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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
4
5 //remaining maptime announcer sounds, true when sound was already played
6 float announcer_1min;
7 float announcer_5min;
8
9 void Announcer_Play(string announcement)
10 {
11   if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
12   {
13     sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
14     
15     previous_announcement = announcement;
16     previous_announcement_time = time;
17   }
18 }
19
20 void Announcer_Countdown() 
21 {
22         float starttime = getstatf(STAT_GAMESTARTTIME);
23         float countdown = (starttime - time);
24         float countdown_rounded = floor(0.5 + countdown);
25         
26         if(countdown <= 0) // countdown has finished, starttime is now
27         {
28                 if (!spectatee_status) 
29       centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
30       
31                 Announcer_Play("begin");
32                 announcer_5min = announcer_1min = FALSE; //reset maptime announcers now as well
33                 remove(self);
34                 return;
35         }
36         else // countdown is still going
37         {
38                 if (!spectatee_status)
39                         centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
40
41                 if(countdown_rounded <= 3 && countdown_rounded >= 1) 
42                         Announcer_Play(ftos(countdown_rounded));
43
44                 self.nextthink = (starttime - (countdown - 1));
45         }
46 }
47
48 /**
49  * Checks whether the server initiated a map restart (stat_game_starttime changed)
50  *
51  * TODO: Use a better solution where a common shared entitiy is used that contains
52  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
53  * and STAT_FRAGLIMIT to be auto-sent)
54  */
55 void Announcer_Gamestart() 
56 {
57         float startTime = getstatf(STAT_GAMESTARTTIME);
58         
59         if (previous_game_starttime != startTime) 
60         {
61                 if ((time + 5.0) < startTime) //if connecting to server while restart was active don't always play prepareforbattle
62                 {
63                         Announcer_Play("prepareforbattle");
64                 }
65                 if (time < startTime) 
66                 {
67       entity e;
68       e = spawn();
69                         e.think = Announcer_Countdown;
70                         e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
71                 }
72         }
73         
74         previous_game_starttime = startTime;
75 }
76
77 /**
78  * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
79  */
80 void maptimeAnnouncer() {
81         float timelimit;
82         timelimit = getstatf(STAT_TIMELIMIT);
83         float timeleft;
84         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
85
86         float warmuplimit;
87         float warmuptimeleft;
88         if(warmup_stage) {
89                 warmuplimit = autocvar_g_warmup_limit;
90                 if(warmuplimit > 0) {
91                         warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
92                 }
93         }
94
95         //5 minute check
96         if (autocvar_cl_sound_maptime_warning >= 2) {
97                 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
98                 if(announcer_5min)
99                 {
100                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
101                                 announcer_5min = FALSE;
102                 }
103                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
104                         //if we're in warmup mode, check whether there's a warmup timelimit
105                         if not (warmuplimit == -1 && warmup_stage) {
106                                 announcer_5min = TRUE;
107                                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
108                         }
109         }
110
111         //1 minute check
112         if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
113                 if (announcer_1min)
114                 {
115                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
116                                 announcer_1min = FALSE;
117                 }
118                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
119                         //if we're in warmup mode, check whether there's a warmup timelimit
120                         if not (warmuplimit == -1 && warmup_stage) {
121                                 announcer_1min = TRUE;
122                                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
123                         }
124         }
125 }
126
127 /**
128  * Announce carried items (e.g. flags in CTF).
129  */
130 float redflag_prev;
131 float blueflag_prev;
132 void carrierAnnouncer() {
133         float stat_items, redflag, blueflag;
134         float pickup;
135         string item;
136
137         if not(autocvar_cl_notify_carried_items)
138                 return;
139
140         stat_items = getstati(STAT_ITEMS);
141
142         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
143         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
144
145         if (redflag == 3 && redflag != redflag_prev) {
146                 item = _("^1RED^7 flag");
147                 pickup = (redflag_prev == 2);
148         }
149
150         if (blueflag == 3 && blueflag != blueflag_prev) {
151                 item = _("^4BLUE^7 flag");
152                 pickup = (blueflag_prev == 2);
153         }
154
155         if (item)
156         {
157                 if (pickup) {
158                         if (autocvar_cl_notify_carried_items & 2)
159                                 centerprint(sprintf(_("You picked up the %s!"), item));
160                 }
161                 else {
162                         if (autocvar_cl_notify_carried_items & 1)
163                                 centerprint(sprintf(_("You got the %s!"), item));
164                 }
165         }
166
167         blueflag_prev = blueflag;
168         redflag_prev = redflag;
169 }
170
171 void Announcer()
172 {
173   Announcer_Gamestart();
174         maptimeAnnouncer();
175         carrierAnnouncer();
176 }
177
178 /**
179  * Add all future announcer sounds precaches here.
180  * TODO: announcer queues
181  */
182 void Announcer_Precache () {
183         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
184         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
185
186         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
188         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
189         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
190         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
191         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
195         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
196         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
197         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
198         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
200         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
201
202         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
203         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
204         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
205         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
206         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
207         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
208         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
209
210         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
211         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
212         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
213         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
214         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
215         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
216         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
217         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
218         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
219         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
220
221         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
222         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
223
224         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
225         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
226         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
227 }