]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/View.qc
d48306e05916023a224f902d1881ba103869dba3
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 string NextFrameCommand;
345 void CSQC_SPIDER_HUD();
346 void CSQC_RAPTOR_HUD();
347
348 vector freeze_pmove_org, freeze_input_angles;
349
350 void CSQC_UpdateView(float w, float h)
351 {
352         entity e;
353         float fov;
354         float f, i, j;
355         vector v, vo;
356
357         WaypointSprite_Load();
358
359         if(spectatee_status)
360                 myteam = GetPlayerColor(spectatee_status - 1);
361         else
362                 myteam = GetPlayerColor(player_localentnum - 1);
363
364         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
365         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
366
367         warpzone_fixview_origin = pmove_org + vo;
368         warpzone_fixview_cl_viewangles = input_angles;
369         warpzone_fixview_angles = view_angles;
370         WarpZone_FixView();
371         pmove_org = warpzone_fixview_origin - vo;
372         input_angles = warpzone_fixview_cl_viewangles;
373         view_angles = warpzone_fixview_angles;
374
375         if(cvar("cl_lockview") || hud_configure)
376         {
377                 pmove_org = freeze_pmove_org;
378                 input_angles = view_angles = freeze_input_angles;
379                 R_SetView(VF_ORIGIN, pmove_org + vo);
380                 R_SetView(VF_ANGLES, view_angles);
381                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
382         }
383         freeze_pmove_org = pmove_org;
384         freeze_input_angles = input_angles;
385
386         // Render the Scene
387         if(!intermission || !view_set)
388         {
389                 view_origin = pmove_org + vo;
390                 view_angles = input_angles;
391                 makevectors(view_angles);
392                 view_forward = v_forward;
393                 view_right = v_right;
394                 view_up = v_up;
395                 view_set = 1;
396         }
397
398         vid_width = w;
399         vid_height = h;
400
401 #ifdef BLURTEST
402         if(time > blurtest_time0 && time < blurtest_time1)
403         {
404                 float r, t;
405
406                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
407                 r = t * blurtest_radius;
408                 f = 1 / pow(t, blurtest_power) - 1;
409
410                 cvar_set("r_glsl_postprocess", "1");
411                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
412         }
413         else
414         {
415                 cvar_set("r_glsl_postprocess", "0");
416                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
417         }
418 #endif
419
420         TargetMusic_Advance();
421         Fog_Force();
422
423         drawframetime = max(0.000001, time - drawtime);
424         drawtime = time;
425
426         // watch for gametype changes here...
427         // in ParseStuffCMD the cmd isn't executed yet :/
428         // might even be better to add the gametype to TE_CSQC_INIT...?
429         if(!postinit)
430                 PostInit();
431
432         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
433                 if(calledhooks & HOOK_START)
434                 {
435                         localcmd("\ncl_hook_gameend;");
436                         calledhooks |= HOOK_END;
437                 }
438
439         CheckForGamestartChange();
440         serverAnnouncer();
441         maptimeAnnouncer();
442         carrierAnnouncer();
443
444         fov = cvar("fov");
445         if(button_zoom || fov <= 59.5)
446         {
447                 if(!zoomscript_caught)
448                 {
449                         localcmd("+button4\n");
450                         zoomscript_caught = 1;
451                         ignore_plus_zoom += 1;
452                 }
453         }
454         else
455         {
456                 if(zoomscript_caught)
457                 {
458                         localcmd("-button4\n");
459                         zoomscript_caught = 0;
460                         ignore_minus_zoom += 1;
461                 }
462         }
463
464         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
465         ColorTranslateMode = cvar("cl_stripcolorcodes");
466         activeweapon = getstati(STAT_SWITCHWEAPON);
467         f = cvar("teamplay");
468         if(f != teamplay)
469         {
470                 teamplay = f;
471                 HUD_InitScores();
472         }
473
474         if(last_weapon != activeweapon) {
475                 weapontime = time;
476                 last_weapon = activeweapon;
477
478                 entity e;
479                 e = get_weaponinfo(activeweapon);
480                 localcmd(strcat("\ncl_hook_activeweapon ", e.netname), ";");
481         }
482
483         // ALWAYS Clear Current Scene First
484         R_ClearScene();
485
486         // Assign Standard Viewflags
487         // Draw the World (and sky)
488         R_SetView(VF_DRAWWORLD, 1);
489
490         // Set the console size vars
491         vid_conwidth = cvar("vid_conwidth");
492         vid_conheight = cvar("vid_conheight");
493         vid_pixelheight = cvar("vid_pixelheight");
494
495         R_SetView(VF_FOV, GetCurrentFov(fov));
496
497         // Camera for demo playback
498         if(camera_active)
499         {
500                 if(cvar("camera_enable"))
501                         CSQC_Demo_Camera();
502                 else
503                 {
504                         cvar_set("chase_active", ftos(chase_active_backup));
505                         cvar_set("cl_demo_mousegrab", "0");
506                         camera_active = FALSE;
507                 }
508         }
509 #ifdef CAMERATEST
510         else if(cvar("camera_enable"))
511 #else
512         else if(cvar("camera_enable") && isdemo())
513 #endif
514         {
515                 // Enable required Darkplaces cvars
516                 chase_active_backup = cvar("chase_active");
517                 cvar_set("chase_active", "2");
518                 cvar_set("cl_demo_mousegrab", "1");
519                 camera_active = TRUE;
520                 camera_mode = FALSE;
521         }
522
523         // Draw the Crosshair
524         float scoreboard_active;
525         scoreboard_active = HUD_WouldDrawScoreboard();
526         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
527
528         // Draw the Engine Status Bar (the default Quake HUD)
529         R_SetView(VF_DRAWENGINEHUD, 0);
530
531         // fetch this one only once per frame
532         hud_showbinds = cvar("hud_showbinds");
533         hud_showbinds_limit = cvar("hud_showbinds_limit");
534
535         // Update the mouse position
536         /*
537            mousepos_x = vid_conwidth;
538            mousepos_y = vid_conheight;
539            mousepos = mousepos*0.5 + getmousepos();
540          */
541
542         e = self;
543         for(self = world; (self = nextent(self)); )
544                 if(self.draw)
545                         self.draw();
546         self = e;
547
548         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
549         R_RenderScene();
550
551         // now switch to 2D drawing mode by calling a 2D drawing function
552         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
553         // next R_RenderScene call
554         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
555
556         // Draw the mouse cursor
557         // NOTE: drawpic must happen after R_RenderScene for some reason
558         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
559         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
560         //self = edict_num(player_localnum);
561         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
562         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
563         // as long as the ctf part isn't in, this is useless
564         if(menu_visible)
565                 menu_show();
566
567         /*if(gametype == GAME_CTF)
568           {
569           ctf_view();
570           } else */
571
572         // draw 2D entities
573         e = self;
574         for(self = world; (self = nextent(self)); )
575                 if(self.draw2d)
576                         self.draw2d();
577         self = e;
578
579         // draw hud
580         if(cvar("r_letterbox") == 0) {
581                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
582         }
583
584         float hud;
585         hud = getstati(STAT_HUD);
586         if(hud == HUD_SPIDERBOT)
587         {
588                 CSQC_SPIDER_HUD();
589         }
590         else if(hud == HUD_WAKIZASHI)
591         CSQC_WAKIZASHI_HUD();
592     else if(hud == HUD_RAPTOR)
593         CSQC_RAPTOR_HUD();
594         else
595         {
596                 if(cvar("r_letterbox") == 0)
597                         if(cvar("viewsize") < 120)
598                                 CSQC_common_hud();
599
600                 // crosshair goes VERY LAST
601                 if(!scoreboard_active && !camera_active) {
602                         // TrueAim check
603                         float shottype;
604                         float bullets, ring_scale;
605                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
606                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
607                         wcross_origin_z = 0;
608                         if(cvar("crosshair_hittest"))
609                         {
610                                 vector wcross_oldorigin;
611                                 wcross_oldorigin = wcross_origin;
612                                 shottype = TrueAimCheck();
613                                 if(shottype == SHOTTYPE_HITWORLD)
614                                 {
615                                         v = wcross_origin - wcross_oldorigin;
616                                         v_x /= vid_conwidth;
617                                         v_y /= vid_conheight;
618                                         if(vlen(v) > 0.01)
619                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
620                                 }
621                                 if(!cvar("crosshair_hittest_showimpact"))
622                                         wcross_origin = wcross_oldorigin;
623                         }
624                         else
625                                 shottype = SHOTTYPE_HITWORLD;
626
627                         string wcross_style;
628                         wcross_style = cvar_string("crosshair");
629
630                         if (wcross_style != "0") {
631                                 vector wcross_color, wcross_size;
632                                 string wcross_wep, wcross_name;
633                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
634
635                                 wcross_color_x = cvar("crosshair_color_red");
636                                 wcross_color_y = cvar("crosshair_color_green");
637                                 wcross_color_z = cvar("crosshair_color_blue");
638                                 wcross_alpha = cvar("crosshair_color_alpha");
639                                 wcross_resolution = cvar("crosshair_size");
640                                 if (cvar("crosshair_per_weapon")) {
641                                         e = get_weaponinfo(activeweapon);
642                                         if (e && e.netname != "")
643                                         {
644                                                 wcross_wep = e.netname;
645                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
646                                                 if(wcross_style == "")
647                                                         wcross_style = e.netname;
648
649                                                 if(!cvar("crosshair_color_override"))
650                                                 {
651                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
652                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
653                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
654                                                 }
655
656                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
657                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
658                                         }
659                                 }
660
661                                 wcross_name = strcat("gfx/crosshair", wcross_style);
662
663                                 if(cvar("crosshair_effect_scalefade"))
664                                 {
665                                         wcross_scale = wcross_resolution;
666                                         wcross_resolution = 1;
667                                 }
668                                 else
669                                 {
670                                         wcross_scale = 1;
671                                 }
672
673                                 if(shottype == SHOTTYPE_HITENEMY)
674                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
675                                 if(shottype == SHOTTYPE_HITTEAM)
676                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
677
678                                 f = cvar("crosshair_effect_speed");
679                                 if(f < 0)
680                                         f *= -2 * g_weaponswitchdelay;
681                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
682                                 {
683                                         wcross_changedonetime = time + f;
684                                 }
685                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
686                                 {
687                                         wcross_name_changestarttime = time;
688                                         wcross_name_changedonetime = time + f;
689                                         if(wcross_name_goal_prev_prev)
690                                                 strunzone(wcross_name_goal_prev_prev);
691                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
692                                         wcross_name_goal_prev = strzone(wcross_name);
693                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
694                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
695                                         wcross_resolution_goal_prev = wcross_resolution;
696                                 }
697
698                                 wcross_scale_goal_prev = wcross_scale;
699                                 wcross_alpha_goal_prev = wcross_alpha;
700                                 wcross_color_goal_prev = wcross_color;
701
702                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
703                                 {
704                                         wcross_blur = 1;
705                                         wcross_alpha *= 0.75;
706                                 }
707                                 else
708                                         wcross_blur = 0;
709                                 // *_prev is at time-frametime
710                                 // * is at wcross_changedonetime+f
711                                 // what do we have at time?
712                                 if(time < wcross_changedonetime)
713                                 {
714                                         f = frametime / (wcross_changedonetime - time + frametime);
715                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
716                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
717                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
718                                 }
719
720                                 wcross_scale_prev = wcross_scale;
721                                 wcross_alpha_prev = wcross_alpha;
722                                 wcross_color_prev = wcross_color;
723
724                                 wcross_scale *= 1 - cvar("_menu_alpha");
725                                 wcross_alpha *= 1 - cvar("_menu_alpha");
726
727                                 // ring around crosshair representing bullets left in camping rifle clip
728                                 if (activeweapon == WEP_CAMPINGRIFLE)
729                                 {
730                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
731                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
732                                 }
733                                 else
734                                         bullets = 0;
735
736 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
737                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
738
739 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
740                                 do \
741                                 { \
742                                         if(wcross_blur > 0) \
743                                         { \
744                                                 for(i = -2; i <= 2; ++i) \
745                                                         for(j = -2; j <= 2; ++j) \
746                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
747                                         } \
748                                         else \
749                                         { \
750                                                 M(0,0,sz,wcross_name,wcross_alpha); \
751                                         } \
752                                 } \
753                                 while(0)
754
755 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
756                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
757
758 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
759                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
760
761                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
762                                 {
763                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
764                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
765                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
766                                         f = 1 - f;
767                                 }
768                                 else
769                                 {
770                                         f = 1;
771                                 }
772
773                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
774                                 if(bullets)
775                                 {
776                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
777                                 }
778                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
779                                 wcross_name_alpha_goal_prev = f;
780                         }
781                 }
782                 else
783                 {
784                         wcross_scale_prev = 0;
785                         wcross_alpha_prev = 0;
786                         wcross_scale_goal_prev = 0;
787                         wcross_alpha_goal_prev = 0;
788                         wcross_changedonetime = 0;
789                         if(wcross_name_goal_prev)
790                                 strunzone(wcross_name_goal_prev);
791                         wcross_name_goal_prev = string_null;
792                         if(wcross_name_goal_prev_prev)
793                                 strunzone(wcross_name_goal_prev_prev);
794                         wcross_name_goal_prev_prev = string_null;
795                         wcross_name_changestarttime = 0;
796                         wcross_name_changedonetime = 0;
797                         wcross_name_alpha_goal_prev = 0;
798                         wcross_name_alpha_goal_prev_prev = 0;
799                         wcross_resolution_goal_prev = 0;
800                         wcross_resolution_goal_prev_prev = 0;
801                 }
802         }
803
804         if(NextFrameCommand)
805         {
806                 localcmd("\n", NextFrameCommand, "\n");
807                 NextFrameCommand = string_null;
808         }
809
810         // we must do this check AFTER a frame was rendered, or it won't work
811         if(cs_project_is_b0rked == 0)
812         {
813                 string w0, h0;
814                 w0 = cvar_string("vid_conwidth");
815                 h0 = cvar_string("vid_conheight");
816                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
817                 //R_SetView(VF_FOV, '90 90 0');
818                 R_SetView(VF_ORIGIN, '0 0 0');
819                 R_SetView(VF_ANGLES, '0 0 0');
820                 R_SetView(VF_PERSPECTIVE, 1);
821                 makevectors('0 0 0');
822                 vector v1, v2;
823                 cvar_set("vid_conwidth", "800");
824                 cvar_set("vid_conheight", "600");
825                 v1 = cs_project(v_forward);
826                 cvar_set("vid_conwidth", "640");
827                 cvar_set("vid_conheight", "480");
828                 v2 = cs_project(v_forward);
829                 if(v1 == v2)
830                         cs_project_is_b0rked = 1;
831                 else
832                         cs_project_is_b0rked = -1;
833                 cvar_set("vid_conwidth", w0);
834                 cvar_set("vid_conheight", h0);
835         }
836
837         if(hud_configure)
838                 HUD_Panel_Mouse();
839         // be safe against triggerbots until everyone has the fixed engine
840         // this call is meant to overwrite the trace globals by something
841         // unsuspicious
842         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
843 }
844
845 #define spider_h "gfx/vehicles/hud_bg.tga"
846 #define spider_b "gfx/vehicles/sbot.tga"
847 #define spider_r "gfx/vehicles/sbot_rpods.tga"
848 #define spider_g "gfx/vehicles/sbot_mguns.tga"
849 #define spider_s "gfx/vehicles/shiled.tga"
850 #define spider_a1 "gfx/hud/sb_rocket.tga"
851 #define spider_a2 "gfx/sb_bullets.tga"
852
853 void CSQC_SPIDER_HUD()
854 {
855         float rockets, reload, heat, hp, shield;
856         vector picsize, hudloc;
857
858     // Fetch health & ammo stats
859     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
860         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
861         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
862         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
863         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
864
865     // Draw the crosshairs
866     picsize = drawgetimagesize(SPIDER_CROSS);
867     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
868     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
869     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
870
871     hudloc_y =  4;
872     hudloc_x = 4;
873
874     picsize = drawgetimagesize(spider_h) * 0.5;
875     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
876
877     picsize = drawgetimagesize(spider_a2) * 0.5;
878     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
879
880     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
881     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
882     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
883
884     picsize = drawgetimagesize(spider_a1) * 0.85;
885     if(rockets == 9)
886     {
887         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
888         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
889     }
890     else
891     {
892         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
893         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
894     }
895
896     picsize = drawgetimagesize(spider_b) * 0.5;
897     hudloc_y = 10.5;
898     hudloc_x = 10.5;
899
900     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
901     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
902     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
903     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
904
905
906         /*
907         // Draw health bar
908         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
909         p = p + '0 1 0' * vid_conheight - '0 32 0';
910         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
911         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
912         p_y += 8;
913         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
914         p_x += 256 * hp;
915         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
916
917         // Draw minigun heat indicator
918         p = '0.5 0 0' * (vid_conwidth - 256);
919         p = p + '0 1 0' * vid_conheight - '0 34  0';
920         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
921         p_x += 256 * (1-heat);
922         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
923
924
925         // Draw rocket icons for loaded/empty tubes.
926         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
927         pp += '0 1 0' * vid_conheight - '0 64 0';
928         for(i = 0; i < 8; ++i)
929         {
930                 p = pp + '1 0 0' * (rkt_size * i);
931                 if(rockets == 8)
932                 {
933                         if(floor(reload * 8) == i)
934                         {
935                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
936                         }
937                         else if(i < reload * 8)
938                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
939                         else
940                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
941                 }
942                 else
943                 {
944                         if(i < rockets)
945                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
946                         else
947                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
948                 }
949         }
950         */
951
952         if (scoreboard_showscores)
953         {
954                 HUD_DrawScoreboard();
955                 HUD_DrawCenterPrint();
956         }
957
958 }
959
960 #define raptor_h "gfx/vehicles/hud_bg.tga"
961 #define raptor_b "gfx/vehicles/raptor.tga"
962 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
963 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
964 #define raptor_s "gfx/vehicles/shiled.tga"
965
966 void CSQC_RAPTOR_HUD()
967 {
968         float rockets, reload, heat, hp, shield, energy;
969         vector picsize, hudloc;
970
971     // Fetch health & ammo stats
972     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
973         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
974         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
975         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
976
977     // Draw the crosshairs
978     picsize = drawgetimagesize(SPIDER_CROSS);
979     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
980     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
981     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
982
983     hudloc_y =  4;
984     hudloc_x = 4;
985
986     picsize = drawgetimagesize(raptor_h) * 0.5;
987     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
988
989     picsize = drawgetimagesize(spider_a2) * 0.5;
990     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
991
992     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
993     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
994     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
995
996
997     picsize = drawgetimagesize(spider_a1) * 0.85;
998     if(reload == 1)
999     {
1000         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1001         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1002     }
1003     else
1004     {
1005         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1006         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1007     }
1008
1009     picsize = drawgetimagesize(raptor_b) * 0.5;
1010     hudloc_y = 10.5;
1011     hudloc_x = 10.5;
1012
1013     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1014     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1015     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1016     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1017
1018
1019         if (scoreboard_showscores)
1020         {
1021                 HUD_DrawScoreboard();
1022                 HUD_DrawCenterPrint();
1023         }
1024
1025 }
1026
1027 #define waki_h "gfx/vehicles/hud_bg.tga"
1028 #define waki_b "gfx/vehicles/waki.tga"
1029 #define waki_e "gfx/vehicles/waki_e.tga"
1030 #define waki_g "gfx/vehicles/waki_guns.tga"
1031 #define waki_r "gfx/vehicles/waki_rockets.tga"
1032 #define waki_s "gfx/vehicles/shiled.tga"
1033
1034 #define waki_a1 "gfx/hud/sb_rocket.tga"
1035 #define waki_a2 "gfx/sb_cells.tga"
1036
1037 void CSQC_WAKIZASHI_HUD()
1038 {
1039         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1040         float health, shield, energy, rockets;
1041         vector picsize, hudloc;
1042
1043     picsize = drawgetimagesize(SPIDER_CROSS);
1044     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1045     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1046     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1047
1048 /*
1049 const float STAT_VEHICLESTAT_HEALTH  = 60;
1050 const float STAT_VEHICLESTAT_SHIELD  = 61;
1051 const float STAT_VEHICLESTAT_ENERGY  = 62;
1052 const float STAT_VEHICLESTAT_AMMO1   = 63;
1053 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1054 const float STAT_VEHICLESTAT_AMMO2   = 65;
1055 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1056 */
1057     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1058         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1059         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1060         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1061
1062     hudloc_y =  4;
1063     hudloc_x = 4;
1064
1065     picsize = drawgetimagesize(waki_h) * 0.5;
1066     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1067
1068     picsize = drawgetimagesize(waki_a2) * 0.7;
1069     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1070
1071
1072     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1073     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1074
1075     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1076
1077     picsize = drawgetimagesize(waki_a1) * 0.75;
1078     if(rockets == 1)
1079     {
1080         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1081         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1082     }
1083     else
1084     {
1085         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1086         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1087         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1088     }
1089
1090     picsize = drawgetimagesize(waki_b) * 0.5;
1091     hudloc_y = 10.5;
1092     hudloc_x = 10.5;
1093
1094     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1095     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1096     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1097     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1098
1099
1100
1101         /*
1102         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1103         p = p + '0 1 0' * vid_conheight - '0 32 0';
1104
1105         // Draw health bar
1106         p_y += 8;
1107         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1108         p_x += 256 * health;
1109         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1110
1111         // Draw shiled bar
1112         p_x -= 256 * health;
1113         p_y += 4;
1114         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1115
1116         // Draw energy
1117         //p_x -= 256 * health;
1118         p_y -= 8;
1119         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1120
1121         // Draw rockets bar
1122         p_y += 12;
1123         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1124         */
1125
1126
1127
1128
1129         if (scoreboard_showscores)
1130         {
1131                 HUD_DrawScoreboard();
1132                 HUD_DrawCenterPrint();
1133         }
1134
1135 }
1136
1137
1138 void CSQC_common_hud(void)
1139 {
1140         // HUD_SortFrags(); done in HUD_Draw
1141         float hud;
1142         hud = getstati(STAT_HUD);
1143
1144         //hud = 10;
1145         switch(hud)
1146         {
1147                 case HUD_NORMAL:
1148                         // hud first
1149                         HUD_Main();
1150
1151                         // scoreboard/accuracy
1152                         if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1153                         {
1154                                 HUD_FinaleOverlay();
1155                                 HUD_Reset();
1156                         }
1157                         else if(scoreboard_showaccuracy && spectatee_status != -1)
1158                                 HUD_DrawAccuracyStats();
1159                         else
1160                                 HUD_DrawScoreboard();
1161
1162                         if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1163                                 HUD_Reset();
1164
1165                         break;
1166
1167                 case HUD_SPIDERBOT:
1168                         CSQC_SPIDER_HUD();
1169                         break;
1170
1171                 case HUD_WAKIZASHI:
1172                         CSQC_WAKIZASHI_HUD();
1173                         break;
1174         }
1175 }
1176
1177
1178 // following vectors must be global to allow seamless switching between camera modes
1179 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1180 void CSQC_Demo_Camera()
1181 {
1182         float speed, attenuation, dimensions;
1183         vector tmp, delta;
1184
1185         if( cvar("camera_reset") || !camera_mode )
1186         {
1187                 camera_offset = '0 0 0';
1188                 current_angles = '0 0 0';
1189                 camera_direction = '0 0 0';
1190                 camera_offset_z += 30;
1191                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1192                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1193                 current_origin = view_origin;
1194                 current_camera_offset  = camera_offset;
1195                 cvar_set("camera_reset", "0");
1196                 camera_mode = CAMERA_CHASE;
1197         }
1198
1199         // Camera angles
1200         if( camera_roll )
1201                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1202
1203         if(cvar("camera_look_player"))
1204         {
1205                 local vector dir;
1206                 local float n;
1207
1208                 dir = normalize(view_origin - current_position);
1209                 n = mouse_angles_z;
1210                 mouse_angles = vectoangles(dir);
1211                 mouse_angles_x = mouse_angles_x * -1;
1212                 mouse_angles_z = n;
1213         }
1214         else
1215         {
1216                 tmp = getmousepos() * 0.1;
1217                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1218                 {
1219                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1220                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1221                 }
1222         }
1223
1224         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1225         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1226         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1227         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1228
1229         // Fix difference when angles don't have the same sign
1230         delta = '0 0 0';
1231         if(mouse_angles_y < -60 && current_angles_y > 60)
1232                 delta = '0 360 0';
1233         if(mouse_angles_y > 60 && current_angles_y < -60)
1234                 delta = '0 -360 0';
1235
1236         if(cvar("camera_look_player"))
1237                 attenuation = cvar("camera_look_attenuation");
1238         else
1239                 attenuation = cvar("camera_speed_attenuation");
1240
1241         attenuation = 1 / max(1, attenuation);
1242         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1243
1244         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1245         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1246         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1247         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1248
1249         // Camera position
1250         tmp = '0 0 0';
1251         dimensions = 0;
1252
1253         if( camera_direction_x )
1254         {
1255                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1256                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1257                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1258                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1259                 ++dimensions;
1260         }
1261
1262         if( camera_direction_y )
1263         {
1264                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1265                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1266                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1267                 ++dimensions;
1268         }
1269
1270         if( camera_direction_z )
1271         {
1272                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1273                 ++dimensions;
1274         }
1275
1276         if(cvar("camera_free"))
1277                 speed = cvar("camera_speed_free");
1278         else
1279                 speed = cvar("camera_speed_chase");
1280
1281         if(dimensions)
1282         {
1283                 speed = speed * sqrt(1 / dimensions);
1284                 camera_offset += tmp * speed;
1285         }
1286
1287         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1288
1289         // Camera modes
1290         if( cvar("camera_free") )
1291         {
1292                 if ( camera_mode == CAMERA_CHASE )
1293                 {
1294                         current_camera_offset = current_origin + current_camera_offset;
1295                         camera_offset = current_origin + camera_offset;
1296                 }
1297
1298                 camera_mode = CAMERA_FREE;
1299                 current_position = current_camera_offset;
1300         }
1301         else
1302         {
1303                 if ( camera_mode == CAMERA_FREE )
1304                 {
1305                         current_origin = view_origin;
1306                         camera_offset = camera_offset - current_origin;
1307                         current_camera_offset = current_camera_offset - current_origin;
1308                 }
1309
1310                 camera_mode = CAMERA_CHASE;
1311
1312                 if(cvar("camera_chase_smoothly"))
1313                         current_origin += (view_origin - current_origin) * attenuation;
1314                 else
1315                         current_origin = view_origin;
1316
1317                 current_position = current_origin + current_camera_offset;
1318         }
1319
1320         R_SetView(VF_ANGLES, current_angles);
1321         R_SetView(VF_ORIGIN, current_position);
1322 }