)
444 localcmd("+button4\n");
445 zoomscript_caught = 1;
446 ignore_plus_zoom += 1;
451 if(zoomscript_caught)
453 localcmd("-button4\n");
454 zoomscript_caught = 0;
455 ignore_minus_zoom += 1;
459 sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
460 sbar_currentammo = cvar("sbar_showcurrentammo");
461 sbar_hudselector = cvar("sbar_hudselector");
462 sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
463 ColorTranslateMode = cvar("cl_stripcolorcodes");
464 activeweapon = getstati(STAT_SWITCHWEAPON);
465 f = cvar("teamplay");
472 if(last_weapon != activeweapon) {
474 last_weapon = activeweapon;
477 // ALWAYS Clear Current Scene First
480 // Assign Standard Viewflags
481 // Draw the World (and sky)
482 R_SetView(VF_DRAWWORLD, 1);
484 // Set the console size vars
485 vid_conwidth = cvar("vid_conwidth");
486 vid_conheight = cvar("vid_conheight");
487 vid_pixelheight = cvar("vid_pixelheight");
489 R_SetView(VF_FOV, GetCurrentFov(fov));
491 // Camera for demo playback
494 if(cvar("camera_enable"))
498 cvar_set("chase_active", ftos(chase_active_backup));
499 cvar_set("cl_demo_mousegrab", "0");
500 camera_active = FALSE;
504 else if(cvar("camera_enable"))
506 else if(cvar("camera_enable") && isdemo())
509 // Enable required Darkplaces cvars
510 chase_active_backup = cvar("chase_active");
511 cvar_set("chase_active", "2");
512 cvar_set("cl_demo_mousegrab", "1");
513 camera_active = TRUE;
517 // Draw the Crosshair
518 float scoreboard_active;
519 scoreboard_active = Sbar_WouldDrawScoreboard();
520 R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
522 // Draw the Engine Status Bar (the default Quake HUD)
523 R_SetView(VF_DRAWENGINESBAR, 0);
525 // fetch this one only once per frame
526 sbar_showbinds = cvar("sbar_showbinds");
527 sbar_showbinds_limit = cvar("sbar_showbinds_limit");
529 // Update the mouse position
531 mousepos_x = vid_conwidth;
532 mousepos_y = vid_conheight;
533 mousepos = mousepos*0.5 + getmousepos();
537 for(self = world; (self = nextent(self)); )
542 R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
545 // now switch to 2D drawing mode by calling a 2D drawing function
546 // then polygon drawing will draw as 2D stuff, and NOT get queued until the
547 // next R_RenderScene call
548 drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
550 // Draw the mouse cursor
551 // NOTE: drawpic must happen after R_RenderScene for some reason
552 //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
553 //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
554 //self = edict_num(player_localnum);
555 //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
556 //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
557 // as long as the ctf part isn't in, this is useless
561 /*if(gametype == GAME_CTF)
568 for(self = world; (self = nextent(self)); )
580 cvar_string("cl_teamradar") != "0"
583 cvar("cl_teamradar") == 2
592 if(cvar("r_letterbox") == 0) {
593 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
594 if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
595 Sbar_DrawPressedKeys();
598 if (cvar("cl_showspeed"))
600 if (cvar("cl_showacceleration"))
601 Sbar_ShowAcceleration();
603 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
607 hud = getstati(STAT_HUD);
608 if(hud == HUD_SPIDERBOT)
612 else if(hud == HUD_WAKIZASHI)
613 CSQC_WAKIZASHI_HUD();
614 else if(hud == HUD_RAPTOR)
618 if(cvar("r_letterbox") == 0)
619 if(cvar("viewsize") < 120)
622 // crosshair goes VERY LAST
623 if(!scoreboard_active && !ons_showmap && !camera_active) {
626 float bullets, ring_scale;
627 // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
628 wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
630 if(cvar("crosshair_hittest"))
632 vector wcross_oldorigin;
633 wcross_oldorigin = wcross_origin;
634 shottype = TrueAimCheck();
635 if(shottype == SHOTTYPE_HITWORLD)
637 v = wcross_origin - wcross_oldorigin;
639 v_y /= vid_conheight;
641 shottype = SHOTTYPE_HITOBSTRUCTION;
643 if(!cvar("crosshair_hittest_showimpact"))
644 wcross_origin = wcross_oldorigin;
647 shottype = SHOTTYPE_HITWORLD;
650 wcross_style = cvar_string("crosshair");
652 if (wcross_style != "0") {
653 vector wcross_color, wcross_size;
654 string wcross_wep, wcross_name;
655 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
657 wcross_color_x = cvar("crosshair_color_red");
658 wcross_color_y = cvar("crosshair_color_green");
659 wcross_color_z = cvar("crosshair_color_blue");
660 wcross_alpha = cvar("crosshair_color_alpha");
661 wcross_resolution = cvar("crosshair_size");
662 if (cvar("crosshair_per_weapon")) {
663 e = get_weaponinfo(activeweapon);
664 if (e && e.netname != "")
666 wcross_wep = e.netname;
667 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
668 if(wcross_style == "")
669 wcross_style = e.netname;
671 if(!cvar("crosshair_color_override"))
673 wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
674 wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
675 wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
678 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
679 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
683 wcross_name = strcat("gfx/crosshair", wcross_style);
685 if(cvar("crosshair_effect_scalefade"))
687 wcross_scale = wcross_resolution;
688 wcross_resolution = 1;
695 if(shottype == SHOTTYPE_HITENEMY)
696 wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
697 if(shottype == SHOTTYPE_HITTEAM)
698 wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
700 f = cvar("crosshair_effect_speed");
702 f *= -2 * g_weaponswitchdelay;
703 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
705 wcross_changedonetime = time + f;
707 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
709 wcross_name_changestarttime = time;
710 wcross_name_changedonetime = time + f;
711 if(wcross_name_goal_prev_prev)
712 strunzone(wcross_name_goal_prev_prev);
713 wcross_name_goal_prev_prev = wcross_name_goal_prev;
714 wcross_name_goal_prev = strzone(wcross_name);
715 wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
716 wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
717 wcross_resolution_goal_prev = wcross_resolution;
720 wcross_scale_goal_prev = wcross_scale;
721 wcross_alpha_goal_prev = wcross_alpha;
722 wcross_color_goal_prev = wcross_color;
724 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
727 wcross_alpha *= 0.75;
731 // *_prev is at time-frametime
732 // * is at wcross_changedonetime+f
733 // what do we have at time?
734 if(time < wcross_changedonetime)
736 f = frametime / (wcross_changedonetime - time + frametime);
737 wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
738 wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
739 wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
742 wcross_scale_prev = wcross_scale;
743 wcross_alpha_prev = wcross_alpha;
744 wcross_color_prev = wcross_color;
746 wcross_scale *= 1 - cvar("_menu_alpha");
747 wcross_alpha *= 1 - cvar("_menu_alpha");
749 // ring around crosshair representing bullets left in camping rifle clip
750 if (activeweapon == WEP_CAMPINGRIFLE)
752 ring_scale = cvar("crosshair_campingrifle_ring_size");
753 bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
758 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
759 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
761 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
764 if(wcross_blur > 0) \
766 for(i = -2; i <= 2; ++i) \
767 for(j = -2; j <= 2; ++j) \
768 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
772 M(0,0,sz,wcross_name,wcross_alpha); \
777 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
778 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
780 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
781 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
783 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
785 f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
786 wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
787 CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
795 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
798 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
800 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
801 wcross_name_alpha_goal_prev = f;
806 wcross_scale_prev = 0;
807 wcross_alpha_prev = 0;
808 wcross_scale_goal_prev = 0;
809 wcross_alpha_goal_prev = 0;
810 wcross_changedonetime = 0;
811 if(wcross_name_goal_prev)
812 strunzone(wcross_name_goal_prev);
813 wcross_name_goal_prev = string_null;
814 if(wcross_name_goal_prev_prev)
815 strunzone(wcross_name_goal_prev_prev);
816 wcross_name_goal_prev_prev = string_null;
817 wcross_name_changestarttime = 0;
818 wcross_name_changedonetime = 0;
819 wcross_name_alpha_goal_prev = 0;
820 wcross_name_alpha_goal_prev_prev = 0;
821 wcross_resolution_goal_prev = 0;
822 wcross_resolution_goal_prev_prev = 0;
828 localcmd("\n", NextFrameCommand, "\n");
829 NextFrameCommand = string_null;
832 // we must do this check AFTER a frame was rendered, or it won't work
833 if(cs_project_is_b0rked == 0)
836 w0 = cvar_string("vid_conwidth");
837 h0 = cvar_string("vid_conheight");
838 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
839 //R_SetView(VF_FOV, '90 90 0');
840 R_SetView(VF_ORIGIN, '0 0 0');
841 R_SetView(VF_ANGLES, '0 0 0');
842 R_SetView(VF_PERSPECTIVE, 1);
843 makevectors('0 0 0');
845 cvar_set("vid_conwidth", "800");
846 cvar_set("vid_conheight", "600");
847 v1 = cs_project(v_forward);
848 cvar_set("vid_conwidth", "640");
849 cvar_set("vid_conheight", "480");
850 v2 = cs_project(v_forward);
852 cs_project_is_b0rked = 1;
854 cs_project_is_b0rked = -1;
855 cvar_set("vid_conwidth", w0);
856 cvar_set("vid_conheight", h0);
859 // be safe against triggerbots until everyone has the fixed engine
860 // this call is meant to overwrite the trace globals by something
862 traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
866 #define spider_h "gfx/vehicles/hud_bg.tga"
867 #define spider_b "gfx/vehicles/sbot.tga"
868 #define spider_r "gfx/vehicles/sbot_rpods.tga"
869 #define spider_g "gfx/vehicles/sbot_mguns.tga"
870 #define spider_s "gfx/vehicles/shiled.tga"
872 #define spider_a1 "gfx/hud/sb_rocket.tga"
873 #define spider_a2 "gfx/sb_bullets.tga"
875 void CSQC_SPIDER_HUD()
877 float rockets, reload, heat, hp, shield;
878 vector picsize, hudloc;
880 // Fetch health & ammo stats
881 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
882 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
883 heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
884 rockets = getstati(STAT_VEHICLESTAT_AMMO2);
885 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
887 // Draw the crosshairs
888 picsize = drawgetimagesize(SPIDER_CROSS);
889 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
890 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
891 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
896 picsize = drawgetimagesize(spider_h) * 0.5;
897 drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
899 picsize = drawgetimagesize(spider_a2) * 0.5;
900 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
902 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
903 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
904 drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
906 picsize = drawgetimagesize(spider_a1) * 0.85;
909 drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
910 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
914 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
915 drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
918 picsize = drawgetimagesize(spider_b) * 0.5;
922 drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
923 drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
924 drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
925 drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
930 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
931 p = p + '0 1 0' * vid_conheight - '0 32 0';
932 //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
933 drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
935 drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
937 drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
939 // Draw minigun heat indicator
940 p = '0.5 0 0' * (vid_conwidth - 256);
941 p = p + '0 1 0' * vid_conheight - '0 34 0';
942 drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
943 p_x += 256 * (1-heat);
944 drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
947 // Draw rocket icons for loaded/empty tubes.
948 pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
949 pp += '0 1 0' * vid_conheight - '0 64 0';
950 for(i = 0; i < 8; ++i)
952 p = pp + '1 0 0' * (rkt_size * i);
955 if(floor(reload * 8) == i)
957 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
959 else if(i < reload * 8)
960 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
962 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
967 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
969 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
976 Sbar_DrawScoreboard();
977 Sbar_DrawCenterPrint();
982 #define raptor_h "gfx/vehicles/hud_bg.tga"
983 #define raptor_b "gfx/vehicles/raptor.tga"
984 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
985 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
986 #define raptor_s "gfx/vehicles/shiled.tga"
988 #define spider_a1 "gfx/hud/sb_rocket.tga"
989 #define spider_a2 "gfx/sb_bullets.tga"
991 void CSQC_RAPTOR_HUD()
993 float rockets, reload, heat, hp, shield, energy;
994 vector picsize, hudloc;
996 // Fetch health & ammo stats
997 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
998 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
999 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1000 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1002 // Draw the crosshairs
1003 picsize = drawgetimagesize(SPIDER_CROSS);
1004 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1005 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1006 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1011 picsize = drawgetimagesize(raptor_h) * 0.5;
1012 drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1014 picsize = drawgetimagesize(spider_a2) * 0.5;
1015 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1017 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1018 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1019 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1022 picsize = drawgetimagesize(spider_a1) * 0.85;
1025 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1026 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1030 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1031 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1034 picsize = drawgetimagesize(raptor_b) * 0.5;
1038 drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1039 drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1040 drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1041 drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
1046 Sbar_DrawScoreboard();
1047 Sbar_DrawCenterPrint();
1052 #define waki_h "gfx/vehicles/hud_bg.tga"
1053 #define waki_b "gfx/vehicles/waki.tga"
1054 #define waki_e "gfx/vehicles/waki_e.tga"
1055 #define waki_g "gfx/vehicles/waki_guns.tga"
1056 #define waki_r "gfx/vehicles/waki_rockets.tga"
1057 #define waki_s "gfx/vehicles/shiled.tga"
1059 #define waki_a1 "gfx/hud/sb_rocket.tga"
1060 #define waki_a2 "gfx/sb_cells.tga"
1062 void CSQC_WAKIZASHI_HUD()
1064 // 0--1 floats. 1 = 100%, 0.6 = 50%.
1065 float health, shield, energy, rockets;
1066 vector picsize, hudloc;
1068 picsize = drawgetimagesize(SPIDER_CROSS);
1069 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1070 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1071 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1074 const float STAT_VEHICLESTAT_HEALTH = 60;
1075 const float STAT_VEHICLESTAT_SHIELD = 61;
1076 const float STAT_VEHICLESTAT_ENERGY = 62;
1077 const float STAT_VEHICLESTAT_AMMO1 = 63;
1078 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1079 const float STAT_VEHICLESTAT_AMMO2 = 65;
1080 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1082 health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1083 shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1084 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1085 rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1090 picsize = drawgetimagesize(waki_h) * 0.5;
1091 drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1093 picsize = drawgetimagesize(waki_a2) * 0.7;
1094 drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1097 drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1098 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1100 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1102 picsize = drawgetimagesize(waki_a1) * 0.75;
1105 drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1106 drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1110 drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1111 drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1112 drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1115 picsize = drawgetimagesize(waki_b) * 0.5;
1119 drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1120 drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1121 drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1122 drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1127 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1128 p = p + '0 1 0' * vid_conheight - '0 32 0';
1132 drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1133 p_x += 256 * health;
1134 drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1137 p_x -= 256 * health;
1139 drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1142 //p_x -= 256 * health;
1144 drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1148 drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1156 Sbar_DrawScoreboard();
1157 Sbar_DrawCenterPrint();
1163 void CSQC_common_hud(void)
1165 // Sbar_SortFrags(); done in Sbar_Draw
1167 hud = getstati(STAT_HUD);
1181 CSQC_WAKIZASHI_HUD();
1187 // following vectors must be global to allow seamless switching between camera modes
1188 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1189 void CSQC_Demo_Camera()
1191 float speed, attenuation, dimensions;
1194 if( cvar("camera_reset") || !camera_mode )
1196 camera_offset = '0 0 0';
1197 current_angles = '0 0 0';
1198 camera_direction = '0 0 0';
1199 camera_offset_z += 30;
1200 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1201 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1202 current_origin = view_origin;
1203 current_camera_offset = camera_offset;
1204 cvar_set("camera_reset", "0");
1205 camera_mode = CAMERA_CHASE;
1210 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1212 if(cvar("camera_look_player"))
1217 dir = normalize(view_origin - current_position);
1219 mouse_angles = vectoangles(dir);
1220 mouse_angles_x = mouse_angles_x * -1;
1225 tmp = getmousepos() * 0.1;
1226 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1228 mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1229 mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1233 while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1234 while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1235 while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1236 while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1238 // Fix difference when angles don't have the same sign
1240 if(mouse_angles_y < -60 && current_angles_y > 60)
1242 if(mouse_angles_y > 60 && current_angles_y < -60)
1245 if(cvar("camera_look_player"))
1246 attenuation = cvar("camera_look_attenuation");
1248 attenuation = cvar("camera_speed_attenuation");
1250 attenuation = 1 / max(1, attenuation);
1251 current_angles += (mouse_angles - current_angles + delta) * attenuation;
1253 while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1254 while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1255 while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1256 while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1262 if( camera_direction_x )
1264 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1265 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1266 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1267 tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1271 if( camera_direction_y )
1273 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1274 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1275 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1279 if( camera_direction_z )
1281 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1285 if(cvar("camera_free"))
1286 speed = cvar("camera_speed_free");
1288 speed = cvar("camera_speed_chase");
1292 speed = speed * sqrt(1 / dimensions);
1293 camera_offset += tmp * speed;
1296 current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1299 if( cvar("camera_free") )
1301 if ( camera_mode == CAMERA_CHASE )
1303 current_camera_offset = current_origin + current_camera_offset;
1304 camera_offset = current_origin + camera_offset;
1307 camera_mode = CAMERA_FREE;
1308 current_position = current_camera_offset;
1312 if ( camera_mode == CAMERA_FREE )
1314 current_origin = view_origin;
1315 camera_offset = camera_offset - current_origin;
1316 current_camera_offset = current_camera_offset - current_origin;
1319 camera_mode = CAMERA_CHASE;
1321 if(cvar("camera_chase_smoothly"))
1322 current_origin += (view_origin - current_origin) * attenuation;
1324 current_origin = view_origin;
1326 current_position = current_origin + current_camera_offset;
1329 R_SetView(VF_ANGLES, current_angles);
1330 R_SetView(VF_ORIGIN, current_position);