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added a sound when the match ends
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
4
5 // remaining maptime announcer sounds, true when sound was already played
6 float announcer_1min;
7 float announcer_5min;
8 float announcer_matchend;
9
10 void Announcer_Play(string announcement)
11 {
12         if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
13         {
14                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
15
16                 if(previous_announcement) { strunzone(previous_announcement); }
17                 
18                 previous_announcement = strzone(announcement);
19                 previous_announcement_time = time;
20         }
21 }
22
23 void Announcer_Countdown() 
24 {
25         float starttime = getstatf(STAT_GAMESTARTTIME);
26         float countdown = (starttime - time);
27         float countdown_rounded = floor(0.5 + countdown);
28         
29         if(countdown <= 0) // countdown has finished, starttime is now
30         {
31                 if (!spectatee_status)
32                         Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); 
33
34                 Announcer_Play("begin");
35                 announcer_5min = announcer_1min = announcer_matchend = FALSE; // reset maptime announcers now as well
36                 remove(self);
37                 return;
38         }
39         else // countdown is still going
40         {
41                 if (!spectatee_status)
42                         Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
43
44                 if(countdown_rounded <= 3 && countdown_rounded >= 1) 
45                         Announcer_Play(ftos(countdown_rounded));
46
47                 self.nextthink = (starttime - (countdown - 1));
48         }
49 }
50
51 /**
52  * Checks whether the server initiated a map restart (stat_game_starttime changed)
53  *
54  * TODO: Use a better solution where a common shared entitiy is used that contains
55  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
56  * and STAT_FRAGLIMIT to be auto-sent)
57  */
58 void Announcer_Gamestart() 
59 {
60         float startTime = getstatf(STAT_GAMESTARTTIME);
61         
62         if(previous_game_starttime != startTime) 
63         {
64                 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
65                         Announcer_Play("prepareforbattle");
66                 
67                 if(time < startTime) 
68                 {
69                         entity e;
70                         e = spawn();
71                         e.think = Announcer_Countdown;
72                         e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
73                 }
74         }
75         
76         previous_game_starttime = startTime;
77 }
78
79
80 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
81 void Announcer_Time() 
82 {
83         float timelimit = getstatf(STAT_TIMELIMIT);
84         float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
85         float warmup_timeleft = 0;
86         
87         if(warmup_stage) 
88                 if(autocvar_g_warmup_limit > 0)
89                         warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); 
90
91         // 5 minute check
92         if(autocvar_cl_announcer_maptime >= 2) 
93         {
94                 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
95                 if(announcer_5min)
96                 {
97                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) 
98                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
99                                         announcer_5min = FALSE;
100                 }
101                 else 
102                 {
103                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) 
104                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
105                         {
106                                 //if we're in warmup mode, check whether there's a warmup timelimit
107                                 if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
108                                 {
109                                         announcer_5min = TRUE;
110                                         Announcer_Play("5minutesremain");
111                                 }
112                         }
113                 }
114         }
115
116         // 1 minute check
117         if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
118         {
119                 if (announcer_1min)
120                 {
121                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) 
122                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
123                                         announcer_1min = FALSE;
124                 }
125                 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) 
126                         || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
127                 {
128                         // if we're in warmup mode, check whether there's a warmup timelimit
129                         if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
130                         {
131                                 announcer_1min = TRUE;
132                                 Announcer_Play("1minuteremains");
133                         }
134                 }
135         }
136         
137         // Check for matchend = 0 seconds remaining
138         if(autocvar_cl_announcer_matchend == 1)
139         {
140                 if (announcer_matchend)
141                 {
142                         if((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft == 0)
143                                         announcer_matchend = TRUE;
144                 }
145                 else if((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft == 0)
146                 {
147                         // if we're in warmup mode, dont play a sound
148                         if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
149                         {
150                                 announcer_matchend = TRUE;
151                                 Announcer_Play("matchend");
152                         }
153                 }
154         }
155 }
156
157 void Announcer()
158 {
159         Announcer_Gamestart();
160         Announcer_Time();
161 }
162
163 void Announcer_Precache () 
164 {
165         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/matchend.wav"));
166         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
167         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
168
169         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
170         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
171         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
172         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
173         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
174         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
175         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
176         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
177         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
178         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
179         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
180         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
181         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
182         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
183
184         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
185         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
186         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
188         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
189         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
190         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
191
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
195         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
196         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
197         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
198         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
200         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
201         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
202
203         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
204         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
205
206         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
207         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
208         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
209 }